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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "input_common/mouse/mouse_input.h"
namespace MouseInput {
Mouse::Mouse() {
update_thread = std::thread(&Mouse::UpdateThread, this);
}
Mouse::~Mouse() {
update_thread_running = false;
if (update_thread.joinable()) {
update_thread.join();
}
}
void Mouse::UpdateThread() {
constexpr int update_time = 10;
while (update_thread_running) {
for (MouseInfo& info : mouse_info) {
const Common::Vec3f angular_direction{
-info.tilt_direction.y,
0.0f,
-info.tilt_direction.x,
};
info.motion.SetGyroscope(angular_direction * info.tilt_speed);
info.motion.UpdateRotation(update_time * 1000);
info.motion.UpdateOrientation(update_time * 1000);
info.tilt_speed = 0;
info.data.motion = info.motion.GetMotion();
}
if (configuring) {
UpdateYuzuSettings();
}
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
}
}
void Mouse::UpdateYuzuSettings() {
if (buttons == 0) {
return;
}
mouse_queue.Push(MouseStatus{
.button = last_button,
});
}
void Mouse::PressButton(int x, int y, int button_) {
const auto button_index = static_cast<std::size_t>(button_);
if (button_index >= mouse_info.size()) {
return;
}
const auto button = 1U << button_index;
buttons |= static_cast<u16>(button);
last_button = static_cast<MouseButton>(button_index);
mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
mouse_info[button_index].data.pressed = true;
}
void Mouse::MouseMove(int x, int y) {
for (MouseInfo& info : mouse_info) {
if (info.data.pressed) {
const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
info.last_mouse_position = Common::MakeVec(x, y);
info.data.axis = {mouse_move.x, -mouse_move.y};
if (mouse_change.x == 0 && mouse_change.y == 0) {
info.tilt_speed = 0;
} else {
info.tilt_direction = mouse_change.Cast<float>();
info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
}
}
}
}
void Mouse::ReleaseButton(int button_) {
const auto button_index = static_cast<std::size_t>(button_);
if (button_index >= mouse_info.size()) {
return;
}
const auto button = 1U << button_index;
buttons &= static_cast<u16>(0xFF - button);
mouse_info[button_index].tilt_speed = 0;
mouse_info[button_index].data.pressed = false;
mouse_info[button_index].data.axis = {0, 0};
}
void Mouse::BeginConfiguration() {
buttons = 0;
last_button = MouseButton::Undefined;
mouse_queue.Clear();
configuring = true;
}
void Mouse::EndConfiguration() {
buttons = 0;
last_button = MouseButton::Undefined;
mouse_queue.Clear();
configuring = false;
}
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
return mouse_queue;
}
const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
return mouse_queue;
}
MouseData& Mouse::GetMouseState(std::size_t button) {
return mouse_info[button].data;
}
const MouseData& Mouse::GetMouseState(std::size_t button) const {
return mouse_info[button].data;
}
} // namespace MouseInput
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