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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include "core/frontend/input.h"
#include "input_common/tas/tas_input.h"

namespace InputCommon {

/**
 * A button device factory representing a mouse. It receives mouse events and forward them
 * to all button devices it created.
 */
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
    explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);

    /**
     * Creates a button device from a button press
     * @param params contains parameters for creating the device:
     *     - "code": the code of the key to bind with the button
     */
    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;

private:
    std::shared_ptr<TasInput::Tas> tas_input;
};

/// An analog device factory that creates analog devices from mouse
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
    explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);

    std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;

private:
    std::shared_ptr<TasInput::Tas> tas_input;
};

} // namespace InputCommon