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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
#include "input_common/udp/client.h"
namespace InputCommon {
/// A motion device factory that creates motion devices from udp clients
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
/// A touch device factory that creates touch devices from udp clients
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
} // namespace InputCommon
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