// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
void EmitImageAtomicIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] Register coords, [[maybe_unused]] ScalarS32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] Register coords, [[maybe_unused]] ScalarS32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicInc32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
[[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicDec32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
[[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
[[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
[[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
[[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitImageAtomicExchange32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicSMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicUMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicSMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicUMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicInc32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicDec32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicAnd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicOr32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicXor32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBindlessImageAtomicExchange32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicIAdd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicSMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicUMin32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicSMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicUMax32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicInc32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicDec32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicAnd32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicOr32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicXor32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
void EmitBoundImageAtomicExchange32(EmitContext&) {
throw LogicError("Unreachable instruction");
}
} // namespace Shader::Backend::GLASM