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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
Id EmitLogicalOr(EmitContext& ctx, Id a, Id b) {
return ctx.OpLogicalOr(ctx.U1, a, b);
}
Id EmitLogicalAnd(EmitContext& ctx, Id a, Id b) {
return ctx.OpLogicalAnd(ctx.U1, a, b);
}
Id EmitLogicalXor(EmitContext& ctx, Id a, Id b) {
return ctx.OpLogicalNotEqual(ctx.U1, a, b);
}
Id EmitLogicalNot(EmitContext& ctx, Id value) {
return ctx.OpLogicalNot(ctx.U1, value);
}
} // namespace Shader::Backend::SPIRV
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