blob: ec1659e2bcd0aef5da3e07f324738f1d26dfd2ac (
plain) (
tree)
|
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include "shader_recompiler/frontend/ir/condition.h"
namespace Shader::IR {
std::string NameOf(Condition condition) {
std::string ret;
if (condition.FlowTest() != FlowTest::T) {
ret = fmt::to_string(condition.FlowTest());
}
const auto [pred, negated]{condition.Pred()};
if (!ret.empty()) {
ret += '&';
}
if (negated) {
ret += '!';
}
ret += fmt::to_string(pred);
return ret;
}
} // namespace Shader::IR
|