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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <boost/container/static_vector.hpp>
namespace Shader {
struct Info {
struct ConstantBuffer {
};
struct {
bool workgroup_id{};
bool local_invocation_id{};
bool fp16{};
bool fp64{};
} uses;
std::array<18
};
} // namespace Shader
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