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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <memory>
#include <vector>
#include <boost/intrusive/set_hook.hpp>
#include "common/common_types.h"
#include "video_core/gpu.h"
namespace VideoCommon {
struct MapInterval : public boost::intrusive::set_base_hook<boost::intrusive::optimize_size<true>> {
MapInterval() = default;
/*implicit*/ MapInterval(VAddr start_) noexcept : start{start_} {}
explicit MapInterval(VAddr start_, VAddr end_, GPUVAddr gpu_addr_) noexcept
: start{start_}, end{end_}, gpu_addr{gpu_addr_} {}
bool IsInside(VAddr other_start, VAddr other_end) const noexcept {
return start <= other_start && other_end <= end;
}
bool Overlaps(VAddr other_start, VAddr other_end) const noexcept {
return start < other_end && other_start < end;
}
void MarkAsModified(bool is_modified_, u64 ticks_) noexcept {
is_modified = is_modified_;
ticks = ticks_;
}
boost::intrusive::set_member_hook<> member_hook_;
VAddr start = 0;
VAddr end = 0;
GPUVAddr gpu_addr = 0;
u64 ticks = 0;
bool is_written = false;
bool is_modified = false;
bool is_registered = false;
bool is_memory_marked = false;
bool is_sync_pending = false;
};
struct MapIntervalCompare {
constexpr bool operator()(const MapInterval& lhs, const MapInterval& rhs) const noexcept {
return lhs.start < rhs.start;
}
};
class MapIntervalAllocator {
public:
MapIntervalAllocator();
~MapIntervalAllocator();
MapInterval* Allocate() {
if (free_list.empty()) {
AllocateNewChunk();
}
MapInterval* const interval = free_list.back();
free_list.pop_back();
return interval;
}
void Release(MapInterval* interval) {
free_list.push_back(interval);
}
private:
struct Chunk {
std::unique_ptr<Chunk> next;
std::array<MapInterval, 0x8000> data;
};
void AllocateNewChunk();
void FillFreeList(Chunk& chunk);
std::vector<MapInterval*> free_list;
Chunk first_chunk;
std::unique_ptr<Chunk>* new_chunk = &first_chunk.next;
};
} // namespace VideoCommon
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