// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
struct SwsContext;
namespace Tegra {
class GPU;
class Nvdec;
class Vic {
public:
enum class Method : u32 {
Execute = 0xc0,
SetControlParams = 0x1c1,
SetConfigStructOffset = 0x1c2,
SetOutputSurfaceLumaOffset = 0x1c8,
SetOutputSurfaceChromaUOffset = 0x1c9,
SetOutputSurfaceChromaVOffset = 0x1ca
};
explicit Vic(GPU& gpu, std::shared_ptr<Nvdec> nvdec_processor);
~Vic();
/// Write to the device state.
void ProcessMethod(Method method, u32 argument);
private:
void Execute();
enum class VideoPixelFormat : u64_le {
RGBA8 = 0x1f,
BGRA8 = 0x20,
Yuv420 = 0x44,
};
union VicConfig {
u64_le raw{};
BitField<0, 7, u64_le> pixel_format;
BitField<7, 2, u64_le> chroma_loc_horiz;
BitField<9, 2, u64_le> chroma_loc_vert;
BitField<11, 4, u64_le> block_linear_kind;
BitField<15, 4, u64_le> block_linear_height_log2;
BitField<32, 14, u64_le> surface_width_minus1;
BitField<46, 14, u64_le> surface_height_minus1;
};
GPU& gpu;
std::shared_ptr<Tegra::Nvdec> nvdec_processor;
/// Avoid reallocation of the following buffers every frame, as their
/// size does not change during a stream
using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>;
AVMallocPtr converted_frame_buffer;
std::vector<u8> luma_buffer;
std::vector<u8> chroma_buffer;
GPUVAddr config_struct_address{};
GPUVAddr output_surface_luma_address{};
GPUVAddr output_surface_chroma_u_address{};
GPUVAddr output_surface_chroma_v_address{};
SwsContext* scaler_ctx{};
s32 scaler_width{};
s32 scaler_height{};
};
} // namespace Tegra