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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv3 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/gpu.h"
namespace Tegra::Control {
Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {}
Scheduler::~Scheduler() = default;
void Scheduler::Push(s32 channel, CommandList&& entries) {
std::unique_lock<std::mutex> lk(scheduling_guard);
auto it = channels.find(channel);
auto channel_state = it->second;
gpu.BindChannel(channel_state->bind_id);
channel_state->dma_pusher->Push(std::move(entries));
channel_state->dma_pusher->DispatchCalls();
}
void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) {
s32 channel = new_channel->bind_id;
std::unique_lock<std::mutex> lk(scheduling_guard);
channels.emplace(channel, new_channel);
}
} // namespace Tegra::Control
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