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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/textures/decoders.h"

namespace Tegra {
namespace Engines {

Fermi2D::Fermi2D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}

void Fermi2D::WriteReg(u32 method, u32 value) {
    ASSERT_MSG(method < Regs::NUM_REGS,
               "Invalid Fermi2D register, increase the size of the Regs structure");

    regs.reg_array[method] = value;

    switch (method) {
    case FERMI2D_REG_INDEX(trigger): {
        HandleSurfaceCopy();
        break;
    }
    }
}

void Fermi2D::HandleSurfaceCopy() {
    NGLOG_WARNING(HW_GPU, "Requested a surface copy with operation {}",
                  static_cast<u32>(regs.operation));

    const GPUVAddr source = regs.src.Address();
    const GPUVAddr dest = regs.dst.Address();

    // TODO(Subv): Only same-format and same-size copies are allowed for now.
    ASSERT(regs.src.format == regs.dst.format);
    ASSERT(regs.src.width * regs.src.height == regs.dst.width * regs.dst.height);

    // TODO(Subv): Only raw copies are implemented.
    ASSERT(regs.operation == Regs::Operation::SrcCopy);

    const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
    const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);

    u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
    u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);

    if (regs.src.linear == regs.dst.linear) {
        // If the input layout and the output layout are the same, just perform a raw copy.
        Memory::CopyBlock(dest_cpu, source_cpu,
                          src_bytes_per_pixel * regs.dst.width * regs.dst.height);
        return;
    }

    u8* src_buffer = Memory::GetPointer(source_cpu);
    u8* dst_buffer = Memory::GetPointer(dest_cpu);

    if (!regs.src.linear && regs.dst.linear) {
        // If the input is tiled and the output is linear, deswizzle the input and copy it over.
        Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
                                  dst_bytes_per_pixel, src_buffer, dst_buffer, true,
                                  regs.src.BlockHeight());
    } else {
        // If the input is linear and the output is tiled, swizzle the input and copy it over.
        Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
                                  dst_bytes_per_pixel, dst_buffer, src_buffer, false,
                                  regs.dst.BlockHeight());
    }
}

} // namespace Engines
} // namespace Tegra