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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/gpu.h"
namespace Core::Frontend {
class GraphicsContext;
}
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch final : public Tegra::GPU {
public:
explicit GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
~GPUSynch() override;
void Start() override;
void PushGPUEntries(Tegra::CommandList&& entries) override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
void WaitIdle() const override {}
protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
[[maybe_unused]] u32 value) const override {}
private:
std::unique_ptr<Core::Frontend::GraphicsContext> context;
};
} // namespace VideoCommon
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