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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/emu_window.h"
#include "video_core/vertex_shader.h"
class HWRasterizer {
public:
virtual ~HWRasterizer() {
}
/// Initialize API-specific GPU objects
virtual void InitObjects() = 0;
/// Reset the rasterizer, such as flushing all caches and updating all state
virtual void Reset() = 0;
/// Queues the primitive formed by the given vertices for rendering
virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
const Pica::VertexShader::OutputVertex& v1,
const Pica::VertexShader::OutputVertex& v2) = 0;
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
/// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
virtual void CommitFramebuffer() = 0;
/// Notify rasterizer that the specified PICA register has been changed
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
/// Notify rasterizer that the specified 3DS memory region will be read from after this notification
virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
/// Notify rasterizer that a 3DS memory region has been changed
virtual void NotifyFlush(PAddr addr, u32 size) = 0;
};
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