blob: 8c8ac4038e73d81abeaa77eec4f6410c42642f14 (
plain) (
tree)
|
|
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "video_core/buffer_cache.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core {
class System;
}
namespace OpenGL {
class OGLStreamBuffer;
class RasterizerOpenGL;
class OGLBufferCache final : public VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer> {
public:
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
std::size_t stream_size);
~OGLBufferCache();
const GLuint* GetEmptyBuffer(std::size_t) override;
protected:
OGLBuffer CreateBuffer(std::size_t size) override;
const GLuint* ToHandle(const OGLBuffer& buffer) override;
void UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
const u8* data) override;
void DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
u8* data) override;
void CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, std::size_t src_offset,
std::size_t dst_offset, std::size_t size) override;
};
} // namespace OpenGL
|