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path: root/src/video_core/renderer_opengl/gl_shader_gen.cpp
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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "video_core/pica.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"

namespace GLShader {

static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
    return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
        stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
        stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
        stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
        stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
        stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
        stage.GetColorMultiplier() == 1 &&
        stage.GetAlphaMultiplier() == 1);
}

static void AppendSource(std::string& shader, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
    using Source = Pica::Regs::TevStageConfig::Source;
    switch (source) {
    case Source::PrimaryColor:
        shader += "o[2]";
        break;
    case Source::PrimaryFragmentColor:
        // HACK: Until we implement fragment lighting, use primary_color
        shader += "o[2]";
        break;
    case Source::SecondaryFragmentColor:
        // HACK: Until we implement fragment lighting, use zero
        shader += "vec4(0.0, 0.0, 0.0, 0.0)";
        break;
    case Source::Texture0:
        shader += "texture(tex[0], o[3].xy)";
        break;
    case Source::Texture1:
        shader += "texture(tex[1], o[3].zw)";
        break;
    case Source::Texture2: // TODO: Unverified
        shader += "texture(tex[2], o[5].zw)";
        break;
    case Source::PreviousBuffer:
        shader += "g_combiner_buffer";
        break;
    case Source::Constant:
        shader += "const_color[" + index_name + "]";
        break;
    case Source::Previous:
        shader += "g_last_tex_env_out";
        break;
    default:
        shader += "vec4(0.0)";
        LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source);
        break;
    }
}

static void AppendColorModifier(std::string& shader, Pica::Regs::TevStageConfig::ColorModifier modifier,
        Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
    using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
    switch (modifier) {
    case ColorModifier::SourceColor:
        AppendSource(shader, source, index_name);
        shader += ".rgb";
        break;
    case ColorModifier::OneMinusSourceColor:
        shader += "vec3(1.0) - ";
        AppendSource(shader, source, index_name);
        shader += ".rgb";
        break;
    case ColorModifier::SourceAlpha:
        AppendSource(shader, source, index_name);
        shader += ".aaa";
        break;
    case ColorModifier::OneMinusSourceAlpha:
        shader += "vec3(1.0) - ";
        AppendSource(shader, source, index_name);
        shader += ".aaa";
        break;
    case ColorModifier::SourceRed:
        AppendSource(shader, source, index_name);
        shader += ".rrr";
        break;
    case ColorModifier::OneMinusSourceRed:
        shader += "vec3(1.0) - ";
        AppendSource(shader, source, index_name);
        shader += ".rrr";
        break;
    case ColorModifier::SourceGreen:
        AppendSource(shader, source, index_name);
        shader += ".ggg";
        break;
    case ColorModifier::OneMinusSourceGreen:
        shader += "vec3(1.0) - ";
        AppendSource(shader, source, index_name);
        shader += ".ggg";
        break;
    case ColorModifier::SourceBlue:
        AppendSource(shader, source, index_name);
        shader += ".bbb";
        break;
    case ColorModifier::OneMinusSourceBlue:
        shader += "vec3(1.0) - ";
        AppendSource(shader, source, index_name);
        shader += ".bbb";
        break;
    default:
        shader += "vec3(0.0)";
        LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier);
        break;
    }
}

static void AppendAlphaModifier(std::string& shader, Pica::Regs::TevStageConfig::AlphaModifier modifier,
        Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
    using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
    switch (modifier) {
    case AlphaModifier::SourceAlpha:
        AppendSource(shader, source, index_name);
        shader += ".a";
        break;
    case AlphaModifier::OneMinusSourceAlpha:
        shader += "1.0 - ";
        AppendSource(shader, source, index_name);
        shader += ".a";
        break;
    case AlphaModifier::SourceRed:
        AppendSource(shader, source, index_name);
        shader += ".r";
        break;
    case AlphaModifier::OneMinusSourceRed:
        shader += "1.0 - ";
        AppendSource(shader, source, index_name);
        shader += ".r";
        break;
    case AlphaModifier::SourceGreen:
        AppendSource(shader, source, index_name);
        shader += ".g";
        break;
    case AlphaModifier::OneMinusSourceGreen:
        shader += "1.0 - ";
        AppendSource(shader, source, index_name);
        shader += ".g";
        break;
    case AlphaModifier::SourceBlue:
        AppendSource(shader, source, index_name);
        shader += ".b";
        break;
    case AlphaModifier::OneMinusSourceBlue:
        shader += "1.0 - ";
        AppendSource(shader, source, index_name);
        shader += ".b";
        break;
    default:
        shader += "vec3(0.0)";
        LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier);
        break;
    }
}

static void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation,
        const std::string& variable_name) {
    using Operation = Pica::Regs::TevStageConfig::Operation;

    switch (operation) {
    case Operation::Replace:
        shader += variable_name + "[0]";
        break;
    case Operation::Modulate:
        shader += variable_name + "[0] * " + variable_name + "[1]";
        break;
    case Operation::Add:
        shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))";
        break;
    case Operation::AddSigned:
        shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))";
        break;
    case Operation::Lerp:
        shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
        break;
    case Operation::Subtract:
        shader += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))";
        break;
    case Operation::MultiplyThenAdd:
        shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))";
        break;
    case Operation::AddThenMultiply:
        shader += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
        break;
    default:
        shader += "vec3(0.0)";
        LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation);
        break;
    }
}

static void AppendAlphaCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation,
        const std::string& variable_name) {
    using Operation = Pica::Regs::TevStageConfig::Operation;
    switch (operation) {
    case Operation::Replace:
        shader += variable_name + "[0]";
        break;
    case Operation::Modulate:
        shader += variable_name + "[0] * " + variable_name + "[1]";
        break;
    case Operation::Add:
        shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
        break;
    case Operation::AddSigned:
        shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
        break;
    case Operation::Lerp:
        shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
        break;
    case Operation::Subtract:
        shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
        break;
    case Operation::MultiplyThenAdd:
        shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
        break;
    case Operation::AddThenMultiply:
        shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
        break;
    default:
        shader += "0.0";
        LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner op %u", operation);
        break;
    }
}

static void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func) {
    using CompareFunc = Pica::Regs::CompareFunc;
    switch (func) {
    case CompareFunc::Never:
        shader += "true";
        break;
    case CompareFunc::Always:
        shader += "false";
        break;
    case CompareFunc::Equal:
        shader += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref";
        break;
    case CompareFunc::NotEqual:
        shader += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref";
        break;
    case CompareFunc::LessThan:
        shader += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref";
        break;
    case CompareFunc::LessThanOrEqual:
        shader += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref";
        break;
    case CompareFunc::GreaterThan:
        shader += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref";
        break;
    case CompareFunc::GreaterThanOrEqual:
        shader += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref";
        break;
    default:
        shader += "false";
        LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func);
        break;
    }
}

std::string GenerateFragmentShader(const ShaderCacheKey& config) {
    std::string shader = R"(
#version 150 core

#define NUM_VTX_ATTR 7
#define NUM_TEV_STAGES 6

in vec4 o[NUM_VTX_ATTR];
out vec4 color;

uniform int alphatest_ref;
uniform vec4 const_color[NUM_TEV_STAGES];
uniform sampler2D tex[3];

uniform vec4 tev_combiner_buffer_color;

void main(void) {
vec4 g_combiner_buffer = tev_combiner_buffer_color;
vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
)";

    // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
    if (config.alpha_test_func == Pica::Regs::CompareFunc::Never) {
        shader += "discard;";
        return shader;
    }

    auto& tev_stages = config.tev_stages;
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
        auto& tev_stage = tev_stages[tev_stage_index];
        if (!IsPassThroughTevStage(tev_stage)) {
            std::string index_name = std::to_string(tev_stage_index);

            shader += "vec3 color_results_" + index_name + "[3] = vec3[3](";
            AppendColorModifier(shader, tev_stage.color_modifier1, tev_stage.color_source1, index_name);
            shader += ", ";
            AppendColorModifier(shader, tev_stage.color_modifier2, tev_stage.color_source2, index_name);
            shader += ", ";
            AppendColorModifier(shader, tev_stage.color_modifier3, tev_stage.color_source3, index_name);
            shader += ");\n";

            shader += "vec3 color_output_" + index_name + " = ";
            AppendColorCombiner(shader, tev_stage.color_op, "color_results_" + index_name);
            shader += ";\n";

            shader += "float alpha_results_" + index_name + "[3] = float[3](";
            AppendAlphaModifier(shader, tev_stage.alpha_modifier1, tev_stage.alpha_source1, index_name);
            shader += ", ";
            AppendAlphaModifier(shader, tev_stage.alpha_modifier2, tev_stage.alpha_source2, index_name);
            shader += ", ";
            AppendAlphaModifier(shader, tev_stage.alpha_modifier3, tev_stage.alpha_source3, index_name);
            shader += ");\n";

            shader += "float alpha_output_" + index_name + " = ";
            AppendAlphaCombiner(shader, tev_stage.alpha_op, "alpha_results_" + index_name);
            shader += ";\n";

            shader += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + std::to_string(tev_stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + std::to_string(tev_stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
        }

        if (config.TevStageUpdatesCombinerBufferColor(tev_stage_index))
            shader += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";

        if (config.TevStageUpdatesCombinerBufferAlpha(tev_stage_index))
            shader += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
    }

    if (config.alpha_test_func != Pica::Regs::CompareFunc::Always) {
        shader += "if (";
        AppendAlphaTestCondition(shader, config.alpha_test_func);
        shader += ") {\n discard;\n }\n";
    }

    shader += "color = g_last_tex_env_out;\n}";
    return shader;
}

std::string GenerateVertexShader() {
    static const std::string shader_str = R"(
#version 150 core

#define NUM_VTX_ATTR 7

in vec4 vert_position;
in vec4 vert_color;
in vec2 vert_texcoords0;
in vec2 vert_texcoords1;
in vec2 vert_texcoords2;

out vec4 o[NUM_VTX_ATTR];

void main() {
    o[2] = vert_color;
    o[3] = vec4(vert_texcoords0.xy, vert_texcoords1.xy);
    o[5] = vec4(0.0, 0.0, vert_texcoords2.xy);

    gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
}
)";
    return shader_str;
}

} // namespace GLShaderGen