// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <utility>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/texture_cache.h"
namespace OpenGL {
using VideoCommon::SurfaceParams;
using VideoCommon::ViewKey;
using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
class CachedSurfaceView;
class CachedSurface;
using TextureCacheBase = VideoCommon::TextureCacheContextless<CachedSurface, CachedSurfaceView>;
class CachedSurface final : public VideoCommon::SurfaceBaseContextless<CachedSurfaceView> {
friend CachedSurfaceView;
public:
explicit CachedSurface(const SurfaceParams& params);
~CachedSurface();
void LoadBuffer();
GLenum GetTarget() const {
return target;
}
GLuint GetTexture() const {
return texture.handle;
}
protected:
std::unique_ptr<CachedSurfaceView> CreateView(const ViewKey& view_key);
void FlushBufferImpl();
void UploadTextureImpl();
private:
void UploadTextureMipmap(u32 level);
GLenum internal_format{};
GLenum format{};
GLenum type{};
bool is_compressed{};
GLenum target{};
OGLTexture texture;
std::vector<u8> staging_buffer;
u8* host_ptr{};
};
class CachedSurfaceView final {
public:
explicit CachedSurfaceView(CachedSurface& surface, ViewKey key);
~CachedSurfaceView();
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
void Attach(GLenum attachment) const;
GLuint GetTexture(Tegra::Shader::TextureType texture_type, bool is_array,
Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source);
void MarkAsModified(bool is_modified) {
surface.MarkAsModified(is_modified);
}
const SurfaceParams& GetSurfaceParams() const {
return params;
}
private:
struct TextureView {
OGLTexture texture;
std::array<Tegra::Texture::SwizzleSource, 4> swizzle{
Tegra::Texture::SwizzleSource::R, Tegra::Texture::SwizzleSource::G,
Tegra::Texture::SwizzleSource::B, Tegra::Texture::SwizzleSource::A};
};
void ApplySwizzle(TextureView& texture_view, Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source);
TextureView CreateTextureView(GLenum target) const;
std::pair<std::reference_wrapper<TextureView>, GLenum> GetTextureView(
Tegra::Shader::TextureType texture_type, bool is_array);
CachedSurface& surface;
const ViewKey key;
const SurfaceParams params;
TextureView texture_view_1d;
TextureView texture_view_1d_array;
TextureView texture_view_2d;
TextureView texture_view_2d_array;
TextureView texture_view_3d;
TextureView texture_view_cube;
TextureView texture_view_cube_array;
};
class TextureCacheOpenGL final : public TextureCacheBase {
public:
explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
~TextureCacheOpenGL();
protected:
CachedSurfaceView* TryFastGetSurfaceView(VAddr cpu_addr, u8* host_ptr,
const SurfaceParams& params, bool preserve_contents,
const std::vector<CachedSurface*>& overlaps);
std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params);
private:
CachedSurfaceView* SurfaceCopy(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params,
CachedSurface* old_surface, const SurfaceParams& old_params);
};
} // namespace OpenGL