summaryrefslogblamecommitdiffstats
path: root/src/video_core/renderer_vulkan/vk_texture_cache.cpp
blob: 012d6fa73ffdf7ee373b1c3741df7f0fb70a1c4c (plain) (tree)
1
2
3
4
5
6
7
8
9
                                                               
                                            


                    
               
                 
                                           
 
                            
                            
                            
 

                                                  
                                                     
                                                       
                                                     
                                                            
                                                    

                                                              

                                                    
                                          
                                                   
                                                             
                                                    


                  
                              
                                    

                                          
                                 



                                            
                                               

           




















                                                                                    
                                

                           
                                
                        
                                

                           
     
                                                     


              












                                                                         
                                                                       
                                     


     

                                                                                    

                                                                                                 

                                                            



                                                           
                                                      



                                                                 
                                                      
                  

         
                       

                                            












                                                             
                                                                                                  



                                                                                                    
                                                                                         




                                                         


                                                                                   
                         


                                                 
                

                                                    
                                     
          



                                                               
                                                      


                                                 
                                                   
      

 
                                                                                


                                         
                                                                              
 
 





                                                                      

                                                  


                                                                       
                                                  

                                    

 


                                                                                              
     

                                                                                                   


                                        

                                                                               
                                        

                                                                               


                                         

                                           

                                         
     

 














                                                                          
     
                                                     
                                     

 




                                                                       
                                          











                                             
                                                                  

                                     
                                                          


                                 




                                                                              
                                          










                                               
                                            
                                                                  
                                     
     
                                                          

                                 
 








                                                                                 
 






                                                                       
 






                                                                       
 








                                                                                        

 












                                                                                                    
                                                                               










                                                                                        

 











































                                                                                                    

 









                                                                                           
 









                                                                                                  
 






                                                                                           

 
                                                                  




                                


     










                                                              

























                                                               


                                                                                    





                                                                                                   


                                                        
                                            





                                                                                          






                                                    




                                                        
                                                                




                                                          






                                                    
      





                                                                                                 

 
                                                                                               






                                                                                     

                                            


                           

                                          






                                     

                                            


                           

                                          



                           

 

                                                                         





                                                                                           

                                        




                                     

                                        



                       

                                                                                  


                           
 
 

                                                                                           

                                     

                                                                      
                                   






                                                                          
                                 

                                                                       
            
              


     










                                                                                   
     
 







                                                                                             
     
  
 


















                                                           
                                                         

                              
 
                                                                                                 
                                                                                                 
                                        
                                                   




                                          


                                                                           
                                                                                  
 
                                                         
                                                                                              
                                                                        
                                  


                                                                                                

                                  


                                                                                                

















                                                                     

                                                              















                                                                     

                                                              




                               































































                                                                                                  
                                                                                   



                                                                                                  
                        
 
                                                                                      


                                                                                 

                                                                             
                                                                                                   

                                                                                       


                                                                                           
                                                                                   

     
 


                                    
 

                                                                        

 





                                                                                         
 
 

                                                                     






                                                            



                 




                                                                                   
                                                        


                                                                                            





















                                                                                            








                                                                                             


                                                                                               
                                                       














































































































                                                                                                    
                                                                                                 
                                                                                           




                                                                                   
                                                     
                                                                                            

               
                                                                                   

                                                                                              
               
     







                                                                                                   
                                     






























                                                                                                   
              







































                                                                                        
              




                                                                                                  

                                                                                                  








                                                                                                    
       

 
                                                                                                    


                                                        
                                                                    

              
                                     
                                                                
                                                                        
         


                                                                        
              

                                                        
                                                                    



                                                        
                                                                    

              
                                        




                                                                        

                                                        
                                                                    



              
     

                                                                                                   
 


















                                                                                               
                                      





                                                                                                    
                                                             
                                                     
                                                                  



                                                                            
              


                                                                
                                                                                                    
                                                                               
                                                              






                                                                            
              
          





























                                                                                            

                                                                                                  

                                                                                    

                                                                                                  
                                                         


       




                                                                                             



                                                       







                                                        
                                        

                                                                                       
                             
                                                                                          


                                                                                         
                                                                                      

                                                                    
                                                                                         
                                                                   
         
                                                       
                                                        
     
                                                     
                                                                          
     




                                                                                     
                                    

                                                                                      





                                                                                       
                                         
















                                                            
     

 

                                                                                            

                          

                                                                                
                                     

                                                                   
                        
     
                                                          

                                                                                    
                                             





                                                                                                   
                      
                  
     

 



                                                                                                










                                                                                  
                                                                                                  
                                                                                  



                                                                   
                                                                 




                                                                                  
     
                                                          

                                                                                        

















                                                              


                                                                                                  


                                                                                                 







                                                                                    

















                                                              

                                                                                                  
       


                      

 
                                                                                                  


                       



                                             

 



                                                 
                                  
                                                
                     

                                           
                                     
                                                 
                             
                     
     
                      
                        


                                                                                                  


                                                
                                                               

                                                                                               
                       
     
                                  
                 
                    
     


                                                   
                             
                                     

                                                                                             
     
                

 
                                    
                                                 
                     
     
                                           
                                      



                                                 
                                    
                 
                    
     


                                                   
                             
                                      

                                                                                                    


                
 











                                                                                              



                                                                                
                                                                              
                                                                                           














                                                                           
                                                         
                                                            

      
                                     
                                                   
                                

                                                                                             
         
                                                                                
 
                                                                                            
                                                                                    
                                                                                          
                                

                                                                                             
         


                                                                                                   




                                                                                           
     
                
 
 













                                                                                                    

                                                                                          


                                                                              

                              








                                                                     
                                                                                  



                                                                                             
                                                                                                    




                                                                

                                                          
                                   


                                      
                                     







                                                                          
                                                                                  
                                              
                                              




                                                                        
                                                                                
         
                                                                       



                                              


                                                          


                                              
                                          


                                                                  

                                         

                                                             


                                               

                                                          
              
                                            
                      


              
 





                                                                                          

                                                                                     
                                                             

                                                                  
                                                                                          
                                           
 

                                  
                                    


                              


                           

                                                                                              

                       
 
                                      


                              


                             

                                                                                              

                         
 
                                    


                              






                                                                               

                                                                      


                              
















                                                                               
                                             
                       

                     


                                            

 
                                                                                       





                                                          
                            






                                                                     


       


                                                                                     

                                         


                                                                               

                                                                       
















                                                                                              
                                                                            
 

















                                                                                              
                                                                                             
                                            


       
                                                                                                   




                                                                                        
                                                                             





                                                                               
                                                                                      

                                                               
                                                                         

 

                                      

                                                                                
                                                                                



                                         

                                                

                                                 





                                                                       
                                                                                          
                                                                        
                                                                                             
                                                                           








                                                                             
                       
                                                                                          
                                                                        
                                                                                             
                                                                           



                                                                             

                                                                                             

                                          

                                                                                        




                                                           
                                                               

                                                              
 
                                                     
                                                                 





                                                                

                                     
                                                            
       

 



                                                               
                                                                 
     
                  

 
                     
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

#include <algorithm>
#include <array>
#include <span>
#include <vector>
#include <boost/container/small_vector.hpp>

#include "common/bit_cast.h"
#include "common/bit_util.h"
#include "common/settings.h"

#include "video_core/engines/fermi_2d.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

namespace Vulkan {

using Tegra::Engines::Fermi2D;
using Tegra::Texture::SwizzleSource;
using Tegra::Texture::TextureMipmapFilter;
using VideoCommon::BufferImageCopy;
using VideoCommon::ImageFlagBits;
using VideoCommon::ImageInfo;
using VideoCommon::ImageType;
using VideoCommon::SubresourceRange;
using VideoCore::Surface::IsPixelFormatASTC;
using VideoCore::Surface::IsPixelFormatInteger;

namespace {
constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
    if (color == std::array<float, 4>{0, 0, 0, 0}) {
        return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
    } else if (color == std::array<float, 4>{0, 0, 0, 1}) {
        return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
    } else if (color == std::array<float, 4>{1, 1, 1, 1}) {
        return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    }
    if (color[0] + color[1] + color[2] > 1.35f) {
        // If color elements are brighter than roughly 0.5 average, use white border
        return VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
    } else if (color[3] > 0.5f) {
        return VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
    } else {
        return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
    }
}

[[nodiscard]] VkImageType ConvertImageType(const ImageType type) {
    switch (type) {
    case ImageType::e1D:
        return VK_IMAGE_TYPE_1D;
    case ImageType::e2D:
    case ImageType::Linear:
        return VK_IMAGE_TYPE_2D;
    case ImageType::e3D:
        return VK_IMAGE_TYPE_3D;
    case ImageType::Buffer:
        break;
    }
    ASSERT_MSG(false, "Invalid image type={}", type);
    return {};
}

[[nodiscard]] VkSampleCountFlagBits ConvertSampleCount(u32 num_samples) {
    switch (num_samples) {
    case 1:
        return VK_SAMPLE_COUNT_1_BIT;
    case 2:
        return VK_SAMPLE_COUNT_2_BIT;
    case 4:
        return VK_SAMPLE_COUNT_4_BIT;
    case 8:
        return VK_SAMPLE_COUNT_8_BIT;
    case 16:
        return VK_SAMPLE_COUNT_16_BIT;
    default:
        ASSERT_MSG(false, "Invalid number of samples={}", num_samples);
        return VK_SAMPLE_COUNT_1_BIT;
    }
}

[[nodiscard]] VkImageUsageFlags ImageUsageFlags(const MaxwellToVK::FormatInfo& info,
                                                PixelFormat format) {
    VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
                              VK_IMAGE_USAGE_SAMPLED_BIT;
    if (info.attachable) {
        switch (VideoCore::Surface::GetFormatType(format)) {
        case VideoCore::Surface::SurfaceType::ColorTexture:
            usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
            break;
        case VideoCore::Surface::SurfaceType::Depth:
        case VideoCore::Surface::SurfaceType::Stencil:
        case VideoCore::Surface::SurfaceType::DepthStencil:
            usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
            break;
        default:
            ASSERT_MSG(false, "Invalid surface type");
            break;
        }
    }
    if (info.storage) {
        usage |= VK_IMAGE_USAGE_STORAGE_BIT;
    }
    return usage;
}

/// Returns the preferred format for a VkImage
[[nodiscard]] PixelFormat StorageFormat(PixelFormat format) {
    switch (format) {
    case PixelFormat::A8B8G8R8_SRGB:
        return PixelFormat::A8B8G8R8_UNORM;
    default:
        return format;
    }
}

[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info) {
    const PixelFormat format = StorageFormat(info.format);
    const auto format_info = MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, format);
    VkImageCreateFlags flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
    if (info.type == ImageType::e2D && info.resources.layers >= 6 &&
        info.size.width == info.size.height && !device.HasBrokenCubeImageCompability()) {
        flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
    }
    if (info.type == ImageType::e3D) {
        flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
    }
    const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples);
    return VkImageCreateInfo{
        .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
        .pNext = nullptr,
        .flags = flags,
        .imageType = ConvertImageType(info.type),
        .format = format_info.format,
        .extent{
            .width = info.size.width >> samples_x,
            .height = info.size.height >> samples_y,
            .depth = info.size.depth,
        },
        .mipLevels = static_cast<u32>(info.resources.levels),
        .arrayLayers = static_cast<u32>(info.resources.layers),
        .samples = ConvertSampleCount(info.num_samples),
        .tiling = VK_IMAGE_TILING_OPTIMAL,
        .usage = ImageUsageFlags(format_info, format),
        .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
        .queueFamilyIndexCount = 0,
        .pQueueFamilyIndices = nullptr,
        .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
    };
}

[[nodiscard]] vk::Image MakeImage(const Device& device, const ImageInfo& info) {
    if (info.type == ImageType::Buffer) {
        return vk::Image{};
    }
    return device.GetLogical().CreateImage(MakeImageCreateInfo(device, info));
}

[[nodiscard]] VkImageAspectFlags ImageAspectMask(PixelFormat format) {
    switch (VideoCore::Surface::GetFormatType(format)) {
    case VideoCore::Surface::SurfaceType::ColorTexture:
        return VK_IMAGE_ASPECT_COLOR_BIT;
    case VideoCore::Surface::SurfaceType::Depth:
        return VK_IMAGE_ASPECT_DEPTH_BIT;
    case VideoCore::Surface::SurfaceType::Stencil:
        return VK_IMAGE_ASPECT_STENCIL_BIT;
    case VideoCore::Surface::SurfaceType::DepthStencil:
        return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
    default:
        ASSERT_MSG(false, "Invalid surface type");
        return VkImageAspectFlags{};
    }
}

[[nodiscard]] VkImageAspectFlags ImageViewAspectMask(const VideoCommon::ImageViewInfo& info) {
    if (info.IsRenderTarget()) {
        return ImageAspectMask(info.format);
    }
    bool any_r =
        std::ranges::any_of(info.Swizzle(), [](SwizzleSource s) { return s == SwizzleSource::R; });
    switch (info.format) {
    case PixelFormat::D24_UNORM_S8_UINT:
    case PixelFormat::D32_FLOAT_S8_UINT:
        // R = depth, G = stencil
        return any_r ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT;
    case PixelFormat::S8_UINT_D24_UNORM:
        // R = stencil, G = depth
        return any_r ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
    case PixelFormat::D16_UNORM:
    case PixelFormat::D32_FLOAT:
        return VK_IMAGE_ASPECT_DEPTH_BIT;
    case PixelFormat::S8_UINT:
        return VK_IMAGE_ASPECT_STENCIL_BIT;
    default:
        return VK_IMAGE_ASPECT_COLOR_BIT;
    }
}

[[nodiscard]] VkComponentSwizzle ComponentSwizzle(SwizzleSource swizzle) {
    switch (swizzle) {
    case SwizzleSource::Zero:
        return VK_COMPONENT_SWIZZLE_ZERO;
    case SwizzleSource::R:
        return VK_COMPONENT_SWIZZLE_R;
    case SwizzleSource::G:
        return VK_COMPONENT_SWIZZLE_G;
    case SwizzleSource::B:
        return VK_COMPONENT_SWIZZLE_B;
    case SwizzleSource::A:
        return VK_COMPONENT_SWIZZLE_A;
    case SwizzleSource::OneFloat:
    case SwizzleSource::OneInt:
        return VK_COMPONENT_SWIZZLE_ONE;
    }
    ASSERT_MSG(false, "Invalid swizzle={}", swizzle);
    return VK_COMPONENT_SWIZZLE_ZERO;
}

[[nodiscard]] VkImageViewType ImageViewType(Shader::TextureType type) {
    switch (type) {
    case Shader::TextureType::Color1D:
        return VK_IMAGE_VIEW_TYPE_1D;
    case Shader::TextureType::Color2D:
    case Shader::TextureType::Color2DRect:
        return VK_IMAGE_VIEW_TYPE_2D;
    case Shader::TextureType::ColorCube:
        return VK_IMAGE_VIEW_TYPE_CUBE;
    case Shader::TextureType::Color3D:
        return VK_IMAGE_VIEW_TYPE_3D;
    case Shader::TextureType::ColorArray1D:
        return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
    case Shader::TextureType::ColorArray2D:
        return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
    case Shader::TextureType::ColorArrayCube:
        return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
    case Shader::TextureType::Buffer:
        ASSERT_MSG(false, "Texture buffers can't be image views");
        return VK_IMAGE_VIEW_TYPE_1D;
    }
    ASSERT_MSG(false, "Invalid image view type={}", type);
    return VK_IMAGE_VIEW_TYPE_2D;
}

[[nodiscard]] VkImageViewType ImageViewType(VideoCommon::ImageViewType type) {
    switch (type) {
    case VideoCommon::ImageViewType::e1D:
        return VK_IMAGE_VIEW_TYPE_1D;
    case VideoCommon::ImageViewType::e2D:
    case VideoCommon::ImageViewType::Rect:
        return VK_IMAGE_VIEW_TYPE_2D;
    case VideoCommon::ImageViewType::Cube:
        return VK_IMAGE_VIEW_TYPE_CUBE;
    case VideoCommon::ImageViewType::e3D:
        return VK_IMAGE_VIEW_TYPE_3D;
    case VideoCommon::ImageViewType::e1DArray:
        return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
    case VideoCommon::ImageViewType::e2DArray:
        return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
    case VideoCommon::ImageViewType::CubeArray:
        return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
    case VideoCommon::ImageViewType::Buffer:
        ASSERT_MSG(false, "Texture buffers can't be image views");
        return VK_IMAGE_VIEW_TYPE_1D;
    }
    ASSERT_MSG(false, "Invalid image view type={}", type);
    return VK_IMAGE_VIEW_TYPE_2D;
}

[[nodiscard]] VkImageSubresourceLayers MakeImageSubresourceLayers(
    VideoCommon::SubresourceLayers subresource, VkImageAspectFlags aspect_mask) {
    return VkImageSubresourceLayers{
        .aspectMask = aspect_mask,
        .mipLevel = static_cast<u32>(subresource.base_level),
        .baseArrayLayer = static_cast<u32>(subresource.base_layer),
        .layerCount = static_cast<u32>(subresource.num_layers),
    };
}

[[nodiscard]] VkOffset3D MakeOffset3D(VideoCommon::Offset3D offset3d) {
    return VkOffset3D{
        .x = offset3d.x,
        .y = offset3d.y,
        .z = offset3d.z,
    };
}

[[nodiscard]] VkExtent3D MakeExtent3D(VideoCommon::Extent3D extent3d) {
    return VkExtent3D{
        .width = static_cast<u32>(extent3d.width),
        .height = static_cast<u32>(extent3d.height),
        .depth = static_cast<u32>(extent3d.depth),
    };
}

[[nodiscard]] VkImageCopy MakeImageCopy(const VideoCommon::ImageCopy& copy,
                                        VkImageAspectFlags aspect_mask) noexcept {
    return VkImageCopy{
        .srcSubresource = MakeImageSubresourceLayers(copy.src_subresource, aspect_mask),
        .srcOffset = MakeOffset3D(copy.src_offset),
        .dstSubresource = MakeImageSubresourceLayers(copy.dst_subresource, aspect_mask),
        .dstOffset = MakeOffset3D(copy.dst_offset),
        .extent = MakeExtent3D(copy.extent),
    };
}

[[nodiscard]] VkBufferImageCopy MakeBufferImageCopy(const VideoCommon::ImageCopy& copy, bool is_src,
                                                    VkImageAspectFlags aspect_mask) noexcept {
    return VkBufferImageCopy{
        .bufferOffset = 0,
        .bufferRowLength = 0,
        .bufferImageHeight = 0,
        .imageSubresource = MakeImageSubresourceLayers(
            is_src ? copy.src_subresource : copy.dst_subresource, aspect_mask),
        .imageOffset = MakeOffset3D(is_src ? copy.src_offset : copy.dst_offset),
        .imageExtent = MakeExtent3D(copy.extent),
    };
}

[[maybe_unused]] [[nodiscard]] std::vector<VkBufferCopy> TransformBufferCopies(
    std::span<const VideoCommon::BufferCopy> copies, size_t buffer_offset) {
    std::vector<VkBufferCopy> result(copies.size());
    std::ranges::transform(
        copies, result.begin(), [buffer_offset](const VideoCommon::BufferCopy& copy) {
            return VkBufferCopy{
                .srcOffset = static_cast<VkDeviceSize>(copy.src_offset + buffer_offset),
                .dstOffset = static_cast<VkDeviceSize>(copy.dst_offset),
                .size = static_cast<VkDeviceSize>(copy.size),
            };
        });
    return result;
}

[[nodiscard]] std::vector<VkBufferImageCopy> TransformBufferImageCopies(
    std::span<const BufferImageCopy> copies, size_t buffer_offset, VkImageAspectFlags aspect_mask) {
    struct Maker {
        VkBufferImageCopy operator()(const BufferImageCopy& copy) const {
            return VkBufferImageCopy{
                .bufferOffset = copy.buffer_offset + buffer_offset,
                .bufferRowLength = copy.buffer_row_length,
                .bufferImageHeight = copy.buffer_image_height,
                .imageSubresource =
                    {
                        .aspectMask = aspect_mask,
                        .mipLevel = static_cast<u32>(copy.image_subresource.base_level),
                        .baseArrayLayer = static_cast<u32>(copy.image_subresource.base_layer),
                        .layerCount = static_cast<u32>(copy.image_subresource.num_layers),
                    },
                .imageOffset =
                    {
                        .x = copy.image_offset.x,
                        .y = copy.image_offset.y,
                        .z = copy.image_offset.z,
                    },
                .imageExtent =
                    {
                        .width = copy.image_extent.width,
                        .height = copy.image_extent.height,
                        .depth = copy.image_extent.depth,
                    },
            };
        }
        size_t buffer_offset;
        VkImageAspectFlags aspect_mask;
    };
    if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
        std::vector<VkBufferImageCopy> result(copies.size() * 2);
        std::ranges::transform(copies, result.begin(),
                               Maker{buffer_offset, VK_IMAGE_ASPECT_DEPTH_BIT});
        std::ranges::transform(copies, result.begin() + copies.size(),
                               Maker{buffer_offset, VK_IMAGE_ASPECT_STENCIL_BIT});
        return result;
    } else {
        std::vector<VkBufferImageCopy> result(copies.size());
        std::ranges::transform(copies, result.begin(), Maker{buffer_offset, aspect_mask});
        return result;
    }
}

[[nodiscard]] VkImageSubresourceRange MakeSubresourceRange(VkImageAspectFlags aspect_mask,
                                                           const SubresourceRange& range) {
    return VkImageSubresourceRange{
        .aspectMask = aspect_mask,
        .baseMipLevel = static_cast<u32>(range.base.level),
        .levelCount = static_cast<u32>(range.extent.levels),
        .baseArrayLayer = static_cast<u32>(range.base.layer),
        .layerCount = static_cast<u32>(range.extent.layers),
    };
}

[[nodiscard]] VkImageSubresourceRange MakeSubresourceRange(const ImageView* image_view) {
    SubresourceRange range = image_view->range;
    if (True(image_view->flags & VideoCommon::ImageViewFlagBits::Slice)) {
        // Slice image views always affect a single layer, but their subresource range corresponds
        // to the slice. Override the value to affect a single layer.
        range.base.layer = 0;
        range.extent.layers = 1;
    }
    return MakeSubresourceRange(ImageAspectMask(image_view->format), range);
}

[[nodiscard]] VkImageSubresourceLayers MakeSubresourceLayers(const ImageView* image_view) {
    return VkImageSubresourceLayers{
        .aspectMask = ImageAspectMask(image_view->format),
        .mipLevel = static_cast<u32>(image_view->range.base.level),
        .baseArrayLayer = static_cast<u32>(image_view->range.base.layer),
        .layerCount = static_cast<u32>(image_view->range.extent.layers),
    };
}

[[nodiscard]] SwizzleSource ConvertGreenRed(SwizzleSource value) {
    switch (value) {
    case SwizzleSource::G:
        return SwizzleSource::R;
    default:
        return value;
    }
}

[[nodiscard]] SwizzleSource SwapBlueRed(SwizzleSource value) {
    switch (value) {
    case SwizzleSource::R:
        return SwizzleSource::B;
    case SwizzleSource::B:
        return SwizzleSource::R;
    default:
        return value;
    }
}

[[nodiscard]] SwizzleSource SwapGreenRed(SwizzleSource value) {
    switch (value) {
    case SwizzleSource::R:
        return SwizzleSource::G;
    case SwizzleSource::G:
        return SwizzleSource::R;
    default:
        return value;
    }
}

[[nodiscard]] SwizzleSource SwapSpecial(SwizzleSource value) {
    switch (value) {
    case SwizzleSource::A:
        return SwizzleSource::R;
    case SwizzleSource::R:
        return SwizzleSource::A;
    case SwizzleSource::G:
        return SwizzleSource::B;
    case SwizzleSource::B:
        return SwizzleSource::G;
    default:
        return value;
    }
}

void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage image,
                       VkImageAspectFlags aspect_mask, bool is_initialized,
                       std::span<const VkBufferImageCopy> copies) {
    static constexpr VkAccessFlags WRITE_ACCESS_FLAGS =
        VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
        VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
    static constexpr VkAccessFlags READ_ACCESS_FLAGS = VK_ACCESS_SHADER_READ_BIT |
                                                       VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                                                       VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
    const VkImageMemoryBarrier read_barrier{
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
        .pNext = nullptr,
        .srcAccessMask = WRITE_ACCESS_FLAGS,
        .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
        .oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
        .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .image = image,
        .subresourceRange{
            .aspectMask = aspect_mask,
            .baseMipLevel = 0,
            .levelCount = VK_REMAINING_MIP_LEVELS,
            .baseArrayLayer = 0,
            .layerCount = VK_REMAINING_ARRAY_LAYERS,
        },
    };
    const VkImageMemoryBarrier write_barrier{
        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
        .pNext = nullptr,
        .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
        .dstAccessMask = WRITE_ACCESS_FLAGS | READ_ACCESS_FLAGS,
        .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
        .newLayout = VK_IMAGE_LAYOUT_GENERAL,
        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
        .image = image,
        .subresourceRange{
            .aspectMask = aspect_mask,
            .baseMipLevel = 0,
            .levelCount = VK_REMAINING_MIP_LEVELS,
            .baseArrayLayer = 0,
            .layerCount = VK_REMAINING_ARRAY_LAYERS,
        },
    };
    cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
                           read_barrier);
    cmdbuf.CopyBufferToImage(src_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copies);
    // TODO: Move this to another API
    cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
                           write_barrier);
}

[[nodiscard]] VkImageBlit MakeImageBlit(const Region2D& dst_region, const Region2D& src_region,
                                        const VkImageSubresourceLayers& dst_layers,
                                        const VkImageSubresourceLayers& src_layers) {
    return VkImageBlit{
        .srcSubresource = src_layers,
        .srcOffsets =
            {
                {
                    .x = src_region.start.x,
                    .y = src_region.start.y,
                    .z = 0,
                },
                {
                    .x = src_region.end.x,
                    .y = src_region.end.y,
                    .z = 1,
                },
            },
        .dstSubresource = dst_layers,
        .dstOffsets =
            {
                {
                    .x = dst_region.start.x,
                    .y = dst_region.start.y,
                    .z = 0,
                },
                {
                    .x = dst_region.end.x,
                    .y = dst_region.end.y,
                    .z = 1,
                },
            },
    };
}

[[nodiscard]] VkImageResolve MakeImageResolve(const Region2D& dst_region,
                                              const Region2D& src_region,
                                              const VkImageSubresourceLayers& dst_layers,
                                              const VkImageSubresourceLayers& src_layers) {
    return VkImageResolve{
        .srcSubresource = src_layers,
        .srcOffset =
            {
                .x = src_region.start.x,
                .y = src_region.start.y,
                .z = 0,
            },
        .dstSubresource = dst_layers,
        .dstOffset =
            {
                .x = dst_region.start.x,
                .y = dst_region.start.y,
                .z = 0,
            },
        .extent =
            {
                .width = static_cast<u32>(dst_region.end.x - dst_region.start.x),
                .height = static_cast<u32>(dst_region.end.y - dst_region.start.y),
                .depth = 1,
            },
    };
}

void TryTransformSwizzleIfNeeded(PixelFormat format, std::array<SwizzleSource, 4>& swizzle,
                                 bool emulate_bgr565) {
    switch (format) {
    case PixelFormat::A1B5G5R5_UNORM:
        std::ranges::transform(swizzle, swizzle.begin(), SwapBlueRed);
        break;
    case PixelFormat::B5G6R5_UNORM:
        if (emulate_bgr565) {
            std::ranges::transform(swizzle, swizzle.begin(), SwapBlueRed);
        }
        break;
    case PixelFormat::A5B5G5R1_UNORM:
        std::ranges::transform(swizzle, swizzle.begin(), SwapSpecial);
        break;
    case PixelFormat::G4R4_UNORM:
        std::ranges::transform(swizzle, swizzle.begin(), SwapGreenRed);
        break;
    default:
        break;
    }
}

struct RangedBarrierRange {
    u32 min_mip = std::numeric_limits<u32>::max();
    u32 max_mip = std::numeric_limits<u32>::min();
    u32 min_layer = std::numeric_limits<u32>::max();
    u32 max_layer = std::numeric_limits<u32>::min();

    void AddLayers(const VkImageSubresourceLayers& layers) {
        min_mip = std::min(min_mip, layers.mipLevel);
        max_mip = std::max(max_mip, layers.mipLevel + 1);
        min_layer = std::min(min_layer, layers.baseArrayLayer);
        max_layer = std::max(max_layer, layers.baseArrayLayer + layers.layerCount);
    }

    VkImageSubresourceRange SubresourceRange(VkImageAspectFlags aspect_mask) const noexcept {
        return VkImageSubresourceRange{
            .aspectMask = aspect_mask,
            .baseMipLevel = min_mip,
            .levelCount = max_mip - min_mip,
            .baseArrayLayer = min_layer,
            .layerCount = max_layer - min_layer,
        };
    }
};

[[nodiscard]] VkFormat Format(Shader::ImageFormat format) {
    switch (format) {
    case Shader::ImageFormat::Typeless:
        break;
    case Shader::ImageFormat::R8_SINT:
        return VK_FORMAT_R8_SINT;
    case Shader::ImageFormat::R8_UINT:
        return VK_FORMAT_R8_UINT;
    case Shader::ImageFormat::R16_UINT:
        return VK_FORMAT_R16_UINT;
    case Shader::ImageFormat::R16_SINT:
        return VK_FORMAT_R16_SINT;
    case Shader::ImageFormat::R32_UINT:
        return VK_FORMAT_R32_UINT;
    case Shader::ImageFormat::R32G32_UINT:
        return VK_FORMAT_R32G32_UINT;
    case Shader::ImageFormat::R32G32B32A32_UINT:
        return VK_FORMAT_R32G32B32A32_UINT;
    }
    ASSERT_MSG(false, "Invalid image format={}", format);
    return VK_FORMAT_R32_UINT;
}

void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const ImageInfo& info,
               VkImageAspectFlags aspect_mask, const Settings::ResolutionScalingInfo& resolution,
               bool up_scaling = true) {
    const bool is_2d = info.type == ImageType::e2D;
    const auto resources = info.resources;
    const VkExtent2D extent{
        .width = info.size.width,
        .height = info.size.height,
    };
    // Depth and integer formats must use NEAREST filter for blits.
    const bool is_color{aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT};
    const bool is_bilinear{is_color && !IsPixelFormatInteger(info.format)};
    const VkFilter vk_filter = is_bilinear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;

    scheduler.RequestOutsideRenderPassOperationContext();
    scheduler.Record([dst_image, src_image, extent, resources, aspect_mask, resolution, is_2d,
                      vk_filter, up_scaling](vk::CommandBuffer cmdbuf) {
        const VkOffset2D src_size{
            .x = static_cast<s32>(up_scaling ? extent.width : resolution.ScaleUp(extent.width)),
            .y = static_cast<s32>(is_2d && up_scaling ? extent.height
                                                      : resolution.ScaleUp(extent.height)),
        };
        const VkOffset2D dst_size{
            .x = static_cast<s32>(up_scaling ? resolution.ScaleUp(extent.width) : extent.width),
            .y = static_cast<s32>(is_2d && up_scaling ? resolution.ScaleUp(extent.height)
                                                      : extent.height),
        };
        boost::container::small_vector<VkImageBlit, 4> regions;
        regions.reserve(resources.levels);
        for (s32 level = 0; level < resources.levels; level++) {
            regions.push_back({
                .srcSubresource{
                    .aspectMask = aspect_mask,
                    .mipLevel = static_cast<u32>(level),
                    .baseArrayLayer = 0,
                    .layerCount = static_cast<u32>(resources.layers),
                },
                .srcOffsets{
                    {
                        .x = 0,
                        .y = 0,
                        .z = 0,
                    },
                    {
                        .x = std::max(1, src_size.x >> level),
                        .y = std::max(1, src_size.y >> level),
                        .z = 1,
                    },
                },
                .dstSubresource{
                    .aspectMask = aspect_mask,
                    .mipLevel = static_cast<u32>(level),
                    .baseArrayLayer = 0,
                    .layerCount = static_cast<u32>(resources.layers),
                },
                .dstOffsets{
                    {
                        .x = 0,
                        .y = 0,
                        .z = 0,
                    },
                    {
                        .x = std::max(1, dst_size.x >> level),
                        .y = std::max(1, dst_size.y >> level),
                        .z = 1,
                    },
                },
            });
        }
        const VkImageSubresourceRange subresource_range{
            .aspectMask = aspect_mask,
            .baseMipLevel = 0,
            .levelCount = VK_REMAINING_MIP_LEVELS,
            .baseArrayLayer = 0,
            .layerCount = VK_REMAINING_ARRAY_LAYERS,
        };
        const std::array read_barriers{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = src_image,
                .subresourceRange = subresource_range,
            },
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, // Discard contents
                .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = dst_image,
                .subresourceRange = subresource_range,
            },
        };
        const std::array write_barriers{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = 0,
                .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = src_image,
                .subresourceRange = subresource_range,
            },
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = dst_image,
                .subresourceRange = subresource_range,
            },
        };
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                               0, nullptr, nullptr, read_barriers);
        cmdbuf.BlitImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
                         VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions, vk_filter);
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                               0, nullptr, nullptr, write_barriers);
    });
}
} // Anonymous namespace

TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& scheduler_,
                                         MemoryAllocator& memory_allocator_,
                                         StagingBufferPool& staging_buffer_pool_,
                                         BlitImageHelper& blit_image_helper_,
                                         RenderPassCache& render_pass_cache_,
                                         DescriptorPool& descriptor_pool,
                                         ComputePassDescriptorQueue& compute_pass_descriptor_queue)
    : device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
      staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
      render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
    if (Settings::values.accelerate_astc) {
        astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
                                  compute_pass_descriptor_queue, memory_allocator);
    }
}

void TextureCacheRuntime::Finish() {
    scheduler.Finish();
}

StagingBufferRef TextureCacheRuntime::UploadStagingBuffer(size_t size) {
    return staging_buffer_pool.Request(size, MemoryUsage::Upload);
}

StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
    return staging_buffer_pool.Request(size, MemoryUsage::Download, deferred);
}

void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
    staging_buffer_pool.FreeDeferred(ref);
}

bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
    if (VideoCore::Surface::GetFormatType(dst.info.format) ==
            VideoCore::Surface::SurfaceType::DepthStencil &&
        !device.IsExtShaderStencilExportSupported()) {
        return true;
    }
    if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT ||
        src.info.format == PixelFormat::D32_FLOAT_S8_UINT) {
        return true;
    }
    return false;
}

VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
    const auto level = (8 * sizeof(size_t)) - std::countl_zero(needed_size - 1ULL);
    if (buffer_commits[level]) {
        return *buffers[level];
    }
    const auto new_size = Common::NextPow2(needed_size);
    static constexpr VkBufferUsageFlags flags =
        VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
        VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
    buffers[level] = device.GetLogical().CreateBuffer({
        .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
        .pNext = nullptr,
        .flags = 0,
        .size = new_size,
        .usage = flags,
        .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
        .queueFamilyIndexCount = 0,
        .pQueueFamilyIndices = nullptr,
    });
    buffer_commits[level] = std::make_unique<MemoryCommit>(
        memory_allocator.Commit(buffers[level], MemoryUsage::DeviceLocal));
    return *buffers[level];
}

void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
                                           std::span<const VideoCommon::ImageCopy> copies) {
    std::vector<VkBufferImageCopy> vk_in_copies(copies.size());
    std::vector<VkBufferImageCopy> vk_out_copies(copies.size());
    const VkImageAspectFlags src_aspect_mask = src.AspectMask();
    const VkImageAspectFlags dst_aspect_mask = dst.AspectMask();

    const auto bpp_in = BytesPerBlock(src.info.format) / DefaultBlockWidth(src.info.format);
    const auto bpp_out = BytesPerBlock(dst.info.format) / DefaultBlockWidth(dst.info.format);
    std::ranges::transform(copies, vk_in_copies.begin(),
                           [src_aspect_mask, bpp_in, bpp_out](const auto& copy) {
                               auto copy2 = copy;
                               copy2.src_offset.x = (bpp_out * copy.src_offset.x) / bpp_in;
                               copy2.extent.width = (bpp_out * copy.extent.width) / bpp_in;
                               return MakeBufferImageCopy(copy2, true, src_aspect_mask);
                           });
    std::ranges::transform(copies, vk_out_copies.begin(), [dst_aspect_mask](const auto& copy) {
        return MakeBufferImageCopy(copy, false, dst_aspect_mask);
    });
    const u32 img_bpp = BytesPerBlock(dst.info.format);
    size_t total_size = 0;
    for (const auto& copy : copies) {
        total_size += copy.extent.width * copy.extent.height * copy.extent.depth * img_bpp;
    }
    const VkBuffer copy_buffer = GetTemporaryBuffer(total_size);
    const VkImage dst_image = dst.Handle();
    const VkImage src_image = src.Handle();
    scheduler.RequestOutsideRenderPassOperationContext();
    scheduler.Record([dst_image, src_image, copy_buffer, src_aspect_mask, dst_aspect_mask,
                      vk_in_copies, vk_out_copies](vk::CommandBuffer cmdbuf) {
        RangedBarrierRange dst_range;
        RangedBarrierRange src_range;
        for (const VkBufferImageCopy& copy : vk_in_copies) {
            src_range.AddLayers(copy.imageSubresource);
        }
        for (const VkBufferImageCopy& copy : vk_out_copies) {
            dst_range.AddLayers(copy.imageSubresource);
        }
        static constexpr VkMemoryBarrier READ_BARRIER{
            .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
            .pNext = nullptr,
            .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
            .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
        };
        static constexpr VkMemoryBarrier WRITE_BARRIER{
            .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
            .pNext = nullptr,
            .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
            .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
        };
        const std::array pre_barriers{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = src_image,
                .subresourceRange = src_range.SubresourceRange(src_aspect_mask),
            },
        };
        const std::array middle_in_barrier{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = 0,
                .dstAccessMask = 0,
                .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = src_image,
                .subresourceRange = src_range.SubresourceRange(src_aspect_mask),
            },
        };
        const std::array middle_out_barrier{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = dst_image,
                .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
            },
        };
        const std::array post_barriers{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = dst_image,
                .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
            },
        };
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                               0, {}, {}, pre_barriers);

        cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
                                 vk_in_copies);
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                               0, WRITE_BARRIER, nullptr, middle_in_barrier);

        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                               0, READ_BARRIER, {}, middle_out_barrier);
        cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                               0, {}, {}, post_barriers);
    });
}

void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
                                    const Region2D& dst_region, const Region2D& src_region,
                                    Tegra::Engines::Fermi2D::Filter filter,
                                    Tegra::Engines::Fermi2D::Operation operation) {
    const VkImageAspectFlags aspect_mask = ImageAspectMask(src.format);
    const bool is_dst_msaa = dst.Samples() != VK_SAMPLE_COUNT_1_BIT;
    const bool is_src_msaa = src.Samples() != VK_SAMPLE_COUNT_1_BIT;
    if (aspect_mask != ImageAspectMask(dst.format)) {
        UNIMPLEMENTED_MSG("Incompatible blit from format {} to {}", src.format, dst.format);
        return;
    }
    if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT && !is_src_msaa && !is_dst_msaa) {
        blit_image_helper.BlitColor(dst_framebuffer, src.Handle(Shader::TextureType::Color2D),
                                    dst_region, src_region, filter, operation);
        return;
    }
    if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
        if (!device.IsBlitDepthStencilSupported()) {
            UNIMPLEMENTED_IF(is_src_msaa || is_dst_msaa);
            blit_image_helper.BlitDepthStencil(dst_framebuffer, src.DepthView(), src.StencilView(),
                                               dst_region, src_region, filter, operation);
            return;
        }
    }
    ASSERT(src.format == dst.format);
    ASSERT(!(is_dst_msaa && !is_src_msaa));
    ASSERT(operation == Fermi2D::Operation::SrcCopy);

    const VkImage dst_image = dst.ImageHandle();
    const VkImage src_image = src.ImageHandle();
    const VkImageSubresourceLayers dst_layers = MakeSubresourceLayers(&dst);
    const VkImageSubresourceLayers src_layers = MakeSubresourceLayers(&src);
    const bool is_resolve = is_src_msaa && !is_dst_msaa;
    scheduler.RequestOutsideRenderPassOperationContext();
    scheduler.Record([filter, dst_region, src_region, dst_image, src_image, dst_layers, src_layers,
                      aspect_mask, is_resolve](vk::CommandBuffer cmdbuf) {
        const std::array read_barriers{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = src_image,
                .subresourceRange{
                    .aspectMask = aspect_mask,
                    .baseMipLevel = 0,
                    .levelCount = VK_REMAINING_MIP_LEVELS,
                    .baseArrayLayer = 0,
                    .layerCount = VK_REMAINING_ARRAY_LAYERS,
                },
            },
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = dst_image,
                .subresourceRange{
                    .aspectMask = aspect_mask,
                    .baseMipLevel = 0,
                    .levelCount = VK_REMAINING_MIP_LEVELS,
                    .baseArrayLayer = 0,
                    .layerCount = VK_REMAINING_ARRAY_LAYERS,
                },
            },
        };
        VkImageMemoryBarrier write_barrier{
            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
            .pNext = nullptr,
            .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
            .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
                             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
                             VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                             VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
            .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
            .newLayout = VK_IMAGE_LAYOUT_GENERAL,
            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .image = dst_image,
            .subresourceRange{
                .aspectMask = aspect_mask,
                .baseMipLevel = 0,
                .levelCount = VK_REMAINING_MIP_LEVELS,
                .baseArrayLayer = 0,
                .layerCount = VK_REMAINING_ARRAY_LAYERS,
            },
        };
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                               0, nullptr, nullptr, read_barriers);
        if (is_resolve) {
            cmdbuf.ResolveImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
                                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                                MakeImageResolve(dst_region, src_region, dst_layers, src_layers));
        } else {
            const bool is_linear = filter == Fermi2D::Filter::Bilinear;
            const VkFilter vk_filter = is_linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
            cmdbuf.BlitImage(
                src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                MakeImageBlit(dst_region, src_region, dst_layers, src_layers), vk_filter);
        }
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                               0, write_barrier);
    });
}

void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
    switch (dst_view.format) {
    case PixelFormat::R16_UNORM:
        if (src_view.format == PixelFormat::D16_UNORM) {
            return blit_image_helper.ConvertD16ToR16(dst, src_view);
        }
        break;
    case PixelFormat::A8B8G8R8_UNORM:
        if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
            return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
        }
        if (src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
            return blit_image_helper.ConvertS8D24ToABGR8(dst, src_view);
        }
        break;
    case PixelFormat::R32_FLOAT:
        if (src_view.format == PixelFormat::D32_FLOAT) {
            return blit_image_helper.ConvertD32ToR32(dst, src_view);
        }
        break;
    case PixelFormat::D16_UNORM:
        if (src_view.format == PixelFormat::R16_UNORM) {
            return blit_image_helper.ConvertR16ToD16(dst, src_view);
        }
        break;
    case PixelFormat::S8_UINT_D24_UNORM:
        if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
            src_view.format == PixelFormat::B8G8R8A8_UNORM) {
            return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
        }
        break;
    case PixelFormat::D32_FLOAT:
        if (src_view.format == PixelFormat::R32_FLOAT) {
            return blit_image_helper.ConvertR32ToD32(dst, src_view);
        }
        break;
    default:
        break;
    }
    UNIMPLEMENTED_MSG("Unimplemented format copy from {} to {}", src_view.format, dst_view.format);
}

void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
                                    std::span<const VideoCommon::ImageCopy> copies) {
    std::vector<VkImageCopy> vk_copies(copies.size());
    const VkImageAspectFlags aspect_mask = dst.AspectMask();
    ASSERT(aspect_mask == src.AspectMask());

    std::ranges::transform(copies, vk_copies.begin(), [aspect_mask](const auto& copy) {
        return MakeImageCopy(copy, aspect_mask);
    });
    const VkImage dst_image = dst.Handle();
    const VkImage src_image = src.Handle();
    scheduler.RequestOutsideRenderPassOperationContext();
    scheduler.Record([dst_image, src_image, aspect_mask, vk_copies](vk::CommandBuffer cmdbuf) {
        RangedBarrierRange dst_range;
        RangedBarrierRange src_range;
        for (const VkImageCopy& copy : vk_copies) {
            dst_range.AddLayers(copy.dstSubresource);
            src_range.AddLayers(copy.srcSubresource);
        }
        const std::array pre_barriers{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = src_image,
                .subresourceRange = src_range.SubresourceRange(aspect_mask),
            },
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = dst_image,
                .subresourceRange = dst_range.SubresourceRange(aspect_mask),
            },
        };
        const std::array post_barriers{
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = 0,
                .dstAccessMask = 0,
                .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = src_image,
                .subresourceRange = src_range.SubresourceRange(aspect_mask),
            },
            VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = dst_image,
                .subresourceRange = dst_range.SubresourceRange(aspect_mask),
            },
        };
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                               0, {}, {}, pre_barriers);
        cmdbuf.CopyImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
                         VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk_copies);
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                               0, {}, {}, post_barriers);
    });
}

void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
                                        std::span<const VideoCommon::ImageCopy> copies) {
    UNIMPLEMENTED_MSG("Copying images with different samples is not implemented in Vulkan.");
}

u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
    return device.GetDeviceLocalMemory();
}

u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
    return device.GetDeviceMemoryUsage();
}

bool TextureCacheRuntime::CanReportMemoryUsage() const {
    return device.CanReportMemoryUsage();
}

void TextureCacheRuntime::TickFrame() {}

Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu_addr_,
             VAddr cpu_addr_)
    : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime_.scheduler},
      runtime{&runtime_}, original_image(MakeImage(runtime_.device, info)),
      commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)),
      aspect_mask(ImageAspectMask(info.format)) {
    if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
        if (Settings::values.async_astc.GetValue()) {
            flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
        } else if (Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) {
            flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
        }
        flags |= VideoCommon::ImageFlagBits::Converted;
        flags |= VideoCommon::ImageFlagBits::CostlyLoad;
    }
    if (runtime->device.HasDebuggingToolAttached()) {
        original_image.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
    }
    static constexpr VkImageViewUsageCreateInfo storage_image_view_usage_create_info{
        .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
        .pNext = nullptr,
        .usage = VK_IMAGE_USAGE_STORAGE_BIT,
    };
    current_image = *original_image;
    if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
        const auto& device = runtime->device.GetLogical();
        storage_image_views.reserve(info.resources.levels);
        for (s32 level = 0; level < info.resources.levels; ++level) {
            storage_image_views.push_back(device.CreateImageView(VkImageViewCreateInfo{
                .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
                .pNext = &storage_image_view_usage_create_info,
                .flags = 0,
                .image = *original_image,
                .viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
                .format = VK_FORMAT_A8B8G8R8_UNORM_PACK32,
                .components{
                    .r = VK_COMPONENT_SWIZZLE_IDENTITY,
                    .g = VK_COMPONENT_SWIZZLE_IDENTITY,
                    .b = VK_COMPONENT_SWIZZLE_IDENTITY,
                    .a = VK_COMPONENT_SWIZZLE_IDENTITY,
                },
                .subresourceRange{
                    .aspectMask = aspect_mask,
                    .baseMipLevel = static_cast<u32>(level),
                    .levelCount = 1,
                    .baseArrayLayer = 0,
                    .layerCount = VK_REMAINING_ARRAY_LAYERS,
                },
            }));
        }
    }
}

Image::Image(const VideoCommon::NullImageParams& params) : VideoCommon::ImageBase{params} {}

Image::~Image() = default;

void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
                         std::span<const VideoCommon::BufferImageCopy> copies) {
    // TODO: Move this to another API
    const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
    if (is_rescaled) {
        ScaleDown(true);
    }
    scheduler->RequestOutsideRenderPassOperationContext();
    std::vector vk_copies = TransformBufferImageCopies(copies, offset, aspect_mask);
    const VkBuffer src_buffer = buffer;
    const VkImage vk_image = *original_image;
    const VkImageAspectFlags vk_aspect_mask = aspect_mask;
    const bool is_initialized = std::exchange(initialized, true);
    scheduler->Record([src_buffer, vk_image, vk_aspect_mask, is_initialized,
                       vk_copies](vk::CommandBuffer cmdbuf) {
        CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, is_initialized, vk_copies);
    });
    if (is_rescaled) {
        ScaleUp();
    }
}

void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
    UploadMemory(map.buffer, map.offset, copies);
}

void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
                           std::span<const VideoCommon::BufferImageCopy> copies) {
    std::array buffer_handles{
        buffer,
    };
    std::array buffer_offsets{
        offset,
    };
    DownloadMemory(buffer_handles, buffer_offsets, copies);
}

void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<VkDeviceSize> offsets_span,
                           std::span<const VideoCommon::BufferImageCopy> copies) {
    const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
    if (is_rescaled) {
        ScaleDown();
    }
    boost::container::small_vector<VkBuffer, 1> buffers_vector{};
    boost::container::small_vector<std::vector<VkBufferImageCopy>, 1> vk_copies;
    for (size_t index = 0; index < buffers_span.size(); index++) {
        buffers_vector.emplace_back(buffers_span[index]);
        vk_copies.emplace_back(
            TransformBufferImageCopies(copies, offsets_span[index], aspect_mask));
    }
    scheduler->RequestOutsideRenderPassOperationContext();
    scheduler->Record([buffers = std::move(buffers_vector), image = *original_image,
                       aspect_mask = aspect_mask, vk_copies](vk::CommandBuffer cmdbuf) {
        const VkImageMemoryBarrier read_barrier{
            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
            .pNext = nullptr,
            .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
            .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
            .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
            .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .image = image,
            .subresourceRange{
                .aspectMask = aspect_mask,
                .baseMipLevel = 0,
                .levelCount = VK_REMAINING_MIP_LEVELS,
                .baseArrayLayer = 0,
                .layerCount = VK_REMAINING_ARRAY_LAYERS,
            },
        };
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
                               0, read_barrier);

        for (size_t index = 0; index < buffers.size(); index++) {
            cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffers[index],
                                     vk_copies[index]);
        }

        const VkMemoryBarrier memory_write_barrier{
            .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
            .pNext = nullptr,
            .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
            .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
        };
        const VkImageMemoryBarrier image_write_barrier{
            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
            .pNext = nullptr,
            .srcAccessMask = 0,
            .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
            .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
            .newLayout = VK_IMAGE_LAYOUT_GENERAL,
            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
            .image = image,
            .subresourceRange{
                .aspectMask = aspect_mask,
                .baseMipLevel = 0,
                .levelCount = VK_REMAINING_MIP_LEVELS,
                .baseArrayLayer = 0,
                .layerCount = VK_REMAINING_ARRAY_LAYERS,
            },
        };
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                               0, memory_write_barrier, nullptr, image_write_barrier);
    });
    if (is_rescaled) {
        ScaleUp(true);
    }
}

void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
    std::array buffers{
        map.buffer,
    };
    std::array offsets{
        map.offset,
    };
    DownloadMemory(buffers, offsets, copies);
}

bool Image::IsRescaled() const noexcept {
    return True(flags & ImageFlagBits::Rescaled);
}

bool Image::ScaleUp(bool ignore) {
    if (True(flags & ImageFlagBits::Rescaled)) {
        return false;
    }
    ASSERT(info.type != ImageType::Linear);
    flags |= ImageFlagBits::Rescaled;
    const auto& resolution = runtime->resolution;
    if (!resolution.active) {
        return false;
    }
    has_scaled = true;
    if (!scaled_image) {
        const bool is_2d = info.type == ImageType::e2D;
        const u32 scaled_width = resolution.ScaleUp(info.size.width);
        const u32 scaled_height = is_2d ? resolution.ScaleUp(info.size.height) : info.size.height;
        auto scaled_info = info;
        scaled_info.size.width = scaled_width;
        scaled_info.size.height = scaled_height;
        scaled_image = MakeImage(runtime->device, scaled_info);
        auto& allocator = runtime->memory_allocator;
        scaled_commit = MemoryCommit(allocator.Commit(scaled_image, MemoryUsage::DeviceLocal));
        ignore = false;
    }
    current_image = *scaled_image;
    if (ignore) {
        return true;
    }
    if (aspect_mask == 0) {
        aspect_mask = ImageAspectMask(info.format);
    }
    if (NeedsScaleHelper()) {
        return BlitScaleHelper(true);
    } else {
        BlitScale(*scheduler, *original_image, *scaled_image, info, aspect_mask, resolution);
    }
    return true;
}

bool Image::ScaleDown(bool ignore) {
    if (False(flags & ImageFlagBits::Rescaled)) {
        return false;
    }
    ASSERT(info.type != ImageType::Linear);
    flags &= ~ImageFlagBits::Rescaled;
    const auto& resolution = runtime->resolution;
    if (!resolution.active) {
        return false;
    }
    current_image = *original_image;
    if (ignore) {
        return true;
    }
    if (aspect_mask == 0) {
        aspect_mask = ImageAspectMask(info.format);
    }
    if (NeedsScaleHelper()) {
        return BlitScaleHelper(false);
    } else {
        BlitScale(*scheduler, *scaled_image, *original_image, info, aspect_mask, resolution, false);
    }
    return true;
}

bool Image::BlitScaleHelper(bool scale_up) {
    using namespace VideoCommon;
    static constexpr auto BLIT_OPERATION = Tegra::Engines::Fermi2D::Operation::SrcCopy;
    const bool is_color{aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT};
    const bool is_bilinear{is_color && !IsPixelFormatInteger(info.format)};
    const auto operation = is_bilinear ? Tegra::Engines::Fermi2D::Filter::Bilinear
                                       : Tegra::Engines::Fermi2D::Filter::Point;

    const bool is_2d = info.type == ImageType::e2D;
    const auto& resolution = runtime->resolution;
    const u32 scaled_width = resolution.ScaleUp(info.size.width);
    const u32 scaled_height = is_2d ? resolution.ScaleUp(info.size.height) : info.size.height;
    std::unique_ptr<ImageView>& blit_view = scale_up ? scale_view : normal_view;
    std::unique_ptr<Framebuffer>& blit_framebuffer =
        scale_up ? scale_framebuffer : normal_framebuffer;
    if (!blit_view) {
        const auto view_info = ImageViewInfo(ImageViewType::e2D, info.format);
        blit_view = std::make_unique<ImageView>(*runtime, view_info, NULL_IMAGE_ID, *this);
    }

    const u32 src_width = scale_up ? info.size.width : scaled_width;
    const u32 src_height = scale_up ? info.size.height : scaled_height;
    const u32 dst_width = scale_up ? scaled_width : info.size.width;
    const u32 dst_height = scale_up ? scaled_height : info.size.height;
    const Region2D src_region{
        .start = {0, 0},
        .end = {static_cast<s32>(src_width), static_cast<s32>(src_height)},
    };
    const Region2D dst_region{
        .start = {0, 0},
        .end = {static_cast<s32>(dst_width), static_cast<s32>(dst_height)},
    };
    const VkExtent2D extent{
        .width = std::max(scaled_width, info.size.width),
        .height = std::max(scaled_height, info.size.height),
    };

    auto* view_ptr = blit_view.get();
    if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) {
        if (!blit_framebuffer) {
            blit_framebuffer =
                std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent, scale_up);
        }
        const auto color_view = blit_view->Handle(Shader::TextureType::Color2D);

        runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
                                             src_region, operation, BLIT_OPERATION);
    } else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
        if (!blit_framebuffer) {
            blit_framebuffer =
                std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent, scale_up);
        }
        runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), blit_view->DepthView(),
                                                    blit_view->StencilView(), dst_region,
                                                    src_region, operation, BLIT_OPERATION);
    } else {
        // TODO: Use helper blits where applicable
        flags &= ~ImageFlagBits::Rescaled;
        LOG_ERROR(Render_Vulkan, "Device does not support scaling format {}", info.format);
        return false;
    }
    return true;
}

bool Image::NeedsScaleHelper() const {
    const auto& device = runtime->device;
    const bool needs_msaa_helper = info.num_samples > 1 && device.CantBlitMSAA();
    if (needs_msaa_helper) {
        return true;
    }
    static constexpr auto OPTIMAL_FORMAT = FormatType::Optimal;
    const PixelFormat format = StorageFormat(info.format);
    const auto vk_format = MaxwellToVK::SurfaceFormat(device, OPTIMAL_FORMAT, false, format).format;
    const auto blit_usage = VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
    const bool needs_blit_helper = !device.IsFormatSupported(vk_format, blit_usage, OPTIMAL_FORMAT);
    return needs_blit_helper;
}

ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
                     ImageId image_id_, Image& image)
    : VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr},
      device{&runtime.device}, image_handle{image.Handle()},
      samples(ConvertSampleCount(image.info.num_samples)) {
    using Shader::TextureType;

    const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
    std::array<SwizzleSource, 4> swizzle{
        SwizzleSource::R,
        SwizzleSource::G,
        SwizzleSource::B,
        SwizzleSource::A,
    };
    if (!info.IsRenderTarget()) {
        swizzle = info.Swizzle();
        TryTransformSwizzleIfNeeded(format, swizzle, device->MustEmulateBGR565());
        if ((aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
            std::ranges::transform(swizzle, swizzle.begin(), ConvertGreenRed);
        }
    }
    const auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
    const VkImageViewUsageCreateInfo image_view_usage{
        .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
        .pNext = nullptr,
        .usage = ImageUsageFlags(format_info, format),
    };
    const VkImageViewCreateInfo create_info{
        .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
        .pNext = &image_view_usage,
        .flags = 0,
        .image = image.Handle(),
        .viewType = VkImageViewType{},
        .format = format_info.format,
        .components{
            .r = ComponentSwizzle(swizzle[0]),
            .g = ComponentSwizzle(swizzle[1]),
            .b = ComponentSwizzle(swizzle[2]),
            .a = ComponentSwizzle(swizzle[3]),
        },
        .subresourceRange = MakeSubresourceRange(aspect_mask, info.range),
    };
    const auto create = [&](TextureType tex_type, std::optional<u32> num_layers) {
        VkImageViewCreateInfo ci{create_info};
        ci.viewType = ImageViewType(tex_type);
        if (num_layers) {
            ci.subresourceRange.layerCount = *num_layers;
        }
        vk::ImageView handle = device->GetLogical().CreateImageView(ci);
        if (device->HasDebuggingToolAttached()) {
            handle.SetObjectNameEXT(VideoCommon::Name(*this, gpu_addr).c_str());
        }
        image_views[static_cast<size_t>(tex_type)] = std::move(handle);
    };
    switch (info.type) {
    case VideoCommon::ImageViewType::e1D:
    case VideoCommon::ImageViewType::e1DArray:
        create(TextureType::Color1D, 1);
        create(TextureType::ColorArray1D, std::nullopt);
        render_target = Handle(TextureType::ColorArray1D);
        break;
    case VideoCommon::ImageViewType::e2D:
    case VideoCommon::ImageViewType::e2DArray:
    case VideoCommon::ImageViewType::Rect:
        create(TextureType::Color2D, 1);
        create(TextureType::ColorArray2D, std::nullopt);
        render_target = Handle(Shader::TextureType::ColorArray2D);
        break;
    case VideoCommon::ImageViewType::e3D:
        create(TextureType::Color3D, std::nullopt);
        render_target = Handle(Shader::TextureType::Color3D);
        break;
    case VideoCommon::ImageViewType::Cube:
    case VideoCommon::ImageViewType::CubeArray:
        create(TextureType::ColorCube, 6);
        create(TextureType::ColorArrayCube, std::nullopt);
        break;
    case VideoCommon::ImageViewType::Buffer:
        ASSERT(false);
        break;
    }
}

ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewInfo& info,
                     ImageId image_id_, Image& image, const SlotVector<Image>& slot_imgs)
    : ImageView{runtime, info, image_id_, image} {
    slot_images = &slot_imgs;
}

ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
                     const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
    : VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
      buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}

ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
    : VideoCommon::ImageViewBase{params} {}

ImageView::~ImageView() = default;

VkImageView ImageView::DepthView() {
    if (!image_handle) {
        return VK_NULL_HANDLE;
    }
    if (depth_view) {
        return *depth_view;
    }
    const auto& info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
    depth_view = MakeView(info.format, VK_IMAGE_ASPECT_DEPTH_BIT);
    return *depth_view;
}

VkImageView ImageView::StencilView() {
    if (!image_handle) {
        return VK_NULL_HANDLE;
    }
    if (stencil_view) {
        return *stencil_view;
    }
    const auto& info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
    stencil_view = MakeView(info.format, VK_IMAGE_ASPECT_STENCIL_BIT);
    return *stencil_view;
}

VkImageView ImageView::ColorView() {
    if (!image_handle) {
        return VK_NULL_HANDLE;
    }
    if (color_view) {
        return *color_view;
    }
    color_view = MakeView(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
    return *color_view;
}

VkImageView ImageView::StorageView(Shader::TextureType texture_type,
                                   Shader::ImageFormat image_format) {
    if (!image_handle) {
        return VK_NULL_HANDLE;
    }
    if (image_format == Shader::ImageFormat::Typeless) {
        return Handle(texture_type);
    }
    const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
                         image_format == Shader::ImageFormat::R16_SINT};
    if (!storage_views) {
        storage_views = std::make_unique<StorageViews>();
    }
    auto& views{is_signed ? storage_views->signeds : storage_views->unsigneds};
    auto& view{views[static_cast<size_t>(texture_type)]};
    if (view) {
        return *view;
    }
    view = MakeView(Format(image_format), VK_IMAGE_ASPECT_COLOR_BIT);
    return *view;
}

bool ImageView::IsRescaled() const noexcept {
    if (!slot_images) {
        return false;
    }
    const auto& slots = *slot_images;
    const auto& src_image = slots[image_id];
    return src_image.IsRescaled();
}

vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
    return device->GetLogical().CreateImageView({
        .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
        .pNext = nullptr,
        .flags = 0,
        .image = image_handle,
        .viewType = ImageViewType(type),
        .format = vk_format,
        .components{
            .r = VK_COMPONENT_SWIZZLE_IDENTITY,
            .g = VK_COMPONENT_SWIZZLE_IDENTITY,
            .b = VK_COMPONENT_SWIZZLE_IDENTITY,
            .a = VK_COMPONENT_SWIZZLE_IDENTITY,
        },
        .subresourceRange = MakeSubresourceRange(aspect_mask, range),
    });
}

Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& tsc) {
    const auto& device = runtime.device;
    const bool arbitrary_borders = runtime.device.IsExtCustomBorderColorSupported();
    const auto color = tsc.BorderColor();

    const VkSamplerCustomBorderColorCreateInfoEXT border_ci{
        .sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT,
        .pNext = nullptr,
        // TODO: Make use of std::bit_cast once libc++ supports it.
        .customBorderColor = Common::BitCast<VkClearColorValue>(color),
        .format = VK_FORMAT_UNDEFINED,
    };
    const void* pnext = nullptr;
    if (arbitrary_borders) {
        pnext = &border_ci;
    }
    const VkSamplerReductionModeCreateInfoEXT reduction_ci{
        .sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT,
        .pNext = pnext,
        .reductionMode = MaxwellToVK::SamplerReduction(tsc.reduction_filter),
    };
    if (runtime.device.IsExtSamplerFilterMinmaxSupported()) {
        pnext = &reduction_ci;
    } else if (reduction_ci.reductionMode != VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT) {
        LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
    }
    // Some games have samplers with garbage. Sanitize them here.
    const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);

    sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
        .pNext = pnext,
        .flags = 0,
        .magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
        .minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
        .mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
        .addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
        .addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
        .addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
        .mipLodBias = tsc.LodBias(),
        .anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
        .maxAnisotropy = max_anisotropy,
        .compareEnable = tsc.depth_compare_enabled,
        .compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
        .minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
        .maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
        .borderColor =
            arbitrary_borders ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
        .unnormalizedCoordinates = VK_FALSE,
    });
}

Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
                         ImageView* depth_buffer, const VideoCommon::RenderTargets& key)
    : render_area{VkExtent2D{
          .width = key.size.width,
          .height = key.size.height,
      }} {
    CreateFramebuffer(runtime, color_buffers, depth_buffer, key.is_rescaled);
    if (runtime.device.HasDebuggingToolAttached()) {
        framebuffer.SetObjectNameEXT(VideoCommon::Name(key).c_str());
    }
}

Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
                         ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled)
    : render_area{extent} {
    std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
    CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled);
}

Framebuffer::~Framebuffer() = default;

void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
                                    std::span<ImageView*, NUM_RT> color_buffers,
                                    ImageView* depth_buffer, bool is_rescaled) {
    std::vector<VkImageView> attachments;
    RenderPassKey renderpass_key{};
    s32 num_layers = 1;

    const auto& resolution = runtime.resolution;

    u32 width = std::numeric_limits<u32>::max();
    u32 height = std::numeric_limits<u32>::max();
    for (size_t index = 0; index < NUM_RT; ++index) {
        const ImageView* const color_buffer = color_buffers[index];
        if (!color_buffer) {
            renderpass_key.color_formats[index] = PixelFormat::Invalid;
            continue;
        }
        width = std::min(width, is_rescaled ? resolution.ScaleUp(color_buffer->size.width)
                                            : color_buffer->size.width);
        height = std::min(height, is_rescaled ? resolution.ScaleUp(color_buffer->size.height)
                                              : color_buffer->size.height);
        attachments.push_back(color_buffer->RenderTarget());
        renderpass_key.color_formats[index] = color_buffer->format;
        num_layers = std::max(num_layers, color_buffer->range.extent.layers);
        images[num_images] = color_buffer->ImageHandle();
        image_ranges[num_images] = MakeSubresourceRange(color_buffer);
        samples = color_buffer->Samples();
        ++num_images;
    }
    const size_t num_colors = attachments.size();
    if (depth_buffer) {
        width = std::min(width, is_rescaled ? resolution.ScaleUp(depth_buffer->size.width)
                                            : depth_buffer->size.width);
        height = std::min(height, is_rescaled ? resolution.ScaleUp(depth_buffer->size.height)
                                              : depth_buffer->size.height);
        attachments.push_back(depth_buffer->RenderTarget());
        renderpass_key.depth_format = depth_buffer->format;
        num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
        images[num_images] = depth_buffer->ImageHandle();
        const VkImageSubresourceRange subresource_range = MakeSubresourceRange(depth_buffer);
        image_ranges[num_images] = subresource_range;
        samples = depth_buffer->Samples();
        ++num_images;
        has_depth = (subresource_range.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
        has_stencil = (subresource_range.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0;
    } else {
        renderpass_key.depth_format = PixelFormat::Invalid;
    }
    renderpass_key.samples = samples;

    renderpass = runtime.render_pass_cache.Get(renderpass_key);
    render_area.width = std::min(render_area.width, width);
    render_area.height = std::min(render_area.height, height);

    num_color_buffers = static_cast<u32>(num_colors);
    framebuffer = runtime.device.GetLogical().CreateFramebuffer({
        .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
        .pNext = nullptr,
        .flags = 0,
        .renderPass = renderpass,
        .attachmentCount = static_cast<u32>(attachments.size()),
        .pAttachments = attachments.data(),
        .width = render_area.width,
        .height = render_area.height,
        .layers = static_cast<u32>(std::max(num_layers, 1)),
    });
}

void TextureCacheRuntime::AccelerateImageUpload(
    Image& image, const StagingBufferRef& map,
    std::span<const VideoCommon::SwizzleParameters> swizzles) {
    if (IsPixelFormatASTC(image.info.format)) {
        return astc_decoder_pass->Assemble(image, map, swizzles);
    }
    ASSERT(false);
}

} // namespace Vulkan