// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <exception>
#include <iterator>
#include <limits>
#include <memory>
#include <optional>
#include <type_traits>
#include <utility>
#include <vector>
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#include "common/common_types.h"
namespace Vulkan::vk {
/**
* Span for Vulkan arrays.
* Based on std::span but optimized for array access instead of iterators.
* Size returns uint32_t instead of size_t to ease interaction with Vulkan functions.
*/
template <typename T>
class Span {
public:
using value_type = T;
using size_type = u32;
using difference_type = std::ptrdiff_t;
using reference = const T&;
using const_reference = const T&;
using pointer = const T*;
using const_pointer = const T*;
using iterator = const T*;
using const_iterator = const T*;
/// Construct an empty span.
constexpr Span() noexcept = default;
/// Construct a span from a single element.
constexpr Span(const T& value) noexcept : ptr{&value}, num{1} {}
/// Construct a span from a range.
template <typename Range>
// requires std::data(const Range&)
// requires std::size(const Range&)
constexpr Span(const Range& range) : ptr{std::data(range)}, num{std::size(range)} {}
/// Construct a span from a pointer and a size.
/// This is inteded for subranges.
constexpr Span(const T* ptr, std::size_t num) noexcept : ptr{ptr}, num{num} {}
/// Returns the data pointer by the span.
constexpr const T* data() const noexcept {
return ptr;
}
/// Returns the number of elements in the span.
/// @note Returns a 32 bits integer because most Vulkan functions expect this type.
constexpr u32 size() const noexcept {
return static_cast<u32>(num);
}
/// Returns true when the span is empty.
constexpr bool empty() const noexcept {
return num == 0;
}
/// Returns a reference to the element in the passed index.
/// @pre: index < size()
constexpr const T& operator[](std::size_t index) const noexcept {
return ptr[index];
}
/// Returns an iterator to the beginning of the span.
constexpr const T* begin() const noexcept {
return ptr;
}
/// Returns an iterator to the end of the span.
constexpr const T* end() const noexcept {
return ptr + num;
}
/// Returns an iterator to the beginning of the span.
constexpr const T* cbegin() const noexcept {
return ptr;
}
/// Returns an iterator to the end of the span.
constexpr const T* cend() const noexcept {
return ptr + num;
}
private:
const T* ptr = nullptr;
std::size_t num = 0;
};
/// Vulkan exception generated from a VkResult.
class Exception final : public std::exception {
public:
/// Construct the exception with a result.
/// @pre result != VK_SUCCESS
explicit Exception(VkResult result_) : result{result_} {}
virtual ~Exception() = default;
const char* what() const noexcept override;
private:
VkResult result;
};
/// Converts a VkResult enum into a rodata string
const char* ToString(VkResult) noexcept;
/// Throws a Vulkan exception if result is not success.
inline void Check(VkResult result) {
if (result != VK_SUCCESS) {
throw Exception(result);
}
}
/// Throws a Vulkan exception if result is an error.
/// @return result
inline VkResult Filter(VkResult result) {
if (result < 0) {
throw Exception(result);
}
return result;
}
/// Table holding Vulkan instance function pointers.
struct InstanceDispatch {
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
PFN_vkCreateInstance vkCreateInstance;
PFN_vkDestroyInstance vkDestroyInstance;
PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties;
PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT;
PFN_vkCreateDevice vkCreateDevice;
PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT;
PFN_vkDestroyDevice vkDestroyDevice;
PFN_vkDestroySurfaceKHR vkDestroySurfaceKHR;
PFN_vkEnumerateDeviceExtensionProperties vkEnumerateDeviceExtensionProperties;
PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices;
PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR;
PFN_vkGetPhysicalDeviceFormatProperties vkGetPhysicalDeviceFormatProperties;
PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR;
PFN_vkGetPhysicalDeviceQueueFamilyProperties vkGetPhysicalDeviceQueueFamilyProperties;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModesKHR;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR vkGetPhysicalDeviceSurfaceSupportKHR;
PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
PFN_vkQueuePresentKHR vkQueuePresentKHR;
};
/// Table holding Vulkan device function pointers.
struct DeviceDispatch : public InstanceDispatch {
PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR;
PFN_vkAllocateCommandBuffers vkAllocateCommandBuffers;
PFN_vkAllocateDescriptorSets vkAllocateDescriptorSets;
PFN_vkAllocateMemory vkAllocateMemory;
PFN_vkBeginCommandBuffer vkBeginCommandBuffer;
PFN_vkBindBufferMemory vkBindBufferMemory;
PFN_vkBindImageMemory vkBindImageMemory;
PFN_vkCmdBeginQuery vkCmdBeginQuery;
PFN_vkCmdBeginRenderPass vkCmdBeginRenderPass;
PFN_vkCmdBeginTransformFeedbackEXT vkCmdBeginTransformFeedbackEXT;
PFN_vkCmdBindDescriptorSets vkCmdBindDescriptorSets;
PFN_vkCmdBindIndexBuffer vkCmdBindIndexBuffer;
PFN_vkCmdBindPipeline vkCmdBindPipeline;
PFN_vkCmdBindTransformFeedbackBuffersEXT vkCmdBindTransformFeedbackBuffersEXT;
PFN_vkCmdBindVertexBuffers vkCmdBindVertexBuffers;
PFN_vkCmdBlitImage vkCmdBlitImage;
PFN_vkCmdClearAttachments vkCmdClearAttachments;
PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
PFN_vkCmdCopyBufferToImage vkCmdCopyBufferToImage;
PFN_vkCmdCopyImage vkCmdCopyImage;
PFN_vkCmdCopyImageToBuffer vkCmdCopyImageToBuffer;
PFN_vkCmdDispatch vkCmdDispatch;
PFN_vkCmdDraw vkCmdDraw;
PFN_vkCmdDrawIndexed vkCmdDrawIndexed;
PFN_vkCmdEndQuery vkCmdEndQuery;
PFN_vkCmdEndRenderPass vkCmdEndRenderPass;
PFN_vkCmdEndTransformFeedbackEXT vkCmdEndTransformFeedbackEXT;
PFN_vkCmdFillBuffer vkCmdFillBuffer;
PFN_vkCmdPipelineBarrier vkCmdPipelineBarrier;
PFN_vkCmdPushConstants vkCmdPushConstants;
PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants;
PFN_vkCmdSetDepthBias vkCmdSetDepthBias;
PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds;
PFN_vkCmdSetEvent vkCmdSetEvent;
PFN_vkCmdSetScissor vkCmdSetScissor;
PFN_vkCmdSetStencilCompareMask vkCmdSetStencilCompareMask;
PFN_vkCmdSetStencilReference vkCmdSetStencilReference;
PFN_vkCmdSetStencilWriteMask vkCmdSetStencilWriteMask;
PFN_vkCmdSetViewport vkCmdSetViewport;
PFN_vkCmdWaitEvents vkCmdWaitEvents;
PFN_vkCmdBindVertexBuffers2EXT vkCmdBindVertexBuffers2EXT;
PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT;
PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT;
PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT;
PFN_vkCmdSetDepthTestEnableEXT vkCmdSetDepthTestEnableEXT;
PFN_vkCmdSetDepthWriteEnableEXT vkCmdSetDepthWriteEnableEXT;
PFN_vkCmdSetFrontFaceEXT vkCmdSetFrontFaceEXT;
PFN_vkCmdSetPrimitiveTopologyEXT vkCmdSetPrimitiveTopologyEXT;
PFN_vkCmdSetStencilOpEXT vkCmdSetStencilOpEXT;
PFN_vkCmdSetStencilTestEnableEXT vkCmdSetStencilTestEnableEXT;
PFN_vkCreateBuffer vkCreateBuffer;
PFN_vkCreateBufferView vkCreateBufferView;
PFN_vkCreateCommandPool vkCreateCommandPool;
PFN_vkCreateComputePipelines vkCreateComputePipelines;
PFN_vkCreateDescriptorPool vkCreateDescriptorPool;
PFN_vkCreateDescriptorSetLayout vkCreateDescriptorSetLayout;
PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR;
PFN_vkCreateEvent vkCreateEvent;
PFN_vkCreateFence vkCreateFence;
PFN_vkCreateFramebuffer vkCreateFramebuffer;
PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines;
PFN_vkCreateImage vkCreateImage;
PFN_vkCreateImageView vkCreateImageView;
PFN_vkCreatePipelineLayout vkCreatePipelineLayout;
PFN_vkCreateQueryPool vkCreateQueryPool;
PFN_vkCreateRenderPass vkCreateRenderPass;
PFN_vkCreateSampler vkCreateSampler;
PFN_vkCreateSemaphore vkCreateSemaphore;
PFN_vkCreateShaderModule vkCreateShaderModule;
PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR;
PFN_vkDestroyBuffer vkDestroyBuffer;
PFN_vkDestroyBufferView vkDestroyBufferView;
PFN_vkDestroyCommandPool vkDestroyCommandPool;
PFN_vkDestroyDescriptorPool vkDestroyDescriptorPool;
PFN_vkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout;
PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR;
PFN_vkDestroyEvent vkDestroyEvent;
PFN_vkDestroyFence vkDestroyFence;
PFN_vkDestroyFramebuffer vkDestroyFramebuffer;
PFN_vkDestroyImage vkDestroyImage;
PFN_vkDestroyImageView vkDestroyImageView;
PFN_vkDestroyPipeline vkDestroyPipeline;
PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout;
PFN_vkDestroyQueryPool vkDestroyQueryPool;
PFN_vkDestroyRenderPass vkDestroyRenderPass;
PFN_vkDestroySampler vkDestroySampler;
PFN_vkDestroySemaphore vkDestroySemaphore;
PFN_vkDestroyShaderModule vkDestroyShaderModule;
PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
PFN_vkDeviceWaitIdle vkDeviceWaitIdle;
PFN_vkEndCommandBuffer vkEndCommandBuffer;
PFN_vkFreeCommandBuffers vkFreeCommandBuffers;
PFN_vkFreeDescriptorSets vkFreeDescriptorSets;
PFN_vkFreeMemory vkFreeMemory;
PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
PFN_vkGetDeviceQueue vkGetDeviceQueue;
PFN_vkGetEventStatus vkGetEventStatus;
PFN_vkGetFenceStatus vkGetFenceStatus;
PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
PFN_vkGetQueryPoolResults vkGetQueryPoolResults;
PFN_vkMapMemory vkMapMemory;
PFN_vkQueueSubmit vkQueueSubmit;
PFN_vkResetFences vkResetFences;
PFN_vkResetQueryPoolEXT vkResetQueryPoolEXT;
PFN_vkUnmapMemory vkUnmapMemory;
PFN_vkUpdateDescriptorSetWithTemplateKHR vkUpdateDescriptorSetWithTemplateKHR;
PFN_vkUpdateDescriptorSets vkUpdateDescriptorSets;
PFN_vkWaitForFences vkWaitForFences;
};
/// Loads instance agnostic function pointers.
/// @return True on success, false on error.
bool Load(InstanceDispatch&) noexcept;
/// Loads instance function pointers.
/// @return True on success, false on error.
bool Load(VkInstance, InstanceDispatch&) noexcept;
void Destroy(VkInstance, const InstanceDispatch&) noexcept;
void Destroy(VkDevice, const InstanceDispatch&) noexcept;
void Destroy(VkDevice, VkBuffer, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkBufferView, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkCommandPool, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkDescriptorPool, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkDescriptorSetLayout, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkDescriptorUpdateTemplateKHR, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkDeviceMemory, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkEvent, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkFence, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkFramebuffer, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkImage, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkImageView, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkPipeline, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkPipelineLayout, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkQueryPool, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkRenderPass, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkSampler, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkSwapchainKHR, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkSemaphore, const DeviceDispatch&) noexcept;
void Destroy(VkDevice, VkShaderModule, const DeviceDispatch&) noexcept;
void Destroy(VkInstance, VkDebugUtilsMessengerEXT, const InstanceDispatch&) noexcept;
void Destroy(VkInstance, VkSurfaceKHR, const InstanceDispatch&) noexcept;
VkResult Free(VkDevice, VkDescriptorPool, Span<VkDescriptorSet>, const DeviceDispatch&) noexcept;
VkResult Free(VkDevice, VkCommandPool, Span<VkCommandBuffer>, const DeviceDispatch&) noexcept;
template <typename Type, typename OwnerType, typename Dispatch>
class Handle;
/// Handle with an owning type.
/// Analogue to std::unique_ptr.
template <typename Type, typename OwnerType, typename Dispatch>
class Handle {
public:
/// Construct a handle and hold it's ownership.
explicit Handle(Type handle_, OwnerType owner_, const Dispatch& dld_) noexcept
: handle{handle_}, owner{owner_}, dld{&dld_} {}
/// Construct an empty handle.
Handle() = default;
/// Copying Vulkan objects is not supported and will never be.
Handle(const Handle&) = delete;
Handle& operator=(const Handle&) = delete;
/// Construct a handle transfering the ownership from another handle.
Handle(Handle&& rhs) noexcept
: handle{std::exchange(rhs.handle, nullptr)}, owner{rhs.owner}, dld{rhs.dld} {}
/// Assign the current handle transfering the ownership from another handle.
/// Destroys any previously held object.
Handle& operator=(Handle&& rhs) noexcept {
Release();
handle = std::exchange(rhs.handle, nullptr);
owner = rhs.owner;
dld = rhs.dld;
return *this;
}
/// Destroys the current handle if it existed.
~Handle() noexcept {
Release();
}
/// Destroys any held object.
void reset() noexcept {
Release();
handle = nullptr;
}
/// Returns the address of the held object.
/// Intended for Vulkan structures that expect a pointer to an array.
const Type* address() const noexcept {
return std::addressof(handle);
}
/// Returns the held Vulkan handle.
Type operator*() const noexcept {
return handle;
}
/// Returns true when there's a held object.
explicit operator bool() const noexcept {
return handle != nullptr;
}
protected:
Type handle = nullptr;
OwnerType owner = nullptr;
const Dispatch* dld = nullptr;
private:
/// Destroys the held object if it exists.
void Release() noexcept {
if (handle) {
Destroy(owner, handle, *dld);
}
}
};
/// Dummy type used to specify a handle has no owner.
struct NoOwner {};
/// Handle without an owning type.
/// Analogue to std::unique_ptr
template <typename Type, typename Dispatch>
class Handle<Type, NoOwner, Dispatch> {
public:
/// Construct a handle and hold it's ownership.
explicit Handle(Type handle_, const Dispatch& dld_) noexcept : handle{handle_}, dld{&dld_} {}
/// Construct an empty handle.
Handle() noexcept = default;
/// Copying Vulkan objects is not supported and will never be.
Handle(const Handle&) = delete;
Handle& operator=(const Handle&) = delete;
/// Construct a handle transfering ownership from another handle.
Handle(Handle&& rhs) noexcept : handle{std::exchange(rhs.handle, nullptr)}, dld{rhs.dld} {}
/// Assign the current handle transfering the ownership from another handle.
/// Destroys any previously held object.
Handle& operator=(Handle&& rhs) noexcept {
Release();
handle = std::exchange(rhs.handle, nullptr);
dld = rhs.dld;
return *this;
}
/// Destroys the current handle if it existed.
~Handle() noexcept {
Release();
}
/// Destroys any held object.
void reset() noexcept {
Release();
handle = nullptr;
}
/// Returns the address of the held object.
/// Intended for Vulkan structures that expect a pointer to an array.
const Type* address() const noexcept {
return std::addressof(handle);
}
/// Returns the held Vulkan handle.
Type operator*() const noexcept {
return handle;
}
/// Returns true when there's a held object.
operator bool() const noexcept {
return handle != nullptr;
}
protected:
Type handle = nullptr;
const Dispatch* dld = nullptr;
private:
/// Destroys the held object if it exists.
void Release() noexcept {
if (handle) {
Destroy(handle, *dld);
}
}
};
/// Array of a pool allocation.
/// Analogue to std::vector
template <typename AllocationType, typename PoolType>
class PoolAllocations {
public:
/// Construct an empty allocation.
PoolAllocations() = default;
/// Construct an allocation. Errors are reported through IsOutOfPoolMemory().
explicit PoolAllocations(std::unique_ptr<AllocationType[]> allocations, std::size_t num,
VkDevice device, PoolType pool, const DeviceDispatch& dld) noexcept
: allocations{std::move(allocations)}, num{num}, device{device}, pool{pool}, dld{&dld} {}
/// Copying Vulkan allocations is not supported and will never be.
PoolAllocations(const PoolAllocations&) = delete;
PoolAllocations& operator=(const PoolAllocations&) = delete;
/// Construct an allocation transfering ownership from another allocation.
PoolAllocations(PoolAllocations&& rhs) noexcept
: allocations{std::move(rhs.allocations)}, num{rhs.num}, device{rhs.device}, pool{rhs.pool},
dld{rhs.dld} {}
/// Assign an allocation transfering ownership from another allocation.
/// Releases any previously held allocation.
PoolAllocations& operator=(PoolAllocations&& rhs) noexcept {
Release();
allocations = std::move(rhs.allocations);
num = rhs.num;
device = rhs.device;
pool = rhs.pool;
dld = rhs.dld;
return *this;
}
/// Destroys any held allocation.
~PoolAllocations() {
Release();
}
/// Returns the number of allocations.
std::size_t size() const noexcept {
return num;
}
/// Returns a pointer to the array of allocations.
AllocationType const* data() const noexcept {
return allocations.get();
}
/// Returns the allocation in the specified index.
/// @pre index < size()
AllocationType operator[](std::size_t index) const noexcept {
return allocations[index];
}
/// True when a pool fails to construct.
bool IsOutOfPoolMemory() const noexcept {
return !device;
}
private:
/// Destroys the held allocations if they exist.
void Release() noexcept {
if (!allocations) {
return;
}
const Span<AllocationType> span(allocations.get(), num);
const VkResult result = Free(device, pool, span, *dld);
// There's no way to report errors from a destructor.
if (result != VK_SUCCESS) {
std::terminate();
}
}
std::unique_ptr<AllocationType[]> allocations;
std::size_t num = 0;
VkDevice device = nullptr;
PoolType pool = nullptr;
const DeviceDispatch* dld = nullptr;
};
using BufferView = Handle<VkBufferView, VkDevice, DeviceDispatch>;
using DebugCallback = Handle<VkDebugUtilsMessengerEXT, VkInstance, InstanceDispatch>;
using DescriptorSetLayout = Handle<VkDescriptorSetLayout, VkDevice, DeviceDispatch>;
using DescriptorUpdateTemplateKHR = Handle<VkDescriptorUpdateTemplateKHR, VkDevice, DeviceDispatch>;
using Framebuffer = Handle<VkFramebuffer, VkDevice, DeviceDispatch>;
using ImageView = Handle<VkImageView, VkDevice, DeviceDispatch>;
using Pipeline = Handle<VkPipeline, VkDevice, DeviceDispatch>;
using PipelineLayout = Handle<VkPipelineLayout, VkDevice, DeviceDispatch>;
using QueryPool = Handle<VkQueryPool, VkDevice, DeviceDispatch>;
using RenderPass = Handle<VkRenderPass, VkDevice, DeviceDispatch>;
using Sampler = Handle<VkSampler, VkDevice, DeviceDispatch>;
using Semaphore = Handle<VkSemaphore, VkDevice, DeviceDispatch>;
using ShaderModule = Handle<VkShaderModule, VkDevice, DeviceDispatch>;
using SurfaceKHR = Handle<VkSurfaceKHR, VkInstance, InstanceDispatch>;
using DescriptorSets = PoolAllocations<VkDescriptorSet, VkDescriptorPool>;
using CommandBuffers = PoolAllocations<VkCommandBuffer, VkCommandPool>;
/// Vulkan instance owning handle.
class Instance : public Handle<VkInstance, NoOwner, InstanceDispatch> {
using Handle<VkInstance, NoOwner, InstanceDispatch>::Handle;
public:
/// Creates a Vulkan instance. Use "operator bool" for error handling.
static Instance Create(Span<const char*> layers, Span<const char*> extensions,
InstanceDispatch& dld) noexcept;
/// Enumerates physical devices.
/// @return Physical devices and an empty handle on failure.
std::optional<std::vector<VkPhysicalDevice>> EnumeratePhysicalDevices();
/// Tries to create a debug callback messenger. Returns an empty handle on failure.
DebugCallback TryCreateDebugCallback(PFN_vkDebugUtilsMessengerCallbackEXT callback) noexcept;
};
class Queue {
public:
/// Construct an empty queue handle.
constexpr Queue() noexcept = default;
/// Construct a queue handle.
constexpr Queue(VkQueue queue, const DeviceDispatch& dld) noexcept : queue{queue}, dld{&dld} {}
VkResult Submit(Span<VkSubmitInfo> submit_infos, VkFence fence) const noexcept {
return dld->vkQueueSubmit(queue, submit_infos.size(), submit_infos.data(), fence);
}
VkResult Present(const VkPresentInfoKHR& present_info) const noexcept {
return dld->vkQueuePresentKHR(queue, &present_info);
}
private:
VkQueue queue = nullptr;
const DeviceDispatch* dld = nullptr;
};
class Buffer : public Handle<VkBuffer, VkDevice, DeviceDispatch> {
using Handle<VkBuffer, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
class Image : public Handle<VkImage, VkDevice, DeviceDispatch> {
using Handle<VkImage, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
class DeviceMemory : public Handle<VkDeviceMemory, VkDevice, DeviceDispatch> {
using Handle<VkDeviceMemory, VkDevice, DeviceDispatch>::Handle;
public:
u8* Map(VkDeviceSize offset, VkDeviceSize size) const {
void* data;
Check(dld->vkMapMemory(owner, handle, offset, size, 0, &data));
return static_cast<u8*>(data);
}
void Unmap() const noexcept {
dld->vkUnmapMemory(owner, handle);
}
};
class Fence : public Handle<VkFence, VkDevice, DeviceDispatch> {
using Handle<VkFence, VkDevice, DeviceDispatch>::Handle;
public:
VkResult Wait(u64 timeout = std::numeric_limits<u64>::max()) const noexcept {
return dld->vkWaitForFences(owner, 1, &handle, true, timeout);
}
VkResult GetStatus() const noexcept {
return dld->vkGetFenceStatus(owner, handle);
}
void Reset() const {
Check(dld->vkResetFences(owner, 1, &handle));
}
};
class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;
public:
DescriptorSets Allocate(const VkDescriptorSetAllocateInfo& ai) const;
};
class CommandPool : public Handle<VkCommandPool, VkDevice, DeviceDispatch> {
using Handle<VkCommandPool, VkDevice, DeviceDispatch>::Handle;
public:
CommandBuffers Allocate(std::size_t num_buffers,
VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY) const;
};
class SwapchainKHR : public Handle<VkSwapchainKHR, VkDevice, DeviceDispatch> {
using Handle<VkSwapchainKHR, VkDevice, DeviceDispatch>::Handle;
public:
std::vector<VkImage> GetImages() const;
};
class Event : public Handle<VkEvent, VkDevice, DeviceDispatch> {
using Handle<VkEvent, VkDevice, DeviceDispatch>::Handle;
public:
VkResult GetStatus() const noexcept {
return dld->vkGetEventStatus(owner, handle);
}
};
class Device : public Handle<VkDevice, NoOwner, DeviceDispatch> {
using Handle<VkDevice, NoOwner, DeviceDispatch>::Handle;
public:
static Device Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
Span<const char*> enabled_extensions, const void* next,
DeviceDispatch& dld) noexcept;
Queue GetQueue(u32 family_index) const noexcept;
Buffer CreateBuffer(const VkBufferCreateInfo& ci) const;
BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const;
Image CreateImage(const VkImageCreateInfo& ci) const;
ImageView CreateImageView(const VkImageViewCreateInfo& ci) const;
Semaphore CreateSemaphore() const;
Fence CreateFence(const VkFenceCreateInfo& ci) const;
DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const;
RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const;
DescriptorSetLayout CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo& ci) const;
PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const;
Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const;
Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const;
Sampler CreateSampler(const VkSamplerCreateInfo& ci) const;
Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const;
CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const;
DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplateKHR(
const VkDescriptorUpdateTemplateCreateInfoKHR& ci) const;
QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const;
ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const;
Event CreateNewEvent() const;
SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const;
DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept;
DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const;
VkMemoryRequirements GetBufferMemoryRequirements(VkBuffer buffer) const noexcept;
VkMemoryRequirements GetImageMemoryRequirements(VkImage image) const noexcept;
void UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
Span<VkCopyDescriptorSet> copies) const noexcept;
void UpdateDescriptorSet(VkDescriptorSet set, VkDescriptorUpdateTemplateKHR update_template,
const void* data) const noexcept {
dld->vkUpdateDescriptorSetWithTemplateKHR(handle, set, update_template, data);
}
VkResult AcquireNextImageKHR(VkSwapchainKHR swapchain, u64 timeout, VkSemaphore semaphore,
VkFence fence, u32* image_index) const noexcept {
return dld->vkAcquireNextImageKHR(handle, swapchain, timeout, semaphore, fence,
image_index);
}
VkResult WaitIdle() const noexcept {
return dld->vkDeviceWaitIdle(handle);
}
void ResetQueryPoolEXT(VkQueryPool query_pool, u32 first, u32 count) const noexcept {
dld->vkResetQueryPoolEXT(handle, query_pool, first, count);
}
VkResult GetQueryResults(VkQueryPool query_pool, u32 first, u32 count, std::size_t data_size,
void* data, VkDeviceSize stride,
VkQueryResultFlags flags) const noexcept {
return dld->vkGetQueryPoolResults(handle, query_pool, first, count, data_size, data, stride,
flags);
}
};
class PhysicalDevice {
public:
constexpr PhysicalDevice() noexcept = default;
constexpr PhysicalDevice(VkPhysicalDevice physical_device, const InstanceDispatch& dld) noexcept
: physical_device{physical_device}, dld{&dld} {}
constexpr operator VkPhysicalDevice() const noexcept {
return physical_device;
}
VkPhysicalDeviceProperties GetProperties() const noexcept;
void GetProperties2KHR(VkPhysicalDeviceProperties2KHR&) const noexcept;
VkPhysicalDeviceFeatures GetFeatures() const noexcept;
void GetFeatures2KHR(VkPhysicalDeviceFeatures2KHR&) const noexcept;
VkFormatProperties GetFormatProperties(VkFormat) const noexcept;
std::vector<VkExtensionProperties> EnumerateDeviceExtensionProperties() const;
std::vector<VkQueueFamilyProperties> GetQueueFamilyProperties() const;
bool GetSurfaceSupportKHR(u32 queue_family_index, VkSurfaceKHR) const;
VkSurfaceCapabilitiesKHR GetSurfaceCapabilitiesKHR(VkSurfaceKHR) const;
std::vector<VkSurfaceFormatKHR> GetSurfaceFormatsKHR(VkSurfaceKHR) const;
std::vector<VkPresentModeKHR> GetSurfacePresentModesKHR(VkSurfaceKHR) const;
VkPhysicalDeviceMemoryProperties GetMemoryProperties() const noexcept;
private:
VkPhysicalDevice physical_device = nullptr;
const InstanceDispatch* dld = nullptr;
};
class CommandBuffer {
public:
CommandBuffer() noexcept = default;
explicit CommandBuffer(VkCommandBuffer handle, const DeviceDispatch& dld) noexcept
: handle{handle}, dld{&dld} {}
const VkCommandBuffer* address() const noexcept {
return &handle;
}
void Begin(const VkCommandBufferBeginInfo& begin_info) const {
Check(dld->vkBeginCommandBuffer(handle, &begin_info));
}
void End() const {
Check(dld->vkEndCommandBuffer(handle));
}
void BeginRenderPass(const VkRenderPassBeginInfo& renderpass_bi,
VkSubpassContents contents) const noexcept {
dld->vkCmdBeginRenderPass(handle, &renderpass_bi, contents);
}
void EndRenderPass() const noexcept {
dld->vkCmdEndRenderPass(handle);
}
void BeginQuery(VkQueryPool query_pool, u32 query, VkQueryControlFlags flags) const noexcept {
dld->vkCmdBeginQuery(handle, query_pool, query, flags);
}
void EndQuery(VkQueryPool query_pool, u32 query) const noexcept {
dld->vkCmdEndQuery(handle, query_pool, query);
}
void BindDescriptorSets(VkPipelineBindPoint bind_point, VkPipelineLayout layout, u32 first,
Span<VkDescriptorSet> sets, Span<u32> dynamic_offsets) const noexcept {
dld->vkCmdBindDescriptorSets(handle, bind_point, layout, first, sets.size(), sets.data(),
dynamic_offsets.size(), dynamic_offsets.data());
}
void BindPipeline(VkPipelineBindPoint bind_point, VkPipeline pipeline) const noexcept {
dld->vkCmdBindPipeline(handle, bind_point, pipeline);
}
void BindIndexBuffer(VkBuffer buffer, VkDeviceSize offset,
VkIndexType index_type) const noexcept {
dld->vkCmdBindIndexBuffer(handle, buffer, offset, index_type);
}
void BindVertexBuffers(u32 first, u32 count, const VkBuffer* buffers,
const VkDeviceSize* offsets) const noexcept {
dld->vkCmdBindVertexBuffers(handle, first, count, buffers, offsets);
}
void BindVertexBuffer(u32 binding, VkBuffer buffer, VkDeviceSize offset) const noexcept {
BindVertexBuffers(binding, 1, &buffer, &offset);
}
void Draw(u32 vertex_count, u32 instance_count, u32 first_vertex,
u32 first_instance) const noexcept {
dld->vkCmdDraw(handle, vertex_count, instance_count, first_vertex, first_instance);
}
void DrawIndexed(u32 index_count, u32 instance_count, u32 first_index, u32 vertex_offset,
u32 first_instance) const noexcept {
dld->vkCmdDrawIndexed(handle, index_count, instance_count, first_index, vertex_offset,
first_instance);
}
void ClearAttachments(Span<VkClearAttachment> attachments,
Span<VkClearRect> rects) const noexcept {
dld->vkCmdClearAttachments(handle, attachments.size(), attachments.data(), rects.size(),
rects.data());
}
void BlitImage(VkImage src_image, VkImageLayout src_layout, VkImage dst_image,
VkImageLayout dst_layout, Span<VkImageBlit> regions,
VkFilter filter) const noexcept {
dld->vkCmdBlitImage(handle, src_image, src_layout, dst_image, dst_layout, regions.size(),
regions.data(), filter);
}
void Dispatch(u32 x, u32 y, u32 z) const noexcept {
dld->vkCmdDispatch(handle, x, y, z);
}
void PipelineBarrier(VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
VkDependencyFlags dependency_flags, Span<VkMemoryBarrier> memory_barriers,
Span<VkBufferMemoryBarrier> buffer_barriers,
Span<VkImageMemoryBarrier> image_barriers) const noexcept {
dld->vkCmdPipelineBarrier(handle, src_stage_mask, dst_stage_mask, dependency_flags,
memory_barriers.size(), memory_barriers.data(),
buffer_barriers.size(), buffer_barriers.data(),
image_barriers.size(), image_barriers.data());
}
void CopyBufferToImage(VkBuffer src_buffer, VkImage dst_image, VkImageLayout dst_image_layout,
Span<VkBufferImageCopy> regions) const noexcept {
dld->vkCmdCopyBufferToImage(handle, src_buffer, dst_image, dst_image_layout, regions.size(),
regions.data());
}
void CopyBuffer(VkBuffer src_buffer, VkBuffer dst_buffer,
Span<VkBufferCopy> regions) const noexcept {
dld->vkCmdCopyBuffer(handle, src_buffer, dst_buffer, regions.size(), regions.data());
}
void CopyImage(VkImage src_image, VkImageLayout src_layout, VkImage dst_image,
VkImageLayout dst_layout, Span<VkImageCopy> regions) const noexcept {
dld->vkCmdCopyImage(handle, src_image, src_layout, dst_image, dst_layout, regions.size(),
regions.data());
}
void CopyImageToBuffer(VkImage src_image, VkImageLayout src_layout, VkBuffer dst_buffer,
Span<VkBufferImageCopy> regions) const noexcept {
dld->vkCmdCopyImageToBuffer(handle, src_image, src_layout, dst_buffer, regions.size(),
regions.data());
}
void FillBuffer(VkBuffer dst_buffer, VkDeviceSize dst_offset, VkDeviceSize size,
u32 data) const noexcept {
dld->vkCmdFillBuffer(handle, dst_buffer, dst_offset, size, data);
}
void PushConstants(VkPipelineLayout layout, VkShaderStageFlags flags, u32 offset, u32 size,
const void* values) const noexcept {
dld->vkCmdPushConstants(handle, layout, flags, offset, size, values);
}
void SetViewport(u32 first, Span<VkViewport> viewports) const noexcept {
dld->vkCmdSetViewport(handle, first, viewports.size(), viewports.data());
}
void SetScissor(u32 first, Span<VkRect2D> scissors) const noexcept {
dld->vkCmdSetScissor(handle, first, scissors.size(), scissors.data());
}
void SetBlendConstants(const float blend_constants[4]) const noexcept {
dld->vkCmdSetBlendConstants(handle, blend_constants);
}
void SetStencilCompareMask(VkStencilFaceFlags face_mask, u32 compare_mask) const noexcept {
dld->vkCmdSetStencilCompareMask(handle, face_mask, compare_mask);
}
void SetStencilReference(VkStencilFaceFlags face_mask, u32 reference) const noexcept {
dld->vkCmdSetStencilReference(handle, face_mask, reference);
}
void SetStencilWriteMask(VkStencilFaceFlags face_mask, u32 write_mask) const noexcept {
dld->vkCmdSetStencilWriteMask(handle, face_mask, write_mask);
}
void SetDepthBias(float constant_factor, float clamp, float slope_factor) const noexcept {
dld->vkCmdSetDepthBias(handle, constant_factor, clamp, slope_factor);
}
void SetDepthBounds(float min_depth_bounds, float max_depth_bounds) const noexcept {
dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds);
}
void SetEvent(VkEvent event, VkPipelineStageFlags stage_flags) const noexcept {
dld->vkCmdSetEvent(handle, event, stage_flags);
}
void WaitEvents(Span<VkEvent> events, VkPipelineStageFlags src_stage_mask,
VkPipelineStageFlags dst_stage_mask, Span<VkMemoryBarrier> memory_barriers,
Span<VkBufferMemoryBarrier> buffer_barriers,
Span<VkImageMemoryBarrier> image_barriers) const noexcept {
dld->vkCmdWaitEvents(handle, events.size(), events.data(), src_stage_mask, dst_stage_mask,
memory_barriers.size(), memory_barriers.data(), buffer_barriers.size(),
buffer_barriers.data(), image_barriers.size(), image_barriers.data());
}
void BindVertexBuffers2EXT(u32 first_binding, u32 binding_count, const VkBuffer* buffers,
const VkDeviceSize* offsets, const VkDeviceSize* sizes,
const VkDeviceSize* strides) const noexcept {
dld->vkCmdBindVertexBuffers2EXT(handle, first_binding, binding_count, buffers, offsets,
sizes, strides);
}
void SetCullModeEXT(VkCullModeFlags cull_mode) const noexcept {
dld->vkCmdSetCullModeEXT(handle, cull_mode);
}
void SetDepthBoundsTestEnableEXT(bool enable) const noexcept {
dld->vkCmdSetDepthBoundsTestEnableEXT(handle, enable ? VK_TRUE : VK_FALSE);
}
void SetDepthCompareOpEXT(VkCompareOp compare_op) const noexcept {
dld->vkCmdSetDepthCompareOpEXT(handle, compare_op);
}
void SetDepthTestEnableEXT(bool enable) const noexcept {
dld->vkCmdSetDepthTestEnableEXT(handle, enable ? VK_TRUE : VK_FALSE);
}
void SetDepthWriteEnableEXT(bool enable) const noexcept {
dld->vkCmdSetDepthWriteEnableEXT(handle, enable ? VK_TRUE : VK_FALSE);
}
void SetFrontFaceEXT(VkFrontFace front_face) const noexcept {
dld->vkCmdSetFrontFaceEXT(handle, front_face);
}
void SetPrimitiveTopologyEXT(VkPrimitiveTopology primitive_topology) const noexcept {
dld->vkCmdSetPrimitiveTopologyEXT(handle, primitive_topology);
}
void SetStencilOpEXT(VkStencilFaceFlags face_mask, VkStencilOp fail_op, VkStencilOp pass_op,
VkStencilOp depth_fail_op, VkCompareOp compare_op) const noexcept {
dld->vkCmdSetStencilOpEXT(handle, face_mask, fail_op, pass_op, depth_fail_op, compare_op);
}
void SetStencilTestEnableEXT(bool enable) const noexcept {
dld->vkCmdSetStencilTestEnableEXT(handle, enable ? VK_TRUE : VK_FALSE);
}
void BindTransformFeedbackBuffersEXT(u32 first, u32 count, const VkBuffer* buffers,
const VkDeviceSize* offsets,
const VkDeviceSize* sizes) const noexcept {
dld->vkCmdBindTransformFeedbackBuffersEXT(handle, first, count, buffers, offsets, sizes);
}
void BeginTransformFeedbackEXT(u32 first_counter_buffer, u32 counter_buffers_count,
const VkBuffer* counter_buffers,
const VkDeviceSize* counter_buffer_offsets) const noexcept {
dld->vkCmdBeginTransformFeedbackEXT(handle, first_counter_buffer, counter_buffers_count,
counter_buffers, counter_buffer_offsets);
}
void EndTransformFeedbackEXT(u32 first_counter_buffer, u32 counter_buffers_count,
const VkBuffer* counter_buffers,
const VkDeviceSize* counter_buffer_offsets) const noexcept {
dld->vkCmdEndTransformFeedbackEXT(handle, first_counter_buffer, counter_buffers_count,
counter_buffers, counter_buffer_offsets);
}
private:
VkCommandBuffer handle;
const DeviceDispatch* dld;
};
std::optional<std::vector<VkExtensionProperties>> EnumerateInstanceExtensionProperties(
const InstanceDispatch& dld);
std::optional<std::vector<VkLayerProperties>> EnumerateInstanceLayerProperties(
const InstanceDispatch& dld);
} // namespace Vulkan::vk