// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Pred;
using Tegra::Shader::ShuffleOperation;
using Tegra::Shader::VoteOperation;
namespace {
OperationCode GetOperationCode(VoteOperation vote_op) {
switch (vote_op) {
case VoteOperation::All:
return OperationCode::VoteAll;
case VoteOperation::Any:
return OperationCode::VoteAny;
case VoteOperation::Eq:
return OperationCode::VoteEqual;
default:
UNREACHABLE_MSG("Invalid vote operation={}", vote_op);
return OperationCode::VoteAll;
}
}
} // Anonymous namespace
u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
// Signal the backend that this shader uses warp instructions.
uses_warps = true;
switch (opcode->get().GetId()) {
case OpCode::Id::VOTE: {
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
const Node active = Operation(OperationCode::BallotThread, value);
const Node vote = Operation(GetOperationCode(instr.vote.operation), value);
SetRegister(bb, instr.gpr0, active);
SetPredicate(bb, instr.vote.dest_pred, vote);
break;
}
case OpCode::Id::SHFL: {
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
: GetRegister(instr.gpr39);
Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
: GetRegister(instr.gpr20);
Node thread_id = Operation(OperationCode::ThreadId);
Node clamp = Operation(OperationCode::IBitwiseAnd, mask, Immediate(0x1FU));
Node seg_mask = BitfieldExtract(mask, 8, 16);
Node neg_seg_mask = Operation(OperationCode::IBitwiseNot, seg_mask);
Node min_thread_id = Operation(OperationCode::IBitwiseAnd, thread_id, seg_mask);
Node max_thread_id = Operation(OperationCode::IBitwiseOr, min_thread_id,
Operation(OperationCode::IBitwiseAnd, clamp, neg_seg_mask));
Node src_thread_id = [instr, index, neg_seg_mask, min_thread_id, thread_id] {
switch (instr.shfl.operation) {
case ShuffleOperation::Idx:
return Operation(OperationCode::IBitwiseOr,
Operation(OperationCode::IBitwiseAnd, index, neg_seg_mask),
min_thread_id);
case ShuffleOperation::Down:
return Operation(OperationCode::IAdd, thread_id, index);
case ShuffleOperation::Up:
return Operation(OperationCode::IAdd, thread_id,
Operation(OperationCode::INegate, index));
case ShuffleOperation::Bfly:
return Operation(OperationCode::IBitwiseXor, thread_id, index);
}
UNREACHABLE();
return Immediate(0U);
}();
Node in_bounds = [instr, src_thread_id, min_thread_id, max_thread_id] {
if (instr.shfl.operation == ShuffleOperation::Up) {
return Operation(OperationCode::LogicalIGreaterEqual, src_thread_id, min_thread_id);
} else {
return Operation(OperationCode::LogicalILessEqual, src_thread_id, max_thread_id);
}
}();
SetPredicate(bb, instr.shfl.pred48, in_bounds);
SetRegister(
bb, instr.gpr0,
Operation(OperationCode::ShuffleIndexed, GetRegister(instr.gpr8), src_thread_id));
break;
}
case OpCode::Id::FSWZADD: {
UNIMPLEMENTED_IF(instr.fswzadd.ndv);
Node op_a = GetRegister(instr.gpr8);
Node op_b = GetRegister(instr.gpr20);
Node mask = Immediate(static_cast<u32>(instr.fswzadd.swizzle));
SetRegister(bb, instr.gpr0, Operation(OperationCode::FSwizzleAdd, op_a, op_b, mask));
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
break;
}
return pc;
}
} // namespace VideoCommon::Shader