// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <variant>
#include "video_core/engines/shader_bytecode.h"
namespace VideoCommon::Shader {
using Tegra::Shader::ConditionCode;
using Tegra::Shader::Pred;
class ExprAnd;
class ExprBoolean;
class ExprCondCode;
class ExprGprEqual;
class ExprNot;
class ExprOr;
class ExprPredicate;
class ExprVar;
using ExprData = std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd,
ExprBoolean, ExprGprEqual>;
using Expr = std::shared_ptr<ExprData>;
class ExprAnd final {
public:
explicit ExprAnd(Expr a, Expr b) : operand1{std::move(a)}, operand2{std::move(b)} {}
bool operator==(const ExprAnd& b) const;
bool operator!=(const ExprAnd& b) const;
Expr operand1;
Expr operand2;
};
class ExprOr final {
public:
explicit ExprOr(Expr a, Expr b) : operand1{std::move(a)}, operand2{std::move(b)} {}
bool operator==(const ExprOr& b) const;
bool operator!=(const ExprOr& b) const;
Expr operand1;
Expr operand2;
};
class ExprNot final {
public:
explicit ExprNot(Expr a) : operand1{std::move(a)} {}
bool operator==(const ExprNot& b) const;
bool operator!=(const ExprNot& b) const;
Expr operand1;
};
class ExprVar final {
public:
explicit ExprVar(u32 index) : var_index{index} {}
bool operator==(const ExprVar& b) const {
return var_index == b.var_index;
}
bool operator!=(const ExprVar& b) const {
return !operator==(b);
}
u32 var_index;
};
class ExprPredicate final {
public:
explicit ExprPredicate(u32 predicate_) : predicate{predicate_} {}
bool operator==(const ExprPredicate& b) const {
return predicate == b.predicate;
}
bool operator!=(const ExprPredicate& b) const {
return !operator==(b);
}
u32 predicate;
};
class ExprCondCode final {
public:
explicit ExprCondCode(ConditionCode condition_code) : cc{condition_code} {}
bool operator==(const ExprCondCode& b) const {
return cc == b.cc;
}
bool operator!=(const ExprCondCode& b) const {
return !operator==(b);
}
ConditionCode cc;
};
class ExprBoolean final {
public:
explicit ExprBoolean(bool val) : value{val} {}
bool operator==(const ExprBoolean& b) const {
return value == b.value;
}
bool operator!=(const ExprBoolean& b) const {
return !operator==(b);
}
bool value;
};
class ExprGprEqual final {
public:
explicit ExprGprEqual(u32 gpr_, u32 value_) : gpr{gpr_}, value{value_} {}
bool operator==(const ExprGprEqual& b) const {
return gpr == b.gpr && value == b.value;
}
bool operator!=(const ExprGprEqual& b) const {
return !operator==(b);
}
u32 gpr;
u32 value;
};
template <typename T, typename... Args>
Expr MakeExpr(Args&&... args) {
static_assert(std::is_convertible_v<T, ExprData>);
return std::make_shared<ExprData>(T(std::forward<Args>(args)...));
}
bool ExprAreEqual(const Expr& first, const Expr& second);
bool ExprAreOpposite(const Expr& first, const Expr& second);
Expr MakeExprNot(Expr first);
Expr MakeExprAnd(Expr first, Expr second);
Expr MakeExprOr(Expr first, Expr second);
bool ExprIsTrue(const Expr& first);
} // namespace VideoCommon::Shader