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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <nihstro/shader_bytecode.h>
#if defined(_M_X86_64)
#include "common/x64_emitter.h"
#else
#include "common/fake_emitter.h"
#endif
#include "video_core/pica.h"
#include "shader.h"
using nihstro::Instruction;
using nihstro::OpCode;
using nihstro::SwizzlePattern;
namespace Pica {
namespace Shader {
using CompiledShader = void(void* state);
/**
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
* code that can be executed on the host machine directly.
*/
class JitCompiler : public Gen::XCodeBlock {
public:
JitCompiler();
CompiledShader* Compile();
void Clear();
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
void Compile_DP4(Instruction instr);
void Compile_MUL(Instruction instr);
void Compile_FLR(Instruction instr);
void Compile_MAX(Instruction instr);
void Compile_MIN(Instruction instr);
void Compile_RCP(Instruction instr);
void Compile_RSQ(Instruction instr);
void Compile_MOVA(Instruction instr);
void Compile_MOV(Instruction instr);
void Compile_SLTI(Instruction instr);
void Compile_NOP(Instruction instr);
void Compile_END(Instruction instr);
void Compile_CALL(Instruction instr);
void Compile_CALLC(Instruction instr);
void Compile_CALLU(Instruction instr);
void Compile_IF(Instruction instr);
void Compile_LOOP(Instruction instr);
void Compile_JMP(Instruction instr);
void Compile_CMP(Instruction instr);
void Compile_MAD(Instruction instr);
private:
void Compile_Block(unsigned stop);
void Compile_NextInstr(unsigned* offset);
#if defined(_M_X86_64)
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Gen::X64Reg dest);
void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
void Compile_EvaluateCondition(Instruction instr);
void Compile_UniformCondition(Instruction instr);
#endif
/// Pointer to the variable that stores the current Pica code offset. Used to handle nested code blocks.
unsigned* offset_ptr = nullptr;
bool done = false;
bool looping = false;
};
} // Shader
} // Pica
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