// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "common/alignment.h"
#include "common/bit_util.h"
#include "common/cityhash.h"
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/shader_ir.h"
#include "video_core/surface.h"
#include "video_core/textures/decoders.h"
namespace VideoCommon {
using VideoCore::Surface::SurfaceCompression;
class SurfaceParams {
public:
/// Creates SurfaceCachedParams from a texture configuration.
static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic,
const VideoCommon::Shader::Sampler& entry);
/// Creates SurfaceCachedParams for a depth buffer configuration.
static SurfaceParams CreateForDepthBuffer(
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
/// Creates SurfaceCachedParams from a framebuffer configuration.
static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
/// Creates SurfaceCachedParams from a Fermi2D surface configuration.
static SurfaceParams CreateForFermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& config);
std::size_t Hash() const {
return static_cast<std::size_t>(
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
}
bool operator==(const SurfaceParams& rhs) const;
bool operator!=(const SurfaceParams& rhs) const {
return !operator==(rhs);
}
std::size_t GetGuestSizeInBytes() const {
return GetInnerMemorySize(false, false, false);
}
std::size_t GetHostSizeInBytes() const {
std::size_t host_size_in_bytes;
if (GetCompressionType() == SurfaceCompression::Converted) {
// ASTC is uncompressed in software, in emulated as RGBA8
host_size_in_bytes = 0;
for (u32 level = 0; level < num_levels; ++level) {
host_size_in_bytes += GetConvertedMipmapSize(level);
}
} else {
host_size_in_bytes = GetInnerMemorySize(true, false, false);
}
return host_size_in_bytes;
}
u32 GetBlockAlignedWidth() const {
return Common::AlignUp(width, 64 / GetBytesPerPixel());
}
/// Returns the width of a given mipmap level.
u32 GetMipWidth(u32 level) const {
return std::max(1U, width >> level);
}
/// Returns the height of a given mipmap level.
u32 GetMipHeight(u32 level) const {
return std::max(1U, height >> level);
}
/// Returns the depth of a given mipmap level.
u32 GetMipDepth(u32 level) const {
return is_layered ? depth : std::max(1U, depth >> level);
}
/// Returns the block height of a given mipmap level.
u32 GetMipBlockHeight(u32 level) const;
/// Returns the block depth of a given mipmap level.
u32 GetMipBlockDepth(u32 level) const;
/// Returns the best possible row/pitch alignment for the surface.
u32 GetRowAlignment(u32 level) const {
const u32 bpp =
GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
}
/// Returns the offset in bytes in guest memory of a given mipmap level.
std::size_t GetGuestMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level.
std::size_t GetHostMipmapLevelOffset(u32 level) const;
/// Returns the offset in bytes in host memory (linear) of a given mipmap level
/// for a texture that is converted in host gpu.
std::size_t GetConvertedMipmapOffset(u32 level) const;
/// Returns the size in bytes in guest memory of a given mipmap level.
std::size_t GetGuestMipmapSize(u32 level) const {
return GetInnerMipmapMemorySize(level, false, false);
}
/// Returns the size in bytes in host memory (linear) of a given mipmap level.
std::size_t GetHostMipmapSize(u32 level) const {
return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
}
std::size_t GetConvertedMipmapSize(u32 level) const;
/// Returns the size of a layer in bytes in guest memory.
std::size_t GetGuestLayerSize() const {
return GetLayerSize(false, false);
}
/// Returns the size of a layer in bytes in host memory for a given mipmap level.
std::size_t GetHostLayerSize(u32 level) const {
ASSERT(target != VideoCore::Surface::SurfaceTarget::Texture3D);
return GetInnerMipmapMemorySize(level, true, false);
}
/// Returns the max possible mipmap that the texture can have in host gpu
u32 MaxPossibleMipmap() const {
const u32 max_mipmap_w = Common::Log2Ceil32(width) + 1U;
const u32 max_mipmap_h = Common::Log2Ceil32(height) + 1U;
const u32 max_mipmap = std::max(max_mipmap_w, max_mipmap_h);
if (target != VideoCore::Surface::SurfaceTarget::Texture3D)
return max_mipmap;
return std::max(max_mipmap, Common::Log2Ceil32(depth) + 1U);
}
/// Returns if the guest surface is a compressed surface.
bool IsCompressed() const {
return GetDefaultBlockHeight() > 1 || GetDefaultBlockWidth() > 1;
}
/// Returns the default block width.
u32 GetDefaultBlockWidth() const {
return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
}
/// Returns the default block height.
u32 GetDefaultBlockHeight() const {
return VideoCore::Surface::GetDefaultBlockHeight(pixel_format);
}
/// Returns the bits per pixel.
u32 GetBitsPerPixel() const {
return VideoCore::Surface::GetFormatBpp(pixel_format);
}
/// Returns the bytes per pixel.
u32 GetBytesPerPixel() const {
return VideoCore::Surface::GetBytesPerPixel(pixel_format);
}
/// Returns true if the pixel format is a depth and/or stencil format.
bool IsPixelFormatZeta() const {
return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
}
/// Returns how the compression should be handled for this texture.
SurfaceCompression GetCompressionType() const {
return VideoCore::Surface::GetFormatCompressionType(pixel_format);
}
/// Returns is the surface is a TextureBuffer type of surface.
bool IsBuffer() const {
return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
}
/// Returns the debug name of the texture for use in graphic debuggers.
std::string TargetName() const;
// Helper used for out of class size calculations
static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
const u32 block_depth) {
return Common::AlignBits(out_size,
Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
}
/// Converts a width from a type of surface into another. This helps represent the
/// equivalent value between compressed/non-compressed textures.
static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from,
VideoCore::Surface::PixelFormat pixel_format_to) {
const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from);
const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to);
return (width * bw2 + bw1 - 1) / bw1;
}
/// Converts a height from a type of surface into another. This helps represent the
/// equivalent value between compressed/non-compressed textures.
static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from,
VideoCore::Surface::PixelFormat pixel_format_to) {
const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from);
const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to);
return (height * bh2 + bh1 - 1) / bh1;
}
// Finds the maximun possible width between 2 2D layers of different formats
static u32 IntersectWidth(const SurfaceParams& src_params, const SurfaceParams& dst_params,
const u32 src_level, const u32 dst_level) {
const u32 bw1 = src_params.GetDefaultBlockWidth();
const u32 bw2 = dst_params.GetDefaultBlockWidth();
const u32 t_src_width = (src_params.GetMipWidth(src_level) * bw2 + bw1 - 1) / bw1;
const u32 t_dst_width = (dst_params.GetMipWidth(dst_level) * bw1 + bw2 - 1) / bw2;
return std::min(t_src_width, t_dst_width);
}
// Finds the maximun possible height between 2 2D layers of different formats
static u32 IntersectHeight(const SurfaceParams& src_params, const SurfaceParams& dst_params,
const u32 src_level, const u32 dst_level) {
const u32 bh1 = src_params.GetDefaultBlockHeight();
const u32 bh2 = dst_params.GetDefaultBlockHeight();
const u32 t_src_height = (src_params.GetMipHeight(src_level) * bh2 + bh1 - 1) / bh1;
const u32 t_dst_height = (dst_params.GetMipHeight(dst_level) * bh1 + bh2 - 1) / bh2;
return std::min(t_src_height, t_dst_height);
}
bool is_tiled;
bool srgb_conversion;
bool is_layered;
u32 block_width;
u32 block_height;
u32 block_depth;
u32 tile_width_spacing;
u32 width;
u32 height;
u32 depth;
u32 pitch;
u32 num_levels;
u32 emulated_levels;
VideoCore::Surface::PixelFormat pixel_format;
VideoCore::Surface::ComponentType component_type;
VideoCore::Surface::SurfaceType type;
VideoCore::Surface::SurfaceTarget target;
private:
/// Returns the size of a given mipmap level inside a layer.
std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool uncompressed) const;
/// Returns the size of all mipmap levels and aligns as needed.
std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
}
/// Returns the size of a layer
std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
std::size_t GetNumLayers() const {
return is_layered ? depth : 1;
}
/// Returns true if these parameters are from a layered surface.
bool IsLayered() const;
};
} // namespace VideoCommon
namespace std {
template <>
struct hash<VideoCommon::SurfaceParams> {
std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
return k.Hash();
}
};
} // namespace std