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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <span>

#include "common/common_types.h"

namespace Tegra::Texture::BCN {

void CompressBC1(std::span<const u8> data, u32 width, u32 height, u32 depth, std::span<u8> output);

void CompressBC3(std::span<const u8> data, u32 width, u32 height, u32 depth, std::span<u8> output);

} // namespace Tegra::Texture::BCN