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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/profile.h"
#include "video_core/engines/maxwell_3d.h"
namespace VideoCommon {
struct TransformFeedbackState {
struct Layout {
u32 stream;
u32 varying_count;
u32 stride;
};
std::array<Layout, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> layouts;
std::array<std::array<u8, 128>, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
varyings;
};
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
const TransformFeedbackState& state);
} // namespace VideoCommon
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