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#pragma once
#include <array>
#include "common/common_types.h"
#include "video_core/pica.h"
namespace Pica {
namespace DebugUtils {
class MemoryAccessTracker;
}
namespace Shader {
struct InputVertex;
}
class VertexLoader {
public:
VertexLoader() = default;
explicit VertexLoader(const Pica::Regs& regs) {
Setup(regs);
}
void Setup(const Pica::Regs& regs);
void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
int GetNumTotalAttributes() const { return num_total_attributes; }
private:
std::array<u32, 16> vertex_attribute_sources;
std::array<u32, 16> vertex_attribute_strides{};
std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
std::array<u32, 16> vertex_attribute_elements{};
std::array<bool, 16> vertex_attribute_is_default;
int num_total_attributes = 0;
bool is_setup = false;
};
} // namespace Pica
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