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#pragma once
#include <iterator>
#include <algorithm>
#include "video_core/pica.h"
#include "video_core/shader/shader.h"
#include "video_core/debug_utils/debug_utils.h"
namespace Pica {
class VertexLoader {
public:
void Setup(const Pica::Regs& regs);
void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
int GetNumTotalAttributes() const { return num_total_attributes; }
private:
u32 vertex_attribute_sources[16];
u32 vertex_attribute_strides[16] = {};
Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
u32 vertex_attribute_elements[16] = {};
bool vertex_attribute_is_default[16];
int num_total_attributes;
};
} // namespace Pica
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