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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/frontend/emu_window.h"
struct SDL_Window;
class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2_Hide();
~EmuWindow_SDL2_Hide();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Polls window events
void PollEvents() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases the GL context from the caller thread
void DoneCurrent() override;
/// Whether the screen is being shown or not.
bool IsShown() const override;
/// Retrieves Vulkan specific handlers from the window
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override;
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
private:
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
/// Internal SDL2 render window
SDL_Window* render_window;
using SDL_GLContext = void*;
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
};
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