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author | bunnei <bunneidev@gmail.com> | 2022-09-10 10:48:15 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2022-10-19 04:13:35 +0200 |
commit | a4d11f4427859cbe82fc825f8493844e17bb668f (patch) | |
tree | d1844e8ad7bcfd3c9467cad75091bc207fba7103 | |
parent | core: hle: kernel: Fix InitializePreemption order. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/core.cpp | 65 | ||||
-rw-r--r-- | src/core/core.h | 10 | ||||
-rw-r--r-- | src/core/core_timing.cpp | 29 | ||||
-rw-r--r-- | src/core/core_timing.h | 7 | ||||
-rw-r--r-- | src/tests/core/core_timing.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 1 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 4 |
8 files changed, 65 insertions, 58 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 1deeee154..2c4c0dbe4 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -133,6 +133,30 @@ struct System::Impl { : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{}, cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {} + void Initialize(System& system) { + device_memory = std::make_unique<Core::DeviceMemory>(); + + is_multicore = Settings::values.use_multi_core.GetValue(); + + core_timing.SetMulticore(is_multicore); + core_timing.Initialize([&system]() { system.RegisterHostThread(); }); + + const auto posix_time = std::chrono::system_clock::now().time_since_epoch(); + const auto current_time = + std::chrono::duration_cast<std::chrono::seconds>(posix_time).count(); + Settings::values.custom_rtc_differential = + Settings::values.custom_rtc.value_or(current_time) - current_time; + + // Create a default fs if one doesn't already exist. + if (virtual_filesystem == nullptr) + virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>(); + if (content_provider == nullptr) + content_provider = std::make_unique<FileSys::ContentProviderUnion>(); + + // Create default implementations of applets if one is not provided. + applet_manager.SetDefaultAppletsIfMissing(); + } + SystemResultStatus Run() { std::unique_lock<std::mutex> lk(suspend_guard); status = SystemResultStatus::Success; @@ -178,37 +202,17 @@ struct System::Impl { debugger = std::make_unique<Debugger>(system, port); } - SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) { + SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) { LOG_DEBUG(Core, "initialized OK"); - device_memory = std::make_unique<Core::DeviceMemory>(); - - is_multicore = Settings::values.use_multi_core.GetValue(); is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue(); kernel.SetMulticore(is_multicore); cpu_manager.SetMulticore(is_multicore); cpu_manager.SetAsyncGpu(is_async_gpu); - core_timing.SetMulticore(is_multicore); kernel.Initialize(); cpu_manager.Initialize(); - core_timing.Initialize([&system]() { system.RegisterHostThread(); }); - - const auto posix_time = std::chrono::system_clock::now().time_since_epoch(); - const auto current_time = - std::chrono::duration_cast<std::chrono::seconds>(posix_time).count(); - Settings::values.custom_rtc_differential = - Settings::values.custom_rtc.value_or(current_time) - current_time; - - // Create a default fs if one doesn't already exist. - if (virtual_filesystem == nullptr) - virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>(); - if (content_provider == nullptr) - content_provider = std::make_unique<FileSys::ContentProviderUnion>(); - - /// Create default implementations of applets if one is not provided. - applet_manager.SetDefaultAppletsIfMissing(); /// Reset all glue registrations arp_manager.ResetAll(); @@ -253,11 +257,11 @@ struct System::Impl { return SystemResultStatus::ErrorGetLoader; } - SystemResultStatus init_result{Init(system, emu_window)}; + SystemResultStatus init_result{SetupForMainProcess(system, emu_window)}; if (init_result != SystemResultStatus::Success) { LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", static_cast<int>(init_result)); - Shutdown(); + ShutdownMainProcess(); return init_result; } @@ -276,7 +280,7 @@ struct System::Impl { const auto [load_result, load_parameters] = app_loader->Load(*main_process, system); if (load_result != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result); - Shutdown(); + ShutdownMainProcess(); return static_cast<SystemResultStatus>( static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result)); @@ -335,7 +339,7 @@ struct System::Impl { return status; } - void Shutdown() { + void ShutdownMainProcess() { SetShuttingDown(true); // Log last frame performance stats if game was loded @@ -369,7 +373,7 @@ struct System::Impl { cheat_engine.reset(); telemetry_session.reset(); time_manager.Shutdown(); - core_timing.Shutdown(); + core_timing.ClearPendingEvents(); app_loader.reset(); audio_core.reset(); gpu_core.reset(); @@ -377,7 +381,6 @@ struct System::Impl { perf_stats.reset(); kernel.Shutdown(); memory.Reset(); - applet_manager.ClearAll(); if (auto room_member = room_network.GetRoomMember().lock()) { Network::GameInfo game_info{}; @@ -520,6 +523,10 @@ const CpuManager& System::GetCpuManager() const { return impl->cpu_manager; } +void System::Initialize() { + impl->Initialize(*this); +} + SystemResultStatus System::Run() { return impl->Run(); } @@ -540,8 +547,8 @@ void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) { impl->kernel.InvalidateCpuInstructionCacheRange(addr, size); } -void System::Shutdown() { - impl->Shutdown(); +void System::ShutdownMainProcess() { + impl->ShutdownMainProcess(); } bool System::IsShuttingDown() const { diff --git a/src/core/core.h b/src/core/core.h index 7843cc8ad..4ebedffd9 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -143,6 +143,12 @@ public: System& operator=(System&&) = delete; /** + * Initializes the system + * This function will initialize core functionaility used for system emulation + */ + void Initialize(); + + /** * Run the OS and Application * This function will start emulation and run the relevant devices */ @@ -166,8 +172,8 @@ public: void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size); - /// Shutdown the emulated system. - void Shutdown(); + /// Shutdown the main emulated process. + void ShutdownMainProcess(); /// Check if the core is shutting down. [[nodiscard]] bool IsShuttingDown() const; diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 2678ce532..2afb2696c 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -40,7 +40,17 @@ struct CoreTiming::Event { CoreTiming::CoreTiming() : clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {} -CoreTiming::~CoreTiming() = default; +CoreTiming::~CoreTiming() { + paused = true; + shutting_down = true; + pause_event.Set(); + event.Set(); + if (timer_thread) { + timer_thread->join(); + } + timer_thread.reset(); + has_started = false; +} void CoreTiming::ThreadEntry(CoreTiming& instance) { constexpr char name[] = "HostTiming"; @@ -65,17 +75,8 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) { } } -void CoreTiming::Shutdown() { - paused = true; - shutting_down = true; - pause_event.Set(); - event.Set(); - if (timer_thread) { - timer_thread->join(); - } - ClearPendingEvents(); - timer_thread.reset(); - has_started = false; +void CoreTiming::ClearPendingEvents() { + event_queue.clear(); } void CoreTiming::Pause(bool is_paused) { @@ -196,10 +197,6 @@ u64 CoreTiming::GetClockTicks() const { return CpuCyclesToClockCycles(ticks); } -void CoreTiming::ClearPendingEvents() { - event_queue.clear(); -} - void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) { std::scoped_lock lock{basic_lock}; diff --git a/src/core/core_timing.h b/src/core/core_timing.h index 3259397b2..7996b529f 100644 --- a/src/core/core_timing.h +++ b/src/core/core_timing.h @@ -61,8 +61,8 @@ public: /// required to end slice - 1 and start slice 0 before the first cycle of code is executed. void Initialize(std::function<void()>&& on_thread_init_); - /// Tears down all timing related functionality. - void Shutdown(); + /// Clear all pending events. This should ONLY be done on exit. + void ClearPendingEvents(); /// Sets if emulation is multicore or single core, must be set before Initialize void SetMulticore(bool is_multicore_) { @@ -136,9 +136,6 @@ public: private: struct Event; - /// Clear all pending events. This should ONLY be done on exit. - void ClearPendingEvents(); - static void ThreadEntry(CoreTiming& instance); void ThreadLoop(); diff --git a/src/tests/core/core_timing.cpp b/src/tests/core/core_timing.cpp index 7c432a63c..284b2ae66 100644 --- a/src/tests/core/core_timing.cpp +++ b/src/tests/core/core_timing.cpp @@ -40,9 +40,6 @@ struct ScopeInit final { core_timing.SetMulticore(true); core_timing.Initialize([]() {}); } - ~ScopeInit() { - core_timing.Shutdown(); - } Core::Timing::CoreTiming core_timing; }; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 24251247d..6acfb7b06 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -120,8 +120,8 @@ void EmuThread::run() { } } - // Shutdown the core emulation - system.Shutdown(); + // Shutdown the main emulated process + system.ShutdownMainProcess(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index a94624be6..501c34255 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -294,6 +294,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan #ifdef __linux__ SetupSigInterrupts(); #endif + system->Initialize(); Common::Log::Initialize(); LoadTranslation(); diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 3a0f33cba..e16f79eb4 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -302,6 +302,8 @@ int main(int argc, char** argv) { } Core::System system{}; + system.Initialize(); + InputCommon::InputSubsystem input_subsystem{}; // Apply the command line arguments @@ -392,7 +394,7 @@ int main(int argc, char** argv) { } system.DetachDebugger(); void(system.Pause()); - system.Shutdown(); + system.ShutdownMainProcess(); detached_tasks.WaitForAllTasks(); return 0; |