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authorFeng Chen <vonchenplus@gmail.com>2023-01-05 05:28:48 +0100
committerFeng Chen <vonchenplus@gmail.com>2023-01-05 05:41:33 +0100
commit013b6891531b37e0f882b8b88d404feb63370617 (patch)
treecbfeebc7a015f15004028056c8932c000201e1fc
parentvideo_core: Implement maxwell3d draw texture method (diff)
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-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/full_screen_triangle.vert15
-rw-r--r--src/video_core/host_shaders/vulkan_blit_color_float.frag13
-rw-r--r--src/video_core/rasterizer_interface.h3
-rw-r--r--src/video_core/renderer_null/null_rasterizer.cpp1
-rw-r--r--src/video_core/renderer_null/null_rasterizer.h1
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp44
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp121
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h129
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp41
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h6
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp28
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h1
-rw-r--r--src/video_core/texture_cache/texture_cache.h7
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h3
19 files changed, 291 insertions, 138 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index aa271a377..f9001104c 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -99,6 +99,8 @@ add_library(video_core STATIC
renderer_null/null_rasterizer.h
renderer_null/renderer_null.cpp
renderer_null/renderer_null.h
+ renderer_opengl/blit_image.cpp
+ renderer_opengl/blit_image.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_compute_pipeline.cpp
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index e6dc24f22..1a7961cb9 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -11,6 +11,7 @@ set(GLSL_INCLUDES
set(SHADER_FILES
astc_decoder.comp
+ blit_color_float.frag
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
@@ -36,7 +37,6 @@ set(SHADER_FILES
smaa_blending_weight_calculation.frag
smaa_neighborhood_blending.vert
smaa_neighborhood_blending.frag
- vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag
vulkan_fidelityfx_fsr_easu_fp16.comp
vulkan_fidelityfx_fsr_easu_fp32.comp
diff --git a/src/video_core/host_shaders/full_screen_triangle.vert b/src/video_core/host_shaders/full_screen_triangle.vert
index 2c976b19f..8ac936efd 100644
--- a/src/video_core/host_shaders/full_screen_triangle.vert
+++ b/src/video_core/host_shaders/full_screen_triangle.vert
@@ -4,13 +4,20 @@
#version 450
#ifdef VULKAN
+#define VERTEX_ID gl_VertexIndex
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)
+#define FLIPY 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
+#define VERTEX_ID gl_VertexID
#define BEGIN_PUSH_CONSTANTS
#define END_PUSH_CONSTANTS
+#define FLIPY -1
#define UNIFORM(n) layout (location = n) uniform
+out gl_PerVertex {
+ vec4 gl_Position;
+};
#endif
BEGIN_PUSH_CONSTANTS
@@ -21,8 +28,8 @@ END_PUSH_CONSTANTS
layout(location = 0) out vec2 texcoord;
void main() {
- float x = float((gl_VertexIndex & 1) << 2);
- float y = float((gl_VertexIndex & 2) << 1);
- gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
+ float x = float((VERTEX_ID & 1) << 2);
+ float y = float((VERTEX_ID & 2) << 1);
+ gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
-}
+} \ No newline at end of file
diff --git a/src/video_core/host_shaders/vulkan_blit_color_float.frag b/src/video_core/host_shaders/vulkan_blit_color_float.frag
deleted file mode 100644
index c0c832296..000000000
--- a/src/video_core/host_shaders/vulkan_blit_color_float.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#version 450
-
-layout(binding = 0) uniform sampler2D tex;
-
-layout(location = 0) in vec2 texcoord;
-layout(location = 0) out vec4 color;
-
-void main() {
- color = textureLod(tex, texcoord, 0);
-}
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index f44c7df50..f980b12c6 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -46,6 +46,9 @@ public:
/// Dispatches an indirect draw invocation
virtual void DrawIndirect() {}
+ /// Dispatches an draw texture invocation
+ virtual void DrawTexture() = 0;
+
/// Clear the current framebuffer
virtual void Clear(u32 layer_count) = 0;
diff --git a/src/video_core/renderer_null/null_rasterizer.cpp b/src/video_core/renderer_null/null_rasterizer.cpp
index 2c11345d7..2b5c7defa 100644
--- a/src/video_core/renderer_null/null_rasterizer.cpp
+++ b/src/video_core/renderer_null/null_rasterizer.cpp
@@ -21,6 +21,7 @@ RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gp
RasterizerNull::~RasterizerNull() = default;
void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
+void RasterizerNull::DrawTexture() {}
void RasterizerNull::Clear(u32 layer_count) {}
void RasterizerNull::DispatchCompute() {}
void RasterizerNull::ResetCounter(VideoCore::QueryType type) {}
diff --git a/src/video_core/renderer_null/null_rasterizer.h b/src/video_core/renderer_null/null_rasterizer.h
index 2112aa70e..51f896e43 100644
--- a/src/video_core/renderer_null/null_rasterizer.h
+++ b/src/video_core/renderer_null/null_rasterizer.h
@@ -31,6 +31,7 @@ public:
~RasterizerNull() override;
void Draw(bool is_indexed, u32 instance_count) override;
+ void DrawTexture() override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override;
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index cee5c3247..22ed16ebf 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
+ has_draw_texture = GLAD_GL_NV_draw_texture;
warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
need_fastmath_off = is_nvidia;
can_report_memory = GLAD_GL_NVX_gpu_memory_info;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 2a72d84be..3ff8cad83 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -4,6 +4,8 @@
#pragma once
#include <cstddef>
+#include <string>
+
#include "common/common_types.h"
#include "core/frontend/emu_window.h"
#include "shader_recompiler/stage.h"
@@ -146,6 +148,10 @@ public:
return has_sparse_texture_2;
}
+ bool HasDrawTexture() const {
+ return has_draw_texture;
+ }
+
bool IsWarpSizePotentiallyLargerThanGuest() const {
return warp_size_potentially_larger_than_guest;
}
@@ -216,6 +222,7 @@ private:
bool has_shader_int64{};
bool has_amd_shader_half_float{};
bool has_sparse_texture_2{};
+ bool has_draw_texture{};
bool warp_size_potentially_larger_than_guest{};
bool need_fastmath_off{};
bool has_cbuf_ftou_bug{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 7d48af8e1..651608a06 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
state_tracker, gpu.ShaderNotify()),
query_cache(*this), accelerate_dma(buffer_cache),
- fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
+ fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
+ blit_image(program_manager_) {}
RasterizerOpenGL::~RasterizerOpenGL() = default;
@@ -318,6 +319,47 @@ void RasterizerOpenGL::DrawIndirect() {
buffer_cache.SetDrawIndirect(nullptr);
}
+void RasterizerOpenGL::DrawTexture() {
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+
+ SCOPE_EXIT({ gpu.TickWork(); });
+ query_cache.UpdateCounters();
+
+ texture_cache.SynchronizeGraphicsDescriptors();
+ texture_cache.UpdateRenderTargets(false);
+
+ SyncState();
+
+ const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
+ const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
+ const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
+
+ if (device.HasDrawTexture()) {
+ state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
+
+ glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
+ draw_texture_state.dst_y0, draw_texture_state.dst_x1,
+ draw_texture_state.dst_y1, 0,
+ draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
+ draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
+ draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
+ draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
+ } else {
+ Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
+ .y = static_cast<s32>(draw_texture_state.dst_y0)},
+ Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
+ .y = static_cast<s32>(draw_texture_state.dst_y1)}};
+ Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
+ .y = static_cast<s32>(draw_texture_state.src_y0)},
+ Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
+ .y = static_cast<s32>(draw_texture_state.src_y1)}};
+ blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
+ sampler->Handle(), dst_region, src_region, texture.size);
+ }
+
+ ++num_queued_commands;
+}
+
void RasterizerOpenGL::DispatchCompute() {
ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
if (!pipeline) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index be4f76c18..0c45832ae 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -16,6 +16,7 @@
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_opengl/blit_image.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
@@ -70,6 +71,7 @@ public:
void Draw(bool is_indexed, u32 instance_count) override;
void DrawIndirect() override;
+ void DrawTexture() override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override;
@@ -224,6 +226,8 @@ private:
AccelerateDMA accelerate_dma;
FenceManagerOpenGL fence_manager;
+ BlitImageHelper blit_image;
+
boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index d9c29d8b7..98841ae65 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -1,2 +1,123 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <glad/glad.h>
+
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+
+namespace OpenGL {
+
+static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
+ GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
+ GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
+};
+
+ProgramManager::ProgramManager(const Device& device) {
+ glCreateProgramPipelines(1, &pipeline.handle);
+ if (device.UseAssemblyShaders()) {
+ glEnable(GL_COMPUTE_PROGRAM_NV);
+ }
+}
+
+void ProgramManager::BindComputeProgram(GLuint program) {
+ glUseProgram(program);
+ is_compute_bound = true;
+}
+
+void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
+ if (current_assembly_compute_program != program) {
+ current_assembly_compute_program = program;
+ glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
+ }
+ UnbindPipeline();
+}
+
+void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
+ static constexpr std::array<GLenum, 5> stage_enums{
+ GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
+ GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
+ };
+ for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
+ if (current_programs[stage] != programs[stage].handle) {
+ current_programs[stage] = programs[stage].handle;
+ glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
+ }
+ }
+ BindPipeline();
+}
+
+void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
+ if (current_programs[0] != vertex) {
+ current_programs[0] = vertex;
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
+ }
+ if (current_programs[4] != fragment) {
+ current_programs[4] = fragment;
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
+ }
+ glUseProgramStages(
+ pipeline.handle,
+ GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
+ current_programs[1] = 0;
+ current_programs[2] = 0;
+ current_programs[3] = 0;
+
+ if (current_stage_mask != 0) {
+ current_stage_mask = 0;
+ for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
+ glDisable(program_type);
+ }
+ }
+ BindPipeline();
+}
+
+void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
+ u32 stage_mask) {
+ const u32 changed_mask = current_stage_mask ^ stage_mask;
+ current_stage_mask = stage_mask;
+
+ if (changed_mask != 0) {
+ for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
+ if (((changed_mask >> stage) & 1) != 0) {
+ if (((stage_mask >> stage) & 1) != 0) {
+ glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
+ } else {
+ glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
+ }
+ }
+ }
+ }
+ for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
+ if (current_programs[stage] != programs[stage].handle) {
+ current_programs[stage] = programs[stage].handle;
+ glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
+ }
+ }
+ UnbindPipeline();
+}
+
+void ProgramManager::RestoreGuestCompute() {}
+
+void ProgramManager::BindPipeline() {
+ if (!is_pipeline_bound) {
+ is_pipeline_bound = true;
+ glBindProgramPipeline(pipeline.handle);
+ }
+ UnbindCompute();
+}
+
+void ProgramManager::UnbindPipeline() {
+ if (is_pipeline_bound) {
+ is_pipeline_bound = false;
+ glBindProgramPipeline(0);
+ }
+ UnbindCompute();
+}
+
+void ProgramManager::UnbindCompute() {
+ if (is_compute_bound) {
+ is_compute_bound = false;
+ glUseProgram(0);
+ }
+}
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index a84f5aeb3..07ffab77f 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -6,8 +6,6 @@
#include <array>
#include <span>
-#include <glad/glad.h>
-
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -16,121 +14,28 @@ namespace OpenGL {
class ProgramManager {
static constexpr size_t NUM_STAGES = 5;
- static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
- GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
- GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
- };
-
public:
- explicit ProgramManager(const Device& device) {
- glCreateProgramPipelines(1, &pipeline.handle);
- if (device.UseAssemblyShaders()) {
- glEnable(GL_COMPUTE_PROGRAM_NV);
- }
- }
-
- void BindComputeProgram(GLuint program) {
- glUseProgram(program);
- is_compute_bound = true;
- }
-
- void BindComputeAssemblyProgram(GLuint program) {
- if (current_assembly_compute_program != program) {
- current_assembly_compute_program = program;
- glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
- }
- UnbindPipeline();
- }
-
- void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
- static constexpr std::array<GLenum, 5> stage_enums{
- GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
- GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
- };
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- if (current_programs[stage] != programs[stage].handle) {
- current_programs[stage] = programs[stage].handle;
- glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
- }
- }
- BindPipeline();
- }
-
- void BindPresentPrograms(GLuint vertex, GLuint fragment) {
- if (current_programs[0] != vertex) {
- current_programs[0] = vertex;
- glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
- }
- if (current_programs[4] != fragment) {
- current_programs[4] = fragment;
- glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
- }
- glUseProgramStages(
- pipeline.handle,
- GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
- current_programs[1] = 0;
- current_programs[2] = 0;
- current_programs[3] = 0;
-
- if (current_stage_mask != 0) {
- current_stage_mask = 0;
- for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
- glDisable(program_type);
- }
- }
- BindPipeline();
- }
+ explicit ProgramManager(const Device& device);
+
+ void BindComputeProgram(GLuint program);
+
+ void BindComputeAssemblyProgram(GLuint program);
+
+ void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs);
+
+ void BindPresentPrograms(GLuint vertex, GLuint fragment);
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
- u32 stage_mask) {
- const u32 changed_mask = current_stage_mask ^ stage_mask;
- current_stage_mask = stage_mask;
-
- if (changed_mask != 0) {
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- if (((changed_mask >> stage) & 1) != 0) {
- if (((stage_mask >> stage) & 1) != 0) {
- glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
- } else {
- glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
- }
- }
- }
- }
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- if (current_programs[stage] != programs[stage].handle) {
- current_programs[stage] = programs[stage].handle;
- glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
- }
- }
- UnbindPipeline();
- }
-
- void RestoreGuestCompute() {}
+ u32 stage_mask);
+
+ void RestoreGuestCompute();
private:
- void BindPipeline() {
- if (!is_pipeline_bound) {
- is_pipeline_bound = true;
- glBindProgramPipeline(pipeline.handle);
- }
- UnbindCompute();
- }
-
- void UnbindPipeline() {
- if (is_pipeline_bound) {
- is_pipeline_bound = false;
- glBindProgramPipeline(0);
- }
- UnbindCompute();
- }
-
- void UnbindCompute() {
- if (is_compute_bound) {
- is_compute_bound = false;
- glUseProgram(0);
- }
- }
+ void BindPipeline();
+
+ void UnbindPipeline();
+
+ void UnbindCompute();
OGLPipeline pipeline;
bool is_pipeline_bound{};
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 3f2b139e0..d728e5c6c 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -4,13 +4,13 @@
#include <algorithm>
#include "common/settings.h"
+#include "video_core/host_shaders/blit_color_float_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
-#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
@@ -303,7 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
}
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
- const Region2D& src_region) {
+ const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
const VkOffset2D offset{
.x = std::min(dst_region.start.x, dst_region.end.x),
.y = std::min(dst_region.start.y, dst_region.end.y),
@@ -325,12 +325,15 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
.offset = offset,
.extent = extent,
};
- const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x);
- const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y);
+ const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
+ static_cast<float>(src_size.width);
+ const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
+ static_cast<float>(src_size.height);
const PushConstants push_constants{
.tex_scale = {scale_x, scale_y},
- .tex_offset = {static_cast<float>(src_region.start.x),
- static_cast<float>(src_region.start.y)},
+ .tex_offset = {static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
+ static_cast<float>(src_region.start.y) /
+ static_cast<float>(src_size.height)},
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
@@ -365,7 +368,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
- blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
+ blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
@@ -404,6 +407,30 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
scheduler.InvalidateState();
}
+void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
+ VkSampler src_sampler, const Region2D& dst_region,
+ const Region2D& src_region, const Extent3D& src_size) {
+ const BlitImagePipelineKey key{
+ .renderpass = dst_framebuffer->RenderPass(),
+ .operation = Tegra::Engines::Fermi2D::Operation::SrcCopy,
+ };
+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([this, dst_region, src_region, src_size, pipeline, layout, src_sampler,
+ src_image_view](vk::CommandBuffer cmdbuf) {
+ // TODO: Barriers
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
VkImageView src_depth_view, VkImageView src_stencil_view,
const Region2D& dst_region, const Region2D& src_region,
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 5df679fb4..e2db33f56 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -10,6 +10,8 @@
namespace Vulkan {
+using VideoCommon::Extent3D;
+using VideoCommon::Offset2D;
using VideoCommon::Region2D;
class Device;
@@ -36,6 +38,10 @@ public:
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation);
+ void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
+ VkSampler src_sampler, const Region2D& dst_region, const Region2D& src_region,
+ const Extent3D& src_size);
+
void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
VkImageView src_stencil_view, const Region2D& dst_region,
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 242bf9602..153096fa4 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -265,6 +265,34 @@ void RasterizerVulkan::DrawIndirect() {
buffer_cache.SetDrawIndirect(nullptr);
}
+void RasterizerVulkan::DrawTexture() {
+ MICROPROFILE_SCOPE(Vulkan_Drawing);
+
+ SCOPE_EXIT({ gpu.TickWork(); });
+ FlushWork();
+
+ query_cache.UpdateCounters();
+
+ texture_cache.SynchronizeGraphicsDescriptors();
+ texture_cache.UpdateRenderTargets(false);
+
+ UpdateDynamicStates();
+
+ const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
+ const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
+ const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
+ Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
+ .y = static_cast<s32>(draw_texture_state.dst_y0)},
+ Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
+ .y = static_cast<s32>(draw_texture_state.dst_y1)}};
+ Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
+ .y = static_cast<s32>(draw_texture_state.src_y0)},
+ Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
+ .y = static_cast<s32>(draw_texture_state.src_y1)}};
+ blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), sampler->Handle(),
+ dst_region, src_region, texture.size);
+}
+
void RasterizerVulkan::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(Vulkan_Clearing);
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index c661e5b19..deb44dcaa 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -66,6 +66,7 @@ public:
void Draw(bool is_indexed, u32 instance_count) override;
void DrawIndirect() override;
+ void DrawTexture() override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override;
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 87152c8e9..1b01990a4 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -149,6 +149,13 @@ typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
}
template <class P>
+typename P::ImageView& TextureCache<P>::GetImageView(u32 index) noexcept {
+ const auto image_view_id = VisitImageView(channel_state->graphics_image_table,
+ channel_state->graphics_image_view_ids, index);
+ return slot_image_views[image_view_id];
+}
+
+template <class P>
void TextureCache<P>::MarkModification(ImageId id) noexcept {
MarkModification(slot_images[id]);
}
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index 4eea1f609..485eaabaa 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -129,6 +129,9 @@ public:
/// Return a reference to the given image view id
[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
+ /// Get the imageview from the graphics descriptor table in the specified index
+ [[nodiscard]] ImageView& GetImageView(u32 index) noexcept;
+
/// Mark an image as modified from the GPU
void MarkModification(ImageId id) noexcept;