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authorbunnei <bunneidev@gmail.com>2019-03-04 19:51:59 +0100
committerGitHub <noreply@github.com>2019-03-04 19:51:59 +0100
commit07e13d6728868e5cb91615bec3aa6dfe9ec62b7b (patch)
treea3a8cd6d9b85a120b5356d8abea79c5c0d754d25
parentMerge pull request #2188 from lioncash/log-static (diff)
parentgl_rasterizer: Remove texture unbinding after dispatching a draw call (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp4
2 files changed, 2 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index c8c1d6911..321d9dd3d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -739,22 +739,10 @@ void RasterizerOpenGL::DrawArrays() {
state.Apply();
res_cache.SignalPreDrawCall();
-
- // Execute draw call
params.DispatchDraw();
-
res_cache.SignalPostDrawCall();
- // Disable scissor test
- state.viewports[0].scissor.enabled = false;
-
accelerate_draw = AccelDraw::Disabled;
-
- // Unbind textures for potential future use as framebuffer attachments
- for (auto& texture_unit : state.texture_units) {
- texture_unit.Unbind();
- }
- state.Apply();
}
void RasterizerOpenGL::FlushAll() {}
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 219f08053..9419326a3 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const {
if (has_delta) {
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
- textures.data());
+ textures.data() + first);
}
}
@@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const {
}
if (has_delta) {
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
- samplers.data());
+ samplers.data() + first);
}
}