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authorLioncash <mathew1800@gmail.com>2018-04-20 04:46:10 +0200
committerLioncash <mathew1800@gmail.com>2018-04-20 04:47:02 +0200
commit0eba5911f238be89b0fd312a4c105b7554b6c5f6 (patch)
treeef91c3b644caa04bec2d9fedefbb87021b98380a
parentMerge pull request #356 from lioncash/shader (diff)
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-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/code_block.h85
2 files changed, 0 insertions, 86 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index d6eb9055b..32cb85de0 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -34,7 +34,6 @@ add_library(common STATIC
chunk_file.h
cityhash.cpp
cityhash.h
- code_block.h
color.h
common_funcs.h
common_paths.h
diff --git a/src/common/code_block.h b/src/common/code_block.h
deleted file mode 100644
index 6a55a8e30..000000000
--- a/src/common/code_block.h
+++ /dev/null
@@ -1,85 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include "common/common_types.h"
-#include "common/memory_util.h"
-
-// Everything that needs to generate code should inherit from this.
-// You get memory management for free, plus, you can use all emitter functions without
-// having to prefix them with gen-> or something similar.
-// Example implementation:
-// class JIT : public CodeBlock<ARMXEmitter> {}
-template <class T>
-class CodeBlock : public T, NonCopyable {
-private:
- // A privately used function to set the executable RAM space to something invalid.
- // For debugging usefulness it should be used to set the RAM to a host specific breakpoint
- // instruction
- virtual void PoisonMemory() = 0;
-
-protected:
- u8* region;
- size_t region_size;
-
-public:
- CodeBlock() : region(nullptr), region_size(0) {}
- virtual ~CodeBlock() {
- if (region)
- FreeCodeSpace();
- }
-
- // Call this before you generate any code.
- void AllocCodeSpace(int size) {
- region_size = size;
- region = (u8*)AllocateExecutableMemory(region_size);
- T::SetCodePtr(region);
- }
-
- // Always clear code space with breakpoints, so that if someone accidentally executes
- // uninitialized, it just breaks into the debugger.
- void ClearCodeSpace() {
- PoisonMemory();
- ResetCodePtr();
- }
-
- // Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
- void FreeCodeSpace() {
-#ifdef __SYMBIAN32__
- ResetExecutableMemory(region);
-#else
- FreeMemoryPages(region, region_size);
-#endif
- region = nullptr;
- region_size = 0;
- }
-
- bool IsInSpace(const u8* ptr) {
- return (ptr >= region) && (ptr < (region + region_size));
- }
-
- // Cannot currently be undone. Will write protect the entire code region.
- // Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
- void WriteProtect() {
- WriteProtectMemory(region, region_size, true);
- }
-
- void ResetCodePtr() {
- T::SetCodePtr(region);
- }
-
- size_t GetSpaceLeft() const {
- return region_size - (T::GetCodePtr() - region);
- }
-
- u8* GetBasePtr() {
- return region;
- }
-
- size_t GetOffset(const u8* ptr) const {
- return ptr - region;
- }
-};