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authorbunnei <bunneidev@gmail.com>2020-12-12 07:26:14 +0100
committerbunnei <bunneidev@gmail.com>2020-12-29 01:33:48 +0100
commit14c825bd1c37b2444e858bf1a75fb77455b4eb52 (patch)
tree60dfa8c299f4709d04ca652c8eb35e7f7b13ad89
parenthle: kernel: hle_ipc: Remove SleepClientThread. (diff)
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-rw-r--r--src/video_core/CMakeLists.txt5
-rw-r--r--src/video_core/framebuffer_config.h31
-rw-r--r--src/video_core/gpu.cpp76
-rw-r--r--src/video_core/gpu.h55
-rw-r--r--src/video_core/gpu_asynch.cpp86
-rw-r--r--src/video_core/gpu_asynch.h47
-rw-r--r--src/video_core/gpu_synch.cpp61
-rw-r--r--src/video_core/gpu_synch.h41
-rw-r--r--src/video_core/gpu_thread.h7
-rw-r--r--src/video_core/video_core.cpp10
10 files changed, 130 insertions, 289 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 5b73724ce..4111ce8f7 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -47,6 +47,7 @@ add_library(video_core STATIC
engines/shader_bytecode.h
engines/shader_header.h
engines/shader_type.h
+ framebuffer_config.h
macro/macro.cpp
macro/macro.h
macro/macro_hle.cpp
@@ -58,10 +59,6 @@ add_library(video_core STATIC
fence_manager.h
gpu.cpp
gpu.h
- gpu_asynch.cpp
- gpu_asynch.h
- gpu_synch.cpp
- gpu_synch.h
gpu_thread.cpp
gpu_thread.h
guest_driver.cpp
diff --git a/src/video_core/framebuffer_config.h b/src/video_core/framebuffer_config.h
new file mode 100644
index 000000000..b86c3a757
--- /dev/null
+++ b/src/video_core/framebuffer_config.h
@@ -0,0 +1,31 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+namespace Tegra {
+
+/**
+ * Struct describing framebuffer configuration
+ */
+struct FramebufferConfig {
+ enum class PixelFormat : u32 {
+ A8B8G8R8_UNORM = 1,
+ RGB565_UNORM = 4,
+ B8G8R8A8_UNORM = 5,
+ };
+
+ VAddr address{};
+ u32 offset{};
+ u32 width{};
+ u32 height{};
+ u32 stride{};
+ PixelFormat pixel_format{};
+
+ using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
+ TransformFlags transform_flags{};
+ Common::Rectangle<int> crop_rect;
+};
+
+} // namespace Tegra
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index e2512a7f2..f99a8a0de 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -10,6 +10,7 @@
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/frontend/emu_window.h"
+#include "core/hardware_interrupt_manager.h"
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/fermi_2d.h"
@@ -36,7 +37,8 @@ GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_)
kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
- shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_} {}
+ shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
+ gpu_thread{system_} {}
GPU::~GPU() = default;
@@ -198,10 +200,6 @@ void GPU::SyncGuestHost() {
renderer->Rasterizer().SyncGuestHost();
}
-void GPU::OnCommandListEnd() {
- renderer->Rasterizer().ReleaseFences();
-}
-
enum class GpuSemaphoreOperation {
AcquireEqual = 0x1,
WriteLong = 0x2,
@@ -461,4 +459,72 @@ void GPU::ProcessSemaphoreAcquire() {
}
}
+void GPU::Start() {
+ gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
+ cpu_context = renderer->GetRenderWindow().CreateSharedContext();
+ cpu_context->MakeCurrent();
+}
+
+void GPU::ObtainContext() {
+ cpu_context->MakeCurrent();
+}
+
+void GPU::ReleaseContext() {
+ cpu_context->DoneCurrent();
+}
+
+void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
+ gpu_thread.SubmitList(std::move(entries));
+}
+
+void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
+ if (!use_nvdec) {
+ return;
+ }
+ // This condition fires when a video stream ends, clear all intermediary data
+ if (entries[0].raw == 0xDEADB33F) {
+ cdma_pusher.reset();
+ return;
+ }
+ if (!cdma_pusher) {
+ cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
+ }
+
+ // SubmitCommandBuffer would make the nvdec operations async, this is not currently working
+ // TODO(ameerj): RE proper async nvdec operation
+ // gpu_thread.SubmitCommandBuffer(std::move(entries));
+
+ cdma_pusher->Push(std::move(entries));
+ cdma_pusher->DispatchCalls();
+}
+
+void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ gpu_thread.SwapBuffers(framebuffer);
+}
+
+void GPU::FlushRegion(VAddr addr, u64 size) {
+ gpu_thread.FlushRegion(addr, size);
+}
+
+void GPU::InvalidateRegion(VAddr addr, u64 size) {
+ gpu_thread.InvalidateRegion(addr, size);
+}
+
+void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
+ gpu_thread.FlushAndInvalidateRegion(addr, size);
+}
+
+void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
+ auto& interrupt_manager = system.InterruptManager();
+ interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
+}
+
+void GPU::WaitIdle() const {
+ gpu_thread.WaitIdle();
+}
+
+void GPU::OnCommandListEnd() {
+ gpu_thread.OnCommandListEnd();
+}
+
} // namespace Tegra
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 660641d04..a2bb4d82d 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -15,6 +15,8 @@
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/cdma_pusher.h"
#include "video_core/dma_pusher.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/gpu_thread.h"
using CacheAddr = std::uintptr_t;
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
@@ -101,28 +103,6 @@ enum class DepthFormat : u32 {
struct CommandListHeader;
class DebugContext;
-/**
- * Struct describing framebuffer configuration
- */
-struct FramebufferConfig {
- enum class PixelFormat : u32 {
- A8B8G8R8_UNORM = 1,
- RGB565_UNORM = 4,
- B8G8R8A8_UNORM = 5,
- };
-
- VAddr address;
- u32 offset;
- u32 width;
- u32 height;
- u32 stride;
- PixelFormat pixel_format;
-
- using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
- TransformFlags transform_flags;
- Common::Rectangle<int> crop_rect;
-};
-
namespace Engines {
class Fermi2D;
class Maxwell3D;
@@ -141,7 +121,7 @@ enum class EngineID {
class MemoryManager;
-class GPU {
+class GPU final {
public:
struct MethodCall {
u32 method{};
@@ -159,7 +139,7 @@ public:
};
explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
- virtual ~GPU();
+ ~GPU();
/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
@@ -176,7 +156,7 @@ public:
/// Synchronizes CPU writes with Host GPU memory.
void SyncGuestHost();
/// Signal the ending of command list.
- virtual void OnCommandListEnd();
+ void OnCommandListEnd();
/// Request a host GPU memory flush from the CPU.
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
@@ -240,7 +220,7 @@ public:
}
// Waits for the GPU to finish working
- virtual void WaitIdle() const = 0;
+ void WaitIdle() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);
@@ -330,34 +310,34 @@ public:
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
- virtual void Start() = 0;
+ void Start();
/// Obtain the CPU Context
- virtual void ObtainContext() = 0;
+ void ObtainContext();
/// Release the CPU Context
- virtual void ReleaseContext() = 0;
+ void ReleaseContext();
/// Push GPU command entries to be processed
- virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
+ void PushGPUEntries(Tegra::CommandList&& entries);
/// Push GPU command buffer entries to be processed
- virtual void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) = 0;
+ void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
/// Swap buffers (render frame)
- virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- virtual void FlushRegion(VAddr addr, u64 size) = 0;
+ void FlushRegion(VAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
- virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
+ void InvalidateRegion(VAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
- virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
+ void FlushAndInvalidateRegion(VAddr addr, u64 size);
protected:
- virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
+ void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
private:
void ProcessBindMethod(const MethodCall& method_call);
@@ -426,6 +406,9 @@ private:
u64 last_flush_fence{};
std::mutex flush_request_mutex;
+ VideoCommon::GPUThread::ThreadManager gpu_thread;
+ std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
+
const bool is_async;
};
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp
deleted file mode 100644
index 6cc091ecd..000000000
--- a/src/video_core/gpu_asynch.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "core/core.h"
-#include "core/hardware_interrupt_manager.h"
-#include "video_core/gpu_asynch.h"
-#include "video_core/gpu_thread.h"
-#include "video_core/renderer_base.h"
-
-namespace VideoCommon {
-
-GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
- : GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
-
-GPUAsynch::~GPUAsynch() = default;
-
-void GPUAsynch::Start() {
- gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
- cpu_context = renderer->GetRenderWindow().CreateSharedContext();
- cpu_context->MakeCurrent();
-}
-
-void GPUAsynch::ObtainContext() {
- cpu_context->MakeCurrent();
-}
-
-void GPUAsynch::ReleaseContext() {
- cpu_context->DoneCurrent();
-}
-
-void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
- gpu_thread.SubmitList(std::move(entries));
-}
-
-void GPUAsynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
- if (!use_nvdec) {
- return;
- }
- // This condition fires when a video stream ends, clear all intermediary data
- if (entries[0].raw == 0xDEADB33F) {
- cdma_pusher.reset();
- return;
- }
- if (!cdma_pusher) {
- cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
- }
-
- // SubmitCommandBuffer would make the nvdec operations async, this is not currently working
- // TODO(ameerj): RE proper async nvdec operation
- // gpu_thread.SubmitCommandBuffer(std::move(entries));
-
- cdma_pusher->Push(std::move(entries));
- cdma_pusher->DispatchCalls();
-}
-
-void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- gpu_thread.SwapBuffers(framebuffer);
-}
-
-void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
- gpu_thread.FlushRegion(addr, size);
-}
-
-void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
- gpu_thread.InvalidateRegion(addr, size);
-}
-
-void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- gpu_thread.FlushAndInvalidateRegion(addr, size);
-}
-
-void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
- auto& interrupt_manager = system.InterruptManager();
- interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
-}
-
-void GPUAsynch::WaitIdle() const {
- gpu_thread.WaitIdle();
-}
-
-void GPUAsynch::OnCommandListEnd() {
- gpu_thread.OnCommandListEnd();
-}
-
-} // namespace VideoCommon
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h
deleted file mode 100644
index a384113f4..000000000
--- a/src/video_core/gpu_asynch.h
+++ /dev/null
@@ -1,47 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "video_core/gpu.h"
-#include "video_core/gpu_thread.h"
-
-namespace Core::Frontend {
-class GraphicsContext;
-}
-
-namespace VideoCore {
-class RendererBase;
-} // namespace VideoCore
-
-namespace VideoCommon {
-
-/// Implementation of GPU interface that runs the GPU asynchronously
-class GPUAsynch final : public Tegra::GPU {
-public:
- explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
- ~GPUAsynch() override;
-
- void Start() override;
- void ObtainContext() override;
- void ReleaseContext() override;
- void PushGPUEntries(Tegra::CommandList&& entries) override;
- void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) override;
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
- void FlushRegion(VAddr addr, u64 size) override;
- void InvalidateRegion(VAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
- void WaitIdle() const override;
-
- void OnCommandListEnd() override;
-
-protected:
- void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
-
-private:
- GPUThread::ThreadManager gpu_thread;
- std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
-};
-
-} // namespace VideoCommon
diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp
deleted file mode 100644
index 1e9d4b9b2..000000000
--- a/src/video_core/gpu_synch.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "video_core/gpu_synch.h"
-#include "video_core/renderer_base.h"
-
-namespace VideoCommon {
-
-GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
-
-GPUSynch::~GPUSynch() = default;
-
-void GPUSynch::Start() {}
-
-void GPUSynch::ObtainContext() {
- renderer->Context().MakeCurrent();
-}
-
-void GPUSynch::ReleaseContext() {
- renderer->Context().DoneCurrent();
-}
-
-void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
- dma_pusher->Push(std::move(entries));
- dma_pusher->DispatchCalls();
-}
-
-void GPUSynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
- if (!use_nvdec) {
- return;
- }
- // This condition fires when a video stream ends, clears all intermediary data
- if (entries[0].raw == 0xDEADB33F) {
- cdma_pusher.reset();
- return;
- }
- if (!cdma_pusher) {
- cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
- }
- cdma_pusher->Push(std::move(entries));
- cdma_pusher->DispatchCalls();
-}
-
-void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- renderer->SwapBuffers(framebuffer);
-}
-
-void GPUSynch::FlushRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().FlushRegion(addr, size);
-}
-
-void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().InvalidateRegion(addr, size);
-}
-
-void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
-}
-
-} // namespace VideoCommon
diff --git a/src/video_core/gpu_synch.h b/src/video_core/gpu_synch.h
deleted file mode 100644
index c5904b8db..000000000
--- a/src/video_core/gpu_synch.h
+++ /dev/null
@@ -1,41 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "video_core/gpu.h"
-
-namespace Core::Frontend {
-class GraphicsContext;
-}
-
-namespace VideoCore {
-class RendererBase;
-} // namespace VideoCore
-
-namespace VideoCommon {
-
-/// Implementation of GPU interface that runs the GPU synchronously
-class GPUSynch final : public Tegra::GPU {
-public:
- explicit GPUSynch(Core::System& system_, bool use_nvdec_);
- ~GPUSynch() override;
-
- void Start() override;
- void ObtainContext() override;
- void ReleaseContext() override;
- void PushGPUEntries(Tegra::CommandList&& entries) override;
- void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) override;
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
- void FlushRegion(VAddr addr, u64 size) override;
- void InvalidateRegion(VAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
- void WaitIdle() const override {}
-
-protected:
- void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
- [[maybe_unused]] u32 value) const override {}
-};
-
-} // namespace VideoCommon
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index f1c52cd9e..0071195d6 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -10,8 +10,9 @@
#include <optional>
#include <thread>
#include <variant>
+
#include "common/threadsafe_queue.h"
-#include "video_core/gpu.h"
+#include "video_core/framebuffer_config.h"
namespace Tegra {
struct FramebufferConfig;
@@ -25,6 +26,10 @@ class GraphicsContext;
class System;
} // namespace Core
+namespace VideoCore {
+ class RendererBase;
+} // namespace VideoCore
+
namespace VideoCommon::GPUThread {
/// Command to signal to the GPU thread that processing has ended
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 837800bfe..53444e945 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -7,8 +7,6 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/settings.h"
-#include "video_core/gpu_asynch.h"
-#include "video_core/gpu_synch.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
@@ -39,13 +37,9 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
namespace VideoCore {
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
- std::unique_ptr<Tegra::GPU> gpu;
const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
- if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
- gpu = std::make_unique<VideoCommon::GPUAsynch>(system, use_nvdec);
- } else {
- gpu = std::make_unique<VideoCommon::GPUSynch>(system, use_nvdec);
- }
+ std::unique_ptr<Tegra::GPU> gpu = std::make_unique<Tegra::GPU>(
+ system, Settings::values.use_asynchronous_gpu_emulation.GetValue(), use_nvdec);
auto context = emu_window.CreateSharedContext();
const auto scope = context->Acquire();