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authorCharles Lombardo <clombardo169@gmail.com>2024-01-18 15:16:58 +0100
committerGitHub <noreply@github.com>2024-01-18 15:16:58 +0100
commit3092855d5ae1724ccef4d267e74b79b7790814f0 (patch)
treed605942f87e77856c2a19c95c627ce178db6f706
parentMerge pull request #12699 from t895/overlay-saving (diff)
parentinput_common: Add android input engine (diff)
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-rw-r--r--src/input_common/CMakeLists.txt2
-rw-r--r--src/input_common/drivers/android.cpp48
-rw-r--r--src/input_common/drivers/android.h54
-rw-r--r--src/input_common/input_mapping.cpp3
-rw-r--r--src/input_common/main.cpp22
-rw-r--r--src/input_common/main.h7
6 files changed, 136 insertions, 0 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index d2fbea488..d0a71a15b 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -2,6 +2,8 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(input_common STATIC
+ drivers/android.cpp
+ drivers/android.h
drivers/camera.cpp
drivers/camera.h
drivers/keyboard.cpp
diff --git a/src/input_common/drivers/android.cpp b/src/input_common/drivers/android.cpp
new file mode 100644
index 000000000..b6a03fdc0
--- /dev/null
+++ b/src/input_common/drivers/android.cpp
@@ -0,0 +1,48 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "input_common/drivers/android.h"
+
+namespace InputCommon {
+
+Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {}
+
+void Android::RegisterController(std::size_t controller_number) {
+ PreSetController(GetIdentifier(controller_number));
+}
+
+void Android::SetButtonState(std::size_t controller_number, int button_id, bool value) {
+ const auto identifier = GetIdentifier(controller_number);
+ SetButton(identifier, button_id, value);
+}
+
+void Android::SetAxisState(std::size_t controller_number, int axis_id, float value) {
+ const auto identifier = GetIdentifier(controller_number);
+ SetAxis(identifier, axis_id, value);
+}
+
+void Android::SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
+ float gyro_y, float gyro_z, float accel_x, float accel_y,
+ float accel_z) {
+ const auto identifier = GetIdentifier(controller_number);
+ const BasicMotion motion_data{
+ .gyro_x = gyro_x,
+ .gyro_y = gyro_y,
+ .gyro_z = gyro_z,
+ .accel_x = accel_x,
+ .accel_y = accel_y,
+ .accel_z = accel_z,
+ .delta_timestamp = delta_timestamp,
+ };
+ SetMotion(identifier, 0, motion_data);
+}
+
+PadIdentifier Android::GetIdentifier(std::size_t controller_number) const {
+ return {
+ .guid = Common::UUID{},
+ .port = controller_number,
+ .pad = 0,
+ };
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/android.h b/src/input_common/drivers/android.h
new file mode 100644
index 000000000..3f01817f6
--- /dev/null
+++ b/src/input_common/drivers/android.h
@@ -0,0 +1,54 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+/**
+ * A virtual controller that is always assigned to the game input
+ */
+class Android final : public InputEngine {
+public:
+ explicit Android(std::string input_engine_);
+
+ /**
+ * Registers controller number to accept new inputs
+ * @param controller_number the controller number that will take this action
+ */
+ void RegisterController(std::size_t controller_number);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param controller_number the controller number that will take this action
+ * @param button_id the id of the button
+ * @param value indicates if the button is pressed or not
+ */
+ void SetButtonState(std::size_t controller_number, int button_id, bool value);
+
+ /**
+ * Sets the status of a analog input to a specific player index
+ * @param controller_number the controller number that will take this action
+ * @param axis_id the id of the axis to move
+ * @param value the analog position of the axis
+ */
+ void SetAxisState(std::size_t controller_number, int axis_id, float value);
+
+ /**
+ * Sets the status of the motion sensor to a specific player index
+ * @param controller_number the controller number that will take this action
+ * @param delta_timestamp time passed since last reading
+ * @param gyro_x,gyro_y,gyro_z the gyro sensor readings
+ * @param accel_x,accel_y,accel_z the accelerometer reading
+ */
+ void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x,
+ float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
+
+private:
+ /// Returns the correct identifier corresponding to the player index
+ PadIdentifier GetIdentifier(std::size_t controller_number) const;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
index 8c2ee4eb3..f1a1d7398 100644
--- a/src/input_common/input_mapping.cpp
+++ b/src/input_common/input_mapping.cpp
@@ -210,6 +210,9 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
if (data.engine == "analog_from_button") {
return false;
}
+ if (data.engine == "virtual_gamepad") {
+ return false;
+ }
return true;
}
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index c77fc04ee..f8749ebbf 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -4,6 +4,7 @@
#include <memory>
#include "common/input.h"
#include "common/param_package.h"
+#include "input_common/drivers/android.h"
#include "input_common/drivers/camera.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
@@ -78,6 +79,7 @@ struct InputSubsystem::Impl {
RegisterEngine("cemuhookudp", udp_client);
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
+ RegisterEngine("android", android);
RegisterEngine("virtual_amiibo", virtual_amiibo);
RegisterEngine("virtual_gamepad", virtual_gamepad);
#ifdef HAVE_SDL2
@@ -109,6 +111,7 @@ struct InputSubsystem::Impl {
UnregisterEngine(udp_client);
UnregisterEngine(tas_input);
UnregisterEngine(camera);
+ UnregisterEngine(android);
UnregisterEngine(virtual_amiibo);
UnregisterEngine(virtual_gamepad);
#ifdef HAVE_SDL2
@@ -129,6 +132,8 @@ struct InputSubsystem::Impl {
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
auto mouse_devices = mouse->GetInputDevices();
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
+ auto android_devices = android->GetInputDevices();
+ devices.insert(devices.end(), android_devices.begin(), android_devices.end());
#ifdef HAVE_LIBUSB
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
@@ -157,6 +162,9 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return mouse;
}
+ if (engine == android->GetEngineName()) {
+ return android;
+ }
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return gcadapter;
@@ -237,6 +245,9 @@ struct InputSubsystem::Impl {
if (engine == mouse->GetEngineName()) {
return true;
}
+ if (engine == android->GetEngineName()) {
+ return true;
+ }
#ifdef HAVE_LIBUSB
if (engine == gcadapter->GetEngineName()) {
return true;
@@ -265,6 +276,7 @@ struct InputSubsystem::Impl {
void BeginConfiguration() {
keyboard->BeginConfiguration();
mouse->BeginConfiguration();
+ android->BeginConfiguration();
#ifdef HAVE_LIBUSB
gcadapter->BeginConfiguration();
#endif
@@ -278,6 +290,7 @@ struct InputSubsystem::Impl {
void EndConfiguration() {
keyboard->EndConfiguration();
mouse->EndConfiguration();
+ android->EndConfiguration();
#ifdef HAVE_LIBUSB
gcadapter->EndConfiguration();
#endif
@@ -308,6 +321,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
std::shared_ptr<Camera> camera;
+ std::shared_ptr<Android> android;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
@@ -373,6 +387,14 @@ const Camera* InputSubsystem::GetCamera() const {
return impl->camera.get();
}
+Android* InputSubsystem::GetAndroid() {
+ return impl->android.get();
+}
+
+const Android* InputSubsystem::GetAndroid() const {
+ return impl->android.get();
+}
+
VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() {
return impl->virtual_amiibo.get();
}
diff --git a/src/input_common/main.h b/src/input_common/main.h
index d64a6cb4c..1d19019ee 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -29,6 +29,7 @@ enum Values : int;
}
namespace InputCommon {
+class Android;
class Camera;
class Keyboard;
class Mouse;
@@ -103,6 +104,12 @@ public:
/// Retrieves the underlying camera input device.
[[nodiscard]] const Camera* GetCamera() const;
+ /// Retrieves the underlying android input device.
+ [[nodiscard]] Android* GetAndroid();
+
+ /// Retrieves the underlying android input device.
+ [[nodiscard]] const Android* GetAndroid() const;
+
/// Retrieves the underlying virtual amiibo input device.
[[nodiscard]] VirtualAmiibo* GetVirtualAmiibo();