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authorSquall-Leonhart <danialhorton@hotmail.com>2023-10-16 17:38:07 +0200
committerSquall-Leonhart <danialhorton@hotmail.com>2023-10-16 17:42:40 +0200
commit326ebbb2fa87f7e4006e1434649ba1f48b4bebfa (patch)
tree96cf6f308e067b0c4157008ce7a6bca2f7c5bd65
parentMake Clang happy. (diff)
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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d32f.frag9
-rw-r--r--src/video_core/host_shaders/convert_d32f_to_bgra8.frag15
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp9
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp4
6 files changed, 5 insertions, 37 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index cff8e38d6..cd2549232 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -21,7 +21,6 @@ set(SHADER_FILES
convert_abgr8_to_d24s8.frag
convert_abgr8_to_d32f.frag
convert_d32f_to_abgr8.frag
- convert_d32f_to_bgra8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
index a1880b916..095b910c2 100644
--- a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
+++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2023 Your Project
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
@@ -9,10 +9,7 @@ void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 color = texelFetch(color_texture, coord, 0).abgr;
- uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0);
- uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w;
+ float value = color.a * (color.r + color.g + color.b) / 3.0f;
- float depth_float = uintBitsToFloat(depth_unorm);
-
- gl_FragDepth = depth_float;
+ gl_FragDepth = value;
}
diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
deleted file mode 100644
index 789c3e078..000000000
--- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
+++ /dev/null
@@ -1,15 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#version 450
-
-layout(binding = 0) uniform sampler2D depth_tex;
-
-layout(location = 0) out vec4 color;
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- float depth = texelFetch(depth_tex, coord, 0).r;
- color = vec4(depth, depth, depth, 1.0);
- color = color.bgra; // Swap color channels for BGRA format
-}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 5030dd200..1a40a4d05 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -11,7 +11,6 @@
#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
-#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
@@ -440,7 +439,6 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
- convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
@@ -591,13 +589,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
}
-void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer,
- ImageView& src_image_view) {
- ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(),
- convert_d32f_to_bgra8_frag);
- ConvertDepthStencil(*convert_d32f_to_bgra8_pipeline, dst_framebuffer, src_image_view);
-}
-
void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
const std::array<f32, 4>& clear_color,
const Region2D& dst_region) {
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index b3281ff3e..b2104a59e 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -75,8 +75,6 @@ public:
void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
- void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
-
void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
const std::array<f32, 4>& clear_color, const Region2D& dst_region);
@@ -138,7 +136,6 @@ private:
vk::ShaderModule convert_d32f_to_abgr8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::ShaderModule convert_s8d24_to_abgr8_frag;
- vk::ShaderModule convert_d32f_to_bgra8_frag;
vk::Sampler linear_sampler;
vk::Sampler nearest_sampler;
@@ -159,7 +156,6 @@ private:
vk::Pipeline convert_d32f_to_abgr8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
vk::Pipeline convert_s8d24_to_abgr8_pipeline;
- vk::Pipeline convert_d32f_to_bgra8_pipeline;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index a4ee9295f..cdc41816f 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1211,12 +1211,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
break;
case PixelFormat::B8G8R8A8_SRGB:
if (src_view.format == PixelFormat::D32_FLOAT) {
- return blit_image_helper.ConvertD32FToBGRA8(dst, src_view);
+ return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
}
break;
case PixelFormat::B8G8R8A8_UNORM:
if (src_view.format == PixelFormat::D32_FLOAT) {
- return blit_image_helper.ConvertD32FToBGRA8(dst, src_view);
+ return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
}
break;
case PixelFormat::R32_FLOAT: