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authorameerj <aj662@drexel.edu>2020-07-30 21:41:11 +0200
committerameerj <aj662@drexel.edu>2020-08-16 18:02:22 +0200
commit4539073ce1d8fd6df03263e826d3805b4909e055 (patch)
treed0ed30c327c5b6da9c6d6c8ba256803167f00de2
parentVk Async pipeline compilation (diff)
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-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp16
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h19
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp18
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h2
-rw-r--r--src/video_core/shader/async_shaders.cpp135
-rw-r--r--src/video_core/shader/async_shaders.h4
7 files changed, 116 insertions, 80 deletions
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
index 39c73a139..d50bd347c 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
@@ -54,7 +54,7 @@ public:
return renderpass;
}
- const GraphicsPipelineCacheKey& GetCacheKey() {
+ const GraphicsPipelineCacheKey& GetCacheKey() const {
return m_key;
}
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 45d4dcb8c..a7ce621ca 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -205,20 +205,20 @@ std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
return last_shaders = shaders;
}
-VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(
+VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
const GraphicsPipelineCacheKey& key, VideoCommon::Shader::AsyncShaders& async_shaders) {
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
if (last_graphics_pipeline && last_graphics_key == key) {
- return *last_graphics_pipeline;
+ return last_graphics_pipeline;
}
last_graphics_key = key;
if (device.UseAsynchronousShaders()) {
auto work = async_shaders.GetCompletedWork();
- for (std::size_t i = 0; i < work.size(); ++i) {
- auto& entry = graphics_cache.at(work[i].pipeline->GetCacheKey());
- entry = std::move(work[i].pipeline);
+ for (auto& w : work) {
+ auto& entry = graphics_cache.at(w.pipeline->GetCacheKey());
+ entry = std::move(w.pipeline);
}
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
if (is_cache_miss) {
@@ -227,7 +227,8 @@ VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(
async_shaders.QueueVulkanShader(this, bindings, program, key.renderpass_params,
key.padding, key.shaders, key.fixed_state);
}
- return *(last_graphics_pipeline = graphics_cache.at(key).get());
+ last_graphics_pipeline = graphics_cache.at(key).get();
+ return last_graphics_pipeline;
}
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
@@ -239,7 +240,8 @@ VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(
update_descriptor_queue, renderpass_cache, key,
bindings, program);
}
- return *(last_graphics_pipeline = entry.get());
+ last_graphics_pipeline = entry.get();
+ return last_graphics_pipeline;
}
VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index c70da6da4..404f2b3f7 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -153,31 +153,46 @@ public:
std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
- VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
+ VKGraphicsPipeline* GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
VideoCommon::Shader::AsyncShaders& async_shaders);
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
- const VKDevice& GetDevice() {
+ const VKDevice& GetDevice() const {
return device;
}
VKScheduler& GetScheduler() {
return scheduler;
}
+ const VKScheduler& GetScheduler() const {
+ return scheduler;
+ }
VKDescriptorPool& GetDescriptorPool() {
return descriptor_pool;
}
+ const VKDescriptorPool& GetDescriptorPool() const {
+ return descriptor_pool;
+ }
+
VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() {
return update_descriptor_queue;
}
+ const VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() const {
+ return update_descriptor_queue;
+ }
+
VKRenderPassCache& GetRenderpassCache() {
return renderpass_cache;
}
+ const VKRenderPassCache& GetRenderpassCache() const {
+ return renderpass_cache;
+ }
+
protected:
void OnShaderRemoval(Shader* shader) final;
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 6310e898c..fc1b51a96 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -404,10 +404,12 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} {
scheduler.SetQueryCache(query_cache);
if (device.UseAsynchronousShaders()) {
+ // The following is subject to move into the allocate workers method, to be api agnostic
+
// Max worker threads we should allow
- constexpr auto MAX_THREADS = 2u;
+ constexpr u32 MAX_THREADS = 4;
// Amount of threads we should reserve for other parts of yuzu
- constexpr auto RESERVED_THREADS = 6u;
+ constexpr u32 RESERVED_THREADS = 6;
// Get the amount of threads we can use(this can return zero)
const auto cpu_thread_count =
std::max(RESERVED_THREADS, std::thread::hardware_concurrency());
@@ -456,16 +458,16 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
key.renderpass_params = GetRenderPassParams(texceptions);
key.padding = 0;
- auto& pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
- if (&pipeline == nullptr || pipeline.GetHandle() == VK_NULL_HANDLE) {
+ auto pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
+ if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
// Async graphics pipeline was not ready.
system.GPU().TickWork();
return;
}
- scheduler.BindGraphicsPipeline(pipeline.GetHandle());
+ scheduler.BindGraphicsPipeline(pipeline->GetHandle());
- const auto renderpass = pipeline.GetRenderPass();
+ const auto renderpass = pipeline->GetRenderPass();
const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
scheduler.RequestRenderpass(renderpass, framebuffer, render_area);
@@ -475,8 +477,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
BeginTransformFeedback();
- const auto pipeline_layout = pipeline.GetLayout();
- const auto descriptor_set = pipeline.CommitDescriptorSet();
+ const auto pipeline_layout = pipeline->GetLayout();
+ const auto descriptor_set = pipeline->CommitDescriptorSet();
scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
if (descriptor_set) {
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index 27604b9a3..f640ba649 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -287,7 +287,6 @@ private:
VKMemoryManager& memory_manager;
StateTracker& state_tracker;
VKScheduler& scheduler;
- VideoCommon::Shader::AsyncShaders async_shaders;
VKStagingBufferPool staging_pool;
VKDescriptorPool descriptor_pool;
@@ -307,6 +306,7 @@ private:
vk::Buffer default_buffer;
VKMemoryCommit default_buffer_commit;
vk::Event wfi_event;
+ VideoCommon::Shader::AsyncShaders async_shaders;
std::array<View, Maxwell::NumRenderTargets> color_attachments;
View zeta_attachment;
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index 335a0d05b..c536b025b 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -111,20 +111,19 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
VideoCommon::Shader::CompilerSettings compiler_settings,
const VideoCommon::Shader::Registry& registry,
VAddr cpu_addr) {
- WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM
- : AsyncShaders::Backend::OpenGL,
- &device,
- shader_type,
- uid,
- std::move(code),
- std::move(code_b),
- main_offset,
- compiler_settings,
- &registry,
- cpu_addr};
-
+ auto p = std::make_unique<WorkerParams>();
+ p->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
+ p->device = &device;
+ p->shader_type = shader_type;
+ p->uid = uid;
+ p->code = std::move(code);
+ p->code_b = std::move(code_b);
+ p->main_offset = main_offset;
+ p->compiler_settings = compiler_settings;
+ p->registry = &registry;
+ p->cpu_address = cpu_addr;
std::unique_lock lock(queue_mutex);
- pending_queue.push_back(std::move(params));
+ pending_queue.push(std::move(p));
cv.notify_one();
}
@@ -134,19 +133,19 @@ void AsyncShaders::QueueVulkanShader(
std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
Vulkan::FixedPipelineState fixed_state) {
- WorkerParams params{
- .backend = AsyncShaders::Backend::Vulkan,
- .pp_cache = pp_cache,
- .bindings = bindings,
- .program = program,
- .renderpass_params = renderpass_params,
- .padding = padding,
- .shaders = shaders,
- .fixed_state = fixed_state,
- };
+ auto p = std::make_unique<WorkerParams>();
+
+ p->backend = Backend::Vulkan;
+ p->pp_cache = pp_cache;
+ p->bindings = bindings;
+ p->program = program;
+ p->renderpass_params = renderpass_params;
+ p->padding = padding;
+ p->shaders = shaders;
+ p->fixed_state = fixed_state;
std::unique_lock lock(queue_mutex);
- pending_queue.push_back(std::move(params));
+ pending_queue.push(std::move(p));
cv.notify_one();
}
@@ -168,64 +167,82 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
if (pending_queue.empty()) {
continue;
}
- // Pull work from queue
- WorkerParams work = std::move(pending_queue.front());
- pending_queue.pop_front();
+ // Pull work from queue
+ auto work = std::move(pending_queue.front());
+ pending_queue.pop();
lock.unlock();
- if (work.backend == AsyncShaders::Backend::OpenGL ||
- work.backend == AsyncShaders::Backend::GLASM) {
- VideoCommon::Shader::Registry registry = *work.registry;
- const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry);
+ if (work->backend == Backend::OpenGL || work->backend == Backend::GLASM) {
+ VideoCommon::Shader::Registry registry = *work->registry;
+ const ShaderIR ir(work->code, work->main_offset, work->compiler_settings, registry);
const auto scope = context->Acquire();
auto program =
- OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry);
+ OpenGL::BuildShader(*work->device, work->shader_type, work->uid, ir, registry);
Result result{};
- result.backend = work.backend;
- result.cpu_address = work.cpu_address;
- result.uid = work.uid;
- result.code = std::move(work.code);
- result.code_b = std::move(work.code_b);
- result.shader_type = work.shader_type;
-
- if (work.backend == AsyncShaders::Backend::OpenGL) {
+ result.backend = work->backend;
+ result.cpu_address = work->cpu_address;
+ result.uid = work->uid;
+ result.code = std::move(work->code);
+ result.code_b = std::move(work->code_b);
+ result.shader_type = work->shader_type;
+ // LOG_CRITICAL(Render_Vulkan, "Shader hast been Compiled \t0x{:016X} id {}",
+ // result.uid, id);
+
+ if (work->backend == Backend::OpenGL) {
result.program.opengl = std::move(program->source_program);
- } else if (work.backend == AsyncShaders::Backend::GLASM) {
+ } else if (work->backend == Backend::GLASM) {
result.program.glasm = std::move(program->assembly_program);
}
+ work.reset();
{
std::unique_lock complete_lock(completed_mutex);
finished_work.push_back(std::move(result));
}
-
- } else if (work.backend == AsyncShaders::Backend::Vulkan) {
+ } else if (work->backend == Backend::Vulkan) {
Vulkan::GraphicsPipelineCacheKey params_key{
- work.renderpass_params,
- work.padding,
- work.shaders,
- work.fixed_state,
+ .renderpass_params = work->renderpass_params,
+ .padding = work->padding,
+ .shaders = work->shaders,
+ .fixed_state = work->fixed_state,
};
+
{
- std::unique_lock complete_lock(completed_mutex);
+ std::unique_lock find_lock{completed_mutex};
+ for (size_t i = 0; i < finished_work.size(); ++i) {
+ // This loop deletes duplicate pipelines in finished_work
+ // in favor of the pipeline about to be created
+
+ if (finished_work[i].pipeline &&
+ finished_work[i].pipeline->GetCacheKey().Hash() == params_key.Hash()) {
+ LOG_CRITICAL(Render_Vulkan,
+ "Pipeliene was already here \t0x{:016X} matches 0x{:016X} ",
+ params_key.Hash(),
+ finished_work[i].pipeline->GetCacheKey().Hash());
+ finished_work.erase(finished_work.begin() + i);
+ }
+ }
+ find_lock.unlock();
+ }
+
+ auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
+ work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(),
+ work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(),
+ work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program);
- // Duplicate creation of pipelines leads to instability and crashing, caused by a
- // race condition but band-aid solution is locking the making of the pipeline
- // results in only one pipeline created at a time.
+ {
+ std::unique_lock complete_lock(completed_mutex);
Result result{
- .backend = work.backend,
- .pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
- work.pp_cache->GetDevice(), work.pp_cache->GetScheduler(),
- work.pp_cache->GetDescriptorPool(),
- work.pp_cache->GetUpdateDescriptorQueue(),
- work.pp_cache->GetRenderpassCache(), params_key, work.bindings,
- work.program),
+ .backend = Backend::Vulkan,
+ .pipeline = std::move(pipeline),
};
-
finished_work.push_back(std::move(result));
+ complete_lock.unlock();
}
}
+ // Give a chance for another thread to get work. Lessens duplicates
+ std::this_thread::yield();
}
}
diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h
index 702026ce2..d4eeb8fb6 100644
--- a/src/video_core/shader/async_shaders.h
+++ b/src/video_core/shader/async_shaders.h
@@ -100,7 +100,7 @@ private:
bool HasWorkQueued();
struct WorkerParams {
- AsyncShaders::Backend backend;
+ Backend backend;
// For OGL
const OpenGL::Device* device;
Tegra::Engines::ShaderType shader_type;
@@ -128,7 +128,7 @@ private:
std::atomic<bool> is_thread_exiting{};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list;
std::vector<std::thread> worker_threads;
- std::deque<WorkerParams> pending_queue;
+ std::queue<std::unique_ptr<WorkerParams>> pending_queue;
std::vector<AsyncShaders::Result> finished_work;
Core::Frontend::EmuWindow& emu_window;
};