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authorFernando S <fsahmkow27@gmail.com>2021-11-27 11:52:08 +0100
committerGitHub <noreply@github.com>2021-11-27 11:52:08 +0100
commit564f10527745f870621c08bbb5d16badee0ed861 (patch)
treee8ac8dee60086facf1837393882865f5df18c95e
parentMerge pull request #7431 from liushuyu/fix-linux-decoding (diff)
parentconfig: Remove vibration configuration (diff)
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-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/input.h372
-rw-r--r--src/common/settings.h12
-rw-r--r--src/common/settings_input.h65
-rw-r--r--src/core/CMakeLists.txt19
-rw-r--r--src/core/core.cpp14
-rw-r--r--src/core/core.h10
-rw-r--r--src/core/frontend/applets/controller.cpp45
-rw-r--r--src/core/frontend/applets/controller.h8
-rw-r--r--src/core/frontend/emu_window.cpp98
-rw-r--r--src/core/frontend/emu_window.h30
-rw-r--r--src/core/frontend/input.h217
-rw-r--r--src/core/hid/emulated_console.cpp229
-rw-r--r--src/core/hid/emulated_console.h188
-rw-r--r--src/core/hid/emulated_controller.cpp1061
-rw-r--r--src/core/hid/emulated_controller.h392
-rw-r--r--src/core/hid/emulated_devices.cpp451
-rw-r--r--src/core/hid/emulated_devices.h209
-rw-r--r--src/core/hid/hid_core.cpp168
-rw-r--r--src/core/hid/hid_core.h73
-rw-r--r--src/core/hid/hid_types.h631
-rw-r--r--src/core/hid/input_converter.cpp383
-rw-r--r--src/core/hid/input_converter.h95
-rw-r--r--src/core/hid/input_interpreter.cpp (renamed from src/core/frontend/input_interpreter.cpp)25
-rw-r--r--src/core/hid/input_interpreter.h (renamed from src/core/frontend/input_interpreter.h)54
-rw-r--r--src/core/hid/motion_input.cpp (renamed from src/input_common/motion_input.cpp)57
-rw-r--r--src/core/hid/motion_input.h (renamed from src/input_common/motion_input.h)27
-rw-r--r--src/core/hle/service/am/applets/applet_controller.cpp19
-rw-r--r--src/core/hle/service/am/applets/applet_controller.h6
-rw-r--r--src/core/hle/service/am/applets/applets.cpp2
-rw-r--r--src/core/hle/service/hid/controllers/console_sixaxis.cpp65
-rw-r--r--src/core/hle/service/hid/controllers/console_sixaxis.h44
-rw-r--r--src/core/hle/service/hid/controllers/controller_base.cpp4
-rw-r--r--src/core/hle/service/hid/controllers/controller_base.h21
-rw-r--r--src/core/hle/service/hid/controllers/debug_pad.cpp72
-rw-r--r--src/core/hle/service/hid/controllers/debug_pad.h82
-rw-r--r--src/core/hle/service/hid/controllers/gesture.cpp257
-rw-r--r--src/core/hle/service/hid/controllers/gesture.h109
-rw-r--r--src/core/hle/service/hid/controllers/keyboard.cpp59
-rw-r--r--src/core/hle/service/hid/controllers/keyboard.h59
-rw-r--r--src/core/hle/service/hid/controllers/mouse.cpp64
-rw-r--r--src/core/hle/service/hid/controllers/mouse.h63
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp1617
-rw-r--r--src/core/hle/service/hid/controllers/npad.h649
-rw-r--r--src/core/hle/service/hid/controllers/stubbed.cpp6
-rw-r--r--src/core/hle/service/hid/controllers/stubbed.h13
-rw-r--r--src/core/hle/service/hid/controllers/touchscreen.cpp139
-rw-r--r--src/core/hle/service/hid/controllers/touchscreen.h86
-rw-r--r--src/core/hle/service/hid/controllers/xpad.cpp32
-rw-r--r--src/core/hle/service/hid/controllers/xpad.h61
-rw-r--r--src/core/hle/service/hid/hid.cpp394
-rw-r--r--src/core/hle/service/hid/hid.h33
-rw-r--r--src/core/hle/service/hid/ring_lifo.h54
-rw-r--r--src/input_common/CMakeLists.txt60
-rwxr-xr-xsrc/input_common/analog_from_button.cpp238
-rw-r--r--src/input_common/drivers/gc_adapter.cpp (renamed from src/input_common/gcadapter/gc_adapter.cpp)489
-rw-r--r--src/input_common/drivers/gc_adapter.h135
-rw-r--r--src/input_common/drivers/keyboard.cpp112
-rw-r--r--src/input_common/drivers/keyboard.h56
-rw-r--r--src/input_common/drivers/mouse.cpp185
-rw-r--r--src/input_common/drivers/mouse.h81
-rw-r--r--src/input_common/drivers/sdl_driver.cpp924
-rw-r--r--src/input_common/drivers/sdl_driver.h (renamed from src/input_common/sdl/sdl_impl.h)59
-rw-r--r--src/input_common/drivers/tas_input.cpp315
-rw-r--r--src/input_common/drivers/tas_input.h (renamed from src/input_common/tas/tas_input.h)151
-rw-r--r--src/input_common/drivers/touch_screen.cpp53
-rw-r--r--src/input_common/drivers/touch_screen.h44
-rw-r--r--src/input_common/drivers/udp_client.cpp591
-rw-r--r--src/input_common/drivers/udp_client.h (renamed from src/input_common/udp/client.h)128
-rw-r--r--src/input_common/gcadapter/gc_adapter.h168
-rw-r--r--src/input_common/gcadapter/gc_poller.cpp356
-rw-r--r--src/input_common/gcadapter/gc_poller.h78
-rw-r--r--src/input_common/helpers/stick_from_buttons.cpp304
-rw-r--r--[-rwxr-xr-x]src/input_common/helpers/stick_from_buttons.h (renamed from src/input_common/analog_from_button.h)7
-rw-r--r--src/input_common/helpers/touch_from_buttons.cpp81
-rw-r--r--src/input_common/helpers/touch_from_buttons.h (renamed from src/input_common/touch_from_button.h)7
-rw-r--r--src/input_common/helpers/udp_protocol.cpp (renamed from src/input_common/udp/protocol.cpp)2
-rw-r--r--src/input_common/helpers/udp_protocol.h (renamed from src/input_common/udp/protocol.h)75
-rw-r--r--src/input_common/input_engine.cpp364
-rw-r--r--src/input_common/input_engine.h232
-rw-r--r--src/input_common/input_mapping.cpp207
-rw-r--r--src/input_common/input_mapping.h83
-rw-r--r--src/input_common/input_poller.cpp971
-rw-r--r--src/input_common/input_poller.h217
-rw-r--r--src/input_common/keyboard.cpp121
-rw-r--r--src/input_common/keyboard.h47
-rw-r--r--src/input_common/main.cpp468
-rw-r--r--src/input_common/main.h152
-rw-r--r--src/input_common/motion_from_button.cpp34
-rw-r--r--src/input_common/motion_from_button.h25
-rw-r--r--src/input_common/mouse/mouse_input.cpp223
-rw-r--r--src/input_common/mouse/mouse_input.h116
-rw-r--r--src/input_common/mouse/mouse_poller.cpp299
-rw-r--r--src/input_common/mouse/mouse_poller.h109
-rw-r--r--src/input_common/sdl/sdl.cpp19
-rw-r--r--src/input_common/sdl/sdl.h51
-rw-r--r--src/input_common/sdl/sdl_impl.cpp1658
-rw-r--r--src/input_common/tas/tas_input.cpp455
-rw-r--r--src/input_common/tas/tas_poller.cpp101
-rw-r--r--src/input_common/tas/tas_poller.h43
-rw-r--r--src/input_common/touch_from_button.cpp53
-rw-r--r--src/input_common/udp/client.cpp526
-rw-r--r--src/input_common/udp/udp.cpp110
-rw-r--r--src/input_common/udp/udp.h57
-rw-r--r--src/yuzu/CMakeLists.txt3
-rw-r--r--src/yuzu/applets/qt_controller.cpp153
-rw-r--r--src/yuzu/applets/qt_controller.h18
-rw-r--r--src/yuzu/applets/qt_software_keyboard.cpp112
-rw-r--r--src/yuzu/applets/qt_software_keyboard.h12
-rw-r--r--src/yuzu/applets/qt_web_browser.cpp70
-rw-r--r--src/yuzu/applets/qt_web_browser.h12
-rw-r--r--src/yuzu/bootmanager.cpp361
-rw-r--r--src/yuzu/bootmanager.h26
-rw-r--r--src/yuzu/configuration/config.cpp216
-rw-r--r--src/yuzu/configuration/configure_debug_controller.cpp9
-rw-r--r--src/yuzu/configuration/configure_debug_controller.h7
-rw-r--r--src/yuzu/configuration/configure_input.cpp66
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp6
-rw-r--r--src/yuzu/configuration/configure_input_advanced.ui217
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp1149
-rw-r--r--src/yuzu/configuration/configure_input_player.h57
-rw-r--r--src/yuzu/configuration/configure_input_player.ui50
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp715
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h173
-rw-r--r--src/yuzu/configuration/configure_input_profile_dialog.cpp4
-rw-r--r--src/yuzu/configuration/configure_motion_touch.cpp12
-rw-r--r--src/yuzu/configuration/configure_motion_touch.ui70
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.cpp276
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.h78
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.ui335
-rw-r--r--src/yuzu/configuration/configure_tas.cpp2
-rw-r--r--src/yuzu/configuration/configure_tas.ui9
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.cpp27
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.h5
-rw-r--r--src/yuzu/configuration/configure_vibration.cpp74
-rw-r--r--src/yuzu/configuration/configure_vibration.h3
-rw-r--r--src/yuzu/debugger/controller.cpp75
-rw-r--r--src/yuzu/debugger/controller.h38
-rw-r--r--src/yuzu/main.cpp39
-rw-r--r--src/yuzu/util/overlay_dialog.cpp27
-rw-r--r--src/yuzu/util/overlay_dialog.h10
-rw-r--r--src/yuzu_cmd/config.cpp178
-rw-r--r--src/yuzu_cmd/default_ini.h17
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp72
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h11
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp1
146 files changed, 13922 insertions, 11257 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 23d43a394..919da4a53 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -73,6 +73,7 @@ add_library(common STATIC
hex_util.h
host_memory.cpp
host_memory.h
+ input.h
intrusive_red_black_tree.h
literals.h
logging/backend.cpp
diff --git a/src/common/input.h b/src/common/input.h
new file mode 100644
index 000000000..eaee0bdea
--- /dev/null
+++ b/src/common/input.h
@@ -0,0 +1,372 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <memory>
+#include <string>
+#include <unordered_map>
+#include <utility>
+#include "common/logging/log.h"
+#include "common/param_package.h"
+#include "common/uuid.h"
+
+namespace Common::Input {
+
+// Type of data that is expected to recieve or send
+enum class InputType {
+ None,
+ Battery,
+ Button,
+ Stick,
+ Analog,
+ Trigger,
+ Motion,
+ Touch,
+ Color,
+ Vibration,
+ Nfc,
+ Ir,
+};
+
+// Internal battery charge level
+enum class BatteryLevel : u32 {
+ None,
+ Empty,
+ Critical,
+ Low,
+ Medium,
+ Full,
+ Charging,
+};
+
+enum class PollingMode {
+ // Constant polling of buttons, analogs and motion data
+ Active,
+ // Only update on button change, digital analogs
+ Pasive,
+ // Enable near field communication polling
+ NFC,
+ // Enable infrared camera polling
+ IR,
+};
+
+// Vibration reply from the controller
+enum class VibrationError {
+ None,
+ NotSupported,
+ Disabled,
+ Unknown,
+};
+
+// Polling mode reply from the controller
+enum class PollingError {
+ None,
+ NotSupported,
+ Unknown,
+};
+
+// Hint for amplification curve to be used
+enum class VibrationAmplificationType {
+ Linear,
+ Exponential,
+};
+
+// Analog properties for calibration
+struct AnalogProperties {
+ // Anything below this value will be detected as zero
+ float deadzone{};
+ // Anyting above this values will be detected as one
+ float range{1.0f};
+ // Minimum value to be detected as active
+ float threshold{0.5f};
+ // Drift correction applied to the raw data
+ float offset{};
+ // Invert direction of the sensor data
+ bool inverted{};
+};
+
+// Single analog sensor data
+struct AnalogStatus {
+ float value{};
+ float raw_value{};
+ AnalogProperties properties{};
+};
+
+// Button data
+struct ButtonStatus {
+ Common::UUID uuid{};
+ bool value{};
+ bool inverted{};
+ bool toggle{};
+ bool locked{};
+};
+
+// Internal battery data
+using BatteryStatus = BatteryLevel;
+
+// Analog and digital joystick data
+struct StickStatus {
+ Common::UUID uuid{};
+ AnalogStatus x{};
+ AnalogStatus y{};
+ bool left{};
+ bool right{};
+ bool up{};
+ bool down{};
+};
+
+// Analog and digital trigger data
+struct TriggerStatus {
+ Common::UUID uuid{};
+ AnalogStatus analog{};
+ ButtonStatus pressed{};
+};
+
+// 3D vector representing motion input
+struct MotionSensor {
+ AnalogStatus x{};
+ AnalogStatus y{};
+ AnalogStatus z{};
+};
+
+// Motion data used to calculate controller orientation
+struct MotionStatus {
+ // Gyroscope vector measurement in radians/s.
+ MotionSensor gyro{};
+ // Acceleration vector measurement in G force
+ MotionSensor accel{};
+ // Time since last measurement in microseconds
+ u64 delta_timestamp{};
+ // Request to update after reading the value
+ bool force_update{};
+};
+
+// Data of a single point on a touch screen
+struct TouchStatus {
+ ButtonStatus pressed{};
+ AnalogStatus x{};
+ AnalogStatus y{};
+ int id{};
+};
+
+// Physical controller color in RGB format
+struct BodyColorStatus {
+ u32 body{};
+ u32 buttons{};
+};
+
+// HD rumble data
+struct VibrationStatus {
+ f32 low_amplitude{};
+ f32 low_frequency{};
+ f32 high_amplitude{};
+ f32 high_frequency{};
+ VibrationAmplificationType type;
+};
+
+// Physical controller LED pattern
+struct LedStatus {
+ bool led_1{};
+ bool led_2{};
+ bool led_3{};
+ bool led_4{};
+};
+
+// List of buttons to be passed to Qt that can be translated
+enum class ButtonNames {
+ Undefined,
+ Invalid,
+ // This will display the engine name instead of the button name
+ Engine,
+ // This will display the button by value instead of the button name
+ Value,
+ ButtonLeft,
+ ButtonRight,
+ ButtonDown,
+ ButtonUp,
+ TriggerZ,
+ TriggerR,
+ TriggerL,
+ ButtonA,
+ ButtonB,
+ ButtonX,
+ ButtonY,
+ ButtonStart,
+
+ // DS4 button names
+ L1,
+ L2,
+ L3,
+ R1,
+ R2,
+ R3,
+ Circle,
+ Cross,
+ Square,
+ Triangle,
+ Share,
+ Options,
+};
+
+// Callback data consisting of an input type and the equivalent data status
+struct CallbackStatus {
+ InputType type{InputType::None};
+ ButtonStatus button_status{};
+ StickStatus stick_status{};
+ AnalogStatus analog_status{};
+ TriggerStatus trigger_status{};
+ MotionStatus motion_status{};
+ TouchStatus touch_status{};
+ BodyColorStatus color_status{};
+ BatteryStatus battery_status{};
+ VibrationStatus vibration_status{};
+};
+
+// Triggered once every input change
+struct InputCallback {
+ std::function<void(CallbackStatus)> on_change;
+};
+
+/// An abstract class template for an input device (a button, an analog input, etc.).
+class InputDevice {
+public:
+ virtual ~InputDevice() = default;
+
+ // Request input device to update if necessary
+ virtual void SoftUpdate() {
+ return;
+ }
+
+ // Force input device to update data regardless of the current state
+ virtual void ForceUpdate() {
+ return;
+ }
+
+ // Sets the function to be triggered when input changes
+ void SetCallback(InputCallback callback_) {
+ callback = std::move(callback_);
+ }
+
+ // Triggers the function set in the callback
+ void TriggerOnChange(CallbackStatus status) {
+ if (callback.on_change) {
+ callback.on_change(status);
+ }
+ }
+
+private:
+ InputCallback callback;
+};
+
+/// An abstract class template for an output device (rumble, LED pattern, polling mode).
+class OutputDevice {
+public:
+ virtual ~OutputDevice() = default;
+
+ virtual void SetLED([[maybe_unused]] LedStatus led_status) {
+ return;
+ }
+
+ virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
+ return VibrationError::NotSupported;
+ }
+
+ virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
+ return PollingError::NotSupported;
+ }
+};
+
+/// An abstract class template for a factory that can create input devices.
+template <typename InputDeviceType>
+class Factory {
+public:
+ virtual ~Factory() = default;
+ virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
+};
+
+namespace Impl {
+
+template <typename InputDeviceType>
+using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
+
+template <typename InputDeviceType>
+struct FactoryList {
+ static FactoryListType<InputDeviceType> list;
+};
+
+template <typename InputDeviceType>
+FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
+
+} // namespace Impl
+
+/**
+ * Registers an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory. Will be used to match the "engine" parameter when creating
+ * a device
+ * @param factory the factory object to register
+ */
+template <typename InputDeviceType>
+void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
+ auto pair = std::make_pair(name, std::move(factory));
+ if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
+ LOG_ERROR(Input, "Factory '{}' already registered", name);
+ }
+}
+
+/**
+ * Unregisters an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory to unregister
+ */
+template <typename InputDeviceType>
+void UnregisterFactory(const std::string& name) {
+ if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
+ LOG_ERROR(Input, "Factory '{}' not registered", name);
+ }
+}
+
+/**
+ * Create an input device from given paramters.
+ * @tparam InputDeviceType the type of input devices to create
+ * @param params a serialized ParamPackage string that contains all parameters for creating the
+ * device
+ */
+template <typename InputDeviceType>
+std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) {
+ const Common::ParamPackage package(params);
+ const std::string engine = package.Get("engine", "null");
+ const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
+ const auto pair = factory_list.find(engine);
+ if (pair == factory_list.end()) {
+ if (engine != "null") {
+ LOG_ERROR(Input, "Unknown engine name: {}", engine);
+ }
+ return std::make_unique<InputDeviceType>();
+ }
+ return pair->second->Create(package);
+}
+
+/**
+ * Create an input device from given paramters.
+ * @tparam InputDeviceType the type of input devices to create
+ * @param A ParamPackage that contains all parameters for creating the device
+ */
+template <typename InputDeviceType>
+std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) {
+ const std::string engine = package.Get("engine", "null");
+ const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
+ const auto pair = factory_list.find(engine);
+ if (pair == factory_list.end()) {
+ if (engine != "null") {
+ LOG_ERROR(Input, "Unknown engine name: {}", engine);
+ }
+ return std::make_unique<InputDeviceType>();
+ }
+ return pair->second->Create(package);
+}
+
+} // namespace Common::Input
diff --git a/src/common/settings.h b/src/common/settings.h
index fa4aa8747..e4e049f67 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -6,7 +6,6 @@
#include <algorithm>
#include <array>
-#include <atomic>
#include <map>
#include <optional>
#include <string>
@@ -560,25 +559,19 @@ struct Values {
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
- BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
- "motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
+ BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{false, "tas_loop"};
- BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
- std::string mouse_device;
- MouseButtonsRaw mouse_buttons;
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
- KeyboardKeysRaw keyboard_keys;
- KeyboardModsRaw keyboard_mods;
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons;
@@ -586,14 +579,11 @@ struct Values {
TouchscreenInput touchscreen;
- BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
"touch_device"};
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
std::vector<TouchFromButtonMap> touch_from_button_maps;
- std::atomic_bool is_device_reload_pending{true};
-
// Data Storage
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
diff --git a/src/common/settings_input.h b/src/common/settings_input.h
index 609600582..9e3df7376 100644
--- a/src/common/settings_input.h
+++ b/src/common/settings_input.h
@@ -62,11 +62,22 @@ enum Values : int {
constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
-constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
+namespace NativeTrigger {
+enum Values : int {
+ LTrigger,
+ RTrigger,
+
+ NumTriggers,
+};
+
+constexpr int TRIGGER_HID_BEGIN = LTrigger;
+constexpr int TRIGGER_HID_END = NumTriggers;
+} // namespace NativeTrigger
+
namespace NativeVibration {
enum Values : int {
LeftVibrationDevice,
@@ -115,10 +126,20 @@ constexpr int NUM_MOUSE_HID = NumMouseButtons;
extern const std::array<const char*, NumMouseButtons> mapping;
} // namespace NativeMouseButton
+namespace NativeMouseWheel {
+enum Values {
+ X,
+ Y,
+
+ NumMouseWheels,
+};
+
+extern const std::array<const char*, NumMouseWheels> mapping;
+} // namespace NativeMouseWheel
+
namespace NativeKeyboard {
enum Keys {
None,
- Error,
A = 4,
B,
@@ -156,22 +177,22 @@ enum Keys {
N8,
N9,
N0,
- Enter,
+ Return,
Escape,
Backspace,
Tab,
Space,
Minus,
- Equal,
- LeftBrace,
- RightBrace,
- Backslash,
+ Plus,
+ OpenBracket,
+ CloseBracket,
+ Pipe,
Tilde,
Semicolon,
- Apostrophe,
- Grave,
+ Quote,
+ Backquote,
Comma,
- Dot,
+ Period,
Slash,
CapsLockKey,
@@ -188,7 +209,7 @@ enum Keys {
F11,
F12,
- SystemRequest,
+ PrintScreen,
ScrollLockKey,
Pause,
Insert,
@@ -257,8 +278,18 @@ enum Keys {
ScrollLockActive,
KPComma,
- KPLeftParenthesis,
- KPRightParenthesis,
+ Ro = 0x87,
+ KatakanaHiragana,
+ Yen,
+ Henkan,
+ Muhenkan,
+ NumPadCommaPc98,
+
+ HangulEnglish = 0x90,
+ Hanja,
+ KatakanaKey,
+ HiraganaKey,
+ ZenkakuHankaku,
LeftControlKey = 0xE0,
LeftShiftKey,
@@ -307,6 +338,8 @@ enum Modifiers {
CapsLock,
ScrollLock,
NumLock,
+ Katakana,
+ Hiragana,
NumKeyboardMods,
};
@@ -324,11 +357,6 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
-using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
-
-using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
-using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
-using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
@@ -349,7 +377,6 @@ struct PlayerInput {
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
- VibrationsRaw vibrations;
MotionsRaw motions;
bool vibration_enabled;
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 9f0fbba2d..582c15f7e 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -132,11 +132,23 @@ add_library(core STATIC
frontend/emu_window.h
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
- frontend/input_interpreter.cpp
- frontend/input_interpreter.h
- frontend/input.h
hardware_interrupt_manager.cpp
hardware_interrupt_manager.h
+ hid/emulated_console.cpp
+ hid/emulated_console.h
+ hid/emulated_controller.cpp
+ hid/emulated_controller.h
+ hid/emulated_devices.cpp
+ hid/emulated_devices.h
+ hid/hid_core.cpp
+ hid/hid_core.h
+ hid/hid_types.h
+ hid/input_converter.cpp
+ hid/input_converter.h
+ hid/input_interpreter.cpp
+ hid/input_interpreter.h
+ hid/motion_input.cpp
+ hid/motion_input.h
hle/api_version.h
hle/ipc.h
hle/ipc_helpers.h
@@ -402,6 +414,7 @@ add_library(core STATIC
hle/service/hid/hid.h
hle/service/hid/irs.cpp
hle/service/hid/irs.h
+ hle/service/hid/ring_lifo.h
hle/service/hid/xcd.cpp
hle/service/hid/xcd.h
hle/service/hid/errors.h
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 07448fd29..473ab9f81 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -27,6 +27,7 @@
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/hardware_interrupt_manager.h"
+#include "core/hid/hid_core.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
@@ -126,7 +127,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
- : kernel{system}, fs_controller{system}, memory{system},
+ : kernel{system}, fs_controller{system}, memory{system}, hid_core{},
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
SystemResultStatus Run() {
@@ -391,6 +392,7 @@ struct System::Impl {
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
Core::Memory::Memory memory;
+ Core::HID::HIDCore hid_core;
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
bool exit_lock = false;
@@ -615,6 +617,14 @@ const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
+HID::HIDCore& System::HIDCore() {
+ return impl->hid_core;
+}
+
+const HID::HIDCore& System::HIDCore() const {
+ return impl->hid_core;
+}
+
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
@@ -825,8 +835,6 @@ void System::ApplySettings() {
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
}
-
- Service::HID::ReloadInputDevices();
}
} // namespace Core
diff --git a/src/core/core.h b/src/core/core.h
index 01bc0a2c7..645e5c241 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -89,6 +89,10 @@ namespace Core::Hardware {
class InterruptManager;
}
+namespace Core::HID {
+class HIDCore;
+}
+
namespace Core {
class ARM_Interface;
@@ -285,6 +289,12 @@ public:
/// Provides a constant reference to the kernel instance.
[[nodiscard]] const Kernel::KernelCore& Kernel() const;
+ /// Gets a mutable reference to the HID interface.
+ [[nodiscard]] HID::HIDCore& HIDCore();
+
+ /// Gets an immutable reference to the HID interface.
+ [[nodiscard]] const HID::HIDCore& HIDCore() const;
+
/// Provides a reference to the internal PerfStats instance.
[[nodiscard]] Core::PerfStats& GetPerfStats();
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
index 03bbedf8b..6dbd38ffa 100644
--- a/src/core/frontend/applets/controller.cpp
+++ b/src/core/frontend/applets/controller.cpp
@@ -5,16 +5,15 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/frontend/applets/controller.h"
-#include "core/hle/service/hid/controllers/npad.h"
-#include "core/hle/service/hid/hid.h"
-#include "core/hle/service/sm/sm.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
namespace Core::Frontend {
ControllerApplet::~ControllerApplet() = default;
-DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
- : service_manager{service_manager_} {}
+DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {}
DefaultControllerApplet::~DefaultControllerApplet() = default;
@@ -22,24 +21,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
const ControllerParameters& parameters) const {
LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
- auto& npad =
- service_manager.GetService<Service::HID::Hid>("hid")
- ->GetAppletResource()
- ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
-
- auto& players = Settings::values.players.GetValue();
-
const std::size_t min_supported_players =
parameters.enable_single_mode ? 1 : parameters.min_players;
// Disconnect Handheld first.
- npad.DisconnectNpadAtIndex(8);
+ auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ handheld->Disconnect();
// Deduce the best configuration based on the input parameters.
- for (std::size_t index = 0; index < players.size() - 2; ++index) {
+ for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
+ auto* controller = hid_core.GetEmulatedControllerByIndex(index);
+
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
// This makes it easy to connect the desired controllers.
- npad.DisconnectNpadAtIndex(index);
+ controller->Disconnect();
// Only connect the minimum number of required players.
if (index >= min_supported_players) {
@@ -49,27 +44,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
// Connect controllers based on the following priority list from highest to lowest priority:
// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
if (parameters.allow_pro_controller) {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
+ controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ controller->Connect();
} else if (parameters.allow_dual_joycons) {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
+ controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
+ controller->Connect();
} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
// Assign left joycons to even player indices and right joycons to odd player indices.
// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
// a right Joycon for Player 2 in 2 Player Assist mode.
if (index % 2 == 0) {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
+ controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
+ controller->Connect();
} else {
- npad.AddNewControllerAt(
- npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
+ controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
+ controller->Connect();
}
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
!Settings::values.use_docked_mode.GetValue()) {
// We should *never* reach here under any normal circumstances.
- npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
- index);
+ controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
+ controller->Connect();
} else {
UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
}
diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h
index b0626a0f9..014bc8901 100644
--- a/src/core/frontend/applets/controller.h
+++ b/src/core/frontend/applets/controller.h
@@ -8,8 +8,8 @@
#include "common/common_types.h"
-namespace Service::SM {
-class ServiceManager;
+namespace Core::HID {
+class HIDCore;
}
namespace Core::Frontend {
@@ -44,14 +44,14 @@ public:
class DefaultControllerApplet final : public ControllerApplet {
public:
- explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_);
+ explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
~DefaultControllerApplet() override;
void ReconfigureControllers(std::function<void()> callback,
const ControllerParameters& parameters) const override;
private:
- Service::SM::ServiceManager& service_manager;
+ HID::HIDCore& hid_core;
};
} // namespace Core::Frontend
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e1f7e5886..57c6ffc43 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -3,87 +3,23 @@
// Refer to the license.txt file included.
#include <mutex>
-#include "common/settings.h"
#include "core/frontend/emu_window.h"
-#include "core/frontend/input.h"
namespace Core::Frontend {
GraphicsContext::~GraphicsContext() = default;
-class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
- public std::enable_shared_from_this<TouchState> {
-public:
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
- return std::make_unique<Device>(shared_from_this());
- }
-
- std::mutex mutex;
-
- Input::TouchStatus status;
-
-private:
- class Device : public Input::TouchDevice {
- public:
- explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
- Input::TouchStatus GetStatus() const override {
- if (auto state = touch_state.lock()) {
- std::lock_guard guard{state->mutex};
- return state->status;
- }
- return {};
- }
-
- private:
- std::weak_ptr<TouchState> touch_state;
- };
-};
-
EmuWindow::EmuWindow() {
// TODO: Find a better place to set this.
config.min_client_area_size =
std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
active_config = config;
- touch_state = std::make_shared<TouchState>();
- Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
-}
-
-EmuWindow::~EmuWindow() {
- Input::UnregisterFactory<Input::TouchDevice>("emu_window");
-}
-
-/**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
-static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
- u32 framebuffer_y) {
- return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
- framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
-}
-
-std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
- new_x = std::max(new_x, framebuffer_layout.screen.left);
- new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
-
- new_y = std::max(new_y, framebuffer_layout.screen.top);
- new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
-
- return std::make_pair(new_x, new_y);
}
-void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
- return;
- }
- if (id >= touch_state->status.size()) {
- return;
- }
+EmuWindow::~EmuWindow() {}
- std::lock_guard guard{touch_state->mutex};
+std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
+ std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
const float x =
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
@@ -91,31 +27,17 @@ void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
- touch_state->status[id] = std::make_tuple(x, y, true);
-}
-
-void EmuWindow::TouchReleased(size_t id) {
- if (id >= touch_state->status.size()) {
- return;
- }
- std::lock_guard guard{touch_state->mutex};
- touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
+ return std::make_pair(x, y);
}
-void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
- if (id >= touch_state->status.size()) {
- return;
- }
-
- if (!std::get<2>(touch_state->status[id])) {
- return;
- }
+std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
+ new_x = std::max(new_x, framebuffer_layout.screen.left);
+ new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
- std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
- }
+ new_y = std::max(new_y, framebuffer_layout.screen.top);
+ new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
- TouchPressed(framebuffer_x, framebuffer_y, id);
+ return std::make_pair(new_x, new_y);
}
void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 8a86a1d27..e413a520a 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -113,28 +113,6 @@ public:
virtual bool IsShown() const = 0;
/**
- * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
- * @param framebuffer_x Framebuffer x-coordinate that was pressed
- * @param framebuffer_y Framebuffer y-coordinate that was pressed
- * @param id Touch event ID
- */
- void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
-
- /**
- * Signal that a touch released event has occurred (e.g. mouse click released)
- * @param id Touch event ID
- */
- void TouchReleased(size_t id);
-
- /**
- * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
- * @param framebuffer_x Framebuffer x-coordinate
- * @param framebuffer_y Framebuffer y-coordinate
- * @param id Touch event ID
- */
- void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
-
- /**
* Returns currently active configuration.
* @note Accesses to the returned object need not be consistent because it may be modified in
* another thread
@@ -212,6 +190,11 @@ protected:
client_area_height = size.second;
}
+ /**
+ * Converts a screen postion into the equivalent touchscreen position.
+ */
+ std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
+
WindowSystemInfo window_info;
private:
@@ -237,9 +220,6 @@ private:
WindowConfig config; ///< Internal configuration (changes pending for being applied in
/// ProcessConfigurationChanges)
WindowConfig active_config; ///< Internal active configuration
-
- class TouchState;
- std::shared_ptr<TouchState> touch_state;
};
} // namespace Core::Frontend
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
deleted file mode 100644
index f1747c5b2..000000000
--- a/src/core/frontend/input.h
+++ /dev/null
@@ -1,217 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <functional>
-#include <memory>
-#include <string>
-#include <tuple>
-#include <unordered_map>
-#include <utility>
-#include "common/logging/log.h"
-#include "common/param_package.h"
-#include "common/quaternion.h"
-#include "common/vector_math.h"
-
-namespace Input {
-
-enum class AnalogDirection : u8 {
- RIGHT,
- LEFT,
- UP,
- DOWN,
-};
-struct AnalogProperties {
- float deadzone;
- float range;
- float threshold;
-};
-template <typename StatusType>
-struct InputCallback {
- std::function<void(StatusType)> on_change;
-};
-
-/// An abstract class template for an input device (a button, an analog input, etc.).
-template <typename StatusType>
-class InputDevice {
-public:
- virtual ~InputDevice() = default;
- virtual StatusType GetStatus() const {
- return {};
- }
- virtual StatusType GetRawStatus() const {
- return GetStatus();
- }
- virtual AnalogProperties GetAnalogProperties() const {
- return {};
- }
- virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const {
- return {};
- }
- virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low,
- [[maybe_unused]] f32 amp_high,
- [[maybe_unused]] f32 freq_high) const {
- return {};
- }
- void SetCallback(InputCallback<StatusType> callback_) {
- callback = std::move(callback_);
- }
- void TriggerOnChange() {
- if (callback.on_change) {
- callback.on_change(GetStatus());
- }
- }
-
-private:
- InputCallback<StatusType> callback;
-};
-
-/// An abstract class template for a factory that can create input devices.
-template <typename InputDeviceType>
-class Factory {
-public:
- virtual ~Factory() = default;
- virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
-};
-
-namespace Impl {
-
-template <typename InputDeviceType>
-using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
-
-template <typename InputDeviceType>
-struct FactoryList {
- static FactoryListType<InputDeviceType> list;
-};
-
-template <typename InputDeviceType>
-FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
-
-} // namespace Impl
-
-/**
- * Registers an input device factory.
- * @tparam InputDeviceType the type of input devices the factory can create
- * @param name the name of the factory. Will be used to match the "engine" parameter when creating
- * a device
- * @param factory the factory object to register
- */
-template <typename InputDeviceType>
-void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
- auto pair = std::make_pair(name, std::move(factory));
- if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
- LOG_ERROR(Input, "Factory '{}' already registered", name);
- }
-}
-
-/**
- * Unregisters an input device factory.
- * @tparam InputDeviceType the type of input devices the factory can create
- * @param name the name of the factory to unregister
- */
-template <typename InputDeviceType>
-void UnregisterFactory(const std::string& name) {
- if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
- LOG_ERROR(Input, "Factory '{}' not registered", name);
- }
-}
-
-/**
- * Create an input device from given paramters.
- * @tparam InputDeviceType the type of input devices to create
- * @param params a serialized ParamPackage string contains all parameters for creating the device
- */
-template <typename InputDeviceType>
-std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
- const Common::ParamPackage package(params);
- const std::string engine = package.Get("engine", "null");
- const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
- const auto pair = factory_list.find(engine);
- if (pair == factory_list.end()) {
- if (engine != "null") {
- LOG_ERROR(Input, "Unknown engine name: {}", engine);
- }
- return std::make_unique<InputDeviceType>();
- }
- return pair->second->Create(package);
-}
-
-/**
- * A button device is an input device that returns bool as status.
- * true for pressed; false for released.
- */
-using ButtonDevice = InputDevice<bool>;
-
-/**
- * An analog device is an input device that returns a tuple of x and y coordinates as status. The
- * coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
- * direction
- */
-using AnalogDevice = InputDevice<std::tuple<float, float>>;
-
-/**
- * A vibration device is an input device that returns an unsigned byte as status.
- * It represents whether the vibration device supports vibration or not.
- * If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
- */
-using VibrationDevice = InputDevice<u8>;
-
-/**
- * A motion status is an object that returns a tuple of accelerometer state vector,
- * gyroscope state vector, rotation state vector, orientation state matrix and quaterion state
- * vector.
- *
- * For both 3D vectors:
- * x+ is the same direction as RIGHT on D-pad.
- * y+ is normal to the touch screen, pointing outward.
- * z+ is the same direction as UP on D-pad.
- *
- * For accelerometer state vector
- * Units: g (gravitational acceleration)
- *
- * For gyroscope state vector:
- * Orientation is determined by right-hand rule.
- * Units: deg/sec
- *
- * For rotation state vector
- * Units: rotations
- *
- * For orientation state matrix
- * x vector
- * y vector
- * z vector
- *
- * For quaternion state vector
- * xyz vector
- * w float
- */
-using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
- std::array<Common::Vec3f, 3>, Common::Quaternion<f32>>;
-
-/**
- * A motion device is an input device that returns a motion status object
- */
-using MotionDevice = InputDevice<MotionStatus>;
-
-/**
- * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
- * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
- * pressed.
- */
-using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
-
-/**
- * A touch device is an input device that returns a touch status object
- */
-using TouchDevice = InputDevice<TouchStatus>;
-
-/**
- * A mouse device is an input device that returns a tuple of two floats and four ints.
- * The first two floats are X and Y device coordinates of the mouse (from 0-1).
- * The s32s are the mouse wheel.
- */
-using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
-
-} // namespace Input
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp
new file mode 100644
index 000000000..80db8e9c6
--- /dev/null
+++ b/src/core/hid/emulated_console.cpp
@@ -0,0 +1,229 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/settings.h"
+#include "core/hid/emulated_console.h"
+#include "core/hid/input_converter.h"
+
+namespace Core::HID {
+EmulatedConsole::EmulatedConsole() = default;
+
+EmulatedConsole::~EmulatedConsole() = default;
+
+void EmulatedConsole::ReloadFromSettings() {
+ // Using first motion device from player 1. No need to assign any unique config at the moment
+ const auto& player = Settings::values.players.GetValue()[0];
+ motion_params = Common::ParamPackage(player.motions[0]);
+
+ ReloadInput();
+}
+
+void EmulatedConsole::SetTouchParams() {
+ // TODO(german77): Support any number of fingers
+ std::size_t index = 0;
+
+ // Hardcode mouse, touchscreen and cemuhook parameters
+ if (!Settings::values.mouse_enabled) {
+ // We can't use mouse as touch if native mouse is enabled
+ touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
+ }
+ touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
+ touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
+ touch_params[index++] =
+ Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"};
+ touch_params[index++] =
+ Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"};
+
+ const auto button_index =
+ static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
+ const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
+
+ // Map the rest of the fingers from touch from button configuration
+ for (const auto& config_entry : touch_buttons) {
+ if (index >= touch_params.size()) {
+ continue;
+ }
+ Common::ParamPackage params{config_entry};
+ Common::ParamPackage touch_button_params;
+ const int x = params.Get("x", 0);
+ const int y = params.Get("y", 0);
+ params.Erase("x");
+ params.Erase("y");
+ touch_button_params.Set("engine", "touch_from_button");
+ touch_button_params.Set("button", params.Serialize());
+ touch_button_params.Set("x", x);
+ touch_button_params.Set("y", y);
+ touch_button_params.Set("touch_id", static_cast<int>(index));
+ touch_params[index] = touch_button_params;
+ index++;
+ }
+}
+
+void EmulatedConsole::ReloadInput() {
+ // If you load any device here add the equivalent to the UnloadInput() function
+ SetTouchParams();
+
+ motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
+ if (motion_devices) {
+ Common::Input::InputCallback motion_callback{
+ [this](Common::Input::CallbackStatus callback) { SetMotion(callback); }};
+ motion_devices->SetCallback(motion_callback);
+ }
+
+ // Unique index for identifying touch device source
+ std::size_t index = 0;
+ for (auto& touch_device : touch_devices) {
+ touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);
+ if (!touch_device) {
+ continue;
+ }
+ Common::Input::InputCallback touch_callback{
+ [this, index](Common::Input::CallbackStatus callback) { SetTouch(callback, index); }};
+ touch_device->SetCallback(touch_callback);
+ index++;
+ }
+}
+
+void EmulatedConsole::UnloadInput() {
+ motion_devices.reset();
+ for (auto& touch : touch_devices) {
+ touch.reset();
+ }
+}
+
+void EmulatedConsole::EnableConfiguration() {
+ is_configuring = true;
+ SaveCurrentConfig();
+}
+
+void EmulatedConsole::DisableConfiguration() {
+ is_configuring = false;
+}
+
+bool EmulatedConsole::IsConfiguring() const {
+ return is_configuring;
+}
+
+void EmulatedConsole::SaveCurrentConfig() {
+ if (!is_configuring) {
+ return;
+ }
+}
+
+void EmulatedConsole::RestoreConfig() {
+ if (!is_configuring) {
+ return;
+ }
+ ReloadFromSettings();
+}
+
+Common::ParamPackage EmulatedConsole::GetMotionParam() const {
+ return motion_params;
+}
+
+void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
+ motion_params = param;
+ ReloadInput();
+}
+
+void EmulatedConsole::SetMotion(Common::Input::CallbackStatus callback) {
+ std::lock_guard lock{mutex};
+ auto& raw_status = console.motion_values.raw_status;
+ auto& emulated = console.motion_values.emulated;
+
+ raw_status = TransformToMotion(callback);
+ emulated.SetAcceleration(Common::Vec3f{
+ raw_status.accel.x.value,
+ raw_status.accel.y.value,
+ raw_status.accel.z.value,
+ });
+ emulated.SetGyroscope(Common::Vec3f{
+ raw_status.gyro.x.value,
+ raw_status.gyro.y.value,
+ raw_status.gyro.z.value,
+ });
+ emulated.UpdateRotation(raw_status.delta_timestamp);
+ emulated.UpdateOrientation(raw_status.delta_timestamp);
+
+ if (is_configuring) {
+ TriggerOnChange(ConsoleTriggerType::Motion);
+ return;
+ }
+
+ auto& motion = console.motion_state;
+ motion.accel = emulated.GetAcceleration();
+ motion.gyro = emulated.GetGyroscope();
+ motion.rotation = emulated.GetGyroscope();
+ motion.orientation = emulated.GetOrientation();
+ motion.quaternion = emulated.GetQuaternion();
+ motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
+
+ TriggerOnChange(ConsoleTriggerType::Motion);
+}
+
+void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback,
+ [[maybe_unused]] std::size_t index) {
+ if (index >= console.touch_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+
+ console.touch_values[index] = TransformToTouch(callback);
+
+ if (is_configuring) {
+ TriggerOnChange(ConsoleTriggerType::Touch);
+ return;
+ }
+
+ // TODO(german77): Remap touch id in sequential order
+ console.touch_state[index] = {
+ .position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
+ .id = static_cast<u32>(console.touch_values[index].id),
+ .pressed = console.touch_values[index].pressed.value,
+ };
+
+ TriggerOnChange(ConsoleTriggerType::Touch);
+}
+
+ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
+ return console.motion_values;
+}
+
+TouchValues EmulatedConsole::GetTouchValues() const {
+ return console.touch_values;
+}
+
+ConsoleMotion EmulatedConsole::GetMotion() const {
+ return console.motion_state;
+}
+
+TouchFingerState EmulatedConsole::GetTouch() const {
+ return console.touch_state;
+}
+
+void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
+ for (const auto& poller_pair : callback_list) {
+ const ConsoleUpdateCallback& poller = poller_pair.second;
+ if (poller.on_change) {
+ poller.on_change(type);
+ }
+ }
+}
+
+int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
+ std::lock_guard lock{mutex};
+ callback_list.insert_or_assign(last_callback_key, update_callback);
+ return last_callback_key++;
+}
+
+void EmulatedConsole::DeleteCallback(int key) {
+ std::lock_guard lock{mutex};
+ const auto& iterator = callback_list.find(key);
+ if (iterator == callback_list.end()) {
+ LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
+ return;
+ }
+ callback_list.erase(iterator);
+}
+} // namespace Core::HID
diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h
new file mode 100644
index 000000000..25c183eee
--- /dev/null
+++ b/src/core/hid/emulated_console.h
@@ -0,0 +1,188 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <unordered_map>
+
+#include "common/common_types.h"
+#include "common/input.h"
+#include "common/param_package.h"
+#include "common/point.h"
+#include "common/quaternion.h"
+#include "common/vector_math.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/motion_input.h"
+
+namespace Core::HID {
+
+struct ConsoleMotionInfo {
+ Common::Input::MotionStatus raw_status{};
+ MotionInput emulated{};
+};
+
+using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
+using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 16>;
+
+using ConsoleMotionParams = Common::ParamPackage;
+using TouchParams = std::array<Common::ParamPackage, 16>;
+
+using ConsoleMotionValues = ConsoleMotionInfo;
+using TouchValues = std::array<Common::Input::TouchStatus, 16>;
+
+struct TouchFinger {
+ u64 last_touch{};
+ Common::Point<float> position{};
+ u32 id{};
+ TouchAttribute attribute{};
+ bool pressed{};
+};
+
+// Contains all motion related data that is used on the services
+struct ConsoleMotion {
+ Common::Vec3f accel{};
+ Common::Vec3f gyro{};
+ Common::Vec3f rotation{};
+ std::array<Common::Vec3f, 3> orientation{};
+ Common::Quaternion<f32> quaternion{};
+ bool is_at_rest{};
+};
+
+using TouchFingerState = std::array<TouchFinger, 16>;
+
+struct ConsoleStatus {
+ // Data from input_common
+ ConsoleMotionValues motion_values{};
+ TouchValues touch_values{};
+
+ // Data for HID services
+ ConsoleMotion motion_state{};
+ TouchFingerState touch_state{};
+};
+
+enum class ConsoleTriggerType {
+ Motion,
+ Touch,
+ All,
+};
+
+struct ConsoleUpdateCallback {
+ std::function<void(ConsoleTriggerType)> on_change;
+};
+
+class EmulatedConsole {
+public:
+ /**
+ * Contains all input data related to the console like motion and touch input
+ */
+ EmulatedConsole();
+ ~EmulatedConsole();
+
+ YUZU_NON_COPYABLE(EmulatedConsole);
+ YUZU_NON_MOVEABLE(EmulatedConsole);
+
+ /// Removes all callbacks created from input devices
+ void UnloadInput();
+
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
+ void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
+ void DisableConfiguration();
+
+ /// Returns true if the emulated console is on configuring mode
+ bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
+ void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
+ void RestoreConfig();
+
+ // Returns the current mapped motion device
+ Common::ParamPackage GetMotionParam() const;
+
+ /**
+ * Updates the current mapped motion device
+ * @param ParamPackage with controller data to be mapped
+ */
+ void SetMotionParam(Common::ParamPackage param);
+
+ /// Returns the latest status of motion input from the console with parameters
+ ConsoleMotionValues GetMotionValues() const;
+
+ /// Returns the latest status of touch input from the console with parameters
+ TouchValues GetTouchValues() const;
+
+ /// Returns the latest status of motion input from the console
+ ConsoleMotion GetMotion() const;
+
+ /// Returns the latest status of touch input from the console
+ TouchFingerState GetTouch() const;
+
+ /**
+ * Adds a callback to the list of events
+ * @param ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
+ int SetCallback(ConsoleUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
+ void DeleteCallback(int key);
+
+private:
+ /// Creates and stores the touch params
+ void SetTouchParams();
+
+ /**
+ * Updates the motion status of the console
+ * @param A CallbackStatus containing gyro and accelerometer data
+ */
+ void SetMotion(Common::Input::CallbackStatus callback);
+
+ /**
+ * Updates the touch status of the console
+ * @param callback: A CallbackStatus containing the touch position
+ * @param index: Finger ID to be updated
+ */
+ void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Triggers a callback that something has changed on the console status
+ * @param Input type of the event to trigger
+ */
+ void TriggerOnChange(ConsoleTriggerType type);
+
+ bool is_configuring{false};
+ f32 motion_sensitivity{0.01f};
+
+ ConsoleMotionParams motion_params;
+ TouchParams touch_params;
+
+ ConsoleMotionDevices motion_devices;
+ TouchDevices touch_devices;
+
+ mutable std::mutex mutex;
+ std::unordered_map<int, ConsoleUpdateCallback> callback_list;
+ int last_callback_key = 0;
+
+ // Stores the current status of all console input
+ ConsoleStatus console;
+};
+
+} // namespace Core::HID
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
new file mode 100644
index 000000000..06ae41c3e
--- /dev/null
+++ b/src/core/hid/emulated_controller.cpp
@@ -0,0 +1,1061 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "core/hid/emulated_controller.h"
+#include "core/hid/input_converter.h"
+
+namespace Core::HID {
+constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
+constexpr s32 HID_TRIGGER_MAX = 0x7fff;
+
+EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
+
+EmulatedController::~EmulatedController() = default;
+
+NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
+ switch (type) {
+ case Settings::ControllerType::ProController:
+ return NpadStyleIndex::ProController;
+ case Settings::ControllerType::DualJoyconDetached:
+ return NpadStyleIndex::JoyconDual;
+ case Settings::ControllerType::LeftJoycon:
+ return NpadStyleIndex::JoyconLeft;
+ case Settings::ControllerType::RightJoycon:
+ return NpadStyleIndex::JoyconRight;
+ case Settings::ControllerType::Handheld:
+ return NpadStyleIndex::Handheld;
+ case Settings::ControllerType::GameCube:
+ return NpadStyleIndex::GameCube;
+ default:
+ return NpadStyleIndex::ProController;
+ }
+}
+
+Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
+ switch (type) {
+ case NpadStyleIndex::ProController:
+ return Settings::ControllerType::ProController;
+ case NpadStyleIndex::JoyconDual:
+ return Settings::ControllerType::DualJoyconDetached;
+ case NpadStyleIndex::JoyconLeft:
+ return Settings::ControllerType::LeftJoycon;
+ case NpadStyleIndex::JoyconRight:
+ return Settings::ControllerType::RightJoycon;
+ case NpadStyleIndex::Handheld:
+ return Settings::ControllerType::Handheld;
+ case NpadStyleIndex::GameCube:
+ return Settings::ControllerType::GameCube;
+ default:
+ return Settings::ControllerType::ProController;
+ }
+}
+
+void EmulatedController::ReloadFromSettings() {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ for (std::size_t index = 0; index < player.buttons.size(); ++index) {
+ button_params[index] = Common::ParamPackage(player.buttons[index]);
+ }
+ for (std::size_t index = 0; index < player.analogs.size(); ++index) {
+ stick_params[index] = Common::ParamPackage(player.analogs[index]);
+ }
+ for (std::size_t index = 0; index < player.motions.size(); ++index) {
+ motion_params[index] = Common::ParamPackage(player.motions[index]);
+ }
+
+ controller.colors_state.left = {
+ .body = player.body_color_left,
+ .button = player.button_color_left,
+ };
+
+ controller.colors_state.right = {
+ .body = player.body_color_right,
+ .button = player.button_color_right,
+ };
+
+ controller.colors_state.fullkey = controller.colors_state.left;
+
+ // Other or debug controller should always be a pro controller
+ if (npad_id_type != NpadIdType::Other) {
+ SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
+ } else {
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ }
+
+ if (player.connected) {
+ Connect();
+ } else {
+ Disconnect();
+ }
+
+ ReloadInput();
+}
+
+void EmulatedController::LoadDevices() {
+ // TODO(german77): Use more buttons to detect the correct device
+ const auto left_joycon = button_params[Settings::NativeButton::DRight];
+ const auto right_joycon = button_params[Settings::NativeButton::A];
+
+ // Triggers for GC controllers
+ trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
+ trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
+
+ battery_params[LeftIndex] = left_joycon;
+ battery_params[RightIndex] = right_joycon;
+ battery_params[LeftIndex].Set("battery", true);
+ battery_params[RightIndex].Set("battery", true);
+
+ output_params[LeftIndex] = left_joycon;
+ output_params[RightIndex] = right_joycon;
+ output_params[LeftIndex].Set("output", true);
+ output_params[RightIndex].Set("output", true);
+
+ LoadTASParams();
+
+ std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
+ button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
+ button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
+ stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
+ stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
+ motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
+ motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::OutputDevice>);
+
+ // Initialize TAS devices
+ std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+}
+
+void EmulatedController::LoadTASParams() {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ Common::ParamPackage common_params{};
+ common_params.Set("engine", "tas");
+ common_params.Set("port", static_cast<int>(player_index));
+ for (auto& param : tas_button_params) {
+ param = common_params;
+ }
+ for (auto& param : tas_stick_params) {
+ param = common_params;
+ }
+
+ // TODO(german77): Replace this with an input profile or something better
+ tas_button_params[Settings::NativeButton::A].Set("button", 0);
+ tas_button_params[Settings::NativeButton::B].Set("button", 1);
+ tas_button_params[Settings::NativeButton::X].Set("button", 2);
+ tas_button_params[Settings::NativeButton::Y].Set("button", 3);
+ tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
+ tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
+ tas_button_params[Settings::NativeButton::L].Set("button", 6);
+ tas_button_params[Settings::NativeButton::R].Set("button", 7);
+ tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
+ tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
+ tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
+ tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
+ tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
+ tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
+ tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
+ tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
+ tas_button_params[Settings::NativeButton::SL].Set("button", 16);
+ tas_button_params[Settings::NativeButton::SR].Set("button", 17);
+ tas_button_params[Settings::NativeButton::Home].Set("button", 18);
+ tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
+
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+}
+
+void EmulatedController::ReloadInput() {
+ // If you load any device here add the equivalent to the UnloadInput() function
+ LoadDevices();
+ for (std::size_t index = 0; index < button_devices.size(); ++index) {
+ if (!button_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
+ Common::Input::InputCallback button_callback{
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetButton(callback, index, uuid);
+ }};
+ button_devices[index]->SetCallback(button_callback);
+ button_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < stick_devices.size(); ++index) {
+ if (!stick_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
+ Common::Input::InputCallback stick_callback{
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetStick(callback, index, uuid);
+ }};
+ stick_devices[index]->SetCallback(stick_callback);
+ stick_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
+ if (!trigger_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
+ Common::Input::InputCallback trigger_callback{
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetTrigger(callback, index, uuid);
+ }};
+ trigger_devices[index]->SetCallback(trigger_callback);
+ trigger_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < battery_devices.size(); ++index) {
+ if (!battery_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback battery_callback{
+ [this, index](Common::Input::CallbackStatus callback) { SetBattery(callback, index); }};
+ battery_devices[index]->SetCallback(battery_callback);
+ battery_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < motion_devices.size(); ++index) {
+ if (!motion_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback motion_callback{
+ [this, index](Common::Input::CallbackStatus callback) { SetMotion(callback, index); }};
+ motion_devices[index]->SetCallback(motion_callback);
+ motion_devices[index]->ForceUpdate();
+ }
+
+ // Use a common UUID for TAS
+ const auto tas_uuid = Common::UUID{0x0, 0x7A5};
+
+ // Register TAS devices. No need to force update
+ for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
+ if (!tas_button_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback button_callback{
+ [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
+ SetButton(callback, index, tas_uuid);
+ }};
+ tas_button_devices[index]->SetCallback(button_callback);
+ }
+
+ for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
+ if (!tas_stick_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback stick_callback{
+ [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
+ SetStick(callback, index, tas_uuid);
+ }};
+ tas_stick_devices[index]->SetCallback(stick_callback);
+ }
+}
+
+void EmulatedController::UnloadInput() {
+ for (auto& button : button_devices) {
+ button.reset();
+ }
+ for (auto& stick : stick_devices) {
+ stick.reset();
+ }
+ for (auto& motion : motion_devices) {
+ motion.reset();
+ }
+ for (auto& trigger : trigger_devices) {
+ trigger.reset();
+ }
+ for (auto& battery : battery_devices) {
+ battery.reset();
+ }
+ for (auto& output : output_devices) {
+ output.reset();
+ }
+ for (auto& button : tas_button_devices) {
+ button.reset();
+ }
+ for (auto& stick : tas_stick_devices) {
+ stick.reset();
+ }
+}
+
+void EmulatedController::EnableConfiguration() {
+ is_configuring = true;
+ tmp_is_connected = is_connected;
+ tmp_npad_type = npad_type;
+}
+
+void EmulatedController::DisableConfiguration() {
+ is_configuring = false;
+
+ // Apply temporary npad type to the real controller
+ if (tmp_npad_type != npad_type) {
+ if (is_connected) {
+ Disconnect();
+ }
+ SetNpadStyleIndex(tmp_npad_type);
+ }
+
+ // Apply temporary connected status to the real controller
+ if (tmp_is_connected != is_connected) {
+ if (tmp_is_connected) {
+ Connect();
+ return;
+ }
+ Disconnect();
+ }
+}
+
+bool EmulatedController::IsConfiguring() const {
+ return is_configuring;
+}
+
+void EmulatedController::SaveCurrentConfig() {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ auto& player = Settings::values.players.GetValue()[player_index];
+ player.connected = is_connected;
+ player.controller_type = MapNPadToSettingsType(npad_type);
+ for (std::size_t index = 0; index < player.buttons.size(); ++index) {
+ player.buttons[index] = button_params[index].Serialize();
+ }
+ for (std::size_t index = 0; index < player.analogs.size(); ++index) {
+ player.analogs[index] = stick_params[index].Serialize();
+ }
+ for (std::size_t index = 0; index < player.motions.size(); ++index) {
+ player.motions[index] = motion_params[index].Serialize();
+ }
+}
+
+void EmulatedController::RestoreConfig() {
+ if (!is_configuring) {
+ return;
+ }
+ ReloadFromSettings();
+}
+
+std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
+ EmulatedDeviceIndex device_index) const {
+ std::vector<Common::ParamPackage> devices;
+ for (const auto& param : button_params) {
+ if (!param.Has("engine")) {
+ continue;
+ }
+ const auto devices_it = std::find_if(
+ devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
+ return param.Get("engine", "") == param_.Get("engine", "") &&
+ param.Get("guid", "") == param_.Get("guid", "") &&
+ param.Get("port", 0) == param_.Get("port", 0);
+ });
+ if (devices_it != devices.end()) {
+ continue;
+ }
+ Common::ParamPackage device{};
+ device.Set("engine", param.Get("engine", ""));
+ device.Set("guid", param.Get("guid", ""));
+ device.Set("port", param.Get("port", 0));
+ devices.push_back(device);
+ }
+
+ for (const auto& param : stick_params) {
+ if (!param.Has("engine")) {
+ continue;
+ }
+ if (param.Get("engine", "") == "analog_from_button") {
+ continue;
+ }
+ const auto devices_it = std::find_if(
+ devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
+ return param.Get("engine", "") == param_.Get("engine", "") &&
+ param.Get("guid", "") == param_.Get("guid", "") &&
+ param.Get("port", 0) == param_.Get("port", 0);
+ });
+ if (devices_it != devices.end()) {
+ continue;
+ }
+ Common::ParamPackage device{};
+ device.Set("engine", param.Get("engine", ""));
+ device.Set("guid", param.Get("guid", ""));
+ device.Set("port", param.Get("port", 0));
+ devices.push_back(device);
+ }
+ return devices;
+}
+
+Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
+ if (index >= button_params.size()) {
+ return {};
+ }
+ return button_params[index];
+}
+
+Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
+ if (index >= stick_params.size()) {
+ return {};
+ }
+ return stick_params[index];
+}
+
+Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
+ if (index >= motion_params.size()) {
+ return {};
+ }
+ return motion_params[index];
+}
+
+void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= button_params.size()) {
+ return;
+ }
+ button_params[index] = param;
+ ReloadInput();
+}
+
+void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= stick_params.size()) {
+ return;
+ }
+ stick_params[index] = param;
+ ReloadInput();
+}
+
+void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= motion_params.size()) {
+ return;
+ }
+ motion_params[index] = param;
+ ReloadInput();
+}
+
+void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.button_values.size()) {
+ return;
+ }
+ {
+ std::lock_guard lock{mutex};
+ bool value_changed = false;
+ const auto new_status = TransformToButton(callback);
+ auto& current_status = controller.button_values[index];
+
+ // Only read button values that have the same uuid or are pressed once
+ if (current_status.uuid != uuid) {
+ if (!new_status.value) {
+ return;
+ }
+ }
+
+ current_status.toggle = new_status.toggle;
+ current_status.uuid = uuid;
+
+ // Update button status with current
+ if (!current_status.toggle) {
+ current_status.locked = false;
+ if (current_status.value != new_status.value) {
+ current_status.value = new_status.value;
+ value_changed = true;
+ }
+ } else {
+ // Toggle button and lock status
+ if (new_status.value && !current_status.locked) {
+ current_status.locked = true;
+ current_status.value = !current_status.value;
+ value_changed = true;
+ }
+
+ // Unlock button ready for next press
+ if (!new_status.value && current_status.locked) {
+ current_status.locked = false;
+ }
+ }
+
+ if (!value_changed) {
+ return;
+ }
+
+ if (is_configuring) {
+ controller.npad_button_state.raw = NpadButton::None;
+ controller.debug_pad_button_state.raw = 0;
+ TriggerOnChange(ControllerTriggerType::Button, false);
+ return;
+ }
+
+ switch (index) {
+ case Settings::NativeButton::A:
+ controller.npad_button_state.a.Assign(current_status.value);
+ controller.debug_pad_button_state.a.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::B:
+ controller.npad_button_state.b.Assign(current_status.value);
+ controller.debug_pad_button_state.b.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::X:
+ controller.npad_button_state.x.Assign(current_status.value);
+ controller.debug_pad_button_state.x.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Y:
+ controller.npad_button_state.y.Assign(current_status.value);
+ controller.debug_pad_button_state.y.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::LStick:
+ controller.npad_button_state.stick_l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::RStick:
+ controller.npad_button_state.stick_r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::L:
+ controller.npad_button_state.l.Assign(current_status.value);
+ controller.debug_pad_button_state.l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::R:
+ controller.npad_button_state.r.Assign(current_status.value);
+ controller.debug_pad_button_state.r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZL:
+ controller.npad_button_state.zl.Assign(current_status.value);
+ controller.debug_pad_button_state.zl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZR:
+ controller.npad_button_state.zr.Assign(current_status.value);
+ controller.debug_pad_button_state.zr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Plus:
+ controller.npad_button_state.plus.Assign(current_status.value);
+ controller.debug_pad_button_state.plus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Minus:
+ controller.npad_button_state.minus.Assign(current_status.value);
+ controller.debug_pad_button_state.minus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DLeft:
+ controller.npad_button_state.left.Assign(current_status.value);
+ controller.debug_pad_button_state.d_left.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DUp:
+ controller.npad_button_state.up.Assign(current_status.value);
+ controller.debug_pad_button_state.d_up.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DRight:
+ controller.npad_button_state.right.Assign(current_status.value);
+ controller.debug_pad_button_state.d_right.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DDown:
+ controller.npad_button_state.down.Assign(current_status.value);
+ controller.debug_pad_button_state.d_down.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SL:
+ controller.npad_button_state.left_sl.Assign(current_status.value);
+ controller.npad_button_state.right_sl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SR:
+ controller.npad_button_state.left_sr.Assign(current_status.value);
+ controller.npad_button_state.right_sr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Home:
+ case Settings::NativeButton::Screenshot:
+ break;
+ }
+ }
+ if (!is_connected) {
+ if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
+ Connect();
+ }
+ if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
+ Connect();
+ }
+ }
+ TriggerOnChange(ControllerTriggerType::Button, true);
+}
+
+void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.stick_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ const auto stick_value = TransformToStick(callback);
+
+ // Only read stick values that have the same uuid or are over the threshold to avoid flapping
+ if (controller.stick_values[index].uuid != uuid) {
+ if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
+ return;
+ }
+ }
+
+ controller.stick_values[index] = stick_value;
+ controller.stick_values[index].uuid = uuid;
+
+ if (is_configuring) {
+ controller.analog_stick_state.left = {};
+ controller.analog_stick_state.right = {};
+ TriggerOnChange(ControllerTriggerType::Stick, false);
+ return;
+ }
+
+ const AnalogStickState stick{
+ .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
+ .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
+ };
+
+ switch (index) {
+ case Settings::NativeAnalog::LStick:
+ controller.analog_stick_state.left = stick;
+ controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
+ controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
+ controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
+ controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
+ break;
+ case Settings::NativeAnalog::RStick:
+ controller.analog_stick_state.right = stick;
+ controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
+ controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
+ controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
+ controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
+ break;
+ }
+
+ TriggerOnChange(ControllerTriggerType::Stick, true);
+}
+
+void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.trigger_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ const auto trigger_value = TransformToTrigger(callback);
+
+ // Only read trigger values that have the same uuid or are pressed once
+ if (controller.stick_values[index].uuid != uuid) {
+ if (!trigger_value.pressed.value) {
+ return;
+ }
+ }
+
+ controller.trigger_values[index] = trigger_value;
+ controller.trigger_values[index].uuid = uuid;
+
+ if (is_configuring) {
+ controller.gc_trigger_state.left = 0;
+ controller.gc_trigger_state.right = 0;
+ TriggerOnChange(ControllerTriggerType::Trigger, false);
+ return;
+ }
+
+ const auto trigger = controller.trigger_values[index];
+
+ switch (index) {
+ case Settings::NativeTrigger::LTrigger:
+ controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
+ controller.npad_button_state.zl.Assign(trigger.pressed.value);
+ break;
+ case Settings::NativeTrigger::RTrigger:
+ controller.gc_trigger_state.right =
+ static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
+ controller.npad_button_state.zr.Assign(trigger.pressed.value);
+ break;
+ }
+
+ TriggerOnChange(ControllerTriggerType::Trigger, true);
+}
+
+void EmulatedController::SetMotion(Common::Input::CallbackStatus callback, std::size_t index) {
+ if (index >= controller.motion_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ auto& raw_status = controller.motion_values[index].raw_status;
+ auto& emulated = controller.motion_values[index].emulated;
+
+ raw_status = TransformToMotion(callback);
+ emulated.SetAcceleration(Common::Vec3f{
+ raw_status.accel.x.value,
+ raw_status.accel.y.value,
+ raw_status.accel.z.value,
+ });
+ emulated.SetGyroscope(Common::Vec3f{
+ raw_status.gyro.x.value,
+ raw_status.gyro.y.value,
+ raw_status.gyro.z.value,
+ });
+ emulated.UpdateRotation(raw_status.delta_timestamp);
+ emulated.UpdateOrientation(raw_status.delta_timestamp);
+ force_update_motion = raw_status.force_update;
+
+ if (is_configuring) {
+ TriggerOnChange(ControllerTriggerType::Motion, false);
+ return;
+ }
+
+ auto& motion = controller.motion_state[index];
+ motion.accel = emulated.GetAcceleration();
+ motion.gyro = emulated.GetGyroscope();
+ motion.rotation = emulated.GetRotations();
+ motion.orientation = emulated.GetOrientation();
+ motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
+
+ TriggerOnChange(ControllerTriggerType::Motion, true);
+}
+
+void EmulatedController::SetBattery(Common::Input::CallbackStatus callback, std::size_t index) {
+ if (index >= controller.battery_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ controller.battery_values[index] = TransformToBattery(callback);
+
+ if (is_configuring) {
+ TriggerOnChange(ControllerTriggerType::Battery, false);
+ return;
+ }
+
+ bool is_charging = false;
+ bool is_powered = false;
+ NpadBatteryLevel battery_level = 0;
+ switch (controller.battery_values[index]) {
+ case Common::Input::BatteryLevel::Charging:
+ is_charging = true;
+ is_powered = true;
+ battery_level = 6;
+ break;
+ case Common::Input::BatteryLevel::Medium:
+ battery_level = 6;
+ break;
+ case Common::Input::BatteryLevel::Low:
+ battery_level = 4;
+ break;
+ case Common::Input::BatteryLevel::Critical:
+ battery_level = 2;
+ break;
+ case Common::Input::BatteryLevel::Empty:
+ battery_level = 0;
+ break;
+ case Common::Input::BatteryLevel::None:
+ case Common::Input::BatteryLevel::Full:
+ default:
+ is_powered = true;
+ battery_level = 8;
+ break;
+ }
+
+ switch (index) {
+ case LeftIndex:
+ controller.battery_state.left = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ case RightIndex:
+ controller.battery_state.right = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ case DualIndex:
+ controller.battery_state.dual = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ }
+ TriggerOnChange(ControllerTriggerType::Battery, true);
+}
+
+bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
+ if (device_index >= output_devices.size()) {
+ return false;
+ }
+ if (!output_devices[device_index]) {
+ return false;
+ }
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
+
+ if (!player.vibration_enabled) {
+ return false;
+ }
+
+ // Exponential amplification is too strong at low amplitudes. Switch to a linear
+ // amplification if strength is set below 0.7f
+ const Common::Input::VibrationAmplificationType type =
+ strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
+ : Common::Input::VibrationAmplificationType::Linear;
+
+ const Common::Input::VibrationStatus status = {
+ .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
+ .low_frequency = vibration.low_frequency,
+ .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
+ .high_frequency = vibration.high_frequency,
+ .type = type,
+ };
+ return output_devices[device_index]->SetVibration(status) ==
+ Common::Input::VibrationError::None;
+}
+
+bool EmulatedController::TestVibration(std::size_t device_index) {
+ if (device_index >= output_devices.size()) {
+ return false;
+ }
+ if (!output_devices[device_index]) {
+ return false;
+ }
+
+ // Send a slight vibration to test for rumble support
+ constexpr Common::Input::VibrationStatus status = {
+ .low_amplitude = 0.001f,
+ .low_frequency = 160.0f,
+ .high_amplitude = 0.001f,
+ .high_frequency = 320.0f,
+ .type = Common::Input::VibrationAmplificationType::Linear,
+ };
+ return output_devices[device_index]->SetVibration(status) ==
+ Common::Input::VibrationError::None;
+}
+
+void EmulatedController::SetLedPattern() {
+ for (auto& device : output_devices) {
+ if (!device) {
+ continue;
+ }
+
+ const LedPattern pattern = GetLedPattern();
+ const Common::Input::LedStatus status = {
+ .led_1 = pattern.position1 != 0,
+ .led_2 = pattern.position2 != 0,
+ .led_3 = pattern.position3 != 0,
+ .led_4 = pattern.position4 != 0,
+ };
+ device->SetLED(status);
+ }
+}
+
+void EmulatedController::Connect() {
+ {
+ std::lock_guard lock{mutex};
+ if (is_configuring) {
+ tmp_is_connected = true;
+ TriggerOnChange(ControllerTriggerType::Connected, false);
+ return;
+ }
+
+ if (is_connected) {
+ return;
+ }
+ is_connected = true;
+ }
+ TriggerOnChange(ControllerTriggerType::Connected, true);
+}
+
+void EmulatedController::Disconnect() {
+ {
+ std::lock_guard lock{mutex};
+ if (is_configuring) {
+ tmp_is_connected = false;
+ TriggerOnChange(ControllerTriggerType::Disconnected, false);
+ return;
+ }
+
+ if (!is_connected) {
+ return;
+ }
+ is_connected = false;
+ }
+ TriggerOnChange(ControllerTriggerType::Disconnected, true);
+}
+
+bool EmulatedController::IsConnected(bool get_temporary_value) const {
+ if (get_temporary_value && is_configuring) {
+ return tmp_is_connected;
+ }
+ return is_connected;
+}
+
+bool EmulatedController::IsVibrationEnabled() const {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ return player.vibration_enabled;
+}
+
+NpadIdType EmulatedController::GetNpadIdType() const {
+ return npad_id_type;
+}
+
+NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
+ if (get_temporary_value && is_configuring) {
+ return tmp_npad_type;
+ }
+ return npad_type;
+}
+
+void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
+ {
+ std::lock_guard lock{mutex};
+
+ if (is_configuring) {
+ if (tmp_npad_type == npad_type_) {
+ return;
+ }
+ tmp_npad_type = npad_type_;
+ TriggerOnChange(ControllerTriggerType::Type, false);
+ return;
+ }
+
+ if (npad_type == npad_type_) {
+ return;
+ }
+ if (is_connected) {
+ LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
+ NpadIdTypeToIndex(npad_id_type));
+ }
+ npad_type = npad_type_;
+ }
+ TriggerOnChange(ControllerTriggerType::Type, true);
+}
+
+LedPattern EmulatedController::GetLedPattern() const {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return LedPattern{1, 0, 0, 0};
+ case NpadIdType::Player2:
+ return LedPattern{1, 1, 0, 0};
+ case NpadIdType::Player3:
+ return LedPattern{1, 1, 1, 0};
+ case NpadIdType::Player4:
+ return LedPattern{1, 1, 1, 1};
+ case NpadIdType::Player5:
+ return LedPattern{1, 0, 0, 1};
+ case NpadIdType::Player6:
+ return LedPattern{1, 0, 1, 0};
+ case NpadIdType::Player7:
+ return LedPattern{1, 0, 1, 1};
+ case NpadIdType::Player8:
+ return LedPattern{0, 1, 1, 0};
+ default:
+ return LedPattern{0, 0, 0, 0};
+ }
+}
+
+ButtonValues EmulatedController::GetButtonsValues() const {
+ return controller.button_values;
+}
+
+SticksValues EmulatedController::GetSticksValues() const {
+ return controller.stick_values;
+}
+
+TriggerValues EmulatedController::GetTriggersValues() const {
+ return controller.trigger_values;
+}
+
+ControllerMotionValues EmulatedController::GetMotionValues() const {
+ return controller.motion_values;
+}
+
+ColorValues EmulatedController::GetColorsValues() const {
+ return controller.color_values;
+}
+
+BatteryValues EmulatedController::GetBatteryValues() const {
+ return controller.battery_values;
+}
+
+NpadButtonState EmulatedController::GetNpadButtons() const {
+ if (is_configuring) {
+ return {};
+ }
+ return controller.npad_button_state;
+}
+
+DebugPadButton EmulatedController::GetDebugPadButtons() const {
+ if (is_configuring) {
+ return {};
+ }
+ return controller.debug_pad_button_state;
+}
+
+AnalogSticks EmulatedController::GetSticks() const {
+ if (is_configuring) {
+ return {};
+ }
+ // Some drivers like stick from buttons need constant refreshing
+ for (auto& device : stick_devices) {
+ if (!device) {
+ continue;
+ }
+ device->SoftUpdate();
+ }
+ return controller.analog_stick_state;
+}
+
+NpadGcTriggerState EmulatedController::GetTriggers() const {
+ if (is_configuring) {
+ return {};
+ }
+ return controller.gc_trigger_state;
+}
+
+MotionState EmulatedController::GetMotions() const {
+ if (force_update_motion) {
+ for (auto& device : motion_devices) {
+ if (!device) {
+ continue;
+ }
+ device->ForceUpdate();
+ }
+ }
+ return controller.motion_state;
+}
+
+ControllerColors EmulatedController::GetColors() const {
+ return controller.colors_state;
+}
+
+BatteryLevelState EmulatedController::GetBattery() const {
+ return controller.battery_state;
+}
+
+void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
+ for (const auto& poller_pair : callback_list) {
+ const ControllerUpdateCallback& poller = poller_pair.second;
+ if (!is_npad_service_update && poller.is_npad_service) {
+ continue;
+ }
+ if (poller.on_change) {
+ poller.on_change(type);
+ }
+ }
+}
+
+int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
+ std::lock_guard lock{mutex};
+ callback_list.insert_or_assign(last_callback_key, update_callback);
+ return last_callback_key++;
+}
+
+void EmulatedController::DeleteCallback(int key) {
+ std::lock_guard lock{mutex};
+ const auto& iterator = callback_list.find(key);
+ if (iterator == callback_list.end()) {
+ LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
+ return;
+ }
+ callback_list.erase(iterator);
+}
+} // namespace Core::HID
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
new file mode 100644
index 000000000..2c5d51bc8
--- /dev/null
+++ b/src/core/hid/emulated_controller.h
@@ -0,0 +1,392 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <unordered_map>
+
+#include "common/common_types.h"
+#include "common/input.h"
+#include "common/param_package.h"
+#include "common/point.h"
+#include "common/quaternion.h"
+#include "common/settings.h"
+#include "common/vector_math.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/motion_input.h"
+
+namespace Core::HID {
+const std::size_t max_emulated_controllers = 2;
+struct ControllerMotionInfo {
+ Common::Input::MotionStatus raw_status{};
+ MotionInput emulated{};
+};
+
+using ButtonDevices =
+ std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeButton::NumButtons>;
+using StickDevices =
+ std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
+using ControllerMotionDevices =
+ std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeMotion::NumMotions>;
+using TriggerDevices =
+ std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
+using BatteryDevices =
+ std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
+using OutputDevices =
+ std::array<std::unique_ptr<Common::Input::OutputDevice>, max_emulated_controllers>;
+
+using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
+using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
+using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
+using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
+using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
+using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>;
+
+using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
+using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
+using TriggerValues =
+ std::array<Common::Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
+using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
+using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>;
+using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>;
+using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>;
+
+struct AnalogSticks {
+ AnalogStickState left{};
+ AnalogStickState right{};
+};
+
+struct ControllerColors {
+ NpadControllerColor fullkey{};
+ NpadControllerColor left{};
+ NpadControllerColor right{};
+};
+
+struct BatteryLevelState {
+ NpadPowerInfo dual{};
+ NpadPowerInfo left{};
+ NpadPowerInfo right{};
+};
+
+struct ControllerMotion {
+ Common::Vec3f accel{};
+ Common::Vec3f gyro{};
+ Common::Vec3f rotation{};
+ std::array<Common::Vec3f, 3> orientation{};
+ bool is_at_rest{};
+};
+
+enum EmulatedDeviceIndex : u8 {
+ LeftIndex,
+ RightIndex,
+ DualIndex,
+ AllDevices,
+};
+
+using MotionState = std::array<ControllerMotion, 2>;
+
+struct ControllerStatus {
+ // Data from input_common
+ ButtonValues button_values{};
+ SticksValues stick_values{};
+ ControllerMotionValues motion_values{};
+ TriggerValues trigger_values{};
+ ColorValues color_values{};
+ BatteryValues battery_values{};
+ VibrationValues vibration_values{};
+
+ // Data for HID serices
+ NpadButtonState npad_button_state{};
+ DebugPadButton debug_pad_button_state{};
+ AnalogSticks analog_stick_state{};
+ MotionState motion_state{};
+ NpadGcTriggerState gc_trigger_state{};
+ ControllerColors colors_state{};
+ BatteryLevelState battery_state{};
+};
+
+enum class ControllerTriggerType {
+ Button,
+ Stick,
+ Trigger,
+ Motion,
+ Color,
+ Battery,
+ Vibration,
+ Connected,
+ Disconnected,
+ Type,
+ All,
+};
+
+struct ControllerUpdateCallback {
+ std::function<void(ControllerTriggerType)> on_change;
+ bool is_npad_service;
+};
+
+class EmulatedController {
+public:
+ /**
+ * Contains all input data related to this controller. Like buttons, joysticks, motion.
+ * @param Npad id type for this specific controller
+ */
+ explicit EmulatedController(NpadIdType npad_id_type_);
+ ~EmulatedController();
+
+ YUZU_NON_COPYABLE(EmulatedController);
+ YUZU_NON_MOVEABLE(EmulatedController);
+
+ /// Converts the controller type from settings to npad type
+ static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type);
+
+ /// Converts npad type to the equivalent of controller type from settings
+ static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type);
+
+ /// Gets the NpadIdType for this controller
+ NpadIdType GetNpadIdType() const;
+
+ /// Sets the NpadStyleIndex for this controller
+ void SetNpadStyleIndex(NpadStyleIndex npad_type_);
+
+ /**
+ * Gets the NpadStyleIndex for this controller
+ * @param If true tmp_npad_type will be returned
+ * @return NpadStyleIndex set on the controller
+ */
+ NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
+
+ /// Sets the connected status to true
+ void Connect();
+
+ /// Sets the connected status to false
+ void Disconnect();
+
+ /**
+ * Is the emulated connected
+ * @param If true tmp_is_connected will be returned
+ * @return true if the controller has the connected status
+ */
+ bool IsConnected(bool get_temporary_value = false) const;
+
+ /// Returns true if vibration is enabled
+ bool IsVibrationEnabled() const;
+
+ /// Removes all callbacks created from input devices
+ void UnloadInput();
+
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
+ void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
+ void DisableConfiguration();
+
+ /// Returns true if the emulated device is on configuring mode
+ bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
+ void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
+ void RestoreConfig();
+
+ /// Returns a vector of mapped devices from the mapped button and stick parameters
+ std::vector<Common::ParamPackage> GetMappedDevices(EmulatedDeviceIndex device_index) const;
+
+ // Returns the current mapped button device
+ Common::ParamPackage GetButtonParam(std::size_t index) const;
+
+ // Returns the current mapped stick device
+ Common::ParamPackage GetStickParam(std::size_t index) const;
+
+ // Returns the current mapped motion device
+ Common::ParamPackage GetMotionParam(std::size_t index) const;
+
+ /**
+ * Updates the current mapped button device
+ * @param ParamPackage with controller data to be mapped
+ */
+ void SetButtonParam(std::size_t index, Common::ParamPackage param);
+
+ /**
+ * Updates the current mapped stick device
+ * @param ParamPackage with controller data to be mapped
+ */
+ void SetStickParam(std::size_t index, Common::ParamPackage param);
+
+ /**
+ * Updates the current mapped motion device
+ * @param ParamPackage with controller data to be mapped
+ */
+ void SetMotionParam(std::size_t index, Common::ParamPackage param);
+
+ /// Returns the latest button status from the controller with parameters
+ ButtonValues GetButtonsValues() const;
+
+ /// Returns the latest analog stick status from the controller with parameters
+ SticksValues GetSticksValues() const;
+
+ /// Returns the latest trigger status from the controller with parameters
+ TriggerValues GetTriggersValues() const;
+
+ /// Returns the latest motion status from the controller with parameters
+ ControllerMotionValues GetMotionValues() const;
+
+ /// Returns the latest color status from the controller with parameters
+ ColorValues GetColorsValues() const;
+
+ /// Returns the latest battery status from the controller with parameters
+ BatteryValues GetBatteryValues() const;
+
+ /// Returns the latest status of button input for the npad service
+ NpadButtonState GetNpadButtons() const;
+
+ /// Returns the latest status of button input for the debug pad service
+ DebugPadButton GetDebugPadButtons() const;
+
+ /// Returns the latest status of stick input from the mouse
+ AnalogSticks GetSticks() const;
+
+ /// Returns the latest status of trigger input from the mouse
+ NpadGcTriggerState GetTriggers() const;
+
+ /// Returns the latest status of motion input from the mouse
+ MotionState GetMotions() const;
+
+ /// Returns the latest color value from the controller
+ ControllerColors GetColors() const;
+
+ /// Returns the latest battery status from the controller
+ BatteryLevelState GetBattery() const;
+
+ /*
+ * Sends a specific vibration to the output device
+ * @return returns true if vibration had no errors
+ */
+ bool SetVibration(std::size_t device_index, VibrationValue vibration);
+
+ /*
+ * Sends a small vibration to the output device
+ * @return returns true if SetVibration was successfull
+ */
+ bool TestVibration(std::size_t device_index);
+
+ /// Returns the led pattern corresponding to this emulated controller
+ LedPattern GetLedPattern() const;
+
+ /// Asks the output device to change the player led pattern
+ void SetLedPattern();
+
+ /**
+ * Adds a callback to the list of events
+ * @param ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
+ int SetCallback(ControllerUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
+ void DeleteCallback(int key);
+
+private:
+ /// creates input devices from params
+ void LoadDevices();
+
+ /// Set the params for TAS devices
+ void LoadTASParams();
+
+ /**
+ * Updates the button status of the controller
+ * @param callback: A CallbackStatus containing the button status
+ * @param index: Button ID of the to be updated
+ */
+ void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
+
+ /**
+ * Updates the analog stick status of the controller
+ * @param callback: A CallbackStatus containing the analog stick status
+ * @param index: stick ID of the to be updated
+ */
+ void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
+
+ /**
+ * Updates the trigger status of the controller
+ * @param callback: A CallbackStatus containing the trigger status
+ * @param index: trigger ID of the to be updated
+ */
+ void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
+
+ /**
+ * Updates the motion status of the controller
+ * @param callback: A CallbackStatus containing gyro and accelerometer data
+ * @param index: motion ID of the to be updated
+ */
+ void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the battery status of the controller
+ * @param callback: A CallbackStatus containing the battery status
+ * @param index: Button ID of the to be updated
+ */
+ void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Triggers a callback that something has changed on the controller status
+ * @param type: Input type of the event to trigger
+ * @param is_service_update: indicates if this event should be sended to only services
+ */
+ void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
+
+ NpadIdType npad_id_type;
+ NpadStyleIndex npad_type{NpadStyleIndex::None};
+ bool is_connected{false};
+ bool is_configuring{false};
+ f32 motion_sensitivity{0.01f};
+ bool force_update_motion{false};
+
+ // Temporary values to avoid doing changes while the controller is on configuration mode
+ NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
+ bool tmp_is_connected{false};
+
+ ButtonParams button_params;
+ StickParams stick_params;
+ ControllerMotionParams motion_params;
+ TriggerParams trigger_params;
+ BatteryParams battery_params;
+ OutputParams output_params;
+
+ ButtonDevices button_devices;
+ StickDevices stick_devices;
+ ControllerMotionDevices motion_devices;
+ TriggerDevices trigger_devices;
+ BatteryDevices battery_devices;
+ OutputDevices output_devices;
+
+ // TAS related variables
+ ButtonParams tas_button_params;
+ StickParams tas_stick_params;
+ ButtonDevices tas_button_devices;
+ StickDevices tas_stick_devices;
+
+ mutable std::mutex mutex;
+ std::unordered_map<int, ControllerUpdateCallback> callback_list;
+ int last_callback_key = 0;
+
+ // Stores the current status of all controller input
+ ControllerStatus controller;
+};
+
+} // namespace Core::HID
diff --git a/src/core/hid/emulated_devices.cpp b/src/core/hid/emulated_devices.cpp
new file mode 100644
index 000000000..874780ec2
--- /dev/null
+++ b/src/core/hid/emulated_devices.cpp
@@ -0,0 +1,451 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include <algorithm>
+#include <fmt/format.h>
+
+#include "core/hid/emulated_devices.h"
+#include "core/hid/input_converter.h"
+
+namespace Core::HID {
+
+EmulatedDevices::EmulatedDevices() = default;
+
+EmulatedDevices::~EmulatedDevices() = default;
+
+void EmulatedDevices::ReloadFromSettings() {
+ ReloadInput();
+}
+
+void EmulatedDevices::ReloadInput() {
+ // If you load any device here add the equivalent to the UnloadInput() function
+ std::size_t key_index = 0;
+ for (auto& mouse_device : mouse_button_devices) {
+ Common::ParamPackage mouse_params;
+ mouse_params.Set("engine", "mouse");
+ mouse_params.Set("button", static_cast<int>(key_index));
+ mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
+ key_index++;
+ }
+
+ mouse_stick_device = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
+ "engine:mouse,axis_x:0,axis_y:1");
+
+ // First two axis are reserved for mouse position
+ key_index = 2;
+ for (auto& mouse_device : mouse_analog_devices) {
+ Common::ParamPackage mouse_params;
+ mouse_params.Set("engine", "mouse");
+ mouse_params.Set("axis", static_cast<int>(key_index));
+ mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
+ key_index++;
+ }
+
+ key_index = 0;
+ for (auto& keyboard_device : keyboard_devices) {
+ // Keyboard keys are only mapped on port 1, pad 0
+ Common::ParamPackage keyboard_params;
+ keyboard_params.Set("engine", "keyboard");
+ keyboard_params.Set("button", static_cast<int>(key_index));
+ keyboard_params.Set("port", 1);
+ keyboard_params.Set("pad", 0);
+ keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
+ key_index++;
+ }
+
+ key_index = 0;
+ for (auto& keyboard_device : keyboard_modifier_devices) {
+ // Keyboard moddifiers are only mapped on port 1, pad 1
+ Common::ParamPackage keyboard_params;
+ keyboard_params.Set("engine", "keyboard");
+ keyboard_params.Set("button", static_cast<int>(key_index));
+ keyboard_params.Set("port", 1);
+ keyboard_params.Set("pad", 1);
+ keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
+ key_index++;
+ }
+
+ for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
+ if (!mouse_button_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback button_callback{
+ [this, index](Common::Input::CallbackStatus callback) {
+ SetMouseButton(callback, index);
+ }};
+ mouse_button_devices[index]->SetCallback(button_callback);
+ }
+
+ for (std::size_t index = 0; index < mouse_analog_devices.size(); ++index) {
+ if (!mouse_analog_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback button_callback{
+ [this, index](Common::Input::CallbackStatus callback) {
+ SetMouseAnalog(callback, index);
+ }};
+ mouse_analog_devices[index]->SetCallback(button_callback);
+ }
+
+ if (mouse_stick_device) {
+ Common::Input::InputCallback button_callback{
+ [this](Common::Input::CallbackStatus callback) { SetMouseStick(callback); }};
+ mouse_stick_device->SetCallback(button_callback);
+ }
+
+ for (std::size_t index = 0; index < keyboard_devices.size(); ++index) {
+ if (!keyboard_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback button_callback{
+ [this, index](Common::Input::CallbackStatus callback) {
+ SetKeyboardButton(callback, index);
+ }};
+ keyboard_devices[index]->SetCallback(button_callback);
+ }
+
+ for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) {
+ if (!keyboard_modifier_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback button_callback{
+ [this, index](Common::Input::CallbackStatus callback) {
+ SetKeyboardModifier(callback, index);
+ }};
+ keyboard_modifier_devices[index]->SetCallback(button_callback);
+ }
+}
+
+void EmulatedDevices::UnloadInput() {
+ for (auto& button : mouse_button_devices) {
+ button.reset();
+ }
+ for (auto& analog : mouse_analog_devices) {
+ analog.reset();
+ }
+ mouse_stick_device.reset();
+ for (auto& button : keyboard_devices) {
+ button.reset();
+ }
+ for (auto& button : keyboard_modifier_devices) {
+ button.reset();
+ }
+}
+
+void EmulatedDevices::EnableConfiguration() {
+ is_configuring = true;
+ SaveCurrentConfig();
+}
+
+void EmulatedDevices::DisableConfiguration() {
+ is_configuring = false;
+}
+
+bool EmulatedDevices::IsConfiguring() const {
+ return is_configuring;
+}
+
+void EmulatedDevices::SaveCurrentConfig() {
+ if (!is_configuring) {
+ return;
+ }
+}
+
+void EmulatedDevices::RestoreConfig() {
+ if (!is_configuring) {
+ return;
+ }
+ ReloadFromSettings();
+}
+
+void EmulatedDevices::SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index) {
+ if (index >= device_status.keyboard_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ bool value_changed = false;
+ const auto new_status = TransformToButton(callback);
+ auto& current_status = device_status.keyboard_values[index];
+ current_status.toggle = new_status.toggle;
+
+ // Update button status with current status
+ if (!current_status.toggle) {
+ current_status.locked = false;
+ if (current_status.value != new_status.value) {
+ current_status.value = new_status.value;
+ value_changed = true;
+ }
+ } else {
+ // Toggle button and lock status
+ if (new_status.value && !current_status.locked) {
+ current_status.locked = true;
+ current_status.value = !current_status.value;
+ value_changed = true;
+ }
+
+ // Unlock button, ready for next press
+ if (!new_status.value && current_status.locked) {
+ current_status.locked = false;
+ }
+ }
+
+ if (!value_changed) {
+ return;
+ }
+
+ if (is_configuring) {
+ TriggerOnChange(DeviceTriggerType::Keyboard);
+ return;
+ }
+
+ // Index should be converted from NativeKeyboard to KeyboardKeyIndex
+ UpdateKey(index, current_status.value);
+
+ TriggerOnChange(DeviceTriggerType::Keyboard);
+}
+
+void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) {
+ constexpr std::size_t KEYS_PER_BYTE = 8;
+ auto& entry = device_status.keyboard_state.key[key_index / KEYS_PER_BYTE];
+ const u8 mask = static_cast<u8>(1 << (key_index % KEYS_PER_BYTE));
+ if (status) {
+ entry = entry | mask;
+ } else {
+ entry = static_cast<u8>(entry & ~mask);
+ }
+}
+
+void EmulatedDevices::SetKeyboardModifier(Common::Input::CallbackStatus callback,
+ std::size_t index) {
+ if (index >= device_status.keyboard_moddifier_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ bool value_changed = false;
+ const auto new_status = TransformToButton(callback);
+ auto& current_status = device_status.keyboard_moddifier_values[index];
+ current_status.toggle = new_status.toggle;
+
+ // Update button status with current
+ if (!current_status.toggle) {
+ current_status.locked = false;
+ if (current_status.value != new_status.value) {
+ current_status.value = new_status.value;
+ value_changed = true;
+ }
+ } else {
+ // Toggle button and lock status
+ if (new_status.value && !current_status.locked) {
+ current_status.locked = true;
+ current_status.value = !current_status.value;
+ value_changed = true;
+ }
+
+ // Unlock button ready for next press
+ if (!new_status.value && current_status.locked) {
+ current_status.locked = false;
+ }
+ }
+
+ if (!value_changed) {
+ return;
+ }
+
+ if (is_configuring) {
+ TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
+ return;
+ }
+
+ switch (index) {
+ case Settings::NativeKeyboard::LeftControl:
+ case Settings::NativeKeyboard::RightControl:
+ device_status.keyboard_moddifier_state.control.Assign(current_status.value);
+ break;
+ case Settings::NativeKeyboard::LeftShift:
+ case Settings::NativeKeyboard::RightShift:
+ device_status.keyboard_moddifier_state.shift.Assign(current_status.value);
+ break;
+ case Settings::NativeKeyboard::LeftAlt:
+ device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value);
+ break;
+ case Settings::NativeKeyboard::RightAlt:
+ device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value);
+ break;
+ case Settings::NativeKeyboard::CapsLock:
+ device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value);
+ break;
+ case Settings::NativeKeyboard::ScrollLock:
+ device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value);
+ break;
+ case Settings::NativeKeyboard::NumLock:
+ device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value);
+ break;
+ }
+
+ TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
+}
+
+void EmulatedDevices::SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index) {
+ if (index >= device_status.mouse_button_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ bool value_changed = false;
+ const auto new_status = TransformToButton(callback);
+ auto& current_status = device_status.mouse_button_values[index];
+ current_status.toggle = new_status.toggle;
+
+ // Update button status with current
+ if (!current_status.toggle) {
+ current_status.locked = false;
+ if (current_status.value != new_status.value) {
+ current_status.value = new_status.value;
+ value_changed = true;
+ }
+ } else {
+ // Toggle button and lock status
+ if (new_status.value && !current_status.locked) {
+ current_status.locked = true;
+ current_status.value = !current_status.value;
+ value_changed = true;
+ }
+
+ // Unlock button ready for next press
+ if (!new_status.value && current_status.locked) {
+ current_status.locked = false;
+ }
+ }
+
+ if (!value_changed) {
+ return;
+ }
+
+ if (is_configuring) {
+ TriggerOnChange(DeviceTriggerType::Mouse);
+ return;
+ }
+
+ switch (index) {
+ case Settings::NativeMouseButton::Left:
+ device_status.mouse_button_state.left.Assign(current_status.value);
+ break;
+ case Settings::NativeMouseButton::Right:
+ device_status.mouse_button_state.right.Assign(current_status.value);
+ break;
+ case Settings::NativeMouseButton::Middle:
+ device_status.mouse_button_state.middle.Assign(current_status.value);
+ break;
+ case Settings::NativeMouseButton::Forward:
+ device_status.mouse_button_state.forward.Assign(current_status.value);
+ break;
+ case Settings::NativeMouseButton::Back:
+ device_status.mouse_button_state.back.Assign(current_status.value);
+ break;
+ }
+
+ TriggerOnChange(DeviceTriggerType::Mouse);
+}
+
+void EmulatedDevices::SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index) {
+ if (index >= device_status.mouse_analog_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ const auto analog_value = TransformToAnalog(callback);
+
+ device_status.mouse_analog_values[index] = analog_value;
+
+ if (is_configuring) {
+ device_status.mouse_position_state = {};
+ TriggerOnChange(DeviceTriggerType::Mouse);
+ return;
+ }
+
+ switch (index) {
+ case Settings::NativeMouseWheel::X:
+ device_status.mouse_wheel_state.x = static_cast<s32>(analog_value.value);
+ break;
+ case Settings::NativeMouseWheel::Y:
+ device_status.mouse_wheel_state.y = static_cast<s32>(analog_value.value);
+ break;
+ }
+
+ TriggerOnChange(DeviceTriggerType::Mouse);
+}
+
+void EmulatedDevices::SetMouseStick(Common::Input::CallbackStatus callback) {
+ std::lock_guard lock{mutex};
+ const auto touch_value = TransformToTouch(callback);
+
+ device_status.mouse_stick_value = touch_value;
+
+ if (is_configuring) {
+ device_status.mouse_position_state = {};
+ TriggerOnChange(DeviceTriggerType::Mouse);
+ return;
+ }
+
+ device_status.mouse_position_state.x = touch_value.x.value;
+ device_status.mouse_position_state.y = touch_value.y.value;
+
+ TriggerOnChange(DeviceTriggerType::Mouse);
+}
+
+KeyboardValues EmulatedDevices::GetKeyboardValues() const {
+ return device_status.keyboard_values;
+}
+
+KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
+ return device_status.keyboard_moddifier_values;
+}
+
+MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
+ return device_status.mouse_button_values;
+}
+
+KeyboardKey EmulatedDevices::GetKeyboard() const {
+ return device_status.keyboard_state;
+}
+
+KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
+ return device_status.keyboard_moddifier_state;
+}
+
+MouseButton EmulatedDevices::GetMouseButtons() const {
+ return device_status.mouse_button_state;
+}
+
+MousePosition EmulatedDevices::GetMousePosition() const {
+ return device_status.mouse_position_state;
+}
+
+AnalogStickState EmulatedDevices::GetMouseWheel() const {
+ return device_status.mouse_wheel_state;
+}
+
+void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
+ for (const auto& poller_pair : callback_list) {
+ const InterfaceUpdateCallback& poller = poller_pair.second;
+ if (poller.on_change) {
+ poller.on_change(type);
+ }
+ }
+}
+
+int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
+ std::lock_guard lock{mutex};
+ callback_list.insert_or_assign(last_callback_key, update_callback);
+ return last_callback_key++;
+}
+
+void EmulatedDevices::DeleteCallback(int key) {
+ std::lock_guard lock{mutex};
+ const auto& iterator = callback_list.find(key);
+ if (iterator == callback_list.end()) {
+ LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
+ return;
+ }
+ callback_list.erase(iterator);
+}
+} // namespace Core::HID
diff --git a/src/core/hid/emulated_devices.h b/src/core/hid/emulated_devices.h
new file mode 100644
index 000000000..05a945d08
--- /dev/null
+++ b/src/core/hid/emulated_devices.h
@@ -0,0 +1,209 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <unordered_map>
+
+#include "common/common_types.h"
+#include "common/input.h"
+#include "common/param_package.h"
+#include "common/settings.h"
+#include "core/hid/hid_types.h"
+
+namespace Core::HID {
+using KeyboardDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
+ Settings::NativeKeyboard::NumKeyboardKeys>;
+using KeyboardModifierDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
+ Settings::NativeKeyboard::NumKeyboardMods>;
+using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
+ Settings::NativeMouseButton::NumMouseButtons>;
+using MouseAnalogDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
+ Settings::NativeMouseWheel::NumMouseWheels>;
+using MouseStickDevice = std::unique_ptr<Common::Input::InputDevice>;
+
+using MouseButtonParams =
+ std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
+
+using KeyboardValues =
+ std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
+using KeyboardModifierValues =
+ std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
+using MouseButtonValues =
+ std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
+using MouseAnalogValues =
+ std::array<Common::Input::AnalogStatus, Settings::NativeMouseWheel::NumMouseWheels>;
+using MouseStickValue = Common::Input::TouchStatus;
+
+struct MousePosition {
+ f32 x;
+ f32 y;
+};
+
+struct DeviceStatus {
+ // Data from input_common
+ KeyboardValues keyboard_values{};
+ KeyboardModifierValues keyboard_moddifier_values{};
+ MouseButtonValues mouse_button_values{};
+ MouseAnalogValues mouse_analog_values{};
+ MouseStickValue mouse_stick_value{};
+
+ // Data for HID serices
+ KeyboardKey keyboard_state{};
+ KeyboardModifier keyboard_moddifier_state{};
+ MouseButton mouse_button_state{};
+ MousePosition mouse_position_state{};
+ AnalogStickState mouse_wheel_state{};
+};
+
+enum class DeviceTriggerType {
+ Keyboard,
+ KeyboardModdifier,
+ Mouse,
+};
+
+struct InterfaceUpdateCallback {
+ std::function<void(DeviceTriggerType)> on_change;
+};
+
+class EmulatedDevices {
+public:
+ /**
+ * Contains all input data related to external devices that aren't necesarily a controller
+ * like keyboard and mouse
+ */
+ EmulatedDevices();
+ ~EmulatedDevices();
+
+ YUZU_NON_COPYABLE(EmulatedDevices);
+ YUZU_NON_MOVEABLE(EmulatedDevices);
+
+ /// Removes all callbacks created from input devices
+ void UnloadInput();
+
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
+ void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
+ void DisableConfiguration();
+
+ /// Returns true if the emulated device is on configuring mode
+ bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
+ void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
+ void RestoreConfig();
+
+ /// Returns the latest status of button input from the keyboard with parameters
+ KeyboardValues GetKeyboardValues() const;
+
+ /// Returns the latest status of button input from the keyboard modifiers with parameters
+ KeyboardModifierValues GetKeyboardModdifierValues() const;
+
+ /// Returns the latest status of button input from the mouse with parameters
+ MouseButtonValues GetMouseButtonsValues() const;
+
+ /// Returns the latest status of button input from the keyboard
+ KeyboardKey GetKeyboard() const;
+
+ /// Returns the latest status of button input from the keyboard modifiers
+ KeyboardModifier GetKeyboardModifier() const;
+
+ /// Returns the latest status of button input from the mouse
+ MouseButton GetMouseButtons() const;
+
+ /// Returns the latest mouse coordinates
+ MousePosition GetMousePosition() const;
+
+ /// Returns the latest mouse wheel change
+ AnalogStickState GetMouseWheel() const;
+
+ /**
+ * Adds a callback to the list of events
+ * @param InterfaceUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
+ int SetCallback(InterfaceUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
+ void DeleteCallback(int key);
+
+private:
+ /// Helps assigning a value to keyboard_state
+ void UpdateKey(std::size_t key_index, bool status);
+
+ /**
+ * Updates the touch status of the keyboard device
+ * @param callback: A CallbackStatus containing the key status
+ * @param index: key ID to be updated
+ */
+ void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the keyboard status of the keyboard device
+ * @param callback: A CallbackStatus containing the modifier key status
+ * @param index: modifier key ID to be updated
+ */
+ void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the mouse button status of the mouse device
+ * @param callback: A CallbackStatus containing the button status
+ * @param index: Button ID to be updated
+ */
+ void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the mouse wheel status of the mouse device
+ * @param callback: A CallbackStatus containing the wheel status
+ * @param index: wheel ID to be updated
+ */
+ void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the mouse position status of the mouse device
+ * @param callback: A CallbackStatus containing the position status
+ * @param index: stick ID to be updated
+ */
+ void SetMouseStick(Common::Input::CallbackStatus callback);
+
+ /**
+ * Triggers a callback that something has changed on the device status
+ * @param Input type of the event to trigger
+ */
+ void TriggerOnChange(DeviceTriggerType type);
+
+ bool is_configuring{false};
+
+ KeyboardDevices keyboard_devices;
+ KeyboardModifierDevices keyboard_modifier_devices;
+ MouseButtonDevices mouse_button_devices;
+ MouseAnalogDevices mouse_analog_devices;
+ MouseStickDevice mouse_stick_device;
+
+ mutable std::mutex mutex;
+ std::unordered_map<int, InterfaceUpdateCallback> callback_list;
+ int last_callback_key = 0;
+
+ // Stores the current status of all external device input
+ DeviceStatus device_status;
+};
+
+} // namespace Core::HID
diff --git a/src/core/hid/hid_core.cpp b/src/core/hid/hid_core.cpp
new file mode 100644
index 000000000..741a69c3c
--- /dev/null
+++ b/src/core/hid/hid_core.cpp
@@ -0,0 +1,168 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "core/hid/emulated_console.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/emulated_devices.h"
+#include "core/hid/hid_core.h"
+
+namespace Core::HID {
+
+HIDCore::HIDCore()
+ : player_1{std::make_unique<EmulatedController>(NpadIdType::Player1)},
+ player_2{std::make_unique<EmulatedController>(NpadIdType::Player2)},
+ player_3{std::make_unique<EmulatedController>(NpadIdType::Player3)},
+ player_4{std::make_unique<EmulatedController>(NpadIdType::Player4)},
+ player_5{std::make_unique<EmulatedController>(NpadIdType::Player5)},
+ player_6{std::make_unique<EmulatedController>(NpadIdType::Player6)},
+ player_7{std::make_unique<EmulatedController>(NpadIdType::Player7)},
+ player_8{std::make_unique<EmulatedController>(NpadIdType::Player8)},
+ other{std::make_unique<EmulatedController>(NpadIdType::Other)},
+ handheld{std::make_unique<EmulatedController>(NpadIdType::Handheld)},
+ console{std::make_unique<EmulatedConsole>()}, devices{std::make_unique<EmulatedDevices>()} {}
+
+HIDCore::~HIDCore() = default;
+
+EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return player_1.get();
+ case NpadIdType::Player2:
+ return player_2.get();
+ case NpadIdType::Player3:
+ return player_3.get();
+ case NpadIdType::Player4:
+ return player_4.get();
+ case NpadIdType::Player5:
+ return player_5.get();
+ case NpadIdType::Player6:
+ return player_6.get();
+ case NpadIdType::Player7:
+ return player_7.get();
+ case NpadIdType::Player8:
+ return player_8.get();
+ case NpadIdType::Other:
+ return other.get();
+ case NpadIdType::Handheld:
+ return handheld.get();
+ case NpadIdType::Invalid:
+ default:
+ UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
+ return nullptr;
+ }
+}
+
+const EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) const {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return player_1.get();
+ case NpadIdType::Player2:
+ return player_2.get();
+ case NpadIdType::Player3:
+ return player_3.get();
+ case NpadIdType::Player4:
+ return player_4.get();
+ case NpadIdType::Player5:
+ return player_5.get();
+ case NpadIdType::Player6:
+ return player_6.get();
+ case NpadIdType::Player7:
+ return player_7.get();
+ case NpadIdType::Player8:
+ return player_8.get();
+ case NpadIdType::Other:
+ return other.get();
+ case NpadIdType::Handheld:
+ return handheld.get();
+ case NpadIdType::Invalid:
+ default:
+ UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
+ return nullptr;
+ }
+}
+EmulatedConsole* HIDCore::GetEmulatedConsole() {
+ return console.get();
+}
+
+const EmulatedConsole* HIDCore::GetEmulatedConsole() const {
+ return console.get();
+}
+
+EmulatedDevices* HIDCore::GetEmulatedDevices() {
+ return devices.get();
+}
+
+const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
+ return devices.get();
+}
+
+EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
+ return GetEmulatedController(IndexToNpadIdType(index));
+}
+
+const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
+ return GetEmulatedController(IndexToNpadIdType(index));
+}
+
+void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
+ supported_style_tag.raw = style_tag.raw;
+}
+
+NpadStyleTag HIDCore::GetSupportedStyleTag() const {
+ return supported_style_tag;
+}
+
+s8 HIDCore::GetPlayerCount() const {
+ s8 active_players = 0;
+ for (std::size_t player_index = 0; player_index < available_controllers - 2; ++player_index) {
+ const auto* const controller = GetEmulatedControllerByIndex(player_index);
+ if (controller->IsConnected()) {
+ active_players++;
+ }
+ }
+ return active_players;
+}
+
+NpadIdType HIDCore::GetFirstNpadId() const {
+ for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
+ const auto* const controller = GetEmulatedControllerByIndex(player_index);
+ if (controller->IsConnected()) {
+ return controller->GetNpadIdType();
+ }
+ }
+ return NpadIdType::Player1;
+}
+
+void HIDCore::ReloadInputDevices() {
+ player_1->ReloadFromSettings();
+ player_2->ReloadFromSettings();
+ player_3->ReloadFromSettings();
+ player_4->ReloadFromSettings();
+ player_5->ReloadFromSettings();
+ player_6->ReloadFromSettings();
+ player_7->ReloadFromSettings();
+ player_8->ReloadFromSettings();
+ other->ReloadFromSettings();
+ handheld->ReloadFromSettings();
+ console->ReloadFromSettings();
+ devices->ReloadFromSettings();
+}
+
+void HIDCore::UnloadInputDevices() {
+ player_1->UnloadInput();
+ player_2->UnloadInput();
+ player_3->UnloadInput();
+ player_4->UnloadInput();
+ player_5->UnloadInput();
+ player_6->UnloadInput();
+ player_7->UnloadInput();
+ player_8->UnloadInput();
+ other->UnloadInput();
+ handheld->UnloadInput();
+ console->UnloadInput();
+ devices->UnloadInput();
+}
+
+} // namespace Core::HID
diff --git a/src/core/hid/hid_core.h b/src/core/hid/hid_core.h
new file mode 100644
index 000000000..609f40f3b
--- /dev/null
+++ b/src/core/hid/hid_core.h
@@ -0,0 +1,73 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+
+#include "core/hid/hid_types.h"
+
+namespace Core::HID {
+class EmulatedConsole;
+class EmulatedController;
+class EmulatedDevices;
+} // namespace Core::HID
+
+namespace Core::HID {
+
+class HIDCore {
+public:
+ explicit HIDCore();
+ ~HIDCore();
+
+ YUZU_NON_COPYABLE(HIDCore);
+ YUZU_NON_MOVEABLE(HIDCore);
+
+ EmulatedController* GetEmulatedController(NpadIdType npad_id_type);
+ const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const;
+
+ EmulatedController* GetEmulatedControllerByIndex(std::size_t index);
+ const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const;
+
+ EmulatedConsole* GetEmulatedConsole();
+ const EmulatedConsole* GetEmulatedConsole() const;
+
+ EmulatedDevices* GetEmulatedDevices();
+ const EmulatedDevices* GetEmulatedDevices() const;
+
+ void SetSupportedStyleTag(NpadStyleTag style_tag);
+ NpadStyleTag GetSupportedStyleTag() const;
+
+ /// Counts the connected players from P1-P8
+ s8 GetPlayerCount() const;
+
+ /// Returns the first connected npad id
+ NpadIdType GetFirstNpadId() const;
+
+ /// Reloads all input devices from settings
+ void ReloadInputDevices();
+
+ /// Removes all callbacks from input common
+ void UnloadInputDevices();
+
+ /// Number of emulated controllers
+ static constexpr std::size_t available_controllers{10};
+
+private:
+ std::unique_ptr<EmulatedController> player_1;
+ std::unique_ptr<EmulatedController> player_2;
+ std::unique_ptr<EmulatedController> player_3;
+ std::unique_ptr<EmulatedController> player_4;
+ std::unique_ptr<EmulatedController> player_5;
+ std::unique_ptr<EmulatedController> player_6;
+ std::unique_ptr<EmulatedController> player_7;
+ std::unique_ptr<EmulatedController> player_8;
+ std::unique_ptr<EmulatedController> other;
+ std::unique_ptr<EmulatedController> handheld;
+ std::unique_ptr<EmulatedConsole> console;
+ std::unique_ptr<EmulatedDevices> devices;
+ NpadStyleTag supported_style_tag;
+};
+
+} // namespace Core::HID
diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h
new file mode 100644
index 000000000..acf54e233
--- /dev/null
+++ b/src/core/hid/hid_types.h
@@ -0,0 +1,631 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/point.h"
+#include "common/uuid.h"
+
+namespace Core::HID {
+
+enum class DeviceIndex : u8 {
+ Left = 0,
+ Right = 1,
+ None = 2,
+ MaxDeviceIndex = 3,
+};
+
+// This is nn::hid::NpadButton
+enum class NpadButton : u64 {
+ None = 0,
+ A = 1U << 0,
+ B = 1U << 1,
+ X = 1U << 2,
+ Y = 1U << 3,
+ StickL = 1U << 4,
+ StickR = 1U << 5,
+ L = 1U << 6,
+ R = 1U << 7,
+ ZL = 1U << 8,
+ ZR = 1U << 9,
+ Plus = 1U << 10,
+ Minus = 1U << 11,
+
+ Left = 1U << 12,
+ Up = 1U << 13,
+ Right = 1U << 14,
+ Down = 1U << 15,
+
+ StickLLeft = 1U << 16,
+ StickLUp = 1U << 17,
+ StickLRight = 1U << 18,
+ StickLDown = 1U << 19,
+
+ StickRLeft = 1U << 20,
+ StickRUp = 1U << 21,
+ StickRRight = 1U << 22,
+ StickRDown = 1U << 23,
+
+ LeftSL = 1U << 24,
+ LeftSR = 1U << 25,
+
+ RightSL = 1U << 26,
+ RightSR = 1U << 27,
+
+ Palma = 1U << 28,
+ Verification = 1U << 29,
+ HandheldLeftB = 1U << 30,
+ LagonCLeft = 1U << 31,
+ LagonCUp = 1ULL << 32,
+ LagonCRight = 1ULL << 33,
+ LagonCDown = 1ULL << 34,
+};
+DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
+
+enum class KeyboardKeyIndex : u32 {
+ A = 4,
+ B = 5,
+ C = 6,
+ D = 7,
+ E = 8,
+ F = 9,
+ G = 10,
+ H = 11,
+ I = 12,
+ J = 13,
+ K = 14,
+ L = 15,
+ M = 16,
+ N = 17,
+ O = 18,
+ P = 19,
+ Q = 20,
+ R = 21,
+ S = 22,
+ T = 23,
+ U = 24,
+ V = 25,
+ W = 26,
+ X = 27,
+ Y = 28,
+ Z = 29,
+ D1 = 30,
+ D2 = 31,
+ D3 = 32,
+ D4 = 33,
+ D5 = 34,
+ D6 = 35,
+ D7 = 36,
+ D8 = 37,
+ D9 = 38,
+ D0 = 39,
+ Return = 40,
+ Escape = 41,
+ Backspace = 42,
+ Tab = 43,
+ Space = 44,
+ Minus = 45,
+ Plus = 46,
+ OpenBracket = 47,
+ CloseBracket = 48,
+ Pipe = 49,
+ Tilde = 50,
+ Semicolon = 51,
+ Quote = 52,
+ Backquote = 53,
+ Comma = 54,
+ Period = 55,
+ Slash = 56,
+ CapsLock = 57,
+ F1 = 58,
+ F2 = 59,
+ F3 = 60,
+ F4 = 61,
+ F5 = 62,
+ F6 = 63,
+ F7 = 64,
+ F8 = 65,
+ F9 = 66,
+ F10 = 67,
+ F11 = 68,
+ F12 = 69,
+ PrintScreen = 70,
+ ScrollLock = 71,
+ Pause = 72,
+ Insert = 73,
+ Home = 74,
+ PageUp = 75,
+ Delete = 76,
+ End = 77,
+ PageDown = 78,
+ RightArrow = 79,
+ LeftArrow = 80,
+ DownArrow = 81,
+ UpArrow = 82,
+ NumLock = 83,
+ NumPadDivide = 84,
+ NumPadMultiply = 85,
+ NumPadSubtract = 86,
+ NumPadAdd = 87,
+ NumPadEnter = 88,
+ NumPad1 = 89,
+ NumPad2 = 90,
+ NumPad3 = 91,
+ NumPad4 = 92,
+ NumPad5 = 93,
+ NumPad6 = 94,
+ NumPad7 = 95,
+ NumPad8 = 96,
+ NumPad9 = 97,
+ NumPad0 = 98,
+ NumPadDot = 99,
+ Backslash = 100,
+ Application = 101,
+ Power = 102,
+ NumPadEquals = 103,
+ F13 = 104,
+ F14 = 105,
+ F15 = 106,
+ F16 = 107,
+ F17 = 108,
+ F18 = 109,
+ F19 = 110,
+ F20 = 111,
+ F21 = 112,
+ F22 = 113,
+ F23 = 114,
+ F24 = 115,
+ NumPadComma = 133,
+ Ro = 135,
+ KatakanaHiragana = 136,
+ Yen = 137,
+ Henkan = 138,
+ Muhenkan = 139,
+ NumPadCommaPc98 = 140,
+ HangulEnglish = 144,
+ Hanja = 145,
+ Katakana = 146,
+ Hiragana = 147,
+ ZenkakuHankaku = 148,
+ LeftControl = 224,
+ LeftShift = 225,
+ LeftAlt = 226,
+ LeftGui = 227,
+ RightControl = 228,
+ RightShift = 229,
+ RightAlt = 230,
+ RightGui = 231,
+};
+
+// This is nn::hid::NpadIdType
+enum class NpadIdType : u32 {
+ Player1 = 0x0,
+ Player2 = 0x1,
+ Player3 = 0x2,
+ Player4 = 0x3,
+ Player5 = 0x4,
+ Player6 = 0x5,
+ Player7 = 0x6,
+ Player8 = 0x7,
+ Other = 0x10,
+ Handheld = 0x20,
+
+ Invalid = 0xFFFFFFFF,
+};
+
+// This is nn::hid::NpadStyleIndex
+enum class NpadStyleIndex : u8 {
+ None = 0,
+ ProController = 3,
+ Handheld = 4,
+ HandheldNES = 4,
+ JoyconDual = 5,
+ JoyconLeft = 6,
+ JoyconRight = 7,
+ GameCube = 8,
+ Pokeball = 9,
+ NES = 10,
+ SNES = 12,
+ N64 = 13,
+ SegaGenesis = 14,
+ SystemExt = 32,
+ System = 33,
+ MaxNpadType = 34,
+};
+
+// This is nn::hid::NpadStyleSet
+enum class NpadStyleSet : u32 {
+ None = 0,
+ Fullkey = 1U << 0,
+ Handheld = 1U << 1,
+ JoyDual = 1U << 2,
+ JoyLeft = 1U << 3,
+ JoyRight = 1U << 4,
+ Gc = 1U << 5,
+ Palma = 1U << 6,
+ Lark = 1U << 7,
+ HandheldLark = 1U << 8,
+ Lucia = 1U << 9,
+ Lagoon = 1U << 10,
+ Lager = 1U << 11,
+ SystemExt = 1U << 29,
+ System = 1U << 30,
+};
+static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size");
+
+// This is nn::hid::VibrationDevicePosition
+enum class VibrationDevicePosition : u32 {
+ None = 0,
+ Left = 1,
+ Right = 2,
+};
+
+// This is nn::hid::VibrationDeviceType
+enum class VibrationDeviceType : u32 {
+ Unknown = 0,
+ LinearResonantActuator = 1,
+ GcErm = 2,
+};
+
+// This is nn::hid::VibrationGcErmCommand
+enum class VibrationGcErmCommand : u64 {
+ Stop = 0,
+ Start = 1,
+ StopHard = 2,
+};
+
+// This is nn::hid::NpadStyleTag
+struct NpadStyleTag {
+ union {
+ NpadStyleSet raw{};
+
+ BitField<0, 1, u32> fullkey;
+ BitField<1, 1, u32> handheld;
+ BitField<2, 1, u32> joycon_dual;
+ BitField<3, 1, u32> joycon_left;
+ BitField<4, 1, u32> joycon_right;
+ BitField<5, 1, u32> gamecube;
+ BitField<6, 1, u32> palma;
+ BitField<7, 1, u32> lark;
+ BitField<8, 1, u32> handheld_lark;
+ BitField<9, 1, u32> lucia;
+ BitField<10, 1, u32> lagoon;
+ BitField<11, 1, u32> lager;
+ BitField<29, 1, u32> system_ext;
+ BitField<30, 1, u32> system;
+ };
+};
+static_assert(sizeof(NpadStyleTag) == 4, "NpadStyleTag is an invalid size");
+
+// This is nn::hid::TouchAttribute
+struct TouchAttribute {
+ union {
+ u32 raw{};
+ BitField<0, 1, u32> start_touch;
+ BitField<1, 1, u32> end_touch;
+ };
+};
+static_assert(sizeof(TouchAttribute) == 0x4, "TouchAttribute is an invalid size");
+
+// This is nn::hid::TouchState
+struct TouchState {
+ u64 delta_time;
+ TouchAttribute attribute;
+ u32 finger;
+ Common::Point<u32> position;
+ u32 diameter_x;
+ u32 diameter_y;
+ u32 rotation_angle;
+};
+static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size");
+
+// This is nn::hid::NpadControllerColor
+struct NpadControllerColor {
+ u32 body;
+ u32 button;
+};
+static_assert(sizeof(NpadControllerColor) == 8, "NpadControllerColor is an invalid size");
+
+// This is nn::hid::AnalogStickState
+struct AnalogStickState {
+ s32 x;
+ s32 y;
+};
+static_assert(sizeof(AnalogStickState) == 8, "AnalogStickState is an invalid size");
+
+// This is nn::hid::server::NpadGcTriggerState
+struct NpadGcTriggerState {
+ s64 sampling_number{};
+ s32 left{};
+ s32 right{};
+};
+static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size");
+
+// This is nn::hid::system::NpadBatteryLevel
+using NpadBatteryLevel = u32;
+static_assert(sizeof(NpadBatteryLevel) == 0x4, "NpadBatteryLevel is an invalid size");
+
+// This is nn::hid::system::NpadPowerInfo
+struct NpadPowerInfo {
+ bool is_powered;
+ bool is_charging;
+ INSERT_PADDING_BYTES(0x6);
+ NpadBatteryLevel battery_level;
+};
+static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size");
+
+struct LedPattern {
+ explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
+ position1.Assign(light1);
+ position2.Assign(light2);
+ position3.Assign(light3);
+ position4.Assign(light4);
+ }
+ union {
+ u64 raw{};
+ BitField<0, 1, u64> position1;
+ BitField<1, 1, u64> position2;
+ BitField<2, 1, u64> position3;
+ BitField<3, 1, u64> position4;
+ };
+};
+
+struct NpadButtonState {
+ union {
+ NpadButton raw{};
+
+ // Buttons
+ BitField<0, 1, u64> a;
+ BitField<1, 1, u64> b;
+ BitField<2, 1, u64> x;
+ BitField<3, 1, u64> y;
+ BitField<4, 1, u64> stick_l;
+ BitField<5, 1, u64> stick_r;
+ BitField<6, 1, u64> l;
+ BitField<7, 1, u64> r;
+ BitField<8, 1, u64> zl;
+ BitField<9, 1, u64> zr;
+ BitField<10, 1, u64> plus;
+ BitField<11, 1, u64> minus;
+
+ // D-Pad
+ BitField<12, 1, u64> left;
+ BitField<13, 1, u64> up;
+ BitField<14, 1, u64> right;
+ BitField<15, 1, u64> down;
+
+ // Left JoyStick
+ BitField<16, 1, u64> stick_l_left;
+ BitField<17, 1, u64> stick_l_up;
+ BitField<18, 1, u64> stick_l_right;
+ BitField<19, 1, u64> stick_l_down;
+
+ // Right JoyStick
+ BitField<20, 1, u64> stick_r_left;
+ BitField<21, 1, u64> stick_r_up;
+ BitField<22, 1, u64> stick_r_right;
+ BitField<23, 1, u64> stick_r_down;
+
+ BitField<24, 1, u64> left_sl;
+ BitField<25, 1, u64> left_sr;
+
+ BitField<26, 1, u64> right_sl;
+ BitField<27, 1, u64> right_sr;
+
+ BitField<28, 1, u64> palma;
+ BitField<29, 1, u64> verification;
+ BitField<30, 1, u64> handheld_left_b;
+ BitField<31, 1, u64> lagon_c_left;
+ BitField<32, 1, u64> lagon_c_up;
+ BitField<33, 1, u64> lagon_c_right;
+ BitField<34, 1, u64> lagon_c_down;
+ };
+};
+static_assert(sizeof(NpadButtonState) == 0x8, "NpadButtonState has incorrect size.");
+
+// This is nn::hid::DebugPadButton
+struct DebugPadButton {
+ union {
+ u32 raw{};
+ BitField<0, 1, u32> a;
+ BitField<1, 1, u32> b;
+ BitField<2, 1, u32> x;
+ BitField<3, 1, u32> y;
+ BitField<4, 1, u32> l;
+ BitField<5, 1, u32> r;
+ BitField<6, 1, u32> zl;
+ BitField<7, 1, u32> zr;
+ BitField<8, 1, u32> plus;
+ BitField<9, 1, u32> minus;
+ BitField<10, 1, u32> d_left;
+ BitField<11, 1, u32> d_up;
+ BitField<12, 1, u32> d_right;
+ BitField<13, 1, u32> d_down;
+ };
+};
+static_assert(sizeof(DebugPadButton) == 0x4, "DebugPadButton is an invalid size");
+
+// This is nn::hid::ConsoleSixAxisSensorHandle
+struct ConsoleSixAxisSensorHandle {
+ u8 unknown_1;
+ u8 unknown_2;
+ INSERT_PADDING_BYTES_NOINIT(2);
+};
+static_assert(sizeof(ConsoleSixAxisSensorHandle) == 4,
+ "ConsoleSixAxisSensorHandle is an invalid size");
+
+// This is nn::hid::SixAxisSensorHandle
+struct SixAxisSensorHandle {
+ NpadStyleIndex npad_type;
+ u8 npad_id;
+ DeviceIndex device_index;
+ INSERT_PADDING_BYTES_NOINIT(1);
+};
+static_assert(sizeof(SixAxisSensorHandle) == 4, "SixAxisSensorHandle is an invalid size");
+
+struct SixAxisSensorFusionParameters {
+ f32 parameter1;
+ f32 parameter2;
+};
+static_assert(sizeof(SixAxisSensorFusionParameters) == 8,
+ "SixAxisSensorFusionParameters is an invalid size");
+
+// This is nn::hid::VibrationDeviceHandle
+struct VibrationDeviceHandle {
+ NpadStyleIndex npad_type;
+ u8 npad_id;
+ DeviceIndex device_index;
+ INSERT_PADDING_BYTES_NOINIT(1);
+};
+static_assert(sizeof(VibrationDeviceHandle) == 4, "SixAxisSensorHandle is an invalid size");
+
+// This is nn::hid::VibrationValue
+struct VibrationValue {
+ f32 low_amplitude;
+ f32 low_frequency;
+ f32 high_amplitude;
+ f32 high_frequency;
+};
+static_assert(sizeof(VibrationValue) == 0x10, "VibrationValue has incorrect size.");
+
+// This is nn::hid::VibrationDeviceInfo
+struct VibrationDeviceInfo {
+ VibrationDeviceType type{};
+ VibrationDevicePosition position{};
+};
+static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
+
+// This is nn::hid::KeyboardModifier
+struct KeyboardModifier {
+ union {
+ u32 raw{};
+ BitField<0, 1, u32> control;
+ BitField<1, 1, u32> shift;
+ BitField<2, 1, u32> left_alt;
+ BitField<3, 1, u32> right_alt;
+ BitField<4, 1, u32> gui;
+ BitField<8, 1, u32> caps_lock;
+ BitField<9, 1, u32> scroll_lock;
+ BitField<10, 1, u32> num_lock;
+ BitField<11, 1, u32> katakana;
+ BitField<12, 1, u32> hiragana;
+ };
+};
+
+static_assert(sizeof(KeyboardModifier) == 0x4, "KeyboardModifier is an invalid size");
+
+// This is nn::hid::KeyboardAttribute
+struct KeyboardAttribute {
+ union {
+ u32 raw{};
+ BitField<0, 1, u32> is_connected;
+ };
+};
+static_assert(sizeof(KeyboardAttribute) == 0x4, "KeyboardAttribute is an invalid size");
+
+// This is nn::hid::KeyboardKey
+struct KeyboardKey {
+ // This should be a 256 bit flag
+ std::array<u8, 32> key;
+};
+static_assert(sizeof(KeyboardKey) == 0x20, "KeyboardKey is an invalid size");
+
+// This is nn::hid::MouseButton
+struct MouseButton {
+ union {
+ u32_le raw{};
+ BitField<0, 1, u32> left;
+ BitField<1, 1, u32> right;
+ BitField<2, 1, u32> middle;
+ BitField<3, 1, u32> forward;
+ BitField<4, 1, u32> back;
+ };
+};
+static_assert(sizeof(MouseButton) == 0x4, "MouseButton is an invalid size");
+
+// This is nn::hid::MouseAttribute
+struct MouseAttribute {
+ union {
+ u32 raw{};
+ BitField<0, 1, u32> transferable;
+ BitField<1, 1, u32> is_connected;
+ };
+};
+static_assert(sizeof(MouseAttribute) == 0x4, "MouseAttribute is an invalid size");
+
+// This is nn::hid::detail::MouseState
+struct MouseState {
+ s64 sampling_number;
+ s32 x;
+ s32 y;
+ s32 delta_x;
+ s32 delta_y;
+ // Axis Order in HW is switched for the wheel
+ s32 delta_wheel_y;
+ s32 delta_wheel_x;
+ MouseButton button;
+ MouseAttribute attribute;
+};
+static_assert(sizeof(MouseState) == 0x28, "MouseState is an invalid size");
+
+/// Converts a NpadIdType to an array index.
+constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return 0;
+ case NpadIdType::Player2:
+ return 1;
+ case NpadIdType::Player3:
+ return 2;
+ case NpadIdType::Player4:
+ return 3;
+ case NpadIdType::Player5:
+ return 4;
+ case NpadIdType::Player6:
+ return 5;
+ case NpadIdType::Player7:
+ return 6;
+ case NpadIdType::Player8:
+ return 7;
+ case NpadIdType::Handheld:
+ return 8;
+ case NpadIdType::Other:
+ return 9;
+ default:
+ return 0;
+ }
+}
+
+/// Converts an array index to a NpadIdType
+constexpr NpadIdType IndexToNpadIdType(size_t index) {
+ switch (index) {
+ case 0:
+ return NpadIdType::Player1;
+ case 1:
+ return NpadIdType::Player2;
+ case 2:
+ return NpadIdType::Player3;
+ case 3:
+ return NpadIdType::Player4;
+ case 4:
+ return NpadIdType::Player5;
+ case 5:
+ return NpadIdType::Player6;
+ case 6:
+ return NpadIdType::Player7;
+ case 7:
+ return NpadIdType::Player8;
+ case 8:
+ return NpadIdType::Handheld;
+ case 9:
+ return NpadIdType::Other;
+ default:
+ return NpadIdType::Invalid;
+ }
+}
+
+} // namespace Core::HID
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
new file mode 100644
index 000000000..f5acff6e0
--- /dev/null
+++ b/src/core/hid/input_converter.cpp
@@ -0,0 +1,383 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include <random>
+
+#include "common/input.h"
+#include "core/hid/input_converter.h"
+
+namespace Core::HID {
+
+Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) {
+ Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None};
+ switch (callback.type) {
+ case Common::Input::InputType::Analog:
+ case Common::Input::InputType::Trigger: {
+ const auto value = TransformToTrigger(callback).analog.value;
+ battery = Common::Input::BatteryLevel::Empty;
+ if (value > 0.2f) {
+ battery = Common::Input::BatteryLevel::Critical;
+ }
+ if (value > 0.4f) {
+ battery = Common::Input::BatteryLevel::Low;
+ }
+ if (value > 0.6f) {
+ battery = Common::Input::BatteryLevel::Medium;
+ }
+ if (value > 0.8f) {
+ battery = Common::Input::BatteryLevel::Full;
+ }
+ if (value >= 1.0f) {
+ battery = Common::Input::BatteryLevel::Charging;
+ }
+ break;
+ }
+ case Common::Input::InputType::Button:
+ battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging
+ : Common::Input::BatteryLevel::Critical;
+ break;
+ case Common::Input::InputType::Battery:
+ battery = callback.battery_status;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
+ break;
+ }
+
+ return battery;
+}
+
+Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) {
+ Common::Input::ButtonStatus status{};
+ switch (callback.type) {
+ case Common::Input::InputType::Analog:
+ case Common::Input::InputType::Trigger:
+ status.value = TransformToTrigger(callback).pressed.value;
+ break;
+ case Common::Input::InputType::Button:
+ status = callback.button_status;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
+ break;
+ }
+
+ if (status.inverted) {
+ status.value = !status.value;
+ }
+
+ return status;
+}
+
+Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) {
+ Common::Input::MotionStatus status{};
+ switch (callback.type) {
+ case Common::Input::InputType::Button: {
+ Common::Input::AnalogProperties properties{
+ .deadzone = 0.0f,
+ .range = 1.0f,
+ .offset = 0.0f,
+ };
+ status.delta_timestamp = 5000;
+ status.force_update = true;
+ status.accel.x = {
+ .value = 0.0f,
+ .raw_value = 0.0f,
+ .properties = properties,
+ };
+ status.accel.y = {
+ .value = 0.0f,
+ .raw_value = 0.0f,
+ .properties = properties,
+ };
+ status.accel.z = {
+ .value = 0.0f,
+ .raw_value = -1.0f,
+ .properties = properties,
+ };
+ status.gyro.x = {
+ .value = 0.0f,
+ .raw_value = 0.0f,
+ .properties = properties,
+ };
+ status.gyro.y = {
+ .value = 0.0f,
+ .raw_value = 0.0f,
+ .properties = properties,
+ };
+ status.gyro.z = {
+ .value = 0.0f,
+ .raw_value = 0.0f,
+ .properties = properties,
+ };
+ if (TransformToButton(callback).value) {
+ std::random_device device;
+ std::mt19937 gen(device());
+ std::uniform_int_distribution<s16> distribution(-1000, 1000);
+ status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
+ status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
+ status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
+ status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
+ status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
+ status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
+ }
+ break;
+ }
+ case Common::Input::InputType::Motion:
+ status = callback.motion_status;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
+ break;
+ }
+ SanitizeAnalog(status.accel.x, false);
+ SanitizeAnalog(status.accel.y, false);
+ SanitizeAnalog(status.accel.z, false);
+ SanitizeAnalog(status.gyro.x, false);
+ SanitizeAnalog(status.gyro.y, false);
+ SanitizeAnalog(status.gyro.z, false);
+
+ return status;
+}
+
+Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) {
+ Common::Input::StickStatus status{};
+
+ switch (callback.type) {
+ case Common::Input::InputType::Stick:
+ status = callback.stick_status;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
+ break;
+ }
+
+ SanitizeStick(status.x, status.y, true);
+ const auto& properties_x = status.x.properties;
+ const auto& properties_y = status.y.properties;
+ const float x = status.x.value;
+ const float y = status.y.value;
+
+ // Set directional buttons
+ status.right = x > properties_x.threshold;
+ status.left = x < -properties_x.threshold;
+ status.up = y > properties_y.threshold;
+ status.down = y < -properties_y.threshold;
+
+ return status;
+}
+
+Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) {
+ Common::Input::TouchStatus status{};
+
+ switch (callback.type) {
+ case Common::Input::InputType::Touch:
+ status = callback.touch_status;
+ break;
+ case Common::Input::InputType::Stick:
+ status.x = callback.stick_status.x;
+ status.y = callback.stick_status.y;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
+ break;
+ }
+
+ SanitizeAnalog(status.x, true);
+ SanitizeAnalog(status.y, true);
+ float& x = status.x.value;
+ float& y = status.y.value;
+
+ // Adjust if value is inverted
+ x = status.x.properties.inverted ? 1.0f + x : x;
+ y = status.y.properties.inverted ? 1.0f + y : y;
+
+ // clamp value
+ x = std::clamp(x, 0.0f, 1.0f);
+ y = std::clamp(y, 0.0f, 1.0f);
+
+ if (status.pressed.inverted) {
+ status.pressed.value = !status.pressed.value;
+ }
+
+ return status;
+}
+
+Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) {
+ Common::Input::TriggerStatus status{};
+ float& raw_value = status.analog.raw_value;
+ bool calculate_button_value = true;
+
+ switch (callback.type) {
+ case Common::Input::InputType::Analog:
+ status.analog.properties = callback.analog_status.properties;
+ raw_value = callback.analog_status.raw_value;
+ break;
+ case Common::Input::InputType::Button:
+ status.analog.properties.range = 1.0f;
+ status.analog.properties.inverted = callback.button_status.inverted;
+ raw_value = callback.button_status.value ? 1.0f : 0.0f;
+ break;
+ case Common::Input::InputType::Trigger:
+ status = callback.trigger_status;
+ calculate_button_value = false;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
+ break;
+ }
+
+ SanitizeAnalog(status.analog, true);
+ const auto& properties = status.analog.properties;
+ float& value = status.analog.value;
+
+ // Set button status
+ if (calculate_button_value) {
+ status.pressed.value = value > properties.threshold;
+ }
+
+ // Adjust if value is inverted
+ value = properties.inverted ? 1.0f + value : value;
+
+ // clamp value
+ value = std::clamp(value, 0.0f, 1.0f);
+
+ return status;
+}
+
+Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback) {
+ Common::Input::AnalogStatus status{};
+
+ switch (callback.type) {
+ case Common::Input::InputType::Analog:
+ status.properties = callback.analog_status.properties;
+ status.raw_value = callback.analog_status.raw_value;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to analog not implemented", callback.type);
+ break;
+ }
+
+ SanitizeAnalog(status, false);
+
+ // Adjust if value is inverted
+ status.value = status.properties.inverted ? -status.value : status.value;
+
+ return status;
+}
+
+void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
+ const auto& properties = analog.properties;
+ float& raw_value = analog.raw_value;
+ float& value = analog.value;
+
+ if (!std::isnormal(raw_value)) {
+ raw_value = 0;
+ }
+
+ // Apply center offset
+ raw_value -= properties.offset;
+
+ // Set initial values to be formated
+ value = raw_value;
+
+ // Calculate vector size
+ const float r = std::abs(value);
+
+ // Return zero if value is smaller than the deadzone
+ if (r <= properties.deadzone || properties.deadzone == 1.0f) {
+ analog.value = 0;
+ return;
+ }
+
+ // Adjust range of value
+ const float deadzone_factor =
+ 1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
+ value = value * deadzone_factor / properties.range;
+
+ // Invert direction if needed
+ if (properties.inverted) {
+ value = -value;
+ }
+
+ // Clamp value
+ if (clamp_value) {
+ value = std::clamp(value, -1.0f, 1.0f);
+ }
+}
+
+void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
+ bool clamp_value) {
+ const auto& properties_x = analog_x.properties;
+ const auto& properties_y = analog_y.properties;
+ float& raw_x = analog_x.raw_value;
+ float& raw_y = analog_y.raw_value;
+ float& x = analog_x.value;
+ float& y = analog_y.value;
+
+ if (!std::isnormal(raw_x)) {
+ raw_x = 0;
+ }
+ if (!std::isnormal(raw_y)) {
+ raw_y = 0;
+ }
+
+ // Apply center offset
+ raw_x += properties_x.offset;
+ raw_y += properties_y.offset;
+
+ // Apply X scale correction from offset
+ if (std::abs(properties_x.offset) < 0.5f) {
+ if (raw_x > 0) {
+ raw_x /= 1 + properties_x.offset;
+ } else {
+ raw_x /= 1 - properties_x.offset;
+ }
+ }
+
+ // Apply Y scale correction from offset
+ if (std::abs(properties_y.offset) < 0.5f) {
+ if (raw_y > 0) {
+ raw_y /= 1 + properties_y.offset;
+ } else {
+ raw_y /= 1 - properties_y.offset;
+ }
+ }
+
+ // Invert direction if needed
+ raw_x = properties_x.inverted ? -raw_x : raw_x;
+ raw_y = properties_y.inverted ? -raw_y : raw_y;
+
+ // Set initial values to be formated
+ x = raw_x;
+ y = raw_y;
+
+ // Calculate vector size
+ float r = x * x + y * y;
+ r = std::sqrt(r);
+
+ // TODO(German77): Use deadzone and range of both axis
+
+ // Return zero if values are smaller than the deadzone
+ if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
+ x = 0;
+ y = 0;
+ return;
+ }
+
+ // Adjust range of joystick
+ const float deadzone_factor =
+ 1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
+ x = x * deadzone_factor / properties_x.range;
+ y = y * deadzone_factor / properties_x.range;
+ r = r * deadzone_factor / properties_x.range;
+
+ // Normalize joystick
+ if (clamp_value && r > 1.0f) {
+ x /= r;
+ y /= r;
+ }
+}
+
+} // namespace Core::HID
diff --git a/src/core/hid/input_converter.h b/src/core/hid/input_converter.h
new file mode 100644
index 000000000..1492489d7
--- /dev/null
+++ b/src/core/hid/input_converter.h
@@ -0,0 +1,95 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+namespace Common::Input {
+struct CallbackStatus;
+enum class BatteryLevel : u32;
+using BatteryStatus = BatteryLevel;
+struct AnalogStatus;
+struct ButtonStatus;
+struct MotionStatus;
+struct StickStatus;
+struct TouchStatus;
+struct TriggerStatus;
+}; // namespace Common::Input
+
+namespace Core::HID {
+
+/**
+ * Converts raw input data into a valid battery status.
+ *
+ * @param Supported callbacks: Analog, Battery, Trigger.
+ * @return A valid BatteryStatus object.
+ */
+Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid button status. Applies invert properties to the output.
+ *
+ * @param Supported callbacks: Analog, Button, Trigger.
+ * @return A valid TouchStatus object.
+ */
+Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid motion status.
+ *
+ * @param Supported callbacks: Motion.
+ * @return A valid TouchStatus object.
+ */
+Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
+ * properties to the output.
+ *
+ * @param Supported callbacks: Stick.
+ * @return A valid StickStatus object.
+ */
+Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid touch status.
+ *
+ * @param Supported callbacks: Touch.
+ * @return A valid TouchStatus object.
+ */
+Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
+ * invert properties to the output. Button status uses the threshold property if necessary.
+ *
+ * @param Supported callbacks: Analog, Button, Trigger.
+ * @return A valid TriggerStatus object.
+ */
+Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
+
+/**
+ * Converts raw input data into a valid analog status. Applies offset, deadzone, range and
+ * invert properties to the output.
+ *
+ * @param Supported callbacks: Analog.
+ * @return A valid AnalogStatus object.
+ */
+Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
+
+/**
+ * Converts raw analog data into a valid analog value
+ * @param An analog object containing raw data and properties, bool that determines if the value
+ * needs to be clamped between -1.0f and 1.0f.
+ */
+void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
+
+/**
+ * Converts raw stick data into a valid stick value
+ * @param Two analog objects containing raw data and properties, bool that determines if the value
+ * needs to be clamped into the unit circle.
+ */
+void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
+ bool clamp_value);
+
+} // namespace Core::HID
diff --git a/src/core/frontend/input_interpreter.cpp b/src/core/hid/input_interpreter.cpp
index 9f6a90e8f..870422d82 100644
--- a/src/core/frontend/input_interpreter.cpp
+++ b/src/core/hid/input_interpreter.cpp
@@ -3,7 +3,8 @@
// Refer to the license.txt file included.
#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
@@ -19,7 +20,7 @@ InputInterpreter::InputInterpreter(Core::System& system)
InputInterpreter::~InputInterpreter() = default;
void InputInterpreter::PollInput() {
- const u32 button_state = npad.GetAndResetPressState();
+ const u64 button_state = npad.GetAndResetPressState();
previous_index = current_index;
current_index = (current_index + 1) % button_states.size();
@@ -31,32 +32,30 @@ void InputInterpreter::ResetButtonStates() {
previous_index = 0;
current_index = 0;
- button_states[0] = 0xFFFFFFFF;
+ button_states[0] = 0xFFFFFFFFFFFFFFFF;
for (std::size_t i = 1; i < button_states.size(); ++i) {
button_states[i] = 0;
}
}
-bool InputInterpreter::IsButtonPressed(HIDButton button) const {
- return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
+bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
+ return (button_states[current_index] & static_cast<u64>(button)) != 0;
}
-bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
- const bool current_press =
- (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
- const bool previous_press =
- (button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
+bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
+ const bool current_press = (button_states[current_index] & static_cast<u64>(button)) != 0;
+ const bool previous_press = (button_states[previous_index] & static_cast<u64>(button)) != 0;
return current_press && !previous_press;
}
-bool InputInterpreter::IsButtonHeld(HIDButton button) const {
- u32 held_buttons{button_states[0]};
+bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
+ u64 held_buttons{button_states[0]};
for (std::size_t i = 1; i < button_states.size(); ++i) {
held_buttons &= button_states[i];
}
- return (held_buttons & (1U << static_cast<u8>(button))) != 0;
+ return (held_buttons & static_cast<u64>(button)) != 0;
}
diff --git a/src/core/frontend/input_interpreter.h b/src/core/hid/input_interpreter.h
index 9495e3daf..1c2e02142 100644
--- a/src/core/frontend/input_interpreter.h
+++ b/src/core/hid/input_interpreter.h
@@ -12,46 +12,14 @@ namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadButton : u64;
+}
+
namespace Service::HID {
class Controller_NPad;
}
-enum class HIDButton : u8 {
- A,
- B,
- X,
- Y,
- LStick,
- RStick,
- L,
- R,
- ZL,
- ZR,
- Plus,
- Minus,
-
- DLeft,
- DUp,
- DRight,
- DDown,
-
- LStickLeft,
- LStickUp,
- LStickRight,
- LStickDown,
-
- RStickLeft,
- RStickUp,
- RStickRight,
- RStickDown,
-
- LeftSL,
- LeftSR,
-
- RightSL,
- RightSR,
-};
-
/**
* The InputInterpreter class interfaces with HID to retrieve button press states.
* Input is intended to be polled every 50ms so that a button is considered to be
@@ -76,7 +44,7 @@ public:
*
* @returns True when the button is pressed.
*/
- [[nodiscard]] bool IsButtonPressed(HIDButton button) const;
+ [[nodiscard]] bool IsButtonPressed(Core::HID::NpadButton button) const;
/**
* Checks whether any of the buttons in the parameter list is pressed.
@@ -85,7 +53,7 @@ public:
*
* @returns True when at least one of the buttons is pressed.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
[[nodiscard]] bool IsAnyButtonPressed() {
return (IsButtonPressed(T) || ...);
}
@@ -98,7 +66,7 @@ public:
*
* @returns True when the button is pressed once.
*/
- [[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const;
+ [[nodiscard]] bool IsButtonPressedOnce(Core::HID::NpadButton button) const;
/**
* Checks whether any of the buttons in the parameter list is pressed once.
@@ -107,7 +75,7 @@ public:
*
* @returns True when at least one of the buttons is pressed once.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
[[nodiscard]] bool IsAnyButtonPressedOnce() const {
return (IsButtonPressedOnce(T) || ...);
}
@@ -119,7 +87,7 @@ public:
*
* @returns True when the button is held down.
*/
- [[nodiscard]] bool IsButtonHeld(HIDButton button) const;
+ [[nodiscard]] bool IsButtonHeld(Core::HID::NpadButton button) const;
/**
* Checks whether any of the buttons in the parameter list is held down.
@@ -128,7 +96,7 @@ public:
*
* @returns True when at least one of the buttons is held down.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
[[nodiscard]] bool IsAnyButtonHeld() const {
return (IsButtonHeld(T) || ...);
}
@@ -137,7 +105,7 @@ private:
Service::HID::Controller_NPad& npad;
/// Stores 9 consecutive button states polled from HID.
- std::array<u32, 9> button_states{};
+ std::array<u64, 9> button_states{};
std::size_t previous_index{};
std::size_t current_index{};
diff --git a/src/input_common/motion_input.cpp b/src/core/hid/motion_input.cpp
index 1c9d561c0..c25fea966 100644
--- a/src/input_common/motion_input.cpp
+++ b/src/core/hid/motion_input.cpp
@@ -2,13 +2,21 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
-#include <random>
#include "common/math_util.h"
-#include "input_common/motion_input.h"
+#include "core/hid/motion_input.h"
-namespace InputCommon {
+namespace Core::HID {
-MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) {}
+MotionInput::MotionInput() {
+ // Initialize PID constants with default values
+ SetPID(0.3f, 0.005f, 0.0f);
+}
+
+void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
+ kp = new_kp;
+ ki = new_ki;
+ kd = new_kd;
+}
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
accel = acceleration;
@@ -65,6 +73,8 @@ void MotionInput::UpdateRotation(u64 elapsed_time) {
rotations += gyro * sample_period;
}
+// Based on Madgwick's implementation of Mayhony's AHRS algorithm.
+// https://github.com/xioTechnologies/Open-Source-AHRS-With-x-IMU/blob/master/x-IMU%20IMU%20and%20AHRS%20Algorithms/x-IMU%20IMU%20and%20AHRS%20Algorithms/AHRS/MahonyAHRS.cs
void MotionInput::UpdateOrientation(u64 elapsed_time) {
if (!IsCalibrated(0.1f)) {
ResetOrientation();
@@ -190,43 +200,6 @@ Common::Vec3f MotionInput::GetRotations() const {
return rotations;
}
-Input::MotionStatus MotionInput::GetMotion() const {
- const Common::Vec3f gyroscope = GetGyroscope();
- const Common::Vec3f accelerometer = GetAcceleration();
- const Common::Vec3f rotation = GetRotations();
- const std::array<Common::Vec3f, 3> orientation = GetOrientation();
- const Common::Quaternion<f32> quaternion = GetQuaternion();
- return {accelerometer, gyroscope, rotation, orientation, quaternion};
-}
-
-Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const {
- std::random_device device;
- std::mt19937 gen(device());
- std::uniform_int_distribution<s16> distribution(-1000, 1000);
- const Common::Vec3f gyroscope{
- static_cast<f32>(distribution(gen)) * 0.001f,
- static_cast<f32>(distribution(gen)) * 0.001f,
- static_cast<f32>(distribution(gen)) * 0.001f,
- };
- const Common::Vec3f accelerometer{
- static_cast<f32>(distribution(gen)) * 0.001f,
- static_cast<f32>(distribution(gen)) * 0.001f,
- static_cast<f32>(distribution(gen)) * 0.001f,
- };
- constexpr Common::Vec3f rotation;
- constexpr std::array orientation{
- Common::Vec3f{1.0f, 0.0f, 0.0f},
- Common::Vec3f{0.0f, 1.0f, 0.0f},
- Common::Vec3f{0.0f, 0.0f, 1.0f},
- };
- constexpr Common::Quaternion<f32> quaternion{
- {0.0f, 0.0f, 0.0f},
- 1.0f,
- };
- return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation,
- quaternion};
-}
-
void MotionInput::ResetOrientation() {
if (!reset_enabled || only_accelerometer) {
return;
@@ -304,4 +277,4 @@ void MotionInput::SetOrientationFromAccelerometer() {
quat = quat.Normalized();
}
}
-} // namespace InputCommon
+} // namespace Core::HID
diff --git a/src/input_common/motion_input.h b/src/core/hid/motion_input.h
index efe74cf19..5b5b420bb 100644
--- a/src/input_common/motion_input.h
+++ b/src/core/hid/motion_input.h
@@ -7,13 +7,12 @@
#include "common/common_types.h"
#include "common/quaternion.h"
#include "common/vector_math.h"
-#include "core/frontend/input.h"
-namespace InputCommon {
+namespace Core::HID {
class MotionInput {
public:
- explicit MotionInput(f32 new_kp, f32 new_ki, f32 new_kd);
+ explicit MotionInput();
MotionInput(const MotionInput&) = default;
MotionInput& operator=(const MotionInput&) = default;
@@ -21,6 +20,7 @@ public:
MotionInput(MotionInput&&) = default;
MotionInput& operator=(MotionInput&&) = default;
+ void SetPID(f32 new_kp, f32 new_ki, f32 new_kd);
void SetAcceleration(const Common::Vec3f& acceleration);
void SetGyroscope(const Common::Vec3f& gyroscope);
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
@@ -38,9 +38,6 @@ public:
[[nodiscard]] Common::Vec3f GetGyroscope() const;
[[nodiscard]] Common::Vec3f GetRotations() const;
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
- [[nodiscard]] Input::MotionStatus GetMotion() const;
- [[nodiscard]] Input::MotionStatus GetRandomMotion(int accel_magnitude,
- int gyro_magnitude) const;
[[nodiscard]] bool IsMoving(f32 sensitivity) const;
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
@@ -59,16 +56,32 @@ private:
Common::Vec3f integral_error;
Common::Vec3f derivative_error;
+ // Quaternion containing the device orientation
Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
+
+ // Number of full rotations in each axis
Common::Vec3f rotations;
+
+ // Acceleration vector measurement in G force
Common::Vec3f accel;
+
+ // Gyroscope vector measurement in radians/s.
Common::Vec3f gyro;
+
+ // Vector to be substracted from gyro measurements
Common::Vec3f gyro_drift;
+ // Minimum gyro amplitude to detect if the device is moving
f32 gyro_threshold = 0.0f;
+
+ // Number of invalid sequential data
u32 reset_counter = 0;
+
+ // If the provided data is invalid the device will be autocalibrated
bool reset_enabled = true;
+
+ // Use accelerometer values to calculate position
bool only_accelerometer = true;
};
-} // namespace InputCommon
+} // namespace Core::HID
diff --git a/src/core/hle/service/am/applets/applet_controller.cpp b/src/core/hle/service/am/applets/applet_controller.cpp
index 2721679c1..d073f2210 100644
--- a/src/core/hle/service/am/applets/applet_controller.cpp
+++ b/src/core/hle/service/am/applets/applet_controller.cpp
@@ -10,6 +10,9 @@
#include "common/string_util.h"
#include "core/core.h"
#include "core/frontend/applets/controller.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
#include "core/hle/result.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applets/applet_controller.h"
@@ -25,7 +28,7 @@ namespace Service::AM::Applets {
static Core::Frontend::ControllerParameters ConvertToFrontendParameters(
ControllerSupportArgPrivate private_arg, ControllerSupportArgHeader header, bool enable_text,
std::vector<IdentificationColor> identification_colors, std::vector<ExplainText> text) {
- HID::Controller_NPad::NpadStyleSet npad_style_set;
+ Core::HID::NpadStyleTag npad_style_set;
npad_style_set.raw = private_arg.style_set;
return {
@@ -243,19 +246,11 @@ void Controller::Execute() {
void Controller::ConfigurationComplete() {
ControllerSupportResultInfo result_info{};
- const auto& players = Settings::values.players.GetValue();
-
// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
// Otherwise, only count connected players from P1-P8.
- result_info.player_count =
- is_single_mode
- ? 1
- : static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
- [](const auto& player) { return player.connected; }));
-
- result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
- players.begin(), std::find_if(players.begin(), players.end(),
- [](const auto& player) { return player.connected; })));
+ result_info.player_count = is_single_mode ? 1 : system.HIDCore().GetPlayerCount();
+
+ result_info.selected_id = static_cast<u32>(system.HIDCore().GetFirstNpadId());
result_info.result = 0;
diff --git a/src/core/hle/service/am/applets/applet_controller.h b/src/core/hle/service/am/applets/applet_controller.h
index 0a34c4fc0..1a832505e 100644
--- a/src/core/hle/service/am/applets/applet_controller.h
+++ b/src/core/hle/service/am/applets/applet_controller.h
@@ -16,6 +16,10 @@ namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadStyleSet : u32;
+}
+
namespace Service::AM::Applets {
using IdentificationColor = std::array<u8, 4>;
@@ -52,7 +56,7 @@ struct ControllerSupportArgPrivate {
bool flag_1{};
ControllerSupportMode mode{};
ControllerSupportCaller caller{};
- u32 style_set{};
+ Core::HID::NpadStyleSet style_set{};
u32 joy_hold_type{};
};
static_assert(sizeof(ControllerSupportArgPrivate) == 0x14,
diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp
index 7320b1c0f..134ac1ee2 100644
--- a/src/core/hle/service/am/applets/applets.cpp
+++ b/src/core/hle/service/am/applets/applets.cpp
@@ -231,7 +231,7 @@ void AppletManager::SetDefaultAppletFrontendSet() {
void AppletManager::SetDefaultAppletsIfMissing() {
if (frontend.controller == nullptr) {
frontend.controller =
- std::make_unique<Core::Frontend::DefaultControllerApplet>(system.ServiceManager());
+ std::make_unique<Core::Frontend::DefaultControllerApplet>(system.HIDCore());
}
if (frontend.error == nullptr) {
diff --git a/src/core/hle/service/hid/controllers/console_sixaxis.cpp b/src/core/hle/service/hid/controllers/console_sixaxis.cpp
index bda6e2557..f0f3105dc 100644
--- a/src/core/hle/service/hid/controllers/console_sixaxis.cpp
+++ b/src/core/hle/service/hid/controllers/console_sixaxis.cpp
@@ -4,13 +4,18 @@
#include "common/settings.h"
#include "core/core_timing.h"
+#include "core/hid/emulated_console.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/console_sixaxis.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3C200;
-Controller_ConsoleSixAxis::Controller_ConsoleSixAxis(Core::System& system_)
- : ControllerBase{system_} {}
+Controller_ConsoleSixAxis::Controller_ConsoleSixAxis(Core::HID::HIDCore& hid_core_)
+ : ControllerBase{hid_core_} {
+ console = hid_core.GetEmulatedConsole();
+}
+
Controller_ConsoleSixAxis::~Controller_ConsoleSixAxis() = default;
void Controller_ConsoleSixAxis::OnInit() {}
@@ -19,44 +24,31 @@ void Controller_ConsoleSixAxis::OnRelease() {}
void Controller_ConsoleSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
- seven_six_axis.header.timestamp = core_timing.GetCPUTicks();
- seven_six_axis.header.total_entry_count = 17;
-
if (!IsControllerActivated() || !is_transfer_memory_set) {
- seven_six_axis.header.entry_count = 0;
- seven_six_axis.header.last_entry_index = 0;
+ seven_sixaxis_lifo.buffer_count = 0;
+ seven_sixaxis_lifo.buffer_tail = 0;
return;
}
- seven_six_axis.header.entry_count = 16;
-
- const auto& last_entry =
- seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index];
- seven_six_axis.header.last_entry_index = (seven_six_axis.header.last_entry_index + 1) % 17;
- auto& cur_entry = seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index];
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
+ const auto& last_entry = seven_sixaxis_lifo.ReadCurrentEntry().state;
+ next_seven_sixaxis_state.sampling_number = last_entry.sampling_number + 1;
// Try to read sixaxis sensor states
- MotionDevice motion_device{};
- const auto& device = motions[0];
- if (device) {
- std::tie(motion_device.accel, motion_device.gyro, motion_device.rotation,
- motion_device.orientation, motion_device.quaternion) = device->GetStatus();
- console_six_axis.is_seven_six_axis_sensor_at_rest = motion_device.gyro.Length2() < 0.0001f;
- }
+ const auto motion_status = console->GetMotion();
+
+ console_six_axis.is_seven_six_axis_sensor_at_rest = motion_status.is_at_rest;
- cur_entry.accel = motion_device.accel;
+ next_seven_sixaxis_state.accel = motion_status.accel;
// Zero gyro values as they just mess up with the camera
// Note: Probably a correct sensivity setting must be set
- cur_entry.gyro = {};
- cur_entry.quaternion = {
+ next_seven_sixaxis_state.gyro = {};
+ next_seven_sixaxis_state.quaternion = {
{
- motion_device.quaternion.xyz.y,
- motion_device.quaternion.xyz.x,
- -motion_device.quaternion.w,
+ motion_status.quaternion.xyz.y,
+ motion_status.quaternion.xyz.x,
+ -motion_status.quaternion.w,
},
- -motion_device.quaternion.xyz.z,
+ -motion_status.quaternion.xyz.z,
};
console_six_axis.sampling_number++;
@@ -67,14 +59,8 @@ void Controller_ConsoleSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_ti
// Update console six axis shared memory
std::memcpy(data + SHARED_MEMORY_OFFSET, &console_six_axis, sizeof(console_six_axis));
// Update seven six axis transfer memory
- std::memcpy(transfer_memory, &seven_six_axis, sizeof(seven_six_axis));
-}
-
-void Controller_ConsoleSixAxis::OnLoadInputDevices() {
- const auto player = Settings::values.players.GetValue()[0];
- std::transform(player.motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
- player.motions.begin() + Settings::NativeMotion::MOTION_HID_END, motions.begin(),
- Input::CreateDevice<Input::MotionDevice>);
+ seven_sixaxis_lifo.WriteNextEntry(next_seven_sixaxis_state);
+ std::memcpy(transfer_memory, &seven_sixaxis_lifo, sizeof(seven_sixaxis_lifo));
}
void Controller_ConsoleSixAxis::SetTransferMemoryPointer(u8* t_mem) {
@@ -83,8 +69,7 @@ void Controller_ConsoleSixAxis::SetTransferMemoryPointer(u8* t_mem) {
}
void Controller_ConsoleSixAxis::ResetTimestamp() {
- auto& cur_entry = seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index];
- cur_entry.sampling_number = 0;
- cur_entry.sampling_number2 = 0;
+ seven_sixaxis_lifo.buffer_count = 0;
+ seven_sixaxis_lifo.buffer_tail = 0;
}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/console_sixaxis.h b/src/core/hle/service/hid/controllers/console_sixaxis.h
index fd8a427af..279241858 100644
--- a/src/core/hle/service/hid/controllers/console_sixaxis.h
+++ b/src/core/hle/service/hid/controllers/console_sixaxis.h
@@ -5,16 +5,21 @@
#pragma once
#include <array>
-#include "common/bit_field.h"
+
#include "common/common_types.h"
#include "common/quaternion.h"
-#include "core/frontend/input.h"
+#include "core/hid/hid_types.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
+
+namespace Core::HID {
+class EmulatedConsole;
+} // namespace Core::HID
namespace Service::HID {
class Controller_ConsoleSixAxis final : public ControllerBase {
public:
- explicit Controller_ConsoleSixAxis(Core::System& system_);
+ explicit Controller_ConsoleSixAxis(Core::HID::HIDCore& hid_core_);
~Controller_ConsoleSixAxis() override;
// Called when the controller is initialized
@@ -26,9 +31,6 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
// Called on InitializeSevenSixAxisSensor
void SetTransferMemoryPointer(u8* t_mem);
@@ -38,43 +40,31 @@ public:
private:
struct SevenSixAxisState {
INSERT_PADDING_WORDS(4); // unused
- s64_le sampling_number{};
- s64_le sampling_number2{};
+ s64 sampling_number{};
u64 unknown{};
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Quaternion<f32> quaternion{};
};
- static_assert(sizeof(SevenSixAxisState) == 0x50, "SevenSixAxisState is an invalid size");
-
- struct SevenSixAxisMemory {
- CommonHeader header{};
- std::array<SevenSixAxisState, 0x21> sevensixaxis_states{};
- };
- static_assert(sizeof(SevenSixAxisMemory) == 0xA70, "SevenSixAxisMemory is an invalid size");
+ static_assert(sizeof(SevenSixAxisState) == 0x48, "SevenSixAxisState is an invalid size");
+ // This is nn::hid::detail::ConsoleSixAxisSensorSharedMemoryFormat
struct ConsoleSharedMemory {
- u64_le sampling_number{};
+ u64 sampling_number{};
bool is_seven_six_axis_sensor_at_rest{};
+ INSERT_PADDING_BYTES(4); // padding
f32 verticalization_error{};
Common::Vec3f gyro_bias{};
};
static_assert(sizeof(ConsoleSharedMemory) == 0x20, "ConsoleSharedMemory is an invalid size");
- struct MotionDevice {
- Common::Vec3f accel;
- Common::Vec3f gyro;
- Common::Vec3f rotation;
- std::array<Common::Vec3f, 3> orientation;
- Common::Quaternion<f32> quaternion;
- };
+ Lifo<SevenSixAxisState, 0x21> seven_sixaxis_lifo{};
+ static_assert(sizeof(seven_sixaxis_lifo) == 0xA70, "SevenSixAxisState is an invalid size");
- using MotionArray =
- std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>;
- MotionArray motions;
+ Core::HID::EmulatedConsole* console;
u8* transfer_memory = nullptr;
bool is_transfer_memory_set = false;
ConsoleSharedMemory console_six_axis{};
- SevenSixAxisMemory seven_six_axis{};
+ SevenSixAxisState next_seven_sixaxis_state{};
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/controller_base.cpp b/src/core/hle/service/hid/controllers/controller_base.cpp
index 9d1e6db6a..788ae9ae7 100644
--- a/src/core/hle/service/hid/controllers/controller_base.cpp
+++ b/src/core/hle/service/hid/controllers/controller_base.cpp
@@ -6,12 +6,12 @@
namespace Service::HID {
-ControllerBase::ControllerBase(Core::System& system_) : system(system_) {}
+ControllerBase::ControllerBase(Core::HID::HIDCore& hid_core_) : hid_core(hid_core_) {}
ControllerBase::~ControllerBase() = default;
void ControllerBase::ActivateController() {
if (is_activated) {
- OnRelease();
+ return;
}
is_activated = true;
OnInit();
diff --git a/src/core/hle/service/hid/controllers/controller_base.h b/src/core/hle/service/hid/controllers/controller_base.h
index 1556fb08e..7450eb20a 100644
--- a/src/core/hle/service/hid/controllers/controller_base.h
+++ b/src/core/hle/service/hid/controllers/controller_base.h
@@ -11,14 +11,14 @@ namespace Core::Timing {
class CoreTiming;
}
-namespace Core {
-class System;
+namespace Core::HID {
+class HIDCore;
}
namespace Service::HID {
class ControllerBase {
public:
- explicit ControllerBase(Core::System& system_);
+ explicit ControllerBase(Core::HID::HIDCore& hid_core_);
virtual ~ControllerBase();
// Called when the controller is initialized
@@ -35,26 +35,17 @@ public:
virtual void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {}
- // Called when input devices should be loaded
- virtual void OnLoadInputDevices() = 0;
-
void ActivateController();
void DeactivateController();
bool IsControllerActivated() const;
+ static const std::size_t hid_entry_count = 17;
+
protected:
bool is_activated{false};
- struct CommonHeader {
- s64_le timestamp;
- s64_le total_entry_count;
- s64_le last_entry_index;
- s64_le entry_count;
- };
- static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size");
-
- Core::System& system;
+ Core::HID::HIDCore& hid_core;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/debug_pad.cpp b/src/core/hle/service/hid/controllers/debug_pad.cpp
index d439b8fb0..6a6fb9cab 100644
--- a/src/core/hle/service/hid/controllers/debug_pad.cpp
+++ b/src/core/hle/service/hid/controllers/debug_pad.cpp
@@ -6,15 +6,19 @@
#include "common/common_types.h"
#include "common/settings.h"
#include "core/core_timing.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
#include "core/hle/service/hid/controllers/debug_pad.h"
namespace Service::HID {
+constexpr std::size_t SHARED_MEMORY_OFFSET = 0x00000;
-constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
-[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
-enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
+Controller_DebugPad::Controller_DebugPad(Core::HID::HIDCore& hid_core_)
+ : ControllerBase{hid_core_} {
+ controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Other);
+}
-Controller_DebugPad::Controller_DebugPad(Core::System& system_) : ControllerBase{system_} {}
Controller_DebugPad::~Controller_DebugPad() = default;
void Controller_DebugPad::OnInit() {}
@@ -23,63 +27,29 @@ void Controller_DebugPad::OnRelease() {}
void Controller_DebugPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
- shared_memory.header.timestamp = core_timing.GetCPUTicks();
- shared_memory.header.total_entry_count = 17;
-
if (!IsControllerActivated()) {
- shared_memory.header.entry_count = 0;
- shared_memory.header.last_entry_index = 0;
+ debug_pad_lifo.buffer_count = 0;
+ debug_pad_lifo.buffer_tail = 0;
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &debug_pad_lifo, sizeof(debug_pad_lifo));
return;
}
- shared_memory.header.entry_count = 16;
- const auto& last_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
- shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
- auto& cur_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
-
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
+ const auto& last_entry = debug_pad_lifo.ReadCurrentEntry().state;
+ next_state.sampling_number = last_entry.sampling_number + 1;
if (Settings::values.debug_pad_enabled) {
- cur_entry.attribute.connected.Assign(1);
- auto& pad = cur_entry.pad_state;
+ next_state.attribute.connected.Assign(1);
- using namespace Settings::NativeButton;
- pad.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
- pad.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
- pad.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
- pad.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
- pad.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
- pad.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
- pad.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
- pad.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
- pad.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
- pad.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
- pad.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
- pad.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
- pad.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
- pad.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
+ const auto& button_state = controller->GetDebugPadButtons();
+ const auto& stick_state = controller->GetSticks();
- const auto [stick_l_x_f, stick_l_y_f] =
- analogs[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
- const auto [stick_r_x_f, stick_r_y_f] =
- analogs[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
- cur_entry.l_stick.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
- cur_entry.l_stick.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
- cur_entry.r_stick.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
- cur_entry.r_stick.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
+ next_state.pad_state = button_state;
+ next_state.l_stick = stick_state.left;
+ next_state.r_stick = stick_state.right;
}
- std::memcpy(data, &shared_memory, sizeof(SharedMemory));
+ debug_pad_lifo.WriteNextEntry(next_state);
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &debug_pad_lifo, sizeof(debug_pad_lifo));
}
-void Controller_DebugPad::OnLoadInputDevices() {
- std::transform(Settings::values.debug_pad_buttons.begin(),
- Settings::values.debug_pad_buttons.begin() +
- Settings::NativeButton::NUM_BUTTONS_HID,
- buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
- std::transform(Settings::values.debug_pad_analogs.begin(),
- Settings::values.debug_pad_analogs.end(), analogs.begin(),
- Input::CreateDevice<Input::AnalogDevice>);
-}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/debug_pad.h b/src/core/hle/service/hid/controllers/debug_pad.h
index 1b1645184..afe374fc2 100644
--- a/src/core/hle/service/hid/controllers/debug_pad.h
+++ b/src/core/hle/service/hid/controllers/debug_pad.h
@@ -8,15 +8,20 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
-#include "common/settings.h"
#include "common/swap.h"
-#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
+
+namespace Core::HID {
+class EmulatedController;
+struct DebugPadButton;
+struct AnalogStickState;
+} // namespace Core::HID
namespace Service::HID {
class Controller_DebugPad final : public ControllerBase {
public:
- explicit Controller_DebugPad(Core::System& system_);
+ explicit Controller_DebugPad(Core::HID::HIDCore& hid_core_);
~Controller_DebugPad() override;
// Called when the controller is initialized
@@ -28,66 +33,31 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
private:
- struct AnalogStick {
- s32_le x;
- s32_le y;
- };
- static_assert(sizeof(AnalogStick) == 0x8);
-
- struct PadState {
- union {
- u32_le raw{};
- BitField<0, 1, u32> a;
- BitField<1, 1, u32> b;
- BitField<2, 1, u32> x;
- BitField<3, 1, u32> y;
- BitField<4, 1, u32> l;
- BitField<5, 1, u32> r;
- BitField<6, 1, u32> zl;
- BitField<7, 1, u32> zr;
- BitField<8, 1, u32> plus;
- BitField<9, 1, u32> minus;
- BitField<10, 1, u32> d_left;
- BitField<11, 1, u32> d_up;
- BitField<12, 1, u32> d_right;
- BitField<13, 1, u32> d_down;
- };
- };
- static_assert(sizeof(PadState) == 0x4, "PadState is an invalid size");
-
- struct Attributes {
+ // This is nn::hid::DebugPadAttribute
+ struct DebugPadAttribute {
union {
- u32_le raw{};
+ u32 raw{};
BitField<0, 1, u32> connected;
};
};
- static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
-
- struct PadStates {
- s64_le sampling_number;
- s64_le sampling_number2;
- Attributes attribute;
- PadState pad_state;
- AnalogStick r_stick;
- AnalogStick l_stick;
+ static_assert(sizeof(DebugPadAttribute) == 0x4, "DebugPadAttribute is an invalid size");
+
+ // This is nn::hid::DebugPadState
+ struct DebugPadState {
+ s64 sampling_number;
+ DebugPadAttribute attribute;
+ Core::HID::DebugPadButton pad_state;
+ Core::HID::AnalogStickState r_stick;
+ Core::HID::AnalogStickState l_stick;
};
- static_assert(sizeof(PadStates) == 0x28, "PadStates is an invalid state");
+ static_assert(sizeof(DebugPadState) == 0x20, "DebugPadState is an invalid state");
- struct SharedMemory {
- CommonHeader header;
- std::array<PadStates, 17> pad_states;
- INSERT_PADDING_BYTES(0x138);
- };
- static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
- SharedMemory shared_memory{};
+ // This is nn::hid::detail::DebugPadLifo
+ Lifo<DebugPadState, hid_entry_count> debug_pad_lifo{};
+ static_assert(sizeof(debug_pad_lifo) == 0x2C8, "debug_pad_lifo is an invalid size");
+ DebugPadState next_state{};
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
- buttons;
- std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>
- analogs;
+ Core::HID::EmulatedController* controller;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp
index 764abb5b6..fe895c4f6 100644
--- a/src/core/hle/service/hid/controllers/gesture.cpp
+++ b/src/core/hle/service/hid/controllers/gesture.cpp
@@ -7,6 +7,7 @@
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/gesture.h"
namespace Service::HID {
@@ -23,16 +24,14 @@ constexpr f32 Square(s32 num) {
return static_cast<f32>(num * num);
}
-Controller_Gesture::Controller_Gesture(Core::System& system_) : ControllerBase(system_) {}
+Controller_Gesture::Controller_Gesture(Core::HID::HIDCore& hid_core_) : ControllerBase(hid_core_) {
+ console = hid_core.GetEmulatedConsole();
+}
Controller_Gesture::~Controller_Gesture() = default;
void Controller_Gesture::OnInit() {
- for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
- mouse_finger_id[id] = MAX_POINTS;
- keyboard_finger_id[id] = MAX_POINTS;
- udp_finger_id[id] = MAX_POINTS;
- }
- shared_memory.header.entry_count = 0;
+ gesture_lifo.buffer_count = 0;
+ gesture_lifo.buffer_tail = 0;
force_update = true;
}
@@ -40,50 +39,38 @@ void Controller_Gesture::OnRelease() {}
void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
- shared_memory.header.timestamp = core_timing.GetCPUTicks();
- shared_memory.header.total_entry_count = 17;
-
if (!IsControllerActivated()) {
- shared_memory.header.entry_count = 0;
- shared_memory.header.last_entry_index = 0;
+ gesture_lifo.buffer_count = 0;
+ gesture_lifo.buffer_tail = 0;
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &gesture_lifo, sizeof(gesture_lifo));
return;
}
ReadTouchInput();
GestureProperties gesture = GetGestureProperties();
- f32 time_difference = static_cast<f32>(shared_memory.header.timestamp - last_update_timestamp) /
- (1000 * 1000 * 1000);
+ f32 time_difference =
+ static_cast<f32>(gesture_lifo.timestamp - last_update_timestamp) / (1000 * 1000 * 1000);
// Only update if necesary
if (!ShouldUpdateGesture(gesture, time_difference)) {
return;
}
- last_update_timestamp = shared_memory.header.timestamp;
+ last_update_timestamp = gesture_lifo.timestamp;
UpdateGestureSharedMemory(data, size, gesture, time_difference);
}
void Controller_Gesture::ReadTouchInput() {
- const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
- const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
- for (std::size_t id = 0; id < mouse_status.size(); ++id) {
- mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
- udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
- }
-
- if (Settings::values.use_touch_from_button) {
- const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
- for (std::size_t id = 0; id < mouse_status.size(); ++id) {
- keyboard_finger_id[id] =
- UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
- }
+ const auto touch_status = console->GetTouch();
+ for (std::size_t id = 0; id < fingers.size(); ++id) {
+ fingers[id] = touch_status[id];
}
}
bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
f32 time_difference) {
- const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
+ const auto& last_entry = GetLastGestureEntry();
if (force_update) {
force_update = false;
return true;
@@ -97,7 +84,7 @@ bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
}
// Update on press and hold event after 0.5 seconds
- if (last_entry.type == TouchType::Touch && last_entry.point_count == 1 &&
+ if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 &&
time_difference > press_delay) {
return enable_press_and_tap;
}
@@ -108,27 +95,19 @@ bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size,
GestureProperties& gesture,
f32 time_difference) {
- TouchType type = TouchType::Idle;
- Attribute attributes{};
+ GestureType type = GestureType::Idle;
+ GestureAttribute attributes{};
- const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
- shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
+ const auto& last_entry = gesture_lifo.ReadCurrentEntry().state;
- if (shared_memory.header.entry_count < 16) {
- shared_memory.header.entry_count++;
- }
-
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
-
- // Reset values to default
- cur_entry.delta = {};
- cur_entry.vel_x = 0;
- cur_entry.vel_y = 0;
- cur_entry.direction = Direction::None;
- cur_entry.rotation_angle = 0;
- cur_entry.scale = 0;
+ // Reset next state to default
+ next_state.sampling_number = last_entry.sampling_number + 1;
+ next_state.delta = {};
+ next_state.vel_x = 0;
+ next_state.vel_y = 0;
+ next_state.direction = GestureDirection::None;
+ next_state.rotation_angle = 0;
+ next_state.scale = 0;
if (gesture.active_points > 0) {
if (last_gesture.active_points == 0) {
@@ -141,46 +120,47 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size,
}
// Apply attributes
- cur_entry.detection_count = gesture.detection_count;
- cur_entry.type = type;
- cur_entry.attributes = attributes;
- cur_entry.pos = gesture.mid_point;
- cur_entry.point_count = static_cast<s32>(gesture.active_points);
- cur_entry.points = gesture.points;
+ next_state.detection_count = gesture.detection_count;
+ next_state.type = type;
+ next_state.attributes = attributes;
+ next_state.pos = gesture.mid_point;
+ next_state.point_count = static_cast<s32>(gesture.active_points);
+ next_state.points = gesture.points;
last_gesture = gesture;
- std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
+ gesture_lifo.WriteNextEntry(next_state);
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &gesture_lifo, sizeof(gesture_lifo));
}
-void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type,
- Attribute& attributes) {
+void Controller_Gesture::NewGesture(GestureProperties& gesture, GestureType& type,
+ GestureAttribute& attributes) {
const auto& last_entry = GetLastGestureEntry();
gesture.detection_count++;
- type = TouchType::Touch;
+ type = GestureType::Touch;
// New touch after cancel is not considered new
- if (last_entry.type != TouchType::Cancel) {
+ if (last_entry.type != GestureType::Cancel) {
attributes.is_new_touch.Assign(1);
enable_press_and_tap = true;
}
}
-void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, TouchType& type,
+void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type,
f32 time_difference) {
const auto& last_entry = GetLastGestureEntry();
// Promote to pan type if touch moved
for (size_t id = 0; id < MAX_POINTS; id++) {
if (gesture.points[id] != last_gesture.points[id]) {
- type = TouchType::Pan;
+ type = GestureType::Pan;
break;
}
}
// Number of fingers changed cancel the last event and clear data
if (gesture.active_points != last_gesture.active_points) {
- type = TouchType::Cancel;
+ type = GestureType::Cancel;
enable_press_and_tap = false;
gesture.active_points = 0;
gesture.mid_point = {};
@@ -189,41 +169,41 @@ void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, Touch
}
// Calculate extra parameters of panning
- if (type == TouchType::Pan) {
+ if (type == GestureType::Pan) {
UpdatePanEvent(gesture, last_gesture, type, time_difference);
return;
}
// Promote to press type
- if (last_entry.type == TouchType::Touch) {
- type = TouchType::Press;
+ if (last_entry.type == GestureType::Touch) {
+ type = GestureType::Press;
}
}
void Controller_Gesture::EndGesture(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
- Attribute& attributes, f32 time_difference) {
+ GestureProperties& last_gesture_props, GestureType& type,
+ GestureAttribute& attributes, f32 time_difference) {
const auto& last_entry = GetLastGestureEntry();
if (last_gesture_props.active_points != 0) {
switch (last_entry.type) {
- case TouchType::Touch:
+ case GestureType::Touch:
if (enable_press_and_tap) {
SetTapEvent(gesture, last_gesture_props, type, attributes);
return;
}
- type = TouchType::Cancel;
+ type = GestureType::Cancel;
force_update = true;
break;
- case TouchType::Press:
- case TouchType::Tap:
- case TouchType::Swipe:
- case TouchType::Pinch:
- case TouchType::Rotate:
- type = TouchType::Complete;
+ case GestureType::Press:
+ case GestureType::Tap:
+ case GestureType::Swipe:
+ case GestureType::Pinch:
+ case GestureType::Rotate:
+ type = GestureType::Complete;
force_update = true;
break;
- case TouchType::Pan:
+ case GestureType::Pan:
EndPanEvent(gesture, last_gesture_props, type, time_difference);
break;
default:
@@ -231,15 +211,15 @@ void Controller_Gesture::EndGesture(GestureProperties& gesture,
}
return;
}
- if (last_entry.type == TouchType::Complete || last_entry.type == TouchType::Cancel) {
+ if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) {
gesture.detection_count++;
}
}
void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
- Attribute& attributes) {
- type = TouchType::Tap;
+ GestureProperties& last_gesture_props, GestureType& type,
+ GestureAttribute& attributes) {
+ type = GestureType::Tap;
gesture = last_gesture_props;
force_update = true;
f32 tap_time_difference =
@@ -251,44 +231,42 @@ void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
}
void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
+ GestureProperties& last_gesture_props, GestureType& type,
f32 time_difference) {
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
const auto& last_entry = GetLastGestureEntry();
- cur_entry.delta = gesture.mid_point - last_entry.pos;
- cur_entry.vel_x = static_cast<f32>(cur_entry.delta.x) / time_difference;
- cur_entry.vel_y = static_cast<f32>(cur_entry.delta.y) / time_difference;
+ next_state.delta = gesture.mid_point - last_entry.pos;
+ next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference;
+ next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference;
last_pan_time_difference = time_difference;
// Promote to pinch type
if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
pinch_threshold) {
- type = TouchType::Pinch;
- cur_entry.scale = gesture.average_distance / last_gesture_props.average_distance;
+ type = GestureType::Pinch;
+ next_state.scale = gesture.average_distance / last_gesture_props.average_distance;
}
const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
(1 + (gesture.angle * last_gesture_props.angle)));
// Promote to rotate type
if (std::abs(angle_between_two_lines) > angle_threshold) {
- type = TouchType::Rotate;
- cur_entry.scale = 0;
- cur_entry.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
+ type = GestureType::Rotate;
+ next_state.scale = 0;
+ next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
}
}
void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type,
+ GestureProperties& last_gesture_props, GestureType& type,
f32 time_difference) {
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
const auto& last_entry = GetLastGestureEntry();
- cur_entry.vel_x =
+ next_state.vel_x =
static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference);
- cur_entry.vel_y =
+ next_state.vel_y =
static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference);
const f32 curr_vel =
- std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y));
+ std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y));
// Set swipe event with parameters
if (curr_vel > swipe_threshold) {
@@ -297,105 +275,50 @@ void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
}
// End panning without swipe
- type = TouchType::Complete;
- cur_entry.vel_x = 0;
- cur_entry.vel_y = 0;
+ type = GestureType::Complete;
+ next_state.vel_x = 0;
+ next_state.vel_y = 0;
force_update = true;
}
void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture,
- GestureProperties& last_gesture_props, TouchType& type) {
- auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
+ GestureProperties& last_gesture_props, GestureType& type) {
const auto& last_entry = GetLastGestureEntry();
- type = TouchType::Swipe;
+ type = GestureType::Swipe;
gesture = last_gesture_props;
force_update = true;
- cur_entry.delta = last_entry.delta;
+ next_state.delta = last_entry.delta;
- if (std::abs(cur_entry.delta.x) > std::abs(cur_entry.delta.y)) {
- if (cur_entry.delta.x > 0) {
- cur_entry.direction = Direction::Right;
+ if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) {
+ if (next_state.delta.x > 0) {
+ next_state.direction = GestureDirection::Right;
return;
}
- cur_entry.direction = Direction::Left;
+ next_state.direction = GestureDirection::Left;
return;
}
- if (cur_entry.delta.y > 0) {
- cur_entry.direction = Direction::Down;
+ if (next_state.delta.y > 0) {
+ next_state.direction = GestureDirection::Down;
return;
}
- cur_entry.direction = Direction::Up;
-}
-
-void Controller_Gesture::OnLoadInputDevices() {
- touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
- touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
- touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
-}
-
-std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const {
- // Dont assign any touch input to a point if disabled
- if (!Settings::values.touchscreen.enabled) {
- return std::nullopt;
- }
- std::size_t first_free_id = 0;
- while (first_free_id < MAX_POINTS) {
- if (!fingers[first_free_id].pressed) {
- return first_free_id;
- } else {
- first_free_id++;
- }
- }
- return std::nullopt;
-}
-
-Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() {
- return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
+ next_state.direction = GestureDirection::Up;
}
const Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() const {
- return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
-}
-
-std::size_t Controller_Gesture::UpdateTouchInputEvent(
- const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
- const auto& [x, y, pressed] = touch_input;
- if (finger_id > MAX_POINTS) {
- LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id);
- return MAX_POINTS;
- }
- if (pressed) {
- if (finger_id == MAX_POINTS) {
- const auto first_free_id = GetUnusedFingerID();
- if (!first_free_id) {
- // Invalid finger id do nothing
- return MAX_POINTS;
- }
- finger_id = first_free_id.value();
- fingers[finger_id].pressed = true;
- }
- fingers[finger_id].pos = {x, y};
- return finger_id;
- }
-
- if (finger_id != MAX_POINTS) {
- fingers[finger_id].pressed = false;
- }
-
- return MAX_POINTS;
+ return gesture_lifo.ReadCurrentEntry().state;
}
Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() {
GestureProperties gesture;
- std::array<Finger, MAX_POINTS> active_fingers;
+ std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers;
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
[](const auto& finger) { return finger.pressed; });
gesture.active_points =
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
for (size_t id = 0; id < gesture.active_points; ++id) {
- const auto& [active_x, active_y] = active_fingers[id].pos;
+ const auto& [active_x, active_y] = active_fingers[id].position;
gesture.points[id] = {
.x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width),
.y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height),
diff --git a/src/core/hle/service/hid/controllers/gesture.h b/src/core/hle/service/hid/controllers/gesture.h
index 7e7ae6625..0936a3fa3 100644
--- a/src/core/hle/service/hid/controllers/gesture.h
+++ b/src/core/hle/service/hid/controllers/gesture.h
@@ -8,13 +8,14 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/point.h"
-#include "core/frontend/input.h"
+#include "core/hid/emulated_console.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
namespace Service::HID {
class Controller_Gesture final : public ControllerBase {
public:
- explicit Controller_Gesture(Core::System& system_);
+ explicit Controller_Gesture(Core::HID::HIDCore& hid_core_);
~Controller_Gesture() override;
// Called when the controller is initialized
@@ -26,14 +27,12 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
private:
static constexpr size_t MAX_FINGERS = 16;
static constexpr size_t MAX_POINTS = 4;
- enum class TouchType : u32 {
+ // This is nn::hid::GestureType
+ enum class GestureType : u32 {
Idle, // Nothing touching the screen
Complete, // Set at the end of a touch event
Cancel, // Set when the number of fingers change
@@ -46,7 +45,8 @@ private:
Rotate, // All points rotating from the midpoint
};
- enum class Direction : u32 {
+ // This is nn::hid::GestureDirection
+ enum class GestureDirection : u32 {
None,
Left,
Up,
@@ -54,51 +54,41 @@ private:
Down,
};
- struct Attribute {
+ // This is nn::hid::GestureAttribute
+ struct GestureAttribute {
union {
- u32_le raw{};
+ u32 raw{};
BitField<4, 1, u32> is_new_touch;
BitField<8, 1, u32> is_double_tap;
};
};
- static_assert(sizeof(Attribute) == 4, "Attribute is an invalid size");
+ static_assert(sizeof(GestureAttribute) == 4, "GestureAttribute is an invalid size");
+ // This is nn::hid::GestureState
struct GestureState {
- s64_le sampling_number;
- s64_le sampling_number2;
- s64_le detection_count;
- TouchType type;
- Direction direction;
- Common::Point<s32_le> pos;
- Common::Point<s32_le> delta;
+ s64 sampling_number;
+ s64 detection_count;
+ GestureType type;
+ GestureDirection direction;
+ Common::Point<s32> pos;
+ Common::Point<s32> delta;
f32 vel_x;
f32 vel_y;
- Attribute attributes;
+ GestureAttribute attributes;
f32 scale;
f32 rotation_angle;
- s32_le point_count;
- std::array<Common::Point<s32_le>, 4> points;
- };
- static_assert(sizeof(GestureState) == 0x68, "GestureState is an invalid size");
-
- struct SharedMemory {
- CommonHeader header;
- std::array<GestureState, 17> gesture_states;
- };
- static_assert(sizeof(SharedMemory) == 0x708, "SharedMemory is an invalid size");
-
- struct Finger {
- Common::Point<f32> pos{};
- bool pressed{};
+ s32 point_count;
+ std::array<Common::Point<s32>, 4> points;
};
+ static_assert(sizeof(GestureState) == 0x60, "GestureState is an invalid size");
struct GestureProperties {
- std::array<Common::Point<s32_le>, MAX_POINTS> points{};
+ std::array<Common::Point<s32>, MAX_POINTS> points{};
std::size_t active_points{};
- Common::Point<s32_le> mid_point{};
- s64_le detection_count{};
- u64_le delta_time{};
+ Common::Point<s32> mid_point{};
+ s64 detection_count{};
+ u64 delta_time{};
f32 average_distance{};
f32 angle{};
};
@@ -114,61 +104,48 @@ private:
f32 time_difference);
// Initializes new gesture
- void NewGesture(GestureProperties& gesture, TouchType& type, Attribute& attributes);
+ void NewGesture(GestureProperties& gesture, GestureType& type, GestureAttribute& attributes);
// Updates existing gesture state
- void UpdateExistingGesture(GestureProperties& gesture, TouchType& type, f32 time_difference);
+ void UpdateExistingGesture(GestureProperties& gesture, GestureType& type, f32 time_difference);
// Terminates exiting gesture
void EndGesture(GestureProperties& gesture, GestureProperties& last_gesture_props,
- TouchType& type, Attribute& attributes, f32 time_difference);
+ GestureType& type, GestureAttribute& attributes, f32 time_difference);
// Set current event to a tap event
void SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
- TouchType& type, Attribute& attributes);
+ GestureType& type, GestureAttribute& attributes);
// Calculates and set the extra parameters related to a pan event
void UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
- TouchType& type, f32 time_difference);
+ GestureType& type, f32 time_difference);
// Terminates the pan event
void EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
- TouchType& type, f32 time_difference);
+ GestureType& type, f32 time_difference);
// Set current event to a swipe event
void SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
- TouchType& type);
-
- // Returns an unused finger id, if there is no fingers available std::nullopt is returned.
- [[nodiscard]] std::optional<size_t> GetUnusedFingerID() const;
+ GestureType& type);
// Retrieves the last gesture entry, as indicated by shared memory indices.
- [[nodiscard]] GestureState& GetLastGestureEntry();
[[nodiscard]] const GestureState& GetLastGestureEntry() const;
- /**
- * If the touch is new it tries to assign a new finger id, if there is no fingers available no
- * changes will be made. Updates the coordinates if the finger id it's already set. If the touch
- * ends delays the output by one frame to set the end_touch flag before finally freeing the
- * finger id
- */
- size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
- size_t finger_id);
-
// Returns the average distance, angle and middle point of the active fingers
GestureProperties GetGestureProperties();
- SharedMemory shared_memory{};
- std::unique_ptr<Input::TouchDevice> touch_mouse_device;
- std::unique_ptr<Input::TouchDevice> touch_udp_device;
- std::unique_ptr<Input::TouchDevice> touch_btn_device;
- std::array<size_t, MAX_FINGERS> mouse_finger_id{};
- std::array<size_t, MAX_FINGERS> keyboard_finger_id{};
- std::array<size_t, MAX_FINGERS> udp_finger_id{};
- std::array<Finger, MAX_POINTS> fingers{};
+ // This is nn::hid::detail::GestureLifo
+ Lifo<GestureState, hid_entry_count> gesture_lifo{};
+ static_assert(sizeof(gesture_lifo) == 0x708, "gesture_lifo is an invalid size");
+ GestureState next_state{};
+
+ Core::HID::EmulatedConsole* console;
+
+ std::array<Core::HID::TouchFinger, MAX_POINTS> fingers{};
GestureProperties last_gesture{};
- s64_le last_update_timestamp{};
- s64_le last_tap_timestamp{};
+ s64 last_update_timestamp{};
+ s64 last_tap_timestamp{};
f32 last_pan_time_difference{};
bool force_update{false};
bool enable_press_and_tap{false};
diff --git a/src/core/hle/service/hid/controllers/keyboard.cpp b/src/core/hle/service/hid/controllers/keyboard.cpp
index c6c620008..9588a6910 100644
--- a/src/core/hle/service/hid/controllers/keyboard.cpp
+++ b/src/core/hle/service/hid/controllers/keyboard.cpp
@@ -6,13 +6,18 @@
#include "common/common_types.h"
#include "common/settings.h"
#include "core/core_timing.h"
+#include "core/hid/emulated_devices.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/keyboard.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800;
-constexpr u8 KEYS_PER_BYTE = 8;
-Controller_Keyboard::Controller_Keyboard(Core::System& system_) : ControllerBase{system_} {}
+Controller_Keyboard::Controller_Keyboard(Core::HID::HIDCore& hid_core_)
+ : ControllerBase{hid_core_} {
+ emulated_devices = hid_core.GetEmulatedDevices();
+}
+
Controller_Keyboard::~Controller_Keyboard() = default;
void Controller_Keyboard::OnInit() {}
@@ -21,51 +26,27 @@ void Controller_Keyboard::OnRelease() {}
void Controller_Keyboard::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
- shared_memory.header.timestamp = core_timing.GetCPUTicks();
- shared_memory.header.total_entry_count = 17;
-
if (!IsControllerActivated()) {
- shared_memory.header.entry_count = 0;
- shared_memory.header.last_entry_index = 0;
+ keyboard_lifo.buffer_count = 0;
+ keyboard_lifo.buffer_tail = 0;
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &keyboard_lifo, sizeof(keyboard_lifo));
return;
}
- shared_memory.header.entry_count = 16;
-
- const auto& last_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
- shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
- auto& cur_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
+ const auto& last_entry = keyboard_lifo.ReadCurrentEntry().state;
+ next_state.sampling_number = last_entry.sampling_number + 1;
- cur_entry.key.fill(0);
if (Settings::values.keyboard_enabled) {
- for (std::size_t i = 0; i < keyboard_keys.size(); ++i) {
- auto& entry = cur_entry.key[i / KEYS_PER_BYTE];
- entry = static_cast<u8>(entry | (keyboard_keys[i]->GetStatus() << (i % KEYS_PER_BYTE)));
- }
+ const auto& keyboard_state = emulated_devices->GetKeyboard();
+ const auto& keyboard_modifier_state = emulated_devices->GetKeyboardModifier();
- using namespace Settings::NativeKeyboard;
-
- // TODO: Assign the correct key to all modifiers
- cur_entry.modifier.control.Assign(keyboard_mods[LeftControl]->GetStatus());
- cur_entry.modifier.shift.Assign(keyboard_mods[LeftShift]->GetStatus());
- cur_entry.modifier.left_alt.Assign(keyboard_mods[LeftAlt]->GetStatus());
- cur_entry.modifier.right_alt.Assign(keyboard_mods[RightAlt]->GetStatus());
- cur_entry.modifier.gui.Assign(0);
- cur_entry.modifier.caps_lock.Assign(keyboard_mods[CapsLock]->GetStatus());
- cur_entry.modifier.scroll_lock.Assign(keyboard_mods[ScrollLock]->GetStatus());
- cur_entry.modifier.num_lock.Assign(keyboard_mods[NumLock]->GetStatus());
- cur_entry.modifier.katakana.Assign(0);
- cur_entry.modifier.hiragana.Assign(0);
+ next_state.key = keyboard_state;
+ next_state.modifier = keyboard_modifier_state;
+ next_state.attribute.is_connected.Assign(1);
}
- std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
-}
-void Controller_Keyboard::OnLoadInputDevices() {
- std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
- keyboard_keys.begin(), Input::CreateDevice<Input::ButtonDevice>);
- std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
- keyboard_mods.begin(), Input::CreateDevice<Input::ButtonDevice>);
+ keyboard_lifo.WriteNextEntry(next_state);
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &keyboard_lifo, sizeof(keyboard_lifo));
}
+
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/keyboard.h b/src/core/hle/service/hid/controllers/keyboard.h
index 172a80e9c..cf62d3896 100644
--- a/src/core/hle/service/hid/controllers/keyboard.h
+++ b/src/core/hle/service/hid/controllers/keyboard.h
@@ -8,15 +8,20 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
-#include "common/settings.h"
#include "common/swap.h"
-#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
+
+namespace Core::HID {
+class EmulatedDevices;
+struct KeyboardModifier;
+struct KeyboardKey;
+} // namespace Core::HID
namespace Service::HID {
class Controller_Keyboard final : public ControllerBase {
public:
- explicit Controller_Keyboard(Core::System& system_);
+ explicit Controller_Keyboard(Core::HID::HIDCore& hid_core_);
~Controller_Keyboard() override;
// Called when the controller is initialized
@@ -28,47 +33,21 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
private:
- struct Modifiers {
- union {
- u32_le raw{};
- BitField<0, 1, u32> control;
- BitField<1, 1, u32> shift;
- BitField<2, 1, u32> left_alt;
- BitField<3, 1, u32> right_alt;
- BitField<4, 1, u32> gui;
- BitField<8, 1, u32> caps_lock;
- BitField<9, 1, u32> scroll_lock;
- BitField<10, 1, u32> num_lock;
- BitField<11, 1, u32> katakana;
- BitField<12, 1, u32> hiragana;
- };
- };
- static_assert(sizeof(Modifiers) == 0x4, "Modifiers is an invalid size");
-
+ // This is nn::hid::detail::KeyboardState
struct KeyboardState {
- s64_le sampling_number;
- s64_le sampling_number2;
-
- Modifiers modifier;
- std::array<u8, 32> key;
+ s64 sampling_number;
+ Core::HID::KeyboardModifier modifier;
+ Core::HID::KeyboardAttribute attribute;
+ Core::HID::KeyboardKey key;
};
- static_assert(sizeof(KeyboardState) == 0x38, "KeyboardState is an invalid size");
+ static_assert(sizeof(KeyboardState) == 0x30, "KeyboardState is an invalid size");
- struct SharedMemory {
- CommonHeader header;
- std::array<KeyboardState, 17> pad_states;
- INSERT_PADDING_BYTES(0x28);
- };
- static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
- SharedMemory shared_memory{};
+ // This is nn::hid::detail::KeyboardLifo
+ Lifo<KeyboardState, hid_entry_count> keyboard_lifo{};
+ static_assert(sizeof(keyboard_lifo) == 0x3D8, "keyboard_lifo is an invalid size");
+ KeyboardState next_state{};
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardKeys>
- keyboard_keys;
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardMods>
- keyboard_mods;
+ Core::HID::EmulatedDevices* emulated_devices;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/mouse.cpp b/src/core/hle/service/hid/controllers/mouse.cpp
index 544a71948..ba79888ae 100644
--- a/src/core/hle/service/hid/controllers/mouse.cpp
+++ b/src/core/hle/service/hid/controllers/mouse.cpp
@@ -6,12 +6,17 @@
#include "common/common_types.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
+#include "core/hid/emulated_devices.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/mouse.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3400;
-Controller_Mouse::Controller_Mouse(Core::System& system_) : ControllerBase{system_} {}
+Controller_Mouse::Controller_Mouse(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {
+ emulated_devices = hid_core.GetEmulatedDevices();
+}
+
Controller_Mouse::~Controller_Mouse() = default;
void Controller_Mouse::OnInit() {}
@@ -19,50 +24,35 @@ void Controller_Mouse::OnRelease() {}
void Controller_Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
- shared_memory.header.timestamp = core_timing.GetCPUTicks();
- shared_memory.header.total_entry_count = 17;
-
if (!IsControllerActivated()) {
- shared_memory.header.entry_count = 0;
- shared_memory.header.last_entry_index = 0;
+ mouse_lifo.buffer_count = 0;
+ mouse_lifo.buffer_tail = 0;
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &mouse_lifo, sizeof(mouse_lifo));
return;
}
- shared_memory.header.entry_count = 16;
- auto& last_entry = shared_memory.mouse_states[shared_memory.header.last_entry_index];
- shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
- auto& cur_entry = shared_memory.mouse_states[shared_memory.header.last_entry_index];
+ const auto& last_entry = mouse_lifo.ReadCurrentEntry().state;
+ next_state.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
-
- cur_entry.attribute.raw = 0;
+ next_state.attribute.raw = 0;
if (Settings::values.mouse_enabled) {
- const auto [px, py, sx, sy] = mouse_device->GetStatus();
- const auto x = static_cast<s32>(px * Layout::ScreenUndocked::Width);
- const auto y = static_cast<s32>(py * Layout::ScreenUndocked::Height);
- cur_entry.x = x;
- cur_entry.y = y;
- cur_entry.delta_x = x - last_entry.x;
- cur_entry.delta_y = y - last_entry.y;
- cur_entry.mouse_wheel_x = sx;
- cur_entry.mouse_wheel_y = sy;
- cur_entry.attribute.is_connected.Assign(1);
-
- using namespace Settings::NativeMouseButton;
- cur_entry.button.left.Assign(mouse_button_devices[Left]->GetStatus());
- cur_entry.button.right.Assign(mouse_button_devices[Right]->GetStatus());
- cur_entry.button.middle.Assign(mouse_button_devices[Middle]->GetStatus());
- cur_entry.button.forward.Assign(mouse_button_devices[Forward]->GetStatus());
- cur_entry.button.back.Assign(mouse_button_devices[Back]->GetStatus());
+ const auto& mouse_button_state = emulated_devices->GetMouseButtons();
+ const auto& mouse_position_state = emulated_devices->GetMousePosition();
+ const auto& mouse_wheel_state = emulated_devices->GetMouseWheel();
+ next_state.attribute.is_connected.Assign(1);
+ next_state.x = static_cast<s32>(mouse_position_state.x * Layout::ScreenUndocked::Width);
+ next_state.y = static_cast<s32>(mouse_position_state.y * Layout::ScreenUndocked::Height);
+ next_state.delta_x = next_state.x - last_entry.x;
+ next_state.delta_y = next_state.y - last_entry.y;
+ next_state.delta_wheel_x = mouse_wheel_state.x - last_mouse_wheel_state.x;
+ next_state.delta_wheel_y = mouse_wheel_state.y - last_mouse_wheel_state.y;
+
+ last_mouse_wheel_state = mouse_wheel_state;
+ next_state.button = mouse_button_state;
}
- std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
+ mouse_lifo.WriteNextEntry(next_state);
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &mouse_lifo, sizeof(mouse_lifo));
}
-void Controller_Mouse::OnLoadInputDevices() {
- mouse_device = Input::CreateDevice<Input::MouseDevice>(Settings::values.mouse_device);
- std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
- mouse_button_devices.begin(), Input::CreateDevice<Input::ButtonDevice>);
-}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/mouse.h b/src/core/hle/service/hid/controllers/mouse.h
index 3d391a798..7559fc78d 100644
--- a/src/core/hle/service/hid/controllers/mouse.h
+++ b/src/core/hle/service/hid/controllers/mouse.h
@@ -7,15 +7,20 @@
#include <array>
#include "common/bit_field.h"
#include "common/common_types.h"
-#include "common/settings.h"
#include "common/swap.h"
-#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
+
+namespace Core::HID {
+class EmulatedDevices;
+struct MouseState;
+struct AnalogStickState;
+} // namespace Core::HID
namespace Service::HID {
class Controller_Mouse final : public ControllerBase {
public:
- explicit Controller_Mouse(Core::System& system_);
+ explicit Controller_Mouse(Core::HID::HIDCore& hid_core_);
~Controller_Mouse() override;
// Called when the controller is initialized
@@ -27,53 +32,13 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
private:
- struct Buttons {
- union {
- u32_le raw{};
- BitField<0, 1, u32> left;
- BitField<1, 1, u32> right;
- BitField<2, 1, u32> middle;
- BitField<3, 1, u32> forward;
- BitField<4, 1, u32> back;
- };
- };
- static_assert(sizeof(Buttons) == 0x4, "Buttons is an invalid size");
-
- struct Attributes {
- union {
- u32_le raw{};
- BitField<0, 1, u32> transferable;
- BitField<1, 1, u32> is_connected;
- };
- };
- static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
-
- struct MouseState {
- s64_le sampling_number;
- s64_le sampling_number2;
- s32_le x;
- s32_le y;
- s32_le delta_x;
- s32_le delta_y;
- s32_le mouse_wheel_x;
- s32_le mouse_wheel_y;
- Buttons button;
- Attributes attribute;
- };
- static_assert(sizeof(MouseState) == 0x30, "MouseState is an invalid size");
-
- struct SharedMemory {
- CommonHeader header;
- std::array<MouseState, 17> mouse_states;
- };
- SharedMemory shared_memory{};
+ // This is nn::hid::detail::MouseLifo
+ Lifo<Core::HID::MouseState, hid_entry_count> mouse_lifo{};
+ static_assert(sizeof(mouse_lifo) == 0x350, "mouse_lifo is an invalid size");
+ Core::HID::MouseState next_state{};
- std::unique_ptr<Input::MouseDevice> mouse_device;
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeMouseButton::NumMouseButtons>
- mouse_button_devices;
+ Core::HID::AnalogStickState last_mouse_wheel_state;
+ Core::HID::EmulatedDevices* emulated_devices;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 196876810..dd4d954aa 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -10,9 +10,9 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
-#include "core/core.h"
#include "core/core_timing.h"
-#include "core/frontend/input.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_writable_event.h"
@@ -20,120 +20,26 @@
#include "core/hle/service/kernel_helpers.h"
namespace Service::HID {
-constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
-constexpr s32 HID_TRIGGER_MAX = 0x7fff;
-[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
-constexpr u32 BATTERY_FULL = 2;
-constexpr u32 MAX_NPAD_ID = 7;
-constexpr std::size_t HANDHELD_INDEX = 8;
-constexpr std::array<u32, 10> npad_id_list{
- 0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
+constexpr std::array<Core::HID::NpadIdType, 10> npad_id_list{
+ Core::HID::NpadIdType::Player1, Core::HID::NpadIdType::Player2, Core::HID::NpadIdType::Player3,
+ Core::HID::NpadIdType::Player4, Core::HID::NpadIdType::Player5, Core::HID::NpadIdType::Player6,
+ Core::HID::NpadIdType::Player7, Core::HID::NpadIdType::Player8, Core::HID::NpadIdType::Other,
+ Core::HID::NpadIdType::Handheld,
};
-enum class JoystickId : std::size_t {
- Joystick_Left,
- Joystick_Right,
-};
-
-Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad(
- Settings::ControllerType type) {
- switch (type) {
- case Settings::ControllerType::ProController:
- return NPadControllerType::ProController;
- case Settings::ControllerType::DualJoyconDetached:
- return NPadControllerType::JoyDual;
- case Settings::ControllerType::LeftJoycon:
- return NPadControllerType::JoyLeft;
- case Settings::ControllerType::RightJoycon:
- return NPadControllerType::JoyRight;
- case Settings::ControllerType::Handheld:
- return NPadControllerType::Handheld;
- case Settings::ControllerType::GameCube:
- return NPadControllerType::GameCube;
- default:
- UNREACHABLE();
- return NPadControllerType::ProController;
- }
-}
-
-Settings::ControllerType Controller_NPad::MapNPadToSettingsType(
- Controller_NPad::NPadControllerType type) {
- switch (type) {
- case NPadControllerType::ProController:
- return Settings::ControllerType::ProController;
- case NPadControllerType::JoyDual:
- return Settings::ControllerType::DualJoyconDetached;
- case NPadControllerType::JoyLeft:
- return Settings::ControllerType::LeftJoycon;
- case NPadControllerType::JoyRight:
- return Settings::ControllerType::RightJoycon;
- case NPadControllerType::Handheld:
- return Settings::ControllerType::Handheld;
- case NPadControllerType::GameCube:
- return Settings::ControllerType::GameCube;
- default:
- UNREACHABLE();
- return Settings::ControllerType::ProController;
- }
-}
-
-std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
+bool Controller_NPad::IsNpadIdValid(Core::HID::NpadIdType npad_id) {
switch (npad_id) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- return npad_id;
- case HANDHELD_INDEX:
- case NPAD_HANDHELD:
- return HANDHELD_INDEX;
- case 9:
- case NPAD_UNKNOWN:
- return 9;
- default:
- UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
- return 0;
- }
-}
-
-u32 Controller_NPad::IndexToNPad(std::size_t index) {
- switch (index) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- return static_cast<u32>(index);
- case HANDHELD_INDEX:
- return NPAD_HANDHELD;
- case 9:
- return NPAD_UNKNOWN;
- default:
- UNIMPLEMENTED_MSG("Unknown npad index {}", index);
- return 0;
- }
-}
-
-bool Controller_NPad::IsNpadIdValid(u32 npad_id) {
- switch (npad_id) {
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case NPAD_UNKNOWN:
- case NPAD_HANDHELD:
+ case Core::HID::NpadIdType::Player1:
+ case Core::HID::NpadIdType::Player2:
+ case Core::HID::NpadIdType::Player3:
+ case Core::HID::NpadIdType::Player4:
+ case Core::HID::NpadIdType::Player5:
+ case Core::HID::NpadIdType::Player6:
+ case Core::HID::NpadIdType::Player7:
+ case Core::HID::NpadIdType::Player8:
+ case Core::HID::NpadIdType::Other:
+ case Core::HID::NpadIdType::Handheld:
return true;
default:
LOG_ERROR(Service_HID, "Invalid npad id {}", npad_id);
@@ -141,131 +47,215 @@ bool Controller_NPad::IsNpadIdValid(u32 npad_id) {
}
}
-bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) {
- return IsNpadIdValid(device_handle.npad_id) &&
- device_handle.npad_type < NpadType::MaxNpadType &&
- device_handle.device_index < DeviceIndex::MaxDeviceIndex;
+bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
+ return IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id)) &&
+ device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType &&
+ device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
+}
+
+bool Controller_NPad::IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle) {
+ return IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id)) &&
+ device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType &&
+ device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
}
-Controller_NPad::Controller_NPad(Core::System& system_,
+Controller_NPad::Controller_NPad(Core::HID::HIDCore& hid_core_,
KernelHelpers::ServiceContext& service_context_)
- : ControllerBase{system_}, service_context{service_context_} {
- latest_vibration_values.fill({DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE});
+ : ControllerBase{hid_core_}, service_context{service_context_} {
+ for (std::size_t i = 0; i < controller_data.size(); ++i) {
+ auto& controller = controller_data[i];
+ controller.device = hid_core.GetEmulatedControllerByIndex(i);
+ controller.vibration[Core::HID::EmulatedDeviceIndex::LeftIndex].latest_vibration_value =
+ DEFAULT_VIBRATION_VALUE;
+ controller.vibration[Core::HID::EmulatedDeviceIndex::RightIndex].latest_vibration_value =
+ DEFAULT_VIBRATION_VALUE;
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this,
+ i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); },
+ .is_npad_service = true,
+ };
+ controller.callback_key = controller.device->SetCallback(engine_callback);
+ }
}
Controller_NPad::~Controller_NPad() {
+ for (std::size_t i = 0; i < controller_data.size(); ++i) {
+ auto& controller = controller_data[i];
+ controller.device->DeleteCallback(controller.callback_key);
+ }
OnRelease();
}
-void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
- const auto controller_type = connected_controllers[controller_idx].type;
- auto& controller = shared_memory_entries[controller_idx];
- if (controller_type == NPadControllerType::None) {
- styleset_changed_events[controller_idx]->GetWritableEvent().Signal();
+void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
+ std::size_t controller_idx) {
+ if (type == Core::HID::ControllerTriggerType::All) {
+ ControllerUpdate(Core::HID::ControllerTriggerType::Connected, controller_idx);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Battery, controller_idx);
return;
}
- controller.style_set.raw = 0; // Zero out
- controller.device_type.raw = 0;
- controller.system_properties.raw = 0;
+ if (controller_idx >= controller_data.size()) {
+ return;
+ }
+
+ auto& controller = controller_data[controller_idx];
+ const auto is_connected = controller.device->IsConnected();
+ const auto npad_type = controller.device->GetNpadStyleIndex();
+ const auto npad_id = controller.device->GetNpadIdType();
+ switch (type) {
+ case Core::HID::ControllerTriggerType::Connected:
+ case Core::HID::ControllerTriggerType::Disconnected:
+ if (is_connected == controller.is_connected) {
+ return;
+ }
+ UpdateControllerAt(npad_type, npad_id, is_connected);
+ break;
+ case Core::HID::ControllerTriggerType::Battery: {
+ if (!controller.is_connected) {
+ return;
+ }
+ auto& shared_memory = controller.shared_memory_entry;
+ const auto& battery_level = controller.device->GetBattery();
+ shared_memory.battery_level_dual = battery_level.dual.battery_level;
+ shared_memory.battery_level_left = battery_level.left.battery_level;
+ shared_memory.battery_level_right = battery_level.right.battery_level;
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
+ LOG_DEBUG(Service_HID, "Npad connected {}", npad_id);
+ auto& controller = GetControllerFromNpadIdType(npad_id);
+ const auto controller_type = controller.device->GetNpadStyleIndex();
+ auto& shared_memory = controller.shared_memory_entry;
+ if (controller_type == Core::HID::NpadStyleIndex::None) {
+ controller.styleset_changed_event->GetWritableEvent().Signal();
+ return;
+ }
+ shared_memory.style_tag.raw = Core::HID::NpadStyleSet::None;
+ shared_memory.device_type.raw = 0;
+ shared_memory.system_properties.raw = 0;
switch (controller_type) {
- case NPadControllerType::None:
+ case Core::HID::NpadStyleIndex::None:
UNREACHABLE();
break;
- case NPadControllerType::ProController:
- controller.style_set.fullkey.Assign(1);
- controller.device_type.fullkey.Assign(1);
- controller.system_properties.is_vertical.Assign(1);
- controller.system_properties.use_plus.Assign(1);
- controller.system_properties.use_minus.Assign(1);
- controller.assignment_mode = NpadAssignments::Single;
- controller.footer_type = AppletFooterUiType::SwitchProController;
+ case Core::HID::NpadStyleIndex::ProController:
+ shared_memory.style_tag.fullkey.Assign(1);
+ shared_memory.device_type.fullkey.Assign(1);
+ shared_memory.system_properties.is_vertical.Assign(1);
+ shared_memory.system_properties.use_plus.Assign(1);
+ shared_memory.system_properties.use_minus.Assign(1);
+ shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
+ shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController;
+ break;
+ case Core::HID::NpadStyleIndex::Handheld:
+ shared_memory.style_tag.handheld.Assign(1);
+ shared_memory.device_type.handheld_left.Assign(1);
+ shared_memory.device_type.handheld_right.Assign(1);
+ shared_memory.system_properties.is_vertical.Assign(1);
+ shared_memory.system_properties.use_plus.Assign(1);
+ shared_memory.system_properties.use_minus.Assign(1);
+ shared_memory.system_properties.use_directional_buttons.Assign(1);
+ shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
+ shared_memory.applet_footer.type = AppletFooterUiType::HandheldJoyConLeftJoyConRight;
+ break;
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ shared_memory.style_tag.joycon_dual.Assign(1);
+ shared_memory.device_type.joycon_left.Assign(1);
+ shared_memory.device_type.joycon_right.Assign(1);
+ shared_memory.system_properties.is_vertical.Assign(1);
+ shared_memory.system_properties.use_plus.Assign(1);
+ shared_memory.system_properties.use_minus.Assign(1);
+ shared_memory.system_properties.use_directional_buttons.Assign(1);
+ shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
+ shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
break;
- case NPadControllerType::Handheld:
- controller.style_set.handheld.Assign(1);
- controller.device_type.handheld_left.Assign(1);
- controller.device_type.handheld_right.Assign(1);
- controller.system_properties.is_vertical.Assign(1);
- controller.system_properties.use_plus.Assign(1);
- controller.system_properties.use_minus.Assign(1);
- controller.assignment_mode = NpadAssignments::Dual;
- controller.footer_type = AppletFooterUiType::HandheldJoyConLeftJoyConRight;
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ shared_memory.style_tag.joycon_left.Assign(1);
+ shared_memory.device_type.joycon_left.Assign(1);
+ shared_memory.system_properties.is_horizontal.Assign(1);
+ shared_memory.system_properties.use_minus.Assign(1);
+ shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
+ shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal;
break;
- case NPadControllerType::JoyDual:
- controller.style_set.joycon_dual.Assign(1);
- controller.device_type.joycon_left.Assign(1);
- controller.device_type.joycon_right.Assign(1);
- controller.system_properties.is_vertical.Assign(1);
- controller.system_properties.use_plus.Assign(1);
- controller.system_properties.use_minus.Assign(1);
- controller.assignment_mode = NpadAssignments::Dual;
- controller.footer_type = AppletFooterUiType::JoyDual;
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ shared_memory.style_tag.joycon_right.Assign(1);
+ shared_memory.device_type.joycon_right.Assign(1);
+ shared_memory.system_properties.is_horizontal.Assign(1);
+ shared_memory.system_properties.use_plus.Assign(1);
+ shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
+ shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal;
break;
- case NPadControllerType::JoyLeft:
- controller.style_set.joycon_left.Assign(1);
- controller.device_type.joycon_left.Assign(1);
- controller.system_properties.is_horizontal.Assign(1);
- controller.system_properties.use_minus.Assign(1);
- controller.assignment_mode = NpadAssignments::Single;
- controller.footer_type = AppletFooterUiType::JoyLeftHorizontal;
+ case Core::HID::NpadStyleIndex::GameCube:
+ shared_memory.style_tag.gamecube.Assign(1);
+ shared_memory.device_type.fullkey.Assign(1);
+ shared_memory.system_properties.is_vertical.Assign(1);
+ shared_memory.system_properties.use_plus.Assign(1);
break;
- case NPadControllerType::JoyRight:
- controller.style_set.joycon_right.Assign(1);
- controller.device_type.joycon_right.Assign(1);
- controller.system_properties.is_horizontal.Assign(1);
- controller.system_properties.use_plus.Assign(1);
- controller.assignment_mode = NpadAssignments::Single;
- controller.footer_type = AppletFooterUiType::JoyRightHorizontal;
+ case Core::HID::NpadStyleIndex::Pokeball:
+ shared_memory.style_tag.palma.Assign(1);
+ shared_memory.device_type.palma.Assign(1);
+ shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
break;
- case NPadControllerType::GameCube:
- controller.style_set.gamecube.Assign(1);
- // The GC Controller behaves like a wired Pro Controller
- controller.device_type.fullkey.Assign(1);
- controller.system_properties.is_vertical.Assign(1);
- controller.system_properties.use_plus.Assign(1);
+ case Core::HID::NpadStyleIndex::NES:
+ shared_memory.style_tag.lark.Assign(1);
+ shared_memory.device_type.fullkey.Assign(1);
break;
- case NPadControllerType::Pokeball:
- controller.style_set.palma.Assign(1);
- controller.device_type.palma.Assign(1);
- controller.assignment_mode = NpadAssignments::Single;
+ case Core::HID::NpadStyleIndex::SNES:
+ shared_memory.style_tag.lucia.Assign(1);
+ shared_memory.device_type.fullkey.Assign(1);
+ shared_memory.applet_footer.type = AppletFooterUiType::Lucia;
+ break;
+ case Core::HID::NpadStyleIndex::N64:
+ shared_memory.style_tag.lagoon.Assign(1);
+ shared_memory.device_type.fullkey.Assign(1);
+ shared_memory.applet_footer.type = AppletFooterUiType::Lagon;
+ break;
+ case Core::HID::NpadStyleIndex::SegaGenesis:
+ shared_memory.style_tag.lager.Assign(1);
+ shared_memory.device_type.fullkey.Assign(1);
+ break;
+ default:
break;
}
- controller.fullkey_color.attribute = ColorAttributes::Ok;
- controller.fullkey_color.fullkey.body = 0;
- controller.fullkey_color.fullkey.button = 0;
+ const auto& body_colors = controller.device->GetColors();
- controller.joycon_color.attribute = ColorAttributes::Ok;
- controller.joycon_color.left.body =
- Settings::values.players.GetValue()[controller_idx].body_color_left;
- controller.joycon_color.left.button =
- Settings::values.players.GetValue()[controller_idx].button_color_left;
- controller.joycon_color.right.body =
- Settings::values.players.GetValue()[controller_idx].body_color_right;
- controller.joycon_color.right.button =
- Settings::values.players.GetValue()[controller_idx].button_color_right;
+ shared_memory.fullkey_color.attribute = ColorAttribute::Ok;
+ shared_memory.fullkey_color.fullkey = body_colors.fullkey;
- // TODO: Investigate when we should report all batery types
- controller.battery_level_dual = BATTERY_FULL;
- controller.battery_level_left = BATTERY_FULL;
- controller.battery_level_right = BATTERY_FULL;
+ shared_memory.joycon_color.attribute = ColorAttribute::Ok;
+ shared_memory.joycon_color.left = body_colors.left;
+ shared_memory.joycon_color.right = body_colors.right;
- SignalStyleSetChangedEvent(IndexToNPad(controller_idx));
+ // TODO: Investigate when we should report all batery types
+ const auto& battery_level = controller.device->GetBattery();
+ shared_memory.battery_level_dual = battery_level.dual.battery_level;
+ shared_memory.battery_level_left = battery_level.left.battery_level;
+ shared_memory.battery_level_right = battery_level.right.battery_level;
+
+ controller.is_connected = true;
+ controller.device->Connect();
+ SignalStyleSetChangedEvent(npad_id);
+ WriteEmptyEntry(controller.shared_memory_entry);
}
void Controller_NPad::OnInit() {
- for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
- styleset_changed_events[i] =
- service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i));
- }
-
if (!IsControllerActivated()) {
return;
}
- OnLoadInputDevices();
+ for (std::size_t i = 0; i < controller_data.size(); ++i) {
+ auto& controller = controller_data[i];
+ controller.styleset_changed_event =
+ service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i));
+ }
- if (style.raw == 0) {
+ if (hid_core.GetSupportedStyleTag().raw == Core::HID::NpadStyleSet::None) {
// We want to support all controllers
+ Core::HID::NpadStyleTag style{};
style.handheld.Assign(1);
style.joycon_left.Assign(1);
style.joycon_right.Assign(1);
@@ -273,173 +263,120 @@ void Controller_NPad::OnInit() {
style.fullkey.Assign(1);
style.gamecube.Assign(1);
style.palma.Assign(1);
+ hid_core.SetSupportedStyleTag(style);
}
- std::transform(Settings::values.players.GetValue().begin(),
- Settings::values.players.GetValue().end(), connected_controllers.begin(),
- [](const Settings::PlayerInput& player) {
- return ControllerHolder{MapSettingsTypeToNPad(player.controller_type),
- player.connected};
- });
-
- // Connect the Player 1 or Handheld controller if none are connected.
- if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
- [](const ControllerHolder& controller) { return controller.is_connected; })) {
- const auto controller =
- MapSettingsTypeToNPad(Settings::values.players.GetValue()[0].controller_type);
- if (controller == NPadControllerType::Handheld) {
- Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
- connected_controllers[HANDHELD_INDEX] = {controller, true};
- } else {
- Settings::values.players.GetValue()[0].connected = true;
- connected_controllers[0] = {controller, true};
+ supported_npad_id_types.resize(npad_id_list.size());
+ std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
+ npad_id_list.size() * sizeof(Core::HID::NpadIdType));
+
+ // Prefill controller buffers
+ for (auto& controller : controller_data) {
+ auto& npad = controller.shared_memory_entry;
+ npad.fullkey_color = {
+ .attribute = ColorAttribute::NoController,
+ .fullkey = {},
+ };
+ npad.joycon_color = {
+ .attribute = ColorAttribute::NoController,
+ .left = {},
+ .right = {},
+ };
+ // HW seems to initialize the first 19 entries
+ for (std::size_t i = 0; i < 19; ++i) {
+ WriteEmptyEntry(npad);
}
}
- // Account for handheld
- if (connected_controllers[HANDHELD_INDEX].is_connected) {
- connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld;
+ // Connect controllers
+ for (auto& controller : controller_data) {
+ const auto& device = controller.device;
+ if (device->IsConnected()) {
+ AddNewControllerAt(device->GetNpadStyleIndex(), device->GetNpadIdType());
+ }
}
+}
- supported_npad_id_types.resize(npad_id_list.size());
- std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
- npad_id_list.size() * sizeof(u32));
+void Controller_NPad::WriteEmptyEntry(NpadInternalState& npad) {
+ NPadGenericState dummy_pad_state{};
+ NpadGcTriggerState dummy_gc_state{};
+ dummy_pad_state.sampling_number = npad.fullkey_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.fullkey_lifo.WriteNextEntry(dummy_pad_state);
+ dummy_pad_state.sampling_number = npad.handheld_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.handheld_lifo.WriteNextEntry(dummy_pad_state);
+ dummy_pad_state.sampling_number = npad.joy_dual_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.joy_dual_lifo.WriteNextEntry(dummy_pad_state);
+ dummy_pad_state.sampling_number = npad.joy_left_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.joy_left_lifo.WriteNextEntry(dummy_pad_state);
+ dummy_pad_state.sampling_number = npad.joy_right_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.joy_right_lifo.WriteNextEntry(dummy_pad_state);
+ dummy_pad_state.sampling_number = npad.palma_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.palma_lifo.WriteNextEntry(dummy_pad_state);
+ dummy_pad_state.sampling_number = npad.system_ext_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.system_ext_lifo.WriteNextEntry(dummy_pad_state);
+ dummy_gc_state.sampling_number = npad.gc_trigger_lifo.ReadCurrentEntry().sampling_number + 1;
+ npad.gc_trigger_lifo.WriteNextEntry(dummy_gc_state);
+}
- for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
- const auto& controller = connected_controllers[i];
- if (controller.is_connected) {
- AddNewControllerAt(controller.type, i);
+void Controller_NPad::OnRelease() {
+ for (std::size_t i = 0; i < controller_data.size(); ++i) {
+ auto& controller = controller_data[i];
+ service_context.CloseEvent(controller.styleset_changed_event);
+ for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) {
+ VibrateControllerAtIndex(controller.device->GetNpadIdType(), device_idx, {});
}
}
}
-void Controller_NPad::OnLoadInputDevices() {
- const auto& players = Settings::values.players.GetValue();
-
+void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
std::lock_guard lock{mutex};
- for (std::size_t i = 0; i < players.size(); ++i) {
- std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
- buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>);
- std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
- sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
- std::transform(players[i].vibrations.begin() +
- Settings::NativeVibration::VIBRATION_HID_BEGIN,
- players[i].vibrations.begin() + Settings::NativeVibration::VIBRATION_HID_END,
- vibrations[i].begin(), Input::CreateDevice<Input::VibrationDevice>);
- std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
- players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
- motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
- for (std::size_t device_idx = 0; device_idx < vibrations[i].size(); ++device_idx) {
- InitializeVibrationDeviceAtIndex(i, device_idx);
- }
+ auto& controller = GetControllerFromNpadIdType(npad_id);
+ const auto controller_type = controller.device->GetNpadStyleIndex();
+ if (!controller.device->IsConnected()) {
+ return;
}
-}
-void Controller_NPad::OnRelease() {
- for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) {
- for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) {
- VibrateControllerAtIndex(npad_idx, device_idx, {});
- }
+ auto& pad_entry = controller.npad_pad_state;
+ auto& trigger_entry = controller.npad_trigger_state;
+ const auto button_state = controller.device->GetNpadButtons();
+ const auto stick_state = controller.device->GetSticks();
+
+ using btn = Core::HID::NpadButton;
+ pad_entry.npad_buttons.raw = btn::None;
+ if (controller_type != Core::HID::NpadStyleIndex::JoyconLeft) {
+ constexpr btn right_button_mask = btn::A | btn::B | btn::X | btn::Y | btn::StickR | btn::R |
+ btn::ZR | btn::Plus | btn::StickRLeft | btn::StickRUp |
+ btn::StickRRight | btn::StickRDown;
+ pad_entry.npad_buttons.raw = button_state.raw & right_button_mask;
+ pad_entry.r_stick = stick_state.right;
}
- for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
- service_context.CloseEvent(styleset_changed_events[i]);
+ if (controller_type != Core::HID::NpadStyleIndex::JoyconRight) {
+ constexpr btn left_button_mask =
+ btn::Left | btn::Up | btn::Right | btn::Down | btn::StickL | btn::L | btn::ZL |
+ btn::Minus | btn::StickLLeft | btn::StickLUp | btn::StickLRight | btn::StickLDown;
+ pad_entry.npad_buttons.raw |= button_state.raw & left_button_mask;
+ pad_entry.l_stick = stick_state.left;
}
-}
-void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
- std::lock_guard lock{mutex};
+ if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) {
+ pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl);
+ pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr);
+ }
- const auto controller_idx = NPadIdToIndex(npad_id);
- const auto controller_type = connected_controllers[controller_idx].type;
- if (!connected_controllers[controller_idx].is_connected) {
- return;
+ if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) {
+ pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl);
+ pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr);
}
- auto& pad_state = npad_pad_states[controller_idx].pad_states;
- auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
- auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
- auto& trigger_entry = npad_trigger_states[controller_idx];
- const auto& button_state = buttons[controller_idx];
- const auto& analog_state = sticks[controller_idx];
- const auto [stick_l_x_f, stick_l_y_f] =
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
- const auto [stick_r_x_f, stick_r_y_f] =
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
-
- using namespace Settings::NativeButton;
- if (controller_type != NPadControllerType::JoyLeft) {
- pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus());
-
- pad_state.r_stick_right.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
- pad_state.r_stick_left.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
- pad_state.r_stick_up.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
- pad_state.r_stick_down.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
- rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
- rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
- }
-
- if (controller_type != NPadControllerType::JoyRight) {
- pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus());
-
- pad_state.l_stick_right.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
- pad_state.l_stick_left.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
- pad_state.l_stick_up.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
- pad_state.l_stick_down.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
- lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
- lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
- }
-
- if (controller_type == NPadControllerType::JoyLeft) {
- pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
- }
-
- if (controller_type == NPadControllerType::JoyRight) {
- pad_state.right_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.right_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
- }
-
- if (controller_type == NPadControllerType::GameCube) {
- trigger_entry.l_analog = static_cast<s32>(
- button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);
- trigger_entry.r_analog = static_cast<s32>(
- button_state[ZR - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);
- pad_state.zl.Assign(false);
- pad_state.zr.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
+
+ if (controller_type == Core::HID::NpadStyleIndex::GameCube) {
+ const auto& trigger_state = controller.device->GetTriggers();
+ trigger_entry.l_analog = trigger_state.left;
+ trigger_entry.r_analog = trigger_state.right;
+ pad_entry.npad_buttons.zl.Assign(false);
+ pad_entry.npad_buttons.zr.Assign(button_state.r);
+ pad_entry.npad_buttons.l.Assign(button_state.zl);
+ pad_entry.npad_buttons.r.Assign(button_state.zr);
}
}
@@ -448,173 +385,132 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
if (!IsControllerActivated()) {
return;
}
- for (std::size_t i = 0; i < shared_memory_entries.size(); ++i) {
- auto& npad = shared_memory_entries[i];
- const std::array<NPadGeneric*, 7> controller_npads{
- &npad.fullkey_states, &npad.handheld_states, &npad.joy_dual_states,
- &npad.joy_left_states, &npad.joy_right_states, &npad.palma_states,
- &npad.system_ext_states};
-
- // There is the posibility to have more controllers with analog triggers
- const std::array<TriggerGeneric*, 1> controller_triggers{
- &npad.gc_trigger_states,
- };
-
- for (auto* main_controller : controller_npads) {
- main_controller->common.entry_count = 16;
- main_controller->common.total_entry_count = 17;
-
- const auto& last_entry =
- main_controller->npad[main_controller->common.last_entry_index];
-
- main_controller->common.timestamp = core_timing.GetCPUTicks();
- main_controller->common.last_entry_index =
- (main_controller->common.last_entry_index + 1) % 17;
-
- auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index];
-
- cur_entry.timestamp = last_entry.timestamp + 1;
- cur_entry.timestamp2 = cur_entry.timestamp;
- }
-
- for (auto* analog_trigger : controller_triggers) {
- analog_trigger->entry_count = 16;
- analog_trigger->total_entry_count = 17;
- const auto& last_entry = analog_trigger->trigger[analog_trigger->last_entry_index];
+ for (std::size_t i = 0; i < controller_data.size(); ++i) {
+ auto& controller = controller_data[i];
+ auto& npad = controller.shared_memory_entry;
- analog_trigger->timestamp = core_timing.GetCPUTicks();
- analog_trigger->last_entry_index = (analog_trigger->last_entry_index + 1) % 17;
+ const auto& controller_type = controller.device->GetNpadStyleIndex();
- auto& cur_entry = analog_trigger->trigger[analog_trigger->last_entry_index];
-
- cur_entry.timestamp = last_entry.timestamp + 1;
- cur_entry.timestamp2 = cur_entry.timestamp;
- }
-
- const auto& controller_type = connected_controllers[i].type;
-
- if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
+ if (controller_type == Core::HID::NpadStyleIndex::None ||
+ !controller.device->IsConnected()) {
+ // Refresh shared memory
+ std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
+ &controller.shared_memory_entry, sizeof(NpadInternalState));
continue;
}
- const u32 npad_index = static_cast<u32>(i);
-
- RequestPadStateUpdate(npad_index);
- auto& pad_state = npad_pad_states[npad_index];
- auto& trigger_state = npad_trigger_states[npad_index];
-
- auto& main_controller =
- npad.fullkey_states.npad[npad.fullkey_states.common.last_entry_index];
- auto& handheld_entry =
- npad.handheld_states.npad[npad.handheld_states.common.last_entry_index];
- auto& dual_entry = npad.joy_dual_states.npad[npad.joy_dual_states.common.last_entry_index];
- auto& left_entry = npad.joy_left_states.npad[npad.joy_left_states.common.last_entry_index];
- auto& right_entry =
- npad.joy_right_states.npad[npad.joy_right_states.common.last_entry_index];
- auto& pokeball_entry = npad.palma_states.npad[npad.palma_states.common.last_entry_index];
- auto& libnx_entry =
- npad.system_ext_states.npad[npad.system_ext_states.common.last_entry_index];
- auto& trigger_entry =
- npad.gc_trigger_states.trigger[npad.gc_trigger_states.last_entry_index];
-
- libnx_entry.connection_status.raw = 0;
- libnx_entry.connection_status.is_connected.Assign(1);
+ RequestPadStateUpdate(controller.device->GetNpadIdType());
+ auto& pad_state = controller.npad_pad_state;
+ auto& libnx_state = controller.npad_libnx_state;
+ auto& trigger_state = controller.npad_trigger_state;
+
+ // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
+ // any controllers.
+ libnx_state.connection_status.raw = 0;
+ libnx_state.connection_status.is_connected.Assign(1);
switch (controller_type) {
- case NPadControllerType::None:
+ case Core::HID::NpadStyleIndex::None:
UNREACHABLE();
break;
- case NPadControllerType::ProController:
- main_controller.connection_status.raw = 0;
- main_controller.connection_status.is_connected.Assign(1);
- main_controller.connection_status.is_wired.Assign(1);
- main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
- main_controller.pad.l_stick = pad_state.l_stick;
- main_controller.pad.r_stick = pad_state.r_stick;
-
- libnx_entry.connection_status.is_wired.Assign(1);
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::NES:
+ case Core::HID::NpadStyleIndex::SNES:
+ case Core::HID::NpadStyleIndex::N64:
+ case Core::HID::NpadStyleIndex::SegaGenesis:
+ pad_state.connection_status.raw = 0;
+ pad_state.connection_status.is_connected.Assign(1);
+ pad_state.connection_status.is_wired.Assign(1);
+
+ libnx_state.connection_status.is_wired.Assign(1);
+ pad_state.sampling_number =
+ npad.fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ npad.fullkey_lifo.WriteNextEntry(pad_state);
+ break;
+ case Core::HID::NpadStyleIndex::Handheld:
+ pad_state.connection_status.raw = 0;
+ pad_state.connection_status.is_connected.Assign(1);
+ pad_state.connection_status.is_wired.Assign(1);
+ pad_state.connection_status.is_left_connected.Assign(1);
+ pad_state.connection_status.is_right_connected.Assign(1);
+ pad_state.connection_status.is_left_wired.Assign(1);
+ pad_state.connection_status.is_right_wired.Assign(1);
+
+ libnx_state.connection_status.is_wired.Assign(1);
+ libnx_state.connection_status.is_left_connected.Assign(1);
+ libnx_state.connection_status.is_right_connected.Assign(1);
+ libnx_state.connection_status.is_left_wired.Assign(1);
+ libnx_state.connection_status.is_right_wired.Assign(1);
+ pad_state.sampling_number =
+ npad.handheld_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ npad.handheld_lifo.WriteNextEntry(pad_state);
break;
- case NPadControllerType::Handheld:
- handheld_entry.connection_status.raw = 0;
- handheld_entry.connection_status.is_connected.Assign(1);
- handheld_entry.connection_status.is_wired.Assign(1);
- handheld_entry.connection_status.is_left_connected.Assign(1);
- handheld_entry.connection_status.is_right_connected.Assign(1);
- handheld_entry.connection_status.is_left_wired.Assign(1);
- handheld_entry.connection_status.is_right_wired.Assign(1);
- handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- handheld_entry.pad.l_stick = pad_state.l_stick;
- handheld_entry.pad.r_stick = pad_state.r_stick;
-
- libnx_entry.connection_status.is_wired.Assign(1);
- libnx_entry.connection_status.is_left_connected.Assign(1);
- libnx_entry.connection_status.is_right_connected.Assign(1);
- libnx_entry.connection_status.is_left_wired.Assign(1);
- libnx_entry.connection_status.is_right_wired.Assign(1);
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ pad_state.connection_status.raw = 0;
+ pad_state.connection_status.is_connected.Assign(1);
+ pad_state.connection_status.is_left_connected.Assign(1);
+ pad_state.connection_status.is_right_connected.Assign(1);
+
+ libnx_state.connection_status.is_left_connected.Assign(1);
+ libnx_state.connection_status.is_right_connected.Assign(1);
+ pad_state.sampling_number =
+ npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ npad.joy_dual_lifo.WriteNextEntry(pad_state);
break;
- case NPadControllerType::JoyDual:
- dual_entry.connection_status.raw = 0;
- dual_entry.connection_status.is_connected.Assign(1);
- dual_entry.connection_status.is_left_connected.Assign(1);
- dual_entry.connection_status.is_right_connected.Assign(1);
- dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- dual_entry.pad.l_stick = pad_state.l_stick;
- dual_entry.pad.r_stick = pad_state.r_stick;
-
- libnx_entry.connection_status.is_left_connected.Assign(1);
- libnx_entry.connection_status.is_right_connected.Assign(1);
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ pad_state.connection_status.raw = 0;
+ pad_state.connection_status.is_connected.Assign(1);
+ pad_state.connection_status.is_left_connected.Assign(1);
+
+ libnx_state.connection_status.is_left_connected.Assign(1);
+ pad_state.sampling_number =
+ npad.joy_left_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ npad.joy_left_lifo.WriteNextEntry(pad_state);
break;
- case NPadControllerType::JoyLeft:
- left_entry.connection_status.raw = 0;
- left_entry.connection_status.is_connected.Assign(1);
- left_entry.connection_status.is_left_connected.Assign(1);
- left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- left_entry.pad.l_stick = pad_state.l_stick;
- left_entry.pad.r_stick = pad_state.r_stick;
-
- libnx_entry.connection_status.is_left_connected.Assign(1);
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ pad_state.connection_status.raw = 0;
+ pad_state.connection_status.is_connected.Assign(1);
+ pad_state.connection_status.is_right_connected.Assign(1);
+
+ libnx_state.connection_status.is_right_connected.Assign(1);
+ pad_state.sampling_number =
+ npad.joy_right_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ npad.joy_right_lifo.WriteNextEntry(pad_state);
break;
- case NPadControllerType::JoyRight:
- right_entry.connection_status.raw = 0;
- right_entry.connection_status.is_connected.Assign(1);
- right_entry.connection_status.is_right_connected.Assign(1);
- right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- right_entry.pad.l_stick = pad_state.l_stick;
- right_entry.pad.r_stick = pad_state.r_stick;
-
- libnx_entry.connection_status.is_right_connected.Assign(1);
+ case Core::HID::NpadStyleIndex::GameCube:
+ pad_state.connection_status.raw = 0;
+ pad_state.connection_status.is_connected.Assign(1);
+ pad_state.connection_status.is_wired.Assign(1);
+
+ libnx_state.connection_status.is_wired.Assign(1);
+ pad_state.sampling_number =
+ npad.fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ trigger_state.sampling_number =
+ npad.gc_trigger_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ npad.fullkey_lifo.WriteNextEntry(pad_state);
+ npad.gc_trigger_lifo.WriteNextEntry(trigger_state);
break;
- case NPadControllerType::GameCube:
- main_controller.connection_status.raw = 0;
- main_controller.connection_status.is_connected.Assign(1);
- main_controller.connection_status.is_wired.Assign(1);
- main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
- main_controller.pad.l_stick = pad_state.l_stick;
- main_controller.pad.r_stick = pad_state.r_stick;
- trigger_entry.l_analog = trigger_state.l_analog;
- trigger_entry.r_analog = trigger_state.r_analog;
-
- libnx_entry.connection_status.is_wired.Assign(1);
+ case Core::HID::NpadStyleIndex::Pokeball:
+ pad_state.connection_status.raw = 0;
+ pad_state.connection_status.is_connected.Assign(1);
+ pad_state.sampling_number =
+ npad.palma_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ npad.palma_lifo.WriteNextEntry(pad_state);
break;
- case NPadControllerType::Pokeball:
- pokeball_entry.connection_status.raw = 0;
- pokeball_entry.connection_status.is_connected.Assign(1);
- pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- pokeball_entry.pad.l_stick = pad_state.l_stick;
- pokeball_entry.pad.r_stick = pad_state.r_stick;
+ default:
break;
}
- // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
- // any controllers.
- libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
- libnx_entry.pad.l_stick = pad_state.l_stick;
- libnx_entry.pad.r_stick = pad_state.r_stick;
+ libnx_state.npad_buttons.raw = pad_state.npad_buttons.raw;
+ libnx_state.l_stick = pad_state.l_stick;
+ libnx_state.r_stick = pad_state.r_stick;
+ npad.system_ext_lifo.WriteNextEntry(pad_state);
- press_state |= static_cast<u32>(pad_state.pad_states.raw);
+ press_state |= static_cast<u32>(pad_state.npad_buttons.raw);
+
+ std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
+ &controller.shared_memory_entry, sizeof(NpadInternalState));
}
- std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
- shared_memory_entries.size() * sizeof(NPadEntry));
}
void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
@@ -622,145 +518,138 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
if (!IsControllerActivated()) {
return;
}
- for (std::size_t i = 0; i < shared_memory_entries.size(); ++i) {
- auto& npad = shared_memory_entries[i];
-
- const auto& controller_type = connected_controllers[i].type;
-
- if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
- continue;
- }
- const std::array<SixAxisGeneric*, 6> controller_sixaxes{
- &npad.sixaxis_fullkey, &npad.sixaxis_handheld, &npad.sixaxis_dual_left,
- &npad.sixaxis_dual_right, &npad.sixaxis_left, &npad.sixaxis_right,
- };
+ for (std::size_t i = 0; i < controller_data.size(); ++i) {
+ auto& controller = controller_data[i];
- for (auto* sixaxis_sensor : controller_sixaxes) {
- sixaxis_sensor->common.entry_count = 16;
- sixaxis_sensor->common.total_entry_count = 17;
+ const auto& controller_type = controller.device->GetNpadStyleIndex();
- const auto& last_entry =
- sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
-
- sixaxis_sensor->common.timestamp = core_timing.GetCPUTicks();
- sixaxis_sensor->common.last_entry_index =
- (sixaxis_sensor->common.last_entry_index + 1) % 17;
-
- auto& cur_entry = sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
-
- cur_entry.timestamp = last_entry.timestamp + 1;
- cur_entry.timestamp2 = cur_entry.timestamp;
+ if (controller_type == Core::HID::NpadStyleIndex::None ||
+ !controller.device->IsConnected()) {
+ continue;
}
- // Try to read sixaxis sensor states
- std::array<MotionDevice, 2> motion_devices;
-
- if (sixaxis_sensors_enabled && Settings::values.motion_enabled.GetValue()) {
- sixaxis_at_rest = true;
- for (std::size_t e = 0; e < motion_devices.size(); ++e) {
- const auto& device = motions[i][e];
- if (device) {
- std::tie(motion_devices[e].accel, motion_devices[e].gyro,
- motion_devices[e].rotation, motion_devices[e].orientation,
- motion_devices[e].quaternion) = device->GetStatus();
- sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.0001f;
- }
+ auto& npad = controller.shared_memory_entry;
+ const auto& motion_state = controller.device->GetMotions();
+ auto& sixaxis_fullkey_state = controller.sixaxis_fullkey_state;
+ auto& sixaxis_handheld_state = controller.sixaxis_handheld_state;
+ auto& sixaxis_dual_left_state = controller.sixaxis_dual_left_state;
+ auto& sixaxis_dual_right_state = controller.sixaxis_dual_right_state;
+ auto& sixaxis_left_lifo_state = controller.sixaxis_left_lifo_state;
+ auto& sixaxis_right_lifo_state = controller.sixaxis_right_lifo_state;
+
+ if (controller.sixaxis_sensor_enabled && Settings::values.motion_enabled.GetValue()) {
+ controller.sixaxis_at_rest = true;
+ for (std::size_t e = 0; e < motion_state.size(); ++e) {
+ controller.sixaxis_at_rest =
+ controller.sixaxis_at_rest && motion_state[e].is_at_rest;
}
}
- auto& full_sixaxis_entry =
- npad.sixaxis_fullkey.sixaxis[npad.sixaxis_fullkey.common.last_entry_index];
- auto& handheld_sixaxis_entry =
- npad.sixaxis_handheld.sixaxis[npad.sixaxis_handheld.common.last_entry_index];
- auto& dual_left_sixaxis_entry =
- npad.sixaxis_dual_left.sixaxis[npad.sixaxis_dual_left.common.last_entry_index];
- auto& dual_right_sixaxis_entry =
- npad.sixaxis_dual_right.sixaxis[npad.sixaxis_dual_right.common.last_entry_index];
- auto& left_sixaxis_entry =
- npad.sixaxis_left.sixaxis[npad.sixaxis_left.common.last_entry_index];
- auto& right_sixaxis_entry =
- npad.sixaxis_right.sixaxis[npad.sixaxis_right.common.last_entry_index];
-
switch (controller_type) {
- case NPadControllerType::None:
+ case Core::HID::NpadStyleIndex::None:
UNREACHABLE();
break;
- case NPadControllerType::ProController:
- full_sixaxis_entry.attribute.raw = 0;
- if (sixaxis_sensors_enabled && motions[i][0]) {
- full_sixaxis_entry.attribute.is_connected.Assign(1);
- full_sixaxis_entry.accel = motion_devices[0].accel;
- full_sixaxis_entry.gyro = motion_devices[0].gyro;
- full_sixaxis_entry.rotation = motion_devices[0].rotation;
- full_sixaxis_entry.orientation = motion_devices[0].orientation;
+ case Core::HID::NpadStyleIndex::ProController:
+ sixaxis_fullkey_state.attribute.raw = 0;
+ if (controller.sixaxis_sensor_enabled) {
+ sixaxis_fullkey_state.attribute.is_connected.Assign(1);
+ sixaxis_fullkey_state.accel = motion_state[0].accel;
+ sixaxis_fullkey_state.gyro = motion_state[0].gyro;
+ sixaxis_fullkey_state.rotation = motion_state[0].rotation;
+ sixaxis_fullkey_state.orientation = motion_state[0].orientation;
}
break;
- case NPadControllerType::Handheld:
- handheld_sixaxis_entry.attribute.raw = 0;
- if (sixaxis_sensors_enabled && motions[i][0]) {
- handheld_sixaxis_entry.attribute.is_connected.Assign(1);
- handheld_sixaxis_entry.accel = motion_devices[0].accel;
- handheld_sixaxis_entry.gyro = motion_devices[0].gyro;
- handheld_sixaxis_entry.rotation = motion_devices[0].rotation;
- handheld_sixaxis_entry.orientation = motion_devices[0].orientation;
+ case Core::HID::NpadStyleIndex::Handheld:
+ sixaxis_handheld_state.attribute.raw = 0;
+ if (controller.sixaxis_sensor_enabled) {
+ sixaxis_handheld_state.attribute.is_connected.Assign(1);
+ sixaxis_handheld_state.accel = motion_state[0].accel;
+ sixaxis_handheld_state.gyro = motion_state[0].gyro;
+ sixaxis_handheld_state.rotation = motion_state[0].rotation;
+ sixaxis_handheld_state.orientation = motion_state[0].orientation;
}
break;
- case NPadControllerType::JoyDual:
- dual_left_sixaxis_entry.attribute.raw = 0;
- dual_right_sixaxis_entry.attribute.raw = 0;
- if (sixaxis_sensors_enabled && motions[i][0]) {
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ sixaxis_dual_left_state.attribute.raw = 0;
+ sixaxis_dual_right_state.attribute.raw = 0;
+ if (controller.sixaxis_sensor_enabled) {
// Set motion for the left joycon
- dual_left_sixaxis_entry.attribute.is_connected.Assign(1);
- dual_left_sixaxis_entry.accel = motion_devices[0].accel;
- dual_left_sixaxis_entry.gyro = motion_devices[0].gyro;
- dual_left_sixaxis_entry.rotation = motion_devices[0].rotation;
- dual_left_sixaxis_entry.orientation = motion_devices[0].orientation;
+ sixaxis_dual_left_state.attribute.is_connected.Assign(1);
+ sixaxis_dual_left_state.accel = motion_state[0].accel;
+ sixaxis_dual_left_state.gyro = motion_state[0].gyro;
+ sixaxis_dual_left_state.rotation = motion_state[0].rotation;
+ sixaxis_dual_left_state.orientation = motion_state[0].orientation;
}
- if (sixaxis_sensors_enabled && motions[i][1]) {
+ if (controller.sixaxis_sensor_enabled) {
// Set motion for the right joycon
- dual_right_sixaxis_entry.attribute.is_connected.Assign(1);
- dual_right_sixaxis_entry.accel = motion_devices[1].accel;
- dual_right_sixaxis_entry.gyro = motion_devices[1].gyro;
- dual_right_sixaxis_entry.rotation = motion_devices[1].rotation;
- dual_right_sixaxis_entry.orientation = motion_devices[1].orientation;
+ sixaxis_dual_right_state.attribute.is_connected.Assign(1);
+ sixaxis_dual_right_state.accel = motion_state[1].accel;
+ sixaxis_dual_right_state.gyro = motion_state[1].gyro;
+ sixaxis_dual_right_state.rotation = motion_state[1].rotation;
+ sixaxis_dual_right_state.orientation = motion_state[1].orientation;
}
break;
- case NPadControllerType::JoyLeft:
- left_sixaxis_entry.attribute.raw = 0;
- if (sixaxis_sensors_enabled && motions[i][0]) {
- left_sixaxis_entry.attribute.is_connected.Assign(1);
- left_sixaxis_entry.accel = motion_devices[0].accel;
- left_sixaxis_entry.gyro = motion_devices[0].gyro;
- left_sixaxis_entry.rotation = motion_devices[0].rotation;
- left_sixaxis_entry.orientation = motion_devices[0].orientation;
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ sixaxis_left_lifo_state.attribute.raw = 0;
+ if (controller.sixaxis_sensor_enabled) {
+ sixaxis_left_lifo_state.attribute.is_connected.Assign(1);
+ sixaxis_left_lifo_state.accel = motion_state[0].accel;
+ sixaxis_left_lifo_state.gyro = motion_state[0].gyro;
+ sixaxis_left_lifo_state.rotation = motion_state[0].rotation;
+ sixaxis_left_lifo_state.orientation = motion_state[0].orientation;
}
break;
- case NPadControllerType::JoyRight:
- right_sixaxis_entry.attribute.raw = 0;
- if (sixaxis_sensors_enabled && motions[i][1]) {
- right_sixaxis_entry.attribute.is_connected.Assign(1);
- right_sixaxis_entry.accel = motion_devices[1].accel;
- right_sixaxis_entry.gyro = motion_devices[1].gyro;
- right_sixaxis_entry.rotation = motion_devices[1].rotation;
- right_sixaxis_entry.orientation = motion_devices[1].orientation;
+ case Core::HID::NpadStyleIndex::JoyconRight:
+ sixaxis_right_lifo_state.attribute.raw = 0;
+ if (controller.sixaxis_sensor_enabled) {
+ sixaxis_right_lifo_state.attribute.is_connected.Assign(1);
+ sixaxis_right_lifo_state.accel = motion_state[1].accel;
+ sixaxis_right_lifo_state.gyro = motion_state[1].gyro;
+ sixaxis_right_lifo_state.rotation = motion_state[1].rotation;
+ sixaxis_right_lifo_state.orientation = motion_state[1].orientation;
}
break;
- case NPadControllerType::GameCube:
- case NPadControllerType::Pokeball:
+ default:
break;
}
+
+ sixaxis_fullkey_state.sampling_number =
+ npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ sixaxis_handheld_state.sampling_number =
+ npad.sixaxis_handheld_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ sixaxis_dual_left_state.sampling_number =
+ npad.sixaxis_dual_left_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ sixaxis_dual_right_state.sampling_number =
+ npad.sixaxis_dual_right_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ sixaxis_left_lifo_state.sampling_number =
+ npad.sixaxis_left_lifo.ReadCurrentEntry().state.sampling_number + 1;
+ sixaxis_right_lifo_state.sampling_number =
+ npad.sixaxis_right_lifo.ReadCurrentEntry().state.sampling_number + 1;
+
+ if (Core::HID::IndexToNpadIdType(i) == Core::HID::NpadIdType::Handheld) {
+ // This buffer only is updated on handheld on HW
+ npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state);
+ } else {
+ // Hanheld doesn't update this buffer on HW
+ npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state);
+ }
+
+ npad.sixaxis_dual_left_lifo.WriteNextEntry(sixaxis_dual_left_state);
+ npad.sixaxis_dual_right_lifo.WriteNextEntry(sixaxis_dual_right_state);
+ npad.sixaxis_left_lifo.WriteNextEntry(sixaxis_left_lifo_state);
+ npad.sixaxis_right_lifo.WriteNextEntry(sixaxis_right_lifo_state);
+ std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
+ &controller.shared_memory_entry, sizeof(NpadInternalState));
}
- std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
- shared_memory_entries.size() * sizeof(NPadEntry));
}
-void Controller_NPad::SetSupportedStyleSet(NpadStyleSet style_set) {
- style.raw = style_set.raw;
+void Controller_NPad::SetSupportedStyleSet(Core::HID::NpadStyleTag style_set) {
+ hid_core.SetSupportedStyleTag(style_set);
}
-Controller_NPad::NpadStyleSet Controller_NPad::GetSupportedStyleSet() const {
- return style;
+Core::HID::NpadStyleTag Controller_NPad::GetSupportedStyleSet() const {
+ return hid_core.GetSupportedStyleTag();
}
void Controller_NPad::SetSupportedNpadIdTypes(u8* data, std::size_t length) {
@@ -779,11 +668,11 @@ std::size_t Controller_NPad::GetSupportedNpadIdTypesSize() const {
return supported_npad_id_types.size();
}
-void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
+void Controller_NPad::SetHoldType(NpadJoyHoldType joy_hold_type) {
hold_type = joy_hold_type;
}
-Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
+Controller_NPad::NpadJoyHoldType Controller_NPad::GetHoldType() const {
return hold_type;
}
@@ -803,29 +692,35 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode
return communication_mode;
}
-void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode) {
- const std::size_t npad_index = NPadIdToIndex(npad_id);
- ASSERT(npad_index < shared_memory_entries.size());
- if (shared_memory_entries[npad_index].assignment_mode != assignment_mode) {
- shared_memory_entries[npad_index].assignment_mode = assignment_mode;
+void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
+ NpadJoyAssignmentMode assignment_mode) {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ return;
+ }
+
+ auto& controller = GetControllerFromNpadIdType(npad_id);
+ if (controller.shared_memory_entry.assignment_mode != assignment_mode) {
+ controller.shared_memory_entry.assignment_mode = assignment_mode;
}
}
-bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
- const VibrationValue& vibration_value) {
- if (!connected_controllers[npad_index].is_connected || !vibrations[npad_index][device_index]) {
+bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
+ std::size_t device_index,
+ const Core::HID::VibrationValue& vibration_value) {
+ auto& controller = GetControllerFromNpadIdType(npad_id);
+ if (!controller.device->IsConnected()) {
return false;
}
- const auto& player = Settings::values.players.GetValue()[npad_index];
-
- if (!player.vibration_enabled) {
- if (latest_vibration_values[npad_index][device_index].amp_low != 0.0f ||
- latest_vibration_values[npad_index][device_index].amp_high != 0.0f) {
+ if (!controller.device->IsVibrationEnabled()) {
+ if (controller.vibration[device_index].latest_vibration_value.low_amplitude != 0.0f ||
+ controller.vibration[device_index].latest_vibration_value.high_amplitude != 0.0f) {
// Send an empty vibration to stop any vibrations.
- vibrations[npad_index][device_index]->SetRumblePlay(0.0f, 160.0f, 0.0f, 320.0f);
+ Core::HID::VibrationValue vibration{0.0f, 160.0f, 0.0f, 320.0f};
+ controller.device->SetVibration(device_index, vibration);
// Then reset the vibration value to its default value.
- latest_vibration_values[npad_index][device_index] = DEFAULT_VIBRATION_VALUE;
+ controller.vibration[device_index].latest_vibration_value = DEFAULT_VIBRATION_VALUE;
}
return false;
@@ -839,27 +734,25 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size
const auto now = steady_clock::now();
// Filter out non-zero vibrations that are within 10ms of each other.
- if ((vibration_value.amp_low != 0.0f || vibration_value.amp_high != 0.0f) &&
- duration_cast<milliseconds>(now - last_vibration_timepoints[npad_index][device_index]) <
+ if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) &&
+ duration_cast<milliseconds>(
+ now - controller.vibration[device_index].last_vibration_timepoint) <
milliseconds(10)) {
return false;
}
- last_vibration_timepoints[npad_index][device_index] = now;
+ controller.vibration[device_index].last_vibration_timepoint = now;
}
- auto& vibration = vibrations[npad_index][device_index];
- const auto player_vibration_strength = static_cast<f32>(player.vibration_strength);
- const auto amp_low =
- std::min(vibration_value.amp_low * player_vibration_strength / 100.0f, 1.0f);
- const auto amp_high =
- std::min(vibration_value.amp_high * player_vibration_strength / 100.0f, 1.0f);
- return vibration->SetRumblePlay(amp_low, vibration_value.freq_low, amp_high,
- vibration_value.freq_high);
+ Core::HID::VibrationValue vibration{
+ vibration_value.low_amplitude, vibration_value.low_frequency,
+ vibration_value.high_amplitude, vibration_value.high_frequency};
+ return controller.device->SetVibration(device_index, vibration);
}
-void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_handle,
- const VibrationValue& vibration_value) {
+void Controller_NPad::VibrateController(
+ const Core::HID::VibrationDeviceHandle& vibration_device_handle,
+ const Core::HID::VibrationValue& vibration_value) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return;
}
@@ -868,42 +761,45 @@ void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_han
return;
}
- const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
+ auto& controller = GetControllerFromHandle(vibration_device_handle);
const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
- if (!vibration_devices_mounted[npad_index][device_index] ||
- !connected_controllers[npad_index].is_connected) {
+ if (!controller.vibration[device_index].device_mounted || !controller.device->IsConnected()) {
return;
}
- if (vibration_device_handle.device_index == DeviceIndex::None) {
+ if (vibration_device_handle.device_index == Core::HID::DeviceIndex::None) {
UNREACHABLE_MSG("DeviceIndex should never be None!");
return;
}
// Some games try to send mismatched parameters in the device handle, block these.
- if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
- (vibration_device_handle.npad_type == NpadType::JoyconRight ||
- vibration_device_handle.device_index == DeviceIndex::Right)) ||
- (connected_controllers[npad_index].type == NPadControllerType::JoyRight &&
- (vibration_device_handle.npad_type == NpadType::JoyconLeft ||
- vibration_device_handle.device_index == DeviceIndex::Left))) {
+ if ((controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
+ (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconRight ||
+ vibration_device_handle.device_index == Core::HID::DeviceIndex::Right)) ||
+ (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight &&
+ (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconLeft ||
+ vibration_device_handle.device_index == Core::HID::DeviceIndex::Left))) {
return;
}
// Filter out vibrations with equivalent values to reduce unnecessary state changes.
- if (vibration_value.amp_low == latest_vibration_values[npad_index][device_index].amp_low &&
- vibration_value.amp_high == latest_vibration_values[npad_index][device_index].amp_high) {
+ if (vibration_value.low_amplitude ==
+ controller.vibration[device_index].latest_vibration_value.low_amplitude &&
+ vibration_value.high_amplitude ==
+ controller.vibration[device_index].latest_vibration_value.high_amplitude) {
return;
}
- if (VibrateControllerAtIndex(npad_index, device_index, vibration_value)) {
- latest_vibration_values[npad_index][device_index] = vibration_value;
+ if (VibrateControllerAtIndex(controller.device->GetNpadIdType(), device_index,
+ vibration_value)) {
+ controller.vibration[device_index].latest_vibration_value = vibration_value;
}
}
-void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
- const std::vector<VibrationValue>& vibration_values) {
+void Controller_NPad::VibrateControllers(
+ const std::vector<Core::HID::VibrationDeviceHandle>& vibration_device_handles,
+ const std::vector<Core::HID::VibrationValue>& vibration_values) {
if (!Settings::values.vibration_enabled.GetValue() && !permit_vibration_session_enabled) {
return;
}
@@ -918,167 +814,231 @@ void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibrat
}
}
-Controller_NPad::VibrationValue Controller_NPad::GetLastVibration(
- const DeviceHandle& vibration_device_handle) const {
+Core::HID::VibrationValue Controller_NPad::GetLastVibration(
+ const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return {};
}
- const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
+ const auto& controller = GetControllerFromHandle(vibration_device_handle);
const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
- return latest_vibration_values[npad_index][device_index];
+ return controller.vibration[device_index].latest_vibration_value;
}
-void Controller_NPad::InitializeVibrationDevice(const DeviceHandle& vibration_device_handle) {
+void Controller_NPad::InitializeVibrationDevice(
+ const Core::HID::VibrationDeviceHandle& vibration_device_handle) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return;
}
- const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
+ const auto npad_index = static_cast<Core::HID::NpadIdType>(vibration_device_handle.npad_id);
const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
InitializeVibrationDeviceAtIndex(npad_index, device_index);
}
-void Controller_NPad::InitializeVibrationDeviceAtIndex(std::size_t npad_index,
+void Controller_NPad::InitializeVibrationDeviceAtIndex(Core::HID::NpadIdType npad_id,
std::size_t device_index) {
+ auto& controller = GetControllerFromNpadIdType(npad_id);
if (!Settings::values.vibration_enabled.GetValue()) {
- vibration_devices_mounted[npad_index][device_index] = false;
+ controller.vibration[device_index].device_mounted = false;
return;
}
- if (vibrations[npad_index][device_index]) {
- vibration_devices_mounted[npad_index][device_index] =
- vibrations[npad_index][device_index]->GetStatus() == 1;
- } else {
- vibration_devices_mounted[npad_index][device_index] = false;
- }
+ controller.vibration[device_index].device_mounted =
+ controller.device->TestVibration(device_index);
}
void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
permit_vibration_session_enabled = permit_vibration_session;
}
-bool Controller_NPad::IsVibrationDeviceMounted(const DeviceHandle& vibration_device_handle) const {
+bool Controller_NPad::IsVibrationDeviceMounted(
+ const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return false;
}
- const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
+ const auto& controller = GetControllerFromHandle(vibration_device_handle);
const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
- return vibration_devices_mounted[npad_index][device_index];
+ return controller.vibration[device_index].device_mounted;
}
-Kernel::KReadableEvent& Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) {
- return styleset_changed_events[NPadIdToIndex(npad_id)]->GetReadableEvent();
+Kernel::KReadableEvent& Controller_NPad::GetStyleSetChangedEvent(Core::HID::NpadIdType npad_id) {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ // Fallback to player 1
+ const auto& controller = GetControllerFromNpadIdType(Core::HID::NpadIdType::Player1);
+ return controller.styleset_changed_event->GetReadableEvent();
+ }
+
+ const auto& controller = GetControllerFromNpadIdType(npad_id);
+ return controller.styleset_changed_event->GetReadableEvent();
}
-void Controller_NPad::SignalStyleSetChangedEvent(u32 npad_id) const {
- styleset_changed_events[NPadIdToIndex(npad_id)]->GetWritableEvent().Signal();
+void Controller_NPad::SignalStyleSetChangedEvent(Core::HID::NpadIdType npad_id) const {
+ const auto& controller = GetControllerFromNpadIdType(npad_id);
+ controller.styleset_changed_event->GetWritableEvent().Signal();
}
-void Controller_NPad::AddNewControllerAt(NPadControllerType controller, std::size_t npad_index) {
- UpdateControllerAt(controller, npad_index, true);
+void Controller_NPad::AddNewControllerAt(Core::HID::NpadStyleIndex controller,
+ Core::HID::NpadIdType npad_id) {
+ UpdateControllerAt(controller, npad_id, true);
}
-void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::size_t npad_index,
- bool connected) {
+void Controller_NPad::UpdateControllerAt(Core::HID::NpadStyleIndex type,
+ Core::HID::NpadIdType npad_id, bool connected) {
+ auto& controller = GetControllerFromNpadIdType(npad_id);
if (!connected) {
- DisconnectNpadAtIndex(npad_index);
+ DisconnectNpad(npad_id);
return;
}
- if (controller == NPadControllerType::Handheld && npad_index == HANDHELD_INDEX) {
- Settings::values.players.GetValue()[HANDHELD_INDEX].controller_type =
- MapNPadToSettingsType(controller);
- Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true;
- connected_controllers[HANDHELD_INDEX] = {controller, true};
- InitNewlyAddedController(HANDHELD_INDEX);
- return;
- }
-
- Settings::values.players.GetValue()[npad_index].controller_type =
- MapNPadToSettingsType(controller);
- Settings::values.players.GetValue()[npad_index].connected = true;
- connected_controllers[npad_index] = {controller, true};
- InitNewlyAddedController(npad_index);
+ controller.device->SetNpadStyleIndex(type);
+ InitNewlyAddedController(npad_id);
}
-void Controller_NPad::DisconnectNpad(u32 npad_id) {
- DisconnectNpadAtIndex(NPadIdToIndex(npad_id));
-}
+void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ return;
+ }
-void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) {
- for (std::size_t device_idx = 0; device_idx < vibrations[npad_index].size(); ++device_idx) {
+ LOG_DEBUG(Service_HID, "Npad disconnected {}", npad_id);
+ auto& controller = GetControllerFromNpadIdType(npad_id);
+ for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) {
// Send an empty vibration to stop any vibrations.
- VibrateControllerAtIndex(npad_index, device_idx, {});
- vibration_devices_mounted[npad_index][device_idx] = false;
+ VibrateControllerAtIndex(npad_id, device_idx, {});
+ controller.vibration[device_idx].device_mounted = false;
}
- Settings::values.players.GetValue()[npad_index].connected = false;
- connected_controllers[npad_index].is_connected = false;
+ auto& shared_memory_entry = controller.shared_memory_entry;
+ shared_memory_entry.style_tag.raw = Core::HID::NpadStyleSet::None; // Zero out
+ shared_memory_entry.device_type.raw = 0;
+ shared_memory_entry.system_properties.raw = 0;
+ shared_memory_entry.button_properties.raw = 0;
+ shared_memory_entry.battery_level_dual = 0;
+ shared_memory_entry.battery_level_left = 0;
+ shared_memory_entry.battery_level_right = 0;
+ shared_memory_entry.fullkey_color = {
+ .attribute = ColorAttribute::NoController,
+ .fullkey = {},
+ };
+ shared_memory_entry.joycon_color = {
+ .attribute = ColorAttribute::NoController,
+ .left = {},
+ .right = {},
+ };
+ shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
+ shared_memory_entry.applet_footer.type = AppletFooterUiType::None;
- auto& controller = shared_memory_entries[npad_index];
- controller.style_set.raw = 0; // Zero out
- controller.device_type.raw = 0;
- controller.system_properties.raw = 0;
- controller.button_properties.raw = 0;
- controller.battery_level_dual = 0;
- controller.battery_level_left = 0;
- controller.battery_level_right = 0;
- controller.fullkey_color = {};
- controller.joycon_color = {};
- controller.assignment_mode = NpadAssignments::Dual;
- controller.footer_type = AppletFooterUiType::None;
+ controller.is_connected = false;
+ controller.device->Disconnect();
+ SignalStyleSetChangedEvent(npad_id);
+ WriteEmptyEntry(controller.shared_memory_entry);
+}
- SignalStyleSetChangedEvent(IndexToNPad(npad_index));
+void Controller_NPad::SetGyroscopeZeroDriftMode(Core::HID::SixAxisSensorHandle sixaxis_handle,
+ GyroscopeZeroDriftMode drift_mode) {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ return;
+ }
+ auto& controller = GetControllerFromHandle(sixaxis_handle);
+ controller.gyroscope_zero_drift_mode = drift_mode;
}
-void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) {
- gyroscope_zero_drift_mode = drift_mode;
+Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMode(
+ Core::HID::SixAxisSensorHandle sixaxis_handle) const {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ // Return the default value
+ return GyroscopeZeroDriftMode::Standard;
+ }
+ const auto& controller = GetControllerFromHandle(sixaxis_handle);
+ return controller.gyroscope_zero_drift_mode;
}
-Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMode() const {
- return gyroscope_zero_drift_mode;
+bool Controller_NPad::IsSixAxisSensorAtRest(Core::HID::SixAxisSensorHandle sixaxis_handle) const {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ // Return the default value
+ return true;
+ }
+ const auto& controller = GetControllerFromHandle(sixaxis_handle);
+ return controller.sixaxis_at_rest;
}
-bool Controller_NPad::IsSixAxisSensorAtRest() const {
- return sixaxis_at_rest;
+void Controller_NPad::SetSixAxisEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle,
+ bool sixaxis_status) {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ return;
+ }
+ auto& controller = GetControllerFromHandle(sixaxis_handle);
+ controller.sixaxis_sensor_enabled = sixaxis_status;
}
-void Controller_NPad::SetSixAxisEnabled(bool six_axis_status) {
- sixaxis_sensors_enabled = six_axis_status;
+void Controller_NPad::SetSixAxisFusionEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle,
+ bool sixaxis_fusion_status) {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ return;
+ }
+ auto& controller = GetControllerFromHandle(sixaxis_handle);
+ controller.sixaxis_fusion_enabled = sixaxis_fusion_status;
}
-void Controller_NPad::SetSixAxisFusionParameters(f32 parameter1, f32 parameter2) {
- sixaxis_fusion_parameter1 = parameter1;
- sixaxis_fusion_parameter2 = parameter2;
+void Controller_NPad::SetSixAxisFusionParameters(
+ Core::HID::SixAxisSensorHandle sixaxis_handle,
+ Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters) {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ return;
+ }
+ auto& controller = GetControllerFromHandle(sixaxis_handle);
+ controller.sixaxis_fusion = sixaxis_fusion_parameters;
}
-std::pair<f32, f32> Controller_NPad::GetSixAxisFusionParameters() {
- return {
- sixaxis_fusion_parameter1,
- sixaxis_fusion_parameter2,
- };
+Core::HID::SixAxisSensorFusionParameters Controller_NPad::GetSixAxisFusionParameters(
+ Core::HID::SixAxisSensorHandle sixaxis_handle) {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ // Since these parameters are unknow just return zeros
+ return {};
+ }
+ auto& controller = GetControllerFromHandle(sixaxis_handle);
+ return controller.sixaxis_fusion;
}
-void Controller_NPad::ResetSixAxisFusionParameters() {
- sixaxis_fusion_parameter1 = 0.0f;
- sixaxis_fusion_parameter2 = 0.0f;
+void Controller_NPad::ResetSixAxisFusionParameters(Core::HID::SixAxisSensorHandle sixaxis_handle) {
+ if (!IsDeviceHandleValid(sixaxis_handle)) {
+ LOG_ERROR(Service_HID, "Invalid handle");
+ return;
+ }
+ auto& controller = GetControllerFromHandle(sixaxis_handle);
+ // Since these parameters are unknow just fill with zeros
+ controller.sixaxis_fusion = {};
}
-void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) {
- const auto npad_index_1 = NPadIdToIndex(npad_id_1);
- const auto npad_index_2 = NPadIdToIndex(npad_id_2);
+void Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
+ Core::HID::NpadIdType npad_id_2) {
+ if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1,
+ npad_id_2);
+ return;
+ }
+ auto& controller_1 = GetControllerFromNpadIdType(npad_id_1).device;
+ auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device;
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
// Otherwise, do nothing.
- if ((connected_controllers[npad_index_1].type == NPadControllerType::JoyLeft &&
- connected_controllers[npad_index_2].type == NPadControllerType::JoyRight) ||
- (connected_controllers[npad_index_2].type == NPadControllerType::JoyLeft &&
- connected_controllers[npad_index_1].type == NPadControllerType::JoyRight)) {
+ if ((controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
+ controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) ||
+ (controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
+ controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight)) {
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
DisconnectNpad(npad_id_2);
- AddNewControllerAt(NPadControllerType::JoyDual, npad_index_1);
+ AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_1);
}
}
@@ -1092,61 +1052,61 @@ void Controller_NPad::StopLRAssignmentMode() {
is_in_lr_assignment_mode = false;
}
-bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
- if (npad_id_1 == NPAD_HANDHELD || npad_id_2 == NPAD_HANDHELD || npad_id_1 == NPAD_UNKNOWN ||
- npad_id_2 == NPAD_UNKNOWN) {
+bool Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1,
+ Core::HID::NpadIdType npad_id_2) {
+ if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1,
+ npad_id_2);
+ return false;
+ }
+ if (npad_id_1 == Core::HID::NpadIdType::Handheld ||
+ npad_id_2 == Core::HID::NpadIdType::Handheld || npad_id_1 == Core::HID::NpadIdType::Other ||
+ npad_id_2 == Core::HID::NpadIdType::Other) {
return true;
}
- const auto npad_index_1 = NPadIdToIndex(npad_id_1);
- const auto npad_index_2 = NPadIdToIndex(npad_id_2);
+ const auto& controller_1 = GetControllerFromNpadIdType(npad_id_1).device;
+ const auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device;
+ const auto type_index_1 = controller_1->GetNpadStyleIndex();
+ const auto type_index_2 = controller_2->GetNpadStyleIndex();
- if (!IsControllerSupported(connected_controllers[npad_index_1].type) ||
- !IsControllerSupported(connected_controllers[npad_index_2].type)) {
+ if (!IsControllerSupported(type_index_1) || !IsControllerSupported(type_index_2)) {
return false;
}
- std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type);
-
- AddNewControllerAt(connected_controllers[npad_index_1].type, npad_index_1);
- AddNewControllerAt(connected_controllers[npad_index_2].type, npad_index_2);
+ AddNewControllerAt(type_index_2, npad_id_1);
+ AddNewControllerAt(type_index_1, npad_id_2);
return true;
}
-Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
- if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
- // These are controllers without led patterns
- return LedPattern{0, 0, 0, 0};
- }
- switch (npad_id) {
- case 0:
- return LedPattern{1, 0, 0, 0};
- case 1:
- return LedPattern{1, 1, 0, 0};
- case 2:
- return LedPattern{1, 1, 1, 0};
- case 3:
- return LedPattern{1, 1, 1, 1};
- case 4:
- return LedPattern{1, 0, 0, 1};
- case 5:
- return LedPattern{1, 0, 1, 0};
- case 6:
- return LedPattern{1, 0, 1, 1};
- case 7:
- return LedPattern{0, 1, 1, 0};
- default:
- return LedPattern{0, 0, 0, 0};
+Core::HID::LedPattern Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id) {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ return Core::HID::LedPattern{0, 0, 0, 0};
}
+ const auto& controller = GetControllerFromNpadIdType(npad_id).device;
+ return controller->GetLedPattern();
}
-bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const {
- return unintended_home_button_input_protection[NPadIdToIndex(npad_id)];
+bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(
+ Core::HID::NpadIdType npad_id) const {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ // Return the default value
+ return false;
+ }
+ const auto& controller = GetControllerFromNpadIdType(npad_id);
+ return controller.unintended_home_button_input_protection;
}
void Controller_NPad::SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled,
- u32 npad_id) {
- unintended_home_button_input_protection[NPadIdToIndex(npad_id)] = is_protection_enabled;
+ Core::HID::NpadIdType npad_id) {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ return;
+ }
+ auto& controller = GetControllerFromNpadIdType(npad_id);
+ controller.unintended_home_button_input_protection = is_protection_enabled;
}
void Controller_NPad::SetAnalogStickUseCenterClamp(bool use_center_clamp) {
@@ -1154,32 +1114,34 @@ void Controller_NPad::SetAnalogStickUseCenterClamp(bool use_center_clamp) {
}
void Controller_NPad::ClearAllConnectedControllers() {
- for (auto& controller : connected_controllers) {
- if (controller.is_connected && controller.type != NPadControllerType::None) {
- controller.type = NPadControllerType::None;
- controller.is_connected = false;
+ for (auto& controller : controller_data) {
+ if (controller.device->IsConnected() &&
+ controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None) {
+ controller.device->Disconnect();
+ controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None);
}
}
}
void Controller_NPad::DisconnectAllConnectedControllers() {
- for (auto& controller : connected_controllers) {
- controller.is_connected = false;
+ for (auto& controller : controller_data) {
+ controller.device->Disconnect();
}
}
void Controller_NPad::ConnectAllDisconnectedControllers() {
- for (auto& controller : connected_controllers) {
- if (controller.type != NPadControllerType::None && !controller.is_connected) {
- controller.is_connected = true;
+ for (auto& controller : controller_data) {
+ if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None &&
+ !controller.device->IsConnected()) {
+ controller.device->Connect();
}
}
}
void Controller_NPad::ClearAllControllers() {
- for (auto& controller : connected_controllers) {
- controller.type = NPadControllerType::None;
- controller.is_connected = false;
+ for (auto& controller : controller_data) {
+ controller.device->Disconnect();
+ controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None);
}
}
@@ -1187,16 +1149,16 @@ u32 Controller_NPad::GetAndResetPressState() {
return press_state.exchange(0);
}
-bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
- if (controller == NPadControllerType::Handheld) {
+bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const {
+ if (controller == Core::HID::NpadStyleIndex::Handheld) {
const bool support_handheld =
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
- NPAD_HANDHELD) != supported_npad_id_types.end();
+ Core::HID::NpadIdType::Handheld) != supported_npad_id_types.end();
// Handheld is not even a supported type, lets stop here
if (!support_handheld) {
return false;
}
- // Handheld should not be supported in docked mode
+ // Handheld shouldn't be supported in docked mode
if (Settings::values.use_docked_mode.GetValue()) {
return false;
}
@@ -1205,20 +1167,31 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
}
if (std::any_of(supported_npad_id_types.begin(), supported_npad_id_types.end(),
- [](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) {
+ [](Core::HID::NpadIdType npad_id) {
+ return npad_id <= Core::HID::NpadIdType::Player8;
+ })) {
+ Core::HID::NpadStyleTag style = GetSupportedStyleSet();
switch (controller) {
- case NPadControllerType::ProController:
+ case Core::HID::NpadStyleIndex::ProController:
return style.fullkey;
- case NPadControllerType::JoyDual:
+ case Core::HID::NpadStyleIndex::JoyconDual:
return style.joycon_dual;
- case NPadControllerType::JoyLeft:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
return style.joycon_left;
- case NPadControllerType::JoyRight:
+ case Core::HID::NpadStyleIndex::JoyconRight:
return style.joycon_right;
- case NPadControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
return style.gamecube;
- case NPadControllerType::Pokeball:
+ case Core::HID::NpadStyleIndex::Pokeball:
return style.palma;
+ case Core::HID::NpadStyleIndex::NES:
+ return style.lark;
+ case Core::HID::NpadStyleIndex::SNES:
+ return style.lucia;
+ case Core::HID::NpadStyleIndex::N64:
+ return style.lagoon;
+ case Core::HID::NpadStyleIndex::SegaGenesis:
+ return style.lager;
default:
return false;
}
@@ -1227,4 +1200,48 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const
return false;
}
+Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle(
+ const Core::HID::SixAxisSensorHandle& device_handle) {
+ const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id);
+ return GetControllerFromNpadIdType(npad_id);
+}
+
+const Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle(
+ const Core::HID::SixAxisSensorHandle& device_handle) const {
+ const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id);
+ return GetControllerFromNpadIdType(npad_id);
+}
+
+Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle(
+ const Core::HID::VibrationDeviceHandle& device_handle) {
+ const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id);
+ return GetControllerFromNpadIdType(npad_id);
+}
+
+const Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle(
+ const Core::HID::VibrationDeviceHandle& device_handle) const {
+ const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id);
+ return GetControllerFromNpadIdType(npad_id);
+}
+
+Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromNpadIdType(
+ Core::HID::NpadIdType npad_id) {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ npad_id = Core::HID::NpadIdType::Player1;
+ }
+ const auto npad_index = Core::HID::NpadIdTypeToIndex(npad_id);
+ return controller_data[npad_index];
+}
+
+const Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromNpadIdType(
+ Core::HID::NpadIdType npad_id) const {
+ if (!IsNpadIdValid(npad_id)) {
+ LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
+ npad_id = Core::HID::NpadIdType::Player1;
+ }
+ const auto npad_index = Core::HID::NpadIdTypeToIndex(npad_id);
+ return controller_data[npad_index];
+}
+
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index 9ee146caf..9fa113bb6 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -11,9 +11,14 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/quaternion.h"
-#include "common/settings.h"
-#include "core/frontend/input.h"
+#include "core/hid/hid_types.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
+
+namespace Core::HID {
+class EmulatedController;
+enum class ControllerTriggerType;
+} // namespace Core::HID
namespace Kernel {
class KEvent;
@@ -26,12 +31,9 @@ class ServiceContext;
namespace Service::HID {
-constexpr u32 NPAD_HANDHELD = 32;
-constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
-
class Controller_NPad final : public ControllerBase {
public:
- explicit Controller_NPad(Core::System& system_,
+ explicit Controller_NPad(Core::HID::HIDCore& hid_core_,
KernelHelpers::ServiceContext& service_context_);
~Controller_NPad() override;
@@ -48,60 +50,39 @@ public:
void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
- enum class NPadControllerType {
- None,
- ProController,
- Handheld,
- JoyDual,
- JoyLeft,
- JoyRight,
- GameCube,
- Pokeball,
- };
-
- enum class NpadType : u8 {
- ProController = 3,
- Handheld = 4,
- JoyconDual = 5,
- JoyconLeft = 6,
- JoyconRight = 7,
- GameCube = 8,
- Pokeball = 9,
- MaxNpadType = 10,
- };
-
- enum class DeviceIndex : u8 {
- Left = 0,
- Right = 1,
- None = 2,
- MaxDeviceIndex = 3,
- };
-
+ // This is nn::hid::GyroscopeZeroDriftMode
enum class GyroscopeZeroDriftMode : u32 {
Loose = 0,
Standard = 1,
Tight = 2,
};
- enum class NpadHoldType : u64 {
+ // This is nn::hid::NpadJoyHoldType
+ enum class NpadJoyHoldType : u64 {
Vertical = 0,
Horizontal = 1,
};
- enum class NpadAssignments : u32 {
+ // This is nn::hid::NpadJoyAssignmentMode
+ enum class NpadJoyAssignmentMode : u32 {
Dual = 0,
Single = 1,
};
+ // This is nn::hid::NpadJoyDeviceType
+ enum class NpadJoyDeviceType : s64 {
+ Left = 0,
+ Right = 1,
+ };
+
+ // This is nn::hid::NpadHandheldActivationMode
enum class NpadHandheldActivationMode : u64 {
Dual = 0,
Single = 1,
None = 2,
};
+ // This is nn::hid::NpadCommunicationMode
enum class NpadCommunicationMode : u64 {
Mode_5ms = 0,
Mode_10ms = 1,
@@ -109,74 +90,22 @@ public:
Default = 3,
};
- struct DeviceHandle {
- NpadType npad_type;
- u8 npad_id;
- DeviceIndex device_index;
- INSERT_PADDING_BYTES_NOINIT(1);
+ static constexpr Core::HID::VibrationValue DEFAULT_VIBRATION_VALUE{
+ .low_amplitude = 0.0f,
+ .low_frequency = 160.0f,
+ .high_amplitude = 0.0f,
+ .high_frequency = 320.0f,
};
- static_assert(sizeof(DeviceHandle) == 4, "DeviceHandle is an invalid size");
- struct NpadStyleSet {
- union {
- u32_le raw{};
-
- BitField<0, 1, u32> fullkey;
- BitField<1, 1, u32> handheld;
- BitField<2, 1, u32> joycon_dual;
- BitField<3, 1, u32> joycon_left;
- BitField<4, 1, u32> joycon_right;
- BitField<5, 1, u32> gamecube;
- BitField<6, 1, u32> palma;
- BitField<7, 1, u32> lark;
- BitField<8, 1, u32> handheld_lark;
- BitField<9, 1, u32> lucia;
- BitField<29, 1, u32> system_ext;
- BitField<30, 1, u32> system;
- };
- };
- static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size");
-
- struct VibrationValue {
- f32 amp_low;
- f32 freq_low;
- f32 amp_high;
- f32 freq_high;
- };
- static_assert(sizeof(VibrationValue) == 0x10, "Vibration is an invalid size");
-
- static constexpr VibrationValue DEFAULT_VIBRATION_VALUE{
- .amp_low = 0.0f,
- .freq_low = 160.0f,
- .amp_high = 0.0f,
- .freq_high = 320.0f,
- };
-
- struct LedPattern {
- explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
- position1.Assign(light1);
- position2.Assign(light2);
- position3.Assign(light3);
- position4.Assign(light4);
- }
- union {
- u64 raw{};
- BitField<0, 1, u64> position1;
- BitField<1, 1, u64> position2;
- BitField<2, 1, u64> position3;
- BitField<3, 1, u64> position4;
- };
- };
-
- void SetSupportedStyleSet(NpadStyleSet style_set);
- NpadStyleSet GetSupportedStyleSet() const;
+ void SetSupportedStyleSet(Core::HID::NpadStyleTag style_set);
+ Core::HID::NpadStyleTag GetSupportedStyleSet() const;
void SetSupportedNpadIdTypes(u8* data, std::size_t length);
void GetSupportedNpadIdTypes(u32* data, std::size_t max_length);
std::size_t GetSupportedNpadIdTypesSize() const;
- void SetHoldType(NpadHoldType joy_hold_type);
- NpadHoldType GetHoldType() const;
+ void SetHoldType(NpadJoyHoldType joy_hold_type);
+ NpadJoyHoldType GetHoldType() const;
void SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode);
NpadHandheldActivationMode GetNpadHandheldActivationMode() const;
@@ -184,162 +113,106 @@ public:
void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_);
NpadCommunicationMode GetNpadCommunicationMode() const;
- void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode);
+ void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyAssignmentMode assignment_mode);
- bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
- const VibrationValue& vibration_value);
+ bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index,
+ const Core::HID::VibrationValue& vibration_value);
- void VibrateController(const DeviceHandle& vibration_device_handle,
- const VibrationValue& vibration_value);
+ void VibrateController(const Core::HID::VibrationDeviceHandle& vibration_device_handle,
+ const Core::HID::VibrationValue& vibration_value);
- void VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
- const std::vector<VibrationValue>& vibration_values);
+ void VibrateControllers(
+ const std::vector<Core::HID::VibrationDeviceHandle>& vibration_device_handles,
+ const std::vector<Core::HID::VibrationValue>& vibration_values);
- VibrationValue GetLastVibration(const DeviceHandle& vibration_device_handle) const;
+ Core::HID::VibrationValue GetLastVibration(
+ const Core::HID::VibrationDeviceHandle& vibration_device_handle) const;
- void InitializeVibrationDevice(const DeviceHandle& vibration_device_handle);
+ void InitializeVibrationDevice(const Core::HID::VibrationDeviceHandle& vibration_device_handle);
- void InitializeVibrationDeviceAtIndex(std::size_t npad_index, std::size_t device_index);
+ void InitializeVibrationDeviceAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index);
void SetPermitVibrationSession(bool permit_vibration_session);
- bool IsVibrationDeviceMounted(const DeviceHandle& vibration_device_handle) const;
+ bool IsVibrationDeviceMounted(
+ const Core::HID::VibrationDeviceHandle& vibration_device_handle) const;
- Kernel::KReadableEvent& GetStyleSetChangedEvent(u32 npad_id);
- void SignalStyleSetChangedEvent(u32 npad_id) const;
+ Kernel::KReadableEvent& GetStyleSetChangedEvent(Core::HID::NpadIdType npad_id);
+ void SignalStyleSetChangedEvent(Core::HID::NpadIdType npad_id) const;
// Adds a new controller at an index.
- void AddNewControllerAt(NPadControllerType controller, std::size_t npad_index);
+ void AddNewControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id);
// Adds a new controller at an index with connection status.
- void UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, bool connected);
-
- void DisconnectNpad(u32 npad_id);
- void DisconnectNpadAtIndex(std::size_t index);
-
- void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode);
- GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const;
- bool IsSixAxisSensorAtRest() const;
- void SetSixAxisEnabled(bool six_axis_status);
- void SetSixAxisFusionParameters(f32 parameter1, f32 parameter2);
- std::pair<f32, f32> GetSixAxisFusionParameters();
- void ResetSixAxisFusionParameters();
- LedPattern GetLedPattern(u32 npad_id);
- bool IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const;
- void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, u32 npad_id);
+ void UpdateControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id,
+ bool connected);
+
+ void DisconnectNpad(Core::HID::NpadIdType npad_id);
+
+ void SetGyroscopeZeroDriftMode(Core::HID::SixAxisSensorHandle sixaxis_handle,
+ GyroscopeZeroDriftMode drift_mode);
+ GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode(
+ Core::HID::SixAxisSensorHandle sixaxis_handle) const;
+ bool IsSixAxisSensorAtRest(Core::HID::SixAxisSensorHandle sixaxis_handle) const;
+ void SetSixAxisEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle, bool sixaxis_status);
+ void SetSixAxisFusionEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle,
+ bool sixaxis_fusion_status);
+ void SetSixAxisFusionParameters(
+ Core::HID::SixAxisSensorHandle sixaxis_handle,
+ Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters);
+ Core::HID::SixAxisSensorFusionParameters GetSixAxisFusionParameters(
+ Core::HID::SixAxisSensorHandle sixaxis_handle);
+ void ResetSixAxisFusionParameters(Core::HID::SixAxisSensorHandle sixaxis_handle);
+ Core::HID::LedPattern GetLedPattern(Core::HID::NpadIdType npad_id);
+ bool IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id) const;
+ void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled,
+ Core::HID::NpadIdType npad_id);
void SetAnalogStickUseCenterClamp(bool use_center_clamp);
void ClearAllConnectedControllers();
void DisconnectAllConnectedControllers();
void ConnectAllDisconnectedControllers();
void ClearAllControllers();
- void MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2);
+ void MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2);
void StartLRAssignmentMode();
void StopLRAssignmentMode();
- bool SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2);
+ bool SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2);
// Logical OR for all buttons presses on all controllers
// Specifically for cheat engine and other features.
u32 GetAndResetPressState();
- static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type);
- static Settings::ControllerType MapNPadToSettingsType(Controller_NPad::NPadControllerType type);
- static std::size_t NPadIdToIndex(u32 npad_id);
- static u32 IndexToNPad(std::size_t index);
- static bool IsNpadIdValid(u32 npad_id);
- static bool IsDeviceHandleValid(const DeviceHandle& device_handle);
+ static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
+ static bool IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle);
+ static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
private:
- struct CommonHeader {
- s64_le timestamp;
- s64_le total_entry_count;
- s64_le last_entry_index;
- s64_le entry_count;
- };
- static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size");
-
- enum class ColorAttributes : u32_le {
+ // This is nn::hid::detail::ColorAttribute
+ enum class ColorAttribute : u32 {
Ok = 0,
ReadError = 1,
NoController = 2,
};
- static_assert(sizeof(ColorAttributes) == 4, "ColorAttributes is an invalid size");
+ static_assert(sizeof(ColorAttribute) == 4, "ColorAttribute is an invalid size");
- struct ControllerColor {
- u32_le body;
- u32_le button;
+ // This is nn::hid::detail::NpadFullKeyColorState
+ struct NpadFullKeyColorState {
+ ColorAttribute attribute;
+ Core::HID::NpadControllerColor fullkey;
};
- static_assert(sizeof(ControllerColor) == 8, "ControllerColor is an invalid size");
+ static_assert(sizeof(NpadFullKeyColorState) == 0xC, "NpadFullKeyColorState is an invalid size");
- struct FullKeyColor {
- ColorAttributes attribute;
- ControllerColor fullkey;
+ // This is nn::hid::detail::NpadJoyColorState
+ struct NpadJoyColorState {
+ ColorAttribute attribute;
+ Core::HID::NpadControllerColor left;
+ Core::HID::NpadControllerColor right;
};
- static_assert(sizeof(FullKeyColor) == 0xC, "FullKeyColor is an invalid size");
+ static_assert(sizeof(NpadJoyColorState) == 0x14, "NpadJoyColorState is an invalid size");
- struct JoyconColor {
- ColorAttributes attribute;
- ControllerColor left;
- ControllerColor right;
- };
- static_assert(sizeof(JoyconColor) == 0x14, "JoyconColor is an invalid size");
-
- struct ControllerPadState {
- union {
- u64_le raw{};
- // Button states
- BitField<0, 1, u64> a;
- BitField<1, 1, u64> b;
- BitField<2, 1, u64> x;
- BitField<3, 1, u64> y;
- BitField<4, 1, u64> l_stick;
- BitField<5, 1, u64> r_stick;
- BitField<6, 1, u64> l;
- BitField<7, 1, u64> r;
- BitField<8, 1, u64> zl;
- BitField<9, 1, u64> zr;
- BitField<10, 1, u64> plus;
- BitField<11, 1, u64> minus;
-
- // D-Pad
- BitField<12, 1, u64> d_left;
- BitField<13, 1, u64> d_up;
- BitField<14, 1, u64> d_right;
- BitField<15, 1, u64> d_down;
-
- // Left JoyStick
- BitField<16, 1, u64> l_stick_left;
- BitField<17, 1, u64> l_stick_up;
- BitField<18, 1, u64> l_stick_right;
- BitField<19, 1, u64> l_stick_down;
-
- // Right JoyStick
- BitField<20, 1, u64> r_stick_left;
- BitField<21, 1, u64> r_stick_up;
- BitField<22, 1, u64> r_stick_right;
- BitField<23, 1, u64> r_stick_down;
-
- // Not always active?
- BitField<24, 1, u64> left_sl;
- BitField<25, 1, u64> left_sr;
-
- BitField<26, 1, u64> right_sl;
- BitField<27, 1, u64> right_sr;
-
- BitField<28, 1, u64> palma;
- BitField<30, 1, u64> handheld_left_b;
- };
- };
- static_assert(sizeof(ControllerPadState) == 8, "ControllerPadState is an invalid size");
-
- struct AnalogPosition {
- s32_le x;
- s32_le y;
- };
- static_assert(sizeof(AnalogPosition) == 8, "AnalogPosition is an invalid size");
-
- struct ConnectionState {
+ // This is nn::hid::NpadAttribute
+ struct NpadAttribute {
union {
- u32_le raw{};
+ u32 raw{};
BitField<0, 1, u32> is_connected;
BitField<1, 1, u32> is_wired;
BitField<2, 1, u32> is_left_connected;
@@ -348,79 +221,60 @@ private:
BitField<5, 1, u32> is_right_wired;
};
};
- static_assert(sizeof(ConnectionState) == 4, "ConnectionState is an invalid size");
-
- struct ControllerPad {
- ControllerPadState pad_states;
- AnalogPosition l_stick;
- AnalogPosition r_stick;
- };
- static_assert(sizeof(ControllerPad) == 0x18, "ControllerPad is an invalid size");
-
- struct GenericStates {
- s64_le timestamp;
- s64_le timestamp2;
- ControllerPad pad;
- ConnectionState connection_status;
- };
- static_assert(sizeof(GenericStates) == 0x30, "NPadGenericStates is an invalid size");
-
- struct NPadGeneric {
- CommonHeader common;
- std::array<GenericStates, 17> npad;
+ static_assert(sizeof(NpadAttribute) == 4, "NpadAttribute is an invalid size");
+
+ // This is nn::hid::NpadFullKeyState
+ // This is nn::hid::NpadHandheldState
+ // This is nn::hid::NpadJoyDualState
+ // This is nn::hid::NpadJoyLeftState
+ // This is nn::hid::NpadJoyRightState
+ // This is nn::hid::NpadPalmaState
+ // This is nn::hid::NpadSystemExtState
+ struct NPadGenericState {
+ s64_le sampling_number;
+ Core::HID::NpadButtonState npad_buttons;
+ Core::HID::AnalogStickState l_stick;
+ Core::HID::AnalogStickState r_stick;
+ NpadAttribute connection_status;
+ INSERT_PADDING_BYTES(4); // Reserved
};
- static_assert(sizeof(NPadGeneric) == 0x350, "NPadGeneric is an invalid size");
+ static_assert(sizeof(NPadGenericState) == 0x28, "NPadGenericState is an invalid size");
- struct SixAxisAttributes {
+ // This is nn::hid::SixAxisSensorAttribute
+ struct SixAxisSensorAttribute {
union {
- u32_le raw{};
+ u32 raw{};
BitField<0, 1, u32> is_connected;
BitField<1, 1, u32> is_interpolated;
};
};
- static_assert(sizeof(SixAxisAttributes) == 4, "SixAxisAttributes is an invalid size");
+ static_assert(sizeof(SixAxisSensorAttribute) == 4, "SixAxisSensorAttribute is an invalid size");
- struct SixAxisStates {
- s64_le timestamp{};
- INSERT_PADDING_WORDS(2);
- s64_le timestamp2{};
+ // This is nn::hid::SixAxisSensorState
+ struct SixAxisSensorState {
+ s64 delta_time{};
+ s64 sampling_number{};
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
- SixAxisAttributes attribute;
+ SixAxisSensorAttribute attribute;
INSERT_PADDING_BYTES(4); // Reserved
};
- static_assert(sizeof(SixAxisStates) == 0x68, "SixAxisStates is an invalid size");
-
- struct SixAxisGeneric {
- CommonHeader common{};
- std::array<SixAxisStates, 17> sixaxis{};
- };
- static_assert(sizeof(SixAxisGeneric) == 0x708, "SixAxisGeneric is an invalid size");
+ static_assert(sizeof(SixAxisSensorState) == 0x60, "SixAxisSensorState is an invalid size");
- struct TriggerState {
- s64_le timestamp{};
- s64_le timestamp2{};
- s32_le l_analog{};
- s32_le r_analog{};
+ // This is nn::hid::server::NpadGcTriggerState
+ struct NpadGcTriggerState {
+ s64 sampling_number{};
+ s32 l_analog{};
+ s32 r_analog{};
};
- static_assert(sizeof(TriggerState) == 0x18, "TriggerState is an invalid size");
-
- struct TriggerGeneric {
- INSERT_PADDING_BYTES(0x4);
- s64_le timestamp;
- INSERT_PADDING_BYTES(0x4);
- s64_le total_entry_count;
- s64_le last_entry_index;
- s64_le entry_count;
- std::array<TriggerState, 17> trigger{};
- };
- static_assert(sizeof(TriggerGeneric) == 0x1C8, "TriggerGeneric is an invalid size");
+ static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size");
+ // This is nn::hid::NpadSystemProperties
struct NPadSystemProperties {
union {
- s64_le raw{};
+ s64 raw{};
BitField<0, 1, s64> is_charging_joy_dual;
BitField<1, 1, s64> is_charging_joy_left;
BitField<2, 1, s64> is_charging_joy_right;
@@ -438,17 +292,20 @@ private:
};
static_assert(sizeof(NPadSystemProperties) == 0x8, "NPadSystemProperties is an invalid size");
- struct NPadButtonProperties {
+ // This is nn::hid::NpadSystemButtonProperties
+ struct NpadSystemButtonProperties {
union {
- s32_le raw{};
+ s32 raw{};
BitField<0, 1, s32> is_home_button_protection_enabled;
};
};
- static_assert(sizeof(NPadButtonProperties) == 0x4, "NPadButtonProperties is an invalid size");
+ static_assert(sizeof(NpadSystemButtonProperties) == 0x4,
+ "NPadButtonProperties is an invalid size");
- struct NPadDevice {
+ // This is nn::hid::system::DeviceType
+ struct DeviceType {
union {
- u32_le raw{};
+ u32 raw{};
BitField<0, 1, s32> fullkey;
BitField<1, 1, s32> debug_pad;
BitField<2, 1, s32> handheld_left;
@@ -465,26 +322,29 @@ private:
BitField<13, 1, s32> handheld_lark_nes_left;
BitField<14, 1, s32> handheld_lark_nes_right;
BitField<15, 1, s32> lucia;
+ BitField<16, 1, s32> lagon;
+ BitField<17, 1, s32> lager;
BitField<31, 1, s32> system;
};
};
- struct MotionDevice {
- Common::Vec3f accel;
- Common::Vec3f gyro;
- Common::Vec3f rotation;
- std::array<Common::Vec3f, 3> orientation;
- Common::Quaternion<f32> quaternion;
- };
-
- struct NfcXcdHandle {
- INSERT_PADDING_BYTES(0x60);
+ // This is nn::hid::detail::NfcXcdDeviceHandleStateImpl
+ struct NfcXcdDeviceHandleStateImpl {
+ u64 handle;
+ bool is_available;
+ bool is_activated;
+ INSERT_PADDING_BYTES(0x6); // Reserved
+ u64 sampling_number;
};
+ static_assert(sizeof(NfcXcdDeviceHandleStateImpl) == 0x18,
+ "NfcXcdDeviceHandleStateImpl is an invalid size");
+ // This is nn::hid::system::AppletFooterUiAttributesSet
struct AppletFooterUiAttributes {
INSERT_PADDING_BYTES(0x4);
};
+ // This is nn::hid::system::AppletFooterUiType
enum class AppletFooterUiType : u8 {
None = 0,
HandheldNone = 1,
@@ -510,95 +370,150 @@ private:
Lagon = 21,
};
- struct NPadEntry {
- NpadStyleSet style_set;
- NpadAssignments assignment_mode;
- FullKeyColor fullkey_color;
- JoyconColor joycon_color;
-
- NPadGeneric fullkey_states;
- NPadGeneric handheld_states;
- NPadGeneric joy_dual_states;
- NPadGeneric joy_left_states;
- NPadGeneric joy_right_states;
- NPadGeneric palma_states;
- NPadGeneric system_ext_states;
- SixAxisGeneric sixaxis_fullkey;
- SixAxisGeneric sixaxis_handheld;
- SixAxisGeneric sixaxis_dual_left;
- SixAxisGeneric sixaxis_dual_right;
- SixAxisGeneric sixaxis_left;
- SixAxisGeneric sixaxis_right;
- NPadDevice device_type;
- INSERT_PADDING_BYTES(0x4); // reserved
+ struct AppletFooterUi {
+ AppletFooterUiAttributes attributes;
+ AppletFooterUiType type;
+ INSERT_PADDING_BYTES(0x5B); // Reserved
+ };
+ static_assert(sizeof(AppletFooterUi) == 0x60, "AppletFooterUi is an invalid size");
+
+ // This is nn::hid::NpadLarkType
+ enum class NpadLarkType : u32 {
+ Invalid,
+ H1,
+ H2,
+ NL,
+ NR,
+ };
+
+ // This is nn::hid::NpadLuciaType
+ enum class NpadLuciaType : u32 {
+ Invalid,
+ J,
+ E,
+ U,
+ };
+
+ // This is nn::hid::NpadLagonType
+ enum class NpadLagonType : u32 {
+ Invalid,
+ };
+
+ // This is nn::hid::NpadLagerType
+ enum class NpadLagerType : u32 {
+ Invalid,
+ J,
+ E,
+ U,
+ };
+
+ // This is nn::hid::detail::NpadInternalState
+ struct NpadInternalState {
+ Core::HID::NpadStyleTag style_tag;
+ NpadJoyAssignmentMode assignment_mode;
+ NpadFullKeyColorState fullkey_color;
+ NpadJoyColorState joycon_color;
+ Lifo<NPadGenericState, hid_entry_count> fullkey_lifo;
+ Lifo<NPadGenericState, hid_entry_count> handheld_lifo;
+ Lifo<NPadGenericState, hid_entry_count> joy_dual_lifo;
+ Lifo<NPadGenericState, hid_entry_count> joy_left_lifo;
+ Lifo<NPadGenericState, hid_entry_count> joy_right_lifo;
+ Lifo<NPadGenericState, hid_entry_count> palma_lifo;
+ Lifo<NPadGenericState, hid_entry_count> system_ext_lifo;
+ Lifo<SixAxisSensorState, hid_entry_count> sixaxis_fullkey_lifo;
+ Lifo<SixAxisSensorState, hid_entry_count> sixaxis_handheld_lifo;
+ Lifo<SixAxisSensorState, hid_entry_count> sixaxis_dual_left_lifo;
+ Lifo<SixAxisSensorState, hid_entry_count> sixaxis_dual_right_lifo;
+ Lifo<SixAxisSensorState, hid_entry_count> sixaxis_left_lifo;
+ Lifo<SixAxisSensorState, hid_entry_count> sixaxis_right_lifo;
+ DeviceType device_type;
+ INSERT_PADDING_BYTES(0x4); // Reserved
NPadSystemProperties system_properties;
- NPadButtonProperties button_properties;
- u32 battery_level_dual;
- u32 battery_level_left;
- u32 battery_level_right;
- AppletFooterUiAttributes footer_attributes;
- AppletFooterUiType footer_type;
- // nfc_states needs to be checked switchbrew does not match with HW
- NfcXcdHandle nfc_states;
- INSERT_PADDING_BYTES(0x8); // Mutex
- TriggerGeneric gc_trigger_states;
- INSERT_PADDING_BYTES(0xc1f);
- };
- static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size");
-
- struct ControllerHolder {
- NPadControllerType type;
- bool is_connected;
- };
-
- void InitNewlyAddedController(std::size_t controller_idx);
- bool IsControllerSupported(NPadControllerType controller) const;
- void RequestPadStateUpdate(u32 npad_id);
+ NpadSystemButtonProperties button_properties;
+ Core::HID::NpadBatteryLevel battery_level_dual;
+ Core::HID::NpadBatteryLevel battery_level_left;
+ Core::HID::NpadBatteryLevel battery_level_right;
+ union {
+ Lifo<NfcXcdDeviceHandleStateImpl, 0x2> nfc_xcd_device_lifo{};
+ AppletFooterUi applet_footer;
+ };
+ INSERT_PADDING_BYTES(0x20); // Unknown
+ Lifo<NpadGcTriggerState, hid_entry_count> gc_trigger_lifo;
+ NpadLarkType lark_type_l_and_main;
+ NpadLarkType lark_type_r;
+ NpadLuciaType lucia_type;
+ NpadLagonType lagon_type;
+ NpadLagerType lager_type;
+ // FW 13.x Investigate there is some sort of bitflag related to joycons
+ INSERT_PADDING_BYTES(0x4);
+ INSERT_PADDING_BYTES(0xc08); // Unknown
+ };
+ static_assert(sizeof(NpadInternalState) == 0x5000, "NpadInternalState is an invalid size");
+
+ struct VibrationData {
+ bool device_mounted{};
+ Core::HID::VibrationValue latest_vibration_value{};
+ std::chrono::steady_clock::time_point last_vibration_timepoint{};
+ };
+
+ struct NpadControllerData {
+ Core::HID::EmulatedController* device;
+ Kernel::KEvent* styleset_changed_event{};
+ NpadInternalState shared_memory_entry{};
+
+ std::array<VibrationData, 2> vibration{};
+ bool unintended_home_button_input_protection{};
+ bool is_connected{};
+ Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
+
+ // Motion parameters
+ bool sixaxis_at_rest{true};
+ bool sixaxis_sensor_enabled{true};
+ bool sixaxis_fusion_enabled{false};
+ Core::HID::SixAxisSensorFusionParameters sixaxis_fusion{};
+ GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
+
+ // Current pad state
+ NPadGenericState npad_pad_state{};
+ NPadGenericState npad_libnx_state{};
+ NpadGcTriggerState npad_trigger_state{};
+ SixAxisSensorState sixaxis_fullkey_state{};
+ SixAxisSensorState sixaxis_handheld_state{};
+ SixAxisSensorState sixaxis_dual_left_state{};
+ SixAxisSensorState sixaxis_dual_right_state{};
+ SixAxisSensorState sixaxis_left_lifo_state{};
+ SixAxisSensorState sixaxis_right_lifo_state{};
+ int callback_key;
+ };
+
+ void ControllerUpdate(Core::HID::ControllerTriggerType type, std::size_t controller_idx);
+ void InitNewlyAddedController(Core::HID::NpadIdType npad_id);
+ bool IsControllerSupported(Core::HID::NpadStyleIndex controller) const;
+ void RequestPadStateUpdate(Core::HID::NpadIdType npad_id);
+ void WriteEmptyEntry(NpadInternalState& npad);
+
+ NpadControllerData& GetControllerFromHandle(
+ const Core::HID::SixAxisSensorHandle& device_handle);
+ const NpadControllerData& GetControllerFromHandle(
+ const Core::HID::SixAxisSensorHandle& device_handle) const;
+ NpadControllerData& GetControllerFromHandle(
+ const Core::HID::VibrationDeviceHandle& device_handle);
+ const NpadControllerData& GetControllerFromHandle(
+ const Core::HID::VibrationDeviceHandle& device_handle) const;
+ NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id);
+ const NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id) const;
std::atomic<u32> press_state{};
- NpadStyleSet style{};
- std::array<NPadEntry, 10> shared_memory_entries{};
- using ButtonArray = std::array<
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
- 10>;
- using StickArray = std::array<
- std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
- 10>;
- using VibrationArray = std::array<std::array<std::unique_ptr<Input::VibrationDevice>,
- Settings::NativeVibration::NUM_VIBRATIONS_HID>,
- 10>;
- using MotionArray = std::array<
- std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
- 10>;
-
+ std::array<NpadControllerData, 10> controller_data{};
KernelHelpers::ServiceContext& service_context;
std::mutex mutex;
- ButtonArray buttons;
- StickArray sticks;
- VibrationArray vibrations;
- MotionArray motions;
- std::vector<u32> supported_npad_id_types{};
- NpadHoldType hold_type{NpadHoldType::Vertical};
+ std::vector<Core::HID::NpadIdType> supported_npad_id_types{};
+ NpadJoyHoldType hold_type{NpadJoyHoldType::Vertical};
NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual};
NpadCommunicationMode communication_mode{NpadCommunicationMode::Default};
- // Each controller should have their own styleset changed event
- std::array<Kernel::KEvent*, 10> styleset_changed_events{};
- std::array<std::array<std::chrono::steady_clock::time_point, 2>, 10>
- last_vibration_timepoints{};
- std::array<std::array<VibrationValue, 2>, 10> latest_vibration_values{};
bool permit_vibration_session_enabled{false};
- std::array<std::array<bool, 2>, 10> vibration_devices_mounted{};
- std::array<ControllerHolder, 10> connected_controllers{};
- std::array<bool, 10> unintended_home_button_input_protection{};
bool analog_stick_use_center_clamp{};
- GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
- bool sixaxis_sensors_enabled{true};
- f32 sixaxis_fusion_parameter1{};
- f32 sixaxis_fusion_parameter2{};
- bool sixaxis_at_rest{true};
- std::array<ControllerPad, 10> npad_pad_states{};
- std::array<TriggerState, 10> npad_trigger_states{};
bool is_in_lr_assignment_mode{false};
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/stubbed.cpp b/src/core/hle/service/hid/controllers/stubbed.cpp
index 772c20453..b7d7a5756 100644
--- a/src/core/hle/service/hid/controllers/stubbed.cpp
+++ b/src/core/hle/service/hid/controllers/stubbed.cpp
@@ -5,11 +5,12 @@
#include <cstring>
#include "common/common_types.h"
#include "core/core_timing.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/stubbed.h"
namespace Service::HID {
-Controller_Stubbed::Controller_Stubbed(Core::System& system_) : ControllerBase{system_} {}
+Controller_Stubbed::Controller_Stubbed(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {}
Controller_Stubbed::~Controller_Stubbed() = default;
void Controller_Stubbed::OnInit() {}
@@ -31,10 +32,9 @@ void Controller_Stubbed::OnUpdate(const Core::Timing::CoreTiming& core_timing, u
std::memcpy(data + common_offset, &header, sizeof(CommonHeader));
}
-void Controller_Stubbed::OnLoadInputDevices() {}
-
void Controller_Stubbed::SetCommonHeaderOffset(std::size_t off) {
common_offset = off;
smart_update = true;
}
+
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/stubbed.h b/src/core/hle/service/hid/controllers/stubbed.h
index 21092af0d..0044a4efa 100644
--- a/src/core/hle/service/hid/controllers/stubbed.h
+++ b/src/core/hle/service/hid/controllers/stubbed.h
@@ -10,7 +10,7 @@
namespace Service::HID {
class Controller_Stubbed final : public ControllerBase {
public:
- explicit Controller_Stubbed(Core::System& system_);
+ explicit Controller_Stubbed(Core::HID::HIDCore& hid_core_);
~Controller_Stubbed() override;
// Called when the controller is initialized
@@ -22,12 +22,17 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
void SetCommonHeaderOffset(std::size_t off);
private:
+ struct CommonHeader {
+ s64 timestamp;
+ s64 total_entry_count;
+ s64 last_entry_index;
+ s64 entry_count;
+ };
+ static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size");
+
bool smart_update{};
std::size_t common_offset{};
};
diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp
index 6ef17acc5..48978e5c6 100644
--- a/src/core/hle/service/hid/controllers/touchscreen.cpp
+++ b/src/core/hle/service/hid/controllers/touchscreen.cpp
@@ -7,72 +7,82 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
+#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
-#include "core/frontend/input.h"
+#include "core/hid/emulated_console.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/touchscreen.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
-Controller_Touchscreen::Controller_Touchscreen(Core::System& system_) : ControllerBase{system_} {}
+Controller_Touchscreen::Controller_Touchscreen(Core::HID::HIDCore& hid_core_)
+ : ControllerBase{hid_core_} {
+ console = hid_core.GetEmulatedConsole();
+}
+
Controller_Touchscreen::~Controller_Touchscreen() = default;
-void Controller_Touchscreen::OnInit() {
- for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
- mouse_finger_id[id] = MAX_FINGERS;
- keyboard_finger_id[id] = MAX_FINGERS;
- udp_finger_id[id] = MAX_FINGERS;
- }
-}
+void Controller_Touchscreen::OnInit() {}
void Controller_Touchscreen::OnRelease() {}
void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
- shared_memory.header.timestamp = core_timing.GetCPUTicks();
- shared_memory.header.total_entry_count = 17;
+ touch_screen_lifo.timestamp = core_timing.GetCPUTicks();
if (!IsControllerActivated()) {
- shared_memory.header.entry_count = 0;
- shared_memory.header.last_entry_index = 0;
+ touch_screen_lifo.buffer_count = 0;
+ touch_screen_lifo.buffer_tail = 0;
+ std::memcpy(data, &touch_screen_lifo, sizeof(touch_screen_lifo));
return;
}
- shared_memory.header.entry_count = 16;
- const auto& last_entry =
- shared_memory.shared_memory_entries[shared_memory.header.last_entry_index];
- shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
- auto& cur_entry = shared_memory.shared_memory_entries[shared_memory.header.last_entry_index];
+ const auto touch_status = console->GetTouch();
+ for (std::size_t id = 0; id < MAX_FINGERS; id++) {
+ const auto& current_touch = touch_status[id];
+ auto& finger = fingers[id];
+ finger.position = current_touch.position;
+ finger.id = current_touch.id;
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
+ if (finger.attribute.start_touch) {
+ finger.attribute.raw = 0;
+ continue;
+ }
- const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
- const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
- for (std::size_t id = 0; id < mouse_status.size(); ++id) {
- mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
- udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
- }
+ if (finger.attribute.end_touch) {
+ finger.attribute.raw = 0;
+ finger.pressed = false;
+ continue;
+ }
+
+ if (!finger.pressed && current_touch.pressed) {
+ finger.attribute.start_touch.Assign(1);
+ finger.pressed = true;
+ continue;
+ }
- if (Settings::values.use_touch_from_button) {
- const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
- for (std::size_t id = 0; id < mouse_status.size(); ++id) {
- keyboard_finger_id[id] =
- UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
+ if (finger.pressed && !current_touch.pressed) {
+ finger.attribute.raw = 0;
+ finger.attribute.end_touch.Assign(1);
}
}
- std::array<Finger, 16> active_fingers;
+ std::array<Core::HID::TouchFinger, MAX_FINGERS> active_fingers;
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
[](const auto& finger) { return finger.pressed; });
const auto active_fingers_count =
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
const u64 tick = core_timing.GetCPUTicks();
- cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
+ const auto& last_entry = touch_screen_lifo.ReadCurrentEntry().state;
+
+ next_state.sampling_number = last_entry.sampling_number + 1;
+ next_state.entry_count = static_cast<s32>(active_fingers_count);
+
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
- auto& touch_entry = cur_entry.states[id];
+ auto& touch_entry = next_state.states[id];
if (id < active_fingers_count) {
const auto& [active_x, active_y] = active_fingers[id].position;
touch_entry.position = {
@@ -97,66 +107,9 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
touch_entry.finger = 0;
}
}
- std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(TouchScreenSharedMemory));
-}
-
-void Controller_Touchscreen::OnLoadInputDevices() {
- touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
- touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
- touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
-}
-
-std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
- // Dont assign any touch input to a finger if disabled
- if (!Settings::values.touchscreen.enabled) {
- return std::nullopt;
- }
- std::size_t first_free_id = 0;
- while (first_free_id < MAX_FINGERS) {
- if (!fingers[first_free_id].pressed) {
- return first_free_id;
- } else {
- first_free_id++;
- }
- }
- return std::nullopt;
-}
-
-std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
- const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
- const auto& [x, y, pressed] = touch_input;
- if (finger_id > MAX_FINGERS) {
- LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id);
- return MAX_FINGERS;
- }
- if (pressed) {
- Attributes attribute{};
- if (finger_id == MAX_FINGERS) {
- const auto first_free_id = GetUnusedFingerID();
- if (!first_free_id) {
- // Invalid finger id do nothing
- return MAX_FINGERS;
- }
- finger_id = first_free_id.value();
- fingers[finger_id].pressed = true;
- fingers[finger_id].id = static_cast<u32_le>(finger_id);
- attribute.start_touch.Assign(1);
- }
- fingers[finger_id].position = {x, y};
- fingers[finger_id].attribute = attribute;
- return finger_id;
- }
-
- if (finger_id != MAX_FINGERS) {
- if (!fingers[finger_id].attribute.end_touch) {
- fingers[finger_id].attribute.end_touch.Assign(1);
- fingers[finger_id].attribute.start_touch.Assign(0);
- return finger_id;
- }
- fingers[finger_id].pressed = false;
- }
- return MAX_FINGERS;
+ touch_screen_lifo.WriteNextEntry(next_state);
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &touch_screen_lifo, sizeof(touch_screen_lifo));
}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h
index 8e9b40c0a..708dde4f0 100644
--- a/src/core/hle/service/hid/controllers/touchscreen.h
+++ b/src/core/hle/service/hid/controllers/touchscreen.h
@@ -9,18 +9,25 @@
#include "common/common_types.h"
#include "common/point.h"
#include "common/swap.h"
-#include "core/frontend/input.h"
+#include "core/hid/hid_types.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
+
+namespace Core::HID {
+class EmulatedConsole;
+} // namespace Core::HID
namespace Service::HID {
class Controller_Touchscreen final : public ControllerBase {
public:
+ // This is nn::hid::TouchScreenModeForNx
enum class TouchScreenModeForNx : u8 {
UseSystemSetting,
Finger,
Heat2,
};
+ // This is nn::hid::TouchScreenConfigurationForNx
struct TouchScreenConfigurationForNx {
TouchScreenModeForNx mode;
INSERT_PADDING_BYTES_NOINIT(0x7);
@@ -29,7 +36,7 @@ public:
static_assert(sizeof(TouchScreenConfigurationForNx) == 0x17,
"TouchScreenConfigurationForNx is an invalid size");
- explicit Controller_Touchscreen(Core::System& system_);
+ explicit Controller_Touchscreen(Core::HID::HIDCore& hid_core_);
~Controller_Touchscreen() override;
// Called when the controller is initialized
@@ -41,73 +48,24 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
private:
static constexpr std::size_t MAX_FINGERS = 16;
- // Returns an unused finger id, if there is no fingers available std::nullopt will be returned
- std::optional<std::size_t> GetUnusedFingerID() const;
-
- // If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
- // changes will be made. Updates the coordinates if the finger id it's already set. If the touch
- // ends delays the output by one frame to set the end_touch flag before finally freeing the
- // finger id
- std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
- std::size_t finger_id);
-
- struct Attributes {
- union {
- u32 raw{};
- BitField<0, 1, u32> start_touch;
- BitField<1, 1, u32> end_touch;
- };
- };
- static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
-
- struct TouchState {
- u64_le delta_time;
- Attributes attribute;
- u32_le finger;
- Common::Point<u32_le> position;
- u32_le diameter_x;
- u32_le diameter_y;
- u32_le rotation_angle;
+ // This is nn::hid::TouchScreenState
+ struct TouchScreenState {
+ s64 sampling_number;
+ s32 entry_count;
+ INSERT_PADDING_BYTES(4); // Reserved
+ std::array<Core::HID::TouchState, MAX_FINGERS> states;
};
- static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size");
+ static_assert(sizeof(TouchScreenState) == 0x290, "TouchScreenState is an invalid size");
- struct TouchScreenEntry {
- s64_le sampling_number;
- s64_le sampling_number2;
- s32_le entry_count;
- std::array<TouchState, MAX_FINGERS> states;
- };
- static_assert(sizeof(TouchScreenEntry) == 0x298, "TouchScreenEntry is an invalid size");
-
- struct TouchScreenSharedMemory {
- CommonHeader header;
- std::array<TouchScreenEntry, 17> shared_memory_entries{};
- INSERT_PADDING_BYTES(0x3c8);
- };
- static_assert(sizeof(TouchScreenSharedMemory) == 0x3000,
- "TouchScreenSharedMemory is an invalid size");
-
- struct Finger {
- u64_le last_touch{};
- Common::Point<float> position;
- u32_le id{};
- bool pressed{};
- Attributes attribute;
- };
+ // This is nn::hid::detail::TouchScreenLifo
+ Lifo<TouchScreenState, hid_entry_count> touch_screen_lifo{};
+ static_assert(sizeof(touch_screen_lifo) == 0x2C38, "touch_screen_lifo is an invalid size");
+ TouchScreenState next_state{};
- TouchScreenSharedMemory shared_memory{};
- std::unique_ptr<Input::TouchDevice> touch_mouse_device;
- std::unique_ptr<Input::TouchDevice> touch_udp_device;
- std::unique_ptr<Input::TouchDevice> touch_btn_device;
- std::array<std::size_t, MAX_FINGERS> mouse_finger_id;
- std::array<std::size_t, MAX_FINGERS> keyboard_finger_id;
- std::array<std::size_t, MAX_FINGERS> udp_finger_id;
- std::array<Finger, MAX_FINGERS> fingers;
+ std::array<Core::HID::TouchFinger, MAX_FINGERS> fingers;
+ Core::HID::EmulatedConsole* console;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/xpad.cpp b/src/core/hle/service/hid/controllers/xpad.cpp
index 41dc22cf9..e4da16466 100644
--- a/src/core/hle/service/hid/controllers/xpad.cpp
+++ b/src/core/hle/service/hid/controllers/xpad.cpp
@@ -5,12 +5,13 @@
#include <cstring>
#include "common/common_types.h"
#include "core/core_timing.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/xpad.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3C00;
-Controller_XPad::Controller_XPad(Core::System& system_) : ControllerBase{system_} {}
+Controller_XPad::Controller_XPad(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {}
Controller_XPad::~Controller_XPad() = default;
void Controller_XPad::OnInit() {}
@@ -19,28 +20,19 @@ void Controller_XPad::OnRelease() {}
void Controller_XPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
std::size_t size) {
- for (auto& xpad_entry : shared_memory.shared_memory_entries) {
- xpad_entry.header.timestamp = core_timing.GetCPUTicks();
- xpad_entry.header.total_entry_count = 17;
-
- if (!IsControllerActivated()) {
- xpad_entry.header.entry_count = 0;
- xpad_entry.header.last_entry_index = 0;
- return;
- }
- xpad_entry.header.entry_count = 16;
-
- const auto& last_entry = xpad_entry.pad_states[xpad_entry.header.last_entry_index];
- xpad_entry.header.last_entry_index = (xpad_entry.header.last_entry_index + 1) % 17;
- auto& cur_entry = xpad_entry.pad_states[xpad_entry.header.last_entry_index];
-
- cur_entry.sampling_number = last_entry.sampling_number + 1;
- cur_entry.sampling_number2 = cur_entry.sampling_number;
+ if (!IsControllerActivated()) {
+ basic_xpad_lifo.buffer_count = 0;
+ basic_xpad_lifo.buffer_tail = 0;
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &basic_xpad_lifo, sizeof(basic_xpad_lifo));
+ return;
}
+
+ const auto& last_entry = basic_xpad_lifo.ReadCurrentEntry().state;
+ next_state.sampling_number = last_entry.sampling_number + 1;
// TODO(ogniK): Update xpad states
- std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
+ basic_xpad_lifo.WriteNextEntry(next_state);
+ std::memcpy(data + SHARED_MEMORY_OFFSET, &basic_xpad_lifo, sizeof(basic_xpad_lifo));
}
-void Controller_XPad::OnLoadInputDevices() {}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/xpad.h b/src/core/hle/service/hid/controllers/xpad.h
index f9ab5facf..ba8db8d9d 100644
--- a/src/core/hle/service/hid/controllers/xpad.h
+++ b/src/core/hle/service/hid/controllers/xpad.h
@@ -8,12 +8,14 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
+#include "core/hid/hid_types.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/hle/service/hid/ring_lifo.h"
namespace Service::HID {
class Controller_XPad final : public ControllerBase {
public:
- explicit Controller_XPad(Core::System& system_);
+ explicit Controller_XPad(Core::HID::HIDCore& hid_core_);
~Controller_XPad() override;
// Called when the controller is initialized
@@ -25,13 +27,11 @@ public:
// When the controller is requesting an update for the shared memory
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
- // Called when input devices should be loaded
- void OnLoadInputDevices() override;
-
private:
- struct Attributes {
+ // This is nn::hid::BasicXpadAttributeSet
+ struct BasicXpadAttributeSet {
union {
- u32_le raw{};
+ u32 raw{};
BitField<0, 1, u32> is_connected;
BitField<1, 1, u32> is_wired;
BitField<2, 1, u32> is_left_connected;
@@ -40,11 +40,12 @@ private:
BitField<5, 1, u32> is_right_wired;
};
};
- static_assert(sizeof(Attributes) == 4, "Attributes is an invalid size");
+ static_assert(sizeof(BasicXpadAttributeSet) == 4, "BasicXpadAttributeSet is an invalid size");
- struct Buttons {
+ // This is nn::hid::BasicXpadButtonSet
+ struct BasicXpadButtonSet {
union {
- u32_le raw{};
+ u32 raw{};
// Button states
BitField<0, 1, u32> a;
BitField<1, 1, u32> b;
@@ -88,35 +89,21 @@ private:
BitField<30, 1, u32> handheld_left_b;
};
};
- static_assert(sizeof(Buttons) == 4, "Buttons is an invalid size");
-
- struct AnalogStick {
- s32_le x;
- s32_le y;
- };
- static_assert(sizeof(AnalogStick) == 0x8, "AnalogStick is an invalid size");
-
- struct XPadState {
- s64_le sampling_number;
- s64_le sampling_number2;
- Attributes attributes;
- Buttons pad_states;
- AnalogStick l_stick;
- AnalogStick r_stick;
+ static_assert(sizeof(BasicXpadButtonSet) == 4, "BasicXpadButtonSet is an invalid size");
+
+ // This is nn::hid::detail::BasicXpadState
+ struct BasicXpadState {
+ s64 sampling_number;
+ BasicXpadAttributeSet attributes;
+ BasicXpadButtonSet pad_states;
+ Core::HID::AnalogStickState l_stick;
+ Core::HID::AnalogStickState r_stick;
};
- static_assert(sizeof(XPadState) == 0x28, "XPadState is an invalid size");
+ static_assert(sizeof(BasicXpadState) == 0x20, "BasicXpadState is an invalid size");
- struct XPadEntry {
- CommonHeader header;
- std::array<XPadState, 17> pad_states{};
- INSERT_PADDING_BYTES(0x138);
- };
- static_assert(sizeof(XPadEntry) == 0x400, "XPadEntry is an invalid size");
-
- struct SharedMemory {
- std::array<XPadEntry, 4> shared_memory_entries{};
- };
- static_assert(sizeof(SharedMemory) == 0x1000, "SharedMemory is an invalid size");
- SharedMemory shared_memory{};
+ // This is nn::hid::detail::BasicXpadLifo
+ Lifo<BasicXpadState, hid_entry_count> basic_xpad_lifo{};
+ static_assert(sizeof(basic_xpad_lifo) == 0x2C8, "basic_xpad_lifo is an invalid size");
+ BasicXpadState next_state{};
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 10c64d41a..95fc07325 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -8,7 +8,7 @@
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
-#include "core/frontend/input.h"
+#include "core/hid/hid_core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_shared_memory.h"
@@ -34,10 +34,10 @@
namespace Service::HID {
// Updating period for each HID device.
-// HID is polled every 15ms, this value was derived from
-// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet
-constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; // (1ms, 1000Hz)
-constexpr auto motion_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.666Hz)
+// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
+constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
+constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
+constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_,
@@ -79,17 +79,24 @@ IAppletResource::IAppletResource(Core::System& system_,
const auto guard = LockService();
UpdateControllers(user_data, ns_late);
});
+ mouse_keyboard_update_event = Core::Timing::CreateEvent(
+ "HID::UpdateMouseKeyboardCallback",
+ [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+ const auto guard = LockService();
+ UpdateMouseKeyboard(user_data, ns_late);
+ });
motion_update_event = Core::Timing::CreateEvent(
- "HID::MotionPadCallback",
+ "HID::UpdateMotionCallback",
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
const auto guard = LockService();
UpdateMotion(user_data, ns_late);
});
system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
+ system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event);
system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event);
- ReloadInputDevices();
+ system.HIDCore().ReloadInputDevices();
}
void IAppletResource::ActivateController(HidController controller) {
@@ -102,6 +109,7 @@ void IAppletResource::DeactivateController(HidController controller) {
IAppletResource::~IAppletResource() {
system.CoreTiming().UnscheduleEvent(pad_update_event, 0);
+ system.CoreTiming().UnscheduleEvent(mouse_keyboard_update_event, 0);
system.CoreTiming().UnscheduleEvent(motion_update_event, 0);
}
@@ -117,23 +125,44 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
- const bool should_reload = Settings::values.is_device_reload_pending.exchange(false);
for (const auto& controller : controllers) {
- if (should_reload) {
- controller->OnLoadInputDevices();
+ // Keyboard has it's own update event
+ if (controller == controllers[static_cast<size_t>(HidController::Keyboard)]) {
+ continue;
+ }
+ // Mouse has it's own update event
+ if (controller == controllers[static_cast<size_t>(HidController::Mouse)]) {
+ continue;
}
controller->OnUpdate(core_timing, system.Kernel().GetHidSharedMem().GetPointer(),
SHARED_MEMORY_SIZE);
}
// If ns_late is higher than the update rate ignore the delay
- if (ns_late > motion_update_ns) {
+ if (ns_late > pad_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
}
+void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
+ std::chrono::nanoseconds ns_late) {
+ auto& core_timing = system.CoreTiming();
+
+ controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate(
+ core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE);
+ controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate(
+ core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE);
+
+ // If ns_late is higher than the update rate ignore the delay
+ if (ns_late > mouse_keyboard_update_ns) {
+ ns_late = {};
+ }
+
+ core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event);
+}
+
void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
@@ -166,7 +195,7 @@ public:
private:
void InitializeVibrationDevice(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto vibration_device_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()};
+ const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
if (applet_resource != nullptr) {
applet_resource->GetController<Controller_NPad>(HidController::NPad)
@@ -422,6 +451,7 @@ void Hid::ActivateXpad(Kernel::HLERequestContext& ctx) {
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -448,19 +478,18 @@ void Hid::GetXpadIDs(Kernel::HLERequestContext& ctx) {
void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ u32 basic_xpad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
- applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true);
+ // This function does nothing on 10.0.0+
- LOG_DEBUG(Service_HID,
- "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
- parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
- parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
+ LOG_WARNING(Service_HID, "(STUBBED) called, basic_xpad_id={}, applet_resource_user_id={}",
+ parameters.basic_xpad_id, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -469,19 +498,18 @@ void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ u32 basic_xpad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
- applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false);
+ // This function does nothing on 10.0.0+
- LOG_DEBUG(Service_HID,
- "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
- parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
- parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
+ LOG_WARNING(Service_HID, "(STUBBED) called, basic_xpad_id={}, applet_resource_user_id={}",
+ parameters.basic_xpad_id, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -490,14 +518,16 @@ void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
void Hid::StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
- applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true);
+ applet_resource->GetController<Controller_NPad>(HidController::NPad)
+ .SetSixAxisEnabled(parameters.sixaxis_handle, true);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
@@ -511,14 +541,16 @@ void Hid::StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
void Hid::StopSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
- applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false);
+ applet_resource->GetController<Controller_NPad>(HidController::NPad)
+ .SetSixAxisEnabled(parameters.sixaxis_handle, false);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
@@ -534,19 +566,23 @@ void Hid::EnableSixAxisSensorFusion(Kernel::HLERequestContext& ctx) {
struct Parameters {
bool enable_sixaxis_sensor_fusion;
INSERT_PADDING_BYTES_NOINIT(3);
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
u64 applet_resource_user_id;
};
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
- LOG_WARNING(Service_HID,
- "(STUBBED) called, enable_sixaxis_sensor_fusion={}, npad_type={}, npad_id={}, "
- "device_index={}, applet_resource_user_id={}",
- parameters.enable_sixaxis_sensor_fusion, parameters.sixaxis_handle.npad_type,
- parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index,
- parameters.applet_resource_user_id);
+ applet_resource->GetController<Controller_NPad>(HidController::NPad)
+ .SetSixAxisFusionEnabled(parameters.sixaxis_handle,
+ parameters.enable_sixaxis_sensor_fusion);
+
+ LOG_DEBUG(Service_HID,
+ "called, enable_sixaxis_sensor_fusion={}, npad_type={}, npad_id={}, "
+ "device_index={}, applet_resource_user_id={}",
+ parameters.enable_sixaxis_sensor_fusion, parameters.sixaxis_handle.npad_type,
+ parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index,
+ parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -555,9 +591,9 @@ void Hid::EnableSixAxisSensorFusion(Kernel::HLERequestContext& ctx) {
void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
- f32 parameter1;
- f32 parameter2;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
+ Core::HID::SixAxisSensorFusionParameters sixaxis_fusion;
+ INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
@@ -565,14 +601,14 @@ void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetSixAxisFusionParameters(parameters.parameter1, parameters.parameter2);
+ .SetSixAxisFusionParameters(parameters.sixaxis_handle, parameters.sixaxis_fusion);
- LOG_WARNING(Service_HID,
- "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, parameter1={}, "
- "parameter2={}, applet_resource_user_id={}",
- parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
- parameters.sixaxis_handle.device_index, parameters.parameter1,
- parameters.parameter2, parameters.applet_resource_user_id);
+ LOG_DEBUG(Service_HID,
+ "called, npad_type={}, npad_id={}, device_index={}, parameter1={}, "
+ "parameter2={}, applet_resource_user_id={}",
+ parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
+ parameters.sixaxis_handle.device_index, parameters.sixaxis_fusion.parameter1,
+ parameters.sixaxis_fusion.parameter2, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -581,35 +617,33 @@ void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
void Hid::GetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
+ INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
- f32 parameter1 = 0;
- f32 parameter2 = 0;
const auto parameters{rp.PopRaw<Parameters>()};
- std::tie(parameter1, parameter2) =
+ const auto sixaxis_fusion_parameters =
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .GetSixAxisFusionParameters();
+ .GetSixAxisFusionParameters(parameters.sixaxis_handle);
- LOG_WARNING(
- Service_HID,
- "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
- parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
- parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
+ LOG_DEBUG(Service_HID,
+ "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
+ parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
+ parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
- rb.Push(parameter1);
- rb.Push(parameter2);
+ rb.PushRaw(sixaxis_fusion_parameters);
}
void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
+ INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
@@ -617,13 +651,12 @@ void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .ResetSixAxisFusionParameters();
+ .ResetSixAxisFusionParameters(parameters.sixaxis_handle);
- LOG_WARNING(
- Service_HID,
- "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
- parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
- parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
+ LOG_DEBUG(Service_HID,
+ "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
+ parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
+ parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -631,12 +664,12 @@ void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
void Hid::SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto sixaxis_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()};
+ const auto sixaxis_handle{rp.PopRaw<Core::HID::SixAxisSensorHandle>()};
const auto drift_mode{rp.PopEnum<Controller_NPad::GyroscopeZeroDriftMode>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetGyroscopeZeroDriftMode(drift_mode);
+ .SetGyroscopeZeroDriftMode(sixaxis_handle, drift_mode);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, drift_mode={}, "
@@ -651,10 +684,11 @@ void Hid::SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
void Hid::GetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -666,21 +700,23 @@ void Hid::GetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .GetGyroscopeZeroDriftMode());
+ .GetGyroscopeZeroDriftMode(parameters.sixaxis_handle));
}
void Hid::ResetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
+ const auto drift_mode{Controller_NPad::GyroscopeZeroDriftMode::Standard};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetGyroscopeZeroDriftMode(Controller_NPad::GyroscopeZeroDriftMode::Standard);
+ .SetGyroscopeZeroDriftMode(parameters.sixaxis_handle, drift_mode);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
@@ -694,10 +730,11 @@ void Hid::ResetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -709,16 +746,17 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .IsSixAxisSensorAtRest());
+ .IsSixAxisSensorAtRest(parameters.sixaxis_handle));
}
void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::SixAxisSensorHandle sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -740,13 +778,14 @@ void Hid::ActivateGesture(Kernel::HLERequestContext& ctx) {
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->ActivateController(HidController::Gesture);
- LOG_DEBUG(Service_HID, "called, unknown={}, applet_resource_user_id={}", parameters.unknown,
- parameters.applet_resource_user_id);
+ LOG_WARNING(Service_HID, "(STUBBED) called, unknown={}, applet_resource_user_id={}",
+ parameters.unknown, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -754,12 +793,20 @@ void Hid::ActivateGesture(Kernel::HLERequestContext& ctx) {
void Hid::SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto supported_styleset{rp.Pop<u32>()};
+ struct Parameters {
+ Core::HID::NpadStyleSet supported_styleset;
+ INSERT_PADDING_WORDS_NOINIT(1);
+ u64 applet_resource_user_id;
+ };
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
+
+ const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetSupportedStyleSet({supported_styleset});
+ .SetSupportedStyleSet({parameters.supported_styleset});
- LOG_DEBUG(Service_HID, "called, supported_styleset={}", supported_styleset);
+ LOG_DEBUG(Service_HID, "called, supported_styleset={}, applet_resource_user_id={}",
+ parameters.supported_styleset, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -773,9 +820,9 @@ void Hid::GetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .GetSupportedStyleSet()
- .raw);
+ rb.PushEnum(applet_resource->GetController<Controller_NPad>(HidController::NPad)
+ .GetSupportedStyleSet()
+ .raw);
}
void Hid::SetSupportedNpadIdType(Kernel::HLERequestContext& ctx) {
@@ -818,11 +865,12 @@ void Hid::DeactivateNpad(Kernel::HLERequestContext& ctx) {
void Hid::AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- u32 npad_id;
+ Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
u64 unknown;
};
+ static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -838,10 +886,11 @@ void Hid::AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) {
void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- u32 npad_id;
+ Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -857,7 +906,7 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto npad_id{rp.Pop<u32>()};
+ const auto npad_id{rp.PopEnum<Core::HID::NpadIdType>()};
LOG_DEBUG(Service_HID, "called, npad_id={}", npad_id);
@@ -872,16 +921,17 @@ void Hid::ActivateNpadWithRevision(Kernel::HLERequestContext& ctx) {
// Should have no effect with how our npad sets up the data
IPC::RequestParser rp{ctx};
struct Parameters {
- u32 unknown;
+ s32 revision;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->ActivateController(HidController::NPad);
- LOG_DEBUG(Service_HID, "called, unknown={}, applet_resource_user_id={}", parameters.unknown,
+ LOG_DEBUG(Service_HID, "called, revision={}, applet_resource_user_id={}", parameters.revision,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
@@ -891,7 +941,7 @@ void Hid::ActivateNpadWithRevision(Kernel::HLERequestContext& ctx) {
void Hid::SetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
- const auto hold_type{rp.PopEnum<Controller_NPad::NpadHoldType>()};
+ const auto hold_type{rp.PopEnum<Controller_NPad::NpadJoyHoldType>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetHoldType(hold_type);
@@ -916,15 +966,16 @@ void Hid::GetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- u32 npad_id;
+ Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Single);
+ .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
parameters.npad_id, parameters.applet_resource_user_id);
@@ -937,16 +988,17 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
IPC::RequestParser rp{ctx};
struct Parameters {
- u32 npad_id;
+ Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
u64 npad_joy_device_type;
};
+ static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Single);
+ .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_WARNING(Service_HID,
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
@@ -960,15 +1012,16 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- u32 npad_id;
+ Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Dual);
+ .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Dual);
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
parameters.npad_id, parameters.applet_resource_user_id);
@@ -979,8 +1032,8 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto npad_id_1{rp.Pop<u32>()};
- const auto npad_id_2{rp.Pop<u32>()};
+ const auto npad_id_1{rp.PopEnum<Core::HID::NpadIdType>()};
+ const auto npad_id_2{rp.PopEnum<Core::HID::NpadIdType>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
@@ -1046,8 +1099,8 @@ void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto npad_id_1{rp.Pop<u32>()};
- const auto npad_id_2{rp.Pop<u32>()};
+ const auto npad_id_1{rp.PopEnum<Core::HID::NpadIdType>()};
+ const auto npad_id_2{rp.PopEnum<Core::HID::NpadIdType>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
const bool res = applet_resource->GetController<Controller_NPad>(HidController::NPad)
@@ -1068,10 +1121,11 @@ void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
void Hid::IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- u32 npad_id;
+ Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -1089,9 +1143,10 @@ void Hid::EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& c
struct Parameters {
bool unintended_home_button_input_protection;
INSERT_PADDING_BYTES_NOINIT(3);
- u32 npad_id;
+ Core::HID::NpadIdType npad_id;
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -1113,6 +1168,7 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
bool analog_stick_use_center_clamp;
+ INSERT_PADDING_BYTES_NOINIT(7);
u64 applet_resource_user_id;
};
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
@@ -1132,38 +1188,38 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto vibration_device_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()};
+ const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
- VibrationDeviceInfo vibration_device_info;
+ Core::HID::VibrationDeviceInfo vibration_device_info;
switch (vibration_device_handle.npad_type) {
- case Controller_NPad::NpadType::ProController:
- case Controller_NPad::NpadType::Handheld:
- case Controller_NPad::NpadType::JoyconDual:
- case Controller_NPad::NpadType::JoyconLeft:
- case Controller_NPad::NpadType::JoyconRight:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
default:
- vibration_device_info.type = VibrationDeviceType::LinearResonantActuator;
+ vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
break;
- case Controller_NPad::NpadType::GameCube:
- vibration_device_info.type = VibrationDeviceType::GcErm;
+ case Core::HID::NpadStyleIndex::GameCube:
+ vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
break;
- case Controller_NPad::NpadType::Pokeball:
- vibration_device_info.type = VibrationDeviceType::Unknown;
+ case Core::HID::NpadStyleIndex::Pokeball:
+ vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
break;
}
switch (vibration_device_handle.device_index) {
- case Controller_NPad::DeviceIndex::Left:
- vibration_device_info.position = VibrationDevicePosition::Left;
+ case Core::HID::DeviceIndex::Left:
+ vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
break;
- case Controller_NPad::DeviceIndex::Right:
- vibration_device_info.position = VibrationDevicePosition::Right;
+ case Core::HID::DeviceIndex::Right:
+ vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
break;
- case Controller_NPad::DeviceIndex::None:
+ case Core::HID::DeviceIndex::None:
default:
UNREACHABLE_MSG("DeviceIndex should never be None!");
- vibration_device_info.position = VibrationDevicePosition::None;
+ vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
break;
}
@@ -1178,11 +1234,12 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle vibration_device_handle;
- Controller_NPad::VibrationValue vibration_value;
+ Core::HID::VibrationDeviceHandle vibration_device_handle;
+ Core::HID::VibrationValue vibration_value;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x20, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -1202,10 +1259,11 @@ void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
void Hid::GetActualVibrationValue(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle vibration_device_handle;
+ Core::HID::VibrationDeviceHandle vibration_device_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -1256,10 +1314,10 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
const auto handles = ctx.ReadBuffer(0);
const auto vibrations = ctx.ReadBuffer(1);
- std::vector<Controller_NPad::DeviceHandle> vibration_device_handles(
- handles.size() / sizeof(Controller_NPad::DeviceHandle));
- std::vector<Controller_NPad::VibrationValue> vibration_values(
- vibrations.size() / sizeof(Controller_NPad::VibrationValue));
+ std::vector<Core::HID::VibrationDeviceHandle> vibration_device_handles(
+ handles.size() / sizeof(Core::HID::VibrationDeviceHandle));
+ std::vector<Core::HID::VibrationValue> vibration_values(vibrations.size() /
+ sizeof(Core::HID::VibrationValue));
std::memcpy(vibration_device_handles.data(), handles.data(), handles.size());
std::memcpy(vibration_values.data(), vibrations.data(), vibrations.size());
@@ -1276,9 +1334,10 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle vibration_device_handle;
+ Core::HID::VibrationDeviceHandle vibration_device_handle;
+ INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
- VibrationGcErmCommand gc_erm_command;
+ Core::HID::VibrationGcErmCommand gc_erm_command;
};
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
@@ -1292,26 +1351,26 @@ void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
*/
const auto vibration_value = [parameters] {
switch (parameters.gc_erm_command) {
- case VibrationGcErmCommand::Stop:
- return Controller_NPad::VibrationValue{
- .amp_low = 0.0f,
- .freq_low = 160.0f,
- .amp_high = 0.0f,
- .freq_high = 320.0f,
+ case Core::HID::VibrationGcErmCommand::Stop:
+ return Core::HID::VibrationValue{
+ .low_amplitude = 0.0f,
+ .low_frequency = 160.0f,
+ .high_amplitude = 0.0f,
+ .high_frequency = 320.0f,
};
- case VibrationGcErmCommand::Start:
- return Controller_NPad::VibrationValue{
- .amp_low = 1.0f,
- .freq_low = 160.0f,
- .amp_high = 1.0f,
- .freq_high = 320.0f,
+ case Core::HID::VibrationGcErmCommand::Start:
+ return Core::HID::VibrationValue{
+ .low_amplitude = 1.0f,
+ .low_frequency = 160.0f,
+ .high_amplitude = 1.0f,
+ .high_frequency = 320.0f,
};
- case VibrationGcErmCommand::StopHard:
- return Controller_NPad::VibrationValue{
- .amp_low = 0.0f,
- .freq_low = 0.0f,
- .amp_high = 0.0f,
- .freq_high = 0.0f,
+ case Core::HID::VibrationGcErmCommand::StopHard:
+ return Core::HID::VibrationValue{
+ .low_amplitude = 0.0f,
+ .low_frequency = 0.0f,
+ .high_amplitude = 0.0f,
+ .high_frequency = 0.0f,
};
default:
return Controller_NPad::DEFAULT_VIBRATION_VALUE;
@@ -1336,7 +1395,7 @@ void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle vibration_device_handle;
+ Core::HID::VibrationDeviceHandle vibration_device_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
@@ -1347,8 +1406,8 @@ void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
.GetLastVibration(parameters.vibration_device_handle);
const auto gc_erm_command = [last_vibration] {
- if (last_vibration.amp_low != 0.0f || last_vibration.amp_high != 0.0f) {
- return VibrationGcErmCommand::Start;
+ if (last_vibration.low_amplitude != 0.0f || last_vibration.high_amplitude != 0.0f) {
+ return Core::HID::VibrationGcErmCommand::Start;
}
/**
@@ -1357,11 +1416,11 @@ void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
* SendVibrationGcErmCommand, in order to differentiate between Stop and StopHard commands.
* This is done to reuse the controller vibration functions made for regular controllers.
*/
- if (last_vibration.freq_low == 0.0f && last_vibration.freq_high == 0.0f) {
- return VibrationGcErmCommand::StopHard;
+ if (last_vibration.low_frequency == 0.0f && last_vibration.high_frequency == 0.0f) {
+ return Core::HID::VibrationGcErmCommand::StopHard;
}
- return VibrationGcErmCommand::Stop;
+ return Core::HID::VibrationGcErmCommand::Stop;
}();
LOG_DEBUG(Service_HID,
@@ -1401,10 +1460,11 @@ void Hid::EndPermitVibrationSession(Kernel::HLERequestContext& ctx) {
void Hid::IsVibrationDeviceMounted(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle vibration_device_handle;
+ Core::HID::VibrationDeviceHandle vibration_device_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -1435,18 +1495,18 @@ void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
void Hid::StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
- LOG_WARNING(
- Service_HID,
- "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
- parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
- parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
+ LOG_WARNING(Service_HID,
+ "(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
+ parameters.console_sixaxis_handle.unknown_1,
+ parameters.console_sixaxis_handle.unknown_2, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -1455,18 +1515,18 @@ void Hid::StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
void Hid::StopConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- Controller_NPad::DeviceHandle sixaxis_handle;
+ Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
+ static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
- LOG_WARNING(
- Service_HID,
- "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
- parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
- parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
+ LOG_WARNING(Service_HID,
+ "(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
+ parameters.console_sixaxis_handle.unknown_1,
+ parameters.console_sixaxis_handle.unknown_2, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -1620,10 +1680,8 @@ void Hid::SetNpadCommunicationMode(Kernel::HLERequestContext& ctx) {
void Hid::GetNpadCommunicationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto applet_resource_user_id{rp.Pop<u64>()};
- LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
- applet_resource_user_id);
+ LOG_WARNING(Service_HID, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
@@ -2037,10 +2095,6 @@ public:
}
};
-void ReloadInputDevices() {
- Settings::values.is_device_reload_pending.store(true);
-}
-
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
std::make_shared<Hid>(system)->InstallAsService(service_manager);
std::make_shared<HidBus>(system)->InstallAsService(service_manager);
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index b1fe75e94..ab0084118 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -60,21 +60,23 @@ public:
private:
template <typename T>
void MakeController(HidController controller) {
- controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system);
+ controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system.HIDCore());
}
template <typename T>
void MakeControllerWithServiceContext(HidController controller) {
controllers[static_cast<std::size_t>(controller)] =
- std::make_unique<T>(system, service_context);
+ std::make_unique<T>(system.HIDCore(), service_context);
}
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
+ void UpdateMouseKeyboard(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
KernelHelpers::ServiceContext& service_context;
std::shared_ptr<Core::Timing::EventType> pad_update_event;
+ std::shared_ptr<Core::Timing::EventType> mouse_keyboard_update_event;
std::shared_ptr<Core::Timing::EventType> motion_update_event;
std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)>
@@ -161,38 +163,11 @@ private:
void GetNpadCommunicationMode(Kernel::HLERequestContext& ctx);
void SetTouchScreenConfiguration(Kernel::HLERequestContext& ctx);
- enum class VibrationDeviceType : u32 {
- Unknown = 0,
- LinearResonantActuator = 1,
- GcErm = 2,
- };
-
- enum class VibrationDevicePosition : u32 {
- None = 0,
- Left = 1,
- Right = 2,
- };
-
- enum class VibrationGcErmCommand : u64 {
- Stop = 0,
- Start = 1,
- StopHard = 2,
- };
-
- struct VibrationDeviceInfo {
- VibrationDeviceType type{};
- VibrationDevicePosition position{};
- };
- static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
-
std::shared_ptr<IAppletResource> applet_resource;
KernelHelpers::ServiceContext service_context;
};
-/// Reload input devices. Used when input configuration changed
-void ReloadInputDevices();
-
/// Registers all HID services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
diff --git a/src/core/hle/service/hid/ring_lifo.h b/src/core/hle/service/hid/ring_lifo.h
new file mode 100644
index 000000000..44c20d967
--- /dev/null
+++ b/src/core/hle/service/hid/ring_lifo.h
@@ -0,0 +1,54 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+
+namespace Service::HID {
+
+template <typename State>
+struct AtomicStorage {
+ s64 sampling_number;
+ State state;
+};
+
+template <typename State, std::size_t max_buffer_size>
+struct Lifo {
+ s64 timestamp{};
+ s64 total_buffer_count = static_cast<s64>(max_buffer_size);
+ s64 buffer_tail{};
+ s64 buffer_count{};
+ std::array<AtomicStorage<State>, max_buffer_size> entries{};
+
+ const AtomicStorage<State>& ReadCurrentEntry() const {
+ return entries[buffer_tail];
+ }
+
+ const AtomicStorage<State>& ReadPreviousEntry() const {
+ return entries[GetPreviousEntryIndex()];
+ }
+
+ std::size_t GetPreviousEntryIndex() const {
+ return static_cast<size_t>((buffer_tail + total_buffer_count - 1) % total_buffer_count);
+ }
+
+ std::size_t GetNextEntryIndex() const {
+ return static_cast<size_t>((buffer_tail + 1) % total_buffer_count);
+ }
+
+ void WriteNextEntry(const State& new_state) {
+ if (buffer_count < total_buffer_count - 1) {
+ buffer_count++;
+ }
+ buffer_tail = GetNextEntryIndex();
+ const auto& previous_entry = ReadPreviousEntry();
+ entries[buffer_tail].sampling_number = previous_entry.sampling_number + 1;
+ entries[buffer_tail].state = new_state;
+ }
+};
+
+} // namespace Service::HID
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index dd13d948f..d4fa69a77 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -1,36 +1,32 @@
add_library(input_common STATIC
- analog_from_button.cpp
- analog_from_button.h
- keyboard.cpp
- keyboard.h
+ drivers/gc_adapter.cpp
+ drivers/gc_adapter.h
+ drivers/keyboard.cpp
+ drivers/keyboard.h
+ drivers/mouse.cpp
+ drivers/mouse.h
+ drivers/sdl_driver.cpp
+ drivers/sdl_driver.h
+ drivers/tas_input.cpp
+ drivers/tas_input.h
+ drivers/touch_screen.cpp
+ drivers/touch_screen.h
+ drivers/udp_client.cpp
+ drivers/udp_client.h
+ helpers/stick_from_buttons.cpp
+ helpers/stick_from_buttons.h
+ helpers/touch_from_buttons.cpp
+ helpers/touch_from_buttons.h
+ helpers/udp_protocol.cpp
+ helpers/udp_protocol.h
+ input_engine.cpp
+ input_engine.h
+ input_mapping.cpp
+ input_mapping.h
+ input_poller.cpp
+ input_poller.h
main.cpp
main.h
- motion_from_button.cpp
- motion_from_button.h
- motion_input.cpp
- motion_input.h
- touch_from_button.cpp
- touch_from_button.h
- gcadapter/gc_adapter.cpp
- gcadapter/gc_adapter.h
- gcadapter/gc_poller.cpp
- gcadapter/gc_poller.h
- mouse/mouse_input.cpp
- mouse/mouse_input.h
- mouse/mouse_poller.cpp
- mouse/mouse_poller.h
- sdl/sdl.cpp
- sdl/sdl.h
- tas/tas_input.cpp
- tas/tas_input.h
- tas/tas_poller.cpp
- tas/tas_poller.h
- udp/client.cpp
- udp/client.h
- udp/protocol.cpp
- udp/protocol.h
- udp/udp.cpp
- udp/udp.h
)
if (MSVC)
@@ -57,8 +53,8 @@ endif()
if (ENABLE_SDL2)
target_sources(input_common PRIVATE
- sdl/sdl_impl.cpp
- sdl/sdl_impl.h
+ drivers/sdl_driver.cpp
+ drivers/sdl_driver.h
)
target_link_libraries(input_common PRIVATE SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
diff --git a/src/input_common/analog_from_button.cpp b/src/input_common/analog_from_button.cpp
deleted file mode 100755
index 2fafd077f..000000000
--- a/src/input_common/analog_from_button.cpp
+++ /dev/null
@@ -1,238 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <atomic>
-#include <chrono>
-#include <cmath>
-#include <thread>
-#include "common/math_util.h"
-#include "common/settings.h"
-#include "input_common/analog_from_button.h"
-
-namespace InputCommon {
-
-class Analog final : public Input::AnalogDevice {
-public:
- using Button = std::unique_ptr<Input::ButtonDevice>;
-
- Analog(Button up_, Button down_, Button left_, Button right_, Button modifier_,
- float modifier_scale_, float modifier_angle_)
- : up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
- right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
- modifier_angle(modifier_angle_) {
- Input::InputCallback<bool> callbacks{
- [this]([[maybe_unused]] bool status) { UpdateStatus(); }};
- up->SetCallback(callbacks);
- down->SetCallback(callbacks);
- left->SetCallback(callbacks);
- right->SetCallback(callbacks);
- modifier->SetCallback(callbacks);
- }
-
- bool IsAngleGreater(float old_angle, float new_angle) const {
- constexpr float TAU = Common::PI * 2.0f;
- // Use wider angle to ease the transition.
- constexpr float aperture = TAU * 0.15f;
- const float top_limit = new_angle + aperture;
- return (old_angle > new_angle && old_angle <= top_limit) ||
- (old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
- }
-
- bool IsAngleSmaller(float old_angle, float new_angle) const {
- constexpr float TAU = Common::PI * 2.0f;
- // Use wider angle to ease the transition.
- constexpr float aperture = TAU * 0.15f;
- const float bottom_limit = new_angle - aperture;
- return (old_angle >= bottom_limit && old_angle < new_angle) ||
- (old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
- }
-
- float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
- constexpr float TAU = Common::PI * 2.0f;
- float new_angle = angle;
-
- auto time_difference = static_cast<float>(
- std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
- time_difference /= 1000.0f * 1000.0f;
- if (time_difference > 0.5f) {
- time_difference = 0.5f;
- }
-
- if (IsAngleGreater(new_angle, goal_angle)) {
- new_angle -= modifier_angle * time_difference;
- if (new_angle < 0) {
- new_angle += TAU;
- }
- if (!IsAngleGreater(new_angle, goal_angle)) {
- return goal_angle;
- }
- } else if (IsAngleSmaller(new_angle, goal_angle)) {
- new_angle += modifier_angle * time_difference;
- if (new_angle >= TAU) {
- new_angle -= TAU;
- }
- if (!IsAngleSmaller(new_angle, goal_angle)) {
- return goal_angle;
- }
- } else {
- return goal_angle;
- }
- return new_angle;
- }
-
- void SetGoalAngle(bool r, bool l, bool u, bool d) {
- // Move to the right
- if (r && !u && !d) {
- goal_angle = 0.0f;
- }
-
- // Move to the upper right
- if (r && u && !d) {
- goal_angle = Common::PI * 0.25f;
- }
-
- // Move up
- if (u && !l && !r) {
- goal_angle = Common::PI * 0.5f;
- }
-
- // Move to the upper left
- if (l && u && !d) {
- goal_angle = Common::PI * 0.75f;
- }
-
- // Move to the left
- if (l && !u && !d) {
- goal_angle = Common::PI;
- }
-
- // Move to the bottom left
- if (l && !u && d) {
- goal_angle = Common::PI * 1.25f;
- }
-
- // Move down
- if (d && !l && !r) {
- goal_angle = Common::PI * 1.5f;
- }
-
- // Move to the bottom right
- if (r && !u && d) {
- goal_angle = Common::PI * 1.75f;
- }
- }
-
- void UpdateStatus() {
- const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
-
- bool r = right->GetStatus();
- bool l = left->GetStatus();
- bool u = up->GetStatus();
- bool d = down->GetStatus();
-
- // Eliminate contradictory movements
- if (r && l) {
- r = false;
- l = false;
- }
- if (u && d) {
- u = false;
- d = false;
- }
-
- // Move if a key is pressed
- if (r || l || u || d) {
- amplitude = coef;
- } else {
- amplitude = 0;
- }
-
- const auto now = std::chrono::steady_clock::now();
- const auto time_difference = static_cast<u64>(
- std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
-
- if (time_difference < 10) {
- // Disable analog mode if inputs are too fast
- SetGoalAngle(r, l, u, d);
- angle = goal_angle;
- } else {
- angle = GetAngle(now);
- SetGoalAngle(r, l, u, d);
- }
-
- last_update = now;
- }
-
- std::tuple<float, float> GetStatus() const override {
- if (Settings::values.emulate_analog_keyboard) {
- const auto now = std::chrono::steady_clock::now();
- float angle_ = GetAngle(now);
- return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude);
- }
- constexpr float SQRT_HALF = 0.707106781f;
- int x = 0, y = 0;
- if (right->GetStatus()) {
- ++x;
- }
- if (left->GetStatus()) {
- --x;
- }
- if (up->GetStatus()) {
- ++y;
- }
- if (down->GetStatus()) {
- --y;
- }
- const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
- return std::make_tuple(static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF),
- static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF));
- }
-
- Input::AnalogProperties GetAnalogProperties() const override {
- return {modifier_scale, 1.0f, 0.5f};
- }
-
- bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
- switch (direction) {
- case Input::AnalogDirection::RIGHT:
- return right->GetStatus();
- case Input::AnalogDirection::LEFT:
- return left->GetStatus();
- case Input::AnalogDirection::UP:
- return up->GetStatus();
- case Input::AnalogDirection::DOWN:
- return down->GetStatus();
- }
- return false;
- }
-
-private:
- Button up;
- Button down;
- Button left;
- Button right;
- Button modifier;
- float modifier_scale;
- float modifier_angle;
- float angle{};
- float goal_angle{};
- float amplitude{};
- std::chrono::time_point<std::chrono::steady_clock> last_update;
-};
-
-std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
- const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
- auto up = Input::CreateDevice<Input::ButtonDevice>(params.Get("up", null_engine));
- auto down = Input::CreateDevice<Input::ButtonDevice>(params.Get("down", null_engine));
- auto left = Input::CreateDevice<Input::ButtonDevice>(params.Get("left", null_engine));
- auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
- auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
- auto modifier_scale = params.Get("modifier_scale", 0.5f);
- auto modifier_angle = params.Get("modifier_angle", 5.5f);
- return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
- std::move(right), std::move(modifier), modifier_scale,
- modifier_angle);
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index a2f1bb67c..8b6574223 100644
--- a/src/input_common/gcadapter/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -2,47 +2,103 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
-#include <chrono>
-#include <thread>
-
+#include <fmt/format.h>
#include <libusb.h>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings_input.h"
-#include "input_common/gcadapter/gc_adapter.h"
+#include "common/thread.h"
+#include "input_common/drivers/gc_adapter.h"
+
+namespace InputCommon {
+
+class LibUSBContext {
+public:
+ explicit LibUSBContext() {
+ init_result = libusb_init(&ctx);
+ }
+
+ ~LibUSBContext() {
+ libusb_exit(ctx);
+ }
+
+ LibUSBContext& operator=(const LibUSBContext&) = delete;
+ LibUSBContext(const LibUSBContext&) = delete;
+
+ LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
+ LibUSBContext(LibUSBContext&&) noexcept = delete;
+
+ [[nodiscard]] int InitResult() const noexcept {
+ return init_result;
+ }
+
+ [[nodiscard]] libusb_context* get() noexcept {
+ return ctx;
+ }
+
+private:
+ libusb_context* ctx;
+ int init_result{};
+};
+
+class LibUSBDeviceHandle {
+public:
+ explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
+ handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
+ }
+
+ ~LibUSBDeviceHandle() noexcept {
+ if (handle) {
+ libusb_release_interface(handle, 1);
+ libusb_close(handle);
+ }
+ }
-namespace GCAdapter {
+ LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
+ LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
-Adapter::Adapter() {
- if (usb_adapter_handle != nullptr) {
+ LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
+ LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
+
+ [[nodiscard]] libusb_device_handle* get() noexcept {
+ return handle;
+ }
+
+private:
+ libusb_device_handle* handle{};
+};
+
+GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) {
+ if (usb_adapter_handle) {
return;
}
- LOG_INFO(Input, "GC Adapter Initialization started");
+ LOG_DEBUG(Input, "Initialization started");
- const int init_res = libusb_init(&libusb_ctx);
+ libusb_ctx = std::make_unique<LibUSBContext>();
+ const int init_res = libusb_ctx->InitResult();
if (init_res == LIBUSB_SUCCESS) {
- adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
+ adapter_scan_thread =
+ std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
} else {
LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
}
}
-Adapter::~Adapter() {
+GCAdapter::~GCAdapter() {
Reset();
}
-void Adapter::AdapterInputThread() {
- LOG_DEBUG(Input, "GC Adapter input thread started");
+void GCAdapter::AdapterInputThread(std::stop_token stop_token) {
+ LOG_DEBUG(Input, "Input thread started");
+ Common::SetCurrentThreadName("yuzu:input:GCAdapter");
s32 payload_size{};
AdapterPayload adapter_payload{};
- if (adapter_scan_thread.joinable()) {
- adapter_scan_thread.join();
- }
+ adapter_scan_thread = {};
- while (adapter_input_thread_running) {
- libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(),
+ while (!stop_token.stop_requested()) {
+ libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
static_cast<s32>(adapter_payload.size()), &payload_size, 16);
if (IsPayloadCorrect(adapter_payload, payload_size)) {
UpdateControllers(adapter_payload);
@@ -52,19 +108,20 @@ void Adapter::AdapterInputThread() {
}
if (restart_scan_thread) {
- adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
+ adapter_scan_thread =
+ std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
restart_scan_thread = false;
}
}
-bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
+bool GCAdapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
if (payload_size != static_cast<s32>(adapter_payload.size()) ||
adapter_payload[0] != LIBUSB_DT_HID) {
LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size,
adapter_payload[0]);
if (input_error_counter++ > 20) {
- LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?");
- adapter_input_thread_running = false;
+ LOG_ERROR(Input, "Timeout, Is the adapter connected?");
+ adapter_input_thread.request_stop();
restart_scan_thread = true;
}
return false;
@@ -74,7 +131,7 @@ bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payloa
return true;
}
-void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) {
+void GCAdapter::UpdateControllers(const AdapterPayload& adapter_payload) {
for (std::size_t port = 0; port < pads.size(); ++port) {
const std::size_t offset = 1 + (9 * port);
const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
@@ -84,23 +141,24 @@ void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) {
const u8 b2 = adapter_payload[offset + 2];
UpdateStateButtons(port, b1, b2);
UpdateStateAxes(port, adapter_payload);
- if (configuring) {
- UpdateYuzuSettings(port);
- }
}
}
}
-void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
+void GCAdapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
if (pads[port].type == pad_type) {
return;
}
// Device changed reset device and set new type
- ResetDevice(port);
+ pads[port].axis_origin = {};
+ pads[port].reset_origin_counter = {};
+ pads[port].enable_vibration = {};
+ pads[port].rumble_amplitude = {};
pads[port].type = pad_type;
}
-void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) {
+void GCAdapter::UpdateStateButtons(std::size_t port, [[maybe_unused]] u8 b1,
+ [[maybe_unused]] u8 b2) {
if (port >= pads.size()) {
return;
}
@@ -116,25 +174,21 @@ void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) {
PadButton::TriggerR,
PadButton::TriggerL,
};
- pads[port].buttons = 0;
+
for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
- if ((b1 & (1U << i)) != 0) {
- pads[port].buttons =
- static_cast<u16>(pads[port].buttons | static_cast<u16>(b1_buttons[i]));
- pads[port].last_button = b1_buttons[i];
- }
+ const bool button_status = (b1 & (1U << i)) != 0;
+ const int button = static_cast<int>(b1_buttons[i]);
+ SetButton(pads[port].identifier, button, button_status);
}
for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
- if ((b2 & (1U << j)) != 0) {
- pads[port].buttons =
- static_cast<u16>(pads[port].buttons | static_cast<u16>(b2_buttons[j]));
- pads[port].last_button = b2_buttons[j];
- }
+ const bool button_status = (b2 & (1U << j)) != 0;
+ const int button = static_cast<int>(b2_buttons[j]);
+ SetButton(pads[port].identifier, button, button_status);
}
}
-void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
+void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
if (port >= pads.size()) {
return;
}
@@ -155,134 +209,63 @@ void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_pa
pads[port].axis_origin[index] = axis_value;
pads[port].reset_origin_counter++;
}
- pads[port].axis_values[index] =
- static_cast<s16>(axis_value - pads[port].axis_origin[index]);
- }
-}
-
-void Adapter::UpdateYuzuSettings(std::size_t port) {
- if (port >= pads.size()) {
- return;
- }
-
- constexpr u8 axis_threshold = 50;
- GCPadStatus pad_status = {.port = port};
-
- if (pads[port].buttons != 0) {
- pad_status.button = pads[port].last_button;
- pad_queue.Push(pad_status);
- }
-
- // Accounting for a threshold here to ensure an intentional press
- for (std::size_t i = 0; i < pads[port].axis_values.size(); ++i) {
- const s16 value = pads[port].axis_values[i];
-
- if (value > axis_threshold || value < -axis_threshold) {
- pad_status.axis = static_cast<PadAxes>(i);
- pad_status.axis_value = value;
- pad_status.axis_threshold = axis_threshold;
- pad_queue.Push(pad_status);
- }
- }
-}
-
-void Adapter::UpdateVibrations() {
- // Use 8 states to keep the switching between on/off fast enough for
- // a human to not notice the difference between switching from on/off
- // More states = more rumble strengths = slower update time
- constexpr u8 vibration_states = 8;
-
- vibration_counter = (vibration_counter + 1) % vibration_states;
-
- for (GCController& pad : pads) {
- const bool vibrate = pad.rumble_amplitude > vibration_counter;
- vibration_changed |= vibrate != pad.enable_vibration;
- pad.enable_vibration = vibrate;
- }
- SendVibrations();
-}
-
-void Adapter::SendVibrations() {
- if (!rumble_enabled || !vibration_changed) {
- return;
- }
- s32 size{};
- constexpr u8 rumble_command = 0x11;
- const u8 p1 = pads[0].enable_vibration;
- const u8 p2 = pads[1].enable_vibration;
- const u8 p3 = pads[2].enable_vibration;
- const u8 p4 = pads[3].enable_vibration;
- std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
- const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(),
- static_cast<s32>(payload.size()), &size, 16);
- if (err) {
- LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
- if (output_error_counter++ > 5) {
- LOG_ERROR(Input, "GC adapter output timeout, Rumble disabled");
- rumble_enabled = false;
- }
- return;
+ const f32 axis_status = (axis_value - pads[port].axis_origin[index]) / 100.0f;
+ SetAxis(pads[port].identifier, static_cast<int>(index), axis_status);
}
- output_error_counter = 0;
- vibration_changed = false;
}
-bool Adapter::RumblePlay(std::size_t port, u8 amplitude) {
- pads[port].rumble_amplitude = amplitude;
-
- return rumble_enabled;
-}
-
-void Adapter::AdapterScanThread() {
- adapter_scan_thread_running = true;
- adapter_input_thread_running = false;
- if (adapter_input_thread.joinable()) {
- adapter_input_thread.join();
- }
- ClearLibusbHandle();
- ResetDevices();
- while (adapter_scan_thread_running && !adapter_input_thread_running) {
- Setup();
- std::this_thread::sleep_for(std::chrono::seconds(1));
+void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
+ Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter");
+ usb_adapter_handle = nullptr;
+ pads = {};
+ while (!stop_token.stop_requested() && !Setup()) {
+ std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
-void Adapter::Setup() {
- usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337);
-
- if (usb_adapter_handle == NULL) {
- return;
+bool GCAdapter::Setup() {
+ constexpr u16 nintendo_vid = 0x057e;
+ constexpr u16 gc_adapter_pid = 0x0337;
+ usb_adapter_handle =
+ std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
+ if (!usb_adapter_handle->get()) {
+ return false;
}
if (!CheckDeviceAccess()) {
- ClearLibusbHandle();
- return;
+ usb_adapter_handle = nullptr;
+ return false;
}
- libusb_device* device = libusb_get_device(usb_adapter_handle);
+ libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
LOG_INFO(Input, "GC adapter is now connected");
// GC Adapter found and accessible, registering it
if (GetGCEndpoint(device)) {
- adapter_scan_thread_running = false;
- adapter_input_thread_running = true;
rumble_enabled = true;
input_error_counter = 0;
output_error_counter = 0;
- adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this);
- }
-}
-bool Adapter::CheckDeviceAccess() {
- // This fixes payload problems from offbrand GCAdapters
- const s32 control_transfer_error =
- libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
- if (control_transfer_error < 0) {
- LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
+ std::size_t port = 0;
+ for (GCController& pad : pads) {
+ pad.identifier = {
+ .guid = Common::UUID{Common::INVALID_UUID},
+ .port = port++,
+ .pad = 0,
+ };
+ PreSetController(pad.identifier);
+ }
+
+ adapter_input_thread =
+ std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
+ return true;
}
+ return false;
+}
- s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0);
+bool GCAdapter::CheckDeviceAccess() {
+ s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
if (kernel_driver_error == 1) {
- kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0);
+ kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
kernel_driver_error);
@@ -290,23 +273,28 @@ bool Adapter::CheckDeviceAccess() {
}
if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
- libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
- const int interface_claim_error = libusb_claim_interface(usb_adapter_handle, 0);
+ const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
if (interface_claim_error) {
LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
- libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
+ // This fixes payload problems from offbrand GCAdapters
+ const s32 control_transfer_error =
+ libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
+ if (control_transfer_error < 0) {
+ LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
+ }
+
return true;
}
-bool Adapter::GetGCEndpoint(libusb_device* device) {
+bool GCAdapter::GetGCEndpoint(libusb_device* device) {
libusb_config_descriptor* config = nullptr;
const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config);
if (config_descriptor_return != LIBUSB_SUCCESS) {
@@ -332,77 +320,95 @@ bool Adapter::GetGCEndpoint(libusb_device* device) {
// This transfer seems to be responsible for clearing the state of the adapter
// Used to clear the "busy" state of when the device is unexpectedly unplugged
unsigned char clear_payload = 0x13;
- libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload,
+ libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
sizeof(clear_payload), nullptr, 16);
return true;
}
-void Adapter::JoinThreads() {
- restart_scan_thread = false;
- adapter_input_thread_running = false;
- adapter_scan_thread_running = false;
+Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
+ const Common::Input::VibrationStatus vibration) {
+ const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
+ const auto processed_amplitude =
+ static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
- if (adapter_scan_thread.joinable()) {
- adapter_scan_thread.join();
- }
+ pads[identifier.port].rumble_amplitude = processed_amplitude;
- if (adapter_input_thread.joinable()) {
- adapter_input_thread.join();
+ if (!rumble_enabled) {
+ return Common::Input::VibrationError::Disabled;
}
+ return Common::Input::VibrationError::None;
}
-void Adapter::ClearLibusbHandle() {
- if (usb_adapter_handle) {
- libusb_release_interface(usb_adapter_handle, 1);
- libusb_close(usb_adapter_handle);
- usb_adapter_handle = nullptr;
+void GCAdapter::UpdateVibrations() {
+ // Use 8 states to keep the switching between on/off fast enough for
+ // a human to feel different vibration strenght
+ // More states == more rumble strengths == slower update time
+ constexpr u8 vibration_states = 8;
+
+ vibration_counter = (vibration_counter + 1) % vibration_states;
+
+ for (GCController& pad : pads) {
+ const bool vibrate = pad.rumble_amplitude > vibration_counter;
+ vibration_changed |= vibrate != pad.enable_vibration;
+ pad.enable_vibration = vibrate;
}
+ SendVibrations();
}
-void Adapter::ResetDevices() {
- for (std::size_t i = 0; i < pads.size(); ++i) {
- ResetDevice(i);
+void GCAdapter::SendVibrations() {
+ if (!rumble_enabled || !vibration_changed) {
+ return;
+ }
+ s32 size{};
+ constexpr u8 rumble_command = 0x11;
+ const u8 p1 = pads[0].enable_vibration;
+ const u8 p2 = pads[1].enable_vibration;
+ const u8 p3 = pads[2].enable_vibration;
+ const u8 p4 = pads[3].enable_vibration;
+ std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
+ const int err =
+ libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
+ static_cast<s32>(payload.size()), &size, 16);
+ if (err) {
+ LOG_DEBUG(Input, "Libusb write failed: {}", libusb_error_name(err));
+ if (output_error_counter++ > 5) {
+ LOG_ERROR(Input, "Output timeout, Rumble disabled");
+ rumble_enabled = false;
+ }
+ return;
}
+ output_error_counter = 0;
+ vibration_changed = false;
}
-void Adapter::ResetDevice(std::size_t port) {
- pads[port].type = ControllerTypes::None;
- pads[port].enable_vibration = false;
- pads[port].rumble_amplitude = 0;
- pads[port].buttons = 0;
- pads[port].last_button = PadButton::Undefined;
- pads[port].axis_values.fill(0);
- pads[port].reset_origin_counter = 0;
+bool GCAdapter::DeviceConnected(std::size_t port) const {
+ return pads[port].type != ControllerTypes::None;
}
-void Adapter::Reset() {
- JoinThreads();
- ClearLibusbHandle();
- ResetDevices();
-
- if (libusb_ctx) {
- libusb_exit(libusb_ctx);
- }
+void GCAdapter::Reset() {
+ adapter_scan_thread = {};
+ adapter_input_thread = {};
+ usb_adapter_handle = nullptr;
+ pads = {};
+ libusb_ctx = nullptr;
}
-std::vector<Common::ParamPackage> Adapter::GetInputDevices() const {
+std::vector<Common::ParamPackage> GCAdapter::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
for (std::size_t port = 0; port < pads.size(); ++port) {
if (!DeviceConnected(port)) {
continue;
}
- std::string name = fmt::format("Gamecube Controller {}", port + 1);
- devices.emplace_back(Common::ParamPackage{
- {"class", "gcpad"},
- {"display", std::move(name)},
- {"port", std::to_string(port)},
- });
+ Common::ParamPackage identifier{};
+ identifier.Set("engine", GetEngineName());
+ identifier.Set("display", fmt::format("Gamecube Controller {}", port + 1));
+ identifier.Set("port", static_cast<int>(port));
+ devices.emplace_back(identifier);
}
return devices;
}
-InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
- const Common::ParamPackage& params) const {
+ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& params) {
// This list is missing ZL/ZR since those are not considered buttons.
// We will add those afterwards
// This list also excludes any button that can't be really mapped
@@ -425,47 +431,49 @@ InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
return {};
}
- InputCommon::ButtonMapping mapping{};
+ ButtonMapping mapping{};
for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
- Common::ParamPackage button_params({{"engine", "gcpad"}});
+ Common::ParamPackage button_params{};
+ button_params.Set("engine", GetEngineName());
button_params.Set("port", params.Get("port", 0));
button_params.Set("button", static_cast<int>(gcadapter_button));
mapping.insert_or_assign(switch_button, std::move(button_params));
}
// Add the missing bindings for ZL/ZR
- static constexpr std::array<std::pair<Settings::NativeButton::Values, PadAxes>, 2>
+ static constexpr std::array<std::tuple<Settings::NativeButton::Values, PadButton, PadAxes>, 2>
switch_to_gcadapter_axis = {
- std::pair{Settings::NativeButton::ZL, PadAxes::TriggerLeft},
- {Settings::NativeButton::ZR, PadAxes::TriggerRight},
+ std::tuple{Settings::NativeButton::ZL, PadButton::TriggerL, PadAxes::TriggerLeft},
+ {Settings::NativeButton::ZR, PadButton::TriggerR, PadAxes::TriggerRight},
};
- for (const auto& [switch_button, gcadapter_axis] : switch_to_gcadapter_axis) {
- Common::ParamPackage button_params({{"engine", "gcpad"}});
+ for (const auto& [switch_button, gcadapter_buton, gcadapter_axis] : switch_to_gcadapter_axis) {
+ Common::ParamPackage button_params{};
+ button_params.Set("engine", GetEngineName());
button_params.Set("port", params.Get("port", 0));
- button_params.Set("button", static_cast<s32>(PadButton::Stick));
+ button_params.Set("button", static_cast<s32>(gcadapter_buton));
button_params.Set("axis", static_cast<s32>(gcadapter_axis));
button_params.Set("threshold", 0.5f);
+ button_params.Set("range", 1.9f);
button_params.Set("direction", "+");
mapping.insert_or_assign(switch_button, std::move(button_params));
}
return mapping;
}
-InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
- const Common::ParamPackage& params) const {
+AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("port")) {
return {};
}
- InputCommon::AnalogMapping mapping = {};
+ AnalogMapping mapping = {};
Common::ParamPackage left_analog_params;
- left_analog_params.Set("engine", "gcpad");
+ left_analog_params.Set("engine", GetEngineName());
left_analog_params.Set("port", params.Get("port", 0));
left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX));
left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY));
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
Common::ParamPackage right_analog_params;
- right_analog_params.Set("engine", "gcpad");
+ right_analog_params.Set("engine", GetEngineName());
right_analog_params.Set("port", params.Get("port", 0));
right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX));
right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY));
@@ -473,34 +481,47 @@ InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
return mapping;
}
-bool Adapter::DeviceConnected(std::size_t port) const {
- return pads[port].type != ControllerTypes::None;
-}
-
-void Adapter::BeginConfiguration() {
- pad_queue.Clear();
- configuring = true;
-}
-
-void Adapter::EndConfiguration() {
- pad_queue.Clear();
- configuring = false;
-}
-
-Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() {
- return pad_queue;
-}
-
-const Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() const {
- return pad_queue;
+Common::Input::ButtonNames GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const {
+ PadButton button = static_cast<PadButton>(params.Get("button", 0));
+ switch (button) {
+ case PadButton::ButtonLeft:
+ return Common::Input::ButtonNames::ButtonLeft;
+ case PadButton::ButtonRight:
+ return Common::Input::ButtonNames::ButtonRight;
+ case PadButton::ButtonDown:
+ return Common::Input::ButtonNames::ButtonDown;
+ case PadButton::ButtonUp:
+ return Common::Input::ButtonNames::ButtonUp;
+ case PadButton::TriggerZ:
+ return Common::Input::ButtonNames::TriggerZ;
+ case PadButton::TriggerR:
+ return Common::Input::ButtonNames::TriggerR;
+ case PadButton::TriggerL:
+ return Common::Input::ButtonNames::TriggerL;
+ case PadButton::ButtonA:
+ return Common::Input::ButtonNames::ButtonA;
+ case PadButton::ButtonB:
+ return Common::Input::ButtonNames::ButtonB;
+ case PadButton::ButtonX:
+ return Common::Input::ButtonNames::ButtonX;
+ case PadButton::ButtonY:
+ return Common::Input::ButtonNames::ButtonY;
+ case PadButton::ButtonStart:
+ return Common::Input::ButtonNames::ButtonStart;
+ default:
+ return Common::Input::ButtonNames::Undefined;
+ }
}
-GCController& Adapter::GetPadState(std::size_t port) {
- return pads.at(port);
-}
+Common::Input::ButtonNames GCAdapter::GetUIName(const Common::ParamPackage& params) const {
+ if (params.Has("button")) {
+ return GetUIButtonName(params);
+ }
+ if (params.Has("axis")) {
+ return Common::Input::ButtonNames::Value;
+ }
-const GCController& Adapter::GetPadState(std::size_t port) const {
- return pads.at(port);
+ return Common::Input::ButtonNames::Invalid;
}
-} // namespace GCAdapter
+} // namespace InputCommon
diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h
new file mode 100644
index 000000000..8dc51d2e5
--- /dev/null
+++ b/src/input_common/drivers/gc_adapter.h
@@ -0,0 +1,135 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <mutex>
+#include <stop_token>
+#include <string>
+#include <thread>
+
+#include "input_common/input_engine.h"
+
+struct libusb_context;
+struct libusb_device;
+struct libusb_device_handle;
+
+namespace InputCommon {
+
+class LibUSBContext;
+class LibUSBDeviceHandle;
+
+class GCAdapter : public InputCommon::InputEngine {
+public:
+ explicit GCAdapter(const std::string& input_engine_);
+ ~GCAdapter();
+
+ Common::Input::VibrationError SetRumble(
+ const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
+
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+ ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
+ AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
+ Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
+
+private:
+ enum class PadButton {
+ Undefined = 0x0000,
+ ButtonLeft = 0x0001,
+ ButtonRight = 0x0002,
+ ButtonDown = 0x0004,
+ ButtonUp = 0x0008,
+ TriggerZ = 0x0010,
+ TriggerR = 0x0020,
+ TriggerL = 0x0040,
+ ButtonA = 0x0100,
+ ButtonB = 0x0200,
+ ButtonX = 0x0400,
+ ButtonY = 0x0800,
+ ButtonStart = 0x1000,
+ };
+
+ enum class PadAxes : u8 {
+ StickX,
+ StickY,
+ SubstickX,
+ SubstickY,
+ TriggerLeft,
+ TriggerRight,
+ Undefined,
+ };
+
+ enum class ControllerTypes {
+ None,
+ Wired,
+ Wireless,
+ };
+
+ struct GCController {
+ ControllerTypes type = ControllerTypes::None;
+ PadIdentifier identifier{};
+ bool enable_vibration = false;
+ u8 rumble_amplitude{};
+ std::array<u8, 6> axis_origin{};
+ u8 reset_origin_counter{};
+ };
+
+ using AdapterPayload = std::array<u8, 37>;
+
+ void UpdatePadType(std::size_t port, ControllerTypes pad_type);
+ void UpdateControllers(const AdapterPayload& adapter_payload);
+ void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
+ void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
+
+ void AdapterInputThread(std::stop_token stop_token);
+
+ void AdapterScanThread(std::stop_token stop_token);
+
+ bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
+
+ /// For use in initialization, querying devices to find the adapter
+ bool Setup();
+
+ /// Returns true if we successfully gain access to GC Adapter
+ bool CheckDeviceAccess();
+
+ /// Captures GC Adapter endpoint address
+ /// Returns true if the endpoint was set correctly
+ bool GetGCEndpoint(libusb_device* device);
+
+ /// Returns true if there is a device connected to port
+ bool DeviceConnected(std::size_t port) const;
+
+ /// For shutting down, clear all data, join all threads, release usb
+ void Reset();
+
+ void UpdateVibrations();
+
+ /// Updates vibration state of all controllers
+ void SendVibrations();
+
+ Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
+
+ std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
+ std::array<GCController, 4> pads;
+
+ std::jthread adapter_input_thread;
+ std::jthread adapter_scan_thread;
+ bool restart_scan_thread{};
+
+ std::unique_ptr<LibUSBContext> libusb_ctx;
+
+ u8 input_endpoint{0};
+ u8 output_endpoint{0};
+ u8 input_error_counter{0};
+ u8 output_error_counter{0};
+ int vibration_counter{0};
+
+ bool rumble_enabled{true};
+ bool vibration_changed{true};
+};
+} // namespace InputCommon
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
new file mode 100644
index 000000000..23b0c0ccf
--- /dev/null
+++ b/src/input_common/drivers/keyboard.cpp
@@ -0,0 +1,112 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/param_package.h"
+#include "common/settings_input.h"
+#include "input_common/drivers/keyboard.h"
+
+namespace InputCommon {
+
+constexpr PadIdentifier key_identifier = {
+ .guid = Common::UUID{Common::INVALID_UUID},
+ .port = 0,
+ .pad = 0,
+};
+constexpr PadIdentifier keyboard_key_identifier = {
+ .guid = Common::UUID{Common::INVALID_UUID},
+ .port = 1,
+ .pad = 0,
+};
+constexpr PadIdentifier keyboard_modifier_identifier = {
+ .guid = Common::UUID{Common::INVALID_UUID},
+ .port = 1,
+ .pad = 1,
+};
+
+Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
+ // Keyboard is broken into 3 diferent sets:
+ // key: Unfiltered intended for controllers.
+ // keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
+ // keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
+ // emulation.
+ PreSetController(key_identifier);
+ PreSetController(keyboard_key_identifier);
+ PreSetController(keyboard_modifier_identifier);
+}
+
+void Keyboard::PressKey(int key_code) {
+ SetButton(key_identifier, key_code, true);
+}
+
+void Keyboard::ReleaseKey(int key_code) {
+ SetButton(key_identifier, key_code, false);
+}
+
+void Keyboard::PressKeyboardKey(int key_index) {
+ if (key_index == Settings::NativeKeyboard::None) {
+ return;
+ }
+ SetButton(keyboard_key_identifier, key_index, true);
+}
+
+void Keyboard::ReleaseKeyboardKey(int key_index) {
+ if (key_index == Settings::NativeKeyboard::None) {
+ return;
+ }
+ SetButton(keyboard_key_identifier, key_index, false);
+}
+
+void Keyboard::SetKeyboardModifiers(int key_modifiers) {
+ for (int i = 0; i < 32; ++i) {
+ bool key_value = ((key_modifiers >> i) & 0x1) != 0;
+ SetButton(keyboard_modifier_identifier, i, key_value);
+ // Use the modifier to press the key button equivalent
+ switch (i) {
+ case Settings::NativeKeyboard::LeftControl:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
+ break;
+ case Settings::NativeKeyboard::LeftShift:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
+ break;
+ case Settings::NativeKeyboard::LeftAlt:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
+ break;
+ case Settings::NativeKeyboard::LeftMeta:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
+ break;
+ case Settings::NativeKeyboard::RightControl:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
+ key_value);
+ break;
+ case Settings::NativeKeyboard::RightShift:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
+ break;
+ case Settings::NativeKeyboard::RightAlt:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
+ break;
+ case Settings::NativeKeyboard::RightMeta:
+ SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
+ break;
+ default:
+ // Other modifier keys should be pressed with PressKey since they stay enabled until
+ // next press
+ break;
+ }
+ }
+}
+
+void Keyboard::ReleaseAllKeys() {
+ ResetButtonState();
+}
+
+std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ devices.emplace_back(Common::ParamPackage{
+ {"engine", GetEngineName()},
+ {"display", "Keyboard Only"},
+ });
+ return devices;
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/keyboard.h b/src/input_common/drivers/keyboard.h
new file mode 100644
index 000000000..ad123b136
--- /dev/null
+++ b/src/input_common/drivers/keyboard.h
@@ -0,0 +1,56 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Keyboard final : public InputCommon::InputEngine {
+public:
+ explicit Keyboard(const std::string& input_engine_);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param key_code the code of the key to press
+ */
+ void PressKey(int key_code);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param key_code the code of the key to release
+ */
+ void ReleaseKey(int key_code);
+
+ /**
+ * Sets the status of the keyboard key to pressed
+ * @param key_index index of the key to press
+ */
+ void PressKeyboardKey(int key_index);
+
+ /**
+ * Sets the status of the keyboard key to released
+ * @param key_index index of the key to release
+ */
+ void ReleaseKeyboardKey(int key_index);
+
+ /**
+ * Sets the status of all keyboard modifier keys
+ * @param key_modifiers the code of the key to release
+ */
+ void SetKeyboardModifiers(int key_modifiers);
+
+ /// Sets all keys to the non pressed state
+ void ReleaseAllKeys();
+
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
new file mode 100644
index 000000000..752118e97
--- /dev/null
+++ b/src/input_common/drivers/mouse.cpp
@@ -0,0 +1,185 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include <stop_token>
+#include <thread>
+#include <fmt/format.h>
+
+#include "common/param_package.h"
+#include "common/settings.h"
+#include "common/thread.h"
+#include "input_common/drivers/mouse.h"
+
+namespace InputCommon {
+constexpr int mouse_axis_x = 0;
+constexpr int mouse_axis_y = 1;
+constexpr int wheel_axis_x = 2;
+constexpr int wheel_axis_y = 3;
+constexpr int touch_axis_x = 10;
+constexpr int touch_axis_y = 11;
+constexpr PadIdentifier identifier = {
+ .guid = Common::UUID{Common::INVALID_UUID},
+ .port = 0,
+ .pad = 0,
+};
+
+Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
+ PreSetController(identifier);
+ PreSetAxis(identifier, mouse_axis_x);
+ PreSetAxis(identifier, mouse_axis_y);
+ PreSetAxis(identifier, wheel_axis_x);
+ PreSetAxis(identifier, wheel_axis_y);
+ PreSetAxis(identifier, touch_axis_x);
+ PreSetAxis(identifier, touch_axis_x);
+ update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
+}
+
+void Mouse::UpdateThread(std::stop_token stop_token) {
+ Common::SetCurrentThreadName("yuzu:input:Mouse");
+ constexpr int update_time = 10;
+ while (!stop_token.stop_requested()) {
+ if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
+ // Slow movement by 4%
+ last_mouse_change *= 0.96f;
+ const float sensitivity =
+ Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
+ SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
+ SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
+ }
+
+ if (mouse_panning_timout++ > 20) {
+ StopPanning();
+ }
+ std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
+ }
+}
+
+void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
+ // If native mouse is enabled just set the screen coordinates
+ if (Settings::values.mouse_enabled) {
+ SetAxis(identifier, mouse_axis_x, touch_x);
+ SetAxis(identifier, mouse_axis_y, touch_y);
+ return;
+ }
+
+ SetAxis(identifier, touch_axis_x, touch_x);
+ SetAxis(identifier, touch_axis_y, touch_y);
+
+ if (Settings::values.mouse_panning) {
+ auto mouse_change =
+ (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
+ mouse_panning_timout = 0;
+
+ const auto move_distance = mouse_change.Length();
+ if (move_distance == 0) {
+ return;
+ }
+
+ // Make slow movements at least 3 units on lenght
+ if (move_distance < 3.0f) {
+ // Normalize value
+ mouse_change /= move_distance;
+ mouse_change *= 3.0f;
+ }
+
+ // Average mouse movements
+ last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
+
+ const auto last_move_distance = last_mouse_change.Length();
+
+ // Make fast movements clamp to 8 units on lenght
+ if (last_move_distance > 8.0f) {
+ // Normalize value
+ last_mouse_change /= last_move_distance;
+ last_mouse_change *= 8.0f;
+ }
+
+ // Ignore average if it's less than 1 unit and use current movement value
+ if (last_move_distance < 1.0f) {
+ last_mouse_change = mouse_change / mouse_change.Length();
+ }
+
+ return;
+ }
+
+ if (button_pressed) {
+ const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
+ const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
+ SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
+ SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
+ }
+}
+
+void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
+ SetAxis(identifier, touch_axis_x, touch_x);
+ SetAxis(identifier, touch_axis_y, touch_y);
+ SetButton(identifier, static_cast<int>(button), true);
+ // Set initial analog parameters
+ mouse_origin = {x, y};
+ last_mouse_position = {x, y};
+ button_pressed = true;
+}
+
+void Mouse::ReleaseButton(MouseButton button) {
+ SetButton(identifier, static_cast<int>(button), false);
+
+ if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
+ SetAxis(identifier, mouse_axis_x, 0);
+ SetAxis(identifier, mouse_axis_y, 0);
+ }
+ button_pressed = false;
+}
+
+void Mouse::MouseWheelChange(int x, int y) {
+ wheel_position.x += x;
+ wheel_position.y += y;
+ SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
+ SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
+}
+
+void Mouse::ReleaseAllButtons() {
+ ResetButtonState();
+ button_pressed = false;
+}
+
+void Mouse::StopPanning() {
+ last_mouse_change = {};
+}
+
+std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ devices.emplace_back(Common::ParamPackage{
+ {"engine", GetEngineName()},
+ {"display", "Keyboard/Mouse"},
+ });
+ return devices;
+}
+
+AnalogMapping Mouse::GetAnalogMappingForDevice(
+ [[maybe_unused]] const Common::ParamPackage& params) {
+ // Only overwrite different buttons from default
+ AnalogMapping mapping = {};
+ Common::ParamPackage right_analog_params;
+ right_analog_params.Set("engine", GetEngineName());
+ right_analog_params.Set("axis_x", 0);
+ right_analog_params.Set("axis_y", 1);
+ right_analog_params.Set("threshold", 0.5f);
+ right_analog_params.Set("range", 1.0f);
+ right_analog_params.Set("deadzone", 0.0f);
+ mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
+ return mapping;
+}
+
+Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const {
+ if (params.Has("button")) {
+ return Common::Input::ButtonNames::Value;
+ }
+ if (params.Has("axis")) {
+ return Common::Input::ButtonNames::Value;
+ }
+
+ return Common::Input::ButtonNames::Invalid;
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
new file mode 100644
index 000000000..4a1fd2fd9
--- /dev/null
+++ b/src/input_common/drivers/mouse.h
@@ -0,0 +1,81 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include <stop_token>
+#include <thread>
+
+#include "common/vector_math.h"
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+enum class MouseButton {
+ Left,
+ Right,
+ Wheel,
+ Backward,
+ Forward,
+ Task,
+ Extra,
+ Undefined,
+};
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Mouse final : public InputCommon::InputEngine {
+public:
+ explicit Mouse(const std::string& input_engine_);
+
+ /**
+ * Signals that mouse has moved.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ * @param center_x the x-coordinate of the middle of the screen
+ * @param center_y the y-coordinate of the middle of the screen
+ */
+ void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param key_code the code of the key to press
+ */
+ void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param key_code the code of the key to release
+ */
+ void ReleaseButton(MouseButton button);
+
+ /**
+ * Sets the status of the mouse wheel
+ * @param x delta movement in the x direction
+ * @param y delta movement in the y direction
+ */
+ void MouseWheelChange(int x, int y);
+
+ void ReleaseAllButtons();
+
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+ AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
+ Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
+
+private:
+ void UpdateThread(std::stop_token stop_token);
+ void StopPanning();
+
+ Common::Vec2<int> mouse_origin;
+ Common::Vec2<int> last_mouse_position;
+ Common::Vec2<float> last_mouse_change;
+ Common::Vec2<int> wheel_position;
+ bool button_pressed;
+ int mouse_panning_timout{};
+ std::jthread update_thread;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
new file mode 100644
index 000000000..90128b6cf
--- /dev/null
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -0,0 +1,924 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/param_package.h"
+#include "common/settings.h"
+#include "common/thread.h"
+#include "common/vector_math.h"
+#include "input_common/drivers/sdl_driver.h"
+
+namespace InputCommon {
+
+namespace {
+std::string GetGUID(SDL_Joystick* joystick) {
+ const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+ char guid_str[33];
+ SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
+ return guid_str;
+}
+} // Anonymous namespace
+
+static int SDLEventWatcher(void* user_data, SDL_Event* event) {
+ auto* const sdl_state = static_cast<SDLDriver*>(user_data);
+
+ sdl_state->HandleGameControllerEvent(*event);
+
+ return 0;
+}
+
+class SDLJoystick {
+public:
+ SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
+ SDL_GameController* game_controller)
+ : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
+ sdl_controller{game_controller, &SDL_GameControllerClose} {
+ EnableMotion();
+ }
+
+ void EnableMotion() {
+ if (sdl_controller) {
+ SDL_GameController* controller = sdl_controller.get();
+ if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
+ has_accel = true;
+ }
+ if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
+ SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
+ has_gyro = true;
+ }
+ }
+ }
+
+ bool HasGyro() const {
+ return has_gyro;
+ }
+
+ bool HasAccel() const {
+ return has_accel;
+ }
+
+ bool UpdateMotion(SDL_ControllerSensorEvent event) {
+ constexpr float gravity_constant = 9.80665f;
+ std::lock_guard lock{mutex};
+ const u64 time_difference = event.timestamp - last_motion_update;
+ last_motion_update = event.timestamp;
+ switch (event.sensor) {
+ case SDL_SENSOR_ACCEL: {
+ motion.accel_x = -event.data[0] / gravity_constant;
+ motion.accel_y = event.data[2] / gravity_constant;
+ motion.accel_z = -event.data[1] / gravity_constant;
+ break;
+ }
+ case SDL_SENSOR_GYRO: {
+ motion.gyro_x = event.data[0] / (Common::PI * 2);
+ motion.gyro_y = -event.data[2] / (Common::PI * 2);
+ motion.gyro_z = event.data[1] / (Common::PI * 2);
+ break;
+ }
+ }
+
+ // Ignore duplicated timestamps
+ if (time_difference == 0) {
+ return false;
+ }
+ motion.delta_timestamp = time_difference * 1000;
+ return true;
+ }
+
+ BasicMotion GetMotion() {
+ return motion;
+ }
+
+ bool RumblePlay(const Common::Input::VibrationStatus vibration) {
+ constexpr u32 rumble_max_duration_ms = 1000;
+ if (sdl_controller) {
+ return SDL_GameControllerRumble(
+ sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
+ static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1;
+ } else if (sdl_joystick) {
+ return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude),
+ static_cast<u16>(vibration.high_amplitude),
+ rumble_max_duration_ms) != -1;
+ }
+
+ return false;
+ }
+
+ bool HasHDRumble() const {
+ if (sdl_controller) {
+ return (SDL_GameControllerGetType(sdl_controller.get()) ==
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
+ }
+ return false;
+ }
+ /**
+ * The Pad identifier of the joystick
+ */
+ const PadIdentifier GetPadIdentifier() const {
+ return {
+ .guid = Common::UUID{guid},
+ .port = static_cast<std::size_t>(port),
+ .pad = 0,
+ };
+ }
+
+ /**
+ * The guid of the joystick
+ */
+ const std::string& GetGUID() const {
+ return guid;
+ }
+
+ /**
+ * The number of joystick from the same type that were connected before this joystick
+ */
+ int GetPort() const {
+ return port;
+ }
+
+ SDL_Joystick* GetSDLJoystick() const {
+ return sdl_joystick.get();
+ }
+
+ SDL_GameController* GetSDLGameController() const {
+ return sdl_controller.get();
+ }
+
+ void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
+ sdl_joystick.reset(joystick);
+ sdl_controller.reset(controller);
+ }
+
+ bool IsJoyconLeft() const {
+ const std::string controller_name = GetControllerName();
+ if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
+ return true;
+ }
+ if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
+ return true;
+ }
+ return false;
+ }
+
+ bool IsJoyconRight() const {
+ const std::string controller_name = GetControllerName();
+ if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
+ return true;
+ }
+ if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
+ return true;
+ }
+ return false;
+ }
+
+ BatteryLevel GetBatteryLevel() {
+ const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
+ switch (level) {
+ case SDL_JOYSTICK_POWER_EMPTY:
+ return BatteryLevel::Empty;
+ case SDL_JOYSTICK_POWER_LOW:
+ return BatteryLevel::Critical;
+ case SDL_JOYSTICK_POWER_MEDIUM:
+ return BatteryLevel::Low;
+ case SDL_JOYSTICK_POWER_FULL:
+ return BatteryLevel::Medium;
+ case SDL_JOYSTICK_POWER_MAX:
+ return BatteryLevel::Full;
+ case SDL_JOYSTICK_POWER_UNKNOWN:
+ case SDL_JOYSTICK_POWER_WIRED:
+ default:
+ return BatteryLevel::Charging;
+ }
+ }
+
+ std::string GetControllerName() const {
+ if (sdl_controller) {
+ switch (SDL_GameControllerGetType(sdl_controller.get())) {
+ case SDL_CONTROLLER_TYPE_XBOX360:
+ return "XBox 360 Controller";
+ case SDL_CONTROLLER_TYPE_XBOXONE:
+ return "XBox One Controller";
+ default:
+ break;
+ }
+ const auto name = SDL_GameControllerName(sdl_controller.get());
+ if (name) {
+ return name;
+ }
+ }
+
+ if (sdl_joystick) {
+ const auto name = SDL_JoystickName(sdl_joystick.get());
+ if (name) {
+ return name;
+ }
+ }
+
+ return "Unknown";
+ }
+
+private:
+ std::string guid;
+ int port;
+ std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
+ std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
+ mutable std::mutex mutex;
+
+ u64 last_motion_update{};
+ bool has_gyro{false};
+ bool has_accel{false};
+ BasicMotion motion;
+};
+
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
+ std::lock_guard lock{joystick_map_mutex};
+ const auto it = joystick_map.find(guid);
+
+ if (it != joystick_map.end()) {
+ while (it->second.size() <= static_cast<std::size_t>(port)) {
+ auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
+ nullptr, nullptr);
+ it->second.emplace_back(std::move(joystick));
+ }
+
+ return it->second[static_cast<std::size_t>(port)];
+ }
+
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
+
+ return joystick_map[guid].emplace_back(std::move(joystick));
+}
+
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
+ auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
+ const std::string guid = GetGUID(sdl_joystick);
+
+ std::lock_guard lock{joystick_map_mutex};
+ const auto map_it = joystick_map.find(guid);
+
+ if (map_it == joystick_map.end()) {
+ return nullptr;
+ }
+
+ const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+ [&sdl_joystick](const auto& joystick) {
+ return joystick->GetSDLJoystick() == sdl_joystick;
+ });
+
+ if (vec_it == map_it->second.end()) {
+ return nullptr;
+ }
+
+ return *vec_it;
+}
+
+void SDLDriver::InitJoystick(int joystick_index) {
+ SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
+ SDL_GameController* sdl_gamecontroller = nullptr;
+
+ if (SDL_IsGameController(joystick_index)) {
+ sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
+ }
+
+ if (!sdl_joystick) {
+ LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
+ return;
+ }
+
+ const std::string guid = GetGUID(sdl_joystick);
+
+ std::lock_guard lock{joystick_map_mutex};
+ if (joystick_map.find(guid) == joystick_map.end()) {
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
+ PreSetController(joystick->GetPadIdentifier());
+ SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
+ joystick_map[guid].emplace_back(std::move(joystick));
+ return;
+ }
+
+ auto& joystick_guid_list = joystick_map[guid];
+ const auto joystick_it =
+ std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+ [](const auto& joystick) { return !joystick->GetSDLJoystick(); });
+
+ if (joystick_it != joystick_guid_list.end()) {
+ (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
+ return;
+ }
+
+ const int port = static_cast<int>(joystick_guid_list.size());
+ auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
+ PreSetController(joystick->GetPadIdentifier());
+ SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
+ joystick_guid_list.emplace_back(std::move(joystick));
+}
+
+void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
+ const std::string guid = GetGUID(sdl_joystick);
+
+ std::lock_guard lock{joystick_map_mutex};
+ // This call to guid is safe since the joystick is guaranteed to be in the map
+ const auto& joystick_guid_list = joystick_map[guid];
+ const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+ [&sdl_joystick](const auto& joystick) {
+ return joystick->GetSDLJoystick() == sdl_joystick;
+ });
+
+ if (joystick_it != joystick_guid_list.end()) {
+ (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
+ }
+}
+
+void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
+ switch (event.type) {
+ case SDL_JOYBUTTONUP: {
+ if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
+ const PadIdentifier identifier = joystick->GetPadIdentifier();
+ SetButton(identifier, event.jbutton.button, false);
+ }
+ break;
+ }
+ case SDL_JOYBUTTONDOWN: {
+ if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
+ const PadIdentifier identifier = joystick->GetPadIdentifier();
+ SetButton(identifier, event.jbutton.button, true);
+ }
+ break;
+ }
+ case SDL_JOYHATMOTION: {
+ if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
+ const PadIdentifier identifier = joystick->GetPadIdentifier();
+ SetHatButton(identifier, event.jhat.hat, event.jhat.value);
+ }
+ break;
+ }
+ case SDL_JOYAXISMOTION: {
+ if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
+ const PadIdentifier identifier = joystick->GetPadIdentifier();
+ SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
+ }
+ break;
+ }
+ case SDL_CONTROLLERSENSORUPDATE: {
+ if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
+ if (joystick->UpdateMotion(event.csensor)) {
+ const PadIdentifier identifier = joystick->GetPadIdentifier();
+ SetMotion(identifier, 0, joystick->GetMotion());
+ };
+ }
+ break;
+ }
+ case SDL_JOYDEVICEREMOVED:
+ LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
+ CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
+ break;
+ case SDL_JOYDEVICEADDED:
+ LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
+ InitJoystick(event.jdevice.which);
+ break;
+ }
+}
+
+void SDLDriver::CloseJoysticks() {
+ std::lock_guard lock{joystick_map_mutex};
+ joystick_map.clear();
+}
+
+SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
+ Common::SetCurrentThreadName("yuzu:input:SDL");
+
+ if (!Settings::values.enable_raw_input) {
+ // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
+ SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
+ }
+
+ // Prevent SDL from adding undesired axis
+ SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
+
+ // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
+ SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
+
+ // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
+ // not a generic one
+ SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
+
+ // Turn off Pro controller home led
+ SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
+
+ // If the frontend is going to manage the event loop, then we don't start one here
+ start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
+ if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
+ LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
+ return;
+ }
+
+ SDL_AddEventWatch(&SDLEventWatcher, this);
+
+ initialized = true;
+ if (start_thread) {
+ poll_thread = std::thread([this] {
+ using namespace std::chrono_literals;
+ while (initialized) {
+ SDL_PumpEvents();
+ std::this_thread::sleep_for(1ms);
+ }
+ });
+ }
+ // Because the events for joystick connection happens before we have our event watcher added, we
+ // can just open all the joysticks right here
+ for (int i = 0; i < SDL_NumJoysticks(); ++i) {
+ InitJoystick(i);
+ }
+}
+
+SDLDriver::~SDLDriver() {
+ CloseJoysticks();
+ SDL_DelEventWatch(&SDLEventWatcher, this);
+
+ initialized = false;
+ if (start_thread) {
+ poll_thread.join();
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
+ }
+}
+
+std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
+ for (const auto& [key, value] : joystick_map) {
+ for (const auto& joystick : value) {
+ if (!joystick->GetSDLJoystick()) {
+ continue;
+ }
+ const std::string name =
+ fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
+ devices.emplace_back(Common::ParamPackage{
+ {"engine", GetEngineName()},
+ {"display", std::move(name)},
+ {"guid", joystick->GetGUID()},
+ {"port", std::to_string(joystick->GetPort())},
+ });
+ if (joystick->IsJoyconLeft()) {
+ joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
+ }
+ }
+ }
+
+ // Add dual controllers
+ for (const auto& [key, value] : joystick_map) {
+ for (const auto& joystick : value) {
+ if (joystick->IsJoyconRight()) {
+ if (!joycon_pairs.contains(joystick->GetPort())) {
+ continue;
+ }
+ const auto joystick2 = joycon_pairs.at(joystick->GetPort());
+
+ const std::string name =
+ fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
+ devices.emplace_back(Common::ParamPackage{
+ {"engine", GetEngineName()},
+ {"display", std::move(name)},
+ {"guid", joystick->GetGUID()},
+ {"guid2", joystick2->GetGUID()},
+ {"port", std::to_string(joystick->GetPort())},
+ });
+ }
+ }
+ }
+ return devices;
+}
+Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
+ const Common::Input::VibrationStatus vibration) {
+ const auto joystick =
+ GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
+ const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
+ return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
+ };
+
+ // Default exponential curve for rumble
+ f32 factor = 0.35f;
+
+ // If vibration is set as a linear output use a flatter value
+ if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
+ factor = 0.5f;
+ }
+
+ // Amplitude for HD rumble needs no modification
+ if (joystick->HasHDRumble()) {
+ factor = 1.0f;
+ }
+
+ const Common::Input::VibrationStatus new_vibration{
+ .low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
+ .low_frequency = vibration.low_frequency,
+ .high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
+ .high_frequency = vibration.high_frequency,
+ .type = Common::Input::VibrationAmplificationType::Exponential,
+ };
+
+ if (!joystick->RumblePlay(new_vibration)) {
+ return Common::Input::VibrationError::Unknown;
+ }
+
+ return Common::Input::VibrationError::None;
+}
+Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
+ s32 axis, float value) const {
+ Common::ParamPackage params{};
+ params.Set("engine", GetEngineName());
+ params.Set("port", port);
+ params.Set("guid", std::move(guid));
+ params.Set("axis", axis);
+ params.Set("threshold", "0.5");
+ params.Set("invert", value < 0 ? "-" : "+");
+ return params;
+}
+
+Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
+ s32 button) const {
+ Common::ParamPackage params{};
+ params.Set("engine", GetEngineName());
+ params.Set("port", port);
+ params.Set("guid", std::move(guid));
+ params.Set("button", button);
+ return params;
+}
+
+Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
+ u8 value) const {
+ Common::ParamPackage params{};
+ params.Set("engine", GetEngineName());
+ params.Set("port", port);
+ params.Set("guid", std::move(guid));
+ params.Set("hat", hat);
+ params.Set("direction", GetHatButtonName(value));
+ return params;
+}
+
+Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
+ Common::ParamPackage params{};
+ params.Set("engine", GetEngineName());
+ params.Set("motion", 0);
+ params.Set("port", port);
+ params.Set("guid", std::move(guid));
+ return params;
+}
+
+Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
+ int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
+ switch (binding.bindType) {
+ case SDL_CONTROLLER_BINDTYPE_NONE:
+ break;
+ case SDL_CONTROLLER_BINDTYPE_AXIS:
+ return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
+ case SDL_CONTROLLER_BINDTYPE_BUTTON:
+ return BuildButtonParamPackageForButton(port, guid, binding.value.button);
+ case SDL_CONTROLLER_BINDTYPE_HAT:
+ return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
+ static_cast<u8>(binding.value.hat.hat_mask));
+ }
+ return {};
+}
+
+Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
+ int axis_y, float offset_x,
+ float offset_y) const {
+ Common::ParamPackage params;
+ params.Set("engine", GetEngineName());
+ params.Set("port", static_cast<int>(identifier.port));
+ params.Set("guid", identifier.guid.Format());
+ params.Set("axis_x", axis_x);
+ params.Set("axis_y", axis_y);
+ params.Set("offset_x", offset_x);
+ params.Set("offset_y", offset_y);
+ params.Set("invert_x", "+");
+ params.Set("invert_y", "+");
+ return params;
+}
+
+ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port")) {
+ return {};
+ }
+ const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+
+ auto* controller = joystick->GetSDLGameController();
+ if (controller == nullptr) {
+ return {};
+ }
+
+ // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
+ // We will add those afterwards
+ // This list also excludes Screenshot since theres not really a mapping for that
+ ButtonBindings switch_to_sdl_button;
+
+ if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
+ switch_to_sdl_button = GetNintendoButtonBinding(joystick);
+ } else {
+ switch_to_sdl_button = GetDefaultButtonBinding();
+ }
+
+ // Add the missing bindings for ZL/ZR
+ static constexpr ZButtonBindings switch_to_sdl_axis{{
+ {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
+ {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
+ }};
+
+ // Parameters contain two joysticks return dual
+ if (params.Has("guid2")) {
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+
+ if (joystick2->GetSDLGameController() != nullptr) {
+ return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
+ switch_to_sdl_axis);
+ }
+ }
+
+ return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
+}
+
+ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
+ return {
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
+ {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+ {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+ {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+ {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+ {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+ {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+ {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+ {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+ {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+ };
+}
+
+ButtonBindings SDLDriver::GetNintendoButtonBinding(
+ const std::shared_ptr<SDLJoystick>& joystick) const {
+ // Default SL/SR mapping for pro controllers
+ auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
+ auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
+
+ if (joystick->IsJoyconLeft()) {
+ sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
+ sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
+ }
+ if (joystick->IsJoyconRight()) {
+ sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
+ sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
+ }
+
+ return {
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+ {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+ {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+ {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+ {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+ {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+ {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+ {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+ {Settings::NativeButton::SL, sl_button},
+ {Settings::NativeButton::SR, sr_button},
+ {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+ };
+}
+
+ButtonMapping SDLDriver::GetSingleControllerMapping(
+ const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const {
+ ButtonMapping mapping;
+ mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+ auto* controller = joystick->GetSDLGameController();
+
+ for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
+ const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+ for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+
+ return mapping;
+}
+
+ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+ const std::shared_ptr<SDLJoystick>& joystick2,
+ const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const {
+ ButtonMapping mapping;
+ mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+ auto* controller = joystick->GetSDLGameController();
+ auto* controller2 = joystick2->GetSDLGameController();
+
+ for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
+ if (IsButtonOnLeftSide(switch_button)) {
+ const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+ continue;
+ }
+ const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+ for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
+ if (IsButtonOnLeftSide(switch_button)) {
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+ continue;
+ }
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+
+ return mapping;
+}
+
+bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
+ switch (button) {
+ case Settings::NativeButton::DDown:
+ case Settings::NativeButton::DLeft:
+ case Settings::NativeButton::DRight:
+ case Settings::NativeButton::DUp:
+ case Settings::NativeButton::L:
+ case Settings::NativeButton::LStick:
+ case Settings::NativeButton::Minus:
+ case Settings::NativeButton::Screenshot:
+ case Settings::NativeButton::ZL:
+ return true;
+ default:
+ return false;
+ }
+}
+
+AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port")) {
+ return {};
+ }
+ const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+ auto* controller = joystick->GetSDLGameController();
+ if (controller == nullptr) {
+ return {};
+ }
+
+ AnalogMapping mapping = {};
+ const auto& binding_left_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
+ const auto& binding_left_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
+ if (params.Has("guid2")) {
+ const auto identifier = joystick2->GetPadIdentifier();
+ PreSetController(identifier);
+ PreSetAxis(identifier, binding_left_x.value.axis);
+ PreSetAxis(identifier, binding_left_y.value.axis);
+ const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
+ const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
+ mapping.insert_or_assign(Settings::NativeAnalog::LStick,
+ BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
+ binding_left_y.value.axis,
+ left_offset_x, left_offset_y));
+ } else {
+ const auto identifier = joystick->GetPadIdentifier();
+ PreSetController(identifier);
+ PreSetAxis(identifier, binding_left_x.value.axis);
+ PreSetAxis(identifier, binding_left_y.value.axis);
+ const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
+ const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
+ mapping.insert_or_assign(Settings::NativeAnalog::LStick,
+ BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
+ binding_left_y.value.axis,
+ left_offset_x, left_offset_y));
+ }
+ const auto& binding_right_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
+ const auto& binding_right_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
+ const auto identifier = joystick->GetPadIdentifier();
+ PreSetController(identifier);
+ PreSetAxis(identifier, binding_right_x.value.axis);
+ PreSetAxis(identifier, binding_right_y.value.axis);
+ const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
+ const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
+ mapping.insert_or_assign(Settings::NativeAnalog::RStick,
+ BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
+ binding_right_y.value.axis, right_offset_x,
+ right_offset_y));
+ return mapping;
+}
+
+MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port")) {
+ return {};
+ }
+ const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+ auto* controller = joystick->GetSDLGameController();
+ if (controller == nullptr) {
+ return {};
+ }
+
+ MotionMapping mapping = {};
+ joystick->EnableMotion();
+
+ if (joystick->HasGyro() || joystick->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
+ BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+ }
+ if (params.Has("guid2")) {
+ joystick2->EnableMotion();
+ if (joystick2->HasGyro() || joystick2->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+ BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
+ }
+ } else {
+ if (joystick->HasGyro() || joystick->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+ BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+ }
+ }
+
+ return mapping;
+}
+
+Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
+ if (params.Has("button")) {
+ // TODO(German77): Find how to substitue the values for real button names
+ return Common::Input::ButtonNames::Value;
+ }
+ if (params.Has("hat")) {
+ return Common::Input::ButtonNames::Value;
+ }
+ if (params.Has("axis")) {
+ return Common::Input::ButtonNames::Value;
+ }
+ if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
+ return Common::Input::ButtonNames::Value;
+ }
+ if (params.Has("motion")) {
+ return Common::Input::ButtonNames::Engine;
+ }
+
+ return Common::Input::ButtonNames::Invalid;
+}
+
+std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
+ switch (direction_value) {
+ case SDL_HAT_UP:
+ return "up";
+ case SDL_HAT_DOWN:
+ return "down";
+ case SDL_HAT_LEFT:
+ return "left";
+ case SDL_HAT_RIGHT:
+ return "right";
+ default:
+ return {};
+ }
+}
+
+u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
+ Uint8 direction;
+ if (direction_name == "up") {
+ direction = SDL_HAT_UP;
+ } else if (direction_name == "down") {
+ direction = SDL_HAT_DOWN;
+ } else if (direction_name == "left") {
+ direction = SDL_HAT_LEFT;
+ } else if (direction_name == "right") {
+ direction = SDL_HAT_RIGHT;
+ } else {
+ direction = 0;
+ }
+ return direction;
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/drivers/sdl_driver.h
index 7a9ad6346..d03ff4b84 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -5,7 +5,6 @@
#pragma once
#include <atomic>
-#include <memory>
#include <mutex>
#include <thread>
#include <unordered_map>
@@ -13,8 +12,7 @@
#include <SDL.h>
#include "common/common_types.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/sdl/sdl.h"
+#include "input_common/input_engine.h"
union SDL_Event;
using SDL_GameController = struct _SDL_GameController;
@@ -26,21 +24,17 @@ using ButtonBindings =
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
-namespace InputCommon::SDL {
+namespace InputCommon {
-class SDLAnalogFactory;
-class SDLButtonFactory;
-class SDLMotionFactory;
-class SDLVibrationFactory;
class SDLJoystick;
-class SDLState : public State {
+class SDLDriver : public InputCommon::InputEngine {
public:
/// Initializes and registers SDL device factories
- SDLState();
+ SDLDriver(const std::string& input_engine_);
/// Unregisters SDL device factories and shut them down.
- ~SDLState() override;
+ ~SDLDriver() override;
/// Handle SDL_Events for joysticks from SDL_PollEvent
void HandleGameControllerEvent(const SDL_Event& event);
@@ -54,18 +48,18 @@ public:
*/
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
- /// Get all DevicePoller that use the SDL backend for a specific device type
- Pollers GetPollers(Polling::DeviceType type) override;
-
- /// Used by the Pollers during config
- std::atomic<bool> polling = false;
- Common::SPSCQueue<SDL_Event> event_queue;
-
- std::vector<Common::ParamPackage> GetInputDevices() override;
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
+ Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
+
+ std::string GetHatButtonName(u8 direction_value) const override;
+ u8 GetHatButtonId(const std::string& direction_name) const override;
+
+ Common::Input::VibrationError SetRumble(
+ const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
private:
void InitJoystick(int joystick_index);
@@ -74,6 +68,23 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
+ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
+ float value = 0.1f) const;
+ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
+ s32 button) const;
+
+ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
+ u8 value) const;
+
+ Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
+
+ Common::ParamPackage BuildParamPackageForBinding(
+ int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
+
+ Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
+ int axis_y, float offset_x,
+ float offset_y) const;
+
/// Returns the default button bindings list for generic controllers
ButtonBindings GetDefaultButtonBinding() const;
@@ -94,21 +105,13 @@ private:
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
- // Set to true if SDL supports game controller subsystem
- bool has_gamecontroller = false;
-
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
- std::shared_ptr<SDLButtonFactory> button_factory;
- std::shared_ptr<SDLAnalogFactory> analog_factory;
- std::shared_ptr<SDLVibrationFactory> vibration_factory;
- std::shared_ptr<SDLMotionFactory> motion_factory;
-
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread poll_thread;
};
-} // namespace InputCommon::SDL
+} // namespace InputCommon
diff --git a/src/input_common/drivers/tas_input.cpp b/src/input_common/drivers/tas_input.cpp
new file mode 100644
index 000000000..0e01fb0d9
--- /dev/null
+++ b/src/input_common/drivers/tas_input.cpp
@@ -0,0 +1,315 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <regex>
+#include <fmt/format.h>
+
+#include "common/fs/file.h"
+#include "common/fs/fs_types.h"
+#include "common/fs/path_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "input_common/drivers/tas_input.h"
+
+namespace InputCommon::TasInput {
+
+enum TasAxes : u8 {
+ StickX,
+ StickY,
+ SubstickX,
+ SubstickY,
+ Undefined,
+};
+
+// Supported keywords and buttons from a TAS file
+constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
+ std::pair{"KEY_A", TasButton::BUTTON_A},
+ {"KEY_B", TasButton::BUTTON_B},
+ {"KEY_X", TasButton::BUTTON_X},
+ {"KEY_Y", TasButton::BUTTON_Y},
+ {"KEY_LSTICK", TasButton::STICK_L},
+ {"KEY_RSTICK", TasButton::STICK_R},
+ {"KEY_L", TasButton::TRIGGER_L},
+ {"KEY_R", TasButton::TRIGGER_R},
+ {"KEY_PLUS", TasButton::BUTTON_PLUS},
+ {"KEY_MINUS", TasButton::BUTTON_MINUS},
+ {"KEY_DLEFT", TasButton::BUTTON_LEFT},
+ {"KEY_DUP", TasButton::BUTTON_UP},
+ {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
+ {"KEY_DDOWN", TasButton::BUTTON_DOWN},
+ {"KEY_SL", TasButton::BUTTON_SL},
+ {"KEY_SR", TasButton::BUTTON_SR},
+ {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
+ {"KEY_HOME", TasButton::BUTTON_HOME},
+ {"KEY_ZL", TasButton::TRIGGER_ZL},
+ {"KEY_ZR", TasButton::TRIGGER_ZR},
+};
+
+Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engine_) {
+ for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
+ PadIdentifier identifier{
+ .guid = Common::UUID{},
+ .port = player_index,
+ .pad = 0,
+ };
+ PreSetController(identifier);
+ }
+ ClearInput();
+ if (!Settings::values.tas_enable) {
+ needs_reset = true;
+ return;
+ }
+ LoadTasFiles();
+}
+
+Tas::~Tas() {
+ Stop();
+};
+
+void Tas::LoadTasFiles() {
+ script_length = 0;
+ for (size_t i = 0; i < commands.size(); i++) {
+ LoadTasFile(i, 0);
+ if (commands[i].size() > script_length) {
+ script_length = commands[i].size();
+ }
+ }
+}
+
+void Tas::LoadTasFile(size_t player_index, size_t file_index) {
+ if (!commands[player_index].empty()) {
+ commands[player_index].clear();
+ }
+ std::string file = Common::FS::ReadStringFromFile(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
+ fmt::format("script{}-{}.txt", file_index, player_index + 1),
+ Common::FS::FileType::BinaryFile);
+ std::stringstream command_line(file);
+ std::string line;
+ int frame_no = 0;
+ while (std::getline(command_line, line, '\n')) {
+ if (line.empty()) {
+ continue;
+ }
+ std::smatch m;
+
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector<std::string> seglist;
+
+ while (std::getline(linestream, segment, ' ')) {
+ seglist.push_back(segment);
+ }
+
+ if (seglist.size() < 4) {
+ continue;
+ }
+
+ while (frame_no < std::stoi(seglist.at(0))) {
+ commands[player_index].push_back({});
+ frame_no++;
+ }
+
+ TASCommand command = {
+ .buttons = ReadCommandButtons(seglist.at(1)),
+ .l_axis = ReadCommandAxis(seglist.at(2)),
+ .r_axis = ReadCommandAxis(seglist.at(3)),
+ };
+ commands[player_index].push_back(command);
+ frame_no++;
+ }
+ LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
+}
+
+void Tas::WriteTasFile(std::u8string file_name) {
+ std::string output_text;
+ for (size_t frame = 0; frame < record_commands.size(); frame++) {
+ const TASCommand& line = record_commands[frame];
+ output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
+ WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
+ }
+ const auto bytes_written = Common::FS::WriteStringToFile(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
+ Common::FS::FileType::TextFile, output_text);
+ if (bytes_written == output_text.size()) {
+ LOG_INFO(Input, "TAS file written to file!");
+ } else {
+ LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
+ output_text.size());
+ }
+}
+
+void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
+ last_input = {
+ .buttons = buttons,
+ .l_axis = left_axis,
+ .r_axis = right_axis,
+ };
+}
+
+std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
+ TasState state;
+ if (is_recording) {
+ return {TasState::Recording, 0, record_commands.size()};
+ }
+
+ if (is_running) {
+ state = TasState::Running;
+ } else {
+ state = TasState::Stopped;
+ }
+
+ return {state, current_command, script_length};
+}
+
+void Tas::UpdateThread() {
+ if (!Settings::values.tas_enable) {
+ if (is_running) {
+ Stop();
+ }
+ return;
+ }
+
+ if (is_recording) {
+ record_commands.push_back(last_input);
+ }
+ if (needs_reset) {
+ current_command = 0;
+ needs_reset = false;
+ LoadTasFiles();
+ LOG_DEBUG(Input, "tas_reset done");
+ }
+
+ if (!is_running) {
+ ClearInput();
+ return;
+ }
+ if (current_command < script_length) {
+ LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
+ const size_t frame = current_command++;
+ for (size_t player_index = 0; player_index < commands.size(); player_index++) {
+ TASCommand command{};
+ if (frame < commands[player_index].size()) {
+ command = commands[player_index][frame];
+ }
+
+ PadIdentifier identifier{
+ .guid = Common::UUID{},
+ .port = player_index,
+ .pad = 0,
+ };
+ for (std::size_t i = 0; i < sizeof(command.buttons) * 8; ++i) {
+ const bool button_status = (command.buttons & (1LLU << i)) != 0;
+ const int button = static_cast<int>(i);
+ SetButton(identifier, button, button_status);
+ }
+ SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
+ SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
+ SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
+ SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
+ }
+ } else {
+ is_running = Settings::values.tas_loop.GetValue();
+ LoadTasFiles();
+ current_command = 0;
+ ClearInput();
+ }
+}
+
+void Tas::ClearInput() {
+ ResetButtonState();
+ ResetAnalogState();
+}
+
+TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector<std::string> seglist;
+
+ while (std::getline(linestream, segment, ';')) {
+ seglist.push_back(segment);
+ }
+
+ const float x = std::stof(seglist.at(0)) / 32767.0f;
+ const float y = std::stof(seglist.at(1)) / 32767.0f;
+
+ return {x, y};
+}
+
+u64 Tas::ReadCommandButtons(const std::string& data) const {
+ std::stringstream button_text(data);
+ std::string line;
+ u64 buttons = 0;
+ while (std::getline(button_text, line, ';')) {
+ for (auto [text, tas_button] : text_to_tas_button) {
+ if (text == line) {
+ buttons |= static_cast<u64>(tas_button);
+ break;
+ }
+ }
+ }
+ return buttons;
+}
+
+std::string Tas::WriteCommandButtons(u64 buttons) const {
+ std::string returns = "";
+ for (auto [text_button, tas_button] : text_to_tas_button) {
+ if ((buttons & static_cast<u64>(tas_button)) != 0) {
+ returns += fmt::format("{};", text_button);
+ }
+ }
+ return returns.empty() ? "NONE" : returns;
+}
+
+std::string Tas::WriteCommandAxis(TasAnalog analog) const {
+ return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
+}
+
+void Tas::StartStop() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+ if (is_running) {
+ Stop();
+ } else {
+ is_running = true;
+ }
+}
+
+void Tas::Stop() {
+ is_running = false;
+}
+
+void Tas::Reset() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+ needs_reset = true;
+}
+
+bool Tas::Record() {
+ if (!Settings::values.tas_enable) {
+ return true;
+ }
+ is_recording = !is_recording;
+ return is_recording;
+}
+
+void Tas::SaveRecording(bool overwrite_file) {
+ if (is_recording) {
+ return;
+ }
+ if (record_commands.empty()) {
+ return;
+ }
+ WriteTasFile(u8"record.txt");
+ if (overwrite_file) {
+ WriteTasFile(u8"script0-1.txt");
+ }
+ needs_reset = true;
+ record_commands.clear();
+}
+
+} // namespace InputCommon::TasInput
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/drivers/tas_input.h
index 3e2db8f00..c95a130fc 100644
--- a/src/input_common/tas/tas_input.h
+++ b/src/input_common/drivers/tas_input.h
@@ -8,7 +8,7 @@
#include "common/common_types.h"
#include "common/settings_input.h"
-#include "core/frontend/input.h"
+#include "input_common/input_engine.h"
#include "input_common/main.h"
/*
@@ -43,19 +43,11 @@ For debugging purposes, the common controller debugger can be used (View -> Debu
P1).
*/
-namespace TasInput {
+namespace InputCommon::TasInput {
-constexpr size_t PLAYER_NUMBER = 8;
+constexpr size_t PLAYER_NUMBER = 10;
-using TasAnalog = std::pair<float, float>;
-
-enum class TasState {
- Running,
- Recording,
- Stopped,
-};
-
-enum class TasButton : u32 {
+enum class TasButton : u64 {
BUTTON_A = 1U << 0,
BUTTON_B = 1U << 1,
BUTTON_X = 1U << 2,
@@ -78,26 +70,29 @@ enum class TasButton : u32 {
BUTTON_CAPTURE = 1U << 19,
};
-enum class TasAxes : u8 {
- StickX,
- StickY,
- SubstickX,
- SubstickY,
- Undefined,
+struct TasAnalog {
+ float x{};
+ float y{};
};
-struct TasData {
- u32 buttons{};
- std::array<float, 4> axis{};
+enum class TasState {
+ Running,
+ Recording,
+ Stopped,
};
-class Tas {
+class Tas final : public InputCommon::InputEngine {
public:
- Tas();
+ explicit Tas(const std::string& input_engine_);
~Tas();
- // Changes the input status that will be stored in each frame
- void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
+ /**
+ * Changes the input status that will be stored in each frame
+ * @param buttons: bitfield with the status of the buttons
+ * @param left_axis: value of the left axis
+ * @param right_axis: value of the right axis
+ */
+ void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis);
// Main loop that records or executes input
void UpdateThread();
@@ -117,112 +112,77 @@ public:
*/
bool Record();
- // Saves contents of record_commands on a file if overwrite is enabled player 1 will be
- // overwritten with the recorded commands
+ /**
+ * Saves contents of record_commands on a file
+ * @param overwrite_file: Indicates if player 1 should be overwritten
+ */
void SaveRecording(bool overwrite_file);
/**
* Returns the current status values of TAS playback/recording
* @return Tuple of
- * TasState indicating the current state out of Running, Recording or Stopped ;
- * Current playback progress or amount of frames (so far) for Recording ;
- * Total length of script file currently loaded or amount of frames (so far) for Recording
+ * TasState indicating the current state out of Running ;
+ * Current playback progress ;
+ * Total length of script file currently loaded or being recorded
*/
std::tuple<TasState, size_t, size_t> GetStatus() const;
- // Retuns an array of the default button mappings
- InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
-
- // Retuns an array of the default analog mappings
- InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
- [[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
-
private:
struct TASCommand {
- u32 buttons{};
+ u64 buttons{};
TasAnalog l_axis{};
TasAnalog r_axis{};
};
- // Loads TAS files from all players
+ /// Loads TAS files from all players
void LoadTasFiles();
- // Loads TAS file from the specified player
- void LoadTasFile(size_t player_index);
+ /** Loads TAS file from the specified player
+ * @param player_index: player number to save the script
+ * @param file_index: script number of the file
+ */
+ void LoadTasFile(size_t player_index, size_t file_index);
- // Writes a TAS file from the recorded commands
+ /** Writes a TAS file from the recorded commands
+ * @param file_name: name of the file to be written
+ */
void WriteTasFile(std::u8string file_name);
/**
- * Parses a string containing the axis values with the following format "x;y"
- * X and Y have a range from -32767 to 32767
+ * Parses a string containing the axis values. X and Y have a range from -32767 to 32767
+ * @param line: string containing axis values with the following format "x;y"
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
*/
TasAnalog ReadCommandAxis(const std::string& line) const;
/**
- * Parses a string containing the button values with the following format "a;b;c;d..."
- * Each button is represented by it's text format specified in text_to_tas_button array
- * @return Returns a u32 with each bit representing the status of a button
- */
- u32 ReadCommandButtons(const std::string& line) const;
-
- /**
- * Converts an u32 containing the button status into the text equivalent
- * @return Returns a string with the name of the buttons to be written to the file
+ * Parses a string containing the button values. Each button is represented by it's text format
+ * specified in text_to_tas_button array
+ * @param line: string containing button name with the following format "a;b;c;d..."
+ * @return Returns a u64 with each bit representing the status of a button
*/
- std::string WriteCommandButtons(u32 data) const;
+ u64 ReadCommandButtons(const std::string& line) const;
/**
- * Converts an TAS analog object containing the axis status into the text equivalent
- * @return Returns a string with the value of the axis to be written to the file
+ * Reset state of all players
*/
- std::string WriteCommandAxis(TasAnalog data) const;
-
- // Inverts the Y axis polarity
- std::pair<float, float> FlipAxisY(std::pair<float, float> old);
+ void ClearInput();
/**
- * Converts an u32 containing the button status into the text equivalent
- * @return Returns a string with the name of the buttons to be printed on console
+ * Converts an u64 containing the button status into the text equivalent
+ * @param buttons: bitfield with the status of the buttons
+ * @return Returns a string with the name of the buttons to be written to the file
*/
- std::string DebugButtons(u32 buttons) const;
+ std::string WriteCommandButtons(u64 buttons) const;
/**
* Converts an TAS analog object containing the axis status into the text equivalent
- * @return Returns a string with the value of the axis to be printed on console
- */
- std::string DebugJoystick(float x, float y) const;
-
- /**
- * Converts the given TAS status into the text equivalent
- * @return Returns a string with the value of the TAS status to be printed on console
+ * @param data: value of the axis
+ * @return A string with the value of the axis to be written to the file
*/
- std::string DebugInput(const TasData& data) const;
-
- /**
- * Converts the given TAS status of multiple players into the text equivalent
- * @return Returns a string with the value of the status of all TAS players to be printed on
- * console
- */
- std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
-
- /**
- * Converts an u32 containing the button status into the text equivalent
- * @return Returns a string with the name of the buttons
- */
- std::string ButtonsToString(u32 button) const;
-
- // Stores current controller configuration and sets a TAS controller for every active controller
- // to the current config
- void SwapToTasController();
-
- // Sets the stored controller configuration to the current config
- void SwapToStoredController();
+ std::string WriteCommandAxis(TasAnalog data) const;
size_t script_length{0};
- std::array<TasData, PLAYER_NUMBER> tas_data;
- bool is_old_input_saved{false};
bool is_recording{false};
bool is_running{false};
bool needs_reset{false};
@@ -230,8 +190,5 @@ private:
std::vector<TASCommand> record_commands{};
size_t current_command{0};
TASCommand last_input{}; // only used for recording
-
- // Old settings for swapping controllers
- std::array<Settings::PlayerInput, 10> player_mappings;
};
-} // namespace TasInput
+} // namespace InputCommon::TasInput
diff --git a/src/input_common/drivers/touch_screen.cpp b/src/input_common/drivers/touch_screen.cpp
new file mode 100644
index 000000000..45b3086f6
--- /dev/null
+++ b/src/input_common/drivers/touch_screen.cpp
@@ -0,0 +1,53 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/param_package.h"
+#include "input_common/drivers/touch_screen.h"
+
+namespace InputCommon {
+
+constexpr PadIdentifier identifier = {
+ .guid = Common::UUID{Common::INVALID_UUID},
+ .port = 0,
+ .pad = 0,
+};
+
+TouchScreen::TouchScreen(const std::string& input_engine_) : InputEngine(input_engine_) {
+ PreSetController(identifier);
+}
+
+void TouchScreen::TouchMoved(float x, float y, std::size_t finger) {
+ if (finger >= 16) {
+ return;
+ }
+ TouchPressed(x, y, finger);
+}
+
+void TouchScreen::TouchPressed(float x, float y, std::size_t finger) {
+ if (finger >= 16) {
+ return;
+ }
+ SetButton(identifier, static_cast<int>(finger), true);
+ SetAxis(identifier, static_cast<int>(finger * 2), x);
+ SetAxis(identifier, static_cast<int>(finger * 2 + 1), y);
+}
+
+void TouchScreen::TouchReleased(std::size_t finger) {
+ if (finger >= 16) {
+ return;
+ }
+ SetButton(identifier, static_cast<int>(finger), false);
+ SetAxis(identifier, static_cast<int>(finger * 2), 0.0f);
+ SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f);
+}
+
+void TouchScreen::ReleaseAllTouch() {
+ for (int index = 0; index < 16; ++index) {
+ SetButton(identifier, index, false);
+ SetAxis(identifier, index * 2, 0.0f);
+ SetAxis(identifier, index * 2 + 1, 0.0f);
+ }
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/touch_screen.h b/src/input_common/drivers/touch_screen.h
new file mode 100644
index 000000000..25c11e8bf
--- /dev/null
+++ b/src/input_common/drivers/touch_screen.h
@@ -0,0 +1,44 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class TouchScreen final : public InputCommon::InputEngine {
+public:
+ explicit TouchScreen(const std::string& input_engine_);
+
+ /**
+ * Signals that mouse has moved.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ * @param center_x the x-coordinate of the middle of the screen
+ * @param center_y the y-coordinate of the middle of the screen
+ */
+ void TouchMoved(float x, float y, std::size_t finger);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param key_code the code of the key to press
+ */
+ void TouchPressed(float x, float y, std::size_t finger);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param key_code the code of the key to release
+ */
+ void TouchReleased(std::size_t finger);
+
+ /// Resets all inputs to their initial value
+ void ReleaseAllTouch();
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/udp_client.cpp b/src/input_common/drivers/udp_client.cpp
new file mode 100644
index 000000000..fdee0f2d5
--- /dev/null
+++ b/src/input_common/drivers/udp_client.cpp
@@ -0,0 +1,591 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <random>
+#include <boost/asio.hpp>
+#include <fmt/format.h>
+
+#include "common/logging/log.h"
+#include "common/param_package.h"
+#include "common/settings.h"
+#include "input_common/drivers/udp_client.h"
+#include "input_common/helpers/udp_protocol.h"
+
+using boost::asio::ip::udp;
+
+namespace InputCommon::CemuhookUDP {
+
+struct SocketCallback {
+ std::function<void(Response::Version)> version;
+ std::function<void(Response::PortInfo)> port_info;
+ std::function<void(Response::PadData)> pad_data;
+};
+
+class Socket {
+public:
+ using clock = std::chrono::system_clock;
+
+ explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
+ : callback(std::move(callback_)), timer(io_service),
+ socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
+ boost::system::error_code ec{};
+ auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
+ if (ec.value() != boost::system::errc::success) {
+ LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host);
+ ipv4 = boost::asio::ip::address_v4{};
+ }
+
+ send_endpoint = {udp::endpoint(ipv4, port)};
+ }
+
+ void Stop() {
+ io_service.stop();
+ }
+
+ void Loop() {
+ io_service.run();
+ }
+
+ void StartSend(const clock::time_point& from) {
+ timer.expires_at(from + std::chrono::seconds(3));
+ timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
+ }
+
+ void StartReceive() {
+ socket.async_receive_from(
+ boost::asio::buffer(receive_buffer), receive_endpoint,
+ [this](const boost::system::error_code& error, std::size_t bytes_transferred) {
+ HandleReceive(error, bytes_transferred);
+ });
+ }
+
+private:
+ u32 GenerateRandomClientId() const {
+ std::random_device device;
+ return device();
+ }
+
+ void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
+ if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
+ switch (*type) {
+ case Type::Version: {
+ Response::Version version;
+ std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
+ callback.version(std::move(version));
+ break;
+ }
+ case Type::PortInfo: {
+ Response::PortInfo port_info;
+ std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
+ sizeof(Response::PortInfo));
+ callback.port_info(std::move(port_info));
+ break;
+ }
+ case Type::PadData: {
+ Response::PadData pad_data;
+ std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
+ callback.pad_data(std::move(pad_data));
+ break;
+ }
+ }
+ }
+ StartReceive();
+ }
+
+ void HandleSend(const boost::system::error_code&) {
+ boost::system::error_code _ignored{};
+ // Send a request for getting port info for the pad
+ const Request::PortInfo port_info{4, {0, 1, 2, 3}};
+ const auto port_message = Request::Create(port_info, client_id);
+ std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
+ socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
+
+ // Send a request for getting pad data for the pad
+ const Request::PadData pad_data{
+ Request::RegisterFlags::AllPads,
+ 0,
+ EMPTY_MAC_ADDRESS,
+ };
+ const auto pad_message = Request::Create(pad_data, client_id);
+ std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
+ socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
+ StartSend(timer.expiry());
+ }
+
+ SocketCallback callback;
+ boost::asio::io_service io_service;
+ boost::asio::basic_waitable_timer<clock> timer;
+ udp::socket socket;
+
+ const u32 client_id;
+
+ static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
+ static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
+ std::array<u8, PORT_INFO_SIZE> send_buffer1;
+ std::array<u8, PAD_DATA_SIZE> send_buffer2;
+ udp::endpoint send_endpoint;
+
+ std::array<u8, MAX_PACKET_SIZE> receive_buffer;
+ udp::endpoint receive_endpoint;
+};
+
+static void SocketLoop(Socket* socket) {
+ socket->StartReceive();
+ socket->StartSend(Socket::clock::now());
+ socket->Loop();
+}
+
+UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
+ LOG_INFO(Input, "Udp Initialization started");
+ ReloadSockets();
+}
+
+UDPClient::~UDPClient() {
+ Reset();
+}
+
+UDPClient::ClientConnection::ClientConnection() = default;
+
+UDPClient::ClientConnection::~ClientConnection() = default;
+
+void UDPClient::ReloadSockets() {
+ Reset();
+
+ std::stringstream servers_ss(Settings::values.udp_input_servers.GetValue());
+ std::string server_token;
+ std::size_t client = 0;
+ while (std::getline(servers_ss, server_token, ',')) {
+ if (client == MAX_UDP_CLIENTS) {
+ break;
+ }
+ std::stringstream server_ss(server_token);
+ std::string token;
+ std::getline(server_ss, token, ':');
+ std::string udp_input_address = token;
+ std::getline(server_ss, token, ':');
+ char* temp;
+ const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
+ if (*temp != '\0') {
+ LOG_ERROR(Input, "Port number is not valid {}", token);
+ continue;
+ }
+
+ const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
+ if (client_number != MAX_UDP_CLIENTS) {
+ LOG_ERROR(Input, "Duplicated UDP servers found");
+ continue;
+ }
+ StartCommunication(client++, udp_input_address, udp_input_port);
+ }
+}
+
+std::size_t UDPClient::GetClientNumber(std::string_view host, u16 port) const {
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ if (clients[client].active == -1) {
+ continue;
+ }
+ if (clients[client].host == host && clients[client].port == port) {
+ return client;
+ }
+ }
+ return MAX_UDP_CLIENTS;
+}
+
+void UDPClient::OnVersion([[maybe_unused]] Response::Version data) {
+ LOG_TRACE(Input, "Version packet received: {}", data.version);
+}
+
+void UDPClient::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
+ LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
+}
+
+void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
+ const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
+
+ if (pad_index >= pads.size()) {
+ LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
+ return;
+ }
+
+ LOG_TRACE(Input, "PadData packet received");
+ if (data.packet_counter == pads[pad_index].packet_sequence) {
+ LOG_WARNING(
+ Input,
+ "PadData packet dropped because its stale info. Current count: {} Packet count: {}",
+ pads[pad_index].packet_sequence, data.packet_counter);
+ pads[pad_index].connected = false;
+ return;
+ }
+
+ clients[client].active = 1;
+ pads[pad_index].connected = true;
+ pads[pad_index].packet_sequence = data.packet_counter;
+
+ const auto now = std::chrono::steady_clock::now();
+ const auto time_difference = static_cast<u64>(
+ std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
+ .count());
+ pads[pad_index].last_update = now;
+
+ // Gyroscope values are not it the correct scale from better joy.
+ // Dividing by 312 allows us to make one full turn = 1 turn
+ // This must be a configurable valued called sensitivity
+ const float gyro_scale = 1.0f / 312.0f;
+
+ const BasicMotion motion{
+ .gyro_x = data.gyro.pitch * gyro_scale,
+ .gyro_y = data.gyro.roll * gyro_scale,
+ .gyro_z = -data.gyro.yaw * gyro_scale,
+ .accel_x = data.accel.x,
+ .accel_y = -data.accel.z,
+ .accel_z = data.accel.y,
+ .delta_timestamp = time_difference,
+ };
+ const PadIdentifier identifier = GetPadIdentifier(pad_index);
+ SetMotion(identifier, 0, motion);
+
+ for (std::size_t id = 0; id < data.touch.size(); ++id) {
+ const auto touch_pad = data.touch[id];
+ const auto touch_axis_x_id =
+ static_cast<int>(id == 0 ? PadAxes::Touch1X : PadAxes::Touch2X);
+ const auto touch_axis_y_id =
+ static_cast<int>(id == 0 ? PadAxes::Touch1Y : PadAxes::Touch2Y);
+ const auto touch_button_id =
+ static_cast<int>(id == 0 ? PadButton::Touch1 : PadButton::touch2);
+
+ // TODO: Use custom calibration per device
+ const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
+ const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
+ const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
+ const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
+ const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
+
+ const f32 x =
+ static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
+ static_cast<f32>(max_x - min_x);
+ const f32 y =
+ static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
+ static_cast<f32>(max_y - min_y);
+
+ if (touch_pad.is_active) {
+ SetAxis(identifier, touch_axis_x_id, x);
+ SetAxis(identifier, touch_axis_y_id, y);
+ SetButton(identifier, touch_button_id, true);
+ continue;
+ }
+ SetAxis(identifier, touch_axis_x_id, 0);
+ SetAxis(identifier, touch_axis_y_id, 0);
+ SetButton(identifier, touch_button_id, false);
+ }
+
+ SetAxis(identifier, static_cast<int>(PadAxes::LeftStickX),
+ (data.left_stick_x - 127.0f) / 127.0f);
+ SetAxis(identifier, static_cast<int>(PadAxes::LeftStickY),
+ (data.left_stick_y - 127.0f) / 127.0f);
+ SetAxis(identifier, static_cast<int>(PadAxes::RightStickX),
+ (data.right_stick_x - 127.0f) / 127.0f);
+ SetAxis(identifier, static_cast<int>(PadAxes::RightStickY),
+ (data.right_stick_y - 127.0f) / 127.0f);
+
+ static constexpr std::array<PadButton, 16> buttons{
+ PadButton::Share, PadButton::L3, PadButton::R3, PadButton::Options,
+ PadButton::Up, PadButton::Right, PadButton::Down, PadButton::Left,
+ PadButton::L2, PadButton::R2, PadButton::L1, PadButton::R1,
+ PadButton::Triangle, PadButton::Circle, PadButton::Cross, PadButton::Square};
+
+ for (std::size_t i = 0; i < buttons.size(); ++i) {
+ const bool button_status = (data.digital_button & (1U << i)) != 0;
+ const int button = static_cast<int>(buttons[i]);
+ SetButton(identifier, button, button_status);
+ }
+}
+
+void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
+ SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
+ [this](Response::PortInfo info) { OnPortInfo(info); },
+ [this, client](Response::PadData data) { OnPadData(data, client); }};
+ LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
+ clients[client].uuid = GetHostUUID(host);
+ clients[client].host = host;
+ clients[client].port = port;
+ clients[client].active = 0;
+ clients[client].socket = std::make_unique<Socket>(host, port, callback);
+ clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
+ for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
+ const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
+ PreSetController(identifier);
+ }
+}
+
+const PadIdentifier UDPClient::GetPadIdentifier(std::size_t pad_index) const {
+ const std::size_t client = pad_index / PADS_PER_CLIENT;
+ return {
+ .guid = clients[client].uuid,
+ .port = static_cast<std::size_t>(clients[client].port),
+ .pad = pad_index,
+ };
+}
+
+const Common::UUID UDPClient::GetHostUUID(const std::string host) const {
+ const auto ip = boost::asio::ip::address_v4::from_string(host);
+ const auto hex_host = fmt::format("{:06x}", ip.to_ulong());
+ return Common::UUID{hex_host};
+}
+
+void UDPClient::Reset() {
+ for (auto& client : clients) {
+ if (client.thread.joinable()) {
+ client.active = -1;
+ client.socket->Stop();
+ client.thread.join();
+ }
+ }
+}
+
+std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ if (!Settings::values.enable_udp_controller) {
+ return devices;
+ }
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ if (clients[client].active != 1) {
+ continue;
+ }
+ for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
+ const std::size_t pad_index = client * PADS_PER_CLIENT + index;
+ if (!pads[pad_index].connected) {
+ continue;
+ }
+ const auto pad_identifier = GetPadIdentifier(pad_index);
+ Common::ParamPackage identifier{};
+ identifier.Set("engine", GetEngineName());
+ identifier.Set("display", fmt::format("UDP Controller {}", pad_identifier.pad));
+ identifier.Set("guid", pad_identifier.guid.Format());
+ identifier.Set("port", static_cast<int>(pad_identifier.port));
+ identifier.Set("pad", static_cast<int>(pad_identifier.pad));
+ devices.emplace_back(identifier);
+ }
+ }
+ return devices;
+}
+
+ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
+ // This list excludes any button that can't be really mapped
+ static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 18>
+ switch_to_dsu_button = {
+ std::pair{Settings::NativeButton::A, PadButton::Circle},
+ {Settings::NativeButton::B, PadButton::Cross},
+ {Settings::NativeButton::X, PadButton::Triangle},
+ {Settings::NativeButton::Y, PadButton::Square},
+ {Settings::NativeButton::Plus, PadButton::Options},
+ {Settings::NativeButton::Minus, PadButton::Share},
+ {Settings::NativeButton::DLeft, PadButton::Left},
+ {Settings::NativeButton::DUp, PadButton::Up},
+ {Settings::NativeButton::DRight, PadButton::Right},
+ {Settings::NativeButton::DDown, PadButton::Down},
+ {Settings::NativeButton::L, PadButton::L1},
+ {Settings::NativeButton::R, PadButton::R1},
+ {Settings::NativeButton::ZL, PadButton::L2},
+ {Settings::NativeButton::ZR, PadButton::R2},
+ {Settings::NativeButton::SL, PadButton::L2},
+ {Settings::NativeButton::SR, PadButton::R2},
+ {Settings::NativeButton::LStick, PadButton::L3},
+ {Settings::NativeButton::RStick, PadButton::R3},
+ };
+ if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
+ return {};
+ }
+
+ ButtonMapping mapping{};
+ for (const auto& [switch_button, dsu_button] : switch_to_dsu_button) {
+ Common::ParamPackage button_params{};
+ button_params.Set("engine", GetEngineName());
+ button_params.Set("guid", params.Get("guid", ""));
+ button_params.Set("port", params.Get("port", 0));
+ button_params.Set("pad", params.Get("pad", 0));
+ button_params.Set("button", static_cast<int>(dsu_button));
+ mapping.insert_or_assign(switch_button, std::move(button_params));
+ }
+
+ return mapping;
+}
+
+AnalogMapping UDPClient::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
+ return {};
+ }
+
+ AnalogMapping mapping = {};
+ Common::ParamPackage left_analog_params;
+ left_analog_params.Set("engine", GetEngineName());
+ left_analog_params.Set("guid", params.Get("guid", ""));
+ left_analog_params.Set("port", params.Get("port", 0));
+ left_analog_params.Set("pad", params.Get("pad", 0));
+ left_analog_params.Set("axis_x", static_cast<int>(PadAxes::LeftStickX));
+ left_analog_params.Set("axis_y", static_cast<int>(PadAxes::LeftStickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
+ Common::ParamPackage right_analog_params;
+ right_analog_params.Set("engine", GetEngineName());
+ right_analog_params.Set("guid", params.Get("guid", ""));
+ right_analog_params.Set("port", params.Get("port", 0));
+ right_analog_params.Set("pad", params.Get("pad", 0));
+ right_analog_params.Set("axis_x", static_cast<int>(PadAxes::RightStickX));
+ right_analog_params.Set("axis_y", static_cast<int>(PadAxes::RightStickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
+ return mapping;
+}
+
+MotionMapping UDPClient::GetMotionMappingForDevice(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
+ return {};
+ }
+
+ MotionMapping mapping = {};
+ Common::ParamPackage motion_params;
+ motion_params.Set("engine", GetEngineName());
+ motion_params.Set("guid", params.Get("guid", ""));
+ motion_params.Set("port", params.Get("port", 0));
+ motion_params.Set("pad", params.Get("pad", 0));
+ motion_params.Set("motion", 0);
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, std::move(motion_params));
+ mapping.insert_or_assign(Settings::NativeMotion::MotionRight, std::move(motion_params));
+ return mapping;
+}
+
+Common::Input::ButtonNames UDPClient::GetUIButtonName(const Common::ParamPackage& params) const {
+ PadButton button = static_cast<PadButton>(params.Get("button", 0));
+ switch (button) {
+ case PadButton::Left:
+ return Common::Input::ButtonNames::ButtonLeft;
+ case PadButton::Right:
+ return Common::Input::ButtonNames::ButtonRight;
+ case PadButton::Down:
+ return Common::Input::ButtonNames::ButtonDown;
+ case PadButton::Up:
+ return Common::Input::ButtonNames::ButtonUp;
+ case PadButton::L1:
+ return Common::Input::ButtonNames::L1;
+ case PadButton::L2:
+ return Common::Input::ButtonNames::L2;
+ case PadButton::L3:
+ return Common::Input::ButtonNames::L3;
+ case PadButton::R1:
+ return Common::Input::ButtonNames::R1;
+ case PadButton::R2:
+ return Common::Input::ButtonNames::R2;
+ case PadButton::R3:
+ return Common::Input::ButtonNames::R3;
+ case PadButton::Circle:
+ return Common::Input::ButtonNames::Circle;
+ case PadButton::Cross:
+ return Common::Input::ButtonNames::Cross;
+ case PadButton::Square:
+ return Common::Input::ButtonNames::Square;
+ case PadButton::Triangle:
+ return Common::Input::ButtonNames::Triangle;
+ case PadButton::Share:
+ return Common::Input::ButtonNames::Share;
+ case PadButton::Options:
+ return Common::Input::ButtonNames::Options;
+ default:
+ return Common::Input::ButtonNames::Undefined;
+ }
+}
+
+Common::Input::ButtonNames UDPClient::GetUIName(const Common::ParamPackage& params) const {
+ if (params.Has("button")) {
+ return GetUIButtonName(params);
+ }
+ if (params.Has("axis")) {
+ return Common::Input::ButtonNames::Value;
+ }
+ if (params.Has("motion")) {
+ return Common::Input::ButtonNames::Engine;
+ }
+
+ return Common::Input::ButtonNames::Invalid;
+}
+
+void TestCommunication(const std::string& host, u16 port,
+ const std::function<void()>& success_callback,
+ const std::function<void()>& failure_callback) {
+ std::thread([=] {
+ Common::Event success_event;
+ SocketCallback callback{
+ .version = [](Response::Version) {},
+ .port_info = [](Response::PortInfo) {},
+ .pad_data = [&](Response::PadData) { success_event.Set(); },
+ };
+ Socket socket{host, port, std::move(callback)};
+ std::thread worker_thread{SocketLoop, &socket};
+ const bool result =
+ success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
+ socket.Stop();
+ worker_thread.join();
+ if (result) {
+ success_callback();
+ } else {
+ failure_callback();
+ }
+ }).detach();
+}
+
+CalibrationConfigurationJob::CalibrationConfigurationJob(
+ const std::string& host, u16 port, std::function<void(Status)> status_callback,
+ std::function<void(u16, u16, u16, u16)> data_callback) {
+
+ std::thread([=, this] {
+ Status current_status{Status::Initialized};
+ SocketCallback callback{
+ [](Response::Version) {}, [](Response::PortInfo) {},
+ [&](Response::PadData data) {
+ static constexpr u16 CALIBRATION_THRESHOLD = 100;
+ static constexpr u16 MAX_VALUE = UINT16_MAX;
+
+ if (current_status == Status::Initialized) {
+ // Receiving data means the communication is ready now
+ current_status = Status::Ready;
+ status_callback(current_status);
+ }
+ const auto& touchpad_0 = data.touch[0];
+ if (touchpad_0.is_active == 0) {
+ return;
+ }
+ LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
+ const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
+ const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
+ if (current_status == Status::Ready) {
+ // First touch - min data (min_x/min_y)
+ current_status = Status::Stage1Completed;
+ status_callback(current_status);
+ }
+ if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
+ touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
+ // Set the current position as max value and finishes configuration
+ const u16 max_x = touchpad_0.x;
+ const u16 max_y = touchpad_0.y;
+ current_status = Status::Completed;
+ data_callback(min_x, min_y, max_x, max_y);
+ status_callback(current_status);
+
+ complete_event.Set();
+ }
+ }};
+ Socket socket{host, port, std::move(callback)};
+ std::thread worker_thread{SocketLoop, &socket};
+ complete_event.Wait();
+ socket.Stop();
+ worker_thread.join();
+ }).detach();
+}
+
+CalibrationConfigurationJob::~CalibrationConfigurationJob() {
+ Stop();
+}
+
+void CalibrationConfigurationJob::Stop() {
+ complete_event.Set();
+}
+
+} // namespace InputCommon::CemuhookUDP
diff --git a/src/input_common/udp/client.h b/src/input_common/drivers/udp_client.h
index 380f9bb76..5d483f26b 100644
--- a/src/input_common/udp/client.h
+++ b/src/input_common/drivers/udp_client.h
@@ -4,20 +4,11 @@
#pragma once
-#include <functional>
-#include <memory>
-#include <mutex>
#include <optional>
-#include <string>
-#include <thread>
-#include <tuple>
+
#include "common/common_types.h"
-#include "common/param_package.h"
#include "common/thread.h"
-#include "common/threadsafe_queue.h"
-#include "common/vector_math.h"
-#include "core/frontend/input.h"
-#include "input_common/motion_input.h"
+#include "input_common/input_engine.h"
namespace InputCommon::CemuhookUDP {
@@ -30,16 +21,6 @@ struct TouchPad;
struct Version;
} // namespace Response
-enum class PadMotion {
- GyroX,
- GyroY,
- GyroZ,
- AccX,
- AccY,
- AccZ,
- Undefined,
-};
-
enum class PadTouch {
Click,
Undefined,
@@ -49,14 +30,10 @@ struct UDPPadStatus {
std::string host{"127.0.0.1"};
u16 port{26760};
std::size_t pad_index{};
- PadMotion motion{PadMotion::Undefined};
- f32 motion_value{0.0f};
};
struct DeviceStatus {
std::mutex update_mutex;
- Input::MotionStatus motion_status;
- std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds
struct CalibrationData {
@@ -68,48 +45,85 @@ struct DeviceStatus {
std::optional<CalibrationData> touch_calibration;
};
-class Client {
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class UDPClient final : public InputCommon::InputEngine {
public:
- // Initialize the UDP client capture and read sequence
- Client();
-
- // Close and release the client
- ~Client();
-
- // Used for polling
- void BeginConfiguration();
- void EndConfiguration();
-
- std::vector<Common::ParamPackage> GetInputDevices() const;
+ explicit UDPClient(const std::string& input_engine_);
+ ~UDPClient();
- bool DeviceConnected(std::size_t pad) const;
void ReloadSockets();
- Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
- const Common::SPSCQueue<UDPPadStatus>& GetPadQueue() const;
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+ ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
+ AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
+ MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
+ Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
- DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
- const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
+private:
+ enum class PadButton {
+ Undefined = 0x0000,
+ Share = 0x0001,
+ L3 = 0x0002,
+ R3 = 0x0004,
+ Options = 0x0008,
+ Up = 0x0010,
+ Right = 0x0020,
+ Down = 0x0040,
+ Left = 0x0080,
+ L2 = 0x0100,
+ R2 = 0x0200,
+ L1 = 0x0400,
+ R1 = 0x0800,
+ Triangle = 0x1000,
+ Circle = 0x2000,
+ Cross = 0x4000,
+ Square = 0x8000,
+ Touch1 = 0x10000,
+ touch2 = 0x20000,
+ };
- Input::TouchStatus& GetTouchState();
- const Input::TouchStatus& GetTouchState() const;
+ enum class PadAxes : u8 {
+ LeftStickX,
+ LeftStickY,
+ RightStickX,
+ RightStickY,
+ AnalogLeft,
+ AnalogDown,
+ AnalogRight,
+ AnalogUp,
+ AnalogSquare,
+ AnalogCross,
+ AnalogCircle,
+ AnalogTriangle,
+ AnalogR1,
+ AnalogL1,
+ AnalogR2,
+ AnalogL3,
+ AnalogR3,
+ Touch1X,
+ Touch1Y,
+ Touch2X,
+ Touch2Y,
+ Undefined,
+ };
-private:
struct PadData {
std::size_t pad_index{};
bool connected{};
DeviceStatus status;
u64 packet_sequence{};
- // Realtime values
- // motion is initalized with PID values for drift correction on joycons
- InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
std::chrono::time_point<std::chrono::steady_clock> last_update;
};
struct ClientConnection {
ClientConnection();
~ClientConnection();
+ Common::UUID uuid{"7F000001"};
std::string host{"127.0.0.1"};
u16 port{26760};
s8 active{-1};
@@ -127,28 +141,16 @@ private:
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData, std::size_t client);
void StartCommunication(std::size_t client, const std::string& host, u16 port);
- void UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
- const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro);
-
- // Returns an unused finger id, if there is no fingers available std::nullopt will be
- // returned
- std::optional<std::size_t> GetUnusedFingerID() const;
-
- // Merges and updates all touch inputs into the touch_status array
- void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
+ const PadIdentifier GetPadIdentifier(std::size_t pad_index) const;
+ const Common::UUID GetHostUUID(const std::string host) const;
- bool configuring = false;
+ Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
// Allocate clients for 8 udp servers
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
static constexpr std::size_t PADS_PER_CLIENT = 4;
- // Each client can have up 2 touch inputs
- static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
- Common::SPSCQueue<UDPPadStatus> pad_queue{};
- Input::TouchStatus touch_status{};
- std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
};
/// An async job allowing configuration of the touchpad calibration.
diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h
deleted file mode 100644
index e5de5e94f..000000000
--- a/src/input_common/gcadapter/gc_adapter.h
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2014 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#pragma once
-#include <algorithm>
-#include <functional>
-#include <mutex>
-#include <thread>
-#include <unordered_map>
-#include "common/common_types.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/main.h"
-
-struct libusb_context;
-struct libusb_device;
-struct libusb_device_handle;
-
-namespace GCAdapter {
-
-enum class PadButton {
- Undefined = 0x0000,
- ButtonLeft = 0x0001,
- ButtonRight = 0x0002,
- ButtonDown = 0x0004,
- ButtonUp = 0x0008,
- TriggerZ = 0x0010,
- TriggerR = 0x0020,
- TriggerL = 0x0040,
- ButtonA = 0x0100,
- ButtonB = 0x0200,
- ButtonX = 0x0400,
- ButtonY = 0x0800,
- ButtonStart = 0x1000,
- // Below is for compatibility with "AxisButton" type
- Stick = 0x2000,
-};
-
-enum class PadAxes : u8 {
- StickX,
- StickY,
- SubstickX,
- SubstickY,
- TriggerLeft,
- TriggerRight,
- Undefined,
-};
-
-enum class ControllerTypes {
- None,
- Wired,
- Wireless,
-};
-
-struct GCPadStatus {
- std::size_t port{};
-
- PadButton button{PadButton::Undefined}; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
-
- PadAxes axis{PadAxes::Undefined};
- s16 axis_value{};
- u8 axis_threshold{50};
-};
-
-struct GCController {
- ControllerTypes type{};
- bool enable_vibration{};
- u8 rumble_amplitude{};
- u16 buttons{};
- PadButton last_button{};
- std::array<s16, 6> axis_values{};
- std::array<u8, 6> axis_origin{};
- u8 reset_origin_counter{};
-};
-
-class Adapter {
-public:
- Adapter();
- ~Adapter();
-
- /// Request a vibration for a controller
- bool RumblePlay(std::size_t port, u8 amplitude);
-
- /// Used for polling
- void BeginConfiguration();
- void EndConfiguration();
-
- Common::SPSCQueue<GCPadStatus>& GetPadQueue();
- const Common::SPSCQueue<GCPadStatus>& GetPadQueue() const;
-
- GCController& GetPadState(std::size_t port);
- const GCController& GetPadState(std::size_t port) const;
-
- /// Returns true if there is a device connected to port
- bool DeviceConnected(std::size_t port) const;
-
- /// Used for automapping features
- std::vector<Common::ParamPackage> GetInputDevices() const;
- InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
- InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
-
-private:
- using AdapterPayload = std::array<u8, 37>;
-
- void UpdatePadType(std::size_t port, ControllerTypes pad_type);
- void UpdateControllers(const AdapterPayload& adapter_payload);
- void UpdateYuzuSettings(std::size_t port);
- void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
- void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
- void UpdateVibrations();
-
- void AdapterInputThread();
-
- void AdapterScanThread();
-
- bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
-
- // Updates vibration state of all controllers
- void SendVibrations();
-
- /// For use in initialization, querying devices to find the adapter
- void Setup();
-
- /// Resets status of all GC controller devices to a disconnected state
- void ResetDevices();
-
- /// Resets status of device connected to a disconnected state
- void ResetDevice(std::size_t port);
-
- /// Returns true if we successfully gain access to GC Adapter
- bool CheckDeviceAccess();
-
- /// Captures GC Adapter endpoint address
- /// Returns true if the endpoint was set correctly
- bool GetGCEndpoint(libusb_device* device);
-
- /// For shutting down, clear all data, join all threads, release usb
- void Reset();
-
- // Join all threads
- void JoinThreads();
-
- // Release usb handles
- void ClearLibusbHandle();
-
- libusb_device_handle* usb_adapter_handle = nullptr;
- std::array<GCController, 4> pads;
- Common::SPSCQueue<GCPadStatus> pad_queue;
-
- std::thread adapter_input_thread;
- std::thread adapter_scan_thread;
- bool adapter_input_thread_running;
- bool adapter_scan_thread_running;
- bool restart_scan_thread;
-
- libusb_context* libusb_ctx;
-
- u8 input_endpoint{0};
- u8 output_endpoint{0};
- u8 input_error_counter{0};
- u8 output_error_counter{0};
- int vibration_counter{0};
-
- bool configuring{false};
- bool rumble_enabled{true};
- bool vibration_changed{true};
-};
-} // namespace GCAdapter
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp
deleted file mode 100644
index 1b6ded8d6..000000000
--- a/src/input_common/gcadapter/gc_poller.cpp
+++ /dev/null
@@ -1,356 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <atomic>
-#include <list>
-#include <mutex>
-#include <utility>
-#include "common/assert.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/gcadapter/gc_adapter.h"
-#include "input_common/gcadapter/gc_poller.h"
-
-namespace InputCommon {
-
-class GCButton final : public Input::ButtonDevice {
-public:
- explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter)
- : port(port_), button(button_), gcadapter(adapter) {}
-
- ~GCButton() override;
-
- bool GetStatus() const override {
- if (gcadapter->DeviceConnected(port)) {
- return (gcadapter->GetPadState(port).buttons & button) != 0;
- }
- return false;
- }
-
-private:
- const u32 port;
- const s32 button;
- const GCAdapter::Adapter* gcadapter;
-};
-
-class GCAxisButton final : public Input::ButtonDevice {
-public:
- explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
- const GCAdapter::Adapter* adapter)
- : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
- gcadapter(adapter) {}
-
- bool GetStatus() const override {
- if (gcadapter->DeviceConnected(port)) {
- const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
- const float axis_value = current_axis_value / 128.0f;
- if (trigger_if_greater) {
- // TODO: Might be worthwile to set a slider for the trigger threshold. It is
- // currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
- return axis_value > threshold;
- }
- return axis_value < -threshold;
- }
- return false;
- }
-
-private:
- const u32 port;
- const u32 axis;
- float threshold;
- bool trigger_if_greater;
- const GCAdapter::Adapter* gcadapter;
-};
-
-GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
- : adapter(std::move(adapter_)) {}
-
-GCButton::~GCButton() = default;
-
-std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- const auto port = static_cast<u32>(params.Get("port", 0));
-
- constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
-
- // button is not an axis/stick button
- if (button_id != PAD_STICK_ID) {
- return std::make_unique<GCButton>(port, button_id, adapter.get());
- }
-
- // For Axis buttons, used by the binary sticks.
- if (button_id == PAD_STICK_ID) {
- const int axis = params.Get("axis", 0);
- const float threshold = params.Get("threshold", 0.25f);
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction {}", direction_name);
- }
- return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
- adapter.get());
- }
-
- return nullptr;
-}
-
-Common::ParamPackage GCButtonFactory::GetNextInput() const {
- Common::ParamPackage params;
- GCAdapter::GCPadStatus pad;
- auto& queue = adapter->GetPadQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- params.Set("engine", "gcpad");
- params.Set("port", static_cast<s32>(pad.port));
- if (pad.button != GCAdapter::PadButton::Undefined) {
- params.Set("button", static_cast<u16>(pad.button));
- }
-
- // For Axis button implementation
- if (pad.axis != GCAdapter::PadAxes::Undefined) {
- params.Set("axis", static_cast<u8>(pad.axis));
- params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
- params.Set("threshold", "0.25");
- if (pad.axis_value > 0) {
- params.Set("direction", "+");
- } else {
- params.Set("direction", "-");
- }
- break;
- }
- }
- return params;
-}
-
-void GCButtonFactory::BeginConfiguration() {
- polling = true;
- adapter->BeginConfiguration();
-}
-
-void GCButtonFactory::EndConfiguration() {
- polling = false;
- adapter->EndConfiguration();
-}
-
-class GCAnalog final : public Input::AnalogDevice {
-public:
- explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
- float deadzone_, float range_, const GCAdapter::Adapter* adapter)
- : port(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
- deadzone(deadzone_), range(range_), gcadapter(adapter) {}
-
- float GetAxis(u32 axis) const {
- if (gcadapter->DeviceConnected(port)) {
- std::lock_guard lock{mutex};
- const auto axis_value =
- static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
- return (axis_value) / (100.0f * range);
- }
- return 0.0f;
- }
-
- std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
- float x = GetAxis(analog_axis_x);
- float y = GetAxis(analog_axis_y);
- if (invert_x) {
- x = -x;
- }
- if (invert_y) {
- y = -y;
- }
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return {x, y};
- }
-
- std::tuple<float, float> GetStatus() const override {
- const auto [x, y] = GetAnalog(axis_x, axis_y);
- const float r = std::sqrt((x * x) + (y * y));
- if (r > deadzone) {
- return {x / r * (r - deadzone) / (1 - deadzone),
- y / r * (r - deadzone) / (1 - deadzone)};
- }
- return {0.0f, 0.0f};
- }
-
- std::tuple<float, float> GetRawStatus() const override {
- const float x = GetAxis(axis_x);
- const float y = GetAxis(axis_y);
- return {x, y};
- }
-
- Input::AnalogProperties GetAnalogProperties() const override {
- return {deadzone, range, 0.5f};
- }
-
- bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
- const auto [x, y] = GetStatus();
- const float directional_deadzone = 0.5f;
- switch (direction) {
- case Input::AnalogDirection::RIGHT:
- return x > directional_deadzone;
- case Input::AnalogDirection::LEFT:
- return x < -directional_deadzone;
- case Input::AnalogDirection::UP:
- return y > directional_deadzone;
- case Input::AnalogDirection::DOWN:
- return y < -directional_deadzone;
- }
- return false;
- }
-
-private:
- const u32 port;
- const u32 axis_x;
- const u32 axis_y;
- const bool invert_x;
- const bool invert_y;
- const float deadzone;
- const float range;
- const GCAdapter::Adapter* gcadapter;
- mutable std::mutex mutex;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
- : adapter(std::move(adapter_)) {}
-
-/**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
-std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
- const auto port = static_cast<u32>(params.Get("port", 0));
- const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
- const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
- const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
- const std::string invert_x_value = params.Get("invert_x", "+");
- const std::string invert_y_value = params.Get("invert_y", "+");
- const bool invert_x = invert_x_value == "-";
- const bool invert_y = invert_y_value == "-";
-
- return std::make_unique<GCAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
- adapter.get());
-}
-
-void GCAnalogFactory::BeginConfiguration() {
- polling = true;
- adapter->BeginConfiguration();
-}
-
-void GCAnalogFactory::EndConfiguration() {
- polling = false;
- adapter->EndConfiguration();
-}
-
-Common::ParamPackage GCAnalogFactory::GetNextInput() {
- GCAdapter::GCPadStatus pad;
- Common::ParamPackage params;
- auto& queue = adapter->GetPadQueue();
- while (queue.Pop(pad)) {
- if (pad.button != GCAdapter::PadButton::Undefined) {
- params.Set("engine", "gcpad");
- params.Set("port", static_cast<s32>(pad.port));
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- if (pad.axis == GCAdapter::PadAxes::Undefined ||
- std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
- continue;
- }
- // An analog device needs two axes, so we need to store the axis for later and wait for
- // a second input event. The axes also must be from the same joystick.
- const u8 axis = static_cast<u8>(pad.axis);
- if (axis == 0 || axis == 1) {
- analog_x_axis = 0;
- analog_y_axis = 1;
- controller_number = static_cast<s32>(pad.port);
- break;
- }
- if (axis == 2 || axis == 3) {
- analog_x_axis = 2;
- analog_y_axis = 3;
- controller_number = static_cast<s32>(pad.port);
- break;
- }
-
- if (analog_x_axis == -1) {
- analog_x_axis = axis;
- controller_number = static_cast<s32>(pad.port);
- } else if (analog_y_axis == -1 && analog_x_axis != axis &&
- controller_number == static_cast<s32>(pad.port)) {
- analog_y_axis = axis;
- break;
- }
- }
- if (analog_x_axis != -1 && analog_y_axis != -1) {
- params.Set("engine", "gcpad");
- params.Set("port", controller_number);
- params.Set("axis_x", analog_x_axis);
- params.Set("axis_y", analog_y_axis);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- analog_x_axis = -1;
- analog_y_axis = -1;
- controller_number = -1;
- return params;
- }
- return params;
-}
-
-class GCVibration final : public Input::VibrationDevice {
-public:
- explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter)
- : port(port_), gcadapter(adapter) {}
-
- u8 GetStatus() const override {
- return gcadapter->RumblePlay(port, 0);
- }
-
- bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
- [[maybe_unused]] f32 freq_high) const override {
- const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
- const auto processed_amplitude =
- static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
-
- return gcadapter->RumblePlay(port, processed_amplitude);
- }
-
-private:
- const u32 port;
- GCAdapter::Adapter* gcadapter;
-};
-
-/// An vibration device factory that creates vibration devices from GC Adapter
-GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
- : adapter(std::move(adapter_)) {}
-
-/**
- * Creates a vibration device from a joystick
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- */
-std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create(
- const Common::ParamPackage& params) {
- const auto port = static_cast<u32>(params.Get("port", 0));
-
- return std::make_unique<GCVibration>(port, adapter.get());
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/gcadapter/gc_poller.h b/src/input_common/gcadapter/gc_poller.h
deleted file mode 100644
index d1271e3ea..000000000
--- a/src/input_common/gcadapter/gc_poller.h
+++ /dev/null
@@ -1,78 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "core/frontend/input.h"
-#include "input_common/gcadapter/gc_adapter.h"
-
-namespace InputCommon {
-
-/**
- * A button device factory representing a gcpad. It receives gcpad events and forward them
- * to all button devices it created.
- */
-class GCButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
- explicit GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
-
- /**
- * Creates a button device from a button press
- * @param params contains parameters for creating the device:
- * - "code": the code of the key to bind with the button
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput() const;
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<GCAdapter::Adapter> adapter;
- bool polling = false;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-class GCAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
- explicit GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
-
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
- Common::ParamPackage GetNextInput();
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<GCAdapter::Adapter> adapter;
- int analog_x_axis = -1;
- int analog_y_axis = -1;
- int controller_number = -1;
- bool polling = false;
-};
-
-/// A vibration device factory creates vibration devices from GC Adapter
-class GCVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
-public:
- explicit GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
-
- std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override;
-
-private:
- std::shared_ptr<GCAdapter::Adapter> adapter;
-};
-
-} // namespace InputCommon
diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp
new file mode 100644
index 000000000..77fcd655e
--- /dev/null
+++ b/src/input_common/helpers/stick_from_buttons.cpp
@@ -0,0 +1,304 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <chrono>
+#include <cmath>
+#include "common/math_util.h"
+#include "common/settings.h"
+#include "input_common/helpers/stick_from_buttons.h"
+
+namespace InputCommon {
+
+class Stick final : public Common::Input::InputDevice {
+public:
+ using Button = std::unique_ptr<Common::Input::InputDevice>;
+
+ Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
+ float modifier_scale_, float modifier_angle_)
+ : up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
+ right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
+ modifier_angle(modifier_angle_) {
+ Common::Input::InputCallback button_up_callback{
+ [this](Common::Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }};
+ Common::Input::InputCallback button_down_callback{
+ [this](Common::Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }};
+ Common::Input::InputCallback button_left_callback{
+ [this](Common::Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }};
+ Common::Input::InputCallback button_right_callback{
+ [this](Common::Input::CallbackStatus callback_) {
+ UpdateRightButtonStatus(callback_);
+ }};
+ Common::Input::InputCallback button_modifier_callback{
+ [this](Common::Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }};
+ up->SetCallback(button_up_callback);
+ down->SetCallback(button_down_callback);
+ left->SetCallback(button_left_callback);
+ right->SetCallback(button_right_callback);
+ modifier->SetCallback(button_modifier_callback);
+ last_x_axis_value = 0.0f;
+ last_y_axis_value = 0.0f;
+ }
+
+ bool IsAngleGreater(float old_angle, float new_angle) const {
+ constexpr float TAU = Common::PI * 2.0f;
+ // Use wider angle to ease the transition.
+ constexpr float aperture = TAU * 0.15f;
+ const float top_limit = new_angle + aperture;
+ return (old_angle > new_angle && old_angle <= top_limit) ||
+ (old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
+ }
+
+ bool IsAngleSmaller(float old_angle, float new_angle) const {
+ constexpr float TAU = Common::PI * 2.0f;
+ // Use wider angle to ease the transition.
+ constexpr float aperture = TAU * 0.15f;
+ const float bottom_limit = new_angle - aperture;
+ return (old_angle >= bottom_limit && old_angle < new_angle) ||
+ (old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
+ }
+
+ float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
+ constexpr float TAU = Common::PI * 2.0f;
+ float new_angle = angle;
+
+ auto time_difference = static_cast<float>(
+ std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
+ time_difference /= 1000.0f * 1000.0f;
+ if (time_difference > 0.5f) {
+ time_difference = 0.5f;
+ }
+
+ if (IsAngleGreater(new_angle, goal_angle)) {
+ new_angle -= modifier_angle * time_difference;
+ if (new_angle < 0) {
+ new_angle += TAU;
+ }
+ if (!IsAngleGreater(new_angle, goal_angle)) {
+ return goal_angle;
+ }
+ } else if (IsAngleSmaller(new_angle, goal_angle)) {
+ new_angle += modifier_angle * time_difference;
+ if (new_angle >= TAU) {
+ new_angle -= TAU;
+ }
+ if (!IsAngleSmaller(new_angle, goal_angle)) {
+ return goal_angle;
+ }
+ } else {
+ return goal_angle;
+ }
+ return new_angle;
+ }
+
+ void SetGoalAngle(bool r, bool l, bool u, bool d) {
+ // Move to the right
+ if (r && !u && !d) {
+ goal_angle = 0.0f;
+ }
+
+ // Move to the upper right
+ if (r && u && !d) {
+ goal_angle = Common::PI * 0.25f;
+ }
+
+ // Move up
+ if (u && !l && !r) {
+ goal_angle = Common::PI * 0.5f;
+ }
+
+ // Move to the upper left
+ if (l && u && !d) {
+ goal_angle = Common::PI * 0.75f;
+ }
+
+ // Move to the left
+ if (l && !u && !d) {
+ goal_angle = Common::PI;
+ }
+
+ // Move to the bottom left
+ if (l && !u && d) {
+ goal_angle = Common::PI * 1.25f;
+ }
+
+ // Move down
+ if (d && !l && !r) {
+ goal_angle = Common::PI * 1.5f;
+ }
+
+ // Move to the bottom right
+ if (r && !u && d) {
+ goal_angle = Common::PI * 1.75f;
+ }
+ }
+
+ void UpdateUpButtonStatus(Common::Input::CallbackStatus button_callback) {
+ up_status = button_callback.button_status.value;
+ UpdateStatus();
+ }
+
+ void UpdateDownButtonStatus(Common::Input::CallbackStatus button_callback) {
+ down_status = button_callback.button_status.value;
+ UpdateStatus();
+ }
+
+ void UpdateLeftButtonStatus(Common::Input::CallbackStatus button_callback) {
+ left_status = button_callback.button_status.value;
+ UpdateStatus();
+ }
+
+ void UpdateRightButtonStatus(Common::Input::CallbackStatus button_callback) {
+ right_status = button_callback.button_status.value;
+ UpdateStatus();
+ }
+
+ void UpdateModButtonStatus(Common::Input::CallbackStatus button_callback) {
+ modifier_status = button_callback.button_status.value;
+ UpdateStatus();
+ }
+
+ void UpdateStatus() {
+ const float coef = modifier_status ? modifier_scale : 1.0f;
+
+ bool r = right_status;
+ bool l = left_status;
+ bool u = up_status;
+ bool d = down_status;
+
+ // Eliminate contradictory movements
+ if (r && l) {
+ r = false;
+ l = false;
+ }
+ if (u && d) {
+ u = false;
+ d = false;
+ }
+
+ // Move if a key is pressed
+ if (r || l || u || d) {
+ amplitude = coef;
+ } else {
+ amplitude = 0;
+ }
+
+ const auto now = std::chrono::steady_clock::now();
+ const auto time_difference = static_cast<u64>(
+ std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
+
+ if (time_difference < 10) {
+ // Disable analog mode if inputs are too fast
+ SetGoalAngle(r, l, u, d);
+ angle = goal_angle;
+ } else {
+ angle = GetAngle(now);
+ SetGoalAngle(r, l, u, d);
+ }
+
+ last_update = now;
+ Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Stick,
+ .stick_status = GetStatus(),
+ };
+ last_x_axis_value = status.stick_status.x.raw_value;
+ last_y_axis_value = status.stick_status.y.raw_value;
+ TriggerOnChange(status);
+ }
+
+ void ForceUpdate() override {
+ up->ForceUpdate();
+ down->ForceUpdate();
+ left->ForceUpdate();
+ right->ForceUpdate();
+ modifier->ForceUpdate();
+ }
+
+ void SoftUpdate() override {
+ Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Stick,
+ .stick_status = GetStatus(),
+ };
+ if (last_x_axis_value == status.stick_status.x.raw_value &&
+ last_y_axis_value == status.stick_status.y.raw_value) {
+ return;
+ }
+ last_x_axis_value = status.stick_status.x.raw_value;
+ last_y_axis_value = status.stick_status.y.raw_value;
+ TriggerOnChange(status);
+ }
+
+ Common::Input::StickStatus GetStatus() const {
+ Common::Input::StickStatus status{};
+ status.x.properties = properties;
+ status.y.properties = properties;
+ if (Settings::values.emulate_analog_keyboard) {
+ const auto now = std::chrono::steady_clock::now();
+ float angle_ = GetAngle(now);
+ status.x.raw_value = std::cos(angle_) * amplitude;
+ status.y.raw_value = std::sin(angle_) * amplitude;
+ return status;
+ }
+ constexpr float SQRT_HALF = 0.707106781f;
+ int x = 0, y = 0;
+ if (right_status) {
+ ++x;
+ }
+ if (left_status) {
+ --x;
+ }
+ if (up_status) {
+ ++y;
+ }
+ if (down_status) {
+ --y;
+ }
+ const float coef = modifier_status ? modifier_scale : 1.0f;
+ status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);
+ status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);
+ return status;
+ }
+
+private:
+ Button up;
+ Button down;
+ Button left;
+ Button right;
+ Button modifier;
+ float modifier_scale;
+ float modifier_angle;
+ float angle{};
+ float goal_angle{};
+ float amplitude{};
+ bool up_status;
+ bool down_status;
+ bool left_status;
+ bool right_status;
+ bool modifier_status;
+ float last_x_axis_value;
+ float last_y_axis_value;
+ const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
+ std::chrono::time_point<std::chrono::steady_clock> last_update;
+};
+
+std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
+ const Common::ParamPackage& params) {
+ const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
+ auto up = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
+ params.Get("up", null_engine));
+ auto down = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
+ params.Get("down", null_engine));
+ auto left = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
+ params.Get("left", null_engine));
+ auto right = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
+ params.Get("right", null_engine));
+ auto modifier = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
+ params.Get("modifier", null_engine));
+ auto modifier_scale = params.Get("modifier_scale", 0.5f);
+ auto modifier_angle = params.Get("modifier_angle", 5.5f);
+ return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
+ std::move(right), std::move(modifier), modifier_scale,
+ modifier_angle);
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/analog_from_button.h b/src/input_common/helpers/stick_from_buttons.h
index bbd583dd9..437ace4f7 100755..100644
--- a/src/input_common/analog_from_button.h
+++ b/src/input_common/helpers/stick_from_buttons.h
@@ -4,8 +4,7 @@
#pragma once
-#include <memory>
-#include "core/frontend/input.h"
+#include "common/input.h"
namespace InputCommon {
@@ -13,7 +12,7 @@ namespace InputCommon {
* An analog device factory that takes direction button devices and combines them into a analog
* device.
*/
-class AnalogFromButton final : public Input::Factory<Input::AnalogDevice> {
+class StickFromButton final : public Common::Input::Factory<Common::Input::InputDevice> {
public:
/**
* Creates an analog device from direction button devices
@@ -25,7 +24,7 @@ public:
* - "modifier": a serialized ParamPackage for creating a button device as the modifier
* - "modifier_scale": a float for the multiplier the modifier gives to the position
*/
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
+ std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
};
} // namespace InputCommon
diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp
new file mode 100644
index 000000000..35d60bc90
--- /dev/null
+++ b/src/input_common/helpers/touch_from_buttons.cpp
@@ -0,0 +1,81 @@
+// Copyright 2020 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include "common/settings.h"
+#include "core/frontend/framebuffer_layout.h"
+#include "input_common/helpers/touch_from_buttons.h"
+
+namespace InputCommon {
+
+class TouchFromButtonDevice final : public Common::Input::InputDevice {
+public:
+ using Button = std::unique_ptr<Common::Input::InputDevice>;
+ TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
+ : button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
+ Common::Input::InputCallback button_up_callback{
+ [this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
+ last_button_value = false;
+ button->SetCallback(button_up_callback);
+ button->ForceUpdate();
+ }
+
+ void ForceUpdate() override {
+ button->ForceUpdate();
+ }
+
+ Common::Input::TouchStatus GetStatus(bool pressed) const {
+ const Common::Input::ButtonStatus button_status{
+ .value = pressed,
+ };
+ Common::Input::TouchStatus status{
+ .pressed = button_status,
+ .x = {},
+ .y = {},
+ .id = touch_id,
+ };
+ status.x.properties = properties;
+ status.y.properties = properties;
+
+ if (!pressed) {
+ return status;
+ }
+
+ status.x.raw_value = x;
+ status.y.raw_value = y;
+ return status;
+ }
+
+ void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Touch,
+ .touch_status = GetStatus(button_callback.button_status.value),
+ };
+ if (last_button_value != button_callback.button_status.value) {
+ last_button_value = button_callback.button_status.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ Button button;
+ bool last_button_value;
+ const int touch_id;
+ const float x;
+ const float y;
+ const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
+};
+
+std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
+ const Common::ParamPackage& params) {
+ const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
+ auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
+ params.Get("button", null_engine));
+ const auto touch_id = params.Get("touch_id", 0);
+ const float x = params.Get("x", 0.0f) / 1280.0f;
+ const float y = params.Get("y", 0.0f) / 720.0f;
+ return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y);
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/touch_from_button.h b/src/input_common/helpers/touch_from_buttons.h
index 8b4d1aa96..628f18215 100644
--- a/src/input_common/touch_from_button.h
+++ b/src/input_common/helpers/touch_from_buttons.h
@@ -4,20 +4,19 @@
#pragma once
-#include <memory>
-#include "core/frontend/input.h"
+#include "common/input.h"
namespace InputCommon {
/**
* A touch device factory that takes a list of button devices and combines them into a touch device.
*/
-class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
+class TouchFromButton final : public Common::Input::Factory<Common::Input::InputDevice> {
public:
/**
* Creates a touch device from a list of button devices
*/
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
+ std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
};
} // namespace InputCommon
diff --git a/src/input_common/udp/protocol.cpp b/src/input_common/helpers/udp_protocol.cpp
index 5e50bd612..cdeab7e11 100644
--- a/src/input_common/udp/protocol.cpp
+++ b/src/input_common/helpers/udp_protocol.cpp
@@ -5,7 +5,7 @@
#include <cstddef>
#include <cstring>
#include "common/logging/log.h"
-#include "input_common/udp/protocol.h"
+#include "input_common/helpers/udp_protocol.h"
namespace InputCommon::CemuhookUDP {
diff --git a/src/input_common/udp/protocol.h b/src/input_common/helpers/udp_protocol.h
index 1bdc9209e..bcba12c58 100644
--- a/src/input_common/udp/protocol.h
+++ b/src/input_common/helpers/udp_protocol.h
@@ -56,6 +56,12 @@ constexpr Type GetMessageType();
namespace Request {
+enum RegisterFlags : u8 {
+ AllPads,
+ PadID,
+ PadMACAdddress,
+};
+
struct Version {};
/**
* Requests the server to send information about what controllers are plugged into the ports
@@ -77,13 +83,8 @@ static_assert(std::is_trivially_copyable_v<PortInfo>,
* timeout seems to be 5 seconds.
*/
struct PadData {
- enum class Flags : u8 {
- AllPorts,
- Id,
- Mac,
- };
/// Determines which method will be used as a look up for the controller
- Flags flags{};
+ RegisterFlags flags{};
/// Index of the port of the controller to retrieve data about
u8 port_id{};
/// Mac address of the controller to retrieve data about
@@ -113,6 +114,36 @@ Message<T> Create(const T data, const u32 client_id = 0) {
namespace Response {
+enum class ConnectionType : u8 {
+ None,
+ Usb,
+ Bluetooth,
+};
+
+enum class State : u8 {
+ Disconnected,
+ Reserved,
+ Connected,
+};
+
+enum class Model : u8 {
+ None,
+ PartialGyro,
+ FullGyro,
+ Generic,
+};
+
+enum class Battery : u8 {
+ None = 0x00,
+ Dying = 0x01,
+ Low = 0x02,
+ Medium = 0x03,
+ High = 0x04,
+ Full = 0x05,
+ Charging = 0xEE,
+ Charged = 0xEF,
+};
+
struct Version {
u16_le version{};
};
@@ -122,11 +153,11 @@ static_assert(std::is_trivially_copyable_v<Version>,
struct PortInfo {
u8 id{};
- u8 state{};
- u8 model{};
- u8 connection_type{};
+ State state{};
+ Model model{};
+ ConnectionType connection_type{};
MacAddress mac;
- u8 battery{};
+ Battery battery{};
u8 is_pad_active{};
};
static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong size");
@@ -177,18 +208,18 @@ struct PadData {
u8 right_stick_y{};
struct AnalogButton {
- u8 button_8{};
- u8 button_7{};
- u8 button_6{};
- u8 button_5{};
- u8 button_12{};
- u8 button_11{};
- u8 button_10{};
- u8 button_9{};
- u8 button_16{};
- u8 button_15{};
- u8 button_14{};
- u8 button_13{};
+ u8 button_dpad_left_analog{};
+ u8 button_dpad_down_analog{};
+ u8 button_dpad_right_analog{};
+ u8 button_dpad_up_analog{};
+ u8 button_square_analog{};
+ u8 button_cross_analog{};
+ u8 button_circle_analog{};
+ u8 button_triangle_analog{};
+ u8 button_r1_analog{};
+ u8 button_l1_analog{};
+ u8 trigger_r2{};
+ u8 trigger_l2{};
} analog_button;
std::array<TouchPad, 2> touch;
diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp
new file mode 100644
index 000000000..2b2105376
--- /dev/null
+++ b/src/input_common/input_engine.cpp
@@ -0,0 +1,364 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/logging/log.h"
+#include "common/param_package.h"
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+void InputEngine::PreSetController(const PadIdentifier& identifier) {
+ std::lock_guard lock{mutex};
+ if (!controller_list.contains(identifier)) {
+ controller_list.insert_or_assign(identifier, ControllerData{});
+ }
+}
+
+void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!controller.buttons.contains(button)) {
+ controller.buttons.insert_or_assign(button, false);
+ }
+}
+
+void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!controller.hat_buttons.contains(button)) {
+ controller.hat_buttons.insert_or_assign(button, u8{0});
+ }
+}
+
+void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!controller.axes.contains(axis)) {
+ controller.axes.insert_or_assign(axis, 0.0f);
+ }
+}
+
+void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!controller.motions.contains(motion)) {
+ controller.motions.insert_or_assign(motion, BasicMotion{});
+ }
+}
+
+void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
+ {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!configuring) {
+ controller.buttons.insert_or_assign(button, value);
+ }
+ }
+ TriggerOnButtonChange(identifier, button, value);
+}
+
+void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) {
+ {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!configuring) {
+ controller.hat_buttons.insert_or_assign(button, value);
+ }
+ }
+ TriggerOnHatButtonChange(identifier, button, value);
+}
+
+void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
+ {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!configuring) {
+ controller.axes.insert_or_assign(axis, value);
+ }
+ }
+ TriggerOnAxisChange(identifier, axis, value);
+}
+
+void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value) {
+ {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!configuring) {
+ controller.battery = value;
+ }
+ }
+ TriggerOnBatteryChange(identifier, value);
+}
+
+void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) {
+ {
+ std::lock_guard lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!configuring) {
+ controller.motions.insert_or_assign(motion, value);
+ }
+ }
+ TriggerOnMotionChange(identifier, motion, value);
+}
+
+bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
+ std::lock_guard lock{mutex};
+ if (!controller_list.contains(identifier)) {
+ LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
+ identifier.pad, identifier.port);
+ return false;
+ }
+ ControllerData controller = controller_list.at(identifier);
+ if (!controller.buttons.contains(button)) {
+ LOG_ERROR(Input, "Invalid button {}", button);
+ return false;
+ }
+ return controller.buttons.at(button);
+}
+
+bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
+ std::lock_guard lock{mutex};
+ if (!controller_list.contains(identifier)) {
+ LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
+ identifier.pad, identifier.port);
+ return false;
+ }
+ ControllerData controller = controller_list.at(identifier);
+ if (!controller.hat_buttons.contains(button)) {
+ LOG_ERROR(Input, "Invalid hat button {}", button);
+ return false;
+ }
+ return (controller.hat_buttons.at(button) & direction) != 0;
+}
+
+f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
+ std::lock_guard lock{mutex};
+ if (!controller_list.contains(identifier)) {
+ LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
+ identifier.pad, identifier.port);
+ return 0.0f;
+ }
+ ControllerData controller = controller_list.at(identifier);
+ if (!controller.axes.contains(axis)) {
+ LOG_ERROR(Input, "Invalid axis {}", axis);
+ return 0.0f;
+ }
+ return controller.axes.at(axis);
+}
+
+BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
+ std::lock_guard lock{mutex};
+ if (!controller_list.contains(identifier)) {
+ LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
+ identifier.pad, identifier.port);
+ return BatteryLevel::Charging;
+ }
+ ControllerData controller = controller_list.at(identifier);
+ return controller.battery;
+}
+
+BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
+ std::lock_guard lock{mutex};
+ if (!controller_list.contains(identifier)) {
+ LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
+ identifier.pad, identifier.port);
+ return {};
+ }
+ ControllerData controller = controller_list.at(identifier);
+ return controller.motions.at(motion);
+}
+
+void InputEngine::ResetButtonState() {
+ for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
+ for (std::pair<int, bool> button : controller.second.buttons) {
+ SetButton(controller.first, button.first, false);
+ }
+ for (std::pair<int, bool> button : controller.second.hat_buttons) {
+ SetHatButton(controller.first, button.first, false);
+ }
+ }
+}
+
+void InputEngine::ResetAnalogState() {
+ for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
+ for (std::pair<int, float> axis : controller.second.axes) {
+ SetAxis(controller.first, axis.first, 0.0);
+ }
+ }
+}
+
+void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
+ std::lock_guard lock{mutex_callback};
+ for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
+ const InputIdentifier& poller = poller_pair.second;
+ if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
+ continue;
+ }
+ if (poller.callback.on_change) {
+ poller.callback.on_change();
+ }
+ }
+ if (!configuring || !mapping_callback.on_data) {
+ return;
+ }
+
+ PreSetButton(identifier, button);
+ if (value == GetButton(identifier, button)) {
+ return;
+ }
+ mapping_callback.on_data(MappingData{
+ .engine = GetEngineName(),
+ .pad = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .button_value = value,
+ });
+}
+
+void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
+ std::lock_guard lock{mutex_callback};
+ for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
+ const InputIdentifier& poller = poller_pair.second;
+ if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
+ continue;
+ }
+ if (poller.callback.on_change) {
+ poller.callback.on_change();
+ }
+ }
+ if (!configuring || !mapping_callback.on_data) {
+ return;
+ }
+ for (std::size_t index = 1; index < 0xff; index <<= 1) {
+ bool button_value = (value & index) != 0;
+ if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) {
+ continue;
+ }
+ mapping_callback.on_data(MappingData{
+ .engine = GetEngineName(),
+ .pad = identifier,
+ .type = EngineInputType::HatButton,
+ .index = button,
+ .hat_name = GetHatButtonName(static_cast<u8>(index)),
+ });
+ }
+}
+
+void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
+ std::lock_guard lock{mutex_callback};
+ for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
+ const InputIdentifier& poller = poller_pair.second;
+ if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
+ continue;
+ }
+ if (poller.callback.on_change) {
+ poller.callback.on_change();
+ }
+ }
+ if (!configuring || !mapping_callback.on_data) {
+ return;
+ }
+ if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) {
+ return;
+ }
+ mapping_callback.on_data(MappingData{
+ .engine = GetEngineName(),
+ .pad = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis,
+ .axis_value = value,
+ });
+}
+
+void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
+ [[maybe_unused]] BatteryLevel value) {
+ std::lock_guard lock{mutex_callback};
+ for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
+ const InputIdentifier& poller = poller_pair.second;
+ if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
+ continue;
+ }
+ if (poller.callback.on_change) {
+ poller.callback.on_change();
+ }
+ }
+}
+
+void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
+ BasicMotion value) {
+ std::lock_guard lock{mutex_callback};
+ for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
+ const InputIdentifier& poller = poller_pair.second;
+ if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
+ continue;
+ }
+ if (poller.callback.on_change) {
+ poller.callback.on_change();
+ }
+ }
+ if (!configuring || !mapping_callback.on_data) {
+ return;
+ }
+ if (std::abs(value.gyro_x) < 0.6f && std::abs(value.gyro_y) < 0.6f &&
+ std::abs(value.gyro_z) < 0.6f) {
+ return;
+ }
+ mapping_callback.on_data(MappingData{
+ .engine = GetEngineName(),
+ .pad = identifier,
+ .type = EngineInputType::Motion,
+ .index = motion,
+ .motion_value = value,
+ });
+}
+
+bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
+ const PadIdentifier& identifier, EngineInputType type,
+ int index) const {
+ if (input_identifier.type != type) {
+ return false;
+ }
+ if (input_identifier.index != index) {
+ return false;
+ }
+ if (input_identifier.identifier != identifier) {
+ return false;
+ }
+ return true;
+}
+
+void InputEngine::BeginConfiguration() {
+ configuring = true;
+}
+
+void InputEngine::EndConfiguration() {
+ configuring = false;
+}
+
+const std::string& InputEngine::GetEngineName() const {
+ return input_engine;
+}
+
+int InputEngine::SetCallback(InputIdentifier input_identifier) {
+ std::lock_guard lock{mutex_callback};
+ callback_list.insert_or_assign(last_callback_key, input_identifier);
+ return last_callback_key++;
+}
+
+void InputEngine::SetMappingCallback(MappingCallback callback) {
+ std::lock_guard lock{mutex_callback};
+ mapping_callback = std::move(callback);
+}
+
+void InputEngine::DeleteCallback(int key) {
+ std::lock_guard lock{mutex_callback};
+ const auto& iterator = callback_list.find(key);
+ if (iterator == callback_list.end()) {
+ LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
+ return;
+ }
+ callback_list.erase(iterator);
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h
new file mode 100644
index 000000000..02272b3f8
--- /dev/null
+++ b/src/input_common/input_engine.h
@@ -0,0 +1,232 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include <functional>
+#include <mutex>
+#include <unordered_map>
+
+#include "common/common_types.h"
+#include "common/input.h"
+#include "common/param_package.h"
+#include "common/uuid.h"
+#include "input_common/main.h"
+
+// Pad Identifier of data source
+struct PadIdentifier {
+ Common::UUID guid{};
+ std::size_t port{};
+ std::size_t pad{};
+
+ friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
+};
+
+// Basic motion data containing data from the sensors and a timestamp in microsecons
+struct BasicMotion {
+ float gyro_x;
+ float gyro_y;
+ float gyro_z;
+ float accel_x;
+ float accel_y;
+ float accel_z;
+ u64 delta_timestamp;
+};
+
+// Stages of a battery charge
+enum class BatteryLevel {
+ Empty,
+ Critical,
+ Low,
+ Medium,
+ Full,
+ Charging,
+};
+
+// Types of input that are stored in the engine
+enum class EngineInputType {
+ None,
+ Button,
+ HatButton,
+ Analog,
+ Motion,
+ Battery,
+};
+
+namespace std {
+// Hash used to create lists from PadIdentifier data
+template <>
+struct hash<PadIdentifier> {
+ size_t operator()(const PadIdentifier& pad_id) const noexcept {
+ u64 hash_value = pad_id.guid.uuid[1] ^ pad_id.guid.uuid[0];
+ hash_value ^= (static_cast<u64>(pad_id.port) << 32);
+ hash_value ^= static_cast<u64>(pad_id.pad);
+ return static_cast<size_t>(hash_value);
+ }
+};
+
+} // namespace std
+
+namespace InputCommon {
+
+// Data from the engine and device needed for creating a ParamPackage
+struct MappingData {
+ std::string engine{};
+ PadIdentifier pad{};
+ EngineInputType type{};
+ int index{};
+ bool button_value{};
+ std::string hat_name{};
+ f32 axis_value{};
+ BasicMotion motion_value{};
+};
+
+// Triggered if data changed on the controller
+struct UpdateCallback {
+ std::function<void()> on_change;
+};
+
+// Triggered if data changed on the controller and the engine is on configuring mode
+struct MappingCallback {
+ std::function<void(MappingData)> on_data;
+};
+
+// Input Identifier of data source
+struct InputIdentifier {
+ PadIdentifier identifier;
+ EngineInputType type;
+ int index;
+ UpdateCallback callback;
+};
+
+class InputEngine {
+public:
+ explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
+ callback_list.clear();
+ }
+
+ virtual ~InputEngine() = default;
+
+ // Enable configuring mode for mapping
+ void BeginConfiguration();
+
+ // Disable configuring mode for mapping
+ void EndConfiguration();
+
+ // Sets a led pattern for a controller
+ virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
+ [[maybe_unused]] const Common::Input::LedStatus led_status) {
+ return;
+ }
+
+ // Sets rumble to a controller
+ virtual Common::Input::VibrationError SetRumble(
+ [[maybe_unused]] const PadIdentifier& identifier,
+ [[maybe_unused]] const Common::Input::VibrationStatus vibration) {
+ return Common::Input::VibrationError::NotSupported;
+ }
+
+ // Sets polling mode to a controller
+ virtual Common::Input::PollingError SetPollingMode(
+ [[maybe_unused]] const PadIdentifier& identifier,
+ [[maybe_unused]] const Common::Input::PollingMode vibration) {
+ return Common::Input::PollingError::NotSupported;
+ }
+
+ // Returns the engine name
+ [[nodiscard]] const std::string& GetEngineName() const;
+
+ /// Used for automapping features
+ virtual std::vector<Common::ParamPackage> GetInputDevices() const {
+ return {};
+ };
+
+ /// Retrieves the button mappings for the given device
+ virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
+ [[maybe_unused]] const Common::ParamPackage& params) {
+ return {};
+ };
+
+ /// Retrieves the analog mappings for the given device
+ virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
+ [[maybe_unused]] const Common::ParamPackage& params) {
+ return {};
+ };
+
+ /// Retrieves the motion mappings for the given device
+ virtual InputCommon::MotionMapping GetMotionMappingForDevice(
+ [[maybe_unused]] const Common::ParamPackage& params) {
+ return {};
+ };
+
+ /// Retrieves the name of the given input.
+ virtual Common::Input::ButtonNames GetUIName(
+ [[maybe_unused]] const Common::ParamPackage& params) const {
+ return Common::Input::ButtonNames::Engine;
+ };
+
+ /// Retrieves the index number of the given hat button direction
+ virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
+ return 0;
+ };
+
+ void PreSetController(const PadIdentifier& identifier);
+ void PreSetButton(const PadIdentifier& identifier, int button);
+ void PreSetHatButton(const PadIdentifier& identifier, int button);
+ void PreSetAxis(const PadIdentifier& identifier, int axis);
+ void PreSetMotion(const PadIdentifier& identifier, int motion);
+ void ResetButtonState();
+ void ResetAnalogState();
+
+ bool GetButton(const PadIdentifier& identifier, int button) const;
+ bool GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const;
+ f32 GetAxis(const PadIdentifier& identifier, int axis) const;
+ BatteryLevel GetBattery(const PadIdentifier& identifier) const;
+ BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const;
+
+ int SetCallback(InputIdentifier input_identifier);
+ void SetMappingCallback(MappingCallback callback);
+ void DeleteCallback(int key);
+
+protected:
+ void SetButton(const PadIdentifier& identifier, int button, bool value);
+ void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
+ void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
+ void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
+ void SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value);
+
+ virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
+ return "Unknown";
+ }
+
+private:
+ struct ControllerData {
+ std::unordered_map<int, bool> buttons;
+ std::unordered_map<int, u8> hat_buttons;
+ std::unordered_map<int, float> axes;
+ std::unordered_map<int, BasicMotion> motions;
+ BatteryLevel battery;
+ };
+
+ void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
+ void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
+ void TriggerOnAxisChange(const PadIdentifier& identifier, int button, f32 value);
+ void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
+ void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, BasicMotion value);
+
+ bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
+ const PadIdentifier& identifier, EngineInputType type,
+ int index) const;
+
+ mutable std::mutex mutex;
+ mutable std::mutex mutex_callback;
+ bool configuring{false};
+ const std::string input_engine;
+ int last_callback_key = 0;
+ std::unordered_map<PadIdentifier, ControllerData> controller_list;
+ std::unordered_map<int, InputIdentifier> callback_list;
+ MappingCallback mapping_callback;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
new file mode 100644
index 000000000..6e0024b2d
--- /dev/null
+++ b/src/input_common/input_mapping.cpp
@@ -0,0 +1,207 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/common_types.h"
+#include "common/settings.h"
+#include "input_common/input_engine.h"
+#include "input_common/input_mapping.h"
+
+namespace InputCommon {
+
+MappingFactory::MappingFactory() {}
+
+void MappingFactory::BeginMapping(Polling::InputType type) {
+ is_enabled = true;
+ input_type = type;
+ input_queue.Clear();
+ first_axis = -1;
+ second_axis = -1;
+}
+
+[[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() {
+ Common::ParamPackage input;
+ input_queue.Pop(input);
+ return input;
+}
+
+void MappingFactory::RegisterInput(const MappingData& data) {
+ if (!is_enabled) {
+ return;
+ }
+ if (!IsDriverValid(data)) {
+ return;
+ }
+
+ switch (input_type) {
+ case Polling::InputType::Button:
+ RegisterButton(data);
+ return;
+ case Polling::InputType::Stick:
+ RegisterStick(data);
+ return;
+ case Polling::InputType::Motion:
+ RegisterMotion(data);
+ return;
+ default:
+ return;
+ }
+}
+
+void MappingFactory::StopMapping() {
+ is_enabled = false;
+ input_type = Polling::InputType::None;
+ input_queue.Clear();
+}
+
+void MappingFactory::RegisterButton(const MappingData& data) {
+ Common::ParamPackage new_input;
+ new_input.Set("engine", data.engine);
+ if (data.pad.guid != Common::UUID{}) {
+ new_input.Set("guid", data.pad.guid.Format());
+ }
+ new_input.Set("port", static_cast<int>(data.pad.port));
+ new_input.Set("pad", static_cast<int>(data.pad.pad));
+
+ switch (data.type) {
+ case EngineInputType::Button:
+ // Workaround for old compatibility
+ if (data.engine == "keyboard") {
+ new_input.Set("code", data.index);
+ break;
+ }
+ new_input.Set("button", data.index);
+ break;
+ case EngineInputType::HatButton:
+ new_input.Set("hat", data.index);
+ new_input.Set("direction", data.hat_name);
+ break;
+ case EngineInputType::Analog:
+ // Ignore mouse axis when mapping buttons
+ if (data.engine == "mouse") {
+ return;
+ }
+ new_input.Set("axis", data.index);
+ new_input.Set("threshold", 0.5f);
+ break;
+ default:
+ return;
+ }
+ input_queue.Push(new_input);
+}
+
+void MappingFactory::RegisterStick(const MappingData& data) {
+ Common::ParamPackage new_input;
+ new_input.Set("engine", data.engine);
+ if (data.pad.guid != Common::UUID{}) {
+ new_input.Set("guid", data.pad.guid.Format());
+ }
+ new_input.Set("port", static_cast<int>(data.pad.port));
+ new_input.Set("pad", static_cast<int>(data.pad.pad));
+
+ // If engine is mouse map the mouse position as a joystick
+ if (data.engine == "mouse") {
+ new_input.Set("axis_x", 0);
+ new_input.Set("axis_y", 1);
+ new_input.Set("threshold", 0.5f);
+ new_input.Set("range", 1.0f);
+ new_input.Set("deadzone", 0.0f);
+ input_queue.Push(new_input);
+ return;
+ }
+
+ switch (data.type) {
+ case EngineInputType::Button:
+ case EngineInputType::HatButton:
+ RegisterButton(data);
+ return;
+ case EngineInputType::Analog:
+ if (first_axis == data.index) {
+ return;
+ }
+ if (first_axis == -1) {
+ first_axis = data.index;
+ return;
+ }
+ new_input.Set("axis_x", first_axis);
+ new_input.Set("axis_y", data.index);
+ new_input.Set("threshold", 0.5f);
+ new_input.Set("range", 0.95f);
+ new_input.Set("deadzone", 0.15f);
+ break;
+ default:
+ return;
+ }
+ input_queue.Push(new_input);
+}
+
+void MappingFactory::RegisterMotion(const MappingData& data) {
+ Common::ParamPackage new_input;
+ new_input.Set("engine", data.engine);
+ if (data.pad.guid != Common::UUID{}) {
+ new_input.Set("guid", data.pad.guid.Format());
+ }
+ new_input.Set("port", static_cast<int>(data.pad.port));
+ new_input.Set("pad", static_cast<int>(data.pad.pad));
+ switch (data.type) {
+ case EngineInputType::Button:
+ case EngineInputType::HatButton:
+ RegisterButton(data);
+ return;
+ case EngineInputType::Analog:
+ if (first_axis == data.index) {
+ return;
+ }
+ if (second_axis == data.index) {
+ return;
+ }
+ if (first_axis == -1) {
+ first_axis = data.index;
+ return;
+ }
+ if (second_axis == -1) {
+ second_axis = data.index;
+ return;
+ }
+ new_input.Set("axis_x", first_axis);
+ new_input.Set("axis_y", second_axis);
+ new_input.Set("axis_z", data.index);
+ new_input.Set("range", 1.0f);
+ new_input.Set("deadzone", 0.20f);
+ break;
+ case EngineInputType::Motion:
+ new_input.Set("motion", data.index);
+ break;
+ default:
+ return;
+ }
+ input_queue.Push(new_input);
+}
+
+bool MappingFactory::IsDriverValid(const MappingData& data) const {
+ // Only port 0 can be mapped on the keyboard
+ if (data.engine == "keyboard" && data.pad.port != 0) {
+ return false;
+ }
+ // To prevent mapping with two devices we disable any UDP except motion
+ if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" &&
+ data.type != EngineInputType::Motion) {
+ return false;
+ }
+ // The following drivers don't need to be mapped
+ if (data.engine == "tas") {
+ return false;
+ }
+ if (data.engine == "touch") {
+ return false;
+ }
+ if (data.engine == "touch_from_button") {
+ return false;
+ }
+ if (data.engine == "analog_from_button") {
+ return false;
+ }
+ return true;
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/input_mapping.h b/src/input_common/input_mapping.h
new file mode 100644
index 000000000..44eb8ad9a
--- /dev/null
+++ b/src/input_common/input_mapping.h
@@ -0,0 +1,83 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+#include "common/threadsafe_queue.h"
+
+namespace InputCommon {
+class InputEngine;
+struct MappingData;
+
+class MappingFactory {
+public:
+ MappingFactory();
+
+ /**
+ * Resets all varables to beggin the mapping process
+ * @param "type": type of input desired to be returned
+ */
+ void BeginMapping(Polling::InputType type);
+
+ /// Returns an input event with mapping information from the input_queue
+ [[nodiscard]] const Common::ParamPackage GetNextInput();
+
+ /**
+ * Registers mapping input data from the driver
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterInput(const MappingData& data);
+
+ /// Stop polling from all backends
+ void StopMapping();
+
+private:
+ /**
+ * If provided data satisfies the requeriments it will push an element to the input_queue
+ * Supported input:
+ * - Button: Creates a basic button ParamPackage
+ * - HatButton: Creates a basic hat button ParamPackage
+ * - Analog: Creates a basic analog ParamPackage
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterButton(const MappingData& data);
+
+ /**
+ * If provided data satisfies the requeriments it will push an element to the input_queue
+ * Supported input:
+ * - Button, HatButton: Pass the data to RegisterButton
+ * - Analog: Stores the first axis and on the second axis creates a basic stick ParamPackage
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterStick(const MappingData& data);
+
+ /**
+ * If provided data satisfies the requeriments it will push an element to the input_queue
+ * Supported input:
+ * - Button, HatButton: Pass the data to RegisterButton
+ * - Analog: Stores the first two axis and on the third axis creates a basic Motion
+ * ParamPackage
+ * - Motion: Creates a basic Motion ParamPackage
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ void RegisterMotion(const MappingData& data);
+
+ /**
+ * Returns true if driver can be mapped
+ * @param "data": An struct containing all the information needed to create a proper
+ * ParamPackage
+ */
+ bool IsDriverValid(const MappingData& data) const;
+
+ Common::SPSCQueue<Common::ParamPackage> input_queue;
+ Polling::InputType input_type{Polling::InputType::None};
+ bool is_enabled{};
+ int first_axis = -1;
+ int second_axis = -1;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp
new file mode 100644
index 000000000..7e4eafded
--- /dev/null
+++ b/src/input_common/input_poller.cpp
@@ -0,0 +1,971 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/common_types.h"
+#include "common/input.h"
+
+#include "input_common/input_engine.h"
+#include "input_common/input_poller.h"
+
+namespace InputCommon {
+
+class DummyInput final : public Common::Input::InputDevice {
+public:
+ explicit DummyInput() {}
+ ~DummyInput() {}
+};
+
+class InputFromButton final : public Common::Input::InputDevice {
+public:
+ explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ last_button_value = false;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromButton() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::ButtonStatus GetStatus() const {
+ return {
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ if (status.button_status.value != last_button_value) {
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int button;
+ const bool toggle;
+ const bool inverted;
+ int callback_key;
+ bool last_button_value;
+ InputEngine* input_engine;
+};
+
+class InputFromHatButton final : public Common::Input::InputDevice {
+public:
+ explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
+ bool inverted_, InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
+ inverted(inverted_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::HatButton,
+ .index = button,
+ .callback = engine_callback,
+ };
+ last_button_value = false;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromHatButton() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::ButtonStatus GetStatus() const {
+ return {
+ .value = input_engine->GetHatButton(identifier, button, direction),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ if (status.button_status.value != last_button_value) {
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int button;
+ const u8 direction;
+ const bool toggle;
+ const bool inverted;
+ int callback_key;
+ bool last_button_value;
+ InputEngine* input_engine;
+};
+
+class InputFromStick final : public Common::Input::InputDevice {
+public:
+ explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
+ Common::Input::AnalogProperties properties_x_,
+ Common::Input::AnalogProperties properties_y_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
+ properties_y(properties_y_),
+ input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ }
+
+ ~InputFromStick() {
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ }
+
+ Common::Input::StickStatus GetStatus() const {
+ Common::Input::StickStatus status;
+ status.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ // This is a workaround too keep compatibility with old yuzu versions. Vertical axis is
+ // inverted on SDL compared to Nintendo
+ if (invert_axis_y) {
+ status.y.raw_value = -status.y.raw_value;
+ }
+ return status;
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Stick,
+ .stick_status = GetStatus(),
+ };
+
+ last_axis_x_value = status.stick_status.x.raw_value;
+ last_axis_y_value = status.stick_status.y.raw_value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Stick,
+ .stick_status = GetStatus(),
+ };
+
+ if (status.stick_status.x.raw_value != last_axis_x_value ||
+ status.stick_status.y.raw_value != last_axis_y_value) {
+ last_axis_x_value = status.stick_status.x.raw_value;
+ last_axis_y_value = status.stick_status.y.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int axis_x;
+ const int axis_y;
+ const Common::Input::AnalogProperties properties_x;
+ const Common::Input::AnalogProperties properties_y;
+ int callback_key_x;
+ int callback_key_y;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ InputEngine* input_engine;
+ const bool invert_axis_y;
+};
+
+class InputFromTouch final : public Common::Input::InputDevice {
+public:
+ explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
+ bool inverted_, int axis_x_, int axis_y_,
+ Common::Input::AnalogProperties properties_x_,
+ Common::Input::AnalogProperties properties_y_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
+ inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
+ properties_y(properties_y_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier button_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ last_button_value = false;
+ callback_key_button = input_engine->SetCallback(button_input_identifier);
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ }
+
+ ~InputFromTouch() {
+ input_engine->DeleteCallback(callback_key_button);
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ }
+
+ Common::Input::TouchStatus GetStatus() const {
+ Common::Input::TouchStatus status;
+ status.id = touch_id;
+ status.pressed = {
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ status.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ return status;
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Touch,
+ .touch_status = GetStatus(),
+ };
+
+ if (status.touch_status.x.raw_value != last_axis_x_value ||
+ status.touch_status.y.raw_value != last_axis_y_value ||
+ status.touch_status.pressed.value != last_button_value) {
+ last_axis_x_value = status.touch_status.x.raw_value;
+ last_axis_y_value = status.touch_status.y.raw_value;
+ last_button_value = status.touch_status.pressed.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int touch_id;
+ const int button;
+ const bool toggle;
+ const bool inverted;
+ const int axis_x;
+ const int axis_y;
+ const Common::Input::AnalogProperties properties_x;
+ const Common::Input::AnalogProperties properties_y;
+ int callback_key_button;
+ int callback_key_x;
+ int callback_key_y;
+ bool last_button_value;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ InputEngine* input_engine;
+};
+
+class InputFromTrigger final : public Common::Input::InputDevice {
+public:
+ explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
+ int axis_, Common::Input::AnalogProperties properties_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
+ axis(axis_), properties(properties_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier button_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ const InputIdentifier axis_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis,
+ .callback = engine_callback,
+ };
+ last_axis_value = 0.0f;
+ last_button_value = false;
+ callback_key_button = input_engine->SetCallback(button_input_identifier);
+ axis_callback_key = input_engine->SetCallback(axis_input_identifier);
+ }
+
+ ~InputFromTrigger() {
+ input_engine->DeleteCallback(callback_key_button);
+ input_engine->DeleteCallback(axis_callback_key);
+ }
+
+ Common::Input::TriggerStatus GetStatus() const {
+ const Common::Input::AnalogStatus analog_status{
+ .raw_value = input_engine->GetAxis(identifier, axis),
+ .properties = properties,
+ };
+ const Common::Input::ButtonStatus button_status{
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ return {
+ .analog = analog_status,
+ .pressed = button_status,
+ };
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Trigger,
+ .trigger_status = GetStatus(),
+ };
+
+ if (status.trigger_status.analog.raw_value != last_axis_value ||
+ status.trigger_status.pressed.value != last_button_value) {
+ last_axis_value = status.trigger_status.analog.raw_value;
+ last_button_value = status.trigger_status.pressed.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int button;
+ const bool toggle;
+ const bool inverted;
+ const int axis;
+ const Common::Input::AnalogProperties properties;
+ int callback_key_button;
+ int axis_callback_key;
+ bool last_button_value;
+ float last_axis_value;
+ InputEngine* input_engine;
+};
+
+class InputFromAnalog final : public Common::Input::InputDevice {
+public:
+ explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
+ Common::Input::AnalogProperties properties_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), axis(axis_), properties(properties_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis,
+ .callback = engine_callback,
+ };
+ last_axis_value = 0.0f;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromAnalog() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::AnalogStatus GetStatus() const {
+ return {
+ .raw_value = input_engine->GetAxis(identifier, axis),
+ .properties = properties,
+ };
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Analog,
+ .analog_status = GetStatus(),
+ };
+
+ if (status.analog_status.raw_value != last_axis_value) {
+ last_axis_value = status.analog_status.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int axis;
+ const Common::Input::AnalogProperties properties;
+ int callback_key;
+ float last_axis_value;
+ InputEngine* input_engine;
+};
+
+class InputFromBattery final : public Common::Input::InputDevice {
+public:
+ explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
+ : identifier(identifier_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Battery,
+ .index = 0,
+ .callback = engine_callback,
+ };
+ last_battery_value = Common::Input::BatteryStatus::Charging;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromBattery() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::BatteryStatus GetStatus() const {
+ return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Battery,
+ .battery_status = GetStatus(),
+ };
+
+ last_battery_value = status.battery_status;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Battery,
+ .battery_status = GetStatus(),
+ };
+
+ if (status.battery_status != last_battery_value) {
+ last_battery_value = status.battery_status;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ int callback_key;
+ Common::Input::BatteryStatus last_battery_value;
+ InputEngine* input_engine;
+};
+
+class InputFromMotion final : public Common::Input::InputDevice {
+public:
+ explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Motion,
+ .index = motion_sensor,
+ .callback = engine_callback,
+ };
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromMotion() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::MotionStatus GetStatus() const {
+ const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
+ Common::Input::MotionStatus status{};
+ const Common::Input::AnalogProperties properties = {
+ .deadzone = 0.001f,
+ .range = 1.0f,
+ .offset = 0.0f,
+ };
+ status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
+ status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
+ status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
+ status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
+ status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
+ status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
+ status.delta_timestamp = basic_motion.delta_timestamp;
+ return status;
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ TriggerOnChange(status);
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int motion_sensor;
+ int callback_key;
+ InputEngine* input_engine;
+};
+
+class InputFromAxisMotion final : public Common::Input::InputDevice {
+public:
+ explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
+ Common::Input::AnalogProperties properties_x_,
+ Common::Input::AnalogProperties properties_y_,
+ Common::Input::AnalogProperties properties_z_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
+ properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ const InputIdentifier z_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_z,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ last_axis_z_value = 0.0f;
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ callback_key_z = input_engine->SetCallback(z_input_identifier);
+ }
+
+ ~InputFromAxisMotion() {
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ input_engine->DeleteCallback(callback_key_z);
+ }
+
+ Common::Input::MotionStatus GetStatus() const {
+ Common::Input::MotionStatus status{};
+ status.gyro.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.gyro.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ status.gyro.z = {
+ .raw_value = input_engine->GetAxis(identifier, axis_z),
+ .properties = properties_z,
+ };
+ status.delta_timestamp = 5000;
+ status.force_update = true;
+ return status;
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ last_axis_x_value = status.motion_status.gyro.x.raw_value;
+ last_axis_y_value = status.motion_status.gyro.y.raw_value;
+ last_axis_z_value = status.motion_status.gyro.z.raw_value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
+ status.motion_status.gyro.y.raw_value != last_axis_y_value ||
+ status.motion_status.gyro.z.raw_value != last_axis_z_value) {
+ last_axis_x_value = status.motion_status.gyro.x.raw_value;
+ last_axis_y_value = status.motion_status.gyro.y.raw_value;
+ last_axis_z_value = status.motion_status.gyro.z.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int axis_x;
+ const int axis_y;
+ const int axis_z;
+ const Common::Input::AnalogProperties properties_x;
+ const Common::Input::AnalogProperties properties_y;
+ const Common::Input::AnalogProperties properties_z;
+ int callback_key_x;
+ int callback_key_y;
+ int callback_key_z;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ float last_axis_z_value;
+ InputEngine* input_engine;
+};
+
+class OutputFromIdentifier final : public Common::Input::OutputDevice {
+public:
+ explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
+ : identifier(identifier_), input_engine(input_engine_) {}
+
+ virtual void SetLED(Common::Input::LedStatus led_status) {
+ input_engine->SetLeds(identifier, led_status);
+ }
+
+ virtual Common::Input::VibrationError SetVibration(
+ Common::Input::VibrationStatus vibration_status) {
+ return input_engine->SetRumble(identifier, vibration_status);
+ }
+
+ virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) {
+ return input_engine->SetPollingMode(identifier, polling_mode);
+ }
+
+private:
+ const PadIdentifier identifier;
+ InputEngine* input_engine;
+};
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button_id = params.Get("button", 0);
+ const auto keyboard_key = params.Get("code", 0);
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetButton(identifier, button_id);
+ input_engine->PreSetButton(identifier, keyboard_key);
+ if (keyboard_key != 0) {
+ return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
+ input_engine.get());
+ }
+ return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
+ input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button_id = params.Get("hat", 0);
+ const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetHatButton(identifier, button_id);
+ return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
+ input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
+ const Common::ParamPackage& params) {
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto axis_x = params.Get("axis_x", 0);
+ const Common::Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = params.Get("axis_y", 1);
+ const Common::Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", "+") != "+",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
+ input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto axis = params.Get("axis", 0);
+ const Common::Input::AnalogProperties properties = {
+ .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
+ .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
+ .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
+ .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert", "+") == "-",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis);
+ return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button = params.Get("button", 0);
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ const auto axis = params.Get("axis", 0);
+ const Common::Input::AnalogProperties properties = {
+ .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
+ .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
+ .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
+ .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert", false) != 0,
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis);
+ input_engine->PreSetButton(identifier, button);
+ return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
+ properties, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
+ const Common::ParamPackage& params) {
+ const auto touch_id = params.Get("touch_id", 0);
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button = params.Get("button", 0);
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ const auto axis_x = params.Get("axis_x", 0);
+ const Common::Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = params.Get("axis_y", 1);
+ const Common::Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", false) != 0,
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ input_engine->PreSetButton(identifier, button);
+ return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
+ axis_y, properties_x, properties_y, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ input_engine->PreSetController(identifier);
+ return std::make_unique<InputFromBattery>(identifier, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
+ Common::ParamPackage params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ if (params.Has("motion")) {
+ const auto motion_sensor = params.Get("motion", 0);
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetMotion(identifier, motion_sensor);
+ return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
+ }
+
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+
+ const auto axis_x = params.Get("axis_x", 0);
+ const Common::Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = params.Get("axis_y", 1);
+ const Common::Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", "+") != "+",
+ };
+
+ const auto axis_z = params.Get("axis_z", 1);
+ const Common::Input::AnalogProperties properties_z = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_z", "+") != "+",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ input_engine->PreSetAxis(identifier, axis_z);
+ return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
+ properties_y, properties_z, input_engine.get());
+}
+
+InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
+ : input_engine(std::move(input_engine_)) {}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
+ const Common::ParamPackage& params) {
+ if (params.Has("battery")) {
+ return CreateBatteryDevice(params);
+ }
+ if (params.Has("button") && params.Has("axis")) {
+ return CreateTriggerDevice(params);
+ }
+ if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
+ return CreateTouchDevice(params);
+ }
+ if (params.Has("button") || params.Has("code")) {
+ return CreateButtonDevice(params);
+ }
+ if (params.Has("hat")) {
+ return CreateHatButtonDevice(params);
+ }
+ if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
+ return CreateMotionDevice(params);
+ }
+ if (params.Has("motion")) {
+ return CreateMotionDevice(params);
+ }
+ if (params.Has("axis_x") && params.Has("axis_y")) {
+ return CreateStickDevice(params);
+ }
+ if (params.Has("axis")) {
+ return CreateAnalogDevice(params);
+ }
+ LOG_ERROR(Input, "Invalid parameters given");
+ return std::make_unique<DummyInput>();
+}
+
+OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
+ : input_engine(std::move(input_engine_)) {}
+
+std::unique_ptr<Common::Input::OutputDevice> OutputFactory::Create(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ input_engine->PreSetController(identifier);
+ return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h
new file mode 100644
index 000000000..573f09fde
--- /dev/null
+++ b/src/input_common/input_poller.h
@@ -0,0 +1,217 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+namespace Input {
+class InputDevice;
+
+template <typename InputDevice>
+class Factory;
+}; // namespace Input
+
+namespace InputCommon {
+class InputEngine;
+/**
+ * An Input factory. It receives input events and forward them to all input devices it created.
+ */
+
+class OutputFactory final : public Common::Input::Factory<Common::Input::OutputDevice> {
+public:
+ explicit OutputFactory(std::shared_ptr<InputEngine> input_engine_);
+
+ /**
+ * Creates an output device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique ouput device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::OutputDevice> Create(
+ const Common::ParamPackage& params) override;
+
+private:
+ std::shared_ptr<InputEngine> input_engine;
+};
+
+class InputFactory final : public Common::Input::Factory<Common::Input::InputDevice> {
+public:
+ explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
+
+ /**
+ * Creates an input device from the parameters given. Identifies the type of input to be
+ * returned if it contains the following parameters:
+ * - button: Contains "button" or "code"
+ * - hat_button: Contains "hat"
+ * - analog: Contains "axis"
+ * - trigger: Contains "button" and "axis"
+ * - stick: Contains "axis_x" and "axis_y"
+ * - motion: Contains "axis_x", "axis_y" and "axis_z"
+ * - motion: Contains "motion"
+ * - touch: Contains "button", "axis_x" and "axis_y"
+ * - battery: Contains "battery"
+ * - output: Contains "output"
+ * @param params contains parameters for creating the device:
+ * @param - "code": the code of the keyboard key to bind with the input
+ * @param - "button": same as "code" but for controller buttons
+ * @param - "hat": similar as "button" but it's a group of hat buttons from SDL
+ * @param - "axis": the axis number of the axis to bind with the input
+ * @param - "motion": the motion number of the motion to bind with the input
+ * @param - "axis_x": same as axis but specifing horizontal direction
+ * @param - "axis_y": same as axis but specifing vertical direction
+ * @param - "axis_z": same as axis but specifing forward direction
+ * @param - "battery": Only used as a placeholder to set the input type
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
+
+private:
+ /**
+ * Creates a button device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "code": the code of the keyboard key to bind with the input
+ * @param - "button": same as "code" but for controller buttons
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateButtonDevice(
+ const Common::ParamPackage& params);
+
+ /**
+ * Creates a hat button device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "button": the controller hat id to bind with the input
+ * @param - "direction": the direction id to be detected
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateHatButtonDevice(
+ const Common::ParamPackage& params);
+
+ /**
+ * Creates a stick device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "axis_x": the controller horizontal axis id to bind with the input
+ * @param - "axis_y": the controller vertical axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset_x": the amount of offset in the x axis
+ * @param - "offset_y": the amount of offset in the y axis
+ * @param - "invert_x": inverts the sign of the horizontal axis
+ * @param - "invert_y": inverts the sign of the vertical axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateStickDevice(
+ const Common::ParamPackage& params);
+
+ /**
+ * Creates an analog device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "axis": the controller axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset": the amount of offset in the axis
+ * @param - "invert": inverts the sign of the axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateAnalogDevice(
+ const Common::ParamPackage& params);
+
+ /**
+ * Creates a trigger device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "button": the controller hat id to bind with the input
+ * @param - "direction": the direction id to be detected
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "axis": the controller axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset": the amount of offset in the axis
+ * @param - "invert": inverts the sign of the axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateTriggerDevice(
+ const Common::ParamPackage& params);
+
+ /**
+ * Creates a touch device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "button": the controller hat id to bind with the input
+ * @param - "direction": the direction id to be detected
+ * @param - "toggle": press once to enable, press again to disable
+ * @param - "inverted": inverts the output of the button
+ * @param - "axis_x": the controller horizontal axis id to bind with the input
+ * @param - "axis_y": the controller vertical axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "threshold": the mimimum required value to considered pressed
+ * @param - "offset_x": the amount of offset in the x axis
+ * @param - "offset_y": the amount of offset in the y axis
+ * @param - "invert_x": inverts the sign of the horizontal axis
+ * @param - "invert_y": inverts the sign of the vertical axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateTouchDevice(
+ const Common::ParamPackage& params);
+
+ /**
+ * Creates a battery device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateBatteryDevice(
+ const Common::ParamPackage& params);
+
+ /**
+ * Creates a motion device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * @param - "axis_x": the controller horizontal axis id to bind with the input
+ * @param - "axis_y": the controller vertical axis id to bind with the input
+ * @param - "axis_z": the controller fordward axis id to bind with the input
+ * @param - "deadzone": the mimimum required value to be detected
+ * @param - "range": the maximum value required to reach 100%
+ * @param - "offset_x": the amount of offset in the x axis
+ * @param - "offset_y": the amount of offset in the y axis
+ * @param - "offset_z": the amount of offset in the z axis
+ * @param - "invert_x": inverts the sign of the horizontal axis
+ * @param - "invert_y": inverts the sign of the vertical axis
+ * @param - "invert_z": inverts the sign of the fordward axis
+ * @param - "guid": text string for identifing controllers
+ * @param - "port": port of the connected device
+ * @param - "pad": slot of the connected controller
+ * @return an unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
+
+ std::shared_ptr<InputEngine> input_engine;
+};
+} // namespace InputCommon
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
deleted file mode 100644
index 8261e76fd..000000000
--- a/src/input_common/keyboard.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <atomic>
-#include <list>
-#include <mutex>
-#include <utility>
-#include "input_common/keyboard.h"
-
-namespace InputCommon {
-
-class KeyButton final : public Input::ButtonDevice {
-public:
- explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
- : key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
-
- ~KeyButton() override;
-
- bool GetStatus() const override {
- if (toggle) {
- return toggled_status.load(std::memory_order_relaxed);
- }
- return status.load();
- }
-
- void ToggleButton() {
- if (lock) {
- return;
- }
- lock = true;
- const bool old_toggle_status = toggled_status.load();
- toggled_status.store(!old_toggle_status);
- }
-
- void UnlockButton() {
- lock = false;
- }
-
- friend class KeyButtonList;
-
-private:
- std::shared_ptr<KeyButtonList> key_button_list;
- std::atomic<bool> status{false};
- std::atomic<bool> toggled_status{false};
- bool lock{false};
- const bool toggle;
-};
-
-struct KeyButtonPair {
- int key_code;
- KeyButton* key_button;
-};
-
-class KeyButtonList {
-public:
- void AddKeyButton(int key_code, KeyButton* key_button) {
- std::lock_guard guard{mutex};
- list.push_back(KeyButtonPair{key_code, key_button});
- }
-
- void RemoveKeyButton(const KeyButton* key_button) {
- std::lock_guard guard{mutex};
- list.remove_if(
- [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
- }
-
- void ChangeKeyStatus(int key_code, bool pressed) {
- std::lock_guard guard{mutex};
- for (const KeyButtonPair& pair : list) {
- if (pair.key_code == key_code) {
- pair.key_button->status.store(pressed);
- if (pressed) {
- pair.key_button->ToggleButton();
- } else {
- pair.key_button->UnlockButton();
- }
- pair.key_button->TriggerOnChange();
- }
- }
- }
-
- void ChangeAllKeyStatus(bool pressed) {
- std::lock_guard guard{mutex};
- for (const KeyButtonPair& pair : list) {
- pair.key_button->status.store(pressed);
- }
- }
-
-private:
- std::mutex mutex;
- std::list<KeyButtonPair> list;
-};
-
-Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
-
-KeyButton::~KeyButton() {
- key_button_list->RemoveKeyButton(this);
-}
-
-std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
- const int key_code = params.Get("code", 0);
- const bool toggle = params.Get("toggle", false);
- std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
- key_button_list->AddKeyButton(key_code, button.get());
- return button;
-}
-
-void Keyboard::PressKey(int key_code) {
- key_button_list->ChangeKeyStatus(key_code, true);
-}
-
-void Keyboard::ReleaseKey(int key_code) {
- key_button_list->ChangeKeyStatus(key_code, false);
-}
-
-void Keyboard::ReleaseAllKeys() {
- key_button_list->ChangeAllKeyStatus(false);
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/keyboard.h b/src/input_common/keyboard.h
deleted file mode 100644
index 861950472..000000000
--- a/src/input_common/keyboard.h
+++ /dev/null
@@ -1,47 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "core/frontend/input.h"
-
-namespace InputCommon {
-
-class KeyButtonList;
-
-/**
- * A button device factory representing a keyboard. It receives keyboard events and forward them
- * to all button devices it created.
- */
-class Keyboard final : public Input::Factory<Input::ButtonDevice> {
-public:
- Keyboard();
-
- /**
- * Creates a button device from a keyboard key
- * @param params contains parameters for creating the device:
- * - "code": the code of the key to bind with the button
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
-
- /**
- * Sets the status of all buttons bound with the key to pressed
- * @param key_code the code of the key to press
- */
- void PressKey(int key_code);
-
- /**
- * Sets the status of all buttons bound with the key to released
- * @param key_code the code of the key to release
- */
- void ReleaseKey(int key_code);
-
- void ReleaseAllKeys();
-
-private:
- std::shared_ptr<KeyButtonList> key_button_list;
-};
-
-} // namespace InputCommon
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index f3907c65a..940744c5f 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -4,146 +4,173 @@
#include <memory>
#include <thread>
+#include "common/input.h"
#include "common/param_package.h"
-#include "common/settings.h"
-#include "input_common/analog_from_button.h"
-#include "input_common/gcadapter/gc_adapter.h"
-#include "input_common/gcadapter/gc_poller.h"
-#include "input_common/keyboard.h"
+#include "input_common/drivers/gc_adapter.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/tas_input.h"
+#include "input_common/drivers/touch_screen.h"
+#include "input_common/drivers/udp_client.h"
+#include "input_common/helpers/stick_from_buttons.h"
+#include "input_common/helpers/touch_from_buttons.h"
+#include "input_common/input_engine.h"
+#include "input_common/input_mapping.h"
+#include "input_common/input_poller.h"
#include "input_common/main.h"
-#include "input_common/motion_from_button.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/tas/tas_input.h"
-#include "input_common/tas/tas_poller.h"
-#include "input_common/touch_from_button.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
-#include "input_common/sdl/sdl.h"
+#include "input_common/drivers/sdl_driver.h"
#endif
namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
- gcadapter = std::make_shared<GCAdapter::Adapter>();
- gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
- Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
- gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
- Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
- gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
- Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
-
- keyboard = std::make_shared<Keyboard>();
- Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
- Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
- std::make_shared<AnalogFromButton>());
- Input::RegisterFactory<Input::MotionDevice>("keyboard",
- std::make_shared<MotionFromButton>());
- Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
- std::make_shared<TouchFromButtonFactory>());
+ mapping_factory = std::make_shared<MappingFactory>();
+ MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }};
+
+ keyboard = std::make_shared<Keyboard>("keyboard");
+ keyboard->SetMappingCallback(mapping_callback);
+ keyboard_factory = std::make_shared<InputFactory>(keyboard);
+ keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(),
+ keyboard_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(),
+ keyboard_output_factory);
+
+ mouse = std::make_shared<Mouse>("mouse");
+ mouse->SetMappingCallback(mapping_callback);
+ mouse_factory = std::make_shared<InputFactory>(mouse);
+ mouse_output_factory = std::make_shared<OutputFactory>(mouse);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(),
+ mouse_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(),
+ mouse_output_factory);
+
+ touch_screen = std::make_shared<TouchScreen>("touch");
+ touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(),
+ touch_screen_factory);
+
+ gcadapter = std::make_shared<GCAdapter>("gcpad");
+ gcadapter->SetMappingCallback(mapping_callback);
+ gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
+ gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(),
+ gcadapter_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(),
+ gcadapter_output_factory);
+
+ udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
+ udp_client->SetMappingCallback(mapping_callback);
+ udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
+ udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(),
+ udp_client_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(),
+ udp_client_output_factory);
+
+ tas_input = std::make_shared<TasInput::Tas>("tas");
+ tas_input->SetMappingCallback(mapping_callback);
+ tas_input_factory = std::make_shared<InputFactory>(tas_input);
+ tas_output_factory = std::make_shared<OutputFactory>(tas_input);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(),
+ tas_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
+ tas_output_factory);
#ifdef HAVE_SDL2
- sdl = SDL::Init();
+ sdl = std::make_shared<SDLDriver>("sdl");
+ sdl->SetMappingCallback(mapping_callback);
+ sdl_input_factory = std::make_shared<InputFactory>(sdl);
+ sdl_output_factory = std::make_shared<OutputFactory>(sdl);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(),
+ sdl_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(),
+ sdl_output_factory);
#endif
- udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
- udpmotion = std::make_shared<UDPMotionFactory>(udp);
- Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
- udptouch = std::make_shared<UDPTouchFactory>(udp);
- Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
-
- mouse = std::make_shared<MouseInput::Mouse>();
- mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
- Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
- mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
- Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
- mousemotion = std::make_shared<MouseMotionFactory>(mouse);
- Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
- mousetouch = std::make_shared<MouseTouchFactory>(mouse);
- Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
-
- tas = std::make_shared<TasInput::Tas>();
- tasbuttons = std::make_shared<TasButtonFactory>(tas);
- Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
- tasanalog = std::make_shared<TasAnalogFactory>(tas);
- Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(
+ "touch_from_button", std::make_shared<TouchFromButton>());
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(
+ "analog_from_button", std::make_shared<StickFromButton>());
}
void Shutdown() {
- Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
- Input::UnregisterFactory<Input::MotionDevice>("keyboard");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName());
keyboard.reset();
- Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
- Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
-#ifdef HAVE_SDL2
- sdl.reset();
-#endif
- Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
- Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
- Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
- gcbuttons.reset();
- gcanalog.reset();
- gcvibration.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName());
+ mouse.reset();
- Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
- Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName());
+ touch_screen.reset();
- udpmotion.reset();
- udptouch.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName());
+ gcadapter.reset();
- Input::UnregisterFactory<Input::ButtonDevice>("mouse");
- Input::UnregisterFactory<Input::AnalogDevice>("mouse");
- Input::UnregisterFactory<Input::MotionDevice>("mouse");
- Input::UnregisterFactory<Input::TouchDevice>("mouse");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName());
+ udp_client.reset();
- mousebuttons.reset();
- mouseanalog.reset();
- mousemotion.reset();
- mousetouch.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
+ tas_input.reset();
- Input::UnregisterFactory<Input::ButtonDevice>("tas");
- Input::UnregisterFactory<Input::AnalogDevice>("tas");
+#ifdef HAVE_SDL2
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());
+ sdl.reset();
+#endif
- tasbuttons.reset();
- tasanalog.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button");
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
std::vector<Common::ParamPackage> devices = {
- Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
- Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
+ Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
};
- if (Settings::values.tas_enable) {
- devices.emplace_back(
- Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
- }
+
+ auto keyboard_devices = keyboard->GetInputDevices();
+ devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
+ auto mouse_devices = mouse->GetInputDevices();
+ devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
+ auto gcadapter_devices = gcadapter->GetInputDevices();
+ devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
+ auto udp_devices = udp_client->GetInputDevices();
+ devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
#endif
- auto udp_devices = udp->GetInputDevices();
- devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
- auto gcpad_devices = gcadapter->GetInputDevices();
- devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
+
return devices;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("class") || params.Get("class", "") == "any") {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
+ const std::string engine = params.Get("engine", "");
+ if (engine == mouse->GetEngineName()) {
+ return mouse->GetAnalogMappingForDevice(params);
+ }
+ if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetAnalogMappingForDevice(params);
}
- if (params.Get("class", "") == "tas") {
- return tas->GetAnalogMappingForDevice(params);
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetAnalogMappingForDevice(params);
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return tas_input->GetAnalogMappingForDevice(params);
}
#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
+ if (engine == sdl->GetEngineName()) {
return sdl->GetAnalogMappingForDevice(params);
}
#endif
@@ -152,17 +179,21 @@ struct InputSubsystem::Impl {
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("class") || params.Get("class", "") == "any") {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
+ const std::string engine = params.Get("engine", "");
+ if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetButtonMappingForDevice(params);
}
- if (params.Get("class", "") == "tas") {
- return tas->GetButtonMappingForDevice(params);
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetButtonMappingForDevice(params);
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return tas_input->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
+ if (engine == sdl->GetEngineName()) {
return sdl->GetButtonMappingForDevice(params);
}
#endif
@@ -171,40 +202,119 @@ struct InputSubsystem::Impl {
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("class") || params.Get("class", "") == "any") {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
- if (params.Get("class", "") == "cemuhookudp") {
- // TODO return the correct motion device
- return {};
+ const std::string engine = params.Get("engine", "");
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetMotionMappingForDevice(params);
}
#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
+ if (engine == sdl->GetEngineName()) {
return sdl->GetMotionMappingForDevice(params);
}
#endif
return {};
}
+ Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
+ return Common::Input::ButtonNames::Undefined;
+ }
+ const std::string engine = params.Get("engine", "");
+ if (engine == mouse->GetEngineName()) {
+ return mouse->GetUIName(params);
+ }
+ if (engine == gcadapter->GetEngineName()) {
+ return gcadapter->GetUIName(params);
+ }
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetUIName(params);
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return tas_input->GetUIName(params);
+ }
+#ifdef HAVE_SDL2
+ if (engine == sdl->GetEngineName()) {
+ return sdl->GetUIName(params);
+ }
+#endif
+ return Common::Input::ButtonNames::Invalid;
+ }
+
+ bool IsController(const Common::ParamPackage& params) {
+ const std::string engine = params.Get("engine", "");
+ if (engine == mouse->GetEngineName()) {
+ return true;
+ }
+ if (engine == gcadapter->GetEngineName()) {
+ return true;
+ }
+ if (engine == udp_client->GetEngineName()) {
+ return true;
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return true;
+ }
+#ifdef HAVE_SDL2
+ if (engine == sdl->GetEngineName()) {
+ return true;
+ }
+#endif
+ return false;
+ }
+
+ void BeginConfiguration() {
+ keyboard->BeginConfiguration();
+ mouse->BeginConfiguration();
+ gcadapter->BeginConfiguration();
+ udp_client->BeginConfiguration();
+#ifdef HAVE_SDL2
+ sdl->BeginConfiguration();
+#endif
+ }
+
+ void EndConfiguration() {
+ keyboard->EndConfiguration();
+ mouse->EndConfiguration();
+ gcadapter->EndConfiguration();
+ udp_client->EndConfiguration();
+#ifdef HAVE_SDL2
+ sdl->EndConfiguration();
+#endif
+ }
+
+ void RegisterInput(MappingData data) {
+ mapping_factory->RegisterInput(data);
+ }
+
+ std::shared_ptr<MappingFactory> mapping_factory;
+
std::shared_ptr<Keyboard> keyboard;
+ std::shared_ptr<Mouse> mouse;
+ std::shared_ptr<GCAdapter> gcadapter;
+ std::shared_ptr<TouchScreen> touch_screen;
+ std::shared_ptr<TasInput::Tas> tas_input;
+ std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
+
+ std::shared_ptr<InputFactory> keyboard_factory;
+ std::shared_ptr<InputFactory> mouse_factory;
+ std::shared_ptr<InputFactory> gcadapter_input_factory;
+ std::shared_ptr<InputFactory> touch_screen_factory;
+ std::shared_ptr<InputFactory> udp_client_input_factory;
+ std::shared_ptr<InputFactory> tas_input_factory;
+
+ std::shared_ptr<OutputFactory> keyboard_output_factory;
+ std::shared_ptr<OutputFactory> mouse_output_factory;
+ std::shared_ptr<OutputFactory> gcadapter_output_factory;
+ std::shared_ptr<OutputFactory> udp_client_output_factory;
+ std::shared_ptr<OutputFactory> tas_output_factory;
+
#ifdef HAVE_SDL2
- std::unique_ptr<SDL::State> sdl;
+ std::shared_ptr<SDLDriver> sdl;
+ std::shared_ptr<InputFactory> sdl_input_factory;
+ std::shared_ptr<OutputFactory> sdl_output_factory;
#endif
- std::shared_ptr<GCButtonFactory> gcbuttons;
- std::shared_ptr<GCAnalogFactory> gcanalog;
- std::shared_ptr<GCVibrationFactory> gcvibration;
- std::shared_ptr<UDPMotionFactory> udpmotion;
- std::shared_ptr<UDPTouchFactory> udptouch;
- std::shared_ptr<MouseButtonFactory> mousebuttons;
- std::shared_ptr<MouseAnalogFactory> mouseanalog;
- std::shared_ptr<MouseMotionFactory> mousemotion;
- std::shared_ptr<MouseTouchFactory> mousetouch;
- std::shared_ptr<TasButtonFactory> tasbuttons;
- std::shared_ptr<TasAnalogFactory> tasanalog;
- std::shared_ptr<CemuhookUDP::Client> udp;
- std::shared_ptr<GCAdapter::Adapter> gcadapter;
- std::shared_ptr<MouseInput::Mouse> mouse;
- std::shared_ptr<TasInput::Tas> tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -227,20 +337,28 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
return impl->keyboard.get();
}
-MouseInput::Mouse* InputSubsystem::GetMouse() {
+Mouse* InputSubsystem::GetMouse() {
return impl->mouse.get();
}
-const MouseInput::Mouse* InputSubsystem::GetMouse() const {
+const Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
+TouchScreen* InputSubsystem::GetTouchScreen() {
+ return impl->touch_screen.get();
+}
+
+const TouchScreen* InputSubsystem::GetTouchScreen() const {
+ return impl->touch_screen.get();
+}
+
TasInput::Tas* InputSubsystem::GetTas() {
- return impl->tas.get();
+ return impl->tas_input.get();
}
const TasInput::Tas* InputSubsystem::GetTas() const {
- return impl->tas.get();
+ return impl->tas_input.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
@@ -259,100 +377,30 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
return impl->GetMotionMappingForDevice(device);
}
-GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
- return impl->gcanalog.get();
-}
-
-const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
- return impl->gcanalog.get();
-}
-
-GCButtonFactory* InputSubsystem::GetGCButtons() {
- return impl->gcbuttons.get();
-}
-
-const GCButtonFactory* InputSubsystem::GetGCButtons() const {
- return impl->gcbuttons.get();
-}
-
-UDPMotionFactory* InputSubsystem::GetUDPMotions() {
- return impl->udpmotion.get();
-}
-
-const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
- return impl->udpmotion.get();
-}
-
-UDPTouchFactory* InputSubsystem::GetUDPTouch() {
- return impl->udptouch.get();
-}
-
-const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
- return impl->udptouch.get();
-}
-
-MouseButtonFactory* InputSubsystem::GetMouseButtons() {
- return impl->mousebuttons.get();
+Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
+ return impl->GetButtonName(params);
}
-const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
- return impl->mousebuttons.get();
+bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
+ return impl->IsController(params);
}
-MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
- return impl->mouseanalog.get();
-}
-
-const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
- return impl->mouseanalog.get();
-}
-
-MouseMotionFactory* InputSubsystem::GetMouseMotions() {
- return impl->mousemotion.get();
-}
-
-const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
- return impl->mousemotion.get();
-}
-
-MouseTouchFactory* InputSubsystem::GetMouseTouch() {
- return impl->mousetouch.get();
-}
-
-const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
- return impl->mousetouch.get();
-}
-
-TasButtonFactory* InputSubsystem::GetTasButtons() {
- return impl->tasbuttons.get();
-}
-
-const TasButtonFactory* InputSubsystem::GetTasButtons() const {
- return impl->tasbuttons.get();
-}
-
-TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
- return impl->tasanalog.get();
+void InputSubsystem::ReloadInputDevices() {
+ impl->udp_client.get()->ReloadSockets();
}
-const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
- return impl->tasanalog.get();
+void InputSubsystem::BeginMapping(Polling::InputType type) {
+ impl->BeginConfiguration();
+ impl->mapping_factory->BeginMapping(type);
}
-void InputSubsystem::ReloadInputDevices() {
- if (!impl->udp) {
- return;
- }
- impl->udp->ReloadSockets();
+const Common::ParamPackage InputSubsystem::GetNextInput() const {
+ return impl->mapping_factory->GetNextInput();
}
-std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
- [[maybe_unused]] Polling::DeviceType type) const {
-#ifdef HAVE_SDL2
- return impl->sdl->GetPollers(type);
-#else
- return {};
-#endif
+void InputSubsystem::StopMapping() const {
+ impl->EndConfiguration();
+ impl->mapping_factory->StopMapping();
}
std::string GenerateKeyboardParam(int key_code) {
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 6390d3f09..c6f97f691 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -13,6 +13,10 @@ namespace Common {
class ParamPackage;
}
+namespace Common::Input {
+enum class ButtonNames;
+}
+
namespace Settings::NativeAnalog {
enum Values : int;
}
@@ -25,56 +29,26 @@ namespace Settings::NativeMotion {
enum Values : int;
}
-namespace MouseInput {
+namespace InputCommon {
+class Keyboard;
class Mouse;
-}
+class TouchScreen;
+struct MappingData;
+} // namespace InputCommon
-namespace TasInput {
+namespace InputCommon::TasInput {
class Tas;
-}
+} // namespace InputCommon::TasInput
namespace InputCommon {
namespace Polling {
-
-enum class DeviceType { Button, AnalogPreferred, Motion };
-
-/**
- * A class that can be used to get inputs from an input device like controllers without having to
- * poll the device's status yourself
- */
-class DevicePoller {
-public:
- virtual ~DevicePoller() = default;
- /// Setup and start polling for inputs, should be called before GetNextInput
- /// If a device_id is provided, events should be filtered to only include events from this
- /// device id
- virtual void Start(const std::string& device_id = "") = 0;
- /// Stop polling
- virtual void Stop() = 0;
- /**
- * Every call to this function returns the next input recorded since calling Start
- * @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
- * If there has been no input, the package is empty
- */
- virtual Common::ParamPackage GetNextInput() = 0;
-};
+/// Type of input desired for mapping purposes
+enum class InputType { None, Button, Stick, Motion, Touch };
} // namespace Polling
-class GCAnalogFactory;
-class GCButtonFactory;
-class UDPMotionFactory;
-class UDPTouchFactory;
-class MouseButtonFactory;
-class MouseAnalogFactory;
-class MouseMotionFactory;
-class MouseTouchFactory;
-class TasButtonFactory;
-class TasAnalogFactory;
-class Keyboard;
-
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
- * mapping for the device. This is currently only implemented for the SDL backend devices.
+ * mapping for the device.
*/
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
@@ -104,20 +78,27 @@ public:
[[nodiscard]] const Keyboard* GetKeyboard() const;
/// Retrieves the underlying mouse device.
- [[nodiscard]] MouseInput::Mouse* GetMouse();
+ [[nodiscard]] Mouse* GetMouse();
/// Retrieves the underlying mouse device.
- [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
+ [[nodiscard]] const Mouse* GetMouse() const;
+
+ /// Retrieves the underlying touch screen device.
+ [[nodiscard]] TouchScreen* GetTouchScreen();
- /// Retrieves the underlying tas device.
+ /// Retrieves the underlying touch screen device.
+ [[nodiscard]] const TouchScreen* GetTouchScreen() const;
+
+ /// Retrieves the underlying tas input device.
[[nodiscard]] TasInput::Tas* GetTas();
- /// Retrieves the underlying tas device.
+ /// Retrieves the underlying tas input device.
[[nodiscard]] const TasInput::Tas* GetTas() const;
+
/**
* Returns all available input devices that this Factory can create a new device with.
- * Each returned ParamPackage should have a `display` field used for display, a class field for
- * backends to determine if this backend is meant to service the request and any other
+ * Each returned ParamPackage should have a `display` field used for display, a `engine` field
+ * for backends to determine if this backend is meant to service the request and any other
* information needed to identify this in the backend later.
*/
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
@@ -131,83 +112,34 @@ public:
/// Retrieves the motion mappings for the given device.
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
- /// Retrieves the underlying GameCube analog handler.
- [[nodiscard]] GCAnalogFactory* GetGCAnalogs();
+ /// Returns an enum contaning the name to be displayed from the input engine.
+ [[nodiscard]] Common::Input::ButtonNames GetButtonName(
+ const Common::ParamPackage& params) const;
- /// Retrieves the underlying GameCube analog handler.
- [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
+ /// Returns true if device is a controller.
+ [[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
- /// Retrieves the underlying GameCube button handler.
- [[nodiscard]] GCButtonFactory* GetGCButtons();
-
- /// Retrieves the underlying GameCube button handler.
- [[nodiscard]] const GCButtonFactory* GetGCButtons() const;
-
- /// Retrieves the underlying udp motion handler.
- [[nodiscard]] UDPMotionFactory* GetUDPMotions();
-
- /// Retrieves the underlying udp motion handler.
- [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
-
- /// Retrieves the underlying udp touch handler.
- [[nodiscard]] UDPTouchFactory* GetUDPTouch();
-
- /// Retrieves the underlying udp touch handler.
- [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
-
- /// Retrieves the underlying mouse button handler.
- [[nodiscard]] MouseButtonFactory* GetMouseButtons();
-
- /// Retrieves the underlying mouse button handler.
- [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
-
- /// Retrieves the underlying mouse analog handler.
- [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
-
- /// Retrieves the underlying mouse analog handler.
- [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
-
- /// Retrieves the underlying mouse motion handler.
- [[nodiscard]] MouseMotionFactory* GetMouseMotions();
-
- /// Retrieves the underlying mouse motion handler.
- [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
-
- /// Retrieves the underlying mouse touch handler.
- [[nodiscard]] MouseTouchFactory* GetMouseTouch();
-
- /// Retrieves the underlying mouse touch handler.
- [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
-
- /// Retrieves the underlying tas button handler.
- [[nodiscard]] TasButtonFactory* GetTasButtons();
-
- /// Retrieves the underlying tas button handler.
- [[nodiscard]] const TasButtonFactory* GetTasButtons() const;
-
- /// Retrieves the underlying tas analogs handler.
- [[nodiscard]] TasAnalogFactory* GetTasAnalogs();
+ /// Reloads the input devices.
+ void ReloadInputDevices();
- /// Retrieves the underlying tas analogs handler.
- [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
+ /// Start polling from all backends for a desired input type.
+ void BeginMapping(Polling::InputType type);
- /// Reloads the input devices
- void ReloadInputDevices();
+ /// Returns an input event with mapping information.
+ [[nodiscard]] const Common::ParamPackage GetNextInput() const;
- /// Get all DevicePoller from all backends for a specific device type
- [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
- Polling::DeviceType type) const;
+ /// Stop polling from all backends.
+ void StopMapping() const;
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
-/// Generates a serialized param package for creating a keyboard button device
+/// Generates a serialized param package for creating a keyboard button device.
std::string GenerateKeyboardParam(int key_code);
-/// Generates a serialized param package for creating an analog device taking input from keyboard
+/// Generates a serialized param package for creating an analog device taking input from keyboard.
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
-
} // namespace InputCommon
diff --git a/src/input_common/motion_from_button.cpp b/src/input_common/motion_from_button.cpp
deleted file mode 100644
index 29045a673..000000000
--- a/src/input_common/motion_from_button.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "input_common/motion_from_button.h"
-#include "input_common/motion_input.h"
-
-namespace InputCommon {
-
-class MotionKey final : public Input::MotionDevice {
-public:
- using Button = std::unique_ptr<Input::ButtonDevice>;
-
- explicit MotionKey(Button key_) : key(std::move(key_)) {}
-
- Input::MotionStatus GetStatus() const override {
-
- if (key->GetStatus()) {
- return motion.GetRandomMotion(2, 6);
- }
- return motion.GetRandomMotion(0, 0);
- }
-
-private:
- Button key;
- InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
-};
-
-std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
- auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
- return std::make_unique<MotionKey>(std::move(key));
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/motion_from_button.h b/src/input_common/motion_from_button.h
deleted file mode 100644
index a959046fb..000000000
--- a/src/input_common/motion_from_button.h
+++ /dev/null
@@ -1,25 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "core/frontend/input.h"
-
-namespace InputCommon {
-
-/**
- * An motion device factory that takes a keyboard button and uses it as a random
- * motion device.
- */
-class MotionFromButton final : public Input::Factory<Input::MotionDevice> {
-public:
- /**
- * Creates an motion device from button devices
- * @param params contains parameters for creating the device:
- * - "key": a serialized ParamPackage for creating a button device
- */
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
-};
-
-} // namespace InputCommon
diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp
deleted file mode 100644
index 3b052ffb2..000000000
--- a/src/input_common/mouse/mouse_input.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <stop_token>
-#include <thread>
-
-#include "common/settings.h"
-#include "input_common/mouse/mouse_input.h"
-
-namespace MouseInput {
-
-Mouse::Mouse() {
- update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
-}
-
-Mouse::~Mouse() = default;
-
-void Mouse::UpdateThread(std::stop_token stop_token) {
- constexpr int update_time = 10;
- while (!stop_token.stop_requested()) {
- for (MouseInfo& info : mouse_info) {
- const Common::Vec3f angular_direction{
- -info.tilt_direction.y,
- 0.0f,
- -info.tilt_direction.x,
- };
-
- info.motion.SetGyroscope(angular_direction * info.tilt_speed);
- info.motion.UpdateRotation(update_time * 1000);
- info.motion.UpdateOrientation(update_time * 1000);
- info.tilt_speed = 0;
- info.data.motion = info.motion.GetMotion();
- if (Settings::values.mouse_panning) {
- info.last_mouse_change *= 0.96f;
- info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
- static_cast<int>(16 * -info.last_mouse_change.y)};
- }
- }
- if (configuring) {
- UpdateYuzuSettings();
- }
- if (mouse_panning_timout++ > 20) {
- StopPanning();
- }
- std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
- }
-}
-
-void Mouse::UpdateYuzuSettings() {
- if (buttons == 0) {
- return;
- }
-
- mouse_queue.Push(MouseStatus{
- .button = last_button,
- });
-}
-
-void Mouse::PressButton(int x, int y, MouseButton button_) {
- const auto button_index = static_cast<std::size_t>(button_);
- if (button_index >= mouse_info.size()) {
- return;
- }
-
- const auto button = 1U << button_index;
- buttons |= static_cast<u16>(button);
- last_button = button_;
-
- mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
- mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
- mouse_info[button_index].data.pressed = true;
-}
-
-void Mouse::StopPanning() {
- for (MouseInfo& info : mouse_info) {
- if (Settings::values.mouse_panning) {
- info.data.axis = {};
- info.tilt_speed = 0;
- info.last_mouse_change = {};
- }
- }
-}
-
-void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
- for (MouseInfo& info : mouse_info) {
- if (Settings::values.mouse_panning) {
- auto mouse_change =
- (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
- mouse_panning_timout = 0;
-
- if (mouse_change.y == 0 && mouse_change.x == 0) {
- continue;
- }
- const auto mouse_change_length = mouse_change.Length();
- if (mouse_change_length < 3.0f) {
- mouse_change /= mouse_change_length / 3.0f;
- }
-
- info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
-
- const auto last_mouse_change_length = info.last_mouse_change.Length();
- if (last_mouse_change_length > 8.0f) {
- info.last_mouse_change /= last_mouse_change_length / 8.0f;
- } else if (last_mouse_change_length < 1.0f) {
- info.last_mouse_change = mouse_change / mouse_change.Length();
- }
-
- info.tilt_direction = info.last_mouse_change;
- info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
- continue;
- }
-
- if (info.data.pressed) {
- const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
- const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
- info.last_mouse_position = Common::MakeVec(x, y);
- info.data.axis = {mouse_move.x, -mouse_move.y};
-
- if (mouse_change.x == 0 && mouse_change.y == 0) {
- info.tilt_speed = 0;
- } else {
- info.tilt_direction = mouse_change.Cast<float>();
- info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
- }
- }
- }
-}
-
-void Mouse::ReleaseButton(MouseButton button_) {
- const auto button_index = static_cast<std::size_t>(button_);
- if (button_index >= mouse_info.size()) {
- return;
- }
-
- const auto button = 1U << button_index;
- buttons &= static_cast<u16>(0xFF - button);
-
- mouse_info[button_index].tilt_speed = 0;
- mouse_info[button_index].data.pressed = false;
- mouse_info[button_index].data.axis = {0, 0};
-}
-
-void Mouse::ReleaseAllButtons() {
- buttons = 0;
- for (auto& info : mouse_info) {
- info.tilt_speed = 0;
- info.data.pressed = false;
- info.data.axis = {0, 0};
- }
-}
-
-void Mouse::BeginConfiguration() {
- buttons = 0;
- last_button = MouseButton::Undefined;
- mouse_queue.Clear();
- configuring = true;
-}
-
-void Mouse::EndConfiguration() {
- buttons = 0;
- for (MouseInfo& info : mouse_info) {
- info.tilt_speed = 0;
- info.data.pressed = false;
- info.data.axis = {0, 0};
- }
- last_button = MouseButton::Undefined;
- mouse_queue.Clear();
- configuring = false;
-}
-
-bool Mouse::ToggleButton(std::size_t button_) {
- if (button_ >= mouse_info.size()) {
- return false;
- }
- const auto button = 1U << button_;
- const bool button_state = (toggle_buttons & button) != 0;
- const bool button_lock = (lock_buttons & button) != 0;
-
- if (button_lock) {
- return button_state;
- }
-
- lock_buttons |= static_cast<u16>(button);
-
- if (button_state) {
- toggle_buttons &= static_cast<u16>(0xFF - button);
- } else {
- toggle_buttons |= static_cast<u16>(button);
- }
-
- return !button_state;
-}
-
-bool Mouse::UnlockButton(std::size_t button_) {
- if (button_ >= mouse_info.size()) {
- return false;
- }
-
- const auto button = 1U << button_;
- const bool button_state = (toggle_buttons & button) != 0;
-
- lock_buttons &= static_cast<u16>(0xFF - button);
-
- return button_state;
-}
-
-Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
- return mouse_queue;
-}
-
-const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
- return mouse_queue;
-}
-
-MouseData& Mouse::GetMouseState(std::size_t button) {
- return mouse_info[button].data;
-}
-
-const MouseData& Mouse::GetMouseState(std::size_t button) const {
- return mouse_info[button].data;
-}
-} // namespace MouseInput
diff --git a/src/input_common/mouse/mouse_input.h b/src/input_common/mouse/mouse_input.h
deleted file mode 100644
index c8bae99c1..000000000
--- a/src/input_common/mouse/mouse_input.h
+++ /dev/null
@@ -1,116 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <mutex>
-#include <stop_token>
-#include <thread>
-
-#include "common/common_types.h"
-#include "common/threadsafe_queue.h"
-#include "common/vector_math.h"
-#include "core/frontend/input.h"
-#include "input_common/motion_input.h"
-
-namespace MouseInput {
-
-enum class MouseButton {
- Left,
- Right,
- Wheel,
- Backward,
- Forward,
- Task,
- Extra,
- Undefined,
-};
-
-struct MouseStatus {
- MouseButton button{MouseButton::Undefined};
-};
-
-struct MouseData {
- bool pressed{};
- std::array<int, 2> axis{};
- Input::MotionStatus motion{};
- Input::TouchStatus touch{};
-};
-
-class Mouse {
-public:
- Mouse();
- ~Mouse();
-
- /// Used for polling
- void BeginConfiguration();
- void EndConfiguration();
-
- /**
- * Signals that a button is pressed.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- * @param button_ the button pressed
- */
- void PressButton(int x, int y, MouseButton button_);
-
- /**
- * Signals that mouse has moved.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- * @param center_x the x-coordinate of the middle of the screen
- * @param center_y the y-coordinate of the middle of the screen
- */
- void MouseMove(int x, int y, int center_x, int center_y);
-
- /**
- * Signals that a button is released.
- * @param button_ the button pressed
- */
- void ReleaseButton(MouseButton button_);
-
- /**
- * Signals that all buttons are released
- */
- void ReleaseAllButtons();
-
- [[nodiscard]] bool ToggleButton(std::size_t button_);
- [[nodiscard]] bool UnlockButton(std::size_t button_);
-
- [[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
- [[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
-
- [[nodiscard]] MouseData& GetMouseState(std::size_t button);
- [[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
-
-private:
- void UpdateThread(std::stop_token stop_token);
- void UpdateYuzuSettings();
- void StopPanning();
-
- struct MouseInfo {
- InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
- Common::Vec2<int> mouse_origin;
- Common::Vec2<int> last_mouse_position;
- Common::Vec2<float> last_mouse_change;
- bool is_tilting = false;
- float sensitivity{0.120f};
-
- float tilt_speed = 0;
- Common::Vec2<float> tilt_direction;
- MouseData data;
- };
-
- u16 buttons{};
- u16 toggle_buttons{};
- u16 lock_buttons{};
- std::jthread update_thread;
- MouseButton last_button{MouseButton::Undefined};
- std::array<MouseInfo, 7> mouse_info;
- Common::SPSCQueue<MouseStatus> mouse_queue;
- bool configuring{false};
- int mouse_panning_timout{};
-};
-} // namespace MouseInput
diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp
deleted file mode 100644
index 090b26972..000000000
--- a/src/input_common/mouse/mouse_poller.cpp
+++ /dev/null
@@ -1,299 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <memory>
-#include <mutex>
-#include <utility>
-
-#include "common/settings.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-
-namespace InputCommon {
-
-class MouseButton final : public Input::ButtonDevice {
-public:
- explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
- : button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
-
- bool GetStatus() const override {
- const bool button_state = mouse_input->GetMouseState(button).pressed;
- if (!toggle) {
- return button_state;
- }
-
- if (button_state) {
- return mouse_input->ToggleButton(button);
- }
- return mouse_input->UnlockButton(button);
- }
-
-private:
- const u32 button;
- const bool toggle;
- MouseInput::Mouse* mouse_input;
-};
-
-MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
- const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- const auto toggle = params.Get("toggle", false);
-
- return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
-}
-
-Common::ParamPackage MouseButtonFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- params.Set("toggle", false);
- return params;
- }
- }
- return params;
-}
-
-void MouseButtonFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseButtonFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-class MouseAnalog final : public Input::AnalogDevice {
-public:
- explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
- float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
- : button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
- deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
-
- float GetAxis(u32 axis) const {
- std::lock_guard lock{mutex};
- const auto axis_value =
- static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
- const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
- return axis_value * sensitivity / (100.0f * range);
- }
-
- std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
- float x = GetAxis(analog_axis_x);
- float y = GetAxis(analog_axis_y);
- if (invert_x) {
- x = -x;
- }
- if (invert_y) {
- y = -y;
- }
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return {x, y};
- }
-
- std::tuple<float, float> GetStatus() const override {
- const auto [x, y] = GetAnalog(axis_x, axis_y);
- const float r = std::sqrt((x * x) + (y * y));
- if (r > deadzone) {
- return {x / r * (r - deadzone) / (1 - deadzone),
- y / r * (r - deadzone) / (1 - deadzone)};
- }
- return {0.0f, 0.0f};
- }
-
- std::tuple<float, float> GetRawStatus() const override {
- const float x = GetAxis(axis_x);
- const float y = GetAxis(axis_y);
- return {x, y};
- }
-
- Input::AnalogProperties GetAnalogProperties() const override {
- return {deadzone, range, 0.5f};
- }
-
-private:
- const u32 button;
- const u32 axis_x;
- const u32 axis_y;
- const bool invert_x;
- const bool invert_y;
- const float deadzone;
- const float range;
- const MouseInput::Mouse* mouse_input;
- mutable std::mutex mutex;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-/**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
-std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
- const Common::ParamPackage& params) {
- const auto port = static_cast<u32>(params.Get("port", 0));
- const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
- const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
- const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
- const std::string invert_x_value = params.Get("invert_x", "+");
- const std::string invert_y_value = params.Get("invert_y", "+");
- const bool invert_x = invert_x_value == "-";
- const bool invert_y = invert_y_value == "-";
-
- return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
- mouse_input.get());
-}
-
-void MouseAnalogFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseAnalogFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("port", static_cast<u16>(pad.button));
- params.Set("axis_x", 0);
- params.Set("axis_y", 1);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- return params;
- }
- }
- return params;
-}
-
-class MouseMotion final : public Input::MotionDevice {
-public:
- explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
- : button(button_), mouse_input(mouse_input_) {}
-
- Input::MotionStatus GetStatus() const override {
- return mouse_input->GetMouseState(button).motion;
- }
-
-private:
- const u32 button;
- const MouseInput::Mouse* mouse_input;
-};
-
-MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
- const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
-
- return std::make_unique<MouseMotion>(button_id, mouse_input.get());
-}
-
-Common::ParamPackage MouseMotionFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- }
- return params;
-}
-
-void MouseMotionFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseMotionFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-class MouseTouch final : public Input::TouchDevice {
-public:
- explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
- : button(button_), mouse_input(mouse_input_) {}
-
- Input::TouchStatus GetStatus() const override {
- return mouse_input->GetMouseState(button).touch;
- }
-
-private:
- const u32 button;
- const MouseInput::Mouse* mouse_input;
-};
-
-MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
-
-std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
-
- return std::make_unique<MouseTouch>(button_id, mouse_input.get());
-}
-
-Common::ParamPackage MouseTouchFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- }
- return params;
-}
-
-void MouseTouchFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
-}
-
-void MouseTouchFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/mouse/mouse_poller.h b/src/input_common/mouse/mouse_poller.h
deleted file mode 100644
index cf331293b..000000000
--- a/src/input_common/mouse/mouse_poller.h
+++ /dev/null
@@ -1,109 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "core/frontend/input.h"
-#include "input_common/mouse/mouse_input.h"
-
-namespace InputCommon {
-
-/**
- * A button device factory representing a mouse. It receives mouse events and forward them
- * to all button devices it created.
- */
-class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
- explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
- /**
- * Creates a button device from a button press
- * @param params contains parameters for creating the device:
- * - "code": the code of the key to bind with the button
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput() const;
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<MouseInput::Mouse> mouse_input;
- bool polling = false;
-};
-
-/// An analog device factory that creates analog devices from mouse
-class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
- explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput() const;
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<MouseInput::Mouse> mouse_input;
- bool polling = false;
-};
-
-/// A motion device factory that creates motion devices from mouse
-class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
-public:
- explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput() const;
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<MouseInput::Mouse> mouse_input;
- bool polling = false;
-};
-
-/// An touch device factory that creates touch devices from mouse
-class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
-public:
- explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
-
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput() const;
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<MouseInput::Mouse> mouse_input;
- bool polling = false;
-};
-
-} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp
deleted file mode 100644
index 644db3448..000000000
--- a/src/input_common/sdl/sdl.cpp
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "input_common/sdl/sdl.h"
-#ifdef HAVE_SDL2
-#include "input_common/sdl/sdl_impl.h"
-#endif
-
-namespace InputCommon::SDL {
-
-std::unique_ptr<State> Init() {
-#ifdef HAVE_SDL2
- return std::make_unique<SDLState>();
-#else
- return std::make_unique<NullState>();
-#endif
-}
-} // namespace InputCommon::SDL
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h
deleted file mode 100644
index b5d41bba4..000000000
--- a/src/input_common/sdl/sdl.h
+++ /dev/null
@@ -1,51 +0,0 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include <vector>
-#include "common/param_package.h"
-#include "input_common/main.h"
-
-namespace InputCommon::Polling {
-class DevicePoller;
-enum class DeviceType;
-} // namespace InputCommon::Polling
-
-namespace InputCommon::SDL {
-
-class State {
-public:
- using Pollers = std::vector<std::unique_ptr<Polling::DevicePoller>>;
-
- /// Unregisters SDL device factories and shut them down.
- virtual ~State() = default;
-
- virtual Pollers GetPollers(Polling::DeviceType) {
- return {};
- }
-
- virtual std::vector<Common::ParamPackage> GetInputDevices() {
- return {};
- }
-
- virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
- return {};
- }
- virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
- return {};
- }
- virtual MotionMapping GetMotionMappingForDevice(const Common::ParamPackage&) {
- return {};
- }
-};
-
-class NullState : public State {
-public:
-};
-
-std::unique_ptr<State> Init();
-
-} // namespace InputCommon::SDL
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
deleted file mode 100644
index ecb00d428..000000000
--- a/src/input_common/sdl/sdl_impl.cpp
+++ /dev/null
@@ -1,1658 +0,0 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include <atomic>
-#include <chrono>
-#include <cmath>
-#include <functional>
-#include <mutex>
-#include <optional>
-#include <sstream>
-#include <string>
-#include <thread>
-#include <tuple>
-#include <unordered_map>
-#include <utility>
-#include <vector>
-
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/param_package.h"
-#include "common/settings.h"
-#include "common/threadsafe_queue.h"
-#include "core/frontend/input.h"
-#include "input_common/motion_input.h"
-#include "input_common/sdl/sdl_impl.h"
-
-namespace InputCommon::SDL {
-
-namespace {
-std::string GetGUID(SDL_Joystick* joystick) {
- const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- char guid_str[33];
- SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
- return guid_str;
-}
-
-/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
-Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
-} // Anonymous namespace
-
-static int SDLEventWatcher(void* user_data, SDL_Event* event) {
- auto* const sdl_state = static_cast<SDLState*>(user_data);
-
- // Don't handle the event if we are configuring
- if (sdl_state->polling) {
- sdl_state->event_queue.Push(*event);
- } else {
- sdl_state->HandleGameControllerEvent(*event);
- }
-
- return 0;
-}
-
-class SDLJoystick {
-public:
- SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
- SDL_GameController* game_controller)
- : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
- sdl_controller{game_controller, &SDL_GameControllerClose} {
- EnableMotion();
- }
-
- void EnableMotion() {
- if (sdl_controller) {
- SDL_GameController* controller = sdl_controller.get();
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
- has_accel = true;
- }
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
- has_gyro = true;
- }
- }
- }
-
- void SetButton(int button, bool value) {
- std::lock_guard lock{mutex};
- state.buttons.insert_or_assign(button, value);
- }
-
- void PreSetButton(int button) {
- if (!state.buttons.contains(button)) {
- SetButton(button, false);
- }
- }
-
- void SetMotion(SDL_ControllerSensorEvent event) {
- constexpr float gravity_constant = 9.80665f;
- std::lock_guard lock{mutex};
- u64 time_difference = event.timestamp - last_motion_update;
- last_motion_update = event.timestamp;
- switch (event.sensor) {
- case SDL_SENSOR_ACCEL: {
- const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
- motion.SetAcceleration(acceleration / gravity_constant);
- break;
- }
- case SDL_SENSOR_GYRO: {
- const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
- motion.SetGyroscope(gyroscope / (Common::PI * 2));
- break;
- }
- }
-
- // Ignore duplicated timestamps
- if (time_difference == 0) {
- return;
- }
-
- motion.SetGyroThreshold(0.0001f);
- motion.UpdateRotation(time_difference * 1000);
- motion.UpdateOrientation(time_difference * 1000);
- }
-
- bool GetButton(int button) const {
- std::lock_guard lock{mutex};
- return state.buttons.at(button);
- }
-
- bool ToggleButton(int button) {
- std::lock_guard lock{mutex};
-
- if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) {
- state.toggle_buttons.insert_or_assign(button, false);
- state.lock_buttons.insert_or_assign(button, false);
- }
-
- const bool button_state = state.toggle_buttons.at(button);
- const bool button_lock = state.lock_buttons.at(button);
-
- if (button_lock) {
- return button_state;
- }
-
- state.lock_buttons.insert_or_assign(button, true);
-
- if (button_state) {
- state.toggle_buttons.insert_or_assign(button, false);
- } else {
- state.toggle_buttons.insert_or_assign(button, true);
- }
-
- return !button_state;
- }
-
- bool UnlockButton(int button) {
- std::lock_guard lock{mutex};
- if (!state.toggle_buttons.contains(button)) {
- return false;
- }
- state.lock_buttons.insert_or_assign(button, false);
- return state.toggle_buttons.at(button);
- }
-
- void SetAxis(int axis, Sint16 value) {
- std::lock_guard lock{mutex};
- state.axes.insert_or_assign(axis, value);
- }
-
- void PreSetAxis(int axis) {
- if (!state.axes.contains(axis)) {
- SetAxis(axis, 0);
- }
- }
-
- float GetAxis(int axis, float range, float offset) const {
- std::lock_guard lock{mutex};
- const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
- const float offset_scale = (value + offset) > 0.0f ? 1.0f + offset : 1.0f - offset;
- return (value + offset) / range / offset_scale;
- }
-
- bool RumblePlay(u16 amp_low, u16 amp_high) {
- constexpr u32 rumble_max_duration_ms = 1000;
-
- if (sdl_controller) {
- return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
- rumble_max_duration_ms) != -1;
- } else if (sdl_joystick) {
- return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
- rumble_max_duration_ms) != -1;
- }
-
- return false;
- }
-
- std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x,
- float offset_y) const {
- float x = GetAxis(axis_x, range, offset_x);
- float y = GetAxis(axis_y, range, offset_y);
- y = -y; // 3DS uses an y-axis inverse from SDL
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return std::make_tuple(x, y);
- }
-
- bool HasGyro() const {
- return has_gyro;
- }
-
- bool HasAccel() const {
- return has_accel;
- }
-
- const MotionInput& GetMotion() const {
- return motion;
- }
-
- void SetHat(int hat, Uint8 direction) {
- std::lock_guard lock{mutex};
- state.hats.insert_or_assign(hat, direction);
- }
-
- bool GetHatDirection(int hat, Uint8 direction) const {
- std::lock_guard lock{mutex};
- return (state.hats.at(hat) & direction) != 0;
- }
- /**
- * The guid of the joystick
- */
- const std::string& GetGUID() const {
- return guid;
- }
-
- /**
- * The number of joystick from the same type that were connected before this joystick
- */
- int GetPort() const {
- return port;
- }
-
- SDL_Joystick* GetSDLJoystick() const {
- return sdl_joystick.get();
- }
-
- SDL_GameController* GetSDLGameController() const {
- return sdl_controller.get();
- }
-
- void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
- sdl_joystick.reset(joystick);
- sdl_controller.reset(controller);
- }
-
- bool IsJoyconLeft() const {
- const std::string controller_name = GetControllerName();
- if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
- return true;
- }
- if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
- return true;
- }
- return false;
- }
-
- bool IsJoyconRight() const {
- const std::string controller_name = GetControllerName();
- if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
- return true;
- }
- if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
- return true;
- }
- return false;
- }
-
- std::string GetControllerName() const {
- if (sdl_controller) {
- switch (SDL_GameControllerGetType(sdl_controller.get())) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- return "XBox 360 Controller";
- case SDL_CONTROLLER_TYPE_XBOXONE:
- return "XBox One Controller";
- default:
- break;
- }
- const auto name = SDL_GameControllerName(sdl_controller.get());
- if (name) {
- return name;
- }
- }
-
- if (sdl_joystick) {
- const auto name = SDL_JoystickName(sdl_joystick.get());
- if (name) {
- return name;
- }
- }
-
- return "Unknown";
- }
-
-private:
- struct State {
- std::unordered_map<int, bool> buttons;
- std::unordered_map<int, bool> toggle_buttons{};
- std::unordered_map<int, bool> lock_buttons{};
- std::unordered_map<int, Sint16> axes;
- std::unordered_map<int, Uint8> hats;
- } state;
- std::string guid;
- int port;
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
- std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
- mutable std::mutex mutex;
-
- // Motion is initialized with the PID values
- MotionInput motion{0.3f, 0.005f, 0.0f};
- u64 last_motion_update{};
- bool has_gyro{false};
- bool has_accel{false};
-};
-
-std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
- std::lock_guard lock{joystick_map_mutex};
- const auto it = joystick_map.find(guid);
-
- if (it != joystick_map.end()) {
- while (it->second.size() <= static_cast<std::size_t>(port)) {
- auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
- nullptr, nullptr);
- it->second.emplace_back(std::move(joystick));
- }
-
- return it->second[static_cast<std::size_t>(port)];
- }
-
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
-
- return joystick_map[guid].emplace_back(std::move(joystick));
-}
-
-std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
- auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- const std::string guid = GetGUID(sdl_joystick);
-
- std::lock_guard lock{joystick_map_mutex};
- const auto map_it = joystick_map.find(guid);
-
- if (map_it == joystick_map.end()) {
- return nullptr;
- }
-
- const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [&sdl_joystick](const auto& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
-
- if (vec_it == map_it->second.end()) {
- return nullptr;
- }
-
- return *vec_it;
-}
-
-void SDLState::InitJoystick(int joystick_index) {
- SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
- SDL_GameController* sdl_gamecontroller = nullptr;
-
- if (SDL_IsGameController(joystick_index)) {
- sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
- }
-
- if (!sdl_joystick) {
- LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
- return;
- }
-
- const std::string guid = GetGUID(sdl_joystick);
-
- std::lock_guard lock{joystick_map_mutex};
- if (joystick_map.find(guid) == joystick_map.end()) {
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
- joystick_map[guid].emplace_back(std::move(joystick));
- return;
- }
-
- auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it =
- std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [](const auto& joystick) { return !joystick->GetSDLJoystick(); });
-
- if (joystick_it != joystick_guid_list.end()) {
- (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
- return;
- }
-
- const int port = static_cast<int>(joystick_guid_list.size());
- auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
- joystick_guid_list.emplace_back(std::move(joystick));
-}
-
-void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
- const std::string guid = GetGUID(sdl_joystick);
-
- std::lock_guard lock{joystick_map_mutex};
- // This call to guid is safe since the joystick is guaranteed to be in the map
- const auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [&sdl_joystick](const auto& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
-
- if (joystick_it != joystick_guid_list.end()) {
- (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
- }
-}
-
-void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYBUTTONUP: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
- joystick->SetButton(event.jbutton.button, false);
- }
- break;
- }
- case SDL_JOYBUTTONDOWN: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
- joystick->SetButton(event.jbutton.button, true);
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
- joystick->SetHat(event.jhat.hat, event.jhat.value);
- }
- break;
- }
- case SDL_JOYAXISMOTION: {
- if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
- joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
- }
- break;
- }
- case SDL_CONTROLLERSENSORUPDATE: {
- if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
- joystick->SetMotion(event.csensor);
- }
- break;
- }
- case SDL_JOYDEVICEREMOVED:
- LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
- CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
- break;
- case SDL_JOYDEVICEADDED:
- LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
- InitJoystick(event.jdevice.which);
- break;
- }
-}
-
-void SDLState::CloseJoysticks() {
- std::lock_guard lock{joystick_map_mutex};
- joystick_map.clear();
-}
-
-class SDLButton final : public Input::ButtonDevice {
-public:
- explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_)
- : joystick(std::move(joystick_)), button(button_), toggle(toggle_) {}
-
- bool GetStatus() const override {
- const bool button_state = joystick->GetButton(button);
- if (!toggle) {
- return button_state;
- }
-
- if (button_state) {
- return joystick->ToggleButton(button);
- }
- return joystick->UnlockButton(button);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int button;
- bool toggle;
-};
-
-class SDLDirectionButton final : public Input::ButtonDevice {
-public:
- explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
- : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
-
- bool GetStatus() const override {
- return joystick->GetHatDirection(hat, direction);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int hat;
- Uint8 direction;
-};
-
-class SDLAxisButton final : public Input::ButtonDevice {
-public:
- explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
- bool trigger_if_greater_)
- : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
- trigger_if_greater(trigger_if_greater_) {}
-
- bool GetStatus() const override {
- const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
- if (trigger_if_greater) {
- return axis_value > threshold;
- }
- return axis_value < threshold;
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis;
- float threshold;
- bool trigger_if_greater;
-};
-
-class SDLAnalog final : public Input::AnalogDevice {
-public:
- explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
- bool invert_x_, bool invert_y_, float deadzone_, float range_,
- float offset_x_, float offset_y_)
- : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_),
- invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_),
- offset_y(offset_y_) {}
-
- std::tuple<float, float> GetStatus() const override {
- auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y);
- const float r = std::sqrt((x * x) + (y * y));
- if (invert_x) {
- x = -x;
- }
- if (invert_y) {
- y = -y;
- }
-
- if (r > deadzone) {
- return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
- y / r * (r - deadzone) / (1 - deadzone));
- }
- return {};
- }
-
- std::tuple<float, float> GetRawStatus() const override {
- const float x = joystick->GetAxis(axis_x, range, offset_x);
- const float y = joystick->GetAxis(axis_y, range, offset_y);
- return {x, -y};
- }
-
- Input::AnalogProperties GetAnalogProperties() const override {
- return {deadzone, range, 0.5f};
- }
-
- bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
- const auto [x, y] = GetStatus();
- const float directional_deadzone = 0.5f;
- switch (direction) {
- case Input::AnalogDirection::RIGHT:
- return x > directional_deadzone;
- case Input::AnalogDirection::LEFT:
- return x < -directional_deadzone;
- case Input::AnalogDirection::UP:
- return y > directional_deadzone;
- case Input::AnalogDirection::DOWN:
- return y < -directional_deadzone;
- }
- return false;
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- const int axis_x;
- const int axis_y;
- const bool invert_x;
- const bool invert_y;
- const float deadzone;
- const float range;
- const float offset_x;
- const float offset_y;
-};
-
-class SDLVibration final : public Input::VibrationDevice {
-public:
- explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_)
- : joystick(std::move(joystick_)) {}
-
- u8 GetStatus() const override {
- joystick->RumblePlay(1, 1);
- return joystick->RumblePlay(0, 0);
- }
-
- bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
- [[maybe_unused]] f32 freq_high) const override {
- const auto process_amplitude = [](f32 amplitude) {
- return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF);
- };
-
- const auto processed_amp_low = process_amplitude(amp_low);
- const auto processed_amp_high = process_amplitude(amp_high);
-
- return joystick->RumblePlay(processed_amp_low, processed_amp_high);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
-};
-
-class SDLMotion final : public Input::MotionDevice {
-public:
- explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
-
- Input::MotionStatus GetStatus() const override {
- return joystick->GetMotion().GetMotion();
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
-};
-
-class SDLDirectionMotion final : public Input::MotionDevice {
-public:
- explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
- : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
-
- Input::MotionStatus GetStatus() const override {
- if (joystick->GetHatDirection(hat, direction)) {
- return joystick->GetMotion().GetRandomMotion(2, 6);
- }
- return joystick->GetMotion().GetRandomMotion(0, 0);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int hat;
- Uint8 direction;
-};
-
-class SDLAxisMotion final : public Input::MotionDevice {
-public:
- explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
- bool trigger_if_greater_)
- : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
- trigger_if_greater(trigger_if_greater_) {}
-
- Input::MotionStatus GetStatus() const override {
- const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
- bool trigger = axis_value < threshold;
- if (trigger_if_greater) {
- trigger = axis_value > threshold;
- }
-
- if (trigger) {
- return joystick->GetMotion().GetRandomMotion(2, 6);
- }
- return joystick->GetMotion().GetRandomMotion(0, 0);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis;
- float threshold;
- bool trigger_if_greater;
-};
-
-class SDLButtonMotion final : public Input::MotionDevice {
-public:
- explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
- : joystick(std::move(joystick_)), button(button_) {}
-
- Input::MotionStatus GetStatus() const override {
- if (joystick->GetButton(button)) {
- return joystick->GetMotion().GetRandomMotion(2, 6);
- }
- return joystick->GetMotion().GetRandomMotion(0, 0);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int button;
-};
-
-/// A button device factory that creates button devices from SDL joystick
-class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
- explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
-
- /**
- * Creates a button device from a joystick button
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type to bind
- * - "button"(optional): the index of the button to bind
- * - "hat"(optional): the index of the hat to bind as direction buttons
- * - "axis"(optional): the index of the axis to bind
- * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
- * "down", "left" or "right"
- * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
- * triggered if the axis value crosses
- * - "direction"(only used for axis): "+" means the button is triggered when the axis
- * value is greater than the threshold; "-" means the button is triggered when the axis
- * value is smaller than the threshold
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- const auto toggle = params.Get("toggle", false);
-
- auto joystick = state.GetSDLJoystickByGUID(guid, port);
-
- if (params.Has("hat")) {
- const int hat = params.Get("hat", 0);
- const std::string direction_name = params.Get("direction", "");
- Uint8 direction;
- if (direction_name == "up") {
- direction = SDL_HAT_UP;
- } else if (direction_name == "down") {
- direction = SDL_HAT_DOWN;
- } else if (direction_name == "left") {
- direction = SDL_HAT_LEFT;
- } else if (direction_name == "right") {
- direction = SDL_HAT_RIGHT;
- } else {
- direction = 0;
- }
- // This is necessary so accessing GetHat with hat won't crash
- joystick->SetHat(hat, SDL_HAT_CENTERED);
- return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
- }
-
- if (params.Has("axis")) {
- const int axis = params.Get("axis", 0);
- // Convert range from (0.0, 1.0) to (-1.0, 1.0)
- const float threshold = (params.Get("threshold", 0.5f) - 0.5f) * 2.0f;
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction {}", direction_name);
- }
- // This is necessary so accessing GetAxis with axis won't crash
- joystick->PreSetAxis(axis);
- return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
- }
-
- const int button = params.Get("button", 0);
- // This is necessary so accessing GetButton with button won't crash
- joystick->PreSetButton(button);
- return std::make_unique<SDLButton>(joystick, button, toggle);
- }
-
-private:
- SDLState& state;
-};
-
-/// An analog device factory that creates analog devices from SDL joystick
-class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
- explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
- /**
- * Creates an analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- const int axis_x = params.Get("axis_x", 0);
- const int axis_y = params.Get("axis_y", 1);
- const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
- const std::string invert_x_value = params.Get("invert_x", "+");
- const std::string invert_y_value = params.Get("invert_y", "+");
- const bool invert_x = invert_x_value == "-";
- const bool invert_y = invert_y_value == "-";
- const float offset_x = std::clamp(params.Get("offset_x", 0.0f), -0.99f, 0.99f);
- const float offset_y = std::clamp(params.Get("offset_y", 0.0f), -0.99f, 0.99f);
- auto joystick = state.GetSDLJoystickByGUID(guid, port);
-
- // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
- joystick->PreSetAxis(axis_x);
- joystick->PreSetAxis(axis_y);
- return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone,
- range, offset_x, offset_y);
- }
-
-private:
- SDLState& state;
-};
-
-/// An vibration device factory that creates vibration devices from SDL joystick
-class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
-public:
- explicit SDLVibrationFactory(SDLState& state_) : state(state_) {}
- /**
- * Creates a vibration device from a joystick
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- */
- std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port));
- }
-
-private:
- SDLState& state;
-};
-
-/// A motion device factory that creates motion devices from SDL joystick
-class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
-public:
- explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
- /**
- * Creates motion device from joystick axes
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- */
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
-
- auto joystick = state.GetSDLJoystickByGUID(guid, port);
-
- if (params.Has("motion")) {
- return std::make_unique<SDLMotion>(joystick);
- }
-
- if (params.Has("hat")) {
- const int hat = params.Get("hat", 0);
- const std::string direction_name = params.Get("direction", "");
- Uint8 direction;
- if (direction_name == "up") {
- direction = SDL_HAT_UP;
- } else if (direction_name == "down") {
- direction = SDL_HAT_DOWN;
- } else if (direction_name == "left") {
- direction = SDL_HAT_LEFT;
- } else if (direction_name == "right") {
- direction = SDL_HAT_RIGHT;
- } else {
- direction = 0;
- }
- // This is necessary so accessing GetHat with hat won't crash
- joystick->SetHat(hat, SDL_HAT_CENTERED);
- return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
- }
-
- if (params.Has("axis")) {
- const int axis = params.Get("axis", 0);
- const float threshold = params.Get("threshold", 0.5f);
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction {}", direction_name);
- }
- // This is necessary so accessing GetAxis with axis won't crash
- joystick->PreSetAxis(axis);
- return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
- }
-
- const int button = params.Get("button", 0);
- // This is necessary so accessing GetButton with button won't crash
- joystick->PreSetButton(button);
- return std::make_unique<SDLButtonMotion>(joystick, button);
- }
-
-private:
- SDLState& state;
-};
-
-SDLState::SDLState() {
- using namespace Input;
- button_factory = std::make_shared<SDLButtonFactory>(*this);
- analog_factory = std::make_shared<SDLAnalogFactory>(*this);
- vibration_factory = std::make_shared<SDLVibrationFactory>(*this);
- motion_factory = std::make_shared<SDLMotionFactory>(*this);
- RegisterFactory<ButtonDevice>("sdl", button_factory);
- RegisterFactory<AnalogDevice>("sdl", analog_factory);
- RegisterFactory<VibrationDevice>("sdl", vibration_factory);
- RegisterFactory<MotionDevice>("sdl", motion_factory);
-
- if (!Settings::values.enable_raw_input) {
- // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
- SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
- }
-
- // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
-
- // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
- // GameController and not a generic one
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
-
- // Turn off Pro controller home led
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
-
- // If the frontend is going to manage the event loop, then we don't start one here
- start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
- if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
- return;
- }
- has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0;
- if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
- LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
- }
-
- SDL_AddEventWatch(&SDLEventWatcher, this);
-
- initialized = true;
- if (start_thread) {
- poll_thread = std::thread([this] {
- using namespace std::chrono_literals;
- while (initialized) {
- SDL_PumpEvents();
- std::this_thread::sleep_for(1ms);
- }
- });
- }
- // Because the events for joystick connection happens before we have our event watcher added, we
- // can just open all the joysticks right here
- for (int i = 0; i < SDL_NumJoysticks(); ++i) {
- InitJoystick(i);
- }
-}
-
-SDLState::~SDLState() {
- using namespace Input;
- UnregisterFactory<ButtonDevice>("sdl");
- UnregisterFactory<AnalogDevice>("sdl");
- UnregisterFactory<VibrationDevice>("sdl");
- UnregisterFactory<MotionDevice>("sdl");
-
- CloseJoysticks();
- SDL_DelEventWatch(&SDLEventWatcher, this);
-
- initialized = false;
- if (start_thread) {
- poll_thread.join();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
- }
-}
-
-std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
- std::scoped_lock lock(joystick_map_mutex);
- std::vector<Common::ParamPackage> devices;
- std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
- for (const auto& [key, value] : joystick_map) {
- for (const auto& joystick : value) {
- if (!joystick->GetSDLJoystick()) {
- continue;
- }
- std::string name =
- fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"class", "sdl"},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"port", std::to_string(joystick->GetPort())},
- });
- if (joystick->IsJoyconLeft()) {
- joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
- }
- }
- }
-
- // Add dual controllers
- for (const auto& [key, value] : joystick_map) {
- for (const auto& joystick : value) {
- if (joystick->IsJoyconRight()) {
- if (!joycon_pairs.contains(joystick->GetPort())) {
- continue;
- }
- const auto joystick2 = joycon_pairs.at(joystick->GetPort());
-
- std::string name =
- fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"class", "sdl"},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"guid2", joystick2->GetGUID()},
- {"port", std::to_string(joystick->GetPort())},
- });
- }
- }
- }
- return devices;
-}
-
-namespace {
-Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
- float value = 0.1f) {
- Common::ParamPackage params({{"engine", "sdl"}});
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- params.Set("axis", axis);
- params.Set("threshold", "0.5");
- if (value > 0) {
- params.Set("direction", "+");
- } else {
- params.Set("direction", "-");
- }
- return params;
-}
-
-Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) {
- Common::ParamPackage params({{"engine", "sdl"}});
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- params.Set("button", button);
- params.Set("toggle", false);
- return params;
-}
-
-Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) {
- Common::ParamPackage params({{"engine", "sdl"}});
-
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- params.Set("hat", hat);
- switch (value) {
- case SDL_HAT_UP:
- params.Set("direction", "up");
- break;
- case SDL_HAT_DOWN:
- params.Set("direction", "down");
- break;
- case SDL_HAT_LEFT:
- params.Set("direction", "left");
- break;
- case SDL_HAT_RIGHT:
- params.Set("direction", "right");
- break;
- default:
- return {};
- }
- return params;
-}
-
-Common::ParamPackage BuildMotionParam(int port, std::string guid) {
- Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}});
- params.Set("port", port);
- params.Set("guid", std::move(guid));
- return params;
-}
-
-Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYAXISMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
- return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jaxis.axis),
- event.jaxis.value);
- }
- break;
- }
- case SDL_JOYBUTTONUP: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
- return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jbutton.button));
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
- return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jhat.hat),
- static_cast<s32>(event.jhat.value));
- }
- break;
- }
- }
- return {};
-}
-
-Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYAXISMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
- return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jaxis.axis),
- event.jaxis.value);
- }
- break;
- }
- case SDL_JOYBUTTONUP: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
- return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jbutton.button));
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
- return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
- static_cast<s32>(event.jhat.hat),
- static_cast<s32>(event.jhat.value));
- }
- break;
- }
- case SDL_CONTROLLERSENSORUPDATE: {
- bool is_motion_shaking = false;
- constexpr float gyro_threshold = 5.0f;
- constexpr float accel_threshold = 11.0f;
- if (event.csensor.sensor == SDL_SENSOR_ACCEL) {
- const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2],
- -event.csensor.data[1]};
- if (acceleration.Length() > accel_threshold) {
- is_motion_shaking = true;
- }
- }
-
- if (event.csensor.sensor == SDL_SENSOR_GYRO) {
- const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2],
- event.csensor.data[1]};
- if (gyroscope.Length() > gyro_threshold) {
- is_motion_shaking = true;
- }
- }
-
- if (!is_motion_shaking) {
- break;
- }
-
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) {
- return BuildMotionParam(joystick->GetPort(), joystick->GetGUID());
- }
- break;
- }
- }
- return {};
-}
-
-Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
- const SDL_GameControllerButtonBind& binding) {
- switch (binding.bindType) {
- case SDL_CONTROLLER_BINDTYPE_NONE:
- break;
- case SDL_CONTROLLER_BINDTYPE_AXIS:
- return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
- case SDL_CONTROLLER_BINDTYPE_BUTTON:
- return BuildButtonParamPackageForButton(port, guid, binding.value.button);
- case SDL_CONTROLLER_BINDTYPE_HAT:
- return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
- binding.value.hat.hat_mask);
- }
- return {};
-}
-
-Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
- int axis_y, float offset_x, float offset_y) {
- Common::ParamPackage params;
- params.Set("engine", "sdl");
- params.Set("port", port);
- params.Set("guid", guid);
- params.Set("axis_x", axis_x);
- params.Set("axis_y", axis_y);
- params.Set("offset_x", offset_x);
- params.Set("offset_y", offset_y);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- return params;
-}
-} // Anonymous namespace
-
-ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
-
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
-
- // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
- // We will add those afterwards
- // This list also excludes Screenshot since theres not really a mapping for that
- ButtonBindings switch_to_sdl_button;
-
- if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
- switch_to_sdl_button = GetNintendoButtonBinding(joystick);
- } else {
- switch_to_sdl_button = GetDefaultButtonBinding();
- }
-
- // Add the missing bindings for ZL/ZR
- static constexpr ZButtonBindings switch_to_sdl_axis{{
- {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
- }};
-
- // Parameters contain two joysticks return dual
- if (params.Has("guid2")) {
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
-
- if (joystick2->GetSDLGameController() != nullptr) {
- return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
- switch_to_sdl_axis);
- }
- }
-
- return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
-}
-
-ButtonBindings SDLState::GetDefaultButtonBinding() const {
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- };
-}
-
-ButtonBindings SDLState::GetNintendoButtonBinding(
- const std::shared_ptr<SDLJoystick>& joystick) const {
- // Default SL/SR mapping for pro controllers
- auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
- auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
-
- if (joystick->IsJoyconLeft()) {
- sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
- sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
- }
- if (joystick->IsJoyconRight()) {
- sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
- sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
- }
-
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, sl_button},
- {Settings::NativeButton::SR, sr_button},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- };
-}
-
-ButtonMapping SDLState::GetSingleControllerMapping(
- const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const {
- ButtonMapping mapping;
- mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
- auto* controller = joystick->GetSDLGameController();
-
- for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
-
- return mapping;
-}
-
-ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
- const std::shared_ptr<SDLJoystick>& joystick2,
- const ButtonBindings& switch_to_sdl_button,
- const ZButtonBindings& switch_to_sdl_axis) const {
- ButtonMapping mapping;
- mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
- auto* controller = joystick->GetSDLGameController();
- auto* controller2 = joystick2->GetSDLGameController();
-
- for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
- if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
- continue;
- }
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
- for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
- if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
- continue;
- }
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
- mapping.insert_or_assign(
- switch_button,
- BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
- }
-
- return mapping;
-}
-
-bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
- switch (button) {
- case Settings::NativeButton::DDown:
- case Settings::NativeButton::DLeft:
- case Settings::NativeButton::DRight:
- case Settings::NativeButton::DUp:
- case Settings::NativeButton::L:
- case Settings::NativeButton::LStick:
- case Settings::NativeButton::Minus:
- case Settings::NativeButton::Screenshot:
- case Settings::NativeButton::ZL:
- return true;
- default:
- return false;
- }
-}
-
-AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
-
- AnalogMapping mapping = {};
- const auto& binding_left_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
- const auto& binding_left_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- if (params.Has("guid2")) {
- joystick2->PreSetAxis(binding_left_x.value.axis);
- joystick2->PreSetAxis(binding_left_y.value.axis);
- const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0);
- const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0);
- mapping.insert_or_assign(
- Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
- binding_left_x.value.axis, binding_left_y.value.axis,
- left_offset_x, left_offset_y));
- } else {
- joystick->PreSetAxis(binding_left_x.value.axis);
- joystick->PreSetAxis(binding_left_y.value.axis);
- const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0);
- const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0);
- mapping.insert_or_assign(
- Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_left_x.value.axis, binding_left_y.value.axis,
- left_offset_x, left_offset_y));
- }
- const auto& binding_right_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
- const auto& binding_right_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
- joystick->PreSetAxis(binding_right_x.value.axis);
- joystick->PreSetAxis(binding_right_y.value.axis);
- const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0);
- const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0);
- mapping.insert_or_assign(Settings::NativeAnalog::RStick,
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_right_x.value.axis,
- binding_right_y.value.axis, right_offset_x,
- right_offset_y));
- return mapping;
-}
-
-MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) {
- if (!params.Has("guid") || !params.Has("port")) {
- return {};
- }
- const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
- const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
- auto* controller = joystick->GetSDLGameController();
- if (controller == nullptr) {
- return {};
- }
-
- MotionMapping mapping = {};
- joystick->EnableMotion();
-
- if (joystick->HasGyro() || joystick->HasAccel()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
- }
- if (params.Has("guid2")) {
- joystick2->EnableMotion();
- if (joystick2->HasGyro() || joystick2->HasAccel()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
- }
- } else {
- if (joystick->HasGyro() || joystick->HasAccel()) {
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
- }
- }
-
- return mapping;
-}
-namespace Polling {
-class SDLPoller : public InputCommon::Polling::DevicePoller {
-public:
- explicit SDLPoller(SDLState& state_) : state(state_) {}
-
- void Start([[maybe_unused]] const std::string& device_id) override {
- state.event_queue.Clear();
- state.polling = true;
- }
-
- void Stop() override {
- state.polling = false;
- }
-
-protected:
- SDLState& state;
-};
-
-class SDLButtonPoller final : public SDLPoller {
-public:
- explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
-
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (state.event_queue.Pop(event)) {
- const auto package = FromEvent(event);
- if (package) {
- return *package;
- }
- }
- return {};
- }
- [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (!axis_memory.count(event.jaxis.which) ||
- !axis_memory[event.jaxis.which].count(event.jaxis.axis)) {
- axis_memory[event.jaxis.which][event.jaxis.axis] = event.jaxis.value;
- axis_event_count[event.jaxis.which][event.jaxis.axis] = 1;
- break;
- } else {
- axis_event_count[event.jaxis.which][event.jaxis.axis]++;
- // The joystick and axis exist in our map if we take this branch, so no checks
- // needed
- if (std::abs(
- (event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]) /
- 32767.0) < 0.5) {
- break;
- } else {
- if (axis_event_count[event.jaxis.which][event.jaxis.axis] == 2 &&
- IsAxisAtPole(event.jaxis.value) &&
- IsAxisAtPole(axis_memory[event.jaxis.which][event.jaxis.axis])) {
- // If we have exactly two events and both are near a pole, this is
- // likely a digital input masquerading as an analog axis; Instead of
- // trying to look at the direction the axis travelled, assume the first
- // event was press and the second was release; This should handle most
- // digital axes while deferring to the direction of travel for analog
- // axes
- event.jaxis.value = static_cast<Sint16>(
- std::copysign(32767, axis_memory[event.jaxis.which][event.jaxis.axis]));
- } else {
- // There are more than two events, so this is likely a true analog axis,
- // check the direction it travelled
- event.jaxis.value = static_cast<Sint16>(std::copysign(
- 32767,
- event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]));
- }
- axis_memory.clear();
- axis_event_count.clear();
- }
- }
- [[fallthrough]];
- case SDL_JOYBUTTONUP:
- case SDL_JOYHATMOTION:
- return {SDLEventToButtonParamPackage(state, event)};
- }
- return std::nullopt;
- }
-
-private:
- // Determine whether an axis value is close to an extreme or center
- // Some controllers have a digital D-Pad as a pair of analog sticks, with 3 possible values per
- // axis, which is why the center must be considered a pole
- bool IsAxisAtPole(int16_t value) const {
- return std::abs(value) >= 32767 || std::abs(value) < 327;
- }
- std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory;
- std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count;
-};
-
-class SDLMotionPoller final : public SDLPoller {
-public:
- explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
-
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (state.event_queue.Pop(event)) {
- const auto package = FromEvent(event);
- if (package) {
- return *package;
- }
- }
- return {};
- }
- [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
- break;
- }
- [[fallthrough]];
- case SDL_JOYBUTTONUP:
- case SDL_JOYHATMOTION:
- case SDL_CONTROLLERSENSORUPDATE:
- return {SDLEventToMotionParamPackage(state, event)};
- }
- return std::nullopt;
- }
-};
-
-/**
- * Attempts to match the press to a controller joy axis (left/right stick) and if a match
- * isn't found, checks if the event matches anything from SDLButtonPoller and uses that
- * instead
- */
-class SDLAnalogPreferredPoller final : public SDLPoller {
-public:
- explicit SDLAnalogPreferredPoller(SDLState& state_)
- : SDLPoller(state_), button_poller(state_) {}
-
- void Start(const std::string& device_id) override {
- SDLPoller::Start(device_id);
- // Reset stored axes
- first_axis = -1;
- }
-
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (state.event_queue.Pop(event)) {
- if (event.type != SDL_JOYAXISMOTION) {
- // Check for a button press
- auto button_press = button_poller.FromEvent(event);
- if (button_press) {
- return *button_press;
- }
- continue;
- }
- const auto axis = event.jaxis.axis;
-
- // Filter out axis events that are below a threshold
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
- continue;
- }
-
- // Filter out axis events that are the same
- if (first_axis == axis) {
- continue;
- }
-
- // In order to return a complete analog param, we need inputs for both axes.
- // If the first axis isn't set we set the value then wait till next event
- if (first_axis == -1) {
- first_axis = axis;
- continue;
- }
-
- if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
- // Set offset to zero since the joystick is not on center
- auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- first_axis, axis, 0, 0);
- first_axis = -1;
- return params;
- }
- }
- return {};
- }
-
-private:
- int first_axis = -1;
- SDLButtonPoller button_poller;
-};
-} // namespace Polling
-
-SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
- Pollers pollers;
-
- switch (type) {
- case InputCommon::Polling::DeviceType::AnalogPreferred:
- pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
- break;
- case InputCommon::Polling::DeviceType::Button:
- pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
- break;
- case InputCommon::Polling::DeviceType::Motion:
- pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
- break;
- }
-
- return pollers;
-}
-
-} // namespace InputCommon::SDL
diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp
deleted file mode 100644
index 1598092b6..000000000
--- a/src/input_common/tas/tas_input.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <cstring>
-#include <regex>
-
-#include "common/fs/file.h"
-#include "common/fs/fs_types.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "input_common/tas/tas_input.h"
-
-namespace TasInput {
-
-// Supported keywords and buttons from a TAS file
-constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
- std::pair{"KEY_A", TasButton::BUTTON_A},
- {"KEY_B", TasButton::BUTTON_B},
- {"KEY_X", TasButton::BUTTON_X},
- {"KEY_Y", TasButton::BUTTON_Y},
- {"KEY_LSTICK", TasButton::STICK_L},
- {"KEY_RSTICK", TasButton::STICK_R},
- {"KEY_L", TasButton::TRIGGER_L},
- {"KEY_R", TasButton::TRIGGER_R},
- {"KEY_PLUS", TasButton::BUTTON_PLUS},
- {"KEY_MINUS", TasButton::BUTTON_MINUS},
- {"KEY_DLEFT", TasButton::BUTTON_LEFT},
- {"KEY_DUP", TasButton::BUTTON_UP},
- {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
- {"KEY_DDOWN", TasButton::BUTTON_DOWN},
- {"KEY_SL", TasButton::BUTTON_SL},
- {"KEY_SR", TasButton::BUTTON_SR},
- {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
- {"KEY_HOME", TasButton::BUTTON_HOME},
- {"KEY_ZL", TasButton::TRIGGER_ZL},
- {"KEY_ZR", TasButton::TRIGGER_ZR},
-};
-
-Tas::Tas() {
- if (!Settings::values.tas_enable) {
- needs_reset = true;
- return;
- }
- LoadTasFiles();
-}
-
-Tas::~Tas() {
- Stop();
-};
-
-void Tas::LoadTasFiles() {
- script_length = 0;
- for (size_t i = 0; i < commands.size(); i++) {
- LoadTasFile(i);
- if (commands[i].size() > script_length) {
- script_length = commands[i].size();
- }
- }
-}
-
-void Tas::LoadTasFile(size_t player_index) {
- if (!commands[player_index].empty()) {
- commands[player_index].clear();
- }
- std::string file =
- Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
- fmt::format("script0-{}.txt", player_index + 1),
- Common::FS::FileType::BinaryFile);
- std::stringstream command_line(file);
- std::string line;
- int frame_no = 0;
- while (std::getline(command_line, line, '\n')) {
- if (line.empty()) {
- continue;
- }
- LOG_DEBUG(Input, "Loading line: {}", line);
- std::smatch m;
-
- std::stringstream linestream(line);
- std::string segment;
- std::vector<std::string> seglist;
-
- while (std::getline(linestream, segment, ' ')) {
- seglist.push_back(segment);
- }
-
- if (seglist.size() < 4) {
- continue;
- }
-
- while (frame_no < std::stoi(seglist.at(0))) {
- commands[player_index].push_back({});
- frame_no++;
- }
-
- TASCommand command = {
- .buttons = ReadCommandButtons(seglist.at(1)),
- .l_axis = ReadCommandAxis(seglist.at(2)),
- .r_axis = ReadCommandAxis(seglist.at(3)),
- };
- commands[player_index].push_back(command);
- frame_no++;
- }
- LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
-}
-
-void Tas::WriteTasFile(std::u8string file_name) {
- std::string output_text;
- for (size_t frame = 0; frame < record_commands.size(); frame++) {
- if (!output_text.empty()) {
- output_text += "\n";
- }
- const TASCommand& line = record_commands[frame];
- output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
- WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
- }
- const auto bytes_written = Common::FS::WriteStringToFile(
- Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
- Common::FS::FileType::TextFile, output_text);
- if (bytes_written == output_text.size()) {
- LOG_INFO(Input, "TAS file written to file!");
- } else {
- LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
- output_text.size());
- }
-}
-
-std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) {
- auto [x, y] = old;
- return {x, -y};
-}
-
-void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
- last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
-}
-
-std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
- TasState state;
- if (is_recording) {
- return {TasState::Recording, 0, record_commands.size()};
- }
-
- if (is_running) {
- state = TasState::Running;
- } else {
- state = TasState::Stopped;
- }
-
- return {state, current_command, script_length};
-}
-
-std::string Tas::DebugButtons(u32 buttons) const {
- return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
-}
-
-std::string Tas::DebugJoystick(float x, float y) const {
- return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
-}
-
-std::string Tas::DebugInput(const TasData& data) const {
- return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
- DebugJoystick(data.axis[0], data.axis[1]),
- DebugJoystick(data.axis[2], data.axis[3]));
-}
-
-std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const {
- std::string returns = "[ ";
- for (size_t i = 0; i < arr.size(); i++) {
- returns += DebugInput(arr[i]);
- if (i != arr.size() - 1) {
- returns += " , ";
- }
- }
- return returns + "]";
-}
-
-std::string Tas::ButtonsToString(u32 button) const {
- std::string returns;
- for (auto [text_button, tas_button] : text_to_tas_button) {
- if ((button & static_cast<u32>(tas_button)) != 0)
- returns += fmt::format(", {}", text_button.substr(4));
- }
- return returns.empty() ? "" : returns.substr(2);
-}
-
-void Tas::UpdateThread() {
- if (!Settings::values.tas_enable) {
- if (is_running) {
- Stop();
- }
- return;
- }
-
- if (is_recording) {
- record_commands.push_back(last_input);
- }
- if (needs_reset) {
- current_command = 0;
- needs_reset = false;
- LoadTasFiles();
- LOG_DEBUG(Input, "tas_reset done");
- }
-
- if (!is_running) {
- tas_data.fill({});
- return;
- }
- if (current_command < script_length) {
- LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
- size_t frame = current_command++;
- for (size_t i = 0; i < commands.size(); i++) {
- if (frame < commands[i].size()) {
- TASCommand command = commands[i][frame];
- tas_data[i].buttons = command.buttons;
- auto [l_axis_x, l_axis_y] = command.l_axis;
- tas_data[i].axis[0] = l_axis_x;
- tas_data[i].axis[1] = l_axis_y;
- auto [r_axis_x, r_axis_y] = command.r_axis;
- tas_data[i].axis[2] = r_axis_x;
- tas_data[i].axis[3] = r_axis_y;
- } else {
- tas_data[i] = {};
- }
- }
- } else {
- is_running = Settings::values.tas_loop.GetValue();
- current_command = 0;
- tas_data.fill({});
- if (!is_running) {
- SwapToStoredController();
- }
- }
- LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
-}
-
-TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
- std::stringstream linestream(line);
- std::string segment;
- std::vector<std::string> seglist;
-
- while (std::getline(linestream, segment, ';')) {
- seglist.push_back(segment);
- }
-
- const float x = std::stof(seglist.at(0)) / 32767.0f;
- const float y = std::stof(seglist.at(1)) / 32767.0f;
-
- return {x, y};
-}
-
-u32 Tas::ReadCommandButtons(const std::string& data) const {
- std::stringstream button_text(data);
- std::string line;
- u32 buttons = 0;
- while (std::getline(button_text, line, ';')) {
- for (auto [text, tas_button] : text_to_tas_button) {
- if (text == line) {
- buttons |= static_cast<u32>(tas_button);
- break;
- }
- }
- }
- return buttons;
-}
-
-std::string Tas::WriteCommandAxis(TasAnalog data) const {
- auto [x, y] = data;
- std::string line;
- line += std::to_string(static_cast<int>(x * 32767));
- line += ";";
- line += std::to_string(static_cast<int>(y * 32767));
- return line;
-}
-
-std::string Tas::WriteCommandButtons(u32 data) const {
- if (data == 0) {
- return "NONE";
- }
-
- std::string line;
- u32 index = 0;
- while (data > 0) {
- if ((data & 1) == 1) {
- for (auto [text, tas_button] : text_to_tas_button) {
- if (tas_button == static_cast<TasButton>(1 << index)) {
- if (line.size() > 0) {
- line += ";";
- }
- line += text;
- break;
- }
- }
- }
- index++;
- data >>= 1;
- }
- return line;
-}
-
-void Tas::StartStop() {
- if (!Settings::values.tas_enable) {
- return;
- }
- if (is_running) {
- Stop();
- } else {
- is_running = true;
- SwapToTasController();
- }
-}
-
-void Tas::Stop() {
- is_running = false;
- SwapToStoredController();
-}
-
-void Tas::SwapToTasController() {
- if (!Settings::values.tas_swap_controllers) {
- return;
- }
- auto& players = Settings::values.players.GetValue();
- for (std::size_t index = 0; index < players.size(); index++) {
- auto& player = players[index];
- player_mappings[index] = player;
-
- // Only swap active controllers
- if (!player.connected) {
- continue;
- }
-
- Common::ParamPackage tas_param;
- tas_param.Set("pad", static_cast<u8>(index));
- auto button_mapping = GetButtonMappingForDevice(tas_param);
- auto analog_mapping = GetAnalogMappingForDevice(tas_param);
- auto& buttons = player.buttons;
- auto& analogs = player.analogs;
-
- for (std::size_t i = 0; i < buttons.size(); ++i) {
- buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize();
- }
- for (std::size_t i = 0; i < analogs.size(); ++i) {
- analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
- }
- }
- is_old_input_saved = true;
- Settings::values.is_device_reload_pending.store(true);
-}
-
-void Tas::SwapToStoredController() {
- if (!is_old_input_saved) {
- return;
- }
- auto& players = Settings::values.players.GetValue();
- for (std::size_t index = 0; index < players.size(); index++) {
- players[index] = player_mappings[index];
- }
- is_old_input_saved = false;
- Settings::values.is_device_reload_pending.store(true);
-}
-
-void Tas::Reset() {
- if (!Settings::values.tas_enable) {
- return;
- }
- needs_reset = true;
-}
-
-bool Tas::Record() {
- if (!Settings::values.tas_enable) {
- return true;
- }
- is_recording = !is_recording;
- return is_recording;
-}
-
-void Tas::SaveRecording(bool overwrite_file) {
- if (is_recording) {
- return;
- }
- if (record_commands.empty()) {
- return;
- }
- WriteTasFile(u8"record.txt");
- if (overwrite_file) {
- WriteTasFile(u8"script0-1.txt");
- }
- needs_reset = true;
- record_commands.clear();
-}
-
-InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
- const Common::ParamPackage& params) const {
- // This list is missing ZL/ZR since those are not considered buttons.
- // We will add those afterwards
- // This list also excludes any button that can't be really mapped
- static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
- switch_to_tas_button = {
- std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
- {Settings::NativeButton::B, TasButton::BUTTON_B},
- {Settings::NativeButton::X, TasButton::BUTTON_X},
- {Settings::NativeButton::Y, TasButton::BUTTON_Y},
- {Settings::NativeButton::LStick, TasButton::STICK_L},
- {Settings::NativeButton::RStick, TasButton::STICK_R},
- {Settings::NativeButton::L, TasButton::TRIGGER_L},
- {Settings::NativeButton::R, TasButton::TRIGGER_R},
- {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
- {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
- {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
- {Settings::NativeButton::DUp, TasButton::BUTTON_UP},
- {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
- {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
- {Settings::NativeButton::SL, TasButton::BUTTON_SL},
- {Settings::NativeButton::SR, TasButton::BUTTON_SR},
- {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
- {Settings::NativeButton::Home, TasButton::BUTTON_HOME},
- {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
- {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
- };
-
- InputCommon::ButtonMapping mapping{};
- for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
- Common::ParamPackage button_params({{"engine", "tas"}});
- button_params.Set("pad", params.Get("pad", 0));
- button_params.Set("button", static_cast<int>(tas_button));
- mapping.insert_or_assign(switch_button, std::move(button_params));
- }
-
- return mapping;
-}
-
-InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
- const Common::ParamPackage& params) const {
-
- InputCommon::AnalogMapping mapping = {};
- Common::ParamPackage left_analog_params;
- left_analog_params.Set("engine", "tas");
- left_analog_params.Set("pad", params.Get("pad", 0));
- left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
- left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
- mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
- Common::ParamPackage right_analog_params;
- right_analog_params.Set("engine", "tas");
- right_analog_params.Set("pad", params.Get("pad", 0));
- right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
- right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
- mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
- return mapping;
-}
-
-const TasData& Tas::GetTasState(std::size_t pad) const {
- return tas_data[pad];
-}
-} // namespace TasInput
diff --git a/src/input_common/tas/tas_poller.cpp b/src/input_common/tas/tas_poller.cpp
deleted file mode 100644
index 15810d6b0..000000000
--- a/src/input_common/tas/tas_poller.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <mutex>
-#include <utility>
-
-#include "common/settings.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/tas/tas_input.h"
-#include "input_common/tas/tas_poller.h"
-
-namespace InputCommon {
-
-class TasButton final : public Input::ButtonDevice {
-public:
- explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
- : button(button_), pad(pad_), tas_input(tas_input_) {}
-
- bool GetStatus() const override {
- return (tas_input->GetTasState(pad).buttons & button) != 0;
- }
-
-private:
- const u32 button;
- const u32 pad;
- const TasInput::Tas* tas_input;
-};
-
-TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_)
- : tas_input(std::move(tas_input_)) {}
-
-std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- const auto pad = params.Get("pad", 0);
-
- return std::make_unique<TasButton>(button_id, pad, tas_input.get());
-}
-
-class TasAnalog final : public Input::AnalogDevice {
-public:
- explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
- : pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
-
- float GetAxis(u32 axis) const {
- std::lock_guard lock{mutex};
- return tas_input->GetTasState(pad).axis.at(axis);
- }
-
- std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
- float x = GetAxis(analog_axis_x);
- float y = GetAxis(analog_axis_y);
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return {x, y};
- }
-
- std::tuple<float, float> GetStatus() const override {
- return GetAnalog(axis_x, axis_y);
- }
-
- Input::AnalogProperties GetAnalogProperties() const override {
- return {0.0f, 1.0f, 0.5f};
- }
-
-private:
- const u32 pad;
- const u32 axis_x;
- const u32 axis_y;
- const TasInput::Tas* tas_input;
- mutable std::mutex mutex;
-};
-
-/// An analog device factory that creates analog devices from GC Adapter
-TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_)
- : tas_input(std::move(tas_input_)) {}
-
-/**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
-std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) {
- const auto pad = static_cast<u32>(params.Get("pad", 0));
- const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
- const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
-
- return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get());
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h
deleted file mode 100644
index 09e426cef..000000000
--- a/src/input_common/tas/tas_poller.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "core/frontend/input.h"
-#include "input_common/tas/tas_input.h"
-
-namespace InputCommon {
-
-/**
- * A button device factory representing a tas bot. It receives tas events and forward them
- * to all button devices it created.
- */
-class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
- explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);
-
- /**
- * Creates a button device from a button press
- * @param params contains parameters for creating the device:
- * - "code": the code of the key to bind with the button
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
-
-private:
- std::shared_ptr<TasInput::Tas> tas_input;
-};
-
-/// An analog device factory that creates analog devices from tas
-class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
- explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
-
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
-
-private:
- std::shared_ptr<TasInput::Tas> tas_input;
-};
-
-} // namespace InputCommon
diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp
deleted file mode 100644
index 7878a56d7..000000000
--- a/src/input_common/touch_from_button.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-// Copyright 2020 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include "common/settings.h"
-#include "core/frontend/framebuffer_layout.h"
-#include "input_common/touch_from_button.h"
-
-namespace InputCommon {
-
-class TouchFromButtonDevice final : public Input::TouchDevice {
-public:
- TouchFromButtonDevice() {
- const auto button_index =
- static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
- const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons;
-
- for (const auto& config_entry : buttons) {
- const Common::ParamPackage package{config_entry};
- map.emplace_back(
- Input::CreateDevice<Input::ButtonDevice>(config_entry),
- std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)),
- std::clamp(package.Get("y", 0), 0,
- static_cast<int>(Layout::ScreenUndocked::Height)));
- }
- }
-
- Input::TouchStatus GetStatus() const override {
- Input::TouchStatus touch_status{};
- for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) {
- const bool state = std::get<0>(map[id])->GetStatus();
- if (state) {
- const float x = static_cast<float>(std::get<1>(map[id])) /
- static_cast<int>(Layout::ScreenUndocked::Width);
- const float y = static_cast<float>(std::get<2>(map[id])) /
- static_cast<int>(Layout::ScreenUndocked::Height);
- touch_status[id] = {x, y, true};
- }
- }
- return touch_status;
- }
-
-private:
- // A vector of the mapped button, its x and its y-coordinate
- std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
-};
-
-std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(const Common::ParamPackage&) {
- return std::make_unique<TouchFromButtonDevice>();
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
deleted file mode 100644
index b9512aa2e..000000000
--- a/src/input_common/udp/client.cpp
+++ /dev/null
@@ -1,526 +0,0 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <chrono>
-#include <cstring>
-#include <functional>
-#include <random>
-#include <thread>
-#include <boost/asio.hpp>
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/protocol.h"
-
-using boost::asio::ip::udp;
-
-namespace InputCommon::CemuhookUDP {
-
-struct SocketCallback {
- std::function<void(Response::Version)> version;
- std::function<void(Response::PortInfo)> port_info;
- std::function<void(Response::PadData)> pad_data;
-};
-
-class Socket {
-public:
- using clock = std::chrono::system_clock;
-
- explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
- : callback(std::move(callback_)), timer(io_service),
- socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
- boost::system::error_code ec{};
- auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
- if (ec.value() != boost::system::errc::success) {
- LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host);
- ipv4 = boost::asio::ip::address_v4{};
- }
-
- send_endpoint = {udp::endpoint(ipv4, port)};
- }
-
- void Stop() {
- io_service.stop();
- }
-
- void Loop() {
- io_service.run();
- }
-
- void StartSend(const clock::time_point& from) {
- timer.expires_at(from + std::chrono::seconds(3));
- timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
- }
-
- void StartReceive() {
- socket.async_receive_from(
- boost::asio::buffer(receive_buffer), receive_endpoint,
- [this](const boost::system::error_code& error, std::size_t bytes_transferred) {
- HandleReceive(error, bytes_transferred);
- });
- }
-
-private:
- u32 GenerateRandomClientId() const {
- std::random_device device;
- return device();
- }
-
- void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
- if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
- switch (*type) {
- case Type::Version: {
- Response::Version version;
- std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
- callback.version(std::move(version));
- break;
- }
- case Type::PortInfo: {
- Response::PortInfo port_info;
- std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
- sizeof(Response::PortInfo));
- callback.port_info(std::move(port_info));
- break;
- }
- case Type::PadData: {
- Response::PadData pad_data;
- std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
- SanitizeMotion(pad_data);
- callback.pad_data(std::move(pad_data));
- break;
- }
- }
- }
- StartReceive();
- }
-
- void HandleSend(const boost::system::error_code&) {
- boost::system::error_code _ignored{};
- // Send a request for getting port info for the pad
- const Request::PortInfo port_info{4, {0, 1, 2, 3}};
- const auto port_message = Request::Create(port_info, client_id);
- std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
- socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
-
- // Send a request for getting pad data for the pad
- const Request::PadData pad_data{
- Request::PadData::Flags::AllPorts,
- 0,
- EMPTY_MAC_ADDRESS,
- };
- const auto pad_message = Request::Create(pad_data, client_id);
- std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
- socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
- StartSend(timer.expiry());
- }
-
- void SanitizeMotion(Response::PadData& data) {
- // Zero out any non number value
- if (!std::isnormal(data.gyro.pitch)) {
- data.gyro.pitch = 0;
- }
- if (!std::isnormal(data.gyro.roll)) {
- data.gyro.roll = 0;
- }
- if (!std::isnormal(data.gyro.yaw)) {
- data.gyro.yaw = 0;
- }
- if (!std::isnormal(data.accel.x)) {
- data.accel.x = 0;
- }
- if (!std::isnormal(data.accel.y)) {
- data.accel.y = 0;
- }
- if (!std::isnormal(data.accel.z)) {
- data.accel.z = 0;
- }
- }
-
- SocketCallback callback;
- boost::asio::io_service io_service;
- boost::asio::basic_waitable_timer<clock> timer;
- udp::socket socket;
-
- const u32 client_id;
-
- static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
- static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
- std::array<u8, PORT_INFO_SIZE> send_buffer1;
- std::array<u8, PAD_DATA_SIZE> send_buffer2;
- udp::endpoint send_endpoint;
-
- std::array<u8, MAX_PACKET_SIZE> receive_buffer;
- udp::endpoint receive_endpoint;
-};
-
-static void SocketLoop(Socket* socket) {
- socket->StartReceive();
- socket->StartSend(Socket::clock::now());
- socket->Loop();
-}
-
-Client::Client() {
- LOG_INFO(Input, "Udp Initialization started");
- finger_id.fill(MAX_TOUCH_FINGERS);
- ReloadSockets();
-}
-
-Client::~Client() {
- Reset();
-}
-
-Client::ClientConnection::ClientConnection() = default;
-
-Client::ClientConnection::~ClientConnection() = default;
-
-std::vector<Common::ParamPackage> Client::GetInputDevices() const {
- std::vector<Common::ParamPackage> devices;
- for (std::size_t pad = 0; pad < pads.size(); pad++) {
- if (!DeviceConnected(pad)) {
- continue;
- }
- std::string name = fmt::format("UDP Controller {}", pad);
- devices.emplace_back(Common::ParamPackage{
- {"class", "cemuhookudp"},
- {"display", std::move(name)},
- {"port", std::to_string(pad)},
- });
- }
- return devices;
-}
-
-bool Client::DeviceConnected(std::size_t pad) const {
- // Use last timestamp to detect if the socket has stopped sending data
- const auto now = std::chrono::steady_clock::now();
- const auto time_difference = static_cast<u64>(
- std::chrono::duration_cast<std::chrono::milliseconds>(now - pads[pad].last_update).count());
- return time_difference < 1000 && pads[pad].connected;
-}
-
-void Client::ReloadSockets() {
- Reset();
-
- std::stringstream servers_ss(static_cast<std::string>(Settings::values.udp_input_servers));
- std::string server_token;
- std::size_t client = 0;
- while (std::getline(servers_ss, server_token, ',')) {
- if (client == MAX_UDP_CLIENTS) {
- break;
- }
- std::stringstream server_ss(server_token);
- std::string token;
- std::getline(server_ss, token, ':');
- std::string udp_input_address = token;
- std::getline(server_ss, token, ':');
- char* temp;
- const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
- if (*temp != '\0') {
- LOG_ERROR(Input, "Port number is not valid {}", token);
- continue;
- }
-
- const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
- if (client_number != MAX_UDP_CLIENTS) {
- LOG_ERROR(Input, "Duplicated UDP servers found");
- continue;
- }
- StartCommunication(client++, udp_input_address, udp_input_port);
- }
-}
-
-std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
- for (std::size_t client = 0; client < clients.size(); client++) {
- if (clients[client].active == -1) {
- continue;
- }
- if (clients[client].host == host && clients[client].port == port) {
- return client;
- }
- }
- return MAX_UDP_CLIENTS;
-}
-
-void Client::OnVersion([[maybe_unused]] Response::Version data) {
- LOG_TRACE(Input, "Version packet received: {}", data.version);
-}
-
-void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
- LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
-}
-
-void Client::OnPadData(Response::PadData data, std::size_t client) {
- const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
-
- if (pad_index >= pads.size()) {
- LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
- return;
- }
-
- LOG_TRACE(Input, "PadData packet received");
- if (data.packet_counter == pads[pad_index].packet_sequence) {
- LOG_WARNING(
- Input,
- "PadData packet dropped because its stale info. Current count: {} Packet count: {}",
- pads[pad_index].packet_sequence, data.packet_counter);
- pads[pad_index].connected = false;
- return;
- }
-
- clients[client].active = 1;
- pads[pad_index].connected = true;
- pads[pad_index].packet_sequence = data.packet_counter;
-
- const auto now = std::chrono::steady_clock::now();
- const auto time_difference = static_cast<u64>(
- std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
- .count());
- pads[pad_index].last_update = now;
-
- const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
- pads[pad_index].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
- // Gyroscope values are not it the correct scale from better joy.
- // Dividing by 312 allows us to make one full turn = 1 turn
- // This must be a configurable valued called sensitivity
- pads[pad_index].motion.SetGyroscope(raw_gyroscope / 312.0f);
- pads[pad_index].motion.UpdateRotation(time_difference);
- pads[pad_index].motion.UpdateOrientation(time_difference);
-
- {
- std::lock_guard guard(pads[pad_index].status.update_mutex);
- pads[pad_index].status.motion_status = pads[pad_index].motion.GetMotion();
-
- for (std::size_t id = 0; id < data.touch.size(); ++id) {
- UpdateTouchInput(data.touch[id], client, id);
- }
-
- if (configuring) {
- const Common::Vec3f gyroscope = pads[pad_index].motion.GetGyroscope();
- const Common::Vec3f accelerometer = pads[pad_index].motion.GetAcceleration();
- UpdateYuzuSettings(client, data.info.id, accelerometer, gyroscope);
- }
- }
-}
-
-void Client::StartCommunication(std::size_t client, const std::string& host, u16 port) {
- SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
- [this](Response::PortInfo info) { OnPortInfo(info); },
- [this, client](Response::PadData data) { OnPadData(data, client); }};
- LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
- clients[client].host = host;
- clients[client].port = port;
- clients[client].active = 0;
- clients[client].socket = std::make_unique<Socket>(host, port, callback);
- clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
-
- // Set motion parameters
- // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
- // Real HW values are unknown, 0.0001 is an approximate to Standard
- for (std::size_t pad = 0; pad < PADS_PER_CLIENT; pad++) {
- pads[client * PADS_PER_CLIENT + pad].motion.SetGyroThreshold(0.0001f);
- }
-}
-
-void Client::Reset() {
- for (auto& client : clients) {
- if (client.thread.joinable()) {
- client.active = -1;
- client.socket->Stop();
- client.thread.join();
- }
- }
-}
-
-void Client::UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
- const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro) {
- if (gyro.Length() > 0.2f) {
- LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
- gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
- }
- UDPPadStatus pad{
- .host = clients[client].host,
- .port = clients[client].port,
- .pad_index = pad_index,
- };
- for (std::size_t i = 0; i < 3; ++i) {
- if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
- pad.motion = static_cast<PadMotion>(i);
- pad.motion_value = gyro[i];
- pad_queue.Push(pad);
- }
- if (acc[i] > 1.75f || acc[i] < -1.75f) {
- pad.motion = static_cast<PadMotion>(i + 3);
- pad.motion_value = acc[i];
- pad_queue.Push(pad);
- }
- }
-}
-
-std::optional<std::size_t> Client::GetUnusedFingerID() const {
- std::size_t first_free_id = 0;
- while (first_free_id < MAX_TOUCH_FINGERS) {
- if (!std::get<2>(touch_status[first_free_id])) {
- return first_free_id;
- } else {
- first_free_id++;
- }
- }
- return std::nullopt;
-}
-
-void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
- // TODO: Use custom calibration per device
- const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
- const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
- const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
- const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
- const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
- const std::size_t touch_id = client * 2 + id;
- if (touch_pad.is_active) {
- if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
- const auto first_free_id = GetUnusedFingerID();
- if (!first_free_id) {
- // Invalid finger id skip to next input
- return;
- }
- finger_id[touch_id] = *first_free_id;
- }
- auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
- x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
- static_cast<float>(max_x - min_x);
- y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
- static_cast<float>(max_y - min_y);
- pressed = true;
- return;
- }
-
- if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
- touch_status[finger_id[touch_id]] = {};
- finger_id[touch_id] = MAX_TOUCH_FINGERS;
- }
-}
-
-void Client::BeginConfiguration() {
- pad_queue.Clear();
- configuring = true;
-}
-
-void Client::EndConfiguration() {
- pad_queue.Clear();
- configuring = false;
-}
-
-DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
- const std::size_t client_number = GetClientNumber(host, port);
- if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
- return pads[0].status;
- }
- return pads[(client_number * PADS_PER_CLIENT) + pad].status;
-}
-
-const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
- const std::size_t client_number = GetClientNumber(host, port);
- if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
- return pads[0].status;
- }
- return pads[(client_number * PADS_PER_CLIENT) + pad].status;
-}
-
-Input::TouchStatus& Client::GetTouchState() {
- return touch_status;
-}
-
-const Input::TouchStatus& Client::GetTouchState() const {
- return touch_status;
-}
-
-Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
- return pad_queue;
-}
-
-const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
- return pad_queue;
-}
-
-void TestCommunication(const std::string& host, u16 port,
- const std::function<void()>& success_callback,
- const std::function<void()>& failure_callback) {
- std::thread([=] {
- Common::Event success_event;
- SocketCallback callback{
- .version = [](Response::Version) {},
- .port_info = [](Response::PortInfo) {},
- .pad_data = [&](Response::PadData) { success_event.Set(); },
- };
- Socket socket{host, port, std::move(callback)};
- std::thread worker_thread{SocketLoop, &socket};
- const bool result =
- success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
- socket.Stop();
- worker_thread.join();
- if (result) {
- success_callback();
- } else {
- failure_callback();
- }
- }).detach();
-}
-
-CalibrationConfigurationJob::CalibrationConfigurationJob(
- const std::string& host, u16 port, std::function<void(Status)> status_callback,
- std::function<void(u16, u16, u16, u16)> data_callback) {
-
- std::thread([=, this] {
- Status current_status{Status::Initialized};
- SocketCallback callback{
- [](Response::Version) {}, [](Response::PortInfo) {},
- [&](Response::PadData data) {
- static constexpr u16 CALIBRATION_THRESHOLD = 100;
- static constexpr u16 MAX_VALUE = UINT16_MAX;
-
- if (current_status == Status::Initialized) {
- // Receiving data means the communication is ready now
- current_status = Status::Ready;
- status_callback(current_status);
- }
- const auto& touchpad_0 = data.touch[0];
- if (touchpad_0.is_active == 0) {
- return;
- }
- LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
- const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
- const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
- if (current_status == Status::Ready) {
- // First touch - min data (min_x/min_y)
- current_status = Status::Stage1Completed;
- status_callback(current_status);
- }
- if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
- touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
- // Set the current position as max value and finishes configuration
- const u16 max_x = touchpad_0.x;
- const u16 max_y = touchpad_0.y;
- current_status = Status::Completed;
- data_callback(min_x, min_y, max_x, max_y);
- status_callback(current_status);
-
- complete_event.Set();
- }
- }};
- Socket socket{host, port, std::move(callback)};
- std::thread worker_thread{SocketLoop, &socket};
- complete_event.Wait();
- socket.Stop();
- worker_thread.join();
- }).detach();
-}
-
-CalibrationConfigurationJob::~CalibrationConfigurationJob() {
- Stop();
-}
-
-void CalibrationConfigurationJob::Stop() {
- complete_event.Set();
-}
-
-} // namespace InputCommon::CemuhookUDP
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp
deleted file mode 100644
index 9829da6f0..000000000
--- a/src/input_common/udp/udp.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <mutex>
-#include <utility>
-#include "common/assert.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
-
-namespace InputCommon {
-
-class UDPMotion final : public Input::MotionDevice {
-public:
- explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
- : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
-
- Input::MotionStatus GetStatus() const override {
- return client->GetPadState(ip, port, pad).motion_status;
- }
-
-private:
- const std::string ip;
- const u16 port;
- const u16 pad;
- CemuhookUDP::Client* client;
- mutable std::mutex mutex;
-};
-
-/// A motion device factory that creates motion devices from a UDP client
-UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
- : client(std::move(client_)) {}
-
-/**
- * Creates motion device
- * @param params contains parameters for creating the device:
- * - "port": the UDP port number
- */
-std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
- auto ip = params.Get("ip", "127.0.0.1");
- const auto port = static_cast<u16>(params.Get("port", 26760));
- const auto pad = static_cast<u16>(params.Get("pad_index", 0));
-
- return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get());
-}
-
-void UDPMotionFactory::BeginConfiguration() {
- polling = true;
- client->BeginConfiguration();
-}
-
-void UDPMotionFactory::EndConfiguration() {
- polling = false;
- client->EndConfiguration();
-}
-
-Common::ParamPackage UDPMotionFactory::GetNextInput() {
- Common::ParamPackage params;
- CemuhookUDP::UDPPadStatus pad;
- auto& queue = client->GetPadQueue();
- while (queue.Pop(pad)) {
- if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
- continue;
- }
- params.Set("engine", "cemuhookudp");
- params.Set("ip", pad.host);
- params.Set("port", static_cast<u16>(pad.port));
- params.Set("pad_index", static_cast<u16>(pad.pad_index));
- params.Set("motion", static_cast<u16>(pad.motion));
- return params;
- }
- return params;
-}
-
-class UDPTouch final : public Input::TouchDevice {
-public:
- explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
- : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
-
- Input::TouchStatus GetStatus() const override {
- return client->GetTouchState();
- }
-
-private:
- const std::string ip;
- [[maybe_unused]] const u16 port;
- [[maybe_unused]] const u16 pad;
- CemuhookUDP::Client* client;
- mutable std::mutex mutex;
-};
-
-/// A motion device factory that creates motion devices from a UDP client
-UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
- : client(std::move(client_)) {}
-
-/**
- * Creates motion device
- * @param params contains parameters for creating the device:
- * - "port": the UDP port number
- */
-std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
- auto ip = params.Get("ip", "127.0.0.1");
- const auto port = static_cast<u16>(params.Get("port", 26760));
- const auto pad = static_cast<u16>(params.Get("pad_index", 0));
-
- return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/udp/udp.h b/src/input_common/udp/udp.h
deleted file mode 100644
index ea3fd4175..000000000
--- a/src/input_common/udp/udp.h
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "core/frontend/input.h"
-#include "input_common/udp/client.h"
-
-namespace InputCommon {
-
-/// A motion device factory that creates motion devices from udp clients
-class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
-public:
- explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
-
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput();
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<CemuhookUDP::Client> client;
- bool polling = false;
-};
-
-/// A touch device factory that creates touch devices from udp clients
-class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
-public:
- explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
-
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
-
- Common::ParamPackage GetNextInput();
-
- /// For device input configuration/polling
- void BeginConfiguration();
- void EndConfiguration();
-
- bool IsPolling() const {
- return polling;
- }
-
-private:
- std::shared_ptr<CemuhookUDP::Client> client;
- bool polling = false;
-};
-
-} // namespace InputCommon
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index d62fd566f..a44815e71 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -90,9 +90,6 @@ add_executable(yuzu
configuration/configure_motion_touch.cpp
configuration/configure_motion_touch.h
configuration/configure_motion_touch.ui
- configuration/configure_mouse_advanced.cpp
- configuration/configure_mouse_advanced.h
- configuration/configure_mouse_advanced.ui
configuration/configure_per_game.cpp
configuration/configure_per_game.h
configuration/configure_per_game.ui
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index bf8445a89..589e0577a 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -6,8 +6,12 @@
#include <thread>
#include "common/assert.h"
+#include "common/param_package.h"
#include "common/string_util.h"
#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
#include "core/hle/lock.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
@@ -23,49 +27,32 @@
namespace {
-constexpr std::size_t HANDHELD_INDEX = 8;
-
-constexpr std::array<std::array<bool, 4>, 8> led_patterns{{
- {true, false, false, false},
- {true, true, false, false},
- {true, true, true, false},
- {true, true, true, true},
- {true, false, false, true},
- {true, false, true, false},
- {true, false, true, true},
- {false, true, true, false},
-}};
-
-void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
- bool connected, Core::System& system) {
- if (!system.IsPoweredOn()) {
- return;
+void UpdateController(Core::HID::EmulatedController* controller,
+ Core::HID::NpadStyleIndex controller_type, bool connected) {
+ if (controller->IsConnected(true)) {
+ controller->Disconnect();
+ }
+ controller->SetNpadStyleIndex(controller_type);
+ if (connected) {
+ controller->Connect();
}
-
- auto& npad =
- system.ServiceManager()
- .GetService<Service::HID::Hid>("hid")
- ->GetAppletResource()
- ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
-
- npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
// Returns true if the given controller type is compatible with the given parameters.
-bool IsControllerCompatible(Settings::ControllerType controller_type,
+bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type,
Core::Frontend::ControllerParameters parameters) {
switch (controller_type) {
- case Settings::ControllerType::ProController:
+ case Core::HID::NpadStyleIndex::ProController:
return parameters.allow_pro_controller;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
return parameters.allow_dual_joycons;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
return parameters.allow_left_joycon;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
return parameters.allow_right_joycon;
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
return parameters.enable_single_mode && parameters.allow_handheld;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
return parameters.allow_gamecube_controller;
default:
return false;
@@ -152,6 +139,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
DisableUnsupportedPlayers();
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
+ system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
SetEmulatedControllers(player_index);
}
@@ -196,7 +184,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
[this, i](int index) {
UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
- Settings::ControllerType::Handheld);
+ Core::HID::NpadStyleIndex::Handheld);
});
}
}
@@ -246,20 +234,24 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
+ for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
+ system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
+ }
}
void QtControllerSelectorDialog::LoadConfiguration() {
+ const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
+ const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
const auto connected =
- Settings::values.players.GetValue()[index].connected ||
- (index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
+ controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
player_groupboxes[index]->setChecked(connected);
connected_controller_checkboxes[index]->setChecked(connected);
- emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType(
- Settings::values.players.GetValue()[index].controller_type, index));
+ emulated_controllers[index]->setCurrentIndex(
+ GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
}
- UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
+ UpdateDockedState(handheld->IsConnected(true));
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@@ -415,33 +407,33 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index
emulated_controllers[player_index]->clear();
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::ProController);
+ Core::HID::NpadStyleIndex::ProController);
emulated_controllers[player_index]->addItem(tr("Pro Controller"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::DualJoyconDetached);
+ Core::HID::NpadStyleIndex::JoyconDual);
emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::LeftJoycon);
+ Core::HID::NpadStyleIndex::JoyconLeft);
emulated_controllers[player_index]->addItem(tr("Left Joycon"));
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::RightJoycon);
+ Core::HID::NpadStyleIndex::JoyconRight);
emulated_controllers[player_index]->addItem(tr("Right Joycon"));
if (player_index == 0) {
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::Handheld);
+ Core::HID::NpadStyleIndex::Handheld);
emulated_controllers[player_index]->addItem(tr("Handheld"));
}
pairs.emplace_back(emulated_controllers[player_index]->count(),
- Settings::ControllerType::GameCube);
+ Core::HID::NpadStyleIndex::GameCube);
emulated_controllers[player_index]->addItem(tr("GameCube Controller"));
}
-Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
+Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex(
int index, std::size_t player_index) const {
const auto& pairs = index_controller_type_pairs[player_index];
@@ -449,13 +441,13 @@ Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
[index](const auto& pair) { return pair.first == index; });
if (it == pairs.end()) {
- return Settings::ControllerType::ProController;
+ return Core::HID::NpadStyleIndex::ProController;
}
return it->second;
}
-int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type,
+int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type,
std::size_t player_index) const {
const auto& pairs = index_controller_type_pairs[player_index];
@@ -479,16 +471,16 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
const QString stylesheet = [this, player_index] {
switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
player_index)) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::GameCube:
return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
default:
return QString{};
@@ -516,54 +508,38 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
}
void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
- auto& player = Settings::values.players.GetValue()[player_index];
+ auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
const auto controller_type = GetControllerTypeFromIndex(
emulated_controllers[player_index]->currentIndex(), player_index);
const auto player_connected = player_groupboxes[player_index]->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
+ controller_type != Core::HID::NpadStyleIndex::Handheld;
- if (player.controller_type == controller_type && player.connected == player_connected) {
- // Set vibration devices in the event that the input device has changed.
- ConfigureVibration::SetVibrationDevices(player_index);
+ if (controller->GetNpadStyleIndex(true) == controller_type &&
+ controller->IsConnected(true) == player_connected) {
return;
}
// Disconnect the controller first.
- UpdateController(controller_type, player_index, false, system);
-
- player.controller_type = controller_type;
- player.connected = player_connected;
-
- ConfigureVibration::SetVibrationDevices(player_index);
+ UpdateController(controller, controller_type, false);
// Handheld
if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- if (controller_type == Settings::ControllerType::Handheld) {
- handheld = player;
+ if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
+ auto* handheld =
+ system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
+ player_groupboxes[player_index]->isChecked());
}
- handheld.connected = player_groupboxes[player_index]->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected, system);
- }
-
- if (!player.connected) {
- return;
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(60ms);
-
- UpdateController(controller_type, player_index, player_connected, system);
+ UpdateController(controller, controller_type, player_connected);
}
void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
if (!player_groupboxes[player_index]->isChecked() ||
GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
- player_index) == Settings::ControllerType::Handheld) {
+ player_index) == Core::HID::NpadStyleIndex::Handheld) {
led_patterns_boxes[player_index][0]->setChecked(false);
led_patterns_boxes[player_index][1]->setChecked(false);
led_patterns_boxes[player_index][2]->setChecked(false);
@@ -571,10 +547,12 @@ void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
return;
}
- led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
- led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
- led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
- led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
+ const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index);
+ const auto led_pattern = controller->GetLedPattern();
+ led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1);
+ led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2);
+ led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3);
+ led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4);
}
void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
@@ -654,10 +632,9 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
}
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
+ auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
// Disconnect any unsupported players here and disable or hide them if applicable.
- Settings::values.players.GetValue()[index].connected = false;
- UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false,
- system);
+ UpdateController(controller, controller->GetNpadStyleIndex(true), false);
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
if (max_supported_players <= 4) {
player_widgets[index]->hide();
diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h
index 037325f50..cc343e5ae 100644
--- a/src/yuzu/applets/qt_controller.h
+++ b/src/yuzu/applets/qt_controller.h
@@ -23,14 +23,18 @@ namespace InputCommon {
class InputSubsystem;
}
-namespace Settings {
-enum class ControllerType;
-}
-
namespace Ui {
class QtControllerSelectorDialog;
}
+namespace Core {
+class System;
+}
+
+namespace Core::HID {
+enum class NpadStyleIndex : u8;
+}
+
class QtControllerSelectorDialog final : public QDialog {
Q_OBJECT
@@ -70,10 +74,10 @@ private:
void SetEmulatedControllers(std::size_t player_index);
// Gets the Controller Type for a given controller combobox index per player.
- Settings::ControllerType GetControllerTypeFromIndex(int index, std::size_t player_index) const;
+ Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index, std::size_t player_index) const;
// Gets the controller combobox index for a given Controller Type per player.
- int GetIndexFromControllerType(Settings::ControllerType type, std::size_t player_index) const;
+ int GetIndexFromControllerType(Core::HID::NpadStyleIndex type, std::size_t player_index) const;
// Updates the controller icons per player.
void UpdateControllerIcon(std::size_t player_index);
@@ -135,7 +139,7 @@ private:
std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
/// Pairs of emulated controller index and Controller Type enum per player.
- std::array<std::vector<std::pair<int, Settings::ControllerType>>, NUM_PLAYERS>
+ std::array<std::vector<std::pair<int, Core::HID::NpadStyleIndex>>, NUM_PLAYERS>
index_controller_type_pairs;
// Labels representing the number of connected controllers
diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp
index a83a11a95..de7f98c4f 100644
--- a/src/yuzu/applets/qt_software_keyboard.cpp
+++ b/src/yuzu/applets/qt_software_keyboard.cpp
@@ -10,7 +10,10 @@
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
#include "ui_qt_software_keyboard.h"
#include "yuzu/applets/qt_software_keyboard.h"
#include "yuzu/main.h"
@@ -484,7 +487,7 @@ void QtSoftwareKeyboardDialog::open() {
void QtSoftwareKeyboardDialog::reject() {
// Pressing the ESC key in a dialog calls QDialog::reject().
// We will override this behavior to the "Cancel" action on the software keyboard.
- TranslateButtonPress(HIDButton::X);
+ TranslateButtonPress(Core::HID::NpadButton::X);
}
void QtSoftwareKeyboardDialog::keyPressEvent(QKeyEvent* event) {
@@ -722,7 +725,7 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() {
connect(
ui->line_edit_osk, &QLineEdit::returnPressed, this,
- [this] { TranslateButtonPress(HIDButton::Plus); }, Qt::QueuedConnection);
+ [this] { TranslateButtonPress(Core::HID::NpadButton::Plus); }, Qt::QueuedConnection);
ui->line_edit_osk->setPlaceholderText(
QString::fromStdU16String(initialize_parameters.guide_text));
@@ -795,9 +798,10 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() {
}
void QtSoftwareKeyboardDialog::SetControllerImage() {
- const auto controller_type = Settings::values.players.GetValue()[8].connected
- ? Settings::values.players.GetValue()[8].controller_type
- : Settings::values.players.GetValue()[0].controller_type;
+ const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ const auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ const auto controller_type =
+ handheld->IsConnected() ? handheld->GetNpadStyleIndex() : player_1->GetNpadStyleIndex();
const QString theme = [] {
if (QIcon::themeName().contains(QStringLiteral("dark")) ||
@@ -809,8 +813,8 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
}();
switch (controller_type) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::GameCube:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@@ -818,7 +822,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
ui->icon_controller_num->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme));
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@@ -826,7 +830,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
ui->icon_controller_num->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme));
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
.arg(theme));
@@ -837,7 +841,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);")
.arg(theme));
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
.arg(theme));
@@ -848,7 +852,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() {
QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);")
.arg(theme));
break;
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
ui->icon_controller->setStyleSheet(
QStringLiteral("image: url(:/overlay/controller_handheld%1.png);").arg(theme));
ui->icon_controller_shift->setStyleSheet(
@@ -1208,9 +1212,9 @@ void QtSoftwareKeyboardDialog::SetupMouseHover() {
}
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtSoftwareKeyboardDialog::HandleButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
TranslateButtonPress(button);
}
@@ -1219,9 +1223,9 @@ void QtSoftwareKeyboardDialog::HandleButtonPressedOnce() {
(f(T), ...);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtSoftwareKeyboardDialog::HandleButtonHold() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonHeld(button)) {
TranslateButtonPress(button);
}
@@ -1230,9 +1234,9 @@ void QtSoftwareKeyboardDialog::HandleButtonHold() {
(f(T), ...);
}
-void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
+void QtSoftwareKeyboardDialog::TranslateButtonPress(Core::HID::NpadButton button) {
switch (button) {
- case HIDButton::A:
+ case Core::HID::NpadButton::A:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
case BottomOSKIndex::UpperCase:
@@ -1245,7 +1249,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::B:
+ case Core::HID::NpadButton::B:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_backspace->click();
@@ -1260,7 +1264,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::X:
+ case Core::HID::NpadButton::X:
if (is_inline) {
emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position);
} else {
@@ -1271,7 +1275,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
emit SubmitNormalText(SwkbdResult::Cancel, std::move(text));
}
break;
- case HIDButton::Y:
+ case Core::HID::NpadButton::Y:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_space->click();
@@ -1284,8 +1288,8 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::LStick:
- case HIDButton::RStick:
+ case Core::HID::NpadButton::StickL:
+ case Core::HID::NpadButton::StickR:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_shift->click();
@@ -1298,13 +1302,13 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::L:
+ case Core::HID::NpadButton::L:
MoveTextCursorDirection(Direction::Left);
break;
- case HIDButton::R:
+ case Core::HID::NpadButton::R:
MoveTextCursorDirection(Direction::Right);
break;
- case HIDButton::Plus:
+ case Core::HID::NpadButton::Plus:
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
ui->button_ok->click();
@@ -1319,24 +1323,24 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) {
break;
}
break;
- case HIDButton::DLeft:
- case HIDButton::LStickLeft:
- case HIDButton::RStickLeft:
+ case Core::HID::NpadButton::Left:
+ case Core::HID::NpadButton::StickLLeft:
+ case Core::HID::NpadButton::StickRLeft:
MoveButtonDirection(Direction::Left);
break;
- case HIDButton::DUp:
- case HIDButton::LStickUp:
- case HIDButton::RStickUp:
+ case Core::HID::NpadButton::Up:
+ case Core::HID::NpadButton::StickLUp:
+ case Core::HID::NpadButton::StickRUp:
MoveButtonDirection(Direction::Up);
break;
- case HIDButton::DRight:
- case HIDButton::LStickRight:
- case HIDButton::RStickRight:
+ case Core::HID::NpadButton::Right:
+ case Core::HID::NpadButton::StickLRight:
+ case Core::HID::NpadButton::StickRRight:
MoveButtonDirection(Direction::Right);
break;
- case HIDButton::DDown:
- case HIDButton::LStickDown:
- case HIDButton::RStickDown:
+ case Core::HID::NpadButton::Down:
+ case Core::HID::NpadButton::StickLDown:
+ case Core::HID::NpadButton::StickRDown:
MoveButtonDirection(Direction::Down);
break;
default:
@@ -1467,19 +1471,25 @@ void QtSoftwareKeyboardDialog::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
- HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::X, HIDButton::Y,
- HIDButton::LStick, HIDButton::RStick, HIDButton::L, HIDButton::R,
- HIDButton::Plus, HIDButton::DLeft, HIDButton::DUp,
- HIDButton::DRight, HIDButton::DDown, HIDButton::LStickLeft,
- HIDButton::LStickUp, HIDButton::LStickRight, HIDButton::LStickDown,
- HIDButton::RStickLeft, HIDButton::RStickUp, HIDButton::RStickRight,
- HIDButton::RStickDown>();
-
- HandleButtonHold<HIDButton::B, HIDButton::L, HIDButton::R, HIDButton::DLeft, HIDButton::DUp,
- HIDButton::DRight, HIDButton::DDown, HIDButton::LStickLeft,
- HIDButton::LStickUp, HIDButton::LStickRight, HIDButton::LStickDown,
- HIDButton::RStickLeft, HIDButton::RStickUp, HIDButton::RStickRight,
- HIDButton::RStickDown>();
+ HandleButtonPressedOnce<
+ Core::HID::NpadButton::A, Core::HID::NpadButton::B, Core::HID::NpadButton::X,
+ Core::HID::NpadButton::Y, Core::HID::NpadButton::StickL, Core::HID::NpadButton::StickR,
+ Core::HID::NpadButton::L, Core::HID::NpadButton::R, Core::HID::NpadButton::Plus,
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
+ Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
+ Core::HID::NpadButton::StickRDown>();
+
+ HandleButtonHold<Core::HID::NpadButton::B, Core::HID::NpadButton::L,
+ Core::HID::NpadButton::R, Core::HID::NpadButton::Left,
+ Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
+ Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
+ Core::HID::NpadButton::StickRDown>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
diff --git a/src/yuzu/applets/qt_software_keyboard.h b/src/yuzu/applets/qt_software_keyboard.h
index 592d9c085..b030cdcf7 100644
--- a/src/yuzu/applets/qt_software_keyboard.h
+++ b/src/yuzu/applets/qt_software_keyboard.h
@@ -14,14 +14,16 @@
#include "core/frontend/applets/software_keyboard.h"
-enum class HIDButton : u8;
-
class InputInterpreter;
namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadButton : u64;
+}
+
namespace Ui {
class QtSoftwareKeyboardDialog;
}
@@ -146,7 +148,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleButtonPressedOnce();
/**
@@ -154,7 +156,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleButtonHold();
/**
@@ -162,7 +164,7 @@ private:
*
* @param button The button press to process.
*/
- void TranslateButtonPress(HIDButton button);
+ void TranslateButtonPress(Core::HID::NpadButton button);
/**
* Moves the focus of a button in a certain direction.
diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp
index da8c6882a..cb3c5d826 100644
--- a/src/yuzu/applets/qt_web_browser.cpp
+++ b/src/yuzu/applets/qt_web_browser.cpp
@@ -14,9 +14,11 @@
#endif
#include "common/fs/path_util.h"
+#include "common/param_package.h"
#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
-#include "input_common/keyboard.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
+#include "input_common/drivers/keyboard.h"
#include "input_common/main.h"
#include "yuzu/applets/qt_web_browser.h"
#include "yuzu/applets/qt_web_browser_scripts.h"
@@ -27,19 +29,19 @@
namespace {
-constexpr int HIDButtonToKey(HIDButton button) {
+constexpr int HIDButtonToKey(Core::HID::NpadButton button) {
switch (button) {
- case HIDButton::DLeft:
- case HIDButton::LStickLeft:
+ case Core::HID::NpadButton::Left:
+ case Core::HID::NpadButton::StickLLeft:
return Qt::Key_Left;
- case HIDButton::DUp:
- case HIDButton::LStickUp:
+ case Core::HID::NpadButton::Up:
+ case Core::HID::NpadButton::StickLUp:
return Qt::Key_Up;
- case HIDButton::DRight:
- case HIDButton::LStickRight:
+ case Core::HID::NpadButton::Right:
+ case Core::HID::NpadButton::StickLRight:
return Qt::Key_Right;
- case HIDButton::DDown:
- case HIDButton::LStickDown:
+ case Core::HID::NpadButton::Down:
+ case Core::HID::NpadButton::StickLDown:
return Qt::Key_Down;
default:
return 0;
@@ -208,25 +210,25 @@ void QtNXWebEngineView::keyReleaseEvent(QKeyEvent* event) {
}
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
page()->runJavaScript(
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
[this, button](const QVariant& variant) {
if (variant.toBool()) {
switch (button) {
- case HIDButton::A:
+ case Core::HID::NpadButton::A:
SendMultipleKeyPressEvents<Qt::Key_A, Qt::Key_Space, Qt::Key_Return>();
break;
- case HIDButton::B:
+ case Core::HID::NpadButton::B:
SendKeyPressEvent(Qt::Key_B);
break;
- case HIDButton::X:
+ case Core::HID::NpadButton::X:
SendKeyPressEvent(Qt::Key_X);
break;
- case HIDButton::Y:
+ case Core::HID::NpadButton::Y:
SendKeyPressEvent(Qt::Key_Y);
break;
default:
@@ -244,9 +246,9 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
(f(T), ...);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowKeyButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
SendKeyPressEvent(HIDButtonToKey(button));
}
@@ -255,9 +257,9 @@ void QtNXWebEngineView::HandleWindowKeyButtonPressedOnce() {
(f(T), ...);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowKeyButtonHold() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonHeld(button)) {
SendKeyPressEvent(HIDButtonToKey(button));
}
@@ -308,17 +310,21 @@ void QtNXWebEngineView::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
- HandleWindowFooterButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::X, HIDButton::Y,
- HIDButton::L, HIDButton::R>();
-
- HandleWindowKeyButtonPressedOnce<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight,
- HIDButton::DDown, HIDButton::LStickLeft,
- HIDButton::LStickUp, HIDButton::LStickRight,
- HIDButton::LStickDown>();
-
- HandleWindowKeyButtonHold<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight,
- HIDButton::DDown, HIDButton::LStickLeft, HIDButton::LStickUp,
- HIDButton::LStickRight, HIDButton::LStickDown>();
+ HandleWindowFooterButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
+ Core::HID::NpadButton::X, Core::HID::NpadButton::Y,
+ Core::HID::NpadButton::L, Core::HID::NpadButton::R>();
+
+ HandleWindowKeyButtonPressedOnce<
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown>();
+
+ HandleWindowKeyButtonHold<
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
+ Core::HID::NpadButton::StickLDown>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
diff --git a/src/yuzu/applets/qt_web_browser.h b/src/yuzu/applets/qt_web_browser.h
index 7e9f703fc..fa18aecac 100644
--- a/src/yuzu/applets/qt_web_browser.h
+++ b/src/yuzu/applets/qt_web_browser.h
@@ -16,8 +16,6 @@
#include "core/frontend/applets/web_browser.h"
-enum class HIDButton : u8;
-
class GMainWindow;
class InputInterpreter;
class UrlRequestInterceptor;
@@ -26,6 +24,10 @@ namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadButton : u64;
+}
+
namespace InputCommon {
class InputSubsystem;
}
@@ -114,7 +116,7 @@ private:
*
* @tparam HIDButton The list of buttons contained in yuzu_key_callbacks
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleWindowFooterButtonPressedOnce();
/**
@@ -123,7 +125,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleWindowKeyButtonPressedOnce();
/**
@@ -132,7 +134,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleWindowKeyButtonHold();
/**
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index fd0a130a3..114f17c06 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -32,10 +32,11 @@
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
-#include "input_common/keyboard.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/tas_input.h"
+#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/tas/tas_input.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
@@ -296,7 +297,6 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
input_subsystem->Initialize();
-
this->setMouseTracking(true);
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
@@ -320,7 +320,8 @@ GRenderWindow::~GRenderWindow() {
void GRenderWindow::OnFrameDisplayed() {
input_subsystem->GetTas()->UpdateThread();
- const TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus());
+ const InputCommon::TasInput::TasState new_tas_state =
+ std::get<0>(input_subsystem->GetTas()->GetStatus());
if (!first_frame) {
last_tas_state = new_tas_state;
@@ -392,34 +393,329 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
+int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
+ switch (qt_key) {
+ case Qt::Key_A:
+ return Settings::NativeKeyboard::A;
+ case Qt::Key_B:
+ return Settings::NativeKeyboard::B;
+ case Qt::Key_C:
+ return Settings::NativeKeyboard::C;
+ case Qt::Key_D:
+ return Settings::NativeKeyboard::D;
+ case Qt::Key_E:
+ return Settings::NativeKeyboard::E;
+ case Qt::Key_F:
+ return Settings::NativeKeyboard::F;
+ case Qt::Key_G:
+ return Settings::NativeKeyboard::G;
+ case Qt::Key_H:
+ return Settings::NativeKeyboard::H;
+ case Qt::Key_I:
+ return Settings::NativeKeyboard::I;
+ case Qt::Key_J:
+ return Settings::NativeKeyboard::J;
+ case Qt::Key_K:
+ return Settings::NativeKeyboard::K;
+ case Qt::Key_L:
+ return Settings::NativeKeyboard::L;
+ case Qt::Key_M:
+ return Settings::NativeKeyboard::M;
+ case Qt::Key_N:
+ return Settings::NativeKeyboard::N;
+ case Qt::Key_O:
+ return Settings::NativeKeyboard::O;
+ case Qt::Key_P:
+ return Settings::NativeKeyboard::P;
+ case Qt::Key_Q:
+ return Settings::NativeKeyboard::Q;
+ case Qt::Key_R:
+ return Settings::NativeKeyboard::R;
+ case Qt::Key_S:
+ return Settings::NativeKeyboard::S;
+ case Qt::Key_T:
+ return Settings::NativeKeyboard::T;
+ case Qt::Key_U:
+ return Settings::NativeKeyboard::U;
+ case Qt::Key_V:
+ return Settings::NativeKeyboard::V;
+ case Qt::Key_W:
+ return Settings::NativeKeyboard::W;
+ case Qt::Key_X:
+ return Settings::NativeKeyboard::X;
+ case Qt::Key_Y:
+ return Settings::NativeKeyboard::Y;
+ case Qt::Key_Z:
+ return Settings::NativeKeyboard::Z;
+ case Qt::Key_1:
+ return Settings::NativeKeyboard::N1;
+ case Qt::Key_2:
+ return Settings::NativeKeyboard::N2;
+ case Qt::Key_3:
+ return Settings::NativeKeyboard::N3;
+ case Qt::Key_4:
+ return Settings::NativeKeyboard::N4;
+ case Qt::Key_5:
+ return Settings::NativeKeyboard::N5;
+ case Qt::Key_6:
+ return Settings::NativeKeyboard::N6;
+ case Qt::Key_7:
+ return Settings::NativeKeyboard::N7;
+ case Qt::Key_8:
+ return Settings::NativeKeyboard::N8;
+ case Qt::Key_9:
+ return Settings::NativeKeyboard::N9;
+ case Qt::Key_0:
+ return Settings::NativeKeyboard::N0;
+ case Qt::Key_Return:
+ return Settings::NativeKeyboard::Return;
+ case Qt::Key_Escape:
+ return Settings::NativeKeyboard::Escape;
+ case Qt::Key_Backspace:
+ return Settings::NativeKeyboard::Backspace;
+ case Qt::Key_Tab:
+ return Settings::NativeKeyboard::Tab;
+ case Qt::Key_Space:
+ return Settings::NativeKeyboard::Space;
+ case Qt::Key_Minus:
+ return Settings::NativeKeyboard::Minus;
+ case Qt::Key_Plus:
+ case Qt::Key_questiondown:
+ return Settings::NativeKeyboard::Plus;
+ case Qt::Key_BracketLeft:
+ case Qt::Key_BraceLeft:
+ return Settings::NativeKeyboard::OpenBracket;
+ case Qt::Key_BracketRight:
+ case Qt::Key_BraceRight:
+ return Settings::NativeKeyboard::CloseBracket;
+ case Qt::Key_Bar:
+ return Settings::NativeKeyboard::Pipe;
+ case Qt::Key_Dead_Tilde:
+ return Settings::NativeKeyboard::Tilde;
+ case Qt::Key_Ntilde:
+ case Qt::Key_Semicolon:
+ return Settings::NativeKeyboard::Semicolon;
+ case Qt::Key_Apostrophe:
+ return Settings::NativeKeyboard::Quote;
+ case Qt::Key_Dead_Grave:
+ return Settings::NativeKeyboard::Backquote;
+ case Qt::Key_Comma:
+ return Settings::NativeKeyboard::Comma;
+ case Qt::Key_Period:
+ return Settings::NativeKeyboard::Period;
+ case Qt::Key_Slash:
+ return Settings::NativeKeyboard::Slash;
+ case Qt::Key_CapsLock:
+ return Settings::NativeKeyboard::CapsLock;
+ case Qt::Key_F1:
+ return Settings::NativeKeyboard::F1;
+ case Qt::Key_F2:
+ return Settings::NativeKeyboard::F2;
+ case Qt::Key_F3:
+ return Settings::NativeKeyboard::F3;
+ case Qt::Key_F4:
+ return Settings::NativeKeyboard::F4;
+ case Qt::Key_F5:
+ return Settings::NativeKeyboard::F5;
+ case Qt::Key_F6:
+ return Settings::NativeKeyboard::F6;
+ case Qt::Key_F7:
+ return Settings::NativeKeyboard::F7;
+ case Qt::Key_F8:
+ return Settings::NativeKeyboard::F8;
+ case Qt::Key_F9:
+ return Settings::NativeKeyboard::F9;
+ case Qt::Key_F10:
+ return Settings::NativeKeyboard::F10;
+ case Qt::Key_F11:
+ return Settings::NativeKeyboard::F11;
+ case Qt::Key_F12:
+ return Settings::NativeKeyboard::F12;
+ case Qt::Key_Print:
+ return Settings::NativeKeyboard::PrintScreen;
+ case Qt::Key_ScrollLock:
+ return Settings::NativeKeyboard::ScrollLock;
+ case Qt::Key_Pause:
+ return Settings::NativeKeyboard::Pause;
+ case Qt::Key_Insert:
+ return Settings::NativeKeyboard::Insert;
+ case Qt::Key_Home:
+ return Settings::NativeKeyboard::Home;
+ case Qt::Key_PageUp:
+ return Settings::NativeKeyboard::PageUp;
+ case Qt::Key_Delete:
+ return Settings::NativeKeyboard::Delete;
+ case Qt::Key_End:
+ return Settings::NativeKeyboard::End;
+ case Qt::Key_PageDown:
+ return Settings::NativeKeyboard::PageDown;
+ case Qt::Key_Right:
+ return Settings::NativeKeyboard::Right;
+ case Qt::Key_Left:
+ return Settings::NativeKeyboard::Left;
+ case Qt::Key_Down:
+ return Settings::NativeKeyboard::Down;
+ case Qt::Key_Up:
+ return Settings::NativeKeyboard::Up;
+ case Qt::Key_NumLock:
+ return Settings::NativeKeyboard::NumLock;
+ // Numpad keys are missing here
+ case Qt::Key_F13:
+ return Settings::NativeKeyboard::F13;
+ case Qt::Key_F14:
+ return Settings::NativeKeyboard::F14;
+ case Qt::Key_F15:
+ return Settings::NativeKeyboard::F15;
+ case Qt::Key_F16:
+ return Settings::NativeKeyboard::F16;
+ case Qt::Key_F17:
+ return Settings::NativeKeyboard::F17;
+ case Qt::Key_F18:
+ return Settings::NativeKeyboard::F18;
+ case Qt::Key_F19:
+ return Settings::NativeKeyboard::F19;
+ case Qt::Key_F20:
+ return Settings::NativeKeyboard::F20;
+ case Qt::Key_F21:
+ return Settings::NativeKeyboard::F21;
+ case Qt::Key_F22:
+ return Settings::NativeKeyboard::F22;
+ case Qt::Key_F23:
+ return Settings::NativeKeyboard::F23;
+ case Qt::Key_F24:
+ return Settings::NativeKeyboard::F24;
+ // case Qt:::
+ // return Settings::NativeKeyboard::KPComma;
+ // case Qt:::
+ // return Settings::NativeKeyboard::Ro;
+ case Qt::Key_Hiragana_Katakana:
+ return Settings::NativeKeyboard::KatakanaHiragana;
+ case Qt::Key_yen:
+ return Settings::NativeKeyboard::Yen;
+ case Qt::Key_Henkan:
+ return Settings::NativeKeyboard::Henkan;
+ case Qt::Key_Muhenkan:
+ return Settings::NativeKeyboard::Muhenkan;
+ // case Qt:::
+ // return Settings::NativeKeyboard::NumPadCommaPc98;
+ case Qt::Key_Hangul:
+ return Settings::NativeKeyboard::HangulEnglish;
+ case Qt::Key_Hangul_Hanja:
+ return Settings::NativeKeyboard::Hanja;
+ case Qt::Key_Katakana:
+ return Settings::NativeKeyboard::KatakanaKey;
+ case Qt::Key_Hiragana:
+ return Settings::NativeKeyboard::HiraganaKey;
+ case Qt::Key_Zenkaku_Hankaku:
+ return Settings::NativeKeyboard::ZenkakuHankaku;
+ // Modifier keys are handled by the modifier property
+ default:
+ return Settings::NativeKeyboard::None;
+ }
+}
+
+int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
+ int modifier = 0;
+
+ if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftShift;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftControl;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
+ }
+ if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
+ modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
+ }
+
+ // TODO: These keys can't be obtained with Qt::KeyboardModifier
+
+ // if ((qt_modifiers & 0x10) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightShift;
+ // }
+ // if ((qt_modifiers & 0x20) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightControl;
+ // }
+ // if ((qt_modifiers & 0x40) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightAlt;
+ // }
+ // if ((qt_modifiers & 0x80) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::RightMeta;
+ // }
+ // if ((qt_modifiers & 0x100) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::CapsLock;
+ // }
+ // if ((qt_modifiers & 0x200) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::NumLock;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::Katakana;
+ // }
+ // if ((qt_modifiers & ???) != 0) {
+ // modifier |= 1 << Settings::NativeKeyboard::Hiragana;
+ // }
+ return modifier;
+}
+
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
+ /**
+ * This feature can be enhanced with the following functions, but they do not provide
+ * cross-platform behavior.
+ *
+ * event->nativeVirtualKey() can distinguish between keys on the numpad.
+ * event->nativeModifiers() can distinguish between left and right keys and numlock,
+ * capslock, scroll lock.
+ */
if (!event->isAutoRepeat()) {
+ const auto modifier = QtModifierToSwitchModifier(event->modifiers());
+ const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
+ input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
+ input_subsystem->GetKeyboard()->PressKeyboardKey(key);
+ // This is used for gamepads that can have any key mapped
input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
+ /**
+ * This feature can be enhanced with the following functions, but they do not provide
+ * cross-platform behavior.
+ *
+ * event->nativeVirtualKey() can distinguish between keys on the numpad.
+ * event->nativeModifiers() can distinguish between left and right buttons and numlock,
+ * capslock, scroll lock.
+ */
if (!event->isAutoRepeat()) {
+ const auto modifier = QtModifierToSwitchModifier(event->modifiers());
+ const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
+ input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
+ input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
+ // This is used for gamepads that can have any key mapped
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
}
}
-MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
+InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
switch (button) {
case Qt::LeftButton:
- return MouseInput::MouseButton::Left;
+ return InputCommon::MouseButton::Left;
case Qt::RightButton:
- return MouseInput::MouseButton::Right;
+ return InputCommon::MouseButton::Right;
case Qt::MiddleButton:
- return MouseInput::MouseButton::Wheel;
+ return InputCommon::MouseButton::Wheel;
case Qt::BackButton:
- return MouseInput::MouseButton::Backward;
+ return InputCommon::MouseButton::Backward;
case Qt::ForwardButton:
- return MouseInput::MouseButton::Forward;
+ return InputCommon::MouseButton::Forward;
case Qt::TaskButton:
- return MouseInput::MouseButton::Task;
+ return InputCommon::MouseButton::Task;
default:
- return MouseInput::MouseButton::Extra;
+ return InputCommon::MouseButton::Extra;
}
}
@@ -432,12 +728,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto button = QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(x, y, button);
-
- if (event->button() == Qt::LeftButton) {
- this->TouchPressed(x, y, 0);
- }
+ input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
emit MouseActivity();
}
@@ -451,12 +744,12 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const int center_x = width() / 2;
const int center_y = height() / 2;
- input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
- this->TouchMoved(x, y, 0);
+ input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
- if (Settings::values.mouse_panning) {
+ if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
QCursor::setPos(mapToGlobal({center_x, center_y}));
}
@@ -471,10 +764,12 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->ReleaseButton(button);
+}
- if (event->button() == Qt::LeftButton) {
- this->TouchReleased(0);
- }
+void GRenderWindow::wheelEvent(QWheelEvent* event) {
+ const int x = event->angleDelta().x();
+ const int y = event->angleDelta().y();
+ input_subsystem->GetMouse()->MouseWheelChange(x, y);
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
@@ -497,7 +792,7 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (!TouchExist(touch_ids[id], touch_points)) {
touch_ids[id] = 0;
- this->TouchReleased(id + 1);
+ input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
@@ -506,28 +801,28 @@ void GRenderWindow::TouchEndEvent() {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] != 0) {
touch_ids[id] = 0;
- this->TouchReleased(id + 1);
+ input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
-bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
+void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == 0) {
touch_ids[id] = touch_point.id() + 1;
const auto [x, y] = ScaleTouch(touch_point.pos());
- this->TouchPressed(x, y, id + 1);
- return true;
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
}
}
- return false;
}
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
const auto [x, y] = ScaleTouch(touch_point.pos());
- this->TouchMoved(x, y, id + 1);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
return true;
}
}
@@ -560,7 +855,7 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
input_subsystem->GetKeyboard()->ReleaseAllKeys();
input_subsystem->GetMouse()->ReleaseAllButtons();
- this->TouchReleased(0);
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
}
void GRenderWindow::resizeEvent(QResizeEvent* event) {
@@ -769,7 +1064,7 @@ void GRenderWindow::showEvent(QShowEvent* event) {
bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
if (event->type() == QEvent::HoverMove) {
- if (Settings::values.mouse_panning) {
+ if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
auto* hover_event = static_cast<QMouseEvent*>(event);
mouseMoveEvent(hover_event);
return false;
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 061e3605f..92297a43b 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -30,21 +30,18 @@ class System;
namespace InputCommon {
class InputSubsystem;
-}
-
-namespace MouseInput {
enum class MouseButton;
-}
+} // namespace InputCommon
+
+namespace InputCommon::TasInput {
+enum class TasState;
+} // namespace InputCommon::TasInput
namespace VideoCore {
enum class LoadCallbackStage;
class RendererBase;
} // namespace VideoCore
-namespace TasInput {
-enum class TasState;
-}
-
class EmuThread final : public QThread {
Q_OBJECT
@@ -161,15 +158,22 @@ public:
void resizeEvent(QResizeEvent* event) override;
+ /// Converts a Qt keybard key into NativeKeyboard key
+ static int QtKeyToSwitchKey(Qt::Key qt_keys);
+
+ /// Converts a Qt modifier keys into NativeKeyboard modifier keys
+ static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
+
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
/// Converts a Qt mouse button into MouseInput mouse button
- static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
+ static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
+ void wheelEvent(QWheelEvent* event) override;
bool event(QEvent* event) override;
@@ -214,7 +218,7 @@ private:
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
- bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
+ void TouchStart(const QTouchEvent::TouchPoint& touch_point);
bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
@@ -241,7 +245,7 @@ private:
QWidget* child_widget = nullptr;
bool first_frame = false;
- TasInput::TasState last_tas_state;
+ InputCommon::TasInput::TasState last_tas_state;
std::array<std::size_t, 16> touch_ids{};
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 2b670ddfd..2c70d0548 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -11,7 +11,6 @@
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
-#include "input_common/udp/client.h"
#include "yuzu/configuration/config.h"
namespace FS = Common::FS;
@@ -61,162 +60,6 @@ const std::array<int, 2> Config::default_stick_mod = {
0,
};
-const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
- {
- Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
-};
-
-const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> Config::default_keyboard_keys = {
- 0,
- 0,
- 0,
- 0,
- Qt::Key_A,
- Qt::Key_B,
- Qt::Key_C,
- Qt::Key_D,
- Qt::Key_E,
- Qt::Key_F,
- Qt::Key_G,
- Qt::Key_H,
- Qt::Key_I,
- Qt::Key_J,
- Qt::Key_K,
- Qt::Key_L,
- Qt::Key_M,
- Qt::Key_N,
- Qt::Key_O,
- Qt::Key_P,
- Qt::Key_Q,
- Qt::Key_R,
- Qt::Key_S,
- Qt::Key_T,
- Qt::Key_U,
- Qt::Key_V,
- Qt::Key_W,
- Qt::Key_X,
- Qt::Key_Y,
- Qt::Key_Z,
- Qt::Key_1,
- Qt::Key_2,
- Qt::Key_3,
- Qt::Key_4,
- Qt::Key_5,
- Qt::Key_6,
- Qt::Key_7,
- Qt::Key_8,
- Qt::Key_9,
- Qt::Key_0,
- Qt::Key_Enter,
- Qt::Key_Escape,
- Qt::Key_Backspace,
- Qt::Key_Tab,
- Qt::Key_Space,
- Qt::Key_Minus,
- Qt::Key_Equal,
- Qt::Key_BracketLeft,
- Qt::Key_BracketRight,
- Qt::Key_Backslash,
- Qt::Key_Dead_Tilde,
- Qt::Key_Semicolon,
- Qt::Key_Apostrophe,
- Qt::Key_Dead_Grave,
- Qt::Key_Comma,
- Qt::Key_Period,
- Qt::Key_Slash,
- Qt::Key_CapsLock,
-
- Qt::Key_F1,
- Qt::Key_F2,
- Qt::Key_F3,
- Qt::Key_F4,
- Qt::Key_F5,
- Qt::Key_F6,
- Qt::Key_F7,
- Qt::Key_F8,
- Qt::Key_F9,
- Qt::Key_F10,
- Qt::Key_F11,
- Qt::Key_F12,
-
- Qt::Key_SysReq,
- Qt::Key_ScrollLock,
- Qt::Key_Pause,
- Qt::Key_Insert,
- Qt::Key_Home,
- Qt::Key_PageUp,
- Qt::Key_Delete,
- Qt::Key_End,
- Qt::Key_PageDown,
- Qt::Key_Right,
- Qt::Key_Left,
- Qt::Key_Down,
- Qt::Key_Up,
-
- Qt::Key_NumLock,
- Qt::Key_Slash,
- Qt::Key_Asterisk,
- Qt::Key_Minus,
- Qt::Key_Plus,
- Qt::Key_Enter,
- Qt::Key_1,
- Qt::Key_2,
- Qt::Key_3,
- Qt::Key_4,
- Qt::Key_5,
- Qt::Key_6,
- Qt::Key_7,
- Qt::Key_8,
- Qt::Key_9,
- Qt::Key_0,
- Qt::Key_Period,
-
- 0,
- 0,
- Qt::Key_PowerOff,
- Qt::Key_Equal,
-
- Qt::Key_F13,
- Qt::Key_F14,
- Qt::Key_F15,
- Qt::Key_F16,
- Qt::Key_F17,
- Qt::Key_F18,
- Qt::Key_F19,
- Qt::Key_F20,
- Qt::Key_F21,
- Qt::Key_F22,
- Qt::Key_F23,
- Qt::Key_F24,
-
- Qt::Key_Open,
- Qt::Key_Help,
- Qt::Key_Menu,
- 0,
- Qt::Key_Stop,
- Qt::Key_AudioRepeat,
- Qt::Key_Undo,
- Qt::Key_Cut,
- Qt::Key_Copy,
- Qt::Key_Paste,
- Qt::Key_Find,
- Qt::Key_VolumeMute,
- Qt::Key_VolumeUp,
- Qt::Key_VolumeDown,
- Qt::Key_CapsLock,
- Qt::Key_NumLock,
- Qt::Key_ScrollLock,
- Qt::Key_Comma,
-
- Qt::Key_ParenLeft,
- Qt::Key_ParenRight,
-};
-
-const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default_keyboard_mods = {
- Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft,
- Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight,
-};
-
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
@@ -430,18 +273,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}
}
- for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
- auto& player_vibrations = player.vibrations[i];
-
- player_vibrations =
- qt_config
- ->value(QStringLiteral("%1").arg(player_prefix) +
- QString::fromUtf8(Settings::NativeVibration::mapping[i]),
- QString{})
- .toString()
- .toStdString();
- }
-
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
@@ -496,35 +327,10 @@ void Config::ReadDebugValues() {
void Config::ReadKeyboardValues() {
ReadBasicSetting(Settings::values.keyboard_enabled);
-
- std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(),
- Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
- std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
- Settings::values.keyboard_keys.begin() +
- Settings::NativeKeyboard::LeftControlKey,
- InputCommon::GenerateKeyboardParam);
- std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
- Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
}
void Config::ReadMouseValues() {
ReadBasicSetting(Settings::values.mouse_enabled);
-
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- const std::string default_param =
- InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
- auto& mouse_buttons = Settings::values.mouse_buttons[i];
-
- mouse_buttons = qt_config
- ->value(QStringLiteral("mouse_") +
- QString::fromUtf8(Settings::NativeMouseButton::mapping[i]),
- QString::fromStdString(default_param))
- .toString()
- .toStdString();
- if (mouse_buttons.empty()) {
- mouse_buttons = default_param;
- }
- }
}
void Config::ReadTouchscreenValues() {
@@ -574,7 +380,6 @@ void Config::ReadControlValues() {
ReadBasicSetting(Settings::values.tas_enable);
ReadBasicSetting(Settings::values.tas_loop);
- ReadBasicSetting(Settings::values.tas_swap_controllers);
ReadBasicSetting(Settings::values.pause_tas_on_load);
ReadGlobalSetting(Settings::values.use_docked_mode);
@@ -625,13 +430,12 @@ void Config::ReadMotionTouchValues() {
}
qt_config->endArray();
- ReadBasicSetting(Settings::values.motion_device);
ReadBasicSetting(Settings::values.touch_device);
- ReadBasicSetting(Settings::values.use_touch_from_button);
ReadBasicSetting(Settings::values.touch_from_button_map_index);
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadBasicSetting(Settings::values.udp_input_servers);
+ ReadBasicSetting(Settings::values.enable_udp_controller);
}
void Config::ReadCoreValues() {
@@ -1075,11 +879,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
QString::fromStdString(player.analogs[i]),
QString::fromStdString(default_param));
}
- for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) {
- WriteSetting(QStringLiteral("%1").arg(player_prefix) +
- QString::fromStdString(Settings::NativeVibration::mapping[i]),
- QString::fromStdString(player.vibrations[i]), QString{});
- }
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
@@ -1111,15 +910,6 @@ void Config::SaveDebugValues() {
void Config::SaveMouseValues() {
WriteBasicSetting(Settings::values.mouse_enabled);
-
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- const std::string default_param =
- InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
- WriteSetting(QStringLiteral("mouse_") +
- QString::fromStdString(Settings::NativeMouseButton::mapping[i]),
- QString::fromStdString(Settings::values.mouse_buttons[i]),
- QString::fromStdString(default_param));
- }
}
void Config::SaveTouchscreenValues() {
@@ -1133,11 +923,10 @@ void Config::SaveTouchscreenValues() {
}
void Config::SaveMotionTouchValues() {
- WriteBasicSetting(Settings::values.motion_device);
WriteBasicSetting(Settings::values.touch_device);
- WriteBasicSetting(Settings::values.use_touch_from_button);
WriteBasicSetting(Settings::values.touch_from_button_map_index);
WriteBasicSetting(Settings::values.udp_input_servers);
+ WriteBasicSetting(Settings::values.enable_udp_controller);
qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
@@ -1210,7 +999,6 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.tas_enable);
WriteBasicSetting(Settings::values.tas_loop);
- WriteBasicSetting(Settings::values.tas_swap_controllers);
WriteBasicSetting(Settings::values.pause_tas_on_load);
qt_config->endGroup();
diff --git a/src/yuzu/configuration/configure_debug_controller.cpp b/src/yuzu/configuration/configure_debug_controller.cpp
index 31ec48384..9a8de92a1 100644
--- a/src/yuzu/configuration/configure_debug_controller.cpp
+++ b/src/yuzu/configuration/configure_debug_controller.cpp
@@ -2,17 +2,18 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "core/core.h"
+#include "core/hid/hid_core.h"
#include "ui_configure_debug_controller.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input_player.h"
ConfigureDebugController::ConfigureDebugController(QWidget* parent,
InputCommon::InputSubsystem* input_subsystem,
- InputProfiles* profiles, Core::System& system)
+ InputProfiles* profiles,
+ Core::HID::HIDCore& hid_core, bool is_powered_on)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()),
- debug_controller(
- new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, true)) {
+ debug_controller(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
+ hid_core, is_powered_on, true)) {
ui->setupUi(this);
ui->controllerLayout->addWidget(debug_controller);
diff --git a/src/yuzu/configuration/configure_debug_controller.h b/src/yuzu/configuration/configure_debug_controller.h
index 6e17c5aa0..d716edbc2 100644
--- a/src/yuzu/configuration/configure_debug_controller.h
+++ b/src/yuzu/configuration/configure_debug_controller.h
@@ -13,8 +13,8 @@ class ConfigureInputPlayer;
class InputProfiles;
-namespace Core {
-class System;
+namespace Core::HID {
+class HIDCore;
}
namespace InputCommon {
@@ -30,7 +30,8 @@ class ConfigureDebugController : public QDialog {
public:
explicit ConfigureDebugController(QWidget* parent, InputCommon::InputSubsystem* input_subsystem,
- InputProfiles* profiles, Core::System& system);
+ InputProfiles* profiles, Core::HID::HIDCore& hid_core,
+ bool is_powered_on);
~ConfigureDebugController() override;
void ApplyConfiguration();
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 1599299db..d53179dbb 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -10,6 +10,8 @@
#include <QTimer>
#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
@@ -22,7 +24,6 @@
#include "yuzu/configuration/configure_input_advanced.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_motion_touch.h"
-#include "yuzu/configuration/configure_mouse_advanced.h"
#include "yuzu/configuration/configure_touchscreen_advanced.h"
#include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h"
@@ -75,23 +76,25 @@ ConfigureInput::~ConfigureInput() = default;
void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
std::size_t max_players) {
+ const bool is_powered_on = system.IsPoweredOn();
+ auto& hid_core = system.HIDCore();
player_controllers = {
new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem, profiles.get(),
- system),
+ hid_core, is_powered_on),
};
player_tabs = {
@@ -114,6 +117,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]);
connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
+ // Ensures that the controllers are always connected in sequential order
if (is_connected) {
for (std::size_t index = 0; index <= i; ++index) {
player_connected[index]->setChecked(is_connected);
@@ -146,13 +150,12 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
advanced = new ConfigureInputAdvanced(this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
ui->tabAdvanced->layout()->addWidget(advanced);
- connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] {
- CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(),
- system);
- });
- connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] {
- CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem);
- });
+
+ connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
+ [this, input_subsystem, &hid_core, is_powered_on] {
+ CallConfigureDialog<ConfigureDebugController>(
+ *this, input_subsystem, profiles.get(), hid_core, is_powered_on);
+ });
connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
connect(advanced, &ConfigureInputAdvanced::CallMotionTouchConfigDialog,
@@ -184,22 +187,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const {
void ConfigureInput::ApplyConfiguration() {
for (auto* controller : player_controllers) {
controller->ApplyConfiguration();
- controller->TryDisconnectSelectedController();
- }
-
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(150ms);
-
- for (auto* controller : player_controllers) {
- controller->TryConnectSelectedController();
}
- // This emulates a delay between disconnecting and reconnecting controllers as some games
- // do not respond to a change in controller type if it was instantaneous.
- std::this_thread::sleep_for(150ms);
-
advanced->ApplyConfiguration();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
@@ -223,8 +212,10 @@ void ConfigureInput::RetranslateUI() {
}
void ConfigureInput::LoadConfiguration() {
+ const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+
LoadPlayerControllerIndices();
- UpdateDockedState(Settings::values.players.GetValue()[8].connected);
+ UpdateDockedState(handheld->IsConnected());
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@@ -232,9 +223,16 @@ void ConfigureInput::LoadConfiguration() {
void ConfigureInput::LoadPlayerControllerIndices() {
for (std::size_t i = 0; i < player_connected.size(); ++i) {
- const auto connected = Settings::values.players.GetValue()[i].connected ||
- (i == 0 && Settings::values.players.GetValue()[8].connected);
- player_connected[i]->setChecked(connected);
+ if (i == 0) {
+ auto* handheld =
+ system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ if (handheld->IsConnected()) {
+ player_connected[i]->setChecked(true);
+ continue;
+ }
+ }
+ const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i);
+ player_connected[i]->setChecked(controller->IsConnected());
}
}
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index b30f09013..65c8e59ac 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -82,7 +82,6 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallDebugControllerDialog(); });
- connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); });
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallTouchscreenConfigDialog(); });
connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
@@ -131,6 +130,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
static_cast<float>(ui->mouse_panning_sensitivity->value());
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
+ Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
}
void ConfigureInputAdvanced::LoadConfiguration() {
@@ -161,6 +161,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue());
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
+ ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
UpdateUIEnabled();
}
@@ -178,7 +179,8 @@ void ConfigureInputAdvanced::RetranslateUI() {
}
void ConfigureInputAdvanced::UpdateUIEnabled() {
- ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
+ ui->mouse_panning->setEnabled(!ui->mouse_enabled->isChecked());
+ ui->mouse_panning_sensitivity->setEnabled(!ui->mouse_enabled->isChecked());
}
diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui
index 9095206a0..df0e4d602 100644
--- a/src/yuzu/configuration/configure_input_advanced.ui
+++ b/src/yuzu/configuration/configure_input_advanced.ui
@@ -2528,11 +2528,11 @@
<number>0</number>
</property>
<item>
- <widget class="QGroupBox" name="gridGroupBox_3">
+ <widget class="QGroupBox" name="emulatedDevicesGroupBox">
<property name="title">
- <string>Other</string>
+ <string>Emulated Devices</string>
</property>
- <layout class="QGridLayout" name="gridLayout_3">
+ <layout class="QGridLayout" name="emulatedDevicesGridLayout">
<item row="0" column="0">
<widget class="QCheckBox" name="keyboard_enabled">
<property name="minimumSize">
@@ -2547,7 +2547,7 @@
</widget>
</item>
<item row="1" column="0">
- <widget class="QCheckBox" name="emulate_analog_keyboard">
+ <widget class="QCheckBox" name="mouse_enabled">
<property name="minimumSize">
<size>
<width>0</width>
@@ -2555,53 +2555,18 @@
</size>
</property>
<property name="text">
- <string>Emulate Analog with Keyboard Input</string>
+ <string>Mouse</string>
</property>
</widget>
</item>
<item row="2" column="0">
- <widget class="QCheckBox" name="mouse_panning">
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>23</height>
- </size>
- </property>
+ <widget class="QCheckBox" name="touchscreen_enabled">
<property name="text">
- <string>Enable mouse panning</string>
+ <string>Touchscreen</string>
</property>
</widget>
</item>
- <item row="2" column="2">
- <widget class="QSpinBox" name="mouse_panning_sensitivity">
- <property name="toolTip">
- <string>Mouse sensitivity</string>
- </property>
- <property name="alignment">
- <set>Qt::AlignCenter</set>
- </property>
- <property name="suffix">
- <string>%</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>100</number>
- </property>
- <property name="value">
- <number>100</number>
- </property>
- </widget>
- </item>
- <item row="6" column="2">
- <widget class="QPushButton" name="touchscreen_advanced">
- <property name="text">
- <string>Advanced</string>
- </property>
- </widget>
- </item>
- <item row="3" column="1">
+ <item row="2" column="1">
<spacer name="horizontalSpacer_8">
<property name="orientation">
<enum>Qt::Horizontal</enum>
@@ -2617,80 +2582,130 @@
</property>
</spacer>
</item>
- <item row="3" column="2">
- <widget class="QPushButton" name="mouse_advanced">
- <property name="text">
- <string>Advanced</string>
- </property>
- </widget>
- </item>
- <item row="6" column="0">
- <widget class="QCheckBox" name="touchscreen_enabled">
- <property name="text">
- <string>Touchscreen</string>
- </property>
- </widget>
- </item>
+ <item row="2" column="2">
+ <widget class="QPushButton" name="touchscreen_advanced">
+ <property name="text">
+ <string>Advanced</string>
+ </property>
+ </widget>
+ </item>
<item row="3" column="0">
- <widget class="QCheckBox" name="mouse_enabled">
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>23</height>
- </size>
- </property>
- <property name="text">
- <string>Mouse</string>
- </property>
- </widget>
- </item>
- <item row="8" column="0">
- <widget class="QLabel" name="motion_touch">
- <property name="text">
- <string>Motion / Touch</string>
- </property>
- </widget>
- </item>
- <item row="8" column="2">
- <widget class="QPushButton" name="buttonMotionTouch">
- <property name="text">
- <string>Configure</string>
- </property>
- </widget>
- </item>
- <item row="7" column="0">
<widget class="QCheckBox" name="debug_enabled">
<property name="text">
<string>Debug Controller</string>
</property>
</widget>
</item>
- <item row="7" column="2">
+ <item row="3" column="2">
<widget class="QPushButton" name="debug_configure">
<property name="text">
<string>Configure</string>
</property>
</widget>
</item>
- <item row="9" column="0">
- <widget class="QCheckBox" name="enable_raw_input">
- <property name="toolTip">
- <string>Requires restarting yuzu</string>
- </property>
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>23</height>
- </size>
- </property>
- <property name="text">
- <string>Enable XInput 8 player support (disables web applet)</string>
- </property>
- </widget>
- </item>
</layout>
</widget>
</item>
+ <item>
+ <widget class="QGroupBox" name="otherGroupBox">
+ <property name="title">
+ <string>Other</string>
+ </property>
+ <layout class="QGridLayout" name="OtherGridLayout">
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="emulate_analog_keyboard">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Emulate Analog with Keyboard Input</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QCheckBox" name="enable_raw_input">
+ <property name="toolTip">
+ <string>Requires restarting yuzu</string>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Enable XInput 8 player support (disables web applet)</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="enable_udp_controller">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Enable UDP controllers (not needed for motion)</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QCheckBox" name="mouse_panning">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Enable mouse panning</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="2">
+ <widget class="QSpinBox" name="mouse_panning_sensitivity">
+ <property name="toolTip">
+ <string>Mouse sensitivity</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ <property name="suffix">
+ <string>%</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>100</number>
+ </property>
+ <property name="value">
+ <number>100</number>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="0">
+ <widget class="QLabel" name="motion_touch">
+ <property name="text">
+ <string>Motion / Touch</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="2">
+ <widget class="QPushButton" name="buttonMotionTouch">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 3aab5d5f8..ec071d6ec 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -12,14 +12,12 @@
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
-#include "core/core.h"
-#include "core/hle/service/hid/controllers/npad.h"
-#include "core/hle/service/hid/hid.h"
-#include "core/hle/service/sm/sm.h"
-#include "input_common/gcadapter/gc_poller.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hid/hid_types.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
@@ -29,8 +27,6 @@
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
-using namespace Service::HID;
-
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
@@ -41,33 +37,8 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
namespace {
-constexpr std::size_t HANDHELD_INDEX = 8;
-
-void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
- bool connected, Core::System& system) {
- if (!system.IsPoweredOn()) {
- return;
- }
- Service::SM::ServiceManager& sm = system.ServiceManager();
-
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
-
- npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
-}
-
QString GetKeyName(int key_code) {
switch (key_code) {
- case Qt::LeftButton:
- return QObject::tr("Click 0");
- case Qt::RightButton:
- return QObject::tr("Click 1");
- case Qt::MiddleButton:
- return QObject::tr("Click 2");
- case Qt::BackButton:
- return QObject::tr("Click 3");
- case Qt::ForwardButton:
- return QObject::tr("Click 4");
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
@@ -81,6 +52,61 @@ QString GetKeyName(int key_code) {
}
}
+QString GetButtonName(Common::Input::ButtonNames button_name) {
+ switch (button_name) {
+ case Common::Input::ButtonNames::ButtonLeft:
+ return QObject::tr("Left");
+ case Common::Input::ButtonNames::ButtonRight:
+ return QObject::tr("Right");
+ case Common::Input::ButtonNames::ButtonDown:
+ return QObject::tr("Down");
+ case Common::Input::ButtonNames::ButtonUp:
+ return QObject::tr("Up");
+ case Common::Input::ButtonNames::TriggerZ:
+ return QObject::tr("Z");
+ case Common::Input::ButtonNames::TriggerR:
+ return QObject::tr("R");
+ case Common::Input::ButtonNames::TriggerL:
+ return QObject::tr("L");
+ case Common::Input::ButtonNames::ButtonA:
+ return QObject::tr("A");
+ case Common::Input::ButtonNames::ButtonB:
+ return QObject::tr("B");
+ case Common::Input::ButtonNames::ButtonX:
+ return QObject::tr("X");
+ case Common::Input::ButtonNames::ButtonY:
+ return QObject::tr("Y");
+ case Common::Input::ButtonNames::ButtonStart:
+ return QObject::tr("Start");
+ case Common::Input::ButtonNames::L1:
+ return QObject::tr("L1");
+ case Common::Input::ButtonNames::L2:
+ return QObject::tr("L2");
+ case Common::Input::ButtonNames::L3:
+ return QObject::tr("L3");
+ case Common::Input::ButtonNames::R1:
+ return QObject::tr("R1");
+ case Common::Input::ButtonNames::R2:
+ return QObject::tr("R2");
+ case Common::Input::ButtonNames::R3:
+ return QObject::tr("R3");
+ case Common::Input::ButtonNames::Circle:
+ return QObject::tr("Circle");
+ case Common::Input::ButtonNames::Cross:
+ return QObject::tr("Cross");
+ case Common::Input::ButtonNames::Square:
+ return QObject::tr("Square");
+ case Common::Input::ButtonNames::Triangle:
+ return QObject::tr("Triangle");
+ case Common::Input::ButtonNames::Share:
+ return QObject::tr("Share");
+ case Common::Input::ButtonNames::Options:
+ return QObject::tr("Options");
+ default:
+ return QObject::tr("[undefined]");
+ }
+}
+
void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param,
const std::string& button_name) {
// The poller returned a complete axis, so set all the buttons
@@ -97,95 +123,75 @@ void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackag
}
analog_param.Set(button_name, input_param.Serialize());
}
+} // namespace
-QString ButtonToText(const Common::ParamPackage& param) {
+QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
+ const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
+ const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
+ const auto common_button_name = input_subsystem->GetButtonName(param);
+
+ // Retrieve the names from Qt
if (param.Get("engine", "") == "keyboard") {
const QString button_str = GetKeyName(param.Get("code", 0));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("%1%2").arg(toggle, button_str);
}
- if (param.Get("engine", "") == "gcpad") {
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
- return QObject::tr("GC Button %1").arg(button_str);
- }
- return GetKeyName(param.Get("code", 0));
- }
-
- if (param.Get("engine", "") == "tas") {
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
-
- return QObject::tr("TAS Axis %1").arg(axis_str);
- }
- if (param.Has("button")) {
- const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
- return QObject::tr("TAS Btn %1").arg(button_str);
- }
- return GetKeyName(param.Get("code", 0));
+ if (common_button_name == Common::Input::ButtonNames::Invalid) {
+ return QObject::tr("[invalid]");
}
- if (param.Get("engine", "") == "cemuhookudp") {
- if (param.Has("pad_index")) {
- const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
- return QObject::tr("Motion %1").arg(motion_str);
- }
- return GetKeyName(param.Get("code", 0));
+ if (common_button_name == Common::Input::ButtonNames::Engine) {
+ return QString::fromStdString(param.Get("engine", ""));
}
- if (param.Get("engine", "") == "sdl") {
+ if (common_button_name == Common::Input::ButtonNames::Value) {
if (param.Has("hat")) {
- const QString hat_str = QString::fromStdString(param.Get("hat", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
+ const QString hat = QString::fromStdString(param.Get("direction", ""));
+ return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat);
}
-
if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
+ const QString axis = QString::fromStdString(param.Get("axis", ""));
+ return QObject::tr("%1%2Axis %3").arg(toggle, inverted, axis);
}
-
- if (param.Has("button")) {
- const QString button_str = QString::fromStdString(param.Get("button", ""));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
-
- return QObject::tr("%1Button %2").arg(toggle, button_str);
+ if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
+ const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
+ const QString axis_y = QString::fromStdString(param.Get("axis_y", ""));
+ const QString axis_z = QString::fromStdString(param.Get("axis_z", ""));
+ return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z);
}
-
if (param.Has("motion")) {
- return QObject::tr("SDL Motion");
+ const QString motion = QString::fromStdString(param.Get("motion", ""));
+ return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion);
}
-
- return {};
- }
-
- if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) {
- const QString button_str = QString::number(int(param.Get("button", 0)));
- const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
- return QObject::tr("%1Click %2").arg(toggle, button_str);
+ const QString button = QString::fromStdString(param.Get("button", ""));
+ return QObject::tr("%1%2Button %3").arg(toggle, inverted, button);
}
- return GetKeyName(param.Get("code", 0));
+ }
+
+ QString button_name = GetButtonName(common_button_name);
+ if (param.Has("hat")) {
+ return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name);
+ }
+ if (param.Has("axis")) {
+ return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
+ }
+ if (param.Has("motion")) {
+ return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
+ }
+ if (param.Has("button")) {
+ return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name);
}
return QObject::tr("[unknown]");
}
-QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
+QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param,
+ const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
}
@@ -194,49 +200,69 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
}
+ if (!param.Has("axis_x") || !param.Has("axis_y")) {
+ return QObject::tr("[unknown]");
+ }
+
const auto engine_str = param.Get("engine", "");
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
- if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" ||
- engine_str == "tas") {
- if (dir == "modifier") {
- return QObject::tr("[unused]");
- }
- if (dir == "left") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "right") {
- const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
- }
- if (dir == "up") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
- if (dir == "down") {
- const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
- return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
- }
+ if (dir == "modifier") {
+ return QObject::tr("[unused]");
+ }
- return {};
+ if (dir == "left") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
}
+ if (dir == "right") {
+ const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str);
+ }
+ if (dir == "up") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
+ }
+ if (dir == "down") {
+ const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-");
+ return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str);
+ }
+
return QObject::tr("[unknown]");
}
-} // namespace
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index,
QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
- InputProfiles* profiles_, Core::System& system_,
- bool debug)
+ InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
+ bool is_powered_on_, bool debug)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
- debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_),
- timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
- bottom_row(bottom_row), system{system_} {
+ debug(debug), is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_},
+ profiles(profiles_), timeout_timer(std::make_unique<QTimer>()),
+ poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row), hid_core{hid_core_} {
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_hanheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->SaveCurrentConfig();
+ emulated_controller_p1->EnableConfiguration();
+ emulated_controller_hanheld->SaveCurrentConfig();
+ emulated_controller_hanheld->EnableConfiguration();
+ if (emulated_controller_hanheld->IsConnected(true)) {
+ emulated_controller_p1->Disconnect();
+ emulated_controller = emulated_controller_hanheld;
+ } else {
+ emulated_controller = emulated_controller_p1;
+ }
+ } else {
+ emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
+ emulated_controller->SaveCurrentConfig();
+ emulated_controller->EnableConfiguration();
+ }
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
@@ -278,31 +304,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup};
analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange};
- const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id,
- Common::ParamPackage* param, int default_val,
- InputCommon::Polling::DeviceType type) {
- connect(button, &QPushButton::clicked, [=, this] {
- HandleClick(
- button, button_id,
- [=, this](Common::ParamPackage params) {
- // Workaround for ZL & ZR for analog triggers like on XBOX
- // controllers. Analog triggers (from controllers like the XBOX
- // controller) would not work due to a different range of their
- // signals (from 0 to 255 on analog triggers instead of -32768 to
- // 32768 on analog joysticks). The SDL driver misinterprets analog
- // triggers as analog joysticks.
- // TODO: reinterpret the signal range for analog triggers to map the
- // values correctly. This is required for the correct emulation of
- // the analog triggers of the GameCube controller.
- if (button == ui->buttonZL || button == ui->buttonZR) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- }
- *param = std::move(params);
- },
- type);
- });
- };
+ ui->controllerFrame->SetController(emulated_controller);
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
auto* const button = button_map[button_id];
@@ -311,34 +313,52 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id],
- Config::default_buttons[button_id],
- InputCommon::Polling::DeviceType::Button);
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, button_id,
+ [=, this](Common::ParamPackage params) {
+ emulated_controller->SetButtonParam(button_id, params);
+ },
+ InputCommon::Polling::InputType::Button);
+ });
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetButtonParam(button_id);
context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
+ emulated_controller->SetButtonParam(button_id, {});
button_map[button_id]->setText(tr("[not set]"));
});
- if (buttons_param[button_id].Has("toggle")) {
+ if (param.Has("button") || param.Has("hat")) {
context_menu.addAction(tr("Toggle button"), [&] {
- const bool toggle_value =
- !buttons_param[button_id].Get("toggle", false);
- buttons_param[button_id].Set("toggle", toggle_value);
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
+ const bool toggle_value = !param.Get("toggle", false);
+ param.Set("toggle", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
+ context_menu.addAction(tr("Invert button"), [&] {
+ const bool toggle_value = !param.Get("inverted", false);
+ param.Set("inverted", toggle_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
});
}
- if (buttons_param[button_id].Has("threshold")) {
+ if (param.Has("axis")) {
+ context_menu.addAction(tr("Invert axis"), [&] {
+ const bool toggle_value = !(param.Get("invert", "+") == "-");
+ param.Set("invert", toggle_value ? "-" : "+");
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
context_menu.addAction(tr("Set threshold"), [&] {
- const int button_threshold = static_cast<int>(
- buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
+ const int button_threshold =
+ static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
button_threshold, 0, 100);
- buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
+ param.Set("threshold", new_threshold / 100.0f);
if (button_id == Settings::NativeButton::ZL) {
ui->sliderZLThreshold->setValue(new_threshold);
@@ -346,11 +366,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
if (button_id == Settings::NativeButton::ZR) {
ui->sliderZRThreshold->setValue(new_threshold);
}
+ emulated_controller->SetButtonParam(button_id, param);
});
}
-
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});
}
@@ -360,9 +379,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
continue;
}
- ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id],
- Config::default_motions[motion_id],
- InputCommon::Polling::DeviceType::Motion);
+ connect(button, &QPushButton::clicked, [=, this] {
+ HandleClick(
+ button, motion_id,
+ [=, this](Common::ParamPackage params) {
+ emulated_controller->SetMotionParam(motion_id, params);
+ },
+ InputCommon::Polling::InputType::Motion);
+ });
button->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -370,7 +394,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
[=, this](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
- motions_param[motion_id].Clear();
+ emulated_controller->SetMotionParam(motion_id, {});
motion_map[motion_id]->setText(tr("[not set]"));
});
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
@@ -378,16 +402,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (param.Has("threshold")) {
const auto slider_value = ui->sliderZLThreshold->value();
- buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f);
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param);
}
});
connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] {
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
+ Common::ParamPackage param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (param.Has("threshold")) {
const auto slider_value = ui->sliderZRThreshold->value();
- buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f);
+ param.Set("threshold", slider_value / 100.0f);
+ emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param);
}
});
@@ -415,45 +445,45 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
HandleClick(
analog_map_buttons[analog_id][sub_button_id], analog_id,
[=, this](const Common::ParamPackage& params) {
- SetAnalogParam(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]);
+ emulated_controller->SetStickParam(analog_id, param);
},
- InputCommon::Polling::DeviceType::AnalogPreferred);
+ InputCommon::Polling::InputType::Stick);
});
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(
- analog_button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Clear();
- analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Invert axis"), [&] {
- if (sub_button_id == 2 || sub_button_id == 3) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_x", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_x", invert_str);
- }
- if (sub_button_id == 0 || sub_button_id == 1) {
- const bool invert_value =
- analogs_param[analog_id].Get("invert_y", "+") == "-";
- const std::string invert_str = invert_value ? "+" : "-";
- analogs_param[analog_id].Set("invert_y", invert_str);
- }
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
- ++sub_button_id) {
- analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
- analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- }
+ connect(analog_button, &QPushButton::customContextMenuRequested,
+ [=, this](const QPoint& menu_location) {
+ QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ context_menu.addAction(tr("Clear"), [&] {
+ emulated_controller->SetStickParam(analog_id, {});
+ analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
+ });
+ context_menu.addAction(tr("Invert axis"), [&] {
+ if (sub_button_id == 2 || sub_button_id == 3) {
+ const bool invert_value = param.Get("invert_x", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_x", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ if (sub_button_id == 0 || sub_button_id == 1) {
+ const bool invert_value = param.Get("invert_y", "+") == "-";
+ const std::string invert_str = invert_value ? "+" : "-";
+ param.Set("invert_y", invert_str);
+ emulated_controller->SetStickParam(analog_id, param);
+ }
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM;
+ ++sub_button_id) {
+ analog_map_buttons[analog_id][sub_button_id]->setText(
+ AnalogToText(param, analog_sub_buttons[sub_button_id]));
+ }
+ });
+ context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
+ menu_location));
});
- context_menu.exec(
- analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location));
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- });
}
// Handle clicks for the modifier buttons as well.
@@ -461,9 +491,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
HandleClick(
analog_map_modifier_button[analog_id], analog_id,
[=, this](const Common::ParamPackage& params) {
- analogs_param[analog_id].Set("modifier", params.Serialize());
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
+ param.Set("modifier", params.Serialize());
+ emulated_controller->SetStickParam(analog_id, param);
},
- InputCommon::Polling::DeviceType::Button);
+ InputCommon::Polling::InputType::Button);
});
analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -471,18 +503,21 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested,
[=, this](const QPoint& menu_location) {
QMenu context_menu;
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Set("modifier", "");
+ param.Set("modifier", "");
analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
+ emulated_controller->SetStickParam(analog_id, param);
});
context_menu.addAction(tr("Toggle button"), [&] {
Common::ParamPackage modifier_param =
- Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
+ Common::ParamPackage{param.Get("modifier", "")};
const bool toggle_value = !modifier_param.Get("toggle", false);
modifier_param.Set("toggle", toggle_value);
- analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
+ param.Set("modifier", modifier_param.Serialize());
analog_map_modifier_button[analog_id]->setText(
ButtonToText(modifier_param));
+ emulated_controller->SetStickParam(analog_id, param);
});
context_menu.exec(
analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
@@ -490,37 +525,39 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
[=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
- analogs_param[analog_id].Set("range", spinbox_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ param.Set("range", spinbox_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_deadzone_slider[analog_id]->value();
analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value));
- analogs_param[analog_id].Set("deadzone", slider_value / 100.0f);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
+ param.Set("deadzone", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] {
+ Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
const auto slider_value = analog_map_modifier_slider[analog_id]->value();
analog_map_modifier_label[analog_id]->setText(
tr("Modifier Range: %1%").arg(slider_value));
- analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f);
+ param.Set("modifier_scale", slider_value / 100.0f);
+ emulated_controller->SetStickParam(analog_id, param);
});
}
// Player Connected checkbox
- connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) {
- emit Connected(checked);
- ui->controllerFrame->SetConnectedStatus(checked);
- });
+ connect(ui->groupConnectedController, &QGroupBox::toggled,
+ [this](bool checked) { emit Connected(checked); });
if (player_index == 0) {
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
- Settings::ControllerType::Handheld);
+ Core::HID::NpadStyleIndex::Handheld);
});
}
@@ -537,18 +574,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
SetConnectableControllers();
}
- UpdateControllerIcon();
UpdateControllerAvailableButtons();
UpdateControllerEnabledButtons();
UpdateControllerButtonNames();
UpdateMotionButtons();
- connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
- UpdateControllerIcon();
- UpdateControllerAvailableButtons();
- UpdateControllerEnabledButtons();
- UpdateControllerButtonNames();
- UpdateMotionButtons();
- });
+ connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
+ [this, player_index](int) {
+ UpdateControllerAvailableButtons();
+ UpdateControllerEnabledButtons();
+ UpdateControllerButtonNames();
+ UpdateMotionButtons();
+ const Core::HID::NpadStyleIndex type =
+ GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
+
+ if (player_index == 0) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_hanheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ bool is_connected = emulated_controller->IsConnected(true);
+
+ emulated_controller_p1->SetNpadStyleIndex(type);
+ emulated_controller_hanheld->SetNpadStyleIndex(type);
+ if (is_connected) {
+ if (type == Core::HID::NpadStyleIndex::Handheld) {
+ emulated_controller_p1->Disconnect();
+ emulated_controller_hanheld->Connect();
+ emulated_controller = emulated_controller_hanheld;
+ } else {
+ emulated_controller_hanheld->Disconnect();
+ emulated_controller_p1->Connect();
+ emulated_controller = emulated_controller_p1;
+ }
+ }
+ ui->controllerFrame->SetController(emulated_controller);
+ }
+ emulated_controller->SetNpadStyleIndex(type);
+ });
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
&ConfigureInputPlayer::UpdateMappingWithDefaults);
@@ -563,62 +625,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this] {
- Common::ParamPackage params;
- if (input_subsystem->GetGCButtons()->IsPolling()) {
- params = input_subsystem->GetGCButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetGCAnalogs()->IsPolling()) {
- params = input_subsystem->GetGCAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetUDPMotions()->IsPolling()) {
- params = input_subsystem->GetUDPMotions()->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseButtons()->IsPolling()) {
- params = input_subsystem->GetMouseButtons()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
- params = input_subsystem->GetMouseAnalogs()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseMotions()->IsPolling()) {
- params = input_subsystem->GetMouseMotions()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- if (input_subsystem->GetMouseTouch()->IsPolling()) {
- params = input_subsystem->GetMouseTouch()->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
- }
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine") && IsInputAcceptable(params)) {
- SetPollingResult(params, false);
- return;
- }
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine") && IsInputAcceptable(params)) {
+ SetPollingResult(params, false);
+ return;
}
});
@@ -634,110 +644,38 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
&ConfigureInputPlayer::SaveProfile);
LoadConfiguration();
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
- ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked());
}
-ConfigureInputPlayer::~ConfigureInputPlayer() = default;
-
-void ConfigureInputPlayer::ApplyConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons;
- auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs;
-
- std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- if (debug) {
- return;
- }
-
- auto& motions = player.motions;
-
- std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- // Apply configuration for handheld
+ConfigureInputPlayer::~ConfigureInputPlayer() {
if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = handheld.connected;
- handheld = player;
- handheld.connected = handheld_connected;
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_hanheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->DisableConfiguration();
+ emulated_controller_hanheld->DisableConfiguration();
+ } else {
+ emulated_controller->DisableConfiguration();
}
}
-void ConfigureInputPlayer::TryConnectSelectedController() {
- auto& player = Settings::values.players.GetValue()[player_index];
-
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
-
- // Connect Handheld depending on Player 1's controller configuration.
+void ConfigureInputPlayer::ApplyConfiguration() {
if (player_index == 0) {
- auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Connect only if handheld is going from disconnected to connected
- if (!handheld.connected && handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, true, system);
- }
- handheld.connected = handheld_connected;
- }
-
- if (player.controller_type == controller_type && player.connected == player_connected) {
- // Set vibration devices in the event that the input device has changed.
- ConfigureVibration::SetVibrationDevices(player_index);
- return;
- }
-
- player.controller_type = controller_type;
- player.connected = player_connected;
-
- ConfigureVibration::SetVibrationDevices(player_index);
-
- if (!player.connected) {
- return;
- }
-
- UpdateController(controller_type, player_index, true, system);
-}
-
-void ConfigureInputPlayer::TryDisconnectSelectedController() {
- const auto& player = Settings::values.players.GetValue()[player_index];
-
- const auto controller_type =
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
- const auto player_connected = ui->groupConnectedController->isChecked() &&
- controller_type != Settings::ControllerType::Handheld;
-
- // Disconnect Handheld depending on Player 1's controller configuration.
- if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) {
- const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
- const auto handheld_connected = ui->groupConnectedController->isChecked() &&
- controller_type == Settings::ControllerType::Handheld;
- // Disconnect only if handheld is going from connected to disconnected
- if (handheld.connected && !handheld_connected) {
- UpdateController(controller_type, HANDHELD_INDEX, false, system);
- }
- return;
- }
-
- // Do not do anything if the controller configuration has not changed.
- if (player.controller_type == controller_type && player.connected == player_connected) {
- return;
- }
-
- // Do not disconnect if the controller is already disconnected
- if (!player.connected) {
+ auto* emulated_controller_p1 =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* emulated_controller_hanheld =
+ hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ emulated_controller_p1->DisableConfiguration();
+ emulated_controller_p1->SaveCurrentConfig();
+ emulated_controller_p1->EnableConfiguration();
+ emulated_controller_hanheld->DisableConfiguration();
+ emulated_controller_hanheld->SaveCurrentConfig();
+ emulated_controller_hanheld->EnableConfiguration();
return;
}
-
- // Disconnect the controller first.
- UpdateController(controller_type, player_index, false, system);
+ emulated_controller->DisableConfiguration();
+ emulated_controller->SaveCurrentConfig();
+ emulated_controller->EnableConfiguration();
}
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
@@ -762,22 +700,7 @@ void ConfigureInputPlayer::RetranslateUI() {
}
void ConfigureInputPlayer::LoadConfiguration() {
- auto& player = Settings::values.players.GetValue()[player_index];
- if (debug) {
- std::transform(Settings::values.debug_pad_buttons.begin(),
- Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(Settings::values.debug_pad_analogs.begin(),
- Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- } else {
- std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- }
+ emulated_controller->ReloadFromSettings();
UpdateUI();
UpdateInputDeviceCombobox();
@@ -786,14 +709,19 @@ void ConfigureInputPlayer::LoadConfiguration() {
return;
}
- ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
- ui->groupConnectedController->setChecked(
- player.connected ||
- (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
+ const int comboBoxIndex =
+ GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true));
+ ui->comboControllerType->setCurrentIndex(comboBoxIndex);
+ ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true));
}
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
ui->groupConnectedController->setChecked(connected);
+ if (connected) {
+ emulated_controller->Connect();
+ } else {
+ emulated_controller->Disconnect();
+ }
}
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
@@ -803,48 +731,64 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
return;
}
- // Find the first button that isn't empty.
- const auto button_param =
- std::find_if(buttons_param.begin(), buttons_param.end(),
- [](const Common::ParamPackage param) { return param.Has("engine"); });
- const bool buttons_empty = button_param == buttons_param.end();
+ const auto devices =
+ emulated_controller->GetMappedDevices(Core::HID::EmulatedDeviceIndex::AllDevices);
+ UpdateInputDevices();
- const auto current_engine = button_param->Get("engine", "");
- const auto current_guid = button_param->Get("guid", "");
- const auto current_port = button_param->Get("port", "");
+ if (devices.empty()) {
+ return;
+ }
- const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse";
+ if (devices.size() > 2) {
+ ui->comboDevices->setCurrentIndex(0);
+ return;
+ }
- UpdateInputDevices();
+ const auto first_engine = devices[0].Get("engine", "");
+ const auto first_guid = devices[0].Get("guid", "");
+ const auto first_port = devices[0].Get("port", 0);
- if (buttons_empty) {
+ if (devices.size() == 1) {
+ const auto devices_it =
+ std::find_if(input_devices.begin(), input_devices.end(),
+ [first_engine, first_guid, first_port](const Common::ParamPackage param) {
+ return param.Get("engine", "") == first_engine &&
+ param.Get("guid", "") == first_guid &&
+ param.Get("port", 0) == first_port;
+ });
+ const int device_index =
+ devices_it != input_devices.end()
+ ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
+ : 0;
+ ui->comboDevices->setCurrentIndex(device_index);
return;
}
- const bool all_one_device =
- std::all_of(buttons_param.begin(), buttons_param.end(),
- [current_engine, current_guid, current_port,
- is_keyboard_mouse](const Common::ParamPackage param) {
- if (is_keyboard_mouse) {
- return !param.Has("engine") || param.Get("engine", "") == "keyboard" ||
- param.Get("engine", "") == "mouse";
- }
- return !param.Has("engine") || (param.Get("engine", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port);
- });
+ const auto second_engine = devices[1].Get("engine", "");
+ const auto second_guid = devices[1].Get("guid", "");
+ const auto second_port = devices[1].Get("port", 0);
- if (all_one_device) {
- if (is_keyboard_mouse) {
- ui->comboDevices->setCurrentIndex(1);
- return;
- }
+ const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") &&
+ (second_engine == "keyboard" || second_engine == "mouse");
+
+ if (is_keyboard_mouse) {
+ ui->comboDevices->setCurrentIndex(2);
+ return;
+ }
+
+ const bool is_engine_equal = first_engine == second_engine;
+ const bool is_port_equal = first_port == second_port;
+
+ if (is_engine_equal && is_port_equal) {
const auto devices_it = std::find_if(
input_devices.begin(), input_devices.end(),
- [current_engine, current_guid, current_port](const Common::ParamPackage param) {
- return param.Get("class", "") == current_engine &&
- param.Get("guid", "") == current_guid &&
- param.Get("port", "") == current_port;
+ [first_engine, first_guid, second_guid, first_port](const Common::ParamPackage param) {
+ const bool is_guid_valid =
+ (param.Get("guid", "") == first_guid &&
+ param.Get("guid2", "") == second_guid) ||
+ (param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid);
+ return param.Get("engine", "") == first_engine && is_guid_valid &&
+ param.Get("port", 0) == first_port;
});
const int device_index =
devices_it != input_devices.end()
@@ -866,8 +810,7 @@ void ConfigureInputPlayer::ClearAll() {
if (button == nullptr) {
continue;
}
-
- buttons_param[button_id].Clear();
+ emulated_controller->SetButtonParam(button_id, {});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
@@ -876,8 +819,7 @@ void ConfigureInputPlayer::ClearAll() {
if (analog_button == nullptr) {
continue;
}
-
- analogs_param[analog_id].Clear();
+ emulated_controller->SetStickParam(analog_id, {});
}
}
@@ -886,8 +828,7 @@ void ConfigureInputPlayer::ClearAll() {
if (motion_button == nullptr) {
continue;
}
-
- motions_param[motion_id].Clear();
+ emulated_controller->SetMotionParam(motion_id, {});
}
UpdateUI();
@@ -896,26 +837,31 @@ void ConfigureInputPlayer::ClearAll() {
void ConfigureInputPlayer::UpdateUI() {
for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) {
- button_map[button]->setText(ButtonToText(buttons_param[button]));
+ const Common::ParamPackage param = emulated_controller->GetButtonParam(button);
+ button_map[button]->setText(ButtonToText(param));
}
- if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f);
+ const Common::ParamPackage ZL_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZL);
+ if (ZL_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZL_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZLThreshold->setValue(button_threshold);
}
- if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) {
- const int button_threshold = static_cast<int>(
- buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f);
+ const Common::ParamPackage ZR_param =
+ emulated_controller->GetButtonParam(Settings::NativeButton::ZR);
+ if (ZR_param.Has("threshold")) {
+ const int button_threshold = static_cast<int>(ZR_param.Get("threshold", 0.5f) * 100.0f);
ui->sliderZRThreshold->setValue(button_threshold);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
+ const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id);
+ motion_map[motion_id]->setText(ButtonToText(param));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
@@ -923,12 +869,11 @@ void ConfigureInputPlayer::UpdateUI() {
continue;
}
- analog_button->setText(
- AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
+ analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id]));
}
analog_map_modifier_button[analog_id]->setText(
- ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}));
+ ButtonToText(Common::ParamPackage{param.Get("modifier", "")}));
const auto deadzone_label = analog_map_deadzone_label[analog_id];
const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
@@ -939,26 +884,14 @@ void ConfigureInputPlayer::UpdateUI() {
const auto range_spinbox = analog_map_range_spinbox[analog_id];
int slider_value;
- auto& param = analogs_param[analog_id];
- const bool is_controller =
- param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" ||
- param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas";
+ const bool is_controller = input_subsystem->IsController(param);
if (is_controller) {
- if (!param.Has("deadzone")) {
- param.Set("deadzone", 0.1f);
- }
- slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100);
+ slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100);
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
deadzone_slider->setValue(slider_value);
- if (!param.Has("range")) {
- param.Set("range", 1.0f);
- }
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
} else {
- if (!param.Has("modifier_scale")) {
- param.Set("modifier_scale", 0.5f);
- }
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
modifier_slider->setValue(slider_value);
@@ -970,79 +903,73 @@ void ConfigureInputPlayer::UpdateUI() {
modifier_label->setVisible(!is_controller);
modifier_slider->setVisible(!is_controller);
range_groupbox->setVisible(is_controller);
- ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
}
}
void ConfigureInputPlayer::SetConnectableControllers() {
const auto add_controllers = [this](bool enable_all,
- Controller_NPad::NpadStyleSet npad_style_set = {}) {
+ Core::HID::NpadStyleTag npad_style_set = {}) {
index_controller_type_pairs.clear();
ui->comboControllerType->clear();
if (enable_all || npad_style_set.fullkey == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::ProController);
+ Core::HID::NpadStyleIndex::ProController);
ui->comboControllerType->addItem(tr("Pro Controller"));
}
if (enable_all || npad_style_set.joycon_dual == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::DualJoyconDetached);
+ Core::HID::NpadStyleIndex::JoyconDual);
ui->comboControllerType->addItem(tr("Dual Joycons"));
}
if (enable_all || npad_style_set.joycon_left == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::LeftJoycon);
+ Core::HID::NpadStyleIndex::JoyconLeft);
ui->comboControllerType->addItem(tr("Left Joycon"));
}
if (enable_all || npad_style_set.joycon_right == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::RightJoycon);
+ Core::HID::NpadStyleIndex::JoyconRight);
ui->comboControllerType->addItem(tr("Right Joycon"));
}
if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::Handheld);
+ Core::HID::NpadStyleIndex::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
if (enable_all || npad_style_set.gamecube == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
- Settings::ControllerType::GameCube);
+ Core::HID::NpadStyleIndex::GameCube);
ui->comboControllerType->addItem(tr("GameCube Controller"));
}
};
- if (!system.IsPoweredOn()) {
+ if (!is_powered_on) {
add_controllers(true);
return;
}
- Service::SM::ServiceManager& sm = system.ServiceManager();
-
- auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
- HidController::NPad);
-
- add_controllers(false, npad.GetSupportedStyleSet());
+ add_controllers(false, hid_core.GetSupportedStyleTag());
}
-Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
+Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
- return Settings::ControllerType::ProController;
+ return Core::HID::NpadStyleIndex::ProController;
}
return it->second;
}
-int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
+int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
@@ -1057,52 +984,15 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
- for (auto& device : input_devices) {
- const std::string display = device.Get("display", "Unknown");
- ui->comboDevices->addItem(QString::fromStdString(display), {});
- if (display == "TAS") {
- device.Set("pad", static_cast<u8>(player_index));
- }
+ for (auto device : input_devices) {
+ ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
}
}
-void ConfigureInputPlayer::UpdateControllerIcon() {
- // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its
- // "nonstandard" to use an image through the icon support)
- const QString stylesheet = [this] {
- switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- return QStringLiteral("image: url(:/controller/pro_controller%0)");
- case Settings::ControllerType::DualJoyconDetached:
- return QStringLiteral("image: url(:/controller/dual_joycon%0)");
- case Settings::ControllerType::LeftJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)");
- case Settings::ControllerType::RightJoycon:
- return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)");
- case Settings::ControllerType::Handheld:
- return QStringLiteral("image: url(:/controller/handheld%0)");
- default:
- return QString{};
- }
- }();
-
- const QString theme = [] {
- if (QIcon::themeName().contains(QStringLiteral("dark"))) {
- return QStringLiteral("_dark");
- } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
- return QStringLiteral("_midnight");
- } else {
- return QString{};
- }
- }();
- ui->controllerFrame->SetControllerType(
- GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
-}
-
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadStyleIndex::ProController;
}
// List of all the widgets that will be hidden by any of the following layouts that need
@@ -1127,15 +1017,15 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
};
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget2,
ui->buttonShoulderButtonsRight,
@@ -1143,7 +1033,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomRight,
};
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
@@ -1151,7 +1041,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->bottomLeft,
};
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->horizontalSpacerShoulderButtonsWidget2,
@@ -1159,6 +1049,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
ui->buttonMiscButtonsScreenshotGroup,
};
break;
+ default:
+ break;
}
for (auto* widget : layout_hidden) {
@@ -1169,13 +1061,12 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadStyleIndex::ProController;
}
// List of all the widgets that will be disabled by any of the following layouts that need
// "enabled" after the controller type changes
- const std::array<QWidget*, 4> layout_enable = {
- ui->buttonHome,
+ const std::array<QWidget*, 3> layout_enable = {
ui->buttonLStickPressedGroup,
ui->groupRStickPressed,
ui->buttonShoulderButtonsButtonLGroup,
@@ -1187,17 +1078,13 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
std::vector<QWidget*> layout_disable;
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
- // TODO(wwylele): enable this when we actually emulate it
- layout_disable = {
- ui->buttonHome,
- };
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
layout_disable = {
ui->buttonHome,
ui->buttonLStickPressedGroup,
@@ -1205,6 +1092,8 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
ui->buttonShoulderButtonsButtonLGroup,
};
break;
+ default:
+ break;
}
for (auto* widget : layout_disable) {
@@ -1222,24 +1111,24 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::Handheld:
// Show "Motion 1" and hide "Motion 2".
ui->buttonMotionLeftGroup->show();
ui->buttonMotionRightGroup->hide();
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
// Show "Motion 2" and hide "Motion 1".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->show();
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
// Hide both "Motion 1/2".
ui->buttonMotionLeftGroup->hide();
ui->buttonMotionRightGroup->hide();
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
default:
// Show both "Motion 1/2".
ui->buttonMotionLeftGroup->show();
@@ -1251,15 +1140,15 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
- layout = Settings::ControllerType::ProController;
+ layout = Core::HID::NpadStyleIndex::ProController;
}
switch (layout) {
- case Settings::ControllerType::ProController:
- case Settings::ControllerType::DualJoyconDetached:
- case Settings::ControllerType::Handheld:
- case Settings::ControllerType::LeftJoycon:
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::ProController:
+ case Core::HID::NpadStyleIndex::JoyconDual:
+ case Core::HID::NpadStyleIndex::Handheld:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
+ case Core::HID::NpadStyleIndex::JoyconRight:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR"));
@@ -1267,7 +1156,7 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() {
ui->LStick->setTitle(tr("Left Stick"));
ui->RStick->setTitle(tr("Right Stick"));
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause"));
ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L"));
ui->buttonShoulderButtonsZRGroup->setTitle(tr("R"));
@@ -1275,6 +1164,8 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() {
ui->LStick->setTitle(tr("Control Stick"));
ui->RStick->setTitle(tr("C-Stick"));
break;
+ default:
+ break;
}
}
@@ -1283,45 +1174,82 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
return;
}
- if (ui->comboDevices->currentIndex() == 1) {
- // Reset keyboard bindings
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
+ const auto* const button = button_map[button_id];
+ if (button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetButtonParam(button_id, {});
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
+ const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
+ if (analog_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetStickParam(analog_id, {});
+ }
+ }
+
+ for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
+ const auto* const motion_button = motion_map[motion_id];
+ if (motion_button == nullptr) {
+ continue;
+ }
+ emulated_controller->SetMotionParam(motion_id, {});
+ }
+
+ // Reset keyboard or mouse bindings
+ if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
+ emulated_controller->SetButtonParam(
+ button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_buttons[button_id])});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
+ Common::ParamPackage analog_param{};
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
+ SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
}
- analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam(
- Config::default_stick_mod[analog_id]));
+ analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
+ Config::default_stick_mod[analog_id]));
+ emulated_controller->SetStickParam(analog_id, analog_param);
}
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
- motions_param[motion_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
+ emulated_controller->SetMotionParam(
+ motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_motions[motion_id])});
}
- UpdateUI();
- return;
+ // If mouse is selected we want to override with mappings from the driver
+ if (ui->comboDevices->currentIndex() == 1) {
+ UpdateUI();
+ return;
+ }
}
// Reset controller bindings
const auto& device = input_devices[ui->comboDevices->currentIndex()];
- auto button_mapping = input_subsystem->GetButtonMappingForDevice(device);
- auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device);
- auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device);
- for (std::size_t i = 0; i < buttons_param.size(); ++i) {
- buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)];
+ auto button_mappings = input_subsystem->GetButtonMappingForDevice(device);
+ auto analog_mappings = input_subsystem->GetAnalogMappingForDevice(device);
+ auto motion_mappings = input_subsystem->GetMotionMappingForDevice(device);
+
+ for (const auto& button_mapping : button_mappings) {
+ const std::size_t index = button_mapping.first;
+ emulated_controller->SetButtonParam(index, button_mapping.second);
}
- for (std::size_t i = 0; i < analogs_param.size(); ++i) {
- analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)];
+ for (const auto& analog_mapping : analog_mappings) {
+ const std::size_t index = analog_mapping.first;
+ emulated_controller->SetStickParam(index, analog_mapping.second);
}
- for (std::size_t i = 0; i < motions_param.size(); ++i) {
- motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)];
+ for (const auto& motion_mapping : motion_mappings) {
+ const std::size_t index = motion_mapping.first;
+ emulated_controller->SetMotionParam(index, motion_mapping.second);
}
UpdateUI();
@@ -1330,7 +1258,7 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
void ConfigureInputPlayer::HandleClick(
QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
+ InputCommon::Polling::InputType type) {
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
button->setText(tr("Shake!"));
} else {
@@ -1338,71 +1266,31 @@ void ConfigureInputPlayer::HandleClick(
}
button->setFocus();
- // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
- // controller, then they don't want keyboard/mouse input
- want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
-
input_setter = new_input_setter;
- device_pollers = input_subsystem->GetPollers(type);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
+ input_subsystem->BeginMapping(type);
QWidget::grabMouse();
QWidget::grabKeyboard();
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetGCButtons()->BeginConfiguration();
- } else {
- input_subsystem->GetGCAnalogs()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetUDPMotions()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Button) {
- input_subsystem->GetMouseButtons()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
- input_subsystem->GetMouseAnalogs()->BeginConfiguration();
- } else if (type == InputCommon::Polling::DeviceType::Motion) {
- input_subsystem->GetMouseMotions()->BeginConfiguration();
- } else {
- input_subsystem->GetMouseTouch()->BeginConfiguration();
- }
-
- if (type == InputCommon::Polling::DeviceType::Button) {
+ if (type == InputCommon::Polling::InputType::Button) {
ui->controllerFrame->BeginMappingButton(button_id);
- } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
+ } else if (type == InputCommon::Polling::InputType::Stick) {
ui->controllerFrame->BeginMappingAnalog(button_id);
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
- poll_timer->start(50); // Check for new inputs every 50ms
+ poll_timer->start(25); // Check for new inputs every 25ms
}
void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
+ input_subsystem->StopMapping();
QWidget::releaseMouse();
QWidget::releaseKeyboard();
- input_subsystem->GetGCButtons()->EndConfiguration();
- input_subsystem->GetGCAnalogs()->EndConfiguration();
-
- input_subsystem->GetUDPMotions()->EndConfiguration();
-
- input_subsystem->GetMouseButtons()->EndConfiguration();
- input_subsystem->GetMouseAnalogs()->EndConfiguration();
- input_subsystem->GetMouseMotions()->EndConfiguration();
- input_subsystem->GetMouseTouch()->EndConfiguration();
-
if (!abort) {
(*input_setter)(params);
}
@@ -1419,15 +1307,20 @@ bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params)
return true;
}
+ if (params.Has("motion")) {
+ return true;
+ }
+
// Keyboard/Mouse
- if (ui->comboDevices->currentIndex() == 1) {
+ if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) {
return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse";
}
const auto current_input_device = input_devices[ui->comboDevices->currentIndex()];
- return params.Get("engine", "") == current_input_device.Get("class", "") &&
- params.Get("guid", "") == current_input_device.Get("guid", "") &&
- params.Get("port", "") == current_input_device.Get("port", "");
+ return params.Get("engine", "") == current_input_device.Get("engine", "") &&
+ (params.Get("guid", "") == current_input_device.Get("guid", "") ||
+ params.Get("guid", "") == current_input_device.Get("guid2", "")) &&
+ params.Get("port", 0) == current_input_device.Get("port", 0);
}
void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
@@ -1436,25 +1329,17 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
}
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
- input_subsystem->GetMouse()->PressButton(0, 0, button);
+ input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
+ event->ignore();
if (!input_setter || !event) {
return;
}
-
if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
+ input_subsystem->GetKeyboard()->PressKey(event->key());
}
-
- SetPollingResult({}, true);
}
void ConfigureInputPlayer::CreateProfile() {
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 39b44b8a5..47df6b3d3 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -29,48 +29,37 @@ class QWidget;
class InputProfiles;
-namespace Core {
-class System;
-}
-
namespace InputCommon {
class InputSubsystem;
}
namespace InputCommon::Polling {
-class DevicePoller;
-enum class DeviceType;
+enum class InputType;
} // namespace InputCommon::Polling
namespace Ui {
class ConfigureInputPlayer;
}
+namespace Core::HID {
+class HIDCore;
+class EmulatedController;
+enum class NpadStyleIndex : u8;
+} // namespace Core::HID
+
class ConfigureInputPlayer : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row,
InputCommon::InputSubsystem* input_subsystem_,
- InputProfiles* profiles_, Core::System& system_,
- bool debug = false);
+ InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
+ bool is_powered_on_, bool debug = false);
~ConfigureInputPlayer() override;
/// Save all button configurations to settings file.
void ApplyConfiguration();
- /**
- * Attempts to connect the currently selected controller in the HID backend.
- * This function will not do anything if it is not connected in the frontend.
- */
- void TryConnectSelectedController();
-
- /**
- * Attempts to disconnect the currently selected controller in the HID backend.
- * This function will not do anything if the configuration has not changed.
- */
- void TryDisconnectSelectedController();
-
/// Set the connection state checkbox (used to sync state).
void ConnectPlayer(bool connected);
@@ -104,6 +93,10 @@ protected:
void showEvent(QShowEvent* event) override;
private:
+ QString ButtonToText(const Common::ParamPackage& param);
+
+ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir);
+
void changeEvent(QEvent* event) override;
void RetranslateUI();
@@ -113,7 +106,7 @@ private:
/// Called when the button was pressed.
void HandleClick(QPushButton* button, std::size_t button_id,
std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
+ InputCommon::Polling::InputType type);
/// Finish polling and configure input using the input_setter.
void SetPollingResult(const Common::ParamPackage& params, bool abort);
@@ -134,17 +127,14 @@ private:
void SetConnectableControllers();
/// Gets the Controller Type for a given controller combobox index.
- Settings::ControllerType GetControllerTypeFromIndex(int index) const;
+ Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index) const;
/// Gets the controller combobox index for a given Controller Type.
- int GetIndexFromControllerType(Settings::ControllerType type) const;
+ int GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const;
/// Update the available input devices.
void UpdateInputDevices();
- /// Update the current controller icon.
- void UpdateControllerIcon();
-
/// Hides and disables controller settings based on the current controller type.
void UpdateControllerAvailableButtons();
@@ -176,6 +166,7 @@ private:
std::size_t player_index;
bool debug;
+ bool is_powered_on;
InputCommon::InputSubsystem* input_subsystem;
@@ -185,7 +176,7 @@ private:
std::unique_ptr<QTimer> poll_timer;
/// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
- std::vector<std::pair<int, Settings::ControllerType>> index_controller_type_pairs;
+ std::vector<std::pair<int, Core::HID::NpadStyleIndex>> index_controller_type_pairs;
static constexpr int PLAYER_COUNT = 8;
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
@@ -193,9 +184,7 @@ private:
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
- std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
- std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
- std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
+ Core::HID::EmulatedController* emulated_controller;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
@@ -221,15 +210,9 @@ private:
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
/// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once.
bool map_analog_stick_accepted{};
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_mouse{};
-
/// List of physical devices users can map with. If a SDL backed device is selected, then you
/// can use this device to get a default mapping.
std::vector<Common::ParamPackage> input_devices;
@@ -239,5 +222,5 @@ private:
/// parent of the widget to this widget (but thats fine).
QWidget* bottom_row;
- Core::System& system;
+ Core::HID::HIDCore& hid_core;
};
diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui
index e7433912b..756a414b5 100644
--- a/src/yuzu/configuration/configure_input_player.ui
+++ b/src/yuzu/configuration/configure_input_player.ui
@@ -89,31 +89,6 @@
<height>21</height>
</size>
</property>
- <item>
- <property name="text">
- <string>Pro Controller</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Dual Joycons</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Left Joycon</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Right Joycon</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Handheld</string>
- </property>
- </item>
</widget>
</item>
</layout>
@@ -142,22 +117,9 @@
</property>
<item>
<widget class="QComboBox" name="comboDevices">
- <property name="minimumSize">
- <size>
- <width>0</width>
- <height>21</height>
- </size>
+ <property name="minimumContentsLength">
+ <number>60</number>
</property>
- <item>
- <property name="text">
- <string>Any</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Keyboard/Mouse</string>
- </property>
- </item>
</widget>
</item>
<item>
@@ -342,7 +304,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
@@ -918,7 +880,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
@@ -2221,7 +2183,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
@@ -2570,7 +2532,7 @@
<number>3</number>
</property>
<property name="topMargin">
- <number>0</number>
+ <number>6</number>
</property>
<property name="rightMargin">
<number>3</number>
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index f31f86339..6630321cb 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -6,10 +6,12 @@
#include <QMenu>
#include <QPainter>
#include <QTimer>
+
+#include "core/hid/emulated_controller.h"
#include "yuzu/configuration/configure_input_player_widget.h"
PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
- UpdateColors();
+ is_controller_set = false;
QTimer* timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, QOverload<>::of(&PlayerControlPreview::UpdateInput));
@@ -17,91 +19,37 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) {
timer->start(16);
}
-PlayerControlPreview::~PlayerControlPreview() = default;
-
-void PlayerControlPreview::SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
- const AnalogParam& analogs_param) {
- player_index = index;
- Settings::ButtonsRaw buttonss;
- Settings::AnalogsRaw analogs;
- std::transform(buttons_param.begin(), buttons_param.end(), buttonss.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-
- std::transform(buttonss.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- buttonss.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(),
- Input::CreateDevice<Input::ButtonDevice>);
- std::transform(analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- analogs.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(),
- Input::CreateDevice<Input::AnalogDevice>);
- UpdateColors();
-}
-void PlayerControlPreview::SetPlayerInputRaw(std::size_t index,
- const Settings::ButtonsRaw& buttons_,
- Settings::AnalogsRaw analogs_) {
- player_index = index;
- std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- buttons_.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(),
- Input::CreateDevice<Input::ButtonDevice>);
- std::transform(analogs_.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- analogs_.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(),
- Input::CreateDevice<Input::AnalogDevice>);
- UpdateColors();
-}
-
-PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index,
- bool player_on) {
- if (!player_on) {
- return {0, 0, 0, 0};
- }
-
- switch (index) {
- case 0:
- return {1, 0, 0, 0};
- case 1:
- return {1, 1, 0, 0};
- case 2:
- return {1, 1, 1, 0};
- case 3:
- return {1, 1, 1, 1};
- case 4:
- return {1, 0, 0, 1};
- case 5:
- return {1, 0, 1, 0};
- case 6:
- return {1, 0, 1, 1};
- case 7:
- return {0, 1, 1, 0};
- default:
- return {0, 0, 0, 0};
- }
-}
-
-void PlayerControlPreview::SetConnectedStatus(bool checked) {
- LedPattern led_pattern = GetColorPattern(player_index, checked);
+PlayerControlPreview::~PlayerControlPreview() {
+ UnloadController();
+};
- led_color[0] = led_pattern.position1 ? colors.led_on : colors.led_off;
- led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off;
- led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off;
- led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off;
- is_enabled = checked;
- ResetInputs();
+void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
+ UnloadController();
+ is_controller_set = true;
+ controller = controller_;
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); },
+ .is_npad_service = false,
+ };
+ callback_key = controller->SetCallback(engine_callback);
+ ControllerUpdate(Core::HID::ControllerTriggerType::All);
}
-void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) {
- controller_type = type;
- UpdateColors();
+void PlayerControlPreview::UnloadController() {
+ if (is_controller_set) {
+ controller->DeleteCallback(callback_key);
+ is_controller_set = false;
+ }
}
-void PlayerControlPreview::BeginMappingButton(std::size_t index) {
- button_mapping_index = index;
+void PlayerControlPreview::BeginMappingButton(std::size_t button_id) {
+ button_mapping_index = button_id;
mapping_active = true;
}
-void PlayerControlPreview::BeginMappingAnalog(std::size_t index) {
- button_mapping_index = Settings::NativeButton::LStick + index;
- analog_mapping_index = index;
+void PlayerControlPreview::BeginMappingAnalog(std::size_t stick_id) {
+ button_mapping_index = Settings::NativeButton::LStick + stick_id;
+ analog_mapping_index = stick_id;
mapping_active = true;
}
@@ -157,84 +105,109 @@ void PlayerControlPreview::UpdateColors() {
colors.left = colors.primary;
colors.right = colors.primary;
// Possible alternative to set colors from settings
- // colors.left = QColor(Settings::values.players.GetValue()[player_index].body_color_left);
- // colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
+ // colors.left = QColor(controller->GetColors().left.body);
+ // colors.right = QColor(controller->GetColors().right.body);
}
void PlayerControlPreview::ResetInputs() {
- for (std::size_t index = 0; index < button_values.size(); ++index) {
- button_values[index] = false;
- }
-
- for (std::size_t index = 0; index < axis_values.size(); ++index) {
- axis_values[index].properties = {0, 1, 0};
- axis_values[index].value = {0, 0};
- axis_values[index].raw_value = {0, 0};
- }
+ button_values.fill({
+ .value = false,
+ });
+ stick_values.fill({
+ .x = {.value = 0, .properties = {0, 1, 0}},
+ .y = {.value = 0, .properties = {0, 1, 0}},
+ });
+ trigger_values.fill({
+ .analog = {.value = 0, .properties = {0, 1, 0}},
+ .pressed = {.value = false},
+ });
update();
}
-void PlayerControlPreview::UpdateInput() {
- if (!is_enabled && !mapping_active && !Settings::values.tas_enable) {
+void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType type) {
+ if (type == Core::HID::ControllerTriggerType::All) {
+ ControllerUpdate(Core::HID::ControllerTriggerType::Color);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Type);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Connected);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Button);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Stick);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Trigger);
+ ControllerUpdate(Core::HID::ControllerTriggerType::Battery);
return;
}
- bool input_changed = false;
- const auto& button_state = buttons;
- for (std::size_t index = 0; index < button_values.size(); ++index) {
- bool value = false;
- if (index < Settings::NativeButton::BUTTON_NS_END) {
- value = button_state[index]->GetStatus();
- }
- bool blink = mapping_active && index == button_mapping_index;
- if (analog_mapping_index == Settings::NativeAnalog::NUM_STICKS_HID) {
- blink &= blink_counter > 25;
- }
- if (button_values[index] != value || blink) {
- input_changed = true;
- }
- button_values[index] = value || blink;
+
+ switch (type) {
+ case Core::HID::ControllerTriggerType::Connected:
+ is_connected = true;
+ led_pattern = controller->GetLedPattern();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Disconnected:
+ is_connected = false;
+ led_pattern.raw = 0;
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Type:
+ controller_type = controller->GetNpadStyleIndex(true);
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Color:
+ UpdateColors();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Button:
+ button_values = controller->GetButtonsValues();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Stick:
+ using namespace Settings::NativeAnalog;
+ stick_values = controller->GetSticksValues();
+ // Y axis is inverted
+ stick_values[LStick].y.value = -stick_values[LStick].y.value;
+ stick_values[LStick].y.raw_value = -stick_values[LStick].y.raw_value;
+ stick_values[RStick].y.value = -stick_values[RStick].y.value;
+ stick_values[RStick].y.raw_value = -stick_values[RStick].y.raw_value;
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Trigger:
+ trigger_values = controller->GetTriggersValues();
+ needs_redraw = true;
+ break;
+ case Core::HID::ControllerTriggerType::Battery:
+ battery_values = controller->GetBatteryValues();
+ needs_redraw = true;
+ break;
+ default:
+ break;
}
+}
- const auto& analog_state = sticks;
- for (std::size_t index = 0; index < axis_values.size(); ++index) {
- const auto [stick_x_f, stick_y_f] = analog_state[index]->GetStatus();
- const auto [stick_x_rf, stick_y_rf] = analog_state[index]->GetRawStatus();
+void PlayerControlPreview::UpdateInput() {
+ if (mapping_active) {
- if (static_cast<int>(stick_x_rf * 45) !=
- static_cast<int>(axis_values[index].raw_value.x() * 45) ||
- static_cast<int>(-stick_y_rf * 45) !=
- static_cast<int>(axis_values[index].raw_value.y() * 45)) {
- input_changed = true;
+ for (std::size_t index = 0; index < button_values.size(); ++index) {
+ bool blink = index == button_mapping_index;
+ if (analog_mapping_index == Settings::NativeAnalog::NumAnalogs) {
+ blink &= blink_counter > 25;
+ }
+ if (button_values[index].value != blink) {
+ needs_redraw = true;
+ }
+ button_values[index].value = blink;
}
- axis_values[index].properties = analog_state[index]->GetAnalogProperties();
- axis_values[index].value = QPointF(stick_x_f, -stick_y_f);
- axis_values[index].raw_value = QPointF(stick_x_rf, -stick_y_rf);
-
- const bool blink_analog = mapping_active && index == analog_mapping_index;
- if (blink_analog) {
- input_changed = true;
- axis_values[index].value =
- QPointF(blink_counter < 25 ? -blink_counter / 25.0f : 0,
- blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0);
+ for (std::size_t index = 0; index < stick_values.size(); ++index) {
+ const bool blink_analog = index == analog_mapping_index;
+ if (blink_analog) {
+ needs_redraw = true;
+ stick_values[index].x.value = blink_counter < 25 ? -blink_counter / 25.0f : 0;
+ stick_values[index].y.value =
+ blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0;
+ }
}
}
-
- if (input_changed) {
+ if (needs_redraw) {
update();
- if (controller_callback.input != nullptr) {
- ControllerInput input{
- .axis_values = {std::pair<float, float>{
- axis_values[Settings::NativeAnalog::LStick].value.x(),
- axis_values[Settings::NativeAnalog::LStick].value.y()},
- std::pair<float, float>{
- axis_values[Settings::NativeAnalog::RStick].value.x(),
- axis_values[Settings::NativeAnalog::RStick].value.y()}},
- .button_values = button_values,
- .changed = true,
- };
- controller_callback.input(std::move(input));
- }
}
if (mapping_active) {
@@ -242,10 +215,6 @@ void PlayerControlPreview::UpdateInput() {
}
}
-void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
- controller_callback = std::move(callback_);
-}
-
void PlayerControlPreview::paintEvent(QPaintEvent* event) {
QFrame::paintEvent(event);
QPainter p(this);
@@ -253,22 +222,22 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
const QPointF center = rect().center();
switch (controller_type) {
- case Settings::ControllerType::Handheld:
+ case Core::HID::NpadStyleIndex::Handheld:
DrawHandheldController(p, center);
break;
- case Settings::ControllerType::DualJoyconDetached:
+ case Core::HID::NpadStyleIndex::JoyconDual:
DrawDualController(p, center);
break;
- case Settings::ControllerType::LeftJoycon:
+ case Core::HID::NpadStyleIndex::JoyconLeft:
DrawLeftController(p, center);
break;
- case Settings::ControllerType::RightJoycon:
+ case Core::HID::NpadStyleIndex::JoyconRight:
DrawRightController(p, center);
break;
- case Settings::ControllerType::GameCube:
+ case Core::HID::NpadStyleIndex::GameCube:
DrawGCController(p, center);
break;
- case Settings::ControllerType::ProController:
+ case Core::HID::NpadStyleIndex::ProController:
default:
DrawProController(p, center);
break;
@@ -281,7 +250,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Sideview left joystick
DrawJoystickSideview(p, center + QPoint(142, -69),
- -axis_values[Settings::NativeAnalog::LStick].value.y(), 1.15f,
+ -stick_values[Settings::NativeAnalog::LStick].y.value, 1.15f,
button_values[LStick]);
// Topview D-pad buttons
@@ -292,7 +261,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Topview left joystick
DrawJoystickSideview(p, center + QPointF(-140.5f, -28),
- -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1.15f,
+ -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1.15f,
button_values[LStick]);
// Topview minus button
@@ -334,8 +303,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(9, -69) + (axis_values[LStick].value * 8), 1.8f,
- button_values[Settings::NativeButton::LStick]);
+ DrawJoystick(p,
+ center + QPointF(9, -69) +
+ (QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value) * 8),
+ 1.8f, button_values[Settings::NativeButton::LStick]);
DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
}
@@ -384,6 +355,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
p.setPen(colors.font2);
p.setBrush(colors.font2);
DrawCircle(p, center + QPoint(26, 71), 5);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-170, -140),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
}
void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) {
@@ -392,20 +367,22 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// Sideview right joystick
DrawJoystickSideview(p, center + QPoint(173 - 315, 11),
- axis_values[Settings::NativeAnalog::RStick].value.y() + 10.0f, 1.15f,
+ stick_values[Settings::NativeAnalog::RStick].y.value + 10.0f, 1.15f,
button_values[Settings::NativeButton::RStick]);
+ // Topview right joystick
+ DrawJoystickSideview(p, center + QPointF(140, -28),
+ -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1.15f,
+ button_values[RStick]);
+
// Topview face buttons
p.setPen(colors.outline);
button_color = colors.button;
DrawRoundButton(p, center + QPoint(163, -21), button_values[A], 11, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(140, -21), button_values[B], 11, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(140, -21), button_values[X], 11, 5, Direction::Up);
DrawRoundButton(p, center + QPoint(117, -21), button_values[Y], 11, 5, Direction::Up);
- // Topview right joystick
- DrawJoystickSideview(p, center + QPointF(140, -28),
- -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1.15f,
- button_values[RStick]);
-
// Topview plus button
p.setPen(colors.outline);
button_color = colors.button;
@@ -448,8 +425,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawJoystick(p, center + QPointF(-9, 11) + (axis_values[RStick].value * 8), 1.8f,
- button_values[Settings::NativeButton::RStick]);
+ DrawJoystick(p,
+ center + QPointF(-9, 11) +
+ (QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value) * 8),
+ 1.8f, button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
}
@@ -503,6 +482,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(110, -140),
+ battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
}
void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) {
@@ -512,17 +495,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
// Left/Right trigger
DrawDualTriggers(p, center, button_values[L], button_values[R]);
+ // Topview right joystick
+ DrawJoystickSideview(p, center + QPointF(180, -78),
+ -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1,
+ button_values[RStick]);
+
// Topview face buttons
p.setPen(colors.outline);
button_color = colors.button;
DrawRoundButton(p, center + QPoint(200, -71), button_values[A], 10, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(180, -71), button_values[B], 10, 5, Direction::Up);
+ DrawRoundButton(p, center + QPoint(180, -71), button_values[X], 10, 5, Direction::Up);
DrawRoundButton(p, center + QPoint(160, -71), button_values[Y], 10, 5, Direction::Up);
- // Topview right joystick
- DrawJoystickSideview(p, center + QPointF(180, -78),
- -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1,
- button_values[RStick]);
-
// Topview plus button
p.setPen(colors.outline);
button_color = colors.button;
@@ -538,7 +523,7 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
// Topview left joystick
DrawJoystickSideview(p, center + QPointF(-180.5f, -78),
- -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1,
+ -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1,
button_values[LStick]);
// Topview minus button
@@ -557,13 +542,13 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- const auto& l_stick = axis_values[LStick];
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
const auto l_button = button_values[Settings::NativeButton::LStick];
- const auto& r_stick = axis_values[RStick];
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
const auto r_button = button_values[Settings::NativeButton::RStick];
- DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button);
- DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button);
+ DrawJoystick(p, center + QPointF(-65, -65) + (l_stick * 7), 1.62f, l_button);
+ DrawJoystick(p, center + QPointF(65, 12) + (r_stick * 7), 1.62f, r_button);
DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
}
@@ -634,6 +619,12 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-100, -160),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
+ DrawBattery(p, center + QPoint(40, -160),
+ battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
}
void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) {
@@ -643,13 +634,13 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- const auto& l_stick = axis_values[LStick];
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
const auto l_button = button_values[Settings::NativeButton::LStick];
- const auto& r_stick = axis_values[RStick];
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
const auto r_button = button_values[Settings::NativeButton::RStick];
- DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button);
- DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button);
+ DrawJoystick(p, center + QPointF(-171, -41) + (l_stick * 4), 1.0f, l_button);
+ DrawJoystick(p, center + QPointF(171, 8) + (r_stick * 4), 1.0f, r_button);
DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
}
@@ -732,6 +723,12 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-200, 110),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
+ DrawBattery(p, center + QPoint(130, 110),
+ battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
}
void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) {
@@ -741,9 +738,11 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11,
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
+ DrawProJoystick(p, center + QPointF(-111, -55), l_stick, 11,
button_values[Settings::NativeButton::LStick]);
- DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11,
+ DrawProJoystick(p, center + QPointF(51, 0), r_stick, 11,
button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
}
@@ -817,24 +816,27 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
p.setPen(colors.transparent);
p.setBrush(colors.font2);
DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-30, -160),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
}
void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
- DrawGCTriggers(p, center, button_values[Settings::NativeButton::ZL],
- button_values[Settings::NativeButton::ZR]);
+ DrawGCTriggers(p, center, trigger_values[0], trigger_values[1]);
DrawGCButtonZ(p, center, button_values[Settings::NativeButton::R]);
DrawGCBody(p, center);
{
// Draw joysticks
using namespace Settings::NativeAnalog;
- DrawGCJoystick(p, center + QPointF(-111, -44) + (axis_values[LStick].value * 10), false);
+ const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
+ const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
+ DrawGCJoystick(p, center + QPointF(-111, -44) + (l_stick * 10), {});
button_color = colors.button2;
- DrawCircleButton(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), false,
- 15);
+ DrawCircleButton(p, center + QPointF(61, 37) + (r_stick * 9.5f), {}, 15);
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), Symbol::C,
- 1.0f);
+ DrawSymbol(p, center + QPointF(61, 37) + (r_stick * 9.5f), Symbol::C, 1.0f);
DrawRawJoystick(p, center + QPointF(-198, -125), center + QPointF(198, -125));
}
@@ -871,6 +873,10 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
// Minus and Plus buttons
p.setPen(colors.outline);
DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
+
+ // Draw battery
+ DrawBattery(p, center + QPoint(-30, -165),
+ battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
}
constexpr std::array<float, 13 * 2> symbol_a = {
@@ -1837,10 +1843,14 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
- for (const auto& color : led_color) {
- p.setBrush(color);
- DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
- }
+ p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
@@ -1933,14 +1943,19 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
- for (const auto& color : led_color) {
- p.setBrush(color);
- DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
- }
-}
-
-void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+ p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+ p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
+ DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
+}
+
+void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, pro_left_trigger.size() / 2> qleft_trigger;
std::array<QPointF, pro_left_trigger.size() / 2> qright_trigger;
std::array<QPointF, pro_body_top.size()> qbody_top;
@@ -1949,8 +1964,10 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
const float trigger_x = pro_left_trigger[point * 2 + 0];
const float trigger_y = pro_left_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0));
- qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0));
+ qleft_trigger[point] =
+ center + QPointF(trigger_x, trigger_y + (left_pressed.value ? 2 : 0));
+ qright_trigger[point] =
+ center + QPointF(-trigger_x, trigger_y + (right_pressed.value ? 2 : 0));
}
for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) {
@@ -1967,16 +1984,17 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
DrawPolygon(p, qbody_top);
// Left trigger
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center,
+ Common::Input::TriggerStatus left_trigger,
+ Common::Input::TriggerStatus right_trigger) {
std::array<QPointF, left_gc_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger;
@@ -1984,32 +2002,37 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo
const float trigger_x = left_gc_trigger[point * 2 + 0];
const float trigger_y = left_gc_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0));
- qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0));
+ qleft_trigger[point] =
+ center + QPointF(trigger_x, trigger_y + (left_trigger.analog.value * 10.0f));
+ qright_trigger[point] =
+ center + QPointF(-trigger_x, trigger_y + (right_trigger.analog.value * 10.0f));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_trigger.pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_trigger.pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw L text
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(-132, -119 + (left_pressed ? 10 : 0)), Symbol::L, 1.7f);
+ DrawSymbol(p, center + QPointF(-132, -119 + (left_trigger.analog.value * 10.0f)), Symbol::L,
+ 1.7f);
// Draw R text
p.setPen(colors.transparent);
p.setBrush(colors.font);
- DrawSymbol(p, center + QPointF(121.5f, -119 + (right_pressed ? 10 : 0)), Symbol::R, 1.7f);
+ DrawSymbol(p, center + QPointF(121.5f, -119 + (right_trigger.analog.value * 10.0f)), Symbol::R,
+ 1.7f);
}
void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
@@ -2018,23 +2041,24 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
qleft_trigger[point] =
- center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0));
+ center + QPointF(left_trigger_x, left_trigger_y + (left_pressed.value ? 0.5f : 0));
qright_trigger[point] =
- center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0));
+ center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed.value ? 0.5f : 0));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, bool left_pressed,
- bool right_pressed) {
+void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
constexpr float size = 1.62f;
@@ -2043,25 +2067,27 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b
const float left_trigger_x = left_joycon_trigger[point * 2 + 0];
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
- qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset,
- left_trigger_y * size + (left_pressed ? 0.5f : 0));
+ qleft_trigger[point] =
+ center + QPointF(left_trigger_x * size + offset,
+ left_trigger_y * size + (left_pressed.value ? 0.5f : 0));
qright_trigger[point] =
center + QPointF(-left_trigger_x * size - offset,
- left_trigger_y * size + (right_pressed ? 0.5f : 0));
+ left_trigger_y * size + (right_pressed.value ? 0.5f : 0));
}
// Left trigger
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Right trigger
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
-void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+void PlayerControlPreview::DrawDualTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger;
std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger;
constexpr float size = 0.9f;
@@ -2080,9 +2106,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw L text
@@ -2096,8 +2122,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
DrawSymbol(p, center + QPointF(177, -84), Symbol::R, 1.0f);
}
-void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed, bool right_pressed) {
+void PlayerControlPreview::DrawDualZTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger;
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger;
constexpr float size = 0.9f;
@@ -2114,9 +2141,9 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw ZL text
@@ -2130,7 +2157,8 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c
DrawSymbol(p, center + QPointF(180, -113), Symbol::ZR, 1.0f);
}
-void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, bool left_pressed) {
+void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger;
constexpr float size = 1.78f;
constexpr float offset = 311.5f;
@@ -2138,15 +2166,16 @@ void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, b
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
qleft_trigger[point] = center + QPointF(left_joycon_trigger[point * 2] * size + offset,
left_joycon_trigger[point * 2 + 1] * size -
- (left_pressed ? 0.5f : 1.0f));
+ (left_pressed.value ? 0.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
}
-void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, bool left_pressed) {
+void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joycon_sideview_zl.size() / 2> qleft_trigger;
constexpr float size = 1.1115f;
constexpr float offset2 = 335;
@@ -2154,18 +2183,18 @@ void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center,
for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) {
qleft_trigger[point] = center + QPointF(left_joycon_sideview_zl[point * 2] * size + offset2,
left_joycon_sideview_zl[point * 2 + 1] * size +
- (left_pressed ? 1.5f : 1.0f));
+ (left_pressed.value ? 1.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
- p.drawArc(center.x() + 158, center.y() + (left_pressed ? -203.5f : -204.0f), 77, 77, 225 * 16,
- 44 * 16);
+ p.drawArc(center.x() + 158, center.y() + (left_pressed.value ? -203.5f : -204.0f), 77, 77,
+ 225 * 16, 44 * 16);
}
-void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed) {
+void PlayerControlPreview::DrawLeftTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger;
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
@@ -2174,7 +2203,7 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Draw L text
@@ -2183,8 +2212,8 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce
DrawSymbol(p, center + QPointF(-143, -36), Symbol::L, 1.0f);
}
-void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF center,
- bool left_pressed) {
+void PlayerControlPreview::DrawLeftZTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger;
for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) {
@@ -2193,7 +2222,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(left_pressed ? colors.highlight : colors.button);
+ p.setBrush(left_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qleft_trigger);
// Draw ZL text
@@ -2203,7 +2232,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c
}
void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
constexpr float size = 1.78f;
constexpr float offset = 311.5f;
@@ -2211,36 +2240,36 @@ void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center,
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset,
left_joycon_trigger[point * 2 + 1] * size -
- (right_pressed ? 0.5f : 1.0f));
+ (right_pressed.value ? 0.5f : 1.0f));
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
}
void PlayerControlPreview::DrawRightZTriggers(QPainter& p, const QPointF center,
- bool right_pressed) {
+ const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joycon_sideview_zl.size() / 2> qright_trigger;
constexpr float size = 1.1115f;
constexpr float offset2 = 335;
for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) {
qright_trigger[point] =
- center +
- QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2,
- left_joycon_sideview_zl[point * 2 + 1] * size + (right_pressed ? 0.5f : 0) + 1);
+ center + QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2,
+ left_joycon_sideview_zl[point * 2 + 1] * size +
+ (right_pressed.value ? 0.5f : 0) + 1);
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
- p.drawArc(center.x() - 236, center.y() + (right_pressed ? -203.5f : -204.0f), 77, 77, 271 * 16,
- 44 * 16);
+ p.drawArc(center.x() - 236, center.y() + (right_pressed.value ? -203.5f : -204.0f), 77, 77,
+ 271 * 16, 44 * 16);
}
-void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF center,
- bool right_pressed) {
+void PlayerControlPreview::DrawRightTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
@@ -2249,7 +2278,7 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw R text
@@ -2258,8 +2287,8 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c
DrawSymbol(p, center + QPointF(137, -36), Symbol::R, 1.0f);
}
-void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF center,
- bool right_pressed) {
+void PlayerControlPreview::DrawRightZTriggersTopView(
+ QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) {
std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger;
for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) {
@@ -2268,7 +2297,7 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF
}
p.setPen(colors.outline);
- p.setBrush(right_pressed ? colors.highlight : colors.button);
+ p.setBrush(right_pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qright_trigger);
// Draw ZR text
@@ -2278,13 +2307,13 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF
}
void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float size,
- bool pressed) {
+ const Common::Input::ButtonStatus& pressed) {
const float radius1 = 13.0f * size;
const float radius2 = 9.0f * size;
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawCircle(p, center, radius1);
// Cross
@@ -2292,17 +2321,18 @@ void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float
p.drawLine(center - QPoint(0, radius1), center + QPoint(0, radius1));
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
DrawCircle(p, center, radius2);
}
void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF center, float angle,
- float size, bool pressed) {
+ float size,
+ const Common::Input::ButtonStatus& pressed) {
QVector<QPointF> joystick;
joystick.reserve(static_cast<int>(left_joystick_sideview.size() / 2));
for (std::size_t point = 0; point < left_joystick_sideview.size() / 2; ++point) {
- joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed ? 1 : 0),
+ joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed.value ? 1 : 0),
left_joystick_sideview[point * 2 + 1] * size - 1));
}
@@ -2314,14 +2344,15 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente
// Draw joystick
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
p.drawPolygon(p2);
p.drawLine(p2.at(1), p2.at(30));
p.drawLine(p2.at(32), p2.at(71));
}
void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset,
- float offset_scalar, bool pressed) {
+ float offset_scalar,
+ const Common::Input::ButtonStatus& pressed) {
const float radius1 = 24.0f;
const float radius2 = 17.0f;
@@ -2339,11 +2370,11 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1);
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
const float inner_offset =
(radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f);
@@ -2355,14 +2386,15 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co
p.restore();
}
-void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
// Outer circle
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawCircle(p, center, 26.0f);
// Inner circle
- p.setBrush(pressed ? colors.highlight2 : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight2 : colors.button2);
DrawCircle(p, center, 19.0f);
p.setBrush(colors.transparent);
DrawCircle(p, center, 13.5f);
@@ -2371,31 +2403,29 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo
void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right) {
using namespace Settings::NativeAnalog;
- if (controller_type != Settings::ControllerType::LeftJoycon) {
- DrawJoystickProperties(p, center_right, axis_values[RStick].properties);
+ if (center_right != QPointF(0, 0)) {
+ DrawJoystickProperties(p, center_right, stick_values[RStick].x.properties);
p.setPen(colors.indicator);
p.setBrush(colors.indicator);
- DrawJoystickDot(p, center_right, axis_values[RStick].raw_value,
- axis_values[RStick].properties);
+ DrawJoystickDot(p, center_right, stick_values[RStick], true);
p.setPen(colors.indicator2);
p.setBrush(colors.indicator2);
- DrawJoystickDot(p, center_right, axis_values[RStick].value, axis_values[RStick].properties);
+ DrawJoystickDot(p, center_right, stick_values[RStick], false);
}
- if (controller_type != Settings::ControllerType::RightJoycon) {
- DrawJoystickProperties(p, center_left, axis_values[LStick].properties);
+ if (center_left != QPointF(0, 0)) {
+ DrawJoystickProperties(p, center_left, stick_values[LStick].x.properties);
p.setPen(colors.indicator);
p.setBrush(colors.indicator);
- DrawJoystickDot(p, center_left, axis_values[LStick].raw_value,
- axis_values[LStick].properties);
+ DrawJoystickDot(p, center_left, stick_values[LStick], true);
p.setPen(colors.indicator2);
p.setBrush(colors.indicator2);
- DrawJoystickDot(p, center_left, axis_values[LStick].value, axis_values[LStick].properties);
+ DrawJoystickDot(p, center_left, stick_values[LStick], false);
}
}
-void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF center,
- const Input::AnalogProperties& properties) {
+void PlayerControlPreview::DrawJoystickProperties(
+ QPainter& p, const QPointF center, const Common::Input::AnalogProperties& properties) {
constexpr float size = 45.0f;
const float range = size * properties.range;
const float deadzone = size * properties.deadzone;
@@ -2414,19 +2444,26 @@ void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF cen
DrawCircle(p, center, deadzone);
}
-void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, const QPointF value,
- const Input::AnalogProperties& properties) {
+void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center,
+ const Common::Input::StickStatus& stick, bool raw) {
constexpr float size = 45.0f;
- const float range = size * properties.range;
+ const float range = size * stick.x.properties.range;
- // Dot pointer
- DrawCircle(p, center + (value * range), 2);
+ if (raw) {
+ const QPointF value = QPointF(stick.x.raw_value, stick.y.raw_value) * size;
+ DrawCircle(p, center + value, 2);
+ return;
+ }
+
+ const QPointF value = QPointF(stick.x.value, stick.y.value) * range;
+ DrawCircle(p, center + value, 2);
}
-void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width,
+void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& pressed, float width,
float height, Direction direction, float radius) {
p.setBrush(button_color);
- if (pressed) {
+ if (pressed.value) {
switch (direction) {
case Direction::Left:
center.setX(center.x() - 1);
@@ -2448,17 +2485,19 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pre
QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f};
p.drawRoundedRect(rect, radius, radius);
}
-void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center, bool pressed,
+void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed,
int button_size) {
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawRectangle(p, center, button_size, button_size / 3.0f);
}
-void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, bool pressed,
+void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed,
int button_size) {
// Draw outer line
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawRectangle(p, center, button_size, button_size / 3.0f);
DrawRectangle(p, center, button_size / 3.0f, button_size);
@@ -2471,7 +2510,8 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, boo
DrawRectangle(p, center, button_size / 3.0f, button_size);
}
-void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_x.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_x.size() / 2; ++point) {
@@ -2479,11 +2519,12 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_y.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_y.size() / 2; ++point) {
@@ -2491,27 +2532,29 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center, bool pressed) {
+void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, gc_button_z.size() / 2> button_x;
for (std::size_t point = 0; point < gc_button_z.size() / 2; ++point) {
button_x[point] = center + QPointF(gc_button_z[point * 2],
- gc_button_z[point * 2 + 1] + (pressed ? 1 : 0));
+ gc_button_z[point * 2 + 1] + (pressed.value ? 1 : 0));
}
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button2);
+ p.setBrush(pressed.value ? colors.highlight : colors.button2);
DrawPolygon(p, button_x);
}
-void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, bool pressed,
+void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center,
+ const Common::Input::ButtonStatus& pressed,
float button_size) {
p.setBrush(button_color);
- if (pressed) {
+ if (pressed.value) {
p.setBrush(colors.highlight);
}
p.drawEllipse(center, button_size, button_size);
@@ -2540,7 +2583,8 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen
}
void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
- const Direction direction, bool pressed, float size) {
+ const Direction direction,
+ const Common::Input::ButtonStatus& pressed, float size) {
std::array<QPointF, up_arrow_button.size() / 2> arrow_button;
QPoint offset;
@@ -2552,38 +2596,39 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
case Direction::Up:
arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
break;
- case Direction::Left:
- arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
- break;
case Direction::Right:
arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
break;
case Direction::Down:
arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
break;
+ case Direction::Left:
+ // Compiler doesn't optimize this correctly check why
+ arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
+ break;
case Direction::None:
break;
}
}
// Draw arrow button
- p.setPen(pressed ? colors.highlight : colors.button);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setPen(pressed.value ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, arrow_button);
switch (direction) {
case Direction::Up:
offset = QPoint(0, -20 * size);
break;
- case Direction::Left:
- offset = QPoint(-20 * size, 0);
- break;
case Direction::Right:
offset = QPoint(20 * size, 0);
break;
case Direction::Down:
offset = QPoint(0, 20 * size);
break;
+ case Direction::Left:
+ offset = QPoint(-20 * size, 0);
+ break;
case Direction::None:
offset = QPoint(0, 0);
break;
@@ -2596,7 +2641,8 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
}
void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
- const Direction direction, bool pressed) {
+ const Direction direction,
+ const Common::Input::ButtonStatus& pressed) {
std::array<QPointF, trigger_button.size() / 2> qtrigger_button;
for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) {
@@ -2619,10 +2665,51 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
// Draw arrow button
p.setPen(colors.outline);
- p.setBrush(pressed ? colors.highlight : colors.button);
+ p.setBrush(pressed.value ? colors.highlight : colors.button);
DrawPolygon(p, qtrigger_button);
}
+void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
+ Common::Input::BatteryLevel battery) {
+ if (battery == Common::Input::BatteryLevel::None) {
+ return;
+ }
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ p.drawRect(center.x(), center.y(), 56, 20);
+ p.drawRect(center.x() + 56, center.y() + 6, 3, 8);
+ p.setBrush(colors.deadzone);
+ switch (battery) {
+ case Common::Input::BatteryLevel::Charging:
+ p.setBrush(colors.indicator2);
+ p.drawText(center + QPoint(2, 14), tr("Charging"));
+ break;
+ case Common::Input::BatteryLevel::Full:
+ p.drawRect(center.x() + 42, center.y(), 14, 20);
+ p.drawRect(center.x() + 28, center.y(), 14, 20);
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Medium:
+ p.drawRect(center.x() + 28, center.y(), 14, 20);
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Low:
+ p.drawRect(center.x() + 14, center.y(), 14, 20);
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Critical:
+ p.drawRect(center.x(), center.y(), 14, 20);
+ break;
+ case Common::Input::BatteryLevel::Empty:
+ p.drawRect(center.x(), center.y(), 5, 20);
+ break;
+ default:
+ break;
+ }
+}
+
void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol symbol,
float icon_size) {
std::array<QPointF, house.size() / 2> house_icon;
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index f4bbfa528..4cd5c3be0 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -7,9 +7,11 @@
#include <array>
#include <QFrame>
#include <QPointer>
-#include "common/settings.h"
-#include "core/frontend/input.h"
-#include "yuzu/debugger/controller.h"
+
+#include "common/input.h"
+#include "common/settings_input.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_types.h"
class QLabel;
@@ -24,17 +26,26 @@ public:
explicit PlayerControlPreview(QWidget* parent);
~PlayerControlPreview() override;
- void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param,
- const AnalogParam& analogs_param);
- void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_,
- Settings::AnalogsRaw analogs_);
- void SetConnectedStatus(bool checked);
- void SetControllerType(Settings::ControllerType type);
+ // Sets the emulated controller to be displayed
+ void SetController(Core::HID::EmulatedController* controller);
+
+ // Disables events from the emulated controller
+ void UnloadController();
+
+ // Starts blinking animation at the button specified
void BeginMappingButton(std::size_t button_id);
- void BeginMappingAnalog(std::size_t button_id);
+
+ // Starts moving animation at the stick specified
+ void BeginMappingAnalog(std::size_t stick_id);
+
+ // Stops any ongoing animation
void EndMapping();
+
+ // Handles emulated controller events
+ void ControllerUpdate(Core::HID::ControllerTriggerType type);
+
+ // Updates input on sheduled interval
void UpdateInput();
- void SetCallBack(ControllerCallback callback_);
protected:
void paintEvent(QPaintEvent* event) override;
@@ -63,22 +74,6 @@ private:
SR,
};
- struct AxisValue {
- QPointF value{};
- QPointF raw_value{};
- Input::AnalogProperties properties{};
- int size{};
- QPoint offset{};
- bool active{};
- };
-
- struct LedPattern {
- bool position1;
- bool position2;
- bool position3;
- bool position4;
- };
-
struct ColorMapping {
QColor outline{};
QColor primary{};
@@ -101,7 +96,6 @@ private:
QColor deadzone{};
};
- static LedPattern GetColorPattern(std::size_t index, bool player_on);
void UpdateColors();
void ResetInputs();
@@ -122,47 +116,75 @@ private:
void DrawGCBody(QPainter& p, QPointF center);
// Draw triggers functions
- void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed);
- void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
- bool right_pressed);
- void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed,
- bool right_pressed);
- void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
- void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed);
- void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
- void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed);
+ void DrawProTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger,
+ Common::Input::TriggerStatus right_trigger);
+ void DrawHandheldTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawDualTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawDualTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawDualZTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawLeftTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawLeftZTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawLeftTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawLeftZTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& left_pressed);
+ void DrawRightTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawRightZTriggers(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawRightTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
+ void DrawRightZTriggersTopView(QPainter& p, QPointF center,
+ const Common::Input::ButtonStatus& right_pressed);
// Draw joystick functions
- void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed);
- void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
+ void DrawJoystick(QPainter& p, QPointF center, float size,
+ const Common::Input::ButtonStatus& pressed);
+ void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size,
+ const Common::Input::ButtonStatus& pressed);
void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right);
void DrawJoystickProperties(QPainter& p, QPointF center,
- const Input::AnalogProperties& properties);
- void DrawJoystickDot(QPainter& p, QPointF center, QPointF value,
- const Input::AnalogProperties& properties);
- void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
- void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
+ const Common::Input::AnalogProperties& properties);
+ void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick,
+ bool raw);
+ void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar,
+ const Common::Input::ButtonStatus& pressed);
+ void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
// Draw button functions
- void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size);
- void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height,
- Direction direction = Direction::None, float radius = 2);
- void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size);
- void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size);
- void DrawGCButtonX(QPainter& p, QPointF center, bool pressed);
- void DrawGCButtonY(QPainter& p, QPointF center, bool pressed);
- void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed);
+ void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ float button_size);
+ void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ float width, float height, Direction direction = Direction::None,
+ float radius = 2);
+ void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ int button_size);
+ void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed,
+ int button_size);
+ void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
+ void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
+ void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed);
void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f);
- void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed,
- float size = 1.0f);
- void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed);
+ void DrawArrowButton(QPainter& p, QPointF center, Direction direction,
+ const Common::Input::ButtonStatus& pressed, float size = 1.0f);
+ void DrawTriggerButton(QPainter& p, QPointF center, Direction direction,
+ const Common::Input::ButtonStatus& pressed);
+
+ // Draw battery functions
+ void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery);
// Draw icon functions
void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
@@ -178,24 +200,23 @@ private:
void SetTextFont(QPainter& p, float text_size,
const QString& font_family = QStringLiteral("sans-serif"));
- using ButtonArray =
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>;
- using StickArray =
- std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
+ bool is_controller_set{};
+ bool is_connected{};
+ bool needs_redraw{};
+ Core::HID::NpadStyleIndex controller_type;
- ControllerCallback controller_callback;
- bool is_enabled{};
bool mapping_active{};
int blink_counter{};
+ int callback_key;
QColor button_color{};
ColorMapping colors{};
- std::array<QColor, 4> led_color{};
- ButtonArray buttons{};
- StickArray sticks{};
+ Core::HID::LedPattern led_pattern{0, 0, 0, 0};
std::size_t player_index{};
- std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END};
- std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID};
- std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
- std::array<bool, Settings::NativeButton::NumButtons> button_values{};
- Settings::ControllerType controller_type{Settings::ControllerType::ProController};
+ Core::HID::EmulatedController* controller;
+ std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
+ std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs};
+ Core::HID::ButtonValues button_values{};
+ Core::HID::SticksValues stick_values{};
+ Core::HID::TriggerValues trigger_values{};
+ Core::HID::BatteryValues battery_values{};
};
diff --git a/src/yuzu/configuration/configure_input_profile_dialog.cpp b/src/yuzu/configuration/configure_input_profile_dialog.cpp
index cd5a88cea..17bbe6b61 100644
--- a/src/yuzu/configuration/configure_input_profile_dialog.cpp
+++ b/src/yuzu/configuration/configure_input_profile_dialog.cpp
@@ -11,8 +11,8 @@ ConfigureInputProfileDialog::ConfigureInputProfileDialog(
QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles,
Core::System& system)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
- profile_widget(
- new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, false)) {
+ profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
+ system.HIDCore(), system.IsPoweredOn(), false)) {
ui->setupUi(this);
ui->controllerLayout->addWidget(profile_widget);
diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp
index f8e08c422..8539a5c8b 100644
--- a/src/yuzu/configuration/configure_motion_touch.cpp
+++ b/src/yuzu/configuration/configure_motion_touch.cpp
@@ -15,9 +15,9 @@
#include "common/logging/log.h"
#include "common/settings.h"
+#include "input_common/drivers/udp_client.h"
+#include "input_common/helpers/udp_protocol.h"
#include "input_common/main.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
#include "ui_configure_motion_touch.h"
#include "yuzu/configuration/configure_motion_touch.h"
#include "yuzu/configuration/configure_touch_from_button.h"
@@ -93,6 +93,7 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
"using-a-controller-or-android-phone-for-motion-or-touch-input'><span "
"style=\"text-decoration: underline; color:#039be5;\">Learn More</span></a>"));
+ setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
SetConfiguration();
UpdateUiDisplay();
ConnectEvents();
@@ -101,17 +102,14 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
ConfigureMotionTouch::~ConfigureMotionTouch() = default;
void ConfigureMotionTouch::SetConfiguration() {
- const Common::ParamPackage motion_param(Settings::values.motion_device.GetValue());
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
- ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button.GetValue());
touch_from_button_maps = Settings::values.touch_from_button_maps;
for (const auto& touch_map : touch_from_button_maps) {
ui->touch_from_button_map->addItem(QString::fromStdString(touch_map.name));
}
ui->touch_from_button_map->setCurrentIndex(
Settings::values.touch_from_button_map_index.GetValue());
- ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f));
min_x = touch_param.Get("min_x", 100);
min_y = touch_param.Get("min_y", 50);
@@ -139,9 +137,6 @@ void ConfigureMotionTouch::SetConfiguration() {
void ConfigureMotionTouch::UpdateUiDisplay() {
const QString cemuhook_udp = QStringLiteral("cemuhookudp");
- ui->motion_sensitivity_label->setVisible(true);
- ui->motion_sensitivity->setVisible(true);
-
ui->touch_calibration->setVisible(true);
ui->touch_calibration_config->setVisible(true);
ui->touch_calibration_label->setVisible(true);
@@ -312,7 +307,6 @@ void ConfigureMotionTouch::ApplyConfiguration() {
touch_param.Set("max_y", max_y);
Settings::values.touch_device = touch_param.Serialize();
- Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked();
Settings::values.touch_from_button_map_index = ui->touch_from_button_map->currentIndex();
Settings::values.touch_from_button_maps = touch_from_button_maps;
Settings::values.udp_input_servers = GetUDPServerString();
diff --git a/src/yuzu/configuration/configure_motion_touch.ui b/src/yuzu/configuration/configure_motion_touch.ui
index 1e35ea946..c75a84ae4 100644
--- a/src/yuzu/configuration/configure_motion_touch.ui
+++ b/src/yuzu/configuration/configure_motion_touch.ui
@@ -2,14 +2,6 @@
<ui version="4.0">
<class>ConfigureMotionTouch</class>
<widget class="QDialog" name="ConfigureMotionTouch">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>500</width>
- <height>482</height>
- </rect>
- </property>
<property name="windowTitle">
<string>Configure Motion / Touch</string>
</property>
@@ -18,48 +10,6 @@
</property>
<layout class="QVBoxLayout">
<item>
- <widget class="QGroupBox" name="motion_group_box">
- <property name="title">
- <string>Mouse Motion</string>
- </property>
- <layout class="QVBoxLayout">
- <item>
- <layout class="QHBoxLayout">
- <item>
- <widget class="QLabel" name="motion_sensitivity_label">
- <property name="text">
- <string>Sensitivity:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QDoubleSpinBox" name="motion_sensitivity">
- <property name="alignment">
- <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
- </property>
- <property name="decimals">
- <number>4</number>
- </property>
- <property name="minimum">
- <double>0.010000000000000</double>
- </property>
- <property name="maximum">
- <double>10.000000000000000</double>
- </property>
- <property name="singleStep">
- <double>0.001000000000000</double>
- </property>
- <property name="value">
- <double>0.010000000000000</double>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- </item>
- <item>
<widget class="QGroupBox" name="touch_group_box">
<property name="title">
<string>Touch</string>
@@ -101,19 +51,13 @@
</item>
<item>
<layout class="QHBoxLayout">
- <item>
- <widget class="QCheckBox" name="touch_from_button_checkbox">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Maximum" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="text">
- <string>Use button mapping:</string>
- </property>
- </widget>
- </item>
+ <item>
+ <widget class="QLabel" name="touch_from_button_label">
+ <property name="text">
+ <string>Touch from button profile:</string>
+ </property>
+ </widget>
+ </item>
<item>
<widget class="QComboBox" name="touch_from_button_map"/>
</item>
diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp
deleted file mode 100644
index 2af3afda8..000000000
--- a/src/yuzu/configuration/configure_mouse_advanced.cpp
+++ /dev/null
@@ -1,276 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <memory>
-
-#include <QKeyEvent>
-#include <QMenu>
-#include <QTimer>
-
-#include "common/assert.h"
-#include "common/param_package.h"
-#include "input_common/main.h"
-#include "ui_configure_mouse_advanced.h"
-#include "yuzu/configuration/config.h"
-#include "yuzu/configuration/configure_mouse_advanced.h"
-
-static QString GetKeyName(int key_code) {
- switch (key_code) {
- case Qt::LeftButton:
- return QObject::tr("Click 0");
- case Qt::RightButton:
- return QObject::tr("Click 1");
- case Qt::MiddleButton:
- return QObject::tr("Click 2");
- case Qt::BackButton:
- return QObject::tr("Click 3");
- case Qt::ForwardButton:
- return QObject::tr("Click 4");
- case Qt::Key_Shift:
- return QObject::tr("Shift");
- case Qt::Key_Control:
- return QObject::tr("Ctrl");
- case Qt::Key_Alt:
- return QObject::tr("Alt");
- case Qt::Key_Meta:
- return {};
- default:
- return QKeySequence(key_code).toString();
- }
-}
-
-static QString ButtonToText(const Common::ParamPackage& param) {
- if (!param.Has("engine")) {
- return QObject::tr("[not set]");
- }
-
- if (param.Get("engine", "") == "keyboard") {
- return GetKeyName(param.Get("code", 0));
- }
-
- if (param.Get("engine", "") == "sdl") {
- if (param.Has("hat")) {
- const QString hat_str = QString::fromStdString(param.Get("hat", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Hat %1 %2").arg(hat_str, direction_str);
- }
-
- if (param.Has("axis")) {
- const QString axis_str = QString::fromStdString(param.Get("axis", ""));
- const QString direction_str = QString::fromStdString(param.Get("direction", ""));
-
- return QObject::tr("Axis %1%2").arg(axis_str, direction_str);
- }
-
- if (param.Has("button")) {
- const QString button_str = QString::fromStdString(param.Get("button", ""));
-
- return QObject::tr("Button %1").arg(button_str);
- }
- return {};
- }
-
- return QObject::tr("[unknown]");
-}
-
-ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent,
- InputCommon::InputSubsystem* input_subsystem_)
- : QDialog(parent),
- ui(std::make_unique<Ui::ConfigureMouseAdvanced>()), input_subsystem{input_subsystem_},
- timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
- ui->setupUi(this);
- setFocusPolicy(Qt::ClickFocus);
-
- button_map = {
- ui->left_button, ui->right_button, ui->middle_button, ui->forward_button, ui->back_button,
- };
-
- for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
- auto* const button = button_map[button_id];
- if (button == nullptr) {
- continue;
- }
-
- button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button, &QPushButton::clicked, [=, this] {
- HandleClick(
- button_map[button_id],
- [=, this](const Common::ParamPackage& params) {
- buttons_param[button_id] = params;
- },
- InputCommon::Polling::DeviceType::Button);
- });
- connect(button, &QPushButton::customContextMenuRequested,
- [=, this](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
- button_map[button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Restore Default"), [&] {
- buttons_param[button_id] =
- Common::ParamPackage{InputCommon::GenerateKeyboardParam(
- Config::default_mouse_buttons[button_id])};
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
- });
- context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- });
- }
-
- connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
- connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
-
- timeout_timer->setSingleShot(true);
- connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
-
- connect(poll_timer.get(), &QTimer::timeout, [this] {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
- }
- });
-
- LoadConfiguration();
- resize(0, 0);
-}
-
-ConfigureMouseAdvanced::~ConfigureMouseAdvanced() = default;
-
-void ConfigureMouseAdvanced::ApplyConfiguration() {
- std::transform(buttons_param.begin(), buttons_param.end(),
- Settings::values.mouse_buttons.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-}
-
-void ConfigureMouseAdvanced::LoadConfiguration() {
- std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
- buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- UpdateButtonLabels();
-}
-
-void ConfigureMouseAdvanced::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
-
- QDialog::changeEvent(event);
-}
-
-void ConfigureMouseAdvanced::RetranslateUI() {
- ui->retranslateUi(this);
-}
-
-void ConfigureMouseAdvanced::RestoreDefaults() {
- for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_mouse_buttons[button_id])};
- }
-
- UpdateButtonLabels();
-}
-
-void ConfigureMouseAdvanced::ClearAll() {
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- const auto* const button = button_map[i];
- if (button != nullptr && button->isEnabled()) {
- buttons_param[i].Clear();
- }
- }
-
- UpdateButtonLabels();
-}
-
-void ConfigureMouseAdvanced::UpdateButtonLabels() {
- for (int button = 0; button < Settings::NativeMouseButton::NumMouseButtons; button++) {
- button_map[button]->setText(ButtonToText(buttons_param[button]));
- }
-}
-
-void ConfigureMouseAdvanced::HandleClick(
- QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
- button->setText(tr("[press key]"));
- button->setFocus();
-
- // Keyboard keys or mouse buttons can only be used as button devices
- want_keyboard_mouse = type == InputCommon::Polling::DeviceType::Button;
- if (want_keyboard_mouse) {
- const auto iter = std::find(button_map.begin(), button_map.end(), button);
- ASSERT(iter != button_map.end());
- const auto index = std::distance(button_map.begin(), iter);
- ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
- }
-
- input_setter = new_input_setter;
-
- device_pollers = input_subsystem->GetPollers(type);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
-
- QWidget::grabMouse();
- QWidget::grabKeyboard();
-
- timeout_timer->start(2500); // Cancel after 2.5 seconds
- poll_timer->start(50); // Check for new inputs every 50ms
-}
-
-void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) {
- timeout_timer->stop();
- poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
-
- QWidget::releaseMouse();
- QWidget::releaseKeyboard();
-
- if (!abort) {
- (*input_setter)(params);
- }
-
- UpdateButtonLabels();
- input_setter = std::nullopt;
-}
-
-void ConfigureMouseAdvanced::mousePressEvent(QMouseEvent* event) {
- if (!input_setter || !event) {
- return;
- }
-
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
- false);
- } else {
- // We don't want any mouse buttons, so don't stop polling
- return;
- }
-
- SetPollingResult({}, true);
-}
-
-void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
- if (!input_setter || !event) {
- return;
- }
-
- if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_mouse) {
- SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
- }
- SetPollingResult({}, true);
-}
diff --git a/src/yuzu/configuration/configure_mouse_advanced.h b/src/yuzu/configuration/configure_mouse_advanced.h
deleted file mode 100644
index 65b6fca9a..000000000
--- a/src/yuzu/configuration/configure_mouse_advanced.h
+++ /dev/null
@@ -1,78 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include <optional>
-#include <QDialog>
-
-class QCheckBox;
-class QPushButton;
-class QTimer;
-
-namespace InputCommon {
-class InputSubsystem;
-}
-
-namespace Ui {
-class ConfigureMouseAdvanced;
-}
-
-class ConfigureMouseAdvanced : public QDialog {
- Q_OBJECT
-
-public:
- explicit ConfigureMouseAdvanced(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
- ~ConfigureMouseAdvanced() override;
-
- void ApplyConfiguration();
-
-private:
- void changeEvent(QEvent* event) override;
- void RetranslateUI();
-
- /// Load configuration settings.
- void LoadConfiguration();
- /// Restore all buttons to their default values.
- void RestoreDefaults();
- /// Clear all input configuration
- void ClearAll();
-
- /// Update UI to reflect current configuration.
- void UpdateButtonLabels();
-
- /// Called when the button was pressed.
- void HandleClick(QPushButton* button,
- std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
-
- /// Finish polling and configure input using the input_setter
- void SetPollingResult(const Common::ParamPackage& params, bool abort);
-
- /// Handle mouse button press events.
- void mousePressEvent(QMouseEvent* event) override;
-
- /// Handle key press events.
- void keyPressEvent(QKeyEvent* event) override;
-
- std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
-
- InputCommon::InputSubsystem* input_subsystem;
-
- /// This will be the the setting function when an input is awaiting configuration.
- std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
-
- std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
- std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
-
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
- std::unique_ptr<QTimer> timeout_timer;
- std::unique_ptr<QTimer> poll_timer;
-
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_mouse = false;
-};
diff --git a/src/yuzu/configuration/configure_mouse_advanced.ui b/src/yuzu/configuration/configure_mouse_advanced.ui
deleted file mode 100644
index 5b99e1c37..000000000
--- a/src/yuzu/configuration/configure_mouse_advanced.ui
+++ /dev/null
@@ -1,335 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>ConfigureMouseAdvanced</class>
- <widget class="QDialog" name="ConfigureMouseAdvanced">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>310</width>
- <height>193</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Configure Mouse</string>
- </property>
- <property name="styleSheet">
- <string notr="true">QPushButton {
- min-width: 60px;
-}</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout">
- <item>
- <widget class="QGroupBox" name="gridGroupBox">
- <property name="title">
- <string>Mouse Buttons</string>
- </property>
- <layout class="QGridLayout" name="gridLayout">
- <item row="3" column="5">
- <layout class="QVBoxLayout" name="verticalLayout_6">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_5">
- <item>
- <widget class="QLabel" name="label_5">
- <property name="text">
- <string>Forward:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="forward_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="3" column="1">
- <layout class="QVBoxLayout" name="verticalLayout_5">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_4">
- <item>
- <widget class="QLabel" name="label_4">
- <property name="minimumSize">
- <size>
- <width>54</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string>Back:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="back_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="1">
- <layout class="QVBoxLayout" name="verticalLayout_2">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <item>
- <widget class="QLabel" name="label">
- <property name="text">
- <string>Left:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="left_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="3">
- <layout class="QVBoxLayout" name="verticalLayout_3">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QLabel" name="label_2">
- <property name="text">
- <string>Middle:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="middle_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="6">
- <spacer name="horizontalSpacer_2">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeType">
- <enum>QSizePolicy::Fixed</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="0" column="0">
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeType">
- <enum>QSizePolicy::Fixed</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="0" column="5">
- <layout class="QVBoxLayout" name="verticalLayout_4">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <item>
- <widget class="QLabel" name="label_3">
- <property name="text">
- <string>Right:</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QPushButton" name="right_button">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="2">
- <spacer name="horizontalSpacer_4">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item row="0" column="4">
- <spacer name="horizontalSpacer_5">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_6">
- <item>
- <widget class="QPushButton" name="buttonClearAll">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string>Clear</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRestoreDefaults">
- <property name="minimumSize">
- <size>
- <width>68</width>
- <height>0</height>
- </size>
- </property>
- <property name="maximumSize">
- <size>
- <width>68</width>
- <height>16777215</height>
- </size>
- </property>
- <property name="text">
- <string>Defaults</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer_3">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>0</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QDialogButtonBox" name="buttonBox">
- <property name="styleSheet">
- <string notr="true"/>
- </property>
- <property name="standardButtons">
- <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- <resources/>
- <connections>
- <connection>
- <sender>buttonBox</sender>
- <signal>accepted()</signal>
- <receiver>ConfigureMouseAdvanced</receiver>
- <slot>accept()</slot>
- </connection>
- <connection>
- <sender>buttonBox</sender>
- <signal>rejected()</signal>
- <receiver>ConfigureMouseAdvanced</receiver>
- <slot>reject()</slot>
- </connection>
- </connections>
-</ui>
diff --git a/src/yuzu/configuration/configure_tas.cpp b/src/yuzu/configuration/configure_tas.cpp
index 8e5a4c72d..979a8db61 100644
--- a/src/yuzu/configuration/configure_tas.cpp
+++ b/src/yuzu/configuration/configure_tas.cpp
@@ -32,7 +32,6 @@ void ConfigureTasDialog::LoadConfiguration() {
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
- ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
}
@@ -40,7 +39,6 @@ void ConfigureTasDialog::LoadConfiguration() {
void ConfigureTasDialog::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
- Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
}
diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui
index 7d44895c4..cf88a5bf0 100644
--- a/src/yuzu/configuration/configure_tas.ui
+++ b/src/yuzu/configuration/configure_tas.ui
@@ -59,20 +59,13 @@
</widget>
</item>
<item row="1" column="0" colspan="4">
- <widget class="QCheckBox" name="tas_control_swap">
- <property name="text">
- <string>Automatic controller profile swapping</string>
- </property>
- </widget>
- </item>
- <item row="2" column="0" colspan="4">
<widget class="QCheckBox" name="tas_loop_script">
<property name="text">
<string>Loop script</string>
</property>
</widget>
</item>
- <item row="3" column="0" colspan="4">
+ <item row="2" column="0" colspan="4">
<widget class="QCheckBox" name="tas_pause_on_load">
<property name="enabled">
<bool>false</bool>
diff --git a/src/yuzu/configuration/configure_touch_from_button.cpp b/src/yuzu/configuration/configure_touch_from_button.cpp
index 40129f228..bde0a08c4 100644
--- a/src/yuzu/configuration/configure_touch_from_button.cpp
+++ b/src/yuzu/configuration/configure_touch_from_button.cpp
@@ -163,13 +163,10 @@ void ConfigureTouchFromButton::ConnectEvents() {
connect(timeout_timer.get(), &QTimer::timeout, [this]() { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine")) {
- SetPollingResult(params, false);
- return;
- }
+ const auto& params = input_subsystem->GetNextInput();
+ if (params.Has("engine")) {
+ SetPollingResult(params, false);
+ return;
}
});
}
@@ -248,11 +245,7 @@ void ConfigureTouchFromButton::GetButtonInput(const int row_index, const bool is
}
};
- device_pollers = input_subsystem->GetPollers(InputCommon::Polling::DeviceType::Button);
-
- for (auto& poller : device_pollers) {
- poller->Start();
- }
+ input_subsystem->BeginMapping(InputCommon::Polling::InputType::Button);
grabKeyboard();
grabMouse();
@@ -365,14 +358,14 @@ void ConfigureTouchFromButton::SetCoordinates(const int dot_id, const QPoint& po
void ConfigureTouchFromButton::SetPollingResult(const Common::ParamPackage& params,
const bool cancel) {
+ timeout_timer->stop();
+ poll_timer->stop();
+ input_subsystem->StopMapping();
+
releaseKeyboard();
releaseMouse();
qApp->restoreOverrideCursor();
- timeout_timer->stop();
- poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
- }
+
if (input_setter) {
(*input_setter)(params, cancel);
input_setter.reset();
diff --git a/src/yuzu/configuration/configure_touch_from_button.h b/src/yuzu/configuration/configure_touch_from_button.h
index d9513e3bc..e1400481a 100644
--- a/src/yuzu/configuration/configure_touch_from_button.h
+++ b/src/yuzu/configuration/configure_touch_from_button.h
@@ -24,10 +24,6 @@ namespace InputCommon {
class InputSubsystem;
}
-namespace InputCommon::Polling {
-class DevicePoller;
-}
-
namespace Settings {
struct TouchFromButtonMap;
}
@@ -85,7 +81,6 @@ private:
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
std::optional<std::function<void(const Common::ParamPackage&, bool)>> input_setter;
static constexpr int DataRoleDot = Qt::ItemDataRole::UserRole + 2;
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp
index 46a0f3025..adce04b27 100644
--- a/src/yuzu/configuration/configure_vibration.cpp
+++ b/src/yuzu/configuration/configure_vibration.cpp
@@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() {
ui->checkBoxAccurateVibration->isChecked());
}
-void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
- using namespace Settings::NativeButton;
- static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
- {DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
- {A, B, X, Y, R, ZR}, // Right Buttons
- }};
-
- auto& player = Settings::values.players.GetValue()[player_index];
-
- for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
- std::unordered_map<std::string, int> params_count;
-
- for (const auto button_index : buttons[device_idx]) {
- const auto& player_button = player.buttons[button_index];
-
- if (params_count.find(player_button) != params_count.end()) {
- ++params_count[player_button];
- continue;
- }
-
- params_count.insert_or_assign(player_button, 1);
- }
-
- const auto it = std::max_element(
- params_count.begin(), params_count.end(),
- [](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
-
- auto& vibration_param_str = player.vibrations[device_idx];
- vibration_param_str.clear();
-
- if (it->first.empty()) {
- continue;
- }
-
- const auto param = Common::ParamPackage(it->first);
-
- const auto engine = param.Get("engine", "");
- const auto guid = param.Get("guid", "");
- const auto port = param.Get("port", "");
-
- if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
- continue;
- }
-
- vibration_param_str += fmt::format("engine:{}", engine);
-
- if (!port.empty()) {
- vibration_param_str += fmt::format(",port:{}", port);
- }
- if (!guid.empty()) {
- vibration_param_str += fmt::format(",guid:{}", guid);
- }
- }
-
- if (player.vibrations[0] != player.vibrations[1]) {
- return;
- }
-
- if (!player.vibrations[0].empty() &&
- player.controller_type != Settings::ControllerType::RightJoycon) {
- player.vibrations[1].clear();
- } else if (!player.vibrations[1].empty() &&
- player.controller_type == Settings::ControllerType::RightJoycon) {
- player.vibrations[0].clear();
- }
-}
-
-void ConfigureVibration::SetAllVibrationDevices() {
- // Set vibration devices for all player indices including handheld
- for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
- SetVibrationDevices(player_idx);
- }
-}
-
void ConfigureVibration::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
diff --git a/src/yuzu/configuration/configure_vibration.h b/src/yuzu/configuration/configure_vibration.h
index 07411a86f..37bbc2653 100644
--- a/src/yuzu/configuration/configure_vibration.h
+++ b/src/yuzu/configuration/configure_vibration.h
@@ -24,9 +24,6 @@ public:
void ApplyConfiguration();
- static void SetVibrationDevices(std::size_t player_index);
- static void SetAllVibrationDevices();
-
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index 5a844409b..6b834c42e 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -6,13 +6,17 @@
#include <QLayout>
#include <QString>
#include "common/settings.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
-#include "input_common/tas/tas_input.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
-ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
- : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
+ControllerDialog::ControllerDialog(Core::HID::HIDCore& hid_core_,
+ std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
+ QWidget* parent)
+ : QWidget(parent, Qt::Dialog), hid_core{hid_core_}, input_subsystem{input_subsystem_} {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@@ -31,20 +35,24 @@ ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem*
// Configure focus so that widget is focusable and the dialog automatically forwards focus to
// it.
setFocusProxy(widget);
- widget->SetConnectedStatus(false);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
}
void ControllerDialog::refreshConfiguration() {
- const auto& players = Settings::values.players.GetValue();
- constexpr std::size_t player = 0;
- widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
- widget->SetControllerType(players[player].controller_type);
- ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
- widget->SetCallBack(callback);
- widget->repaint();
- widget->SetConnectedStatus(players[player].connected);
+ UnloadController();
+ auto* player_1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ // Display the correct controller
+ controller = handheld->IsConnected() ? handheld : player_1;
+
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); },
+ .is_npad_service = true,
+ };
+ callback_key = controller->SetCallback(engine_callback);
+ widget->SetController(controller);
+ is_controller_set = true;
}
QAction* ControllerDialog::toggleViewAction() {
@@ -58,11 +66,18 @@ QAction* ControllerDialog::toggleViewAction() {
return toggle_view_action;
}
+void ControllerDialog::UnloadController() {
+ widget->UnloadController();
+ if (is_controller_set) {
+ controller->DeleteCallback(callback_key);
+ is_controller_set = false;
+ }
+}
+
void ControllerDialog::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
- refreshConfiguration();
QWidget::showEvent(ev);
}
@@ -70,16 +85,34 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
- widget->SetConnectedStatus(false);
QWidget::hideEvent(ev);
}
-void ControllerDialog::InputController(ControllerInput input) {
- u32 buttons = 0;
- int index = 0;
- for (bool btn : input.button_values) {
- buttons |= (btn ? 1U : 0U) << index;
- index++;
+void ControllerDialog::ControllerUpdate(Core::HID::ControllerTriggerType type) {
+ // TODO(german77): Remove TAS from here
+ switch (type) {
+ case Core::HID::ControllerTriggerType::Button:
+ case Core::HID::ControllerTriggerType::Stick: {
+ const auto buttons_values = controller->GetButtonsValues();
+ const auto stick_values = controller->GetSticksValues();
+ u64 buttons = 0;
+ std::size_t index = 0;
+ for (const auto& button : buttons_values) {
+ buttons |= button.value ? 1LLU << index : 0;
+ index++;
+ }
+ const InputCommon::TasInput::TasAnalog left_axis = {
+ .x = stick_values[Settings::NativeAnalog::LStick].x.value,
+ .y = stick_values[Settings::NativeAnalog::LStick].y.value,
+ };
+ const InputCommon::TasInput::TasAnalog right_axis = {
+ .x = stick_values[Settings::NativeAnalog::RStick].x.value,
+ .y = stick_values[Settings::NativeAnalog::RStick].y.value,
+ };
+ input_subsystem->GetTas()->RecordInput(buttons, left_axis, right_axis);
+ break;
+ }
+ default:
+ break;
}
- input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
}
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index 7742db58b..52cea3326 100644
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -4,9 +4,7 @@
#pragma once
-#include <QFileSystemWatcher>
#include <QWidget>
-#include "common/settings.h"
class QAction;
class QHideEvent;
@@ -17,35 +15,43 @@ namespace InputCommon {
class InputSubsystem;
}
-struct ControllerInput {
- std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
- std::array<bool, Settings::NativeButton::NumButtons> button_values{};
- bool changed{};
-};
-
-struct ControllerCallback {
- std::function<void(ControllerInput)> input;
-};
+namespace Core::HID {
+class HIDCore;
+class EmulatedController;
+enum class ControllerTriggerType;
+} // namespace Core::HID
class ControllerDialog : public QWidget {
Q_OBJECT
public:
- explicit ControllerDialog(QWidget* parent = nullptr,
- InputCommon::InputSubsystem* input_subsystem_ = nullptr);
+ explicit ControllerDialog(Core::HID::HIDCore& hid_core_,
+ std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
+ QWidget* parent = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
+
+ /// Reloads the widget to apply any changes in the configuration
void refreshConfiguration();
+ /// Disables events from the emulated controller
+ void UnloadController();
+
protected:
void showEvent(QShowEvent* ev) override;
void hideEvent(QHideEvent* ev) override;
private:
- void InputController(ControllerInput input);
+ /// Redirects input from the widget to the TAS driver
+ void ControllerUpdate(Core::HID::ControllerTriggerType type);
+
+ int callback_key;
+ bool is_controller_set{};
+ Core::HID::EmulatedController* controller;
+
QAction* toggle_view_action = nullptr;
- QFileSystemWatcher* watcher = nullptr;
PlayerControlPreview* widget;
- InputCommon::InputSubsystem* input_subsystem;
+ Core::HID::HIDCore& hid_core;
+ std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 6a070934d..9bd0db10a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -26,6 +26,8 @@
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/applets/software_keyboard.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
@@ -106,8 +108,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
+#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
-#include "input_common/tas/tas_input.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
@@ -227,6 +229,9 @@ GMainWindow::GMainWindow()
ConnectMenuEvents();
ConnectWidgetEvents();
+ system->HIDCore().ReloadInputDevices();
+ controller_dialog->refreshConfiguration();
+
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
@@ -829,15 +834,16 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
- auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
+ auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
- if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
+ if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
- controller_type = Settings::ControllerType::ProController;
- ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
- configure_dialog.ApplyConfiguration();
+ handheld->Disconnect();
+ player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ player_1->Connect();
controller_dialog->refreshConfiguration();
}
@@ -922,7 +928,7 @@ void GMainWindow::InitializeDebugWidgets() {
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
- controller_dialog = new ControllerDialog(this, input_subsystem.get());
+ controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
@@ -1374,8 +1380,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
- ConfigureVibration::SetAllVibrationDevices();
-
// Disable fps limit toggle when booting a new title
Settings::values.disable_fps_limit.SetValue(false);
@@ -2708,7 +2712,6 @@ void GMainWindow::OnConfigure() {
ShowTelemetryCallout();
}
- controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
@@ -2741,6 +2744,7 @@ void GMainWindow::OnConfigure() {
}
UpdateStatusButtons();
+ controller_dialog->refreshConfiguration();
}
void GMainWindow::OnConfigureTas() {
@@ -2971,11 +2975,11 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
QString GMainWindow::GetTasStateDescription() const {
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
switch (tas_status) {
- case TasInput::TasState::Running:
+ case InputCommon::TasInput::TasState::Running:
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
- case TasInput::TasState::Recording:
+ case InputCommon::TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames);
- case TasInput::TasState::Stopped:
+ case InputCommon::TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
default:
return tr("TAS State: Invalid");
@@ -2986,9 +2990,10 @@ void GMainWindow::OnTasStateChanged() {
bool is_running = false;
bool is_recording = false;
if (emulation_running) {
- const TasInput::TasState tas_status = std::get<0>(input_subsystem->GetTas()->GetStatus());
- is_running = tas_status == TasInput::TasState::Running;
- is_recording = tas_status == TasInput::TasState::Recording;
+ const InputCommon::TasInput::TasState tas_status =
+ std::get<0>(input_subsystem->GetTas()->GetStatus());
+ is_running = tas_status == InputCommon::TasInput::TasState::Running;
+ is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
}
ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
@@ -3371,6 +3376,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
+ controller_dialog->UnloadController();
+ system->HIDCore().UnloadInputDevices();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
diff --git a/src/yuzu/util/overlay_dialog.cpp b/src/yuzu/util/overlay_dialog.cpp
index 95b148545..c66dfbdff 100644
--- a/src/yuzu/util/overlay_dialog.cpp
+++ b/src/yuzu/util/overlay_dialog.cpp
@@ -6,7 +6,8 @@
#include <QScreen>
#include "core/core.h"
-#include "core/frontend/input_interpreter.h"
+#include "core/hid/hid_types.h"
+#include "core/hid/input_interpreter.h"
#include "ui_overlay_dialog.h"
#include "yuzu/util/overlay_dialog.h"
@@ -179,9 +180,9 @@ void OverlayDialog::MoveAndResizeWindow() {
QDialog::resize(width, height);
}
-template <HIDButton... T>
+template <Core::HID::NpadButton... T>
void OverlayDialog::HandleButtonPressedOnce() {
- const auto f = [this](HIDButton button) {
+ const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
TranslateButtonPress(button);
}
@@ -190,7 +191,7 @@ void OverlayDialog::HandleButtonPressedOnce() {
(f(T), ...);
}
-void OverlayDialog::TranslateButtonPress(HIDButton button) {
+void OverlayDialog::TranslateButtonPress(Core::HID::NpadButton button) {
QPushButton* left_button = use_rich_text ? ui->button_cancel_rich : ui->button_cancel;
QPushButton* right_button = use_rich_text ? ui->button_ok_rich : ui->button_ok_label;
@@ -198,20 +199,20 @@ void OverlayDialog::TranslateButtonPress(HIDButton button) {
// TODO (Morph): focusPrevious/NextChild() doesn't work well with the rich text dialog, fix it
switch (button) {
- case HIDButton::A:
- case HIDButton::B:
+ case Core::HID::NpadButton::A:
+ case Core::HID::NpadButton::B:
if (left_button->hasFocus()) {
left_button->click();
} else if (right_button->hasFocus()) {
right_button->click();
}
break;
- case HIDButton::DLeft:
- case HIDButton::LStickLeft:
+ case Core::HID::NpadButton::Left:
+ case Core::HID::NpadButton::StickLLeft:
focusPreviousChild();
break;
- case HIDButton::DRight:
- case HIDButton::LStickRight:
+ case Core::HID::NpadButton::Right:
+ case Core::HID::NpadButton::StickLRight:
focusNextChild();
break;
default:
@@ -241,8 +242,10 @@ void OverlayDialog::InputThread() {
while (input_thread_running) {
input_interpreter->PollInput();
- HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::DLeft, HIDButton::DRight,
- HIDButton::LStickLeft, HIDButton::LStickRight>();
+ HandleButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
+ Core::HID::NpadButton::Left, Core::HID::NpadButton::Right,
+ Core::HID::NpadButton::StickLLeft,
+ Core::HID::NpadButton::StickLRight>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
diff --git a/src/yuzu/util/overlay_dialog.h b/src/yuzu/util/overlay_dialog.h
index e8c388bd0..d8a140ff3 100644
--- a/src/yuzu/util/overlay_dialog.h
+++ b/src/yuzu/util/overlay_dialog.h
@@ -13,14 +13,16 @@
#include "common/common_types.h"
-enum class HIDButton : u8;
-
class InputInterpreter;
namespace Core {
class System;
}
+namespace Core::HID {
+enum class NpadButton : u64;
+}
+
namespace Ui {
class OverlayDialog;
}
@@ -79,7 +81,7 @@ private:
*
* @tparam HIDButton The list of buttons that can be converted into keyboard input.
*/
- template <HIDButton... T>
+ template <Core::HID::NpadButton... T>
void HandleButtonPressedOnce();
/**
@@ -87,7 +89,7 @@ private:
*
* @param button The button press to process.
*/
- void TranslateButtonPress(HIDButton button);
+ void TranslateButtonPress(Core::HID::NpadButton button);
void StartInputThread();
void StopInputThread();
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 33241ea98..8e9c7d211 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -24,7 +24,6 @@
#include "common/settings.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
-#include "input_common/udp/client.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/default_ini.h"
@@ -84,163 +83,6 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
},
}};
-static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
- SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
- SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
-};
-
-static const std::array<int, 0x8A> keyboard_keys = {
- 0,
- 0,
- 0,
- 0,
- SDL_SCANCODE_A,
- SDL_SCANCODE_B,
- SDL_SCANCODE_C,
- SDL_SCANCODE_D,
- SDL_SCANCODE_E,
- SDL_SCANCODE_F,
- SDL_SCANCODE_G,
- SDL_SCANCODE_H,
- SDL_SCANCODE_I,
- SDL_SCANCODE_J,
- SDL_SCANCODE_K,
- SDL_SCANCODE_L,
- SDL_SCANCODE_M,
- SDL_SCANCODE_N,
- SDL_SCANCODE_O,
- SDL_SCANCODE_P,
- SDL_SCANCODE_Q,
- SDL_SCANCODE_R,
- SDL_SCANCODE_S,
- SDL_SCANCODE_T,
- SDL_SCANCODE_U,
- SDL_SCANCODE_V,
- SDL_SCANCODE_W,
- SDL_SCANCODE_X,
- SDL_SCANCODE_Y,
- SDL_SCANCODE_Z,
- SDL_SCANCODE_1,
- SDL_SCANCODE_2,
- SDL_SCANCODE_3,
- SDL_SCANCODE_4,
- SDL_SCANCODE_5,
- SDL_SCANCODE_6,
- SDL_SCANCODE_7,
- SDL_SCANCODE_8,
- SDL_SCANCODE_9,
- SDL_SCANCODE_0,
- SDL_SCANCODE_RETURN,
- SDL_SCANCODE_ESCAPE,
- SDL_SCANCODE_BACKSPACE,
- SDL_SCANCODE_TAB,
- SDL_SCANCODE_SPACE,
- SDL_SCANCODE_MINUS,
- SDL_SCANCODE_EQUALS,
- SDL_SCANCODE_LEFTBRACKET,
- SDL_SCANCODE_RIGHTBRACKET,
- SDL_SCANCODE_BACKSLASH,
- 0,
- SDL_SCANCODE_SEMICOLON,
- SDL_SCANCODE_APOSTROPHE,
- SDL_SCANCODE_GRAVE,
- SDL_SCANCODE_COMMA,
- SDL_SCANCODE_PERIOD,
- SDL_SCANCODE_SLASH,
- SDL_SCANCODE_CAPSLOCK,
-
- SDL_SCANCODE_F1,
- SDL_SCANCODE_F2,
- SDL_SCANCODE_F3,
- SDL_SCANCODE_F4,
- SDL_SCANCODE_F5,
- SDL_SCANCODE_F6,
- SDL_SCANCODE_F7,
- SDL_SCANCODE_F8,
- SDL_SCANCODE_F9,
- SDL_SCANCODE_F10,
- SDL_SCANCODE_F11,
- SDL_SCANCODE_F12,
-
- 0,
- SDL_SCANCODE_SCROLLLOCK,
- SDL_SCANCODE_PAUSE,
- SDL_SCANCODE_INSERT,
- SDL_SCANCODE_HOME,
- SDL_SCANCODE_PAGEUP,
- SDL_SCANCODE_DELETE,
- SDL_SCANCODE_END,
- SDL_SCANCODE_PAGEDOWN,
- SDL_SCANCODE_RIGHT,
- SDL_SCANCODE_LEFT,
- SDL_SCANCODE_DOWN,
- SDL_SCANCODE_UP,
-
- SDL_SCANCODE_NUMLOCKCLEAR,
- SDL_SCANCODE_KP_DIVIDE,
- SDL_SCANCODE_KP_MULTIPLY,
- SDL_SCANCODE_KP_MINUS,
- SDL_SCANCODE_KP_PLUS,
- SDL_SCANCODE_KP_ENTER,
- SDL_SCANCODE_KP_1,
- SDL_SCANCODE_KP_2,
- SDL_SCANCODE_KP_3,
- SDL_SCANCODE_KP_4,
- SDL_SCANCODE_KP_5,
- SDL_SCANCODE_KP_6,
- SDL_SCANCODE_KP_7,
- SDL_SCANCODE_KP_8,
- SDL_SCANCODE_KP_9,
- SDL_SCANCODE_KP_0,
- SDL_SCANCODE_KP_PERIOD,
-
- 0,
- 0,
- SDL_SCANCODE_POWER,
- SDL_SCANCODE_KP_EQUALS,
-
- SDL_SCANCODE_F13,
- SDL_SCANCODE_F14,
- SDL_SCANCODE_F15,
- SDL_SCANCODE_F16,
- SDL_SCANCODE_F17,
- SDL_SCANCODE_F18,
- SDL_SCANCODE_F19,
- SDL_SCANCODE_F20,
- SDL_SCANCODE_F21,
- SDL_SCANCODE_F22,
- SDL_SCANCODE_F23,
- SDL_SCANCODE_F24,
-
- 0,
- SDL_SCANCODE_HELP,
- SDL_SCANCODE_MENU,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- SDL_SCANCODE_KP_COMMA,
- SDL_SCANCODE_KP_LEFTPAREN,
- SDL_SCANCODE_KP_RIGHTPAREN,
- 0,
- 0,
- 0,
- 0,
-};
-
-static const std::array<int, 8> keyboard_mods{
- SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
- SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
-};
-
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
@@ -284,16 +126,6 @@ void Config::ReadValues() {
}
ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
- for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
- std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
- Settings::values.mouse_buttons[i] = sdl2_config->Get(
- "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
- default_param);
- if (Settings::values.mouse_buttons[i].empty())
- Settings::values.mouse_buttons[i] = default_param;
- }
-
- ReadSetting("ControlsGeneral", Settings::values.motion_device);
ReadSetting("ControlsGeneral", Settings::values.touch_device);
@@ -363,21 +195,11 @@ void Config::ReadValues() {
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
- ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button);
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
- std::transform(keyboard_keys.begin(), keyboard_keys.end(),
- Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
- std::transform(keyboard_mods.begin(), keyboard_mods.end(),
- Settings::values.keyboard_keys.begin() +
- Settings::NativeKeyboard::LeftControlKey,
- InputCommon::GenerateKeyboardParam);
- std::transform(keyboard_mods.begin(), keyboard_mods.end(),
- Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
-
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ecdc271a8..6d613bf7a 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -84,23 +84,10 @@ enable_accurate_vibrations=
# 0: Disabled, 1 (default): Enabled
motion_enabled =
-# for motion input, the following devices are available:
-# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
-# - "update_period": update period in milliseconds (default to 100)
-# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
-# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
-motion_device=
-
-# for touch input, the following devices are available:
-# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
-# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
-# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
+# Defines the udp device's touch screen coordinate system for cemuhookudp devices
+# - "min_x", "min_y", "max_x", "max_y"
touch_device=
-# Whether to enable or disable touch input from button
-# 0 (default): Disabled, 1: Enabled
-use_touch_from_button=
-
# for mapping buttons to touch inputs.
#touch_from_button_map=1
#touch_from_button_maps_0_name=default
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 87fce0c23..57f807826 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -9,10 +9,10 @@
#include "common/settings.h"
#include "core/core.h"
#include "core/perf_stats.h"
-#include "input_common/keyboard.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/yuzu_icon.h"
@@ -32,42 +32,32 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
-
- input_subsystem->GetMouse()->MouseMove(x, y, 0, 0);
+ input_subsystem->GetMouse()->MouseMove(x, y, 0, 0, 0, 0);
}
-MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
+InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
switch (button) {
case SDL_BUTTON_LEFT:
- return MouseInput::MouseButton::Left;
+ return InputCommon::MouseButton::Left;
case SDL_BUTTON_RIGHT:
- return MouseInput::MouseButton::Right;
+ return InputCommon::MouseButton::Right;
case SDL_BUTTON_MIDDLE:
- return MouseInput::MouseButton::Wheel;
+ return InputCommon::MouseButton::Wheel;
case SDL_BUTTON_X1:
- return MouseInput::MouseButton::Backward;
+ return InputCommon::MouseButton::Backward;
case SDL_BUTTON_X2:
- return MouseInput::MouseButton::Forward;
+ return InputCommon::MouseButton::Forward;
default:
- return MouseInput::MouseButton::Undefined;
+ return InputCommon::MouseButton::Undefined;
}
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
const auto mouse_button = SDLButtonToMouseButton(button);
- if (button == SDL_BUTTON_LEFT) {
- if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
- } else {
- TouchReleased(0);
- }
+ if (state == SDL_PRESSED) {
+ input_subsystem->GetMouse()->PressButton(x, y, 0, 0, mouse_button);
} else {
- if (state == SDL_PRESSED) {
- input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
- } else {
- input_subsystem->GetMouse()->ReleaseButton(mouse_button);
- }
+ input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
}
@@ -82,29 +72,35 @@ std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, flo
static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))};
}
-void EmuWindow_SDL2::OnFingerDown(float x, float y) {
- // TODO(NeatNit): keep track of multitouch using the fingerID and a dictionary of some kind
- // This isn't critical because the best we can do when we have that is to average them, like the
- // 3DS does
-
+void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
+ int width, height;
+ SDL_GetWindowSize(render_window, &width, &height);
const auto [px, py] = TouchToPixelPos(x, y);
- TouchPressed(px, py, 0);
+ const float fx = px * 1.0f / width;
+ const float fy = py * 1.0f / height;
+
+ input_subsystem->GetTouchScreen()->TouchPressed(fx, fy, id);
}
-void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
+void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
+ int width, height;
+ SDL_GetWindowSize(render_window, &width, &height);
const auto [px, py] = TouchToPixelPos(x, y);
- TouchMoved(px, py, 0);
+ const float fx = px * 1.0f / width;
+ const float fy = py * 1.0f / height;
+
+ input_subsystem->GetTouchScreen()->TouchMoved(fx, fy, id);
}
void EmuWindow_SDL2::OnFingerUp() {
- TouchReleased(0);
+ input_subsystem->GetTouchScreen()->TouchReleased(0);
}
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) {
- input_subsystem->GetKeyboard()->PressKey(key);
+ input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
} else if (state == SDL_RELEASED) {
- input_subsystem->GetKeyboard()->ReleaseKey(key);
+ input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
}
}
@@ -205,10 +201,12 @@ void EmuWindow_SDL2::WaitEvent() {
}
break;
case SDL_FINGERDOWN:
- OnFingerDown(event.tfinger.x, event.tfinger.y);
+ OnFingerDown(event.tfinger.x, event.tfinger.y,
+ static_cast<std::size_t>(event.tfinger.touchId));
break;
case SDL_FINGERMOTION:
- OnFingerMotion(event.tfinger.x, event.tfinger.y);
+ OnFingerMotion(event.tfinger.x, event.tfinger.y,
+ static_cast<std::size_t>(event.tfinger.touchId));
break;
case SDL_FINGERUP:
OnFingerUp();
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 4810f8775..0af002693 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -16,11 +16,8 @@ class System;
namespace InputCommon {
class InputSubsystem;
-}
-
-namespace MouseInput {
enum class MouseButton;
-}
+} // namespace InputCommon
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
@@ -47,7 +44,7 @@ protected:
void OnMouseMotion(s32 x, s32 y);
/// Converts a SDL mouse button into MouseInput mouse button
- MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const;
+ InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const;
/// Called by WaitEvent when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
@@ -56,10 +53,10 @@ protected:
std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
/// Called by WaitEvent when a finger starts touching the touchscreen
- void OnFingerDown(float x, float y);
+ void OnFingerDown(float x, float y, std::size_t id);
/// Called by WaitEvent when a finger moves while touching the touchscreen
- void OnFingerMotion(float x, float y);
+ void OnFingerMotion(float x, float y, std::size_t id);
/// Called by WaitEvent when a finger stops touching the touchscreen
void OnFingerUp();
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index a075ad08a..70db865ec 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -17,7 +17,6 @@
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
-#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"