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authorRodrigo Locatti <reinuseslisp@airmail.cc>2021-03-31 00:31:52 +0200
committerGitHub <noreply@github.com>2021-03-31 00:31:52 +0200
commit5ee669466fcebd2258229ed6bfe6b5e5529e0200 (patch)
tree6dbf84fb5c2c9656f1d1ef6c46b2527ea1a205ff
parentMerge pull request #6116 from german77/userArgument (diff)
parentastc_decoder: Refactor for style and more efficient memory use (diff)
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-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/StringShaderHeader.cmake22
-rw-r--r--src/video_core/host_shaders/astc_decoder.comp1339
-rw-r--r--src/video_core/host_shaders/source_shader.h.in4
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h2
-rw-r--r--src/video_core/renderer_opengl/util_shaders.cpp76
-rw-r--r--src/video_core/renderer_opengl/util_shaders.h5
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pass.cpp333
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pass.h32
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp5
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h1
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp49
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h19
-rw-r--r--src/video_core/texture_cache/accelerated_swizzle.h4
-rw-r--r--src/video_core/texture_cache/util.cpp14
-rw-r--r--src/video_core/textures/astc.cpp1710
-rw-r--r--src/video_core/textures/astc.h124
-rw-r--r--src/video_core/textures/decoders.cpp23
-rw-r--r--src/video_core/textures/decoders.h18
22 files changed, 2027 insertions, 1770 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 9b931976a..47190c464 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -236,7 +236,6 @@ add_library(video_core STATIC
texture_cache/types.h
texture_cache/util.cpp
texture_cache/util.h
- textures/astc.cpp
textures/astc.h
textures/decoders.cpp
textures/decoders.h
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 3494318ca..2208e1922 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -1,4 +1,5 @@
set(SHADER_FILES
+ astc_decoder.comp
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_depth_to_float.frag
diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake
index c0fc49768..1b4bc6103 100644
--- a/src/video_core/host_shaders/StringShaderHeader.cmake
+++ b/src/video_core/host_shaders/StringShaderHeader.cmake
@@ -6,7 +6,27 @@ get_filename_component(CONTENTS_NAME ${SOURCE_FILE} NAME)
string(REPLACE "." "_" CONTENTS_NAME ${CONTENTS_NAME})
string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
-file(READ ${SOURCE_FILE} CONTENTS)
+FILE(READ ${SOURCE_FILE} line_contents)
+
+# Replace double quotes with single quotes,
+# as double quotes will be used to wrap the lines
+STRING(REGEX REPLACE "\"" "'" line_contents "${line_contents}")
+
+# CMake separates list elements with semicolons, but semicolons
+# are used extensively in the shader code.
+# Replace with a temporary marker, to be reverted later.
+STRING(REGEX REPLACE ";" "{{SEMICOLON}}" line_contents "${line_contents}")
+
+# Make every line an individual element in the CMake list.
+STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
+
+# Build the shader string, wrapping each line in double quotes.
+foreach(line IN LISTS line_contents)
+ string(CONCAT CONTENTS "${CONTENTS}" \"${line}\\n\"\n)
+endforeach()
+
+# Revert the original semicolons in the source.
+STRING(REGEX REPLACE "{{SEMICOLON}}" ";" CONTENTS "${CONTENTS}")
get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
make_directory(${OUTPUT_DIR})
diff --git a/src/video_core/host_shaders/astc_decoder.comp b/src/video_core/host_shaders/astc_decoder.comp
new file mode 100644
index 000000000..703e34587
--- /dev/null
+++ b/src/video_core/host_shaders/astc_decoder.comp
@@ -0,0 +1,1339 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 450
+
+#ifdef VULKAN
+
+#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
+#define END_PUSH_CONSTANTS };
+#define UNIFORM(n)
+#define BINDING_INPUT_BUFFER 0
+#define BINDING_ENC_BUFFER 1
+#define BINDING_6_TO_8_BUFFER 2
+#define BINDING_7_TO_8_BUFFER 3
+#define BINDING_8_TO_8_BUFFER 4
+#define BINDING_BYTE_TO_16_BUFFER 5
+#define BINDING_SWIZZLE_BUFFER 6
+#define BINDING_OUTPUT_IMAGE 7
+
+#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
+
+#define BEGIN_PUSH_CONSTANTS
+#define END_PUSH_CONSTANTS
+#define UNIFORM(n) layout(location = n) uniform
+#define BINDING_SWIZZLE_BUFFER 0
+#define BINDING_INPUT_BUFFER 1
+#define BINDING_ENC_BUFFER 2
+#define BINDING_6_TO_8_BUFFER 3
+#define BINDING_7_TO_8_BUFFER 4
+#define BINDING_8_TO_8_BUFFER 5
+#define BINDING_BYTE_TO_16_BUFFER 6
+#define BINDING_OUTPUT_IMAGE 0
+
+#endif
+
+layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+BEGIN_PUSH_CONSTANTS
+UNIFORM(1) uvec2 block_dims;
+
+UNIFORM(2) uint bytes_per_block_log2;
+UNIFORM(3) uint layer_stride;
+UNIFORM(4) uint block_size;
+UNIFORM(5) uint x_shift;
+UNIFORM(6) uint block_height;
+UNIFORM(7) uint block_height_mask;
+END_PUSH_CONSTANTS
+
+struct EncodingData {
+ uint encoding;
+ uint num_bits;
+ uint bit_value;
+ uint quint_trit_value;
+};
+
+struct TexelWeightParams {
+ uvec2 size;
+ uint max_weight;
+ bool dual_plane;
+ bool error_state;
+ bool void_extent_ldr;
+ bool void_extent_hdr;
+};
+
+// Swizzle data
+layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
+ uint swizzle_table[];
+};
+
+layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 {
+ uint astc_data[];
+};
+
+// ASTC Encodings data
+layout(binding = BINDING_ENC_BUFFER, std430) readonly buffer EncodingsValues {
+ EncodingData encoding_values[];
+};
+// ASTC Precompiled tables
+layout(binding = BINDING_6_TO_8_BUFFER, std430) readonly buffer REPLICATE_6_BIT_TO_8 {
+ uint REPLICATE_6_BIT_TO_8_TABLE[];
+};
+layout(binding = BINDING_7_TO_8_BUFFER, std430) readonly buffer REPLICATE_7_BIT_TO_8 {
+ uint REPLICATE_7_BIT_TO_8_TABLE[];
+};
+layout(binding = BINDING_8_TO_8_BUFFER, std430) readonly buffer REPLICATE_8_BIT_TO_8 {
+ uint REPLICATE_8_BIT_TO_8_TABLE[];
+};
+layout(binding = BINDING_BYTE_TO_16_BUFFER, std430) readonly buffer REPLICATE_BYTE_TO_16 {
+ uint REPLICATE_BYTE_TO_16_TABLE[];
+};
+
+layout(binding = BINDING_OUTPUT_IMAGE, rgba8) uniform writeonly image2DArray dest_image;
+
+const uint GOB_SIZE_X = 64;
+const uint GOB_SIZE_Y = 8;
+const uint GOB_SIZE_Z = 1;
+const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
+
+const uint GOB_SIZE_X_SHIFT = 6;
+const uint GOB_SIZE_Y_SHIFT = 3;
+const uint GOB_SIZE_Z_SHIFT = 0;
+const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
+
+const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
+
+const int BLOCK_SIZE_IN_BYTES = 16;
+
+const int BLOCK_INFO_ERROR = 0;
+const int BLOCK_INFO_VOID_EXTENT_HDR = 1;
+const int BLOCK_INFO_VOID_EXTENT_LDR = 2;
+const int BLOCK_INFO_NORMAL = 3;
+
+const int JUST_BITS = 0;
+const int QUINT = 1;
+const int TRIT = 2;
+
+// The following constants are expanded variants of the Replicate()
+// function calls corresponding to the following arguments:
+// value: index into the generated table
+// num_bits: the after "REPLICATE" in the table name. i.e. 4 is num_bits in REPLICATE_4.
+// to_bit: the integer after "TO_"
+const uint REPLICATE_BIT_TO_7_TABLE[2] = uint[](0, 127);
+const uint REPLICATE_1_BIT_TO_9_TABLE[2] = uint[](0, 511);
+
+const uint REPLICATE_1_BIT_TO_8_TABLE[2] = uint[](0, 255);
+const uint REPLICATE_2_BIT_TO_8_TABLE[4] = uint[](0, 85, 170, 255);
+const uint REPLICATE_3_BIT_TO_8_TABLE[8] = uint[](0, 36, 73, 109, 146, 182, 219, 255);
+const uint REPLICATE_4_BIT_TO_8_TABLE[16] =
+ uint[](0, 17, 34, 51, 68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255);
+const uint REPLICATE_5_BIT_TO_8_TABLE[32] =
+ uint[](0, 8, 16, 24, 33, 41, 49, 57, 66, 74, 82, 90, 99, 107, 115, 123, 132, 140, 148, 156, 165,
+ 173, 181, 189, 198, 206, 214, 222, 231, 239, 247, 255);
+const uint REPLICATE_1_BIT_TO_6_TABLE[2] = uint[](0, 63);
+const uint REPLICATE_2_BIT_TO_6_TABLE[4] = uint[](0, 21, 42, 63);
+const uint REPLICATE_3_BIT_TO_6_TABLE[8] = uint[](0, 9, 18, 27, 36, 45, 54, 63);
+const uint REPLICATE_4_BIT_TO_6_TABLE[16] =
+ uint[](0, 4, 8, 12, 17, 21, 25, 29, 34, 38, 42, 46, 51, 55, 59, 63);
+const uint REPLICATE_5_BIT_TO_6_TABLE[32] =
+ uint[](0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 33, 35, 37, 39, 41, 43, 45,
+ 47, 49, 51, 53, 55, 57, 59, 61, 63);
+
+// Input ASTC texture globals
+uint current_index = 0;
+int bitsread = 0;
+uint total_bitsread = 0;
+uint local_buff[16];
+
+// Color data globals
+uint color_endpoint_data[16];
+int color_bitsread = 0;
+uint total_color_bitsread = 0;
+int color_index = 0;
+
+// Four values, two endpoints, four maximum paritions
+uint color_values[32];
+int colvals_index = 0;
+
+// Weight data globals
+uint texel_weight_data[16];
+int texel_bitsread = 0;
+uint total_texel_bitsread = 0;
+int texel_index = 0;
+
+bool texel_flag = false;
+
+// Global "vectors" to be pushed into when decoding
+EncodingData result_vector[100];
+int result_index = 0;
+
+EncodingData texel_vector[100];
+int texel_vector_index = 0;
+
+uint unquantized_texel_weights[2][144];
+
+uint SwizzleOffset(uvec2 pos) {
+ pos = pos & SWIZZLE_MASK;
+ return swizzle_table[pos.y * 64 + pos.x];
+}
+
+uint ReadTexel(uint offset) {
+ // extract the 8-bit value from the 32-bit packed data.
+ return bitfieldExtract(astc_data[offset / 4], int((offset * 8) & 24), 8);
+}
+
+// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
+// is the same as [(num_bits - 1):0] and repeats all the way down.
+uint Replicate(uint val, uint num_bits, uint to_bit) {
+ if (num_bits == 0 || to_bit == 0) {
+ return 0;
+ }
+ const uint v = val & uint((1 << num_bits) - 1);
+ uint res = v;
+ uint reslen = num_bits;
+ while (reslen < to_bit) {
+ uint comp = 0;
+ if (num_bits > to_bit - reslen) {
+ uint newshift = to_bit - reslen;
+ comp = num_bits - newshift;
+ num_bits = newshift;
+ }
+ res = uint(res << num_bits);
+ res = uint(res | (v >> comp));
+ reslen += num_bits;
+ }
+ return res;
+}
+
+uvec4 ReplicateByteTo16(uvec4 value) {
+ return uvec4(REPLICATE_BYTE_TO_16_TABLE[value.x], REPLICATE_BYTE_TO_16_TABLE[value.y],
+ REPLICATE_BYTE_TO_16_TABLE[value.z], REPLICATE_BYTE_TO_16_TABLE[value.w]);
+}
+
+uint ReplicateBitTo7(uint value) {
+ return REPLICATE_BIT_TO_7_TABLE[value];
+}
+
+uint ReplicateBitTo9(uint value) {
+ return REPLICATE_1_BIT_TO_9_TABLE[value];
+}
+
+uint FastReplicateTo8(uint value, uint num_bits) {
+ switch (num_bits) {
+ case 1:
+ return REPLICATE_1_BIT_TO_8_TABLE[value];
+ case 2:
+ return REPLICATE_2_BIT_TO_8_TABLE[value];
+ case 3:
+ return REPLICATE_3_BIT_TO_8_TABLE[value];
+ case 4:
+ return REPLICATE_4_BIT_TO_8_TABLE[value];
+ case 5:
+ return REPLICATE_5_BIT_TO_8_TABLE[value];
+ case 6:
+ return REPLICATE_6_BIT_TO_8_TABLE[value];
+ case 7:
+ return REPLICATE_7_BIT_TO_8_TABLE[value];
+ case 8:
+ return REPLICATE_8_BIT_TO_8_TABLE[value];
+ }
+ return Replicate(value, num_bits, 8);
+}
+
+uint FastReplicateTo6(uint value, uint num_bits) {
+ switch (num_bits) {
+ case 1:
+ return REPLICATE_1_BIT_TO_6_TABLE[value];
+ case 2:
+ return REPLICATE_2_BIT_TO_6_TABLE[value];
+ case 3:
+ return REPLICATE_3_BIT_TO_6_TABLE[value];
+ case 4:
+ return REPLICATE_4_BIT_TO_6_TABLE[value];
+ case 5:
+ return REPLICATE_5_BIT_TO_6_TABLE[value];
+ }
+ return Replicate(value, num_bits, 6);
+}
+
+uint Div3Floor(uint v) {
+ return (v * 0x5556) >> 16;
+}
+
+uint Div3Ceil(uint v) {
+ return Div3Floor(v + 2);
+}
+
+uint Div5Floor(uint v) {
+ return (v * 0x3334) >> 16;
+}
+
+uint Div5Ceil(uint v) {
+ return Div5Floor(v + 4);
+}
+
+uint Hash52(uint p) {
+ p ^= p >> 15;
+ p -= p << 17;
+ p += p << 7;
+ p += p << 4;
+ p ^= p >> 5;
+ p += p << 16;
+ p ^= p >> 7;
+ p ^= p >> 3;
+ p ^= p << 6;
+ p ^= p >> 17;
+ return p;
+}
+
+uint SelectPartition(uint seed, uint x, uint y, uint z, uint partition_count, bool small_block) {
+ if (partition_count == 1) {
+ return 0;
+ }
+ if (small_block) {
+ x <<= 1;
+ y <<= 1;
+ z <<= 1;
+ }
+
+ seed += (partition_count - 1) * 1024;
+
+ uint rnum = Hash52(uint(seed));
+ uint seed1 = uint(rnum & 0xF);
+ uint seed2 = uint((rnum >> 4) & 0xF);
+ uint seed3 = uint((rnum >> 8) & 0xF);
+ uint seed4 = uint((rnum >> 12) & 0xF);
+ uint seed5 = uint((rnum >> 16) & 0xF);
+ uint seed6 = uint((rnum >> 20) & 0xF);
+ uint seed7 = uint((rnum >> 24) & 0xF);
+ uint seed8 = uint((rnum >> 28) & 0xF);
+ uint seed9 = uint((rnum >> 18) & 0xF);
+ uint seed10 = uint((rnum >> 22) & 0xF);
+ uint seed11 = uint((rnum >> 26) & 0xF);
+ uint seed12 = uint(((rnum >> 30) | (rnum << 2)) & 0xF);
+
+ seed1 = (seed1 * seed1);
+ seed2 = (seed2 * seed2);
+ seed3 = (seed3 * seed3);
+ seed4 = (seed4 * seed4);
+ seed5 = (seed5 * seed5);
+ seed6 = (seed6 * seed6);
+ seed7 = (seed7 * seed7);
+ seed8 = (seed8 * seed8);
+ seed9 = (seed9 * seed9);
+ seed10 = (seed10 * seed10);
+ seed11 = (seed11 * seed11);
+ seed12 = (seed12 * seed12);
+
+ int sh1, sh2, sh3;
+ if ((seed & 1) > 0) {
+ sh1 = (seed & 2) > 0 ? 4 : 5;
+ sh2 = (partition_count == 3) ? 6 : 5;
+ } else {
+ sh1 = (partition_count == 3) ? 6 : 5;
+ sh2 = (seed & 2) > 0 ? 4 : 5;
+ }
+ sh3 = (seed & 0x10) > 0 ? sh1 : sh2;
+
+ seed1 = (seed1 >> sh1);
+ seed2 = (seed2 >> sh2);
+ seed3 = (seed3 >> sh1);
+ seed4 = (seed4 >> sh2);
+ seed5 = (seed5 >> sh1);
+ seed6 = (seed6 >> sh2);
+ seed7 = (seed7 >> sh1);
+ seed8 = (seed8 >> sh2);
+ seed9 = (seed9 >> sh3);
+ seed10 = (seed10 >> sh3);
+ seed11 = (seed11 >> sh3);
+ seed12 = (seed12 >> sh3);
+
+ uint a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
+ uint b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
+ uint c = seed5 * x + seed6 * y + seed9 * z + (rnum >> 6);
+ uint d = seed7 * x + seed8 * y + seed10 * z + (rnum >> 2);
+
+ a &= 0x3F;
+ b &= 0x3F;
+ c &= 0x3F;
+ d &= 0x3F;
+
+ if (partition_count < 4) {
+ d = 0;
+ }
+ if (partition_count < 3) {
+ c = 0;
+ }
+
+ if (a >= b && a >= c && a >= d) {
+ return 0;
+ } else if (b >= c && b >= d) {
+ return 1;
+ } else if (c >= d) {
+ return 2;
+ } else {
+ return 3;
+ }
+}
+
+uint Select2DPartition(uint seed, uint x, uint y, uint partition_count, bool small_block) {
+ return SelectPartition(seed, x, y, 0, partition_count, small_block);
+}
+
+uint ReadBit() {
+ if (current_index >= local_buff.length()) {
+ return 0;
+ }
+ uint bit = bitfieldExtract(local_buff[current_index], bitsread, 1);
+ ++bitsread;
+ ++total_bitsread;
+ if (bitsread == 8) {
+ ++current_index;
+ bitsread = 0;
+ }
+ return bit;
+}
+
+uint StreamBits(uint num_bits) {
+ uint ret = 0;
+ for (uint i = 0; i < num_bits; i++) {
+ ret |= ((ReadBit() & 1) << i);
+ }
+ return ret;
+}
+
+uint ReadColorBit() {
+ uint bit = 0;
+ if (texel_flag) {
+ bit = bitfieldExtract(texel_weight_data[texel_index], texel_bitsread, 1);
+ ++texel_bitsread;
+ ++total_texel_bitsread;
+ if (texel_bitsread == 8) {
+ ++texel_index;
+ texel_bitsread = 0;
+ }
+ } else {
+ bit = bitfieldExtract(color_endpoint_data[color_index], color_bitsread, 1);
+ ++color_bitsread;
+ ++total_color_bitsread;
+ if (color_bitsread == 8) {
+ ++color_index;
+ color_bitsread = 0;
+ }
+ }
+ return bit;
+}
+
+uint StreamColorBits(uint num_bits) {
+ uint ret = 0;
+ for (uint i = 0; i < num_bits; i++) {
+ ret |= ((ReadColorBit() & 1) << i);
+ }
+ return ret;
+}
+
+void ResultEmplaceBack(EncodingData val) {
+ if (texel_flag) {
+ texel_vector[texel_vector_index] = val;
+ ++texel_vector_index;
+ } else {
+ result_vector[result_index] = val;
+ ++result_index;
+ }
+}
+
+// Returns the number of bits required to encode n_vals values.
+uint GetBitLength(uint n_vals, uint encoding_index) {
+ uint total_bits = encoding_values[encoding_index].num_bits * n_vals;
+ if (encoding_values[encoding_index].encoding == TRIT) {
+ total_bits += Div5Ceil(n_vals * 8);
+ } else if (encoding_values[encoding_index].encoding == QUINT) {
+ total_bits += Div3Ceil(n_vals * 7);
+ }
+ return total_bits;
+}
+
+uint GetNumWeightValues(uvec2 size, bool dual_plane) {
+ uint n_vals = size.x * size.y;
+ if (dual_plane) {
+ n_vals *= 2;
+ }
+ return n_vals;
+}
+
+uint GetPackedBitSize(uvec2 size, bool dual_plane, uint max_weight) {
+ uint n_vals = GetNumWeightValues(size, dual_plane);
+ return GetBitLength(n_vals, max_weight);
+}
+
+uint BitsBracket(uint bits, uint pos) {
+ return ((bits >> pos) & 1);
+}
+
+uint BitsOp(uint bits, uint start, uint end) {
+ if (start == end) {
+ return BitsBracket(bits, start);
+ } else if (start > end) {
+ uint t = start;
+ start = end;
+ end = t;
+ }
+
+ uint mask = (1 << (end - start + 1)) - 1;
+ return ((bits >> start) & mask);
+}
+
+void DecodeQuintBlock(uint num_bits) {
+ uint m[3];
+ uint q[3];
+ uint Q;
+ m[0] = StreamColorBits(num_bits);
+ Q = StreamColorBits(3);
+ m[1] = StreamColorBits(num_bits);
+ Q |= StreamColorBits(2) << 3;
+ m[2] = StreamColorBits(num_bits);
+ Q |= StreamColorBits(2) << 5;
+ if (BitsOp(Q, 1, 2) == 3 && BitsOp(Q, 5, 6) == 0) {
+ q[0] = 4;
+ q[1] = 4;
+ q[2] = (BitsBracket(Q, 0) << 2) | ((BitsBracket(Q, 4) & ~BitsBracket(Q, 0)) << 1) |
+ (BitsBracket(Q, 3) & ~BitsBracket(Q, 0));
+ } else {
+ uint C = 0;
+ if (BitsOp(Q, 1, 2) == 3) {
+ q[2] = 4;
+ C = (BitsOp(Q, 3, 4) << 3) | ((~BitsOp(Q, 5, 6) & 3) << 1) | BitsBracket(Q, 0);
+ } else {
+ q[2] = BitsOp(Q, 5, 6);
+ C = BitsOp(Q, 0, 4);
+ }
+ if (BitsOp(C, 0, 2) == 5) {
+ q[1] = 4;
+ q[0] = BitsOp(C, 3, 4);
+ } else {
+ q[1] = BitsOp(C, 3, 4);
+ q[0] = BitsOp(C, 0, 2);
+ }
+ }
+ for (uint i = 0; i < 3; i++) {
+ EncodingData val;
+ val.encoding = QUINT;
+ val.num_bits = num_bits;
+ val.bit_value = m[i];
+ val.quint_trit_value = q[i];
+ ResultEmplaceBack(val);
+ }
+}
+
+void DecodeTritBlock(uint num_bits) {
+ uint m[5];
+ uint t[5];
+ uint T;
+ m[0] = StreamColorBits(num_bits);
+ T = StreamColorBits(2);
+ m[1] = StreamColorBits(num_bits);
+ T |= StreamColorBits(2) << 2;
+ m[2] = StreamColorBits(num_bits);
+ T |= StreamColorBits(1) << 4;
+ m[3] = StreamColorBits(num_bits);
+ T |= StreamColorBits(2) << 5;
+ m[4] = StreamColorBits(num_bits);
+ T |= StreamColorBits(1) << 7;
+ uint C = 0;
+ if (BitsOp(T, 2, 4) == 7) {
+ C = (BitsOp(T, 5, 7) << 2) | BitsOp(T, 0, 1);
+ t[4] = 2;
+ t[3] = 2;
+ } else {
+ C = BitsOp(T, 0, 4);
+ if (BitsOp(T, 5, 6) == 3) {
+ t[4] = 2;
+ t[3] = BitsBracket(T, 7);
+ } else {
+ t[4] = BitsBracket(T, 7);
+ t[3] = BitsOp(T, 5, 6);
+ }
+ }
+ if (BitsOp(C, 0, 1) == 3) {
+ t[2] = 2;
+ t[1] = BitsBracket(C, 4);
+ t[0] = (BitsBracket(C, 3) << 1) | (BitsBracket(C, 2) & ~BitsBracket(C, 3));
+ } else if (BitsOp(C, 2, 3) == 3) {
+ t[2] = 2;
+ t[1] = 2;
+ t[0] = BitsOp(C, 0, 1);
+ } else {
+ t[2] = BitsBracket(C, 4);
+ t[1] = BitsOp(C, 2, 3);
+ t[0] = (BitsBracket(C, 1) << 1) | (BitsBracket(C, 0) & ~BitsBracket(C, 1));
+ }
+ for (uint i = 0; i < 5; i++) {
+ EncodingData val;
+ val.encoding = TRIT;
+ val.num_bits = num_bits;
+ val.bit_value = m[i];
+ val.quint_trit_value = t[i];
+ ResultEmplaceBack(val);
+ }
+}
+
+void DecodeIntegerSequence(uint max_range, uint num_values) {
+ EncodingData val = encoding_values[max_range];
+ uint vals_decoded = 0;
+ while (vals_decoded < num_values) {
+ switch (val.encoding) {
+ case QUINT:
+ DecodeQuintBlock(val.num_bits);
+ vals_decoded += 3;
+ break;
+ case TRIT:
+ DecodeTritBlock(val.num_bits);
+ vals_decoded += 5;
+ break;
+ case JUST_BITS:
+ val.bit_value = StreamColorBits(val.num_bits);
+ ResultEmplaceBack(val);
+ vals_decoded++;
+ break;
+ }
+ }
+}
+
+void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
+ uint num_values = 0;
+ for (uint i = 0; i < num_partitions; i++) {
+ num_values += ((modes[i] >> 2) + 1) << 1;
+ }
+ int range = 256;
+ while (--range > 0) {
+ EncodingData val = encoding_values[range];
+ uint bit_length = GetBitLength(num_values, range);
+ if (bit_length <= color_data_bits) {
+ while (--range > 0) {
+ EncodingData newval = encoding_values[range];
+ if (newval.encoding != val.encoding && newval.num_bits != val.num_bits) {
+ break;
+ }
+ }
+ ++range;
+ break;
+ }
+ }
+ DecodeIntegerSequence(range, num_values);
+ uint out_index = 0;
+ for (int itr = 0; itr < result_index; ++itr) {
+ if (out_index >= num_values) {
+ break;
+ }
+ EncodingData val = result_vector[itr];
+ uint bitlen = val.num_bits;
+ uint bitval = val.bit_value;
+ uint A = 0, B = 0, C = 0, D = 0;
+ A = ReplicateBitTo9((bitval & 1));
+ switch (val.encoding) {
+ case JUST_BITS:
+ color_values[out_index++] = FastReplicateTo8(bitval, bitlen);
+ break;
+ case TRIT: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 1:
+ C = 204;
+ break;
+ case 2: {
+ C = 93;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
+ break;
+ }
+ case 3: {
+ C = 44;
+ uint cb = (bitval >> 1) & 3;
+ B = (cb << 7) | (cb << 2) | cb;
+ break;
+ }
+ case 4: {
+ C = 22;
+ uint dcb = (bitval >> 1) & 7;
+ B = (dcb << 6) | dcb;
+ break;
+ }
+ case 5: {
+ C = 11;
+ uint edcb = (bitval >> 1) & 0xF;
+ B = (edcb << 5) | (edcb >> 2);
+ break;
+ }
+ case 6: {
+ C = 5;
+ uint fedcb = (bitval >> 1) & 0x1F;
+ B = (fedcb << 4) | (fedcb >> 4);
+ break;
+ }
+ }
+ break;
+ }
+ case QUINT: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 1:
+ C = 113;
+ break;
+ case 2: {
+ C = 54;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 8) | (b << 3) | (b << 2);
+ break;
+ }
+ case 3: {
+ C = 26;
+ uint cb = (bitval >> 1) & 3;
+ B = (cb << 7) | (cb << 1) | (cb >> 1);
+ break;
+ }
+ case 4: {
+ C = 13;
+ uint dcb = (bitval >> 1) & 7;
+ B = (dcb << 6) | (dcb >> 1);
+ break;
+ }
+ case 5: {
+ C = 6;
+ uint edcb = (bitval >> 1) & 0xF;
+ B = (edcb << 5) | (edcb >> 3);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ if (val.encoding != JUST_BITS) {
+ uint T = (D * C) + B;
+ T ^= A;
+ T = (A & 0x80) | (T >> 2);
+ color_values[out_index++] = T;
+ }
+ }
+}
+
+ivec2 BitTransferSigned(int a, int b) {
+ ivec2 transferred;
+ transferred.y = b >> 1;
+ transferred.y |= a & 0x80;
+ transferred.x = a >> 1;
+ transferred.x &= 0x3F;
+ if ((transferred.x & 0x20) > 0) {
+ transferred.x -= 0x40;
+ }
+ return transferred;
+}
+
+uvec4 ClampByte(ivec4 color) {
+ for (uint i = 0; i < 4; ++i) {
+ color[i] = (color[i] < 0) ? 0 : ((color[i] > 255) ? 255 : color[i]);
+ }
+ return uvec4(color);
+}
+
+ivec4 BlueContract(int a, int r, int g, int b) {
+ return ivec4(a, (r + b) >> 1, (g + b) >> 1, b);
+}
+
+void ComputeEndpoints(out uvec4 ep1, out uvec4 ep2, uint color_endpoint_mode) {
+#define READ_UINT_VALUES(N) \
+ uint v[N]; \
+ for (uint i = 0; i < N; i++) { \
+ v[i] = color_values[colvals_index++]; \
+ }
+
+#define READ_INT_VALUES(N) \
+ int v[N]; \
+ for (uint i = 0; i < N; i++) { \
+ v[i] = int(color_values[colvals_index++]); \
+ }
+
+ switch (color_endpoint_mode) {
+ case 0: {
+ READ_UINT_VALUES(2)
+ ep1 = uvec4(0xFF, v[0], v[0], v[0]);
+ ep2 = uvec4(0xFF, v[1], v[1], v[1]);
+ break;
+ }
+ case 1: {
+ READ_UINT_VALUES(2)
+ uint L0 = (v[0] >> 2) | (v[1] & 0xC0);
+ uint L1 = max(L0 + (v[1] & 0x3F), 0xFFU);
+ ep1 = uvec4(0xFF, L0, L0, L0);
+ ep2 = uvec4(0xFF, L1, L1, L1);
+ break;
+ }
+ case 4: {
+ READ_UINT_VALUES(4)
+ ep1 = uvec4(v[2], v[0], v[0], v[0]);
+ ep2 = uvec4(v[3], v[1], v[1], v[1]);
+ break;
+ }
+ case 5: {
+ READ_INT_VALUES(4)
+ ivec2 transferred = BitTransferSigned(v[1], v[0]);
+ v[1] = transferred.x;
+ v[0] = transferred.y;
+ transferred = BitTransferSigned(v[3], v[2]);
+ v[3] = transferred.x;
+ v[2] = transferred.y;
+ ep1 = ClampByte(ivec4(v[2], v[0], v[0], v[0]));
+ ep2 = ClampByte(ivec4(v[2] + v[3], v[0] + v[1], v[0] + v[1], v[0] + v[1]));
+ break;
+ }
+ case 6: {
+ READ_UINT_VALUES(4)
+ ep1 = uvec4(0xFF, (v[0] * v[3]) >> 8, (v[1] * v[3]) >> 8, (v[2] * v[3]) >> 8);
+ ep2 = uvec4(0xFF, v[0], v[1], v[2]);
+ break;
+ }
+ case 8: {
+ READ_UINT_VALUES(6)
+ if ((v[1] + v[3] + v[5]) >= (v[0] + v[2] + v[4])) {
+ ep1 = uvec4(0xFF, v[0], v[2], v[4]);
+ ep2 = uvec4(0xFF, v[1], v[3], v[5]);
+ } else {
+ ep1 = uvec4(BlueContract(0xFF, int(v[1]), int(v[3]), int(v[5])));
+ ep2 = uvec4(BlueContract(0xFF, int(v[0]), int(v[2]), int(v[4])));
+ }
+ break;
+ }
+ case 9: {
+ READ_INT_VALUES(6)
+ ivec2 transferred = BitTransferSigned(v[1], v[0]);
+ v[1] = transferred.x;
+ v[0] = transferred.y;
+ transferred = BitTransferSigned(v[3], v[2]);
+ v[3] = transferred.x;
+ v[2] = transferred.y;
+ transferred = BitTransferSigned(v[5], v[4]);
+ v[5] = transferred.x;
+ v[4] = transferred.y;
+ if ((v[1] + v[3] + v[5]) >= 0) {
+ ep1 = ClampByte(ivec4(0xFF, v[0], v[2], v[4]));
+ ep2 = ClampByte(ivec4(0xFF, v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ } else {
+ ep1 = ClampByte(BlueContract(0xFF, v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ ep2 = ClampByte(BlueContract(0xFF, v[0], v[2], v[4]));
+ }
+ break;
+ }
+ case 10: {
+ READ_UINT_VALUES(6)
+ ep1 = uvec4(v[4], (v[0] * v[3]) >> 8, (v[1] * v[3]) >> 8, (v[2] * v[3]) >> 8);
+ ep2 = uvec4(v[5], v[0], v[1], v[2]);
+ break;
+ }
+ case 12: {
+ READ_UINT_VALUES(8)
+ if ((v[1] + v[3] + v[5]) >= (v[0] + v[2] + v[4])) {
+ ep1 = uvec4(v[6], v[0], v[2], v[4]);
+ ep2 = uvec4(v[7], v[1], v[3], v[5]);
+ } else {
+ ep1 = uvec4(BlueContract(int(v[7]), int(v[1]), int(v[3]), int(v[5])));
+ ep2 = uvec4(BlueContract(int(v[6]), int(v[0]), int(v[2]), int(v[4])));
+ }
+ break;
+ }
+ case 13: {
+ READ_INT_VALUES(8)
+ ivec2 transferred = BitTransferSigned(v[1], v[0]);
+ v[1] = transferred.x;
+ v[0] = transferred.y;
+ transferred = BitTransferSigned(v[3], v[2]);
+ v[3] = transferred.x;
+ v[2] = transferred.y;
+
+ transferred = BitTransferSigned(v[5], v[4]);
+ v[5] = transferred.x;
+ v[4] = transferred.y;
+
+ transferred = BitTransferSigned(v[7], v[6]);
+ v[7] = transferred.x;
+ v[6] = transferred.y;
+
+ if ((v[1] + v[3] + v[5]) >= 0) {
+ ep1 = ClampByte(ivec4(v[6], v[0], v[2], v[4]));
+ ep2 = ClampByte(ivec4(v[7] + v[6], v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ } else {
+ ep1 = ClampByte(BlueContract(v[6] + v[7], v[0] + v[1], v[2] + v[3], v[4] + v[5]));
+ ep2 = ClampByte(BlueContract(v[6], v[0], v[2], v[4]));
+ }
+ break;
+ }
+ default: {
+ // HDR mode, or more likely a bug computing the color_endpoint_mode
+ ep1 = uvec4(0xFF, 0xFF, 0, 0);
+ ep2 = uvec4(0xFF, 0xFF, 0, 0);
+ break;
+ }
+ }
+#undef READ_UINT_VALUES
+#undef READ_INT_VALUES
+}
+
+uint UnquantizeTexelWeight(EncodingData val) {
+ uint bitval = val.bit_value;
+ uint bitlen = val.num_bits;
+ uint A = ReplicateBitTo7((bitval & 1));
+ uint B = 0, C = 0, D = 0;
+ uint result = 0;
+ switch (val.encoding) {
+ case JUST_BITS:
+ result = FastReplicateTo6(bitval, bitlen);
+ break;
+ case TRIT: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 0: {
+ uint results[3] = {0, 32, 63};
+ result = results[D];
+ break;
+ }
+ case 1: {
+ C = 50;
+ break;
+ }
+ case 2: {
+ C = 23;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 6) | (b << 2) | b;
+ break;
+ }
+ case 3: {
+ C = 11;
+ uint cb = (bitval >> 1) & 3;
+ B = (cb << 5) | cb;
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+ }
+ case QUINT: {
+ D = val.quint_trit_value;
+ switch (bitlen) {
+ case 0: {
+ uint results[5] = {0, 16, 32, 47, 63};
+ result = results[D];
+ break;
+ }
+ case 1: {
+ C = 28;
+ break;
+ }
+ case 2: {
+ C = 13;
+ uint b = (bitval >> 1) & 1;
+ B = (b << 6) | (b << 1);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ if (val.encoding != JUST_BITS && bitlen > 0) {
+ result = D * C + B;
+ result ^= A;
+ result = (A & 0x20) | (result >> 2);
+ }
+ if (result > 32) {
+ result += 1;
+ }
+ return result;
+}
+
+void UnquantizeTexelWeights(bool dual_plane, uvec2 size) {
+ uint weight_idx = 0;
+ uint unquantized[2][144];
+ uint area = size.x * size.y;
+ for (uint itr = 0; itr < texel_vector_index; itr++) {
+ unquantized[0][weight_idx] = UnquantizeTexelWeight(texel_vector[itr]);
+ if (dual_plane) {
+ ++itr;
+ unquantized[1][weight_idx] = UnquantizeTexelWeight(texel_vector[itr]);
+ if (itr == texel_vector_index) {
+ break;
+ }
+ }
+ if (++weight_idx >= (area))
+ break;
+ }
+
+ const uint Ds = uint((block_dims.x * 0.5f + 1024) / (block_dims.x - 1));
+ const uint Dt = uint((block_dims.y * 0.5f + 1024) / (block_dims.y - 1));
+ const uint k_plane_scale = dual_plane ? 2 : 1;
+ for (uint plane = 0; plane < k_plane_scale; plane++) {
+ for (uint t = 0; t < block_dims.y; t++) {
+ for (uint s = 0; s < block_dims.x; s++) {
+ uint cs = Ds * s;
+ uint ct = Dt * t;
+ uint gs = (cs * (size.x - 1) + 32) >> 6;
+ uint gt = (ct * (size.y - 1) + 32) >> 6;
+ uint js = gs >> 4;
+ uint fs = gs & 0xF;
+ uint jt = gt >> 4;
+ uint ft = gt & 0x0F;
+ uint w11 = (fs * ft + 8) >> 4;
+ uint w10 = ft - w11;
+ uint w01 = fs - w11;
+ uint w00 = 16 - fs - ft + w11;
+ uvec4 w = uvec4(w00, w01, w10, w11);
+ uint v0 = jt * size.x + js;
+
+ uvec4 p = uvec4(0);
+ if (v0 < area) {
+ p.x = unquantized[plane][v0];
+ }
+ if ((v0 + 1) < (area)) {
+ p.y = unquantized[plane][v0 + 1];
+ }
+ if ((v0 + size.x) < (area)) {
+ p.z = unquantized[plane][(v0 + size.x)];
+ }
+ if ((v0 + size.x + 1) < (area)) {
+ p.w = unquantized[plane][(v0 + size.x + 1)];
+ }
+ unquantized_texel_weights[plane][t * block_dims.x + s] = (uint(dot(p, w)) + 8) >> 4;
+ }
+ }
+ }
+}
+
+int FindLayout(uint mode) {
+ if ((mode & 3) != 0) {
+ if ((mode & 8) != 0) {
+ if ((mode & 4) != 0) {
+ if ((mode & 0x100) != 0) {
+ return 4;
+ }
+ return 3;
+ }
+ return 2;
+ }
+ if ((mode & 4) != 0) {
+ return 1;
+ }
+ return 0;
+ }
+ if ((mode & 0x100) != 0) {
+ if ((mode & 0x80) != 0) {
+ if ((mode & 0x20) != 0) {
+ return 8;
+ }
+ return 7;
+ }
+ return 9;
+ }
+ if ((mode & 0x80) != 0) {
+ return 6;
+ }
+ return 5;
+}
+
+TexelWeightParams DecodeBlockInfo(uint block_index) {
+ TexelWeightParams params = TexelWeightParams(uvec2(0), 0, false, false, false, false);
+ uint mode = StreamBits(11);
+ if ((mode & 0x1ff) == 0x1fc) {
+ if ((mode & 0x200) != 0) {
+ params.void_extent_hdr = true;
+ } else {
+ params.void_extent_ldr = true;
+ }
+ if ((mode & 0x400) == 0 || StreamBits(1) == 0) {
+ params.error_state = true;
+ }
+ return params;
+ }
+ if ((mode & 0xf) == 0) {
+ params.error_state = true;
+ return params;
+ }
+ if ((mode & 3) == 0 && (mode & 0x1c0) == 0x1c0) {
+ params.error_state = true;
+ return params;
+ }
+ uint A, B;
+ uint mode_layout = FindLayout(mode);
+ switch (mode_layout) {
+ case 0:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x3;
+ params.size = uvec2(B + 4, A + 2);
+ break;
+ case 1:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x3;
+ params.size = uvec2(B + 8, A + 2);
+ break;
+ case 2:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x3;
+ params.size = uvec2(A + 2, B + 8);
+ break;
+ case 3:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x1;
+ params.size = uvec2(A + 2, B + 6);
+ break;
+ case 4:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 7) & 0x1;
+ params.size = uvec2(B + 2, A + 2);
+ break;
+ case 5:
+ A = (mode >> 5) & 0x3;
+ params.size = uvec2(12, A + 2);
+ break;
+ case 6:
+ A = (mode >> 5) & 0x3;
+ params.size = uvec2(A + 2, 12);
+ break;
+ case 7:
+ params.size = uvec2(6, 10);
+ break;
+ case 8:
+ params.size = uvec2(10, 6);
+ break;
+ case 9:
+ A = (mode >> 5) & 0x3;
+ B = (mode >> 9) & 0x3;
+ params.size = uvec2(A + 6, B + 6);
+ break;
+ default:
+ params.error_state = true;
+ break;
+ }
+ params.dual_plane = (mode_layout != 9) && ((mode & 0x400) != 0);
+ uint weight_index = (mode & 0x10) != 0 ? 1 : 0;
+ if (mode_layout < 5) {
+ weight_index |= (mode & 0x3) << 1;
+ } else {
+ weight_index |= (mode & 0xc) >> 1;
+ }
+ weight_index -= 2;
+ if ((mode_layout != 9) && ((mode & 0x200) != 0)) {
+ const int max_weights[6] = int[6](9, 11, 15, 19, 23, 31);
+ params.max_weight = max_weights[weight_index];
+ } else {
+ const int max_weights[6] = int[6](1, 2, 3, 4, 5, 7);
+ params.max_weight = max_weights[weight_index];
+ }
+ return params;
+}
+
+void FillError(ivec3 coord) {
+ for (uint j = 0; j < block_dims.y; j++) {
+ for (uint i = 0; i < block_dims.x; i++) {
+ imageStore(dest_image, coord + ivec3(i, j, 0), vec4(1.0, 1.0, 0.0, 1.0));
+ }
+ }
+}
+
+void FillVoidExtentLDR(ivec3 coord) {
+ StreamBits(52);
+ uint r_u = StreamBits(16);
+ uint g_u = StreamBits(16);
+ uint b_u = StreamBits(16);
+ uint a_u = StreamBits(16);
+ float a = float(a_u) / 65535.0f;
+ float r = float(r_u) / 65535.0f;
+ float g = float(g_u) / 65535.0f;
+ float b = float(b_u) / 65535.0f;
+ for (uint j = 0; j < block_dims.y; j++) {
+ for (uint i = 0; i < block_dims.x; i++) {
+ imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
+ }
+ }
+}
+
+void DecompressBlock(ivec3 coord, uint block_index) {
+ TexelWeightParams params = DecodeBlockInfo(block_index);
+ if (params.error_state) {
+ FillError(coord);
+ return;
+ }
+ if (params.void_extent_hdr) {
+ FillError(coord);
+ return;
+ }
+ if (params.void_extent_ldr) {
+ FillVoidExtentLDR(coord);
+ return;
+ }
+ if ((params.size.x > block_dims.x) || (params.size.y > block_dims.y)) {
+ FillError(coord);
+ return;
+ }
+ uint num_partitions = StreamBits(2) + 1;
+ if (num_partitions > 4 || (num_partitions == 4 && params.dual_plane)) {
+ FillError(coord);
+ return;
+ }
+ int plane_index = -1;
+ uint partition_index = 1;
+ uvec4 color_endpoint_mode = uvec4(0);
+ uint ced_pointer = 0;
+ uint base_cem = 0;
+ if (num_partitions == 1) {
+ color_endpoint_mode.x = StreamBits(4);
+ partition_index = 0;
+ } else {
+ partition_index = StreamBits(10);
+ base_cem = StreamBits(6);
+ }
+ uint base_mode = base_cem & 3;
+ uint weight_bits = GetPackedBitSize(params.size, params.dual_plane, params.max_weight);
+ uint remaining_bits = 128 - weight_bits - total_bitsread;
+ uint extra_cem_bits = 0;
+ if (base_mode > 0) {
+ switch (num_partitions) {
+ case 2:
+ extra_cem_bits += 2;
+ break;
+ case 3:
+ extra_cem_bits += 5;
+ break;
+ case 4:
+ extra_cem_bits += 8;
+ break;
+ default:
+ return;
+ }
+ }
+ remaining_bits -= extra_cem_bits;
+ uint plane_selector_bits = 0;
+ if (params.dual_plane) {
+ plane_selector_bits = 2;
+ }
+ remaining_bits -= plane_selector_bits;
+ if (remaining_bits > 128) {
+ // Bad data, more remaining bits than 4 bytes
+ // return early
+ return;
+ }
+ // Read color data...
+ uint color_data_bits = remaining_bits;
+ while (remaining_bits > 0) {
+ int nb = int(min(remaining_bits, 8U));
+ uint b = StreamBits(nb);
+ color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
+ ++ced_pointer;
+ remaining_bits -= nb;
+ }
+ plane_index = int(StreamBits(plane_selector_bits));
+ if (base_mode > 0) {
+ uint extra_cem = StreamBits(extra_cem_bits);
+ uint cem = (extra_cem << 6) | base_cem;
+ cem >>= 2;
+ uvec4 C = uvec4(0);
+ for (uint i = 0; i < num_partitions; i++) {
+ C[i] = (cem & 1);
+ cem >>= 1;
+ }
+ uvec4 M = uvec4(0);
+ for (uint i = 0; i < num_partitions; i++) {
+ M[i] = cem & 3;
+ cem >>= 2;
+ }
+ for (uint i = 0; i < num_partitions; i++) {
+ color_endpoint_mode[i] = base_mode;
+ if (C[i] == 0) {
+ --color_endpoint_mode[i];
+ }
+ color_endpoint_mode[i] <<= 2;
+ color_endpoint_mode[i] |= M[i];
+ }
+ } else if (num_partitions > 1) {
+ uint cem = base_cem >> 2;
+ for (uint i = 0; i < num_partitions; i++) {
+ color_endpoint_mode[i] = cem;
+ }
+ }
+ DecodeColorValues(color_endpoint_mode, num_partitions, color_data_bits);
+
+ uvec4 endpoints[4][2];
+ for (uint i = 0; i < num_partitions; i++) {
+ ComputeEndpoints(endpoints[i][0], endpoints[i][1], color_endpoint_mode[i]);
+ }
+
+ for (uint i = 0; i < 16; i++) {
+ texel_weight_data[i] = local_buff[i];
+ }
+ for (uint i = 0; i < 8; i++) {
+#define REVERSE_BYTE(b) ((b * 0x0802U & 0x22110U) | (b * 0x8020U & 0x88440U)) * 0x10101U >> 16
+ uint a = REVERSE_BYTE(texel_weight_data[i]);
+ uint b = REVERSE_BYTE(texel_weight_data[15 - i]);
+#undef REVERSE_BYTE
+ texel_weight_data[i] = uint(bitfieldExtract(b, 0, 8));
+ texel_weight_data[15 - i] = uint(bitfieldExtract(a, 0, 8));
+ }
+ uint clear_byte_start =
+ (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) >> 3) + 1;
+ texel_weight_data[clear_byte_start - 1] =
+ texel_weight_data[clear_byte_start - 1] &
+ uint(
+ ((1 << (GetPackedBitSize(params.size, params.dual_plane, params.max_weight) % 8)) - 1));
+ for (uint i = 0; i < 16 - clear_byte_start; i++) {
+ texel_weight_data[clear_byte_start + i] = 0U;
+ }
+ texel_flag = true; // use texel "vector" and bit stream in integer decoding
+ DecodeIntegerSequence(params.max_weight, GetNumWeightValues(params.size, params.dual_plane));
+
+ UnquantizeTexelWeights(params.dual_plane, params.size);
+
+ for (uint j = 0; j < block_dims.y; j++) {
+ for (uint i = 0; i < block_dims.x; i++) {
+ uint local_partition = Select2DPartition(partition_index, i, j, num_partitions,
+ (block_dims.y * block_dims.x) < 32);
+ vec4 p;
+ uvec4 C0 = ReplicateByteTo16(endpoints[local_partition][0]);
+ uvec4 C1 = ReplicateByteTo16(endpoints[local_partition][1]);
+ uvec4 plane_vec = uvec4(0);
+ uvec4 weight_vec = uvec4(0);
+ for (uint c = 0; c < 4; c++) {
+ if (params.dual_plane && (((plane_index + 1) & 3) == c)) {
+ plane_vec[c] = 1;
+ }
+ weight_vec[c] = unquantized_texel_weights[plane_vec[c]][j * block_dims.x + i];
+ }
+ vec4 Cf = vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
+ p = (Cf / 65535.0);
+ imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
+ }
+ }
+}
+
+void main() {
+ uvec3 pos = gl_GlobalInvocationID;
+ pos.x <<= bytes_per_block_log2;
+
+ // Read as soon as possible due to its latency
+ const uint swizzle = SwizzleOffset(pos.xy);
+
+ const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
+
+ uint offset = 0;
+ offset += pos.z * layer_stride;
+ offset += (block_y >> block_height) * block_size;
+ offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
+ offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
+ offset += swizzle;
+
+ const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
+ uint block_index =
+ pos.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + pos.y * gl_WorkGroupSize.x + pos.x;
+
+ current_index = 0;
+ bitsread = 0;
+ for (int i = 0; i < 16; i++) {
+ local_buff[i] = ReadTexel(offset + i);
+ }
+ DecompressBlock(coord, block_index);
+}
diff --git a/src/video_core/host_shaders/source_shader.h.in b/src/video_core/host_shaders/source_shader.h.in
index ccdb0d2a9..929dec39b 100644
--- a/src/video_core/host_shaders/source_shader.h.in
+++ b/src/video_core/host_shaders/source_shader.h.in
@@ -4,6 +4,8 @@
namespace HostShaders {
-constexpr std::string_view @CONTENTS_NAME@ = R"(@CONTENTS@)";
+constexpr std::string_view @CONTENTS_NAME@ = {
+@CONTENTS@
+};
} // namespace HostShaders
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index e028677e9..623b43d8a 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -307,7 +307,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
- // Disable accelerated uploads for now as they don't implement swizzled uploads
+ return !runtime.HasNativeASTC() && IsPixelFormatASTC(info.format);
+ // Disable other accelerated uploads for now as they don't implement swizzled uploads
return false;
switch (info.type) {
case ImageType::e2D:
@@ -569,7 +570,11 @@ void TextureCacheRuntime::AccelerateImageUpload(Image& image, const ImageBufferM
std::span<const SwizzleParameters> swizzles) {
switch (image.info.type) {
case ImageType::e2D:
- return util_shaders.BlockLinearUpload2D(image, map, swizzles);
+ if (IsPixelFormatASTC(image.info.format)) {
+ return util_shaders.ASTCDecode(image, map, swizzles);
+ } else {
+ return util_shaders.BlockLinearUpload2D(image, map, swizzles);
+ }
case ImageType::e3D:
return util_shaders.BlockLinearUpload3D(image, map, swizzles);
case ImageType::Linear:
@@ -599,6 +604,10 @@ FormatProperties TextureCacheRuntime::FormatInfo(ImageType type, GLenum internal
}
}
+bool TextureCacheRuntime::HasNativeASTC() const noexcept {
+ return device.HasASTC();
+}
+
TextureCacheRuntime::StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
: storage_flags{storage_flags_}, map_flags{map_flags_} {}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 3fbaa102f..3c871541b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -95,6 +95,8 @@ public:
return has_broken_texture_view_formats;
}
+ bool HasNativeASTC() const noexcept;
+
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp
index 2fe4799bc..47fddcb6e 100644
--- a/src/video_core/renderer_opengl/util_shaders.cpp
+++ b/src/video_core/renderer_opengl/util_shaders.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <bit>
#include <span>
#include <string_view>
@@ -11,6 +10,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
+#include "video_core/host_shaders/astc_decoder_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
@@ -20,16 +20,18 @@
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/util_shaders.h"
-#include "video_core/surface.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
#include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
+#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
using namespace HostShaders;
+using namespace Tegra::Texture::ASTC;
+using VideoCommon::Extent2D;
using VideoCommon::Extent3D;
using VideoCommon::ImageCopy;
using VideoCommon::ImageType;
@@ -57,7 +59,7 @@ size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
} // Anonymous namespace
UtilShaders::UtilShaders(ProgramManager& program_manager_)
- : program_manager{program_manager_},
+ : program_manager{program_manager_}, astc_decoder_program(MakeProgram(ASTC_DECODER_COMP)),
block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
@@ -65,11 +67,79 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
+ astc_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
+ glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_BUFFER_DATA), &ASTC_BUFFER_DATA, 0);
}
UtilShaders::~UtilShaders() = default;
+void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
+ std::span<const VideoCommon::SwizzleParameters> swizzles) {
+ static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
+ static constexpr GLuint BINDING_INPUT_BUFFER = 1;
+ static constexpr GLuint BINDING_ENC_BUFFER = 2;
+
+ static constexpr GLuint BINDING_6_TO_8_BUFFER = 3;
+ static constexpr GLuint BINDING_7_TO_8_BUFFER = 4;
+ static constexpr GLuint BINDING_8_TO_8_BUFFER = 5;
+ static constexpr GLuint BINDING_BYTE_TO_16_BUFFER = 6;
+
+ static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
+
+ const Extent2D tile_size{
+ .width = VideoCore::Surface::DefaultBlockWidth(image.info.format),
+ .height = VideoCore::Surface::DefaultBlockHeight(image.info.format),
+ };
+ program_manager.BindHostCompute(astc_decoder_program.handle);
+ glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle,
+ offsetof(AstcBufferData, encoding_values),
+ sizeof(AstcBufferData::encoding_values));
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_6_TO_8_BUFFER, astc_buffer.handle,
+ offsetof(AstcBufferData, replicate_6_to_8),
+ sizeof(AstcBufferData::replicate_6_to_8));
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_7_TO_8_BUFFER, astc_buffer.handle,
+ offsetof(AstcBufferData, replicate_7_to_8),
+ sizeof(AstcBufferData::replicate_7_to_8));
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_8_TO_8_BUFFER, astc_buffer.handle,
+ offsetof(AstcBufferData, replicate_8_to_8),
+ sizeof(AstcBufferData::replicate_8_to_8));
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_BYTE_TO_16_BUFFER, astc_buffer.handle,
+ offsetof(AstcBufferData, replicate_byte_to_16),
+ sizeof(AstcBufferData::replicate_byte_to_16));
+
+ glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
+ glUniform2ui(1, tile_size.width, tile_size.height);
+ // Ensure buffer data is valid before dispatching
+ glFlush();
+ for (const SwizzleParameters& swizzle : swizzles) {
+ const size_t input_offset = swizzle.buffer_offset + map.offset;
+ const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
+ const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
+
+ const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
+ ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
+ ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
+
+ glUniform1ui(2, params.bytes_per_block_log2);
+ glUniform1ui(3, params.layer_stride);
+ glUniform1ui(4, params.block_size);
+ glUniform1ui(5, params.x_shift);
+ glUniform1ui(6, params.block_height);
+ glUniform1ui(7, params.block_height_mask);
+
+ glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
+ GL_WRITE_ONLY, GL_RGBA8);
+ // ASTC texture data
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
+ image.guest_size_bytes - swizzle.buffer_offset);
+
+ glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
+ }
+ program_manager.RestoreGuestCompute();
+}
+
void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};
diff --git a/src/video_core/renderer_opengl/util_shaders.h b/src/video_core/renderer_opengl/util_shaders.h
index 93b009743..53d65f368 100644
--- a/src/video_core/renderer_opengl/util_shaders.h
+++ b/src/video_core/renderer_opengl/util_shaders.h
@@ -40,6 +40,9 @@ public:
explicit UtilShaders(ProgramManager& program_manager);
~UtilShaders();
+ void ASTCDecode(Image& image, const ImageBufferMap& map,
+ std::span<const VideoCommon::SwizzleParameters> swizzles);
+
void BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
@@ -59,7 +62,9 @@ private:
ProgramManager& program_manager;
OGLBuffer swizzle_table_buffer;
+ OGLBuffer astc_buffer;
+ OGLProgram astc_decoder_program;
OGLProgram block_linear_unswizzle_2d_program;
OGLProgram block_linear_unswizzle_3d_program;
OGLProgram pitch_unswizzle_program;
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 19aaf034f..f088447e9 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -166,7 +166,7 @@ struct FormatTuple {
{VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT
{VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM
{VK_FORMAT_UNDEFINED}, // R32G32B32_FLOAT
- {VK_FORMAT_R8G8B8A8_SRGB, Attachable}, // A8B8G8R8_SRGB
+ {VK_FORMAT_A8B8G8R8_SRGB_PACK32, Attachable}, // A8B8G8R8_SRGB
{VK_FORMAT_R8G8_UNORM, Attachable | Storage}, // R8G8_UNORM
{VK_FORMAT_R8G8_SNORM, Attachable | Storage}, // R8G8_SNORM
{VK_FORMAT_R8G8_SINT, Attachable | Storage}, // R8G8_SINT
diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp
index 2f9a7b028..e11406e58 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp
@@ -11,18 +11,39 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
+#include "video_core/host_shaders/astc_decoder_comp_spv.h"
#include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h"
#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+#include "video_core/texture_cache/accelerated_swizzle.h"
+#include "video_core/texture_cache/types.h"
+#include "video_core/textures/astc.h"
+#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
+
+using Tegra::Texture::SWIZZLE_TABLE;
+using Tegra::Texture::ASTC::EncodingsValues;
+using namespace Tegra::Texture::ASTC;
+
namespace {
+
+constexpr u32 ASTC_BINDING_INPUT_BUFFER = 0;
+constexpr u32 ASTC_BINDING_ENC_BUFFER = 1;
+constexpr u32 ASTC_BINDING_6_TO_8_BUFFER = 2;
+constexpr u32 ASTC_BINDING_7_TO_8_BUFFER = 3;
+constexpr u32 ASTC_BINDING_8_TO_8_BUFFER = 4;
+constexpr u32 ASTC_BINDING_BYTE_TO_16_BUFFER = 5;
+constexpr u32 ASTC_BINDING_SWIZZLE_BUFFER = 6;
+constexpr u32 ASTC_BINDING_OUTPUT_IMAGE = 7;
+
VkPushConstantRange BuildComputePushConstantRange(std::size_t size) {
return {
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
@@ -50,6 +71,67 @@ std::array<VkDescriptorSetLayoutBinding, 2> BuildInputOutputDescriptorSetBinding
}};
}
+std::array<VkDescriptorSetLayoutBinding, 8> BuildASTCDescriptorSetBindings() {
+ return {{
+ {
+ .binding = ASTC_BINDING_INPUT_BUFFER,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = ASTC_BINDING_ENC_BUFFER,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = ASTC_BINDING_6_TO_8_BUFFER,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = ASTC_BINDING_7_TO_8_BUFFER,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = ASTC_BINDING_8_TO_8_BUFFER,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = ASTC_BINDING_BYTE_TO_16_BUFFER,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = ASTC_BINDING_SWIZZLE_BUFFER,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ {
+ .binding = ASTC_BINDING_OUTPUT_IMAGE,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ },
+ }};
+}
+
VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() {
return {
.dstBinding = 0,
@@ -61,6 +143,94 @@ VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() {
};
}
+std::array<VkDescriptorUpdateTemplateEntryKHR, 8> BuildASTCPassDescriptorUpdateTemplateEntry() {
+ return {{
+ {
+ .dstBinding = ASTC_BINDING_INPUT_BUFFER,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .offset = ASTC_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ {
+ .dstBinding = ASTC_BINDING_ENC_BUFFER,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .offset = ASTC_BINDING_ENC_BUFFER * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ {
+ .dstBinding = ASTC_BINDING_6_TO_8_BUFFER,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .offset = ASTC_BINDING_6_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ {
+ .dstBinding = ASTC_BINDING_7_TO_8_BUFFER,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .offset = ASTC_BINDING_7_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ {
+ .dstBinding = ASTC_BINDING_8_TO_8_BUFFER,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .offset = ASTC_BINDING_8_TO_8_BUFFER * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ {
+ .dstBinding = ASTC_BINDING_BYTE_TO_16_BUFFER,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .offset = ASTC_BINDING_BYTE_TO_16_BUFFER * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ {
+ .dstBinding = ASTC_BINDING_SWIZZLE_BUFFER,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .offset = ASTC_BINDING_SWIZZLE_BUFFER * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ {
+ .dstBinding = ASTC_BINDING_OUTPUT_IMAGE,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
+ .offset = ASTC_BINDING_OUTPUT_IMAGE * sizeof(DescriptorUpdateEntry),
+ .stride = sizeof(DescriptorUpdateEntry),
+ },
+ }};
+}
+
+struct AstcPushConstants {
+ std::array<u32, 2> blocks_dims;
+ u32 bytes_per_block_log2;
+ u32 layer_stride;
+ u32 block_size;
+ u32 x_shift;
+ u32 block_height;
+ u32 block_height_mask;
+};
+
+struct AstcBufferData {
+ decltype(SWIZZLE_TABLE) swizzle_table_buffer = SWIZZLE_TABLE;
+ decltype(EncodingsValues) encoding_values = EncodingsValues;
+ decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
+ decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
+ decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
+ decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
+} constexpr ASTC_BUFFER_DATA;
+
} // Anonymous namespace
VKComputePass::VKComputePass(const Device& device, VKDescriptorPool& descriptor_pool,
@@ -238,4 +408,167 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
return {staging.buffer, staging.offset};
}
+ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
+ VKDescriptorPool& descriptor_pool_,
+ StagingBufferPool& staging_buffer_pool_,
+ VKUpdateDescriptorQueue& update_descriptor_queue_,
+ MemoryAllocator& memory_allocator_)
+ : VKComputePass(device_, descriptor_pool_, BuildASTCDescriptorSetBindings(),
+ BuildASTCPassDescriptorUpdateTemplateEntry(),
+ BuildComputePushConstantRange(sizeof(AstcPushConstants)),
+ ASTC_DECODER_COMP_SPV),
+ device{device_}, scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
+ update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {}
+
+ASTCDecoderPass::~ASTCDecoderPass() = default;
+
+void ASTCDecoderPass::MakeDataBuffer() {
+ constexpr size_t TOTAL_BUFFER_SIZE = sizeof(ASTC_BUFFER_DATA) + sizeof(SWIZZLE_TABLE);
+ data_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .size = TOTAL_BUFFER_SIZE,
+ .usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = nullptr,
+ });
+ data_buffer_commit = memory_allocator.Commit(data_buffer, MemoryUsage::Upload);
+
+ const auto staging_ref = staging_buffer_pool.Request(TOTAL_BUFFER_SIZE, MemoryUsage::Upload);
+ std::memcpy(staging_ref.mapped_span.data(), &ASTC_BUFFER_DATA, sizeof(ASTC_BUFFER_DATA));
+ // Tack on the swizzle table at the end of the buffer
+ std::memcpy(staging_ref.mapped_span.data() + sizeof(ASTC_BUFFER_DATA), &SWIZZLE_TABLE,
+ sizeof(SWIZZLE_TABLE));
+
+ scheduler.Record([src = staging_ref.buffer, offset = staging_ref.offset, dst = *data_buffer,
+ TOTAL_BUFFER_SIZE](vk::CommandBuffer cmdbuf) {
+ cmdbuf.CopyBuffer(src, dst,
+ VkBufferCopy{
+ .srcOffset = offset,
+ .dstOffset = 0,
+ .size = TOTAL_BUFFER_SIZE,
+ });
+ cmdbuf.PipelineBarrier(
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
+ VkMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = 0,
+ .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
+ });
+ });
+}
+
+void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
+ std::span<const VideoCommon::SwizzleParameters> swizzles) {
+ using namespace VideoCommon::Accelerated;
+ const std::array<u32, 2> block_dims{
+ VideoCore::Surface::DefaultBlockWidth(image.info.format),
+ VideoCore::Surface::DefaultBlockHeight(image.info.format),
+ };
+ scheduler.RequestOutsideRenderPassOperationContext();
+ if (!data_buffer) {
+ MakeDataBuffer();
+ }
+ const VkPipeline vk_pipeline = *pipeline;
+ const VkImageAspectFlags aspect_mask = image.AspectMask();
+ const VkImage vk_image = image.Handle();
+ const bool is_initialized = image.ExchangeInitialization();
+ scheduler.Record(
+ [vk_pipeline, vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) {
+ const VkImageMemoryBarrier image_barrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
+ .oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = vk_image,
+ .subresourceRange{
+ .aspectMask = aspect_mask,
+ .baseMipLevel = 0,
+ .levelCount = VK_REMAINING_MIP_LEVELS,
+ .baseArrayLayer = 0,
+ .layerCount = VK_REMAINING_ARRAY_LAYERS,
+ },
+ };
+ cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT : 0,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
+ });
+ for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
+ const size_t input_offset = swizzle.buffer_offset + map.offset;
+ const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
+ const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
+ const u32 num_dispatches_z = image.info.resources.layers;
+
+ update_descriptor_queue.Acquire();
+ update_descriptor_queue.AddBuffer(map.buffer, input_offset,
+ image.guest_size_bytes - swizzle.buffer_offset);
+ update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, encoding_values),
+ sizeof(AstcBufferData::encoding_values));
+ update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_6_to_8),
+ sizeof(AstcBufferData::replicate_6_to_8));
+ update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_7_to_8),
+ sizeof(AstcBufferData::replicate_7_to_8));
+ update_descriptor_queue.AddBuffer(*data_buffer, offsetof(AstcBufferData, replicate_8_to_8),
+ sizeof(AstcBufferData::replicate_8_to_8));
+ update_descriptor_queue.AddBuffer(*data_buffer,
+ offsetof(AstcBufferData, replicate_byte_to_16),
+ sizeof(AstcBufferData::replicate_byte_to_16));
+ update_descriptor_queue.AddBuffer(*data_buffer, sizeof(AstcBufferData),
+ sizeof(SWIZZLE_TABLE));
+ update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
+
+ const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
+ const VkPipelineLayout vk_layout = *layout;
+
+ // To unswizzle the ASTC data
+ const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
+ ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
+ ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
+ scheduler.Record([vk_layout, num_dispatches_x, num_dispatches_y, num_dispatches_z,
+ block_dims, params, set](vk::CommandBuffer cmdbuf) {
+ const AstcPushConstants uniforms{
+ .blocks_dims = block_dims,
+ .bytes_per_block_log2 = params.bytes_per_block_log2,
+ .layer_stride = params.layer_stride,
+ .block_size = params.block_size,
+ .x_shift = params.x_shift,
+ .block_height = params.block_height,
+ .block_height_mask = params.block_height_mask,
+ };
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, vk_layout, 0, set, {});
+ cmdbuf.PushConstants(vk_layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
+ cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z);
+ });
+ }
+ scheduler.Record([vk_image, aspect_mask](vk::CommandBuffer cmdbuf) {
+ const VkImageMemoryBarrier image_barrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = vk_image,
+ .subresourceRange{
+ .aspectMask = aspect_mask,
+ .baseMipLevel = 0,
+ .levelCount = VK_REMAINING_MIP_LEVELS,
+ .baseArrayLayer = 0,
+ .layerCount = VK_REMAINING_ARRAY_LAYERS,
+ },
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, image_barrier);
+ });
+}
+
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h
index 17d781d99..5ea187c30 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pass.h
+++ b/src/video_core/renderer_vulkan/vk_compute_pass.h
@@ -11,14 +11,21 @@
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
+namespace VideoCommon {
+struct SwizzleParameters;
+}
+
namespace Vulkan {
class Device;
class StagingBufferPool;
class VKScheduler;
class VKUpdateDescriptorQueue;
+class Image;
+struct StagingBufferRef;
class VKComputePass {
public:
@@ -77,4 +84,29 @@ private:
VKUpdateDescriptorQueue& update_descriptor_queue;
};
+class ASTCDecoderPass final : public VKComputePass {
+public:
+ explicit ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
+ VKDescriptorPool& descriptor_pool_,
+ StagingBufferPool& staging_buffer_pool_,
+ VKUpdateDescriptorQueue& update_descriptor_queue_,
+ MemoryAllocator& memory_allocator_);
+ ~ASTCDecoderPass();
+
+ void Assemble(Image& image, const StagingBufferRef& map,
+ std::span<const VideoCommon::SwizzleParameters> swizzles);
+
+private:
+ void MakeDataBuffer();
+
+ const Device& device;
+ VKScheduler& scheduler;
+ StagingBufferPool& staging_buffer_pool;
+ VKUpdateDescriptorQueue& update_descriptor_queue;
+ MemoryAllocator& memory_allocator;
+
+ vk::Buffer data_buffer;
+ MemoryCommit data_buffer_commit;
+};
+
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index dfd38f575..df5b7b172 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -241,7 +241,10 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
update_descriptor_queue(device, scheduler),
blit_image(device, scheduler, state_tracker, descriptor_pool),
- texture_cache_runtime{device, scheduler, memory_allocator, staging_pool, blit_image},
+ astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
+ memory_allocator),
+ texture_cache_runtime{device, scheduler, memory_allocator,
+ staging_pool, blit_image, astc_decoder_pass},
texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
update_descriptor_queue, descriptor_pool),
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index acea1ba2d..235afc6f3 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -173,6 +173,7 @@ private:
VKDescriptorPool descriptor_pool;
VKUpdateDescriptorQueue update_descriptor_queue;
BlitImageHelper blit_image;
+ ASTCDecoderPass astc_decoder_pass;
GraphicsPipelineCacheKey graphics_key;
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 22a1014a9..18155e449 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -10,6 +10,7 @@
#include "video_core/engines/fermi_2d.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_compute_pass.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
@@ -807,7 +808,7 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
}
if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
- flags |= VideoCommon::ImageFlagBits::Converted;
+ flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
}
if (runtime.device.HasDebuggingToolAttached()) {
if (image) {
@@ -816,6 +817,38 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
buffer.SetObjectNameEXT(VideoCommon::Name(*this).c_str());
}
}
+ static constexpr VkImageViewUsageCreateInfo storage_image_view_usage_create_info{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
+ .pNext = nullptr,
+ .usage = VK_IMAGE_USAGE_STORAGE_BIT,
+ };
+ if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
+ const auto& device = runtime.device.GetLogical();
+ storage_image_views.reserve(info.resources.levels);
+ for (s32 level = 0; level < info.resources.levels; ++level) {
+ storage_image_views.push_back(device.CreateImageView(VkImageViewCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .pNext = &storage_image_view_usage_create_info,
+ .flags = 0,
+ .image = *image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
+ .format = VK_FORMAT_A8B8G8R8_UNORM_PACK32,
+ .components{
+ .r = VK_COMPONENT_SWIZZLE_IDENTITY,
+ .g = VK_COMPONENT_SWIZZLE_IDENTITY,
+ .b = VK_COMPONENT_SWIZZLE_IDENTITY,
+ .a = VK_COMPONENT_SWIZZLE_IDENTITY,
+ },
+ .subresourceRange{
+ .aspectMask = aspect_mask,
+ .baseMipLevel = static_cast<u32>(level),
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = VK_REMAINING_ARRAY_LAYERS,
+ },
+ }));
+ }
+ }
}
void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
@@ -918,7 +951,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
}
}
const auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
- const VkFormat vk_format = format_info.format;
const VkImageViewUsageCreateInfo image_view_usage{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
.pNext = nullptr,
@@ -930,7 +962,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
.flags = 0,
.image = image.Handle(),
.viewType = VkImageViewType{},
- .format = vk_format,
+ .format = format_info.format,
.components{
.r = ComponentSwizzle(swizzle[0]),
.g = ComponentSwizzle(swizzle[1]),
@@ -982,7 +1014,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
.pNext = nullptr,
.flags = 0,
.buffer = image.Buffer(),
- .format = vk_format,
+ .format = format_info.format,
.offset = 0, // TODO: Redesign buffer cache to support this
.range = image.guest_size_bytes,
});
@@ -1167,4 +1199,13 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
}
}
+void TextureCacheRuntime::AccelerateImageUpload(
+ Image& image, const StagingBufferRef& map,
+ std::span<const VideoCommon::SwizzleParameters> swizzles) {
+ if (IsPixelFormatASTC(image.info.format)) {
+ return astc_decoder_pass.Assemble(image, map, swizzles);
+ }
+ UNREACHABLE();
+}
+
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 3aee27ce0..628785d5e 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -20,6 +20,7 @@ using VideoCommon::Offset2D;
using VideoCommon::RenderTargets;
using VideoCore::Surface::PixelFormat;
+class ASTCDecoderPass;
class BlitImageHelper;
class Device;
class Image;
@@ -60,6 +61,7 @@ struct TextureCacheRuntime {
MemoryAllocator& memory_allocator;
StagingBufferPool& staging_buffer_pool;
BlitImageHelper& blit_image_helper;
+ ASTCDecoderPass& astc_decoder_pass;
std::unordered_map<RenderPassKey, vk::RenderPass> renderpass_cache{};
void Finish();
@@ -83,9 +85,7 @@ struct TextureCacheRuntime {
}
void AccelerateImageUpload(Image&, const StagingBufferRef&,
- std::span<const VideoCommon::SwizzleParameters>) {
- UNREACHABLE();
- }
+ std::span<const VideoCommon::SwizzleParameters>);
void InsertUploadMemoryBarrier() {}
@@ -121,15 +121,26 @@ public:
return *buffer;
}
- [[nodiscard]] VkImageCreateFlags AspectMask() const noexcept {
+ [[nodiscard]] VkImageAspectFlags AspectMask() const noexcept {
return aspect_mask;
}
+ [[nodiscard]] VkImageView StorageImageView(s32 level) const noexcept {
+ return *storage_image_views[level];
+ }
+
+ /// Returns true when the image is already initialized and mark it as initialized
+ [[nodiscard]] bool ExchangeInitialization() noexcept {
+ return std::exchange(initialized, true);
+ }
+
private:
VKScheduler* scheduler;
vk::Image image;
vk::Buffer buffer;
MemoryCommit commit;
+ vk::ImageView image_view;
+ std::vector<vk::ImageView> storage_image_views;
VkImageAspectFlags aspect_mask = 0;
bool initialized = false;
};
diff --git a/src/video_core/texture_cache/accelerated_swizzle.h b/src/video_core/texture_cache/accelerated_swizzle.h
index 6ec5c78c4..a11c924e1 100644
--- a/src/video_core/texture_cache/accelerated_swizzle.h
+++ b/src/video_core/texture_cache/accelerated_swizzle.h
@@ -13,8 +13,8 @@
namespace VideoCommon::Accelerated {
struct BlockLinearSwizzle2DParams {
- std::array<u32, 3> origin;
- std::array<s32, 3> destination;
+ alignas(16) std::array<u32, 3> origin;
+ alignas(16) std::array<s32, 3> destination;
u32 bytes_per_block_log2;
u32 layer_stride;
u32 block_size;
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp
index 2c42d1449..c22dd0148 100644
--- a/src/video_core/texture_cache/util.cpp
+++ b/src/video_core/texture_cache/util.cpp
@@ -47,7 +47,6 @@
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
-#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
namespace VideoCommon {
@@ -879,17 +878,8 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
ASSERT(copy.image_extent == mip_size);
ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
-
- if (IsPixelFormatASTC(info.format)) {
- ASSERT(copy.image_extent.depth == 1);
- Tegra::Texture::ASTC::Decompress(input.subspan(copy.buffer_offset),
- copy.image_extent.width, copy.image_extent.height,
- copy.image_subresource.num_layers, tile_size.width,
- tile_size.height, output.subspan(output_offset));
- } else {
- DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
- output.subspan(output_offset));
- }
+ DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
+ output.subspan(output_offset));
copy.buffer_offset = output_offset;
copy.buffer_row_length = mip_size.width;
copy.buffer_image_height = mip_size.height;
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
deleted file mode 100644
index 3625b666c..000000000
--- a/src/video_core/textures/astc.cpp
+++ /dev/null
@@ -1,1710 +0,0 @@
-// Copyright 2016 The University of North Carolina at Chapel Hill
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-// Please send all BUG REPORTS to <pavel@cs.unc.edu>.
-// <http://gamma.cs.unc.edu/FasTC/>
-
-#include <algorithm>
-#include <cassert>
-#include <cstring>
-#include <span>
-#include <vector>
-
-#include <boost/container/static_vector.hpp>
-
-#include "common/common_types.h"
-
-#include "video_core/textures/astc.h"
-
-namespace {
-
-/// Count the number of bits set in a number.
-constexpr u32 Popcnt(u32 n) {
- u32 c = 0;
- for (; n; c++) {
- n &= n - 1;
- }
- return c;
-}
-
-} // Anonymous namespace
-
-class InputBitStream {
-public:
- constexpr explicit InputBitStream(std::span<const u8> data, size_t start_offset = 0)
- : cur_byte{data.data()}, total_bits{data.size()}, next_bit{start_offset % 8} {}
-
- constexpr size_t GetBitsRead() const {
- return bits_read;
- }
-
- constexpr bool ReadBit() {
- if (bits_read >= total_bits * 8) {
- return 0;
- }
- const bool bit = ((*cur_byte >> next_bit) & 1) != 0;
- ++next_bit;
- while (next_bit >= 8) {
- next_bit -= 8;
- ++cur_byte;
- }
- ++bits_read;
- return bit;
- }
-
- constexpr u32 ReadBits(std::size_t nBits) {
- u32 ret = 0;
- for (std::size_t i = 0; i < nBits; ++i) {
- ret |= (ReadBit() & 1) << i;
- }
- return ret;
- }
-
- template <std::size_t nBits>
- constexpr u32 ReadBits() {
- u32 ret = 0;
- for (std::size_t i = 0; i < nBits; ++i) {
- ret |= (ReadBit() & 1) << i;
- }
- return ret;
- }
-
-private:
- const u8* cur_byte;
- size_t total_bits = 0;
- size_t next_bit = 0;
- size_t bits_read = 0;
-};
-
-class OutputBitStream {
-public:
- constexpr explicit OutputBitStream(u8* ptr, std::size_t bits = 0, std::size_t start_offset = 0)
- : cur_byte{ptr}, num_bits{bits}, next_bit{start_offset % 8} {}
-
- constexpr std::size_t GetBitsWritten() const {
- return bits_written;
- }
-
- constexpr void WriteBitsR(u32 val, u32 nBits) {
- for (u32 i = 0; i < nBits; i++) {
- WriteBit((val >> (nBits - i - 1)) & 1);
- }
- }
-
- constexpr void WriteBits(u32 val, u32 nBits) {
- for (u32 i = 0; i < nBits; i++) {
- WriteBit((val >> i) & 1);
- }
- }
-
-private:
- constexpr void WriteBit(bool b) {
- if (bits_written >= num_bits) {
- return;
- }
-
- const u32 mask = 1 << next_bit++;
-
- // clear the bit
- *cur_byte &= static_cast<u8>(~mask);
-
- // Write the bit, if necessary
- if (b)
- *cur_byte |= static_cast<u8>(mask);
-
- // Next byte?
- if (next_bit >= 8) {
- cur_byte += 1;
- next_bit = 0;
- }
- }
-
- u8* cur_byte;
- std::size_t num_bits;
- std::size_t bits_written = 0;
- std::size_t next_bit = 0;
-};
-
-template <typename IntType>
-class Bits {
-public:
- explicit Bits(const IntType& v) : m_Bits(v) {}
-
- Bits(const Bits&) = delete;
- Bits& operator=(const Bits&) = delete;
-
- u8 operator[](u32 bitPos) const {
- return static_cast<u8>((m_Bits >> bitPos) & 1);
- }
-
- IntType operator()(u32 start, u32 end) const {
- if (start == end) {
- return (*this)[start];
- } else if (start > end) {
- u32 t = start;
- start = end;
- end = t;
- }
-
- u64 mask = (1 << (end - start + 1)) - 1;
- return (m_Bits >> start) & static_cast<IntType>(mask);
- }
-
-private:
- const IntType& m_Bits;
-};
-
-enum class IntegerEncoding { JustBits, Qus32, Trit };
-
-struct IntegerEncodedValue {
- constexpr IntegerEncodedValue() = default;
-
- constexpr IntegerEncodedValue(IntegerEncoding encoding_, u32 num_bits_)
- : encoding{encoding_}, num_bits{num_bits_} {}
-
- constexpr bool MatchesEncoding(const IntegerEncodedValue& other) const {
- return encoding == other.encoding && num_bits == other.num_bits;
- }
-
- // Returns the number of bits required to encode nVals values.
- u32 GetBitLength(u32 nVals) const {
- u32 totalBits = num_bits * nVals;
- if (encoding == IntegerEncoding::Trit) {
- totalBits += (nVals * 8 + 4) / 5;
- } else if (encoding == IntegerEncoding::Qus32) {
- totalBits += (nVals * 7 + 2) / 3;
- }
- return totalBits;
- }
-
- IntegerEncoding encoding{};
- u32 num_bits = 0;
- u32 bit_value = 0;
- union {
- u32 qus32_value = 0;
- u32 trit_value;
- };
-};
-using IntegerEncodedVector = boost::container::static_vector<
- IntegerEncodedValue, 256,
- boost::container::static_vector_options<
- boost::container::inplace_alignment<alignof(IntegerEncodedValue)>,
- boost::container::throw_on_overflow<false>>::type>;
-
-static void DecodeTritBlock(InputBitStream& bits, IntegerEncodedVector& result, u32 nBitsPerValue) {
- // Implement the algorithm in section C.2.12
- std::array<u32, 5> m;
- std::array<u32, 5> t;
- u32 T;
-
- // Read the trit encoded block according to
- // table C.2.14
- m[0] = bits.ReadBits(nBitsPerValue);
- T = bits.ReadBits<2>();
- m[1] = bits.ReadBits(nBitsPerValue);
- T |= bits.ReadBits<2>() << 2;
- m[2] = bits.ReadBits(nBitsPerValue);
- T |= bits.ReadBit() << 4;
- m[3] = bits.ReadBits(nBitsPerValue);
- T |= bits.ReadBits<2>() << 5;
- m[4] = bits.ReadBits(nBitsPerValue);
- T |= bits.ReadBit() << 7;
-
- u32 C = 0;
-
- Bits<u32> Tb(T);
- if (Tb(2, 4) == 7) {
- C = (Tb(5, 7) << 2) | Tb(0, 1);
- t[4] = t[3] = 2;
- } else {
- C = Tb(0, 4);
- if (Tb(5, 6) == 3) {
- t[4] = 2;
- t[3] = Tb[7];
- } else {
- t[4] = Tb[7];
- t[3] = Tb(5, 6);
- }
- }
-
- Bits<u32> Cb(C);
- if (Cb(0, 1) == 3) {
- t[2] = 2;
- t[1] = Cb[4];
- t[0] = (Cb[3] << 1) | (Cb[2] & ~Cb[3]);
- } else if (Cb(2, 3) == 3) {
- t[2] = 2;
- t[1] = 2;
- t[0] = Cb(0, 1);
- } else {
- t[2] = Cb[4];
- t[1] = Cb(2, 3);
- t[0] = (Cb[1] << 1) | (Cb[0] & ~Cb[1]);
- }
-
- for (std::size_t i = 0; i < 5; ++i) {
- IntegerEncodedValue& val = result.emplace_back(IntegerEncoding::Trit, nBitsPerValue);
- val.bit_value = m[i];
- val.trit_value = t[i];
- }
-}
-
-static void DecodeQus32Block(InputBitStream& bits, IntegerEncodedVector& result,
- u32 nBitsPerValue) {
- // Implement the algorithm in section C.2.12
- u32 m[3];
- u32 q[3];
- u32 Q;
-
- // Read the trit encoded block according to
- // table C.2.15
- m[0] = bits.ReadBits(nBitsPerValue);
- Q = bits.ReadBits<3>();
- m[1] = bits.ReadBits(nBitsPerValue);
- Q |= bits.ReadBits<2>() << 3;
- m[2] = bits.ReadBits(nBitsPerValue);
- Q |= bits.ReadBits<2>() << 5;
-
- Bits<u32> Qb(Q);
- if (Qb(1, 2) == 3 && Qb(5, 6) == 0) {
- q[0] = q[1] = 4;
- q[2] = (Qb[0] << 2) | ((Qb[4] & ~Qb[0]) << 1) | (Qb[3] & ~Qb[0]);
- } else {
- u32 C = 0;
- if (Qb(1, 2) == 3) {
- q[2] = 4;
- C = (Qb(3, 4) << 3) | ((~Qb(5, 6) & 3) << 1) | Qb[0];
- } else {
- q[2] = Qb(5, 6);
- C = Qb(0, 4);
- }
-
- Bits<u32> Cb(C);
- if (Cb(0, 2) == 5) {
- q[1] = 4;
- q[0] = Cb(3, 4);
- } else {
- q[1] = Cb(3, 4);
- q[0] = Cb(0, 2);
- }
- }
-
- for (std::size_t i = 0; i < 3; ++i) {
- IntegerEncodedValue& val = result.emplace_back(IntegerEncoding::Qus32, nBitsPerValue);
- val.bit_value = m[i];
- val.qus32_value = q[i];
- }
-}
-
-// Returns a new instance of this struct that corresponds to the
-// can take no more than maxval values
-static constexpr IntegerEncodedValue CreateEncoding(u32 maxVal) {
- while (maxVal > 0) {
- u32 check = maxVal + 1;
-
- // Is maxVal a power of two?
- if (!(check & (check - 1))) {
- return IntegerEncodedValue(IntegerEncoding::JustBits, Popcnt(maxVal));
- }
-
- // Is maxVal of the type 3*2^n - 1?
- if ((check % 3 == 0) && !((check / 3) & ((check / 3) - 1))) {
- return IntegerEncodedValue(IntegerEncoding::Trit, Popcnt(check / 3 - 1));
- }
-
- // Is maxVal of the type 5*2^n - 1?
- if ((check % 5 == 0) && !((check / 5) & ((check / 5) - 1))) {
- return IntegerEncodedValue(IntegerEncoding::Qus32, Popcnt(check / 5 - 1));
- }
-
- // Apparently it can't be represented with a bounded integer sequence...
- // just iterate.
- maxVal--;
- }
- return IntegerEncodedValue(IntegerEncoding::JustBits, 0);
-}
-
-static constexpr std::array<IntegerEncodedValue, 256> MakeEncodedValues() {
- std::array<IntegerEncodedValue, 256> encodings{};
- for (std::size_t i = 0; i < encodings.size(); ++i) {
- encodings[i] = CreateEncoding(static_cast<u32>(i));
- }
- return encodings;
-}
-
-static constexpr std::array EncodingsValues = MakeEncodedValues();
-
-// Fills result with the values that are encoded in the given
-// bitstream. We must know beforehand what the maximum possible
-// value is, and how many values we're decoding.
-static void DecodeIntegerSequence(IntegerEncodedVector& result, InputBitStream& bits, u32 maxRange,
- u32 nValues) {
- // Determine encoding parameters
- IntegerEncodedValue val = EncodingsValues[maxRange];
-
- // Start decoding
- u32 nValsDecoded = 0;
- while (nValsDecoded < nValues) {
- switch (val.encoding) {
- case IntegerEncoding::Qus32:
- DecodeQus32Block(bits, result, val.num_bits);
- nValsDecoded += 3;
- break;
-
- case IntegerEncoding::Trit:
- DecodeTritBlock(bits, result, val.num_bits);
- nValsDecoded += 5;
- break;
-
- case IntegerEncoding::JustBits:
- val.bit_value = bits.ReadBits(val.num_bits);
- result.push_back(val);
- nValsDecoded++;
- break;
- }
- }
-}
-
-namespace ASTCC {
-
-struct TexelWeightParams {
- u32 m_Width = 0;
- u32 m_Height = 0;
- bool m_bDualPlane = false;
- u32 m_MaxWeight = 0;
- bool m_bError = false;
- bool m_bVoidExtentLDR = false;
- bool m_bVoidExtentHDR = false;
-
- u32 GetPackedBitSize() const {
- // How many indices do we have?
- u32 nIdxs = m_Height * m_Width;
- if (m_bDualPlane) {
- nIdxs *= 2;
- }
-
- return EncodingsValues[m_MaxWeight].GetBitLength(nIdxs);
- }
-
- u32 GetNumWeightValues() const {
- u32 ret = m_Width * m_Height;
- if (m_bDualPlane) {
- ret *= 2;
- }
- return ret;
- }
-};
-
-static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) {
- TexelWeightParams params;
-
- // Read the entire block mode all at once
- u16 modeBits = static_cast<u16>(strm.ReadBits<11>());
-
- // Does this match the void extent block mode?
- if ((modeBits & 0x01FF) == 0x1FC) {
- if (modeBits & 0x200) {
- params.m_bVoidExtentHDR = true;
- } else {
- params.m_bVoidExtentLDR = true;
- }
-
- // Next two bits must be one.
- if (!(modeBits & 0x400) || !strm.ReadBit()) {
- params.m_bError = true;
- }
-
- return params;
- }
-
- // First check if the last four bits are zero
- if ((modeBits & 0xF) == 0) {
- params.m_bError = true;
- return params;
- }
-
- // If the last two bits are zero, then if bits
- // [6-8] are all ones, this is also reserved.
- if ((modeBits & 0x3) == 0 && (modeBits & 0x1C0) == 0x1C0) {
- params.m_bError = true;
- return params;
- }
-
- // Otherwise, there is no error... Figure out the layout
- // of the block mode. Layout is determined by a number
- // between 0 and 9 corresponding to table C.2.8 of the
- // ASTC spec.
- u32 layout = 0;
-
- if ((modeBits & 0x1) || (modeBits & 0x2)) {
- // layout is in [0-4]
- if (modeBits & 0x8) {
- // layout is in [2-4]
- if (modeBits & 0x4) {
- // layout is in [3-4]
- if (modeBits & 0x100) {
- layout = 4;
- } else {
- layout = 3;
- }
- } else {
- layout = 2;
- }
- } else {
- // layout is in [0-1]
- if (modeBits & 0x4) {
- layout = 1;
- } else {
- layout = 0;
- }
- }
- } else {
- // layout is in [5-9]
- if (modeBits & 0x100) {
- // layout is in [7-9]
- if (modeBits & 0x80) {
- // layout is in [7-8]
- assert((modeBits & 0x40) == 0U);
- if (modeBits & 0x20) {
- layout = 8;
- } else {
- layout = 7;
- }
- } else {
- layout = 9;
- }
- } else {
- // layout is in [5-6]
- if (modeBits & 0x80) {
- layout = 6;
- } else {
- layout = 5;
- }
- }
- }
-
- assert(layout < 10);
-
- // Determine R
- u32 R = !!(modeBits & 0x10);
- if (layout < 5) {
- R |= (modeBits & 0x3) << 1;
- } else {
- R |= (modeBits & 0xC) >> 1;
- }
- assert(2 <= R && R <= 7);
-
- // Determine width & height
- switch (layout) {
- case 0: {
- u32 A = (modeBits >> 5) & 0x3;
- u32 B = (modeBits >> 7) & 0x3;
- params.m_Width = B + 4;
- params.m_Height = A + 2;
- break;
- }
-
- case 1: {
- u32 A = (modeBits >> 5) & 0x3;
- u32 B = (modeBits >> 7) & 0x3;
- params.m_Width = B + 8;
- params.m_Height = A + 2;
- break;
- }
-
- case 2: {
- u32 A = (modeBits >> 5) & 0x3;
- u32 B = (modeBits >> 7) & 0x3;
- params.m_Width = A + 2;
- params.m_Height = B + 8;
- break;
- }
-
- case 3: {
- u32 A = (modeBits >> 5) & 0x3;
- u32 B = (modeBits >> 7) & 0x1;
- params.m_Width = A + 2;
- params.m_Height = B + 6;
- break;
- }
-
- case 4: {
- u32 A = (modeBits >> 5) & 0x3;
- u32 B = (modeBits >> 7) & 0x1;
- params.m_Width = B + 2;
- params.m_Height = A + 2;
- break;
- }
-
- case 5: {
- u32 A = (modeBits >> 5) & 0x3;
- params.m_Width = 12;
- params.m_Height = A + 2;
- break;
- }
-
- case 6: {
- u32 A = (modeBits >> 5) & 0x3;
- params.m_Width = A + 2;
- params.m_Height = 12;
- break;
- }
-
- case 7: {
- params.m_Width = 6;
- params.m_Height = 10;
- break;
- }
-
- case 8: {
- params.m_Width = 10;
- params.m_Height = 6;
- break;
- }
-
- case 9: {
- u32 A = (modeBits >> 5) & 0x3;
- u32 B = (modeBits >> 9) & 0x3;
- params.m_Width = A + 6;
- params.m_Height = B + 6;
- break;
- }
-
- default:
- assert(false && "Don't know this layout...");
- params.m_bError = true;
- break;
- }
-
- // Determine whether or not we're using dual planes
- // and/or high precision layouts.
- bool D = (layout != 9) && (modeBits & 0x400);
- bool H = (layout != 9) && (modeBits & 0x200);
-
- if (H) {
- const u32 maxWeights[6] = {9, 11, 15, 19, 23, 31};
- params.m_MaxWeight = maxWeights[R - 2];
- } else {
- const u32 maxWeights[6] = {1, 2, 3, 4, 5, 7};
- params.m_MaxWeight = maxWeights[R - 2];
- }
-
- params.m_bDualPlane = D;
-
- return params;
-}
-
-static void FillVoidExtentLDR(InputBitStream& strm, std::span<u32> outBuf, u32 blockWidth,
- u32 blockHeight) {
- // Don't actually care about the void extent, just read the bits...
- for (s32 i = 0; i < 4; ++i) {
- strm.ReadBits<13>();
- }
-
- // Decode the RGBA components and renormalize them to the range [0, 255]
- u16 r = static_cast<u16>(strm.ReadBits<16>());
- u16 g = static_cast<u16>(strm.ReadBits<16>());
- u16 b = static_cast<u16>(strm.ReadBits<16>());
- u16 a = static_cast<u16>(strm.ReadBits<16>());
-
- u32 rgba = (r >> 8) | (g & 0xFF00) | (static_cast<u32>(b) & 0xFF00) << 8 |
- (static_cast<u32>(a) & 0xFF00) << 16;
-
- for (u32 j = 0; j < blockHeight; j++) {
- for (u32 i = 0; i < blockWidth; i++) {
- outBuf[j * blockWidth + i] = rgba;
- }
- }
-}
-
-static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight) {
- for (u32 j = 0; j < blockHeight; j++) {
- for (u32 i = 0; i < blockWidth; i++) {
- outBuf[j * blockWidth + i] = 0xFFFF00FF;
- }
- }
-}
-
-// Replicates low numBits such that [(toBit - 1):(toBit - 1 - fromBit)]
-// is the same as [(numBits - 1):0] and repeats all the way down.
-template <typename IntType>
-static constexpr IntType Replicate(IntType val, u32 numBits, u32 toBit) {
- if (numBits == 0) {
- return 0;
- }
- if (toBit == 0) {
- return 0;
- }
- const IntType v = val & static_cast<IntType>((1 << numBits) - 1);
- IntType res = v;
- u32 reslen = numBits;
- while (reslen < toBit) {
- u32 comp = 0;
- if (numBits > toBit - reslen) {
- u32 newshift = toBit - reslen;
- comp = numBits - newshift;
- numBits = newshift;
- }
- res = static_cast<IntType>(res << numBits);
- res = static_cast<IntType>(res | (v >> comp));
- reslen += numBits;
- }
- return res;
-}
-
-static constexpr std::size_t NumReplicateEntries(u32 num_bits) {
- return std::size_t(1) << num_bits;
-}
-
-template <typename IntType, u32 num_bits, u32 to_bit>
-static constexpr auto MakeReplicateTable() {
- std::array<IntType, NumReplicateEntries(num_bits)> table{};
- for (IntType value = 0; value < static_cast<IntType>(std::size(table)); ++value) {
- table[value] = Replicate(value, num_bits, to_bit);
- }
- return table;
-}
-
-static constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
-static constexpr u32 ReplicateByteTo16(std::size_t value) {
- return REPLICATE_BYTE_TO_16_TABLE[value];
-}
-
-static constexpr auto REPLICATE_BIT_TO_7_TABLE = MakeReplicateTable<u32, 1, 7>();
-static constexpr u32 ReplicateBitTo7(std::size_t value) {
- return REPLICATE_BIT_TO_7_TABLE[value];
-}
-
-static constexpr auto REPLICATE_BIT_TO_9_TABLE = MakeReplicateTable<u32, 1, 9>();
-static constexpr u32 ReplicateBitTo9(std::size_t value) {
- return REPLICATE_BIT_TO_9_TABLE[value];
-}
-
-static constexpr auto REPLICATE_1_BIT_TO_8_TABLE = MakeReplicateTable<u32, 1, 8>();
-static constexpr auto REPLICATE_2_BIT_TO_8_TABLE = MakeReplicateTable<u32, 2, 8>();
-static constexpr auto REPLICATE_3_BIT_TO_8_TABLE = MakeReplicateTable<u32, 3, 8>();
-static constexpr auto REPLICATE_4_BIT_TO_8_TABLE = MakeReplicateTable<u32, 4, 8>();
-static constexpr auto REPLICATE_5_BIT_TO_8_TABLE = MakeReplicateTable<u32, 5, 8>();
-static constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
-static constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
-static constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
-/// Use a precompiled table with the most common usages, if it's not in the expected range, fallback
-/// to the runtime implementation
-static constexpr u32 FastReplicateTo8(u32 value, u32 num_bits) {
- switch (num_bits) {
- case 1:
- return REPLICATE_1_BIT_TO_8_TABLE[value];
- case 2:
- return REPLICATE_2_BIT_TO_8_TABLE[value];
- case 3:
- return REPLICATE_3_BIT_TO_8_TABLE[value];
- case 4:
- return REPLICATE_4_BIT_TO_8_TABLE[value];
- case 5:
- return REPLICATE_5_BIT_TO_8_TABLE[value];
- case 6:
- return REPLICATE_6_BIT_TO_8_TABLE[value];
- case 7:
- return REPLICATE_7_BIT_TO_8_TABLE[value];
- case 8:
- return REPLICATE_8_BIT_TO_8_TABLE[value];
- default:
- return Replicate(value, num_bits, 8);
- }
-}
-
-static constexpr auto REPLICATE_1_BIT_TO_6_TABLE = MakeReplicateTable<u32, 1, 6>();
-static constexpr auto REPLICATE_2_BIT_TO_6_TABLE = MakeReplicateTable<u32, 2, 6>();
-static constexpr auto REPLICATE_3_BIT_TO_6_TABLE = MakeReplicateTable<u32, 3, 6>();
-static constexpr auto REPLICATE_4_BIT_TO_6_TABLE = MakeReplicateTable<u32, 4, 6>();
-static constexpr auto REPLICATE_5_BIT_TO_6_TABLE = MakeReplicateTable<u32, 5, 6>();
-static constexpr u32 FastReplicateTo6(u32 value, u32 num_bits) {
- switch (num_bits) {
- case 1:
- return REPLICATE_1_BIT_TO_6_TABLE[value];
- case 2:
- return REPLICATE_2_BIT_TO_6_TABLE[value];
- case 3:
- return REPLICATE_3_BIT_TO_6_TABLE[value];
- case 4:
- return REPLICATE_4_BIT_TO_6_TABLE[value];
- case 5:
- return REPLICATE_5_BIT_TO_6_TABLE[value];
- default:
- return Replicate(value, num_bits, 6);
- }
-}
-
-class Pixel {
-protected:
- using ChannelType = s16;
- u8 m_BitDepth[4] = {8, 8, 8, 8};
- s16 color[4] = {};
-
-public:
- Pixel() = default;
- Pixel(u32 a, u32 r, u32 g, u32 b, u32 bitDepth = 8)
- : m_BitDepth{u8(bitDepth), u8(bitDepth), u8(bitDepth), u8(bitDepth)},
- color{static_cast<ChannelType>(a), static_cast<ChannelType>(r),
- static_cast<ChannelType>(g), static_cast<ChannelType>(b)} {}
-
- // Changes the depth of each pixel. This scales the values to
- // the appropriate bit depth by either truncating the least
- // significant bits when going from larger to smaller bit depth
- // or by repeating the most significant bits when going from
- // smaller to larger bit depths.
- void ChangeBitDepth() {
- for (u32 i = 0; i < 4; i++) {
- Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i]);
- m_BitDepth[i] = 8;
- }
- }
-
- template <typename IntType>
- static float ConvertChannelToFloat(IntType channel, u8 bitDepth) {
- float denominator = static_cast<float>((1 << bitDepth) - 1);
- return static_cast<float>(channel) / denominator;
- }
-
- // Changes the bit depth of a single component. See the comment
- // above for how we do this.
- static ChannelType ChangeBitDepth(Pixel::ChannelType val, u8 oldDepth) {
- assert(oldDepth <= 8);
-
- if (oldDepth == 8) {
- // Do nothing
- return val;
- } else if (oldDepth == 0) {
- return static_cast<ChannelType>((1 << 8) - 1);
- } else if (8 > oldDepth) {
- return static_cast<ChannelType>(FastReplicateTo8(static_cast<u32>(val), oldDepth));
- } else {
- // oldDepth > newDepth
- const u8 bitsWasted = static_cast<u8>(oldDepth - 8);
- u16 v = static_cast<u16>(val);
- v = static_cast<u16>((v + (1 << (bitsWasted - 1))) >> bitsWasted);
- v = ::std::min<u16>(::std::max<u16>(0, v), static_cast<u16>((1 << 8) - 1));
- return static_cast<u8>(v);
- }
-
- assert(false && "We shouldn't get here.");
- return 0;
- }
-
- const ChannelType& A() const {
- return color[0];
- }
- ChannelType& A() {
- return color[0];
- }
- const ChannelType& R() const {
- return color[1];
- }
- ChannelType& R() {
- return color[1];
- }
- const ChannelType& G() const {
- return color[2];
- }
- ChannelType& G() {
- return color[2];
- }
- const ChannelType& B() const {
- return color[3];
- }
- ChannelType& B() {
- return color[3];
- }
- const ChannelType& Component(u32 idx) const {
- return color[idx];
- }
- ChannelType& Component(u32 idx) {
- return color[idx];
- }
-
- void GetBitDepth(u8 (&outDepth)[4]) const {
- for (s32 i = 0; i < 4; i++) {
- outDepth[i] = m_BitDepth[i];
- }
- }
-
- // Take all of the components, transform them to their 8-bit variants,
- // and then pack each channel into an R8G8B8A8 32-bit integer. We assume
- // that the architecture is little-endian, so the alpha channel will end
- // up in the most-significant byte.
- u32 Pack() const {
- Pixel eightBit(*this);
- eightBit.ChangeBitDepth();
-
- u32 r = 0;
- r |= eightBit.A();
- r <<= 8;
- r |= eightBit.B();
- r <<= 8;
- r |= eightBit.G();
- r <<= 8;
- r |= eightBit.R();
- return r;
- }
-
- // Clamps the pixel to the range [0,255]
- void ClampByte() {
- for (u32 i = 0; i < 4; i++) {
- color[i] = (color[i] < 0) ? 0 : ((color[i] > 255) ? 255 : color[i]);
- }
- }
-
- void MakeOpaque() {
- A() = 255;
- }
-};
-
-static void DecodeColorValues(u32* out, std::span<u8> data, const u32* modes, const u32 nPartitions,
- const u32 nBitsForColorData) {
- // First figure out how many color values we have
- u32 nValues = 0;
- for (u32 i = 0; i < nPartitions; i++) {
- nValues += ((modes[i] >> 2) + 1) << 1;
- }
-
- // Then based on the number of values and the remaining number of bits,
- // figure out the max value for each of them...
- u32 range = 256;
- while (--range > 0) {
- IntegerEncodedValue val = EncodingsValues[range];
- u32 bitLength = val.GetBitLength(nValues);
- if (bitLength <= nBitsForColorData) {
- // Find the smallest possible range that matches the given encoding
- while (--range > 0) {
- IntegerEncodedValue newval = EncodingsValues[range];
- if (!newval.MatchesEncoding(val)) {
- break;
- }
- }
-
- // Return to last matching range.
- range++;
- break;
- }
- }
-
- // We now have enough to decode our integer sequence.
- IntegerEncodedVector decodedColorValues;
-
- InputBitStream colorStream(data, 0);
- DecodeIntegerSequence(decodedColorValues, colorStream, range, nValues);
-
- // Once we have the decoded values, we need to dequantize them to the 0-255 range
- // This procedure is outlined in ASTC spec C.2.13
- u32 outIdx = 0;
- for (auto itr = decodedColorValues.begin(); itr != decodedColorValues.end(); ++itr) {
- // Have we already decoded all that we need?
- if (outIdx >= nValues) {
- break;
- }
-
- const IntegerEncodedValue& val = *itr;
- u32 bitlen = val.num_bits;
- u32 bitval = val.bit_value;
-
- assert(bitlen >= 1);
-
- u32 A = 0, B = 0, C = 0, D = 0;
- // A is just the lsb replicated 9 times.
- A = ReplicateBitTo9(bitval & 1);
-
- switch (val.encoding) {
- // Replicate bits
- case IntegerEncoding::JustBits:
- out[outIdx++] = FastReplicateTo8(bitval, bitlen);
- break;
-
- // Use algorithm in C.2.13
- case IntegerEncoding::Trit: {
-
- D = val.trit_value;
-
- switch (bitlen) {
- case 1: {
- C = 204;
- } break;
-
- case 2: {
- C = 93;
- // B = b000b0bb0
- u32 b = (bitval >> 1) & 1;
- B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
- } break;
-
- case 3: {
- C = 44;
- // B = cb000cbcb
- u32 cb = (bitval >> 1) & 3;
- B = (cb << 7) | (cb << 2) | cb;
- } break;
-
- case 4: {
- C = 22;
- // B = dcb000dcb
- u32 dcb = (bitval >> 1) & 7;
- B = (dcb << 6) | dcb;
- } break;
-
- case 5: {
- C = 11;
- // B = edcb000ed
- u32 edcb = (bitval >> 1) & 0xF;
- B = (edcb << 5) | (edcb >> 2);
- } break;
-
- case 6: {
- C = 5;
- // B = fedcb000f
- u32 fedcb = (bitval >> 1) & 0x1F;
- B = (fedcb << 4) | (fedcb >> 4);
- } break;
-
- default:
- assert(false && "Unsupported trit encoding for color values!");
- break;
- } // switch(bitlen)
- } // case IntegerEncoding::Trit
- break;
-
- case IntegerEncoding::Qus32: {
-
- D = val.qus32_value;
-
- switch (bitlen) {
- case 1: {
- C = 113;
- } break;
-
- case 2: {
- C = 54;
- // B = b0000bb00
- u32 b = (bitval >> 1) & 1;
- B = (b << 8) | (b << 3) | (b << 2);
- } break;
-
- case 3: {
- C = 26;
- // B = cb0000cbc
- u32 cb = (bitval >> 1) & 3;
- B = (cb << 7) | (cb << 1) | (cb >> 1);
- } break;
-
- case 4: {
- C = 13;
- // B = dcb0000dc
- u32 dcb = (bitval >> 1) & 7;
- B = (dcb << 6) | (dcb >> 1);
- } break;
-
- case 5: {
- C = 6;
- // B = edcb0000e
- u32 edcb = (bitval >> 1) & 0xF;
- B = (edcb << 5) | (edcb >> 3);
- } break;
-
- default:
- assert(false && "Unsupported quint encoding for color values!");
- break;
- } // switch(bitlen)
- } // case IntegerEncoding::Qus32
- break;
- } // switch(val.encoding)
-
- if (val.encoding != IntegerEncoding::JustBits) {
- u32 T = D * C + B;
- T ^= A;
- T = (A & 0x80) | (T >> 2);
- out[outIdx++] = T;
- }
- }
-
- // Make sure that each of our values is in the proper range...
- for (u32 i = 0; i < nValues; i++) {
- assert(out[i] <= 255);
- }
-}
-
-static u32 UnquantizeTexelWeight(const IntegerEncodedValue& val) {
- u32 bitval = val.bit_value;
- u32 bitlen = val.num_bits;
-
- u32 A = ReplicateBitTo7(bitval & 1);
- u32 B = 0, C = 0, D = 0;
-
- u32 result = 0;
- switch (val.encoding) {
- case IntegerEncoding::JustBits:
- result = FastReplicateTo6(bitval, bitlen);
- break;
-
- case IntegerEncoding::Trit: {
- D = val.trit_value;
- assert(D < 3);
-
- switch (bitlen) {
- case 0: {
- u32 results[3] = {0, 32, 63};
- result = results[D];
- } break;
-
- case 1: {
- C = 50;
- } break;
-
- case 2: {
- C = 23;
- u32 b = (bitval >> 1) & 1;
- B = (b << 6) | (b << 2) | b;
- } break;
-
- case 3: {
- C = 11;
- u32 cb = (bitval >> 1) & 3;
- B = (cb << 5) | cb;
- } break;
-
- default:
- assert(false && "Invalid trit encoding for texel weight");
- break;
- }
- } break;
-
- case IntegerEncoding::Qus32: {
- D = val.qus32_value;
- assert(D < 5);
-
- switch (bitlen) {
- case 0: {
- u32 results[5] = {0, 16, 32, 47, 63};
- result = results[D];
- } break;
-
- case 1: {
- C = 28;
- } break;
-
- case 2: {
- C = 13;
- u32 b = (bitval >> 1) & 1;
- B = (b << 6) | (b << 1);
- } break;
-
- default:
- assert(false && "Invalid quint encoding for texel weight");
- break;
- }
- } break;
- }
-
- if (val.encoding != IntegerEncoding::JustBits && bitlen > 0) {
- // Decode the value...
- result = D * C + B;
- result ^= A;
- result = (A & 0x20) | (result >> 2);
- }
-
- assert(result < 64);
-
- // Change from [0,63] to [0,64]
- if (result > 32) {
- result += 1;
- }
-
- return result;
-}
-
-static void UnquantizeTexelWeights(u32 out[2][144], const IntegerEncodedVector& weights,
- const TexelWeightParams& params, const u32 blockWidth,
- const u32 blockHeight) {
- u32 weightIdx = 0;
- u32 unquantized[2][144];
-
- for (auto itr = weights.begin(); itr != weights.end(); ++itr) {
- unquantized[0][weightIdx] = UnquantizeTexelWeight(*itr);
-
- if (params.m_bDualPlane) {
- ++itr;
- unquantized[1][weightIdx] = UnquantizeTexelWeight(*itr);
- if (itr == weights.end()) {
- break;
- }
- }
-
- if (++weightIdx >= (params.m_Width * params.m_Height))
- break;
- }
-
- // Do infill if necessary (Section C.2.18) ...
- u32 Ds = (1024 + (blockWidth / 2)) / (blockWidth - 1);
- u32 Dt = (1024 + (blockHeight / 2)) / (blockHeight - 1);
-
- const u32 kPlaneScale = params.m_bDualPlane ? 2U : 1U;
- for (u32 plane = 0; plane < kPlaneScale; plane++)
- for (u32 t = 0; t < blockHeight; t++)
- for (u32 s = 0; s < blockWidth; s++) {
- u32 cs = Ds * s;
- u32 ct = Dt * t;
-
- u32 gs = (cs * (params.m_Width - 1) + 32) >> 6;
- u32 gt = (ct * (params.m_Height - 1) + 32) >> 6;
-
- u32 js = gs >> 4;
- u32 fs = gs & 0xF;
-
- u32 jt = gt >> 4;
- u32 ft = gt & 0x0F;
-
- u32 w11 = (fs * ft + 8) >> 4;
- u32 w10 = ft - w11;
- u32 w01 = fs - w11;
- u32 w00 = 16 - fs - ft + w11;
-
- u32 v0 = js + jt * params.m_Width;
-
-#define FIND_TEXEL(tidx, bidx) \
- u32 p##bidx = 0; \
- do { \
- if ((tidx) < (params.m_Width * params.m_Height)) { \
- p##bidx = unquantized[plane][(tidx)]; \
- } \
- } while (0)
-
- FIND_TEXEL(v0, 00);
- FIND_TEXEL(v0 + 1, 01);
- FIND_TEXEL(v0 + params.m_Width, 10);
- FIND_TEXEL(v0 + params.m_Width + 1, 11);
-
-#undef FIND_TEXEL
-
- out[plane][t * blockWidth + s] =
- (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11 + 8) >> 4;
- }
-}
-
-// Transfers a bit as described in C.2.14
-static inline void BitTransferSigned(s32& a, s32& b) {
- b >>= 1;
- b |= a & 0x80;
- a >>= 1;
- a &= 0x3F;
- if (a & 0x20)
- a -= 0x40;
-}
-
-// Adds more precision to the blue channel as described
-// in C.2.14
-static inline Pixel BlueContract(s32 a, s32 r, s32 g, s32 b) {
- return Pixel(static_cast<s16>(a), static_cast<s16>((r + b) >> 1),
- static_cast<s16>((g + b) >> 1), static_cast<s16>(b));
-}
-
-// Partition selection functions as specified in
-// C.2.21
-static inline u32 hash52(u32 p) {
- p ^= p >> 15;
- p -= p << 17;
- p += p << 7;
- p += p << 4;
- p ^= p >> 5;
- p += p << 16;
- p ^= p >> 7;
- p ^= p >> 3;
- p ^= p << 6;
- p ^= p >> 17;
- return p;
-}
-
-static u32 SelectPartition(s32 seed, s32 x, s32 y, s32 z, s32 partitionCount, s32 smallBlock) {
- if (1 == partitionCount)
- return 0;
-
- if (smallBlock) {
- x <<= 1;
- y <<= 1;
- z <<= 1;
- }
-
- seed += (partitionCount - 1) * 1024;
-
- u32 rnum = hash52(static_cast<u32>(seed));
- u8 seed1 = static_cast<u8>(rnum & 0xF);
- u8 seed2 = static_cast<u8>((rnum >> 4) & 0xF);
- u8 seed3 = static_cast<u8>((rnum >> 8) & 0xF);
- u8 seed4 = static_cast<u8>((rnum >> 12) & 0xF);
- u8 seed5 = static_cast<u8>((rnum >> 16) & 0xF);
- u8 seed6 = static_cast<u8>((rnum >> 20) & 0xF);
- u8 seed7 = static_cast<u8>((rnum >> 24) & 0xF);
- u8 seed8 = static_cast<u8>((rnum >> 28) & 0xF);
- u8 seed9 = static_cast<u8>((rnum >> 18) & 0xF);
- u8 seed10 = static_cast<u8>((rnum >> 22) & 0xF);
- u8 seed11 = static_cast<u8>((rnum >> 26) & 0xF);
- u8 seed12 = static_cast<u8>(((rnum >> 30) | (rnum << 2)) & 0xF);
-
- seed1 = static_cast<u8>(seed1 * seed1);
- seed2 = static_cast<u8>(seed2 * seed2);
- seed3 = static_cast<u8>(seed3 * seed3);
- seed4 = static_cast<u8>(seed4 * seed4);
- seed5 = static_cast<u8>(seed5 * seed5);
- seed6 = static_cast<u8>(seed6 * seed6);
- seed7 = static_cast<u8>(seed7 * seed7);
- seed8 = static_cast<u8>(seed8 * seed8);
- seed9 = static_cast<u8>(seed9 * seed9);
- seed10 = static_cast<u8>(seed10 * seed10);
- seed11 = static_cast<u8>(seed11 * seed11);
- seed12 = static_cast<u8>(seed12 * seed12);
-
- s32 sh1, sh2, sh3;
- if (seed & 1) {
- sh1 = (seed & 2) ? 4 : 5;
- sh2 = (partitionCount == 3) ? 6 : 5;
- } else {
- sh1 = (partitionCount == 3) ? 6 : 5;
- sh2 = (seed & 2) ? 4 : 5;
- }
- sh3 = (seed & 0x10) ? sh1 : sh2;
-
- seed1 = static_cast<u8>(seed1 >> sh1);
- seed2 = static_cast<u8>(seed2 >> sh2);
- seed3 = static_cast<u8>(seed3 >> sh1);
- seed4 = static_cast<u8>(seed4 >> sh2);
- seed5 = static_cast<u8>(seed5 >> sh1);
- seed6 = static_cast<u8>(seed6 >> sh2);
- seed7 = static_cast<u8>(seed7 >> sh1);
- seed8 = static_cast<u8>(seed8 >> sh2);
- seed9 = static_cast<u8>(seed9 >> sh3);
- seed10 = static_cast<u8>(seed10 >> sh3);
- seed11 = static_cast<u8>(seed11 >> sh3);
- seed12 = static_cast<u8>(seed12 >> sh3);
-
- s32 a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
- s32 b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
- s32 c = seed5 * x + seed6 * y + seed9 * z + (rnum >> 6);
- s32 d = seed7 * x + seed8 * y + seed10 * z + (rnum >> 2);
-
- a &= 0x3F;
- b &= 0x3F;
- c &= 0x3F;
- d &= 0x3F;
-
- if (partitionCount < 4)
- d = 0;
- if (partitionCount < 3)
- c = 0;
-
- if (a >= b && a >= c && a >= d)
- return 0;
- else if (b >= c && b >= d)
- return 1;
- else if (c >= d)
- return 2;
- return 3;
-}
-
-static inline u32 Select2DPartition(s32 seed, s32 x, s32 y, s32 partitionCount, s32 smallBlock) {
- return SelectPartition(seed, x, y, 0, partitionCount, smallBlock);
-}
-
-// Section C.2.14
-static void ComputeEndpos32s(Pixel& ep1, Pixel& ep2, const u32*& colorValues,
- u32 colorEndpos32Mode) {
-#define READ_UINT_VALUES(N) \
- u32 v[N]; \
- for (u32 i = 0; i < N; i++) { \
- v[i] = *(colorValues++); \
- }
-
-#define READ_INT_VALUES(N) \
- s32 v[N]; \
- for (u32 i = 0; i < N; i++) { \
- v[i] = static_cast<s32>(*(colorValues++)); \
- }
-
- switch (colorEndpos32Mode) {
- case 0: {
- READ_UINT_VALUES(2)
- ep1 = Pixel(0xFF, v[0], v[0], v[0]);
- ep2 = Pixel(0xFF, v[1], v[1], v[1]);
- } break;
-
- case 1: {
- READ_UINT_VALUES(2)
- u32 L0 = (v[0] >> 2) | (v[1] & 0xC0);
- u32 L1 = std::max(L0 + (v[1] & 0x3F), 0xFFU);
- ep1 = Pixel(0xFF, L0, L0, L0);
- ep2 = Pixel(0xFF, L1, L1, L1);
- } break;
-
- case 4: {
- READ_UINT_VALUES(4)
- ep1 = Pixel(v[2], v[0], v[0], v[0]);
- ep2 = Pixel(v[3], v[1], v[1], v[1]);
- } break;
-
- case 5: {
- READ_INT_VALUES(4)
- BitTransferSigned(v[1], v[0]);
- BitTransferSigned(v[3], v[2]);
- ep1 = Pixel(v[2], v[0], v[0], v[0]);
- ep2 = Pixel(v[2] + v[3], v[0] + v[1], v[0] + v[1], v[0] + v[1]);
- ep1.ClampByte();
- ep2.ClampByte();
- } break;
-
- case 6: {
- READ_UINT_VALUES(4)
- ep1 = Pixel(0xFF, v[0] * v[3] >> 8, v[1] * v[3] >> 8, v[2] * v[3] >> 8);
- ep2 = Pixel(0xFF, v[0], v[1], v[2]);
- } break;
-
- case 8: {
- READ_UINT_VALUES(6)
- if (v[1] + v[3] + v[5] >= v[0] + v[2] + v[4]) {
- ep1 = Pixel(0xFF, v[0], v[2], v[4]);
- ep2 = Pixel(0xFF, v[1], v[3], v[5]);
- } else {
- ep1 = BlueContract(0xFF, v[1], v[3], v[5]);
- ep2 = BlueContract(0xFF, v[0], v[2], v[4]);
- }
- } break;
-
- case 9: {
- READ_INT_VALUES(6)
- BitTransferSigned(v[1], v[0]);
- BitTransferSigned(v[3], v[2]);
- BitTransferSigned(v[5], v[4]);
- if (v[1] + v[3] + v[5] >= 0) {
- ep1 = Pixel(0xFF, v[0], v[2], v[4]);
- ep2 = Pixel(0xFF, v[0] + v[1], v[2] + v[3], v[4] + v[5]);
- } else {
- ep1 = BlueContract(0xFF, v[0] + v[1], v[2] + v[3], v[4] + v[5]);
- ep2 = BlueContract(0xFF, v[0], v[2], v[4]);
- }
- ep1.ClampByte();
- ep2.ClampByte();
- } break;
-
- case 10: {
- READ_UINT_VALUES(6)
- ep1 = Pixel(v[4], v[0] * v[3] >> 8, v[1] * v[3] >> 8, v[2] * v[3] >> 8);
- ep2 = Pixel(v[5], v[0], v[1], v[2]);
- } break;
-
- case 12: {
- READ_UINT_VALUES(8)
- if (v[1] + v[3] + v[5] >= v[0] + v[2] + v[4]) {
- ep1 = Pixel(v[6], v[0], v[2], v[4]);
- ep2 = Pixel(v[7], v[1], v[3], v[5]);
- } else {
- ep1 = BlueContract(v[7], v[1], v[3], v[5]);
- ep2 = BlueContract(v[6], v[0], v[2], v[4]);
- }
- } break;
-
- case 13: {
- READ_INT_VALUES(8)
- BitTransferSigned(v[1], v[0]);
- BitTransferSigned(v[3], v[2]);
- BitTransferSigned(v[5], v[4]);
- BitTransferSigned(v[7], v[6]);
- if (v[1] + v[3] + v[5] >= 0) {
- ep1 = Pixel(v[6], v[0], v[2], v[4]);
- ep2 = Pixel(v[7] + v[6], v[0] + v[1], v[2] + v[3], v[4] + v[5]);
- } else {
- ep1 = BlueContract(v[6] + v[7], v[0] + v[1], v[2] + v[3], v[4] + v[5]);
- ep2 = BlueContract(v[6], v[0], v[2], v[4]);
- }
- ep1.ClampByte();
- ep2.ClampByte();
- } break;
-
- default:
- assert(false && "Unsupported color endpoint mode (is it HDR?)");
- break;
- }
-
-#undef READ_UINT_VALUES
-#undef READ_INT_VALUES
-}
-
-static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
- const u32 blockHeight, std::span<u32, 12 * 12> outBuf) {
- InputBitStream strm(inBuf);
- TexelWeightParams weightParams = DecodeBlockInfo(strm);
-
- // Was there an error?
- if (weightParams.m_bError) {
- assert(false && "Invalid block mode");
- FillError(outBuf, blockWidth, blockHeight);
- return;
- }
-
- if (weightParams.m_bVoidExtentLDR) {
- FillVoidExtentLDR(strm, outBuf, blockWidth, blockHeight);
- return;
- }
-
- if (weightParams.m_bVoidExtentHDR) {
- assert(false && "HDR void extent blocks are unsupported!");
- FillError(outBuf, blockWidth, blockHeight);
- return;
- }
-
- if (weightParams.m_Width > blockWidth) {
- assert(false && "Texel weight grid width should be smaller than block width");
- FillError(outBuf, blockWidth, blockHeight);
- return;
- }
-
- if (weightParams.m_Height > blockHeight) {
- assert(false && "Texel weight grid height should be smaller than block height");
- FillError(outBuf, blockWidth, blockHeight);
- return;
- }
-
- // Read num partitions
- u32 nPartitions = strm.ReadBits<2>() + 1;
- assert(nPartitions <= 4);
-
- if (nPartitions == 4 && weightParams.m_bDualPlane) {
- assert(false && "Dual plane mode is incompatible with four partition blocks");
- FillError(outBuf, blockWidth, blockHeight);
- return;
- }
-
- // Based on the number of partitions, read the color endpos32 mode for
- // each partition.
-
- // Determine partitions, partition index, and color endpos32 modes
- s32 planeIdx = -1;
- u32 partitionIndex;
- u32 colorEndpos32Mode[4] = {0, 0, 0, 0};
-
- // Define color data.
- u8 colorEndpos32Data[16];
- memset(colorEndpos32Data, 0, sizeof(colorEndpos32Data));
- OutputBitStream colorEndpos32Stream(colorEndpos32Data, 16 * 8, 0);
-
- // Read extra config data...
- u32 baseCEM = 0;
- if (nPartitions == 1) {
- colorEndpos32Mode[0] = strm.ReadBits<4>();
- partitionIndex = 0;
- } else {
- partitionIndex = strm.ReadBits<10>();
- baseCEM = strm.ReadBits<6>();
- }
- u32 baseMode = (baseCEM & 3);
-
- // Remaining bits are color endpos32 data...
- u32 nWeightBits = weightParams.GetPackedBitSize();
- s32 remainingBits = 128 - nWeightBits - static_cast<s32>(strm.GetBitsRead());
-
- // Consider extra bits prior to texel data...
- u32 extraCEMbits = 0;
- if (baseMode) {
- switch (nPartitions) {
- case 2:
- extraCEMbits += 2;
- break;
- case 3:
- extraCEMbits += 5;
- break;
- case 4:
- extraCEMbits += 8;
- break;
- default:
- assert(false);
- break;
- }
- }
- remainingBits -= extraCEMbits;
-
- // Do we have a dual plane situation?
- u32 planeSelectorBits = 0;
- if (weightParams.m_bDualPlane) {
- planeSelectorBits = 2;
- }
- remainingBits -= planeSelectorBits;
-
- // Read color data...
- u32 colorDataBits = remainingBits;
- while (remainingBits > 0) {
- u32 nb = std::min(remainingBits, 8);
- u32 b = strm.ReadBits(nb);
- colorEndpos32Stream.WriteBits(b, nb);
- remainingBits -= 8;
- }
-
- // Read the plane selection bits
- planeIdx = strm.ReadBits(planeSelectorBits);
-
- // Read the rest of the CEM
- if (baseMode) {
- u32 extraCEM = strm.ReadBits(extraCEMbits);
- u32 CEM = (extraCEM << 6) | baseCEM;
- CEM >>= 2;
-
- bool C[4] = {0};
- for (u32 i = 0; i < nPartitions; i++) {
- C[i] = CEM & 1;
- CEM >>= 1;
- }
-
- u8 M[4] = {0};
- for (u32 i = 0; i < nPartitions; i++) {
- M[i] = CEM & 3;
- CEM >>= 2;
- assert(M[i] <= 3);
- }
-
- for (u32 i = 0; i < nPartitions; i++) {
- colorEndpos32Mode[i] = baseMode;
- if (!(C[i]))
- colorEndpos32Mode[i] -= 1;
- colorEndpos32Mode[i] <<= 2;
- colorEndpos32Mode[i] |= M[i];
- }
- } else if (nPartitions > 1) {
- u32 CEM = baseCEM >> 2;
- for (u32 i = 0; i < nPartitions; i++) {
- colorEndpos32Mode[i] = CEM;
- }
- }
-
- // Make sure everything up till here is sane.
- for (u32 i = 0; i < nPartitions; i++) {
- assert(colorEndpos32Mode[i] < 16);
- }
- assert(strm.GetBitsRead() + weightParams.GetPackedBitSize() == 128);
-
- // Decode both color data and texel weight data
- u32 colorValues[32]; // Four values, two endpos32s, four maximum paritions
- DecodeColorValues(colorValues, colorEndpos32Data, colorEndpos32Mode, nPartitions,
- colorDataBits);
-
- Pixel endpos32s[4][2];
- const u32* colorValuesPtr = colorValues;
- for (u32 i = 0; i < nPartitions; i++) {
- ComputeEndpos32s(endpos32s[i][0], endpos32s[i][1], colorValuesPtr, colorEndpos32Mode[i]);
- }
-
- // Read the texel weight data..
- std::array<u8, 16> texelWeightData;
- std::ranges::copy(inBuf, texelWeightData.begin());
-
- // Reverse everything
- for (u32 i = 0; i < 8; i++) {
-// Taken from http://graphics.stanford.edu/~seander/bithacks.html#ReverseByteWith64Bits
-#define REVERSE_BYTE(b) (((b)*0x80200802ULL) & 0x0884422110ULL) * 0x0101010101ULL >> 32
- u8 a = static_cast<u8>(REVERSE_BYTE(texelWeightData[i]));
- u8 b = static_cast<u8>(REVERSE_BYTE(texelWeightData[15 - i]));
-#undef REVERSE_BYTE
-
- texelWeightData[i] = b;
- texelWeightData[15 - i] = a;
- }
-
- // Make sure that higher non-texel bits are set to zero
- const u32 clearByteStart = (weightParams.GetPackedBitSize() >> 3) + 1;
- if (clearByteStart > 0 && clearByteStart <= texelWeightData.size()) {
- texelWeightData[clearByteStart - 1] &=
- static_cast<u8>((1 << (weightParams.GetPackedBitSize() % 8)) - 1);
- std::memset(texelWeightData.data() + clearByteStart, 0,
- std::min(16U - clearByteStart, 16U));
- }
-
- IntegerEncodedVector texelWeightValues;
-
- InputBitStream weightStream(texelWeightData);
-
- DecodeIntegerSequence(texelWeightValues, weightStream, weightParams.m_MaxWeight,
- weightParams.GetNumWeightValues());
-
- // Blocks can be at most 12x12, so we can have as many as 144 weights
- u32 weights[2][144];
- UnquantizeTexelWeights(weights, texelWeightValues, weightParams, blockWidth, blockHeight);
-
- // Now that we have endpos32s and weights, we can s32erpolate and generate
- // the proper decoding...
- for (u32 j = 0; j < blockHeight; j++)
- for (u32 i = 0; i < blockWidth; i++) {
- u32 partition = Select2DPartition(partitionIndex, i, j, nPartitions,
- (blockHeight * blockWidth) < 32);
- assert(partition < nPartitions);
-
- Pixel p;
- for (u32 c = 0; c < 4; c++) {
- u32 C0 = endpos32s[partition][0].Component(c);
- C0 = ReplicateByteTo16(C0);
- u32 C1 = endpos32s[partition][1].Component(c);
- C1 = ReplicateByteTo16(C1);
-
- u32 plane = 0;
- if (weightParams.m_bDualPlane && (((planeIdx + 1) & 3) == c)) {
- plane = 1;
- }
-
- u32 weight = weights[plane][j * blockWidth + i];
- u32 C = (C0 * (64 - weight) + C1 * weight + 32) / 64;
- if (C == 65535) {
- p.Component(c) = 255;
- } else {
- double Cf = static_cast<double>(C);
- p.Component(c) = static_cast<u16>(255.0 * (Cf / 65536.0) + 0.5);
- }
- }
-
- outBuf[j * blockWidth + i] = p.Pack();
- }
-}
-
-} // namespace ASTCC
-
-namespace Tegra::Texture::ASTC {
-
-void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
- uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) {
- u32 block_index = 0;
- std::size_t depth_offset = 0;
- for (u32 z = 0; z < depth; z++) {
- for (u32 y = 0; y < height; y += block_height) {
- for (u32 x = 0; x < width; x += block_width) {
- const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)};
-
- // Blocks can be at most 12x12
- std::array<u32, 12 * 12> uncompData;
- ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
-
- u32 decompWidth = std::min(block_width, width - x);
- u32 decompHeight = std::min(block_height, height - y);
-
- const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4);
- for (u32 jj = 0; jj < decompHeight; jj++) {
- std::memcpy(outRow.data() + jj * width * 4,
- uncompData.data() + jj * block_width, decompWidth * 4);
- }
- ++block_index;
- }
- }
- depth_offset += height * width * 4;
- }
-}
-
-} // namespace Tegra::Texture::ASTC
diff --git a/src/video_core/textures/astc.h b/src/video_core/textures/astc.h
index 9105119bc..c1c73fda5 100644
--- a/src/video_core/textures/astc.h
+++ b/src/video_core/textures/astc.h
@@ -4,11 +4,129 @@
#pragma once
-#include <cstdint>
+#include <bit>
+#include "common/common_types.h"
namespace Tegra::Texture::ASTC {
-void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
- uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);
+enum class IntegerEncoding { JustBits, Quint, Trit };
+
+struct IntegerEncodedValue {
+ constexpr IntegerEncodedValue() = default;
+
+ constexpr IntegerEncodedValue(IntegerEncoding encoding_, u32 num_bits_)
+ : encoding{encoding_}, num_bits{num_bits_} {}
+
+ constexpr bool MatchesEncoding(const IntegerEncodedValue& other) const {
+ return encoding == other.encoding && num_bits == other.num_bits;
+ }
+
+ // Returns the number of bits required to encode num_vals values.
+ u32 GetBitLength(u32 num_vals) const {
+ u32 total_bits = num_bits * num_vals;
+ if (encoding == IntegerEncoding::Trit) {
+ total_bits += (num_vals * 8 + 4) / 5;
+ } else if (encoding == IntegerEncoding::Quint) {
+ total_bits += (num_vals * 7 + 2) / 3;
+ }
+ return total_bits;
+ }
+
+ IntegerEncoding encoding{};
+ u32 num_bits = 0;
+ u32 bit_value = 0;
+ union {
+ u32 quint_value = 0;
+ u32 trit_value;
+ };
+};
+
+// Returns a new instance of this struct that corresponds to the
+// can take no more than mav_value values
+constexpr IntegerEncodedValue CreateEncoding(u32 mav_value) {
+ while (mav_value > 0) {
+ u32 check = mav_value + 1;
+
+ // Is mav_value a power of two?
+ if (!(check & (check - 1))) {
+ return IntegerEncodedValue(IntegerEncoding::JustBits, std::popcount(mav_value));
+ }
+
+ // Is mav_value of the type 3*2^n - 1?
+ if ((check % 3 == 0) && !((check / 3) & ((check / 3) - 1))) {
+ return IntegerEncodedValue(IntegerEncoding::Trit, std::popcount(check / 3 - 1));
+ }
+
+ // Is mav_value of the type 5*2^n - 1?
+ if ((check % 5 == 0) && !((check / 5) & ((check / 5) - 1))) {
+ return IntegerEncodedValue(IntegerEncoding::Quint, std::popcount(check / 5 - 1));
+ }
+
+ // Apparently it can't be represented with a bounded integer sequence...
+ // just iterate.
+ mav_value--;
+ }
+ return IntegerEncodedValue(IntegerEncoding::JustBits, 0);
+}
+
+constexpr std::array<IntegerEncodedValue, 256> MakeEncodedValues() {
+ std::array<IntegerEncodedValue, 256> encodings{};
+ for (std::size_t i = 0; i < encodings.size(); ++i) {
+ encodings[i] = CreateEncoding(static_cast<u32>(i));
+ }
+ return encodings;
+}
+
+constexpr std::array<IntegerEncodedValue, 256> EncodingsValues = MakeEncodedValues();
+
+// Replicates low num_bits such that [(to_bit - 1):(to_bit - 1 - from_bit)]
+// is the same as [(num_bits - 1):0] and repeats all the way down.
+template <typename IntType>
+constexpr IntType Replicate(IntType val, u32 num_bits, u32 to_bit) {
+ if (num_bits == 0 || to_bit == 0) {
+ return 0;
+ }
+ const IntType v = val & static_cast<IntType>((1 << num_bits) - 1);
+ IntType res = v;
+ u32 reslen = num_bits;
+ while (reslen < to_bit) {
+ u32 comp = 0;
+ if (num_bits > to_bit - reslen) {
+ u32 newshift = to_bit - reslen;
+ comp = num_bits - newshift;
+ num_bits = newshift;
+ }
+ res = static_cast<IntType>(res << num_bits);
+ res = static_cast<IntType>(res | (v >> comp));
+ reslen += num_bits;
+ }
+ return res;
+}
+
+constexpr std::size_t NumReplicateEntries(u32 num_bits) {
+ return std::size_t(1) << num_bits;
+}
+
+template <typename IntType, u32 num_bits, u32 to_bit>
+constexpr auto MakeReplicateTable() {
+ std::array<IntType, NumReplicateEntries(num_bits)> table{};
+ for (IntType value = 0; value < static_cast<IntType>(std::size(table)); ++value) {
+ table[value] = Replicate(value, num_bits, to_bit);
+ }
+ return table;
+}
+
+constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
+constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
+constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
+constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
+
+struct AstcBufferData {
+ decltype(EncodingsValues) encoding_values = EncodingsValues;
+ decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
+ decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
+ decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
+ decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
+} constexpr ASTC_BUFFER_DATA;
} // namespace Tegra::Texture::ASTC
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 62685a183..3a463d5db 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -17,26 +17,7 @@
#include "video_core/textures/texture.h"
namespace Tegra::Texture {
-
namespace {
-/**
- * This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
- * Calculates the offset of an (x, y) position within a swizzled texture.
- * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
- */
-constexpr SwizzleTable MakeSwizzleTableConst() {
- SwizzleTable table{};
- for (u32 y = 0; y < table.size(); ++y) {
- for (u32 x = 0; x < table[0].size(); ++x) {
- table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
- (y % 2) * 16 + (x % 16);
- }
- }
- return table;
-}
-
-constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTableConst();
-
template <bool TO_LINEAR>
void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
@@ -91,10 +72,6 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
}
} // Anonymous namespace
-SwizzleTable MakeSwizzleTable() {
- return SWIZZLE_TABLE;
-}
-
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth,
u32 stride_alignment) {
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index d7cdc81e8..4c14cefbf 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -23,8 +23,22 @@ constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_
using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
-/// Returns a z-order swizzle table
-SwizzleTable MakeSwizzleTable();
+/**
+ * This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
+ * Calculates the offset of an (x, y) position within a swizzled texture.
+ * Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
+ */
+constexpr SwizzleTable MakeSwizzleTable() {
+ SwizzleTable table{};
+ for (u32 y = 0; y < table.size(); ++y) {
+ for (u32 x = 0; x < table[0].size(); ++x) {
+ table[y][x] = ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
+ (y % 2) * 16 + (x % 16);
+ }
+ }
+ return table;
+}
+constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTable();
/// Unswizzles a block linear texture into linear memory.
void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,