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authorbunnei <bunneidev@gmail.com>2015-07-22 01:04:05 +0200
committerbunnei <bunneidev@gmail.com>2015-08-15 23:33:41 +0200
commit642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 (patch)
tree85643112608a15fafc304d41c4457a50c453bfcd
parentMerge pull request #1027 from lioncash/debugger (diff)
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-rw-r--r--src/citra_qt/debugger/graphics_vertex_shader.cpp2
-rw-r--r--src/video_core/CMakeLists.txt4
-rw-r--r--src/video_core/clipper.cpp2
-rw-r--r--src/video_core/clipper.h4
-rw-r--r--src/video_core/command_processor.cpp19
-rw-r--r--src/video_core/hwrasterizer_base.h8
-rw-r--r--src/video_core/primitive_assembly.cpp4
-rw-r--r--src/video_core/primitive_assembly.h2
-rw-r--r--src/video_core/rasterizer.cpp14
-rw-r--r--src/video_core/rasterizer.h8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h10
-rw-r--r--src/video_core/shader_interpreter.cpp (renamed from src/video_core/vertex_shader.cpp)14
-rw-r--r--src/video_core/shader_interpreter.h (renamed from src/video_core/vertex_shader.h)3
14 files changed, 49 insertions, 51 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp
index f42a2f4ce..566a986f5 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp
@@ -8,7 +8,7 @@
#include <QBoxLayout>
#include <QTreeView>
-#include "video_core/vertex_shader.h"
+#include "video_core/shader_interpreter.h"
#include "graphics_vertex_shader.h"
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 162108301..e06d368e5 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -11,8 +11,8 @@ set(SRCS
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
+ shader_interpreter.cpp
utils.cpp
- vertex_shader.cpp
video_core.cpp
)
@@ -35,8 +35,8 @@ set(HEADERS
primitive_assembly.h
rasterizer.h
renderer_base.h
+ shader_interpreter.h
utils.h
- vertex_shader.h
video_core.h
)
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index 558b49d60..e397ca2e8 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -7,7 +7,7 @@
#include "clipper.h"
#include "pica.h"
#include "rasterizer.h"
-#include "vertex_shader.h"
+#include "shader_interpreter.h"
namespace Pica {
diff --git a/src/video_core/clipper.h b/src/video_core/clipper.h
index 19ce8e140..6ed01e877 100644
--- a/src/video_core/clipper.h
+++ b/src/video_core/clipper.h
@@ -6,13 +6,13 @@
namespace Pica {
-namespace VertexShader {
+namespace Shader {
struct OutputVertex;
}
namespace Clipper {
-using VertexShader::OutputVertex;
+using Shader::OutputVertex;
void ProcessTriangle(OutputVertex& v0, OutputVertex& v1, OutputVertex& v2);
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 243abe842..e199424c3 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -18,7 +18,7 @@
#include "pica.h"
#include "primitive_assembly.h"
#include "renderer_base.h"
-#include "vertex_shader.h"
+#include "shader_interpreter.h"
#include "video_core.h"
namespace Pica {
@@ -165,7 +165,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
DebugUtils::GeometryDumper geometry_dumper;
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
#endif
- PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
+ PrimitiveAssembler<Shader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
if (g_debug_context) {
for (int i = 0; i < 3; ++i) {
@@ -210,7 +210,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
const size_t VERTEX_CACHE_SIZE = 32;
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
- std::array<VertexShader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
+ std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
unsigned int vertex_cache_pos = 0;
vertex_cache_ids.fill(-1);
@@ -224,7 +224,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT(vertex != -1);
bool vertex_cache_hit = false;
- VertexShader::OutputVertex output;
+ Shader::OutputVertex output;
if (is_indexed) {
if (g_debug_context && Pica::g_debug_context->recorder) {
@@ -243,7 +243,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (!vertex_cache_hit) {
// Initialize data for the current vertex
- VertexShader::InputVertex input;
+ Shader::InputVertex input;
for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
if (vertex_attribute_elements[i] != 0) {
@@ -306,9 +306,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
#endif
-
// Send to vertex shader
- output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
+ output = Shader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output;
@@ -319,9 +318,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (Settings::values.use_hw_renderer) {
// Send to hardware renderer
- static auto AddHWTriangle = [](const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) {
+ static auto AddHWTriangle = [](const Pica::Shader::OutputVertex& v0,
+ const Pica::Shader::OutputVertex& v1,
+ const Pica::Shader::OutputVertex& v2) {
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
};
diff --git a/src/video_core/hwrasterizer_base.h b/src/video_core/hwrasterizer_base.h
index c8746c608..54b8892fb 100644
--- a/src/video_core/hwrasterizer_base.h
+++ b/src/video_core/hwrasterizer_base.h
@@ -7,7 +7,7 @@
#include "common/common_types.h"
namespace Pica {
-namespace VertexShader {
+namespace Shader {
struct OutputVertex;
}
}
@@ -24,9 +24,9 @@ public:
virtual void Reset() = 0;
/// Queues the primitive formed by the given vertices for rendering
- virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) = 0;
+ virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
+ const Pica::Shader::OutputVertex& v1,
+ const Pica::Shader::OutputVertex& v2) = 0;
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index 2f22bdcce..e15a1daba 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -4,7 +4,7 @@
#include "pica.h"
#include "primitive_assembly.h"
-#include "vertex_shader.h"
+#include "shader_interpreter.h"
#include "common/logging/log.h"
#include "video_core/debug_utils/debug_utils.h"
@@ -56,7 +56,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
// explicitly instantiate use cases
template
-struct PrimitiveAssembler<VertexShader::OutputVertex>;
+struct PrimitiveAssembler<Shader::OutputVertex>;
template
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index 52ff4cd89..0de0b8810 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -8,7 +8,7 @@
#include "video_core/pica.h"
-#include "video_core/vertex_shader.h"
+#include "video_core/shader_interpreter.h"
namespace Pica {
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 68b7cc05d..4f94313df 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -16,7 +16,7 @@
#include "math.h"
#include "pica.h"
#include "rasterizer.h"
-#include "vertex_shader.h"
+#include "shader_interpreter.h"
#include "video_core/utils.h"
namespace Pica {
@@ -272,9 +272,9 @@ static Common::Profiling::TimingCategory rasterization_category("Rasterization")
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
* culling via recursion.
*/
-static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
- const VertexShader::OutputVertex& v1,
- const VertexShader::OutputVertex& v2,
+static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
+ const Shader::OutputVertex& v1,
+ const Shader::OutputVertex& v2,
bool reversed = false)
{
const auto& regs = g_state.regs;
@@ -1107,9 +1107,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
}
}
-void ProcessTriangle(const VertexShader::OutputVertex& v0,
- const VertexShader::OutputVertex& v1,
- const VertexShader::OutputVertex& v2) {
+void ProcessTriangle(const Shader::OutputVertex& v0,
+ const Shader::OutputVertex& v1,
+ const Shader::OutputVertex& v2) {
ProcessTriangleInternal(v0, v1, v2);
}
diff --git a/src/video_core/rasterizer.h b/src/video_core/rasterizer.h
index 42148f8b1..a6a9634b4 100644
--- a/src/video_core/rasterizer.h
+++ b/src/video_core/rasterizer.h
@@ -6,15 +6,15 @@
namespace Pica {
-namespace VertexShader {
+namespace Shader {
struct OutputVertex;
}
namespace Rasterizer {
-void ProcessTriangle(const VertexShader::OutputVertex& v0,
- const VertexShader::OutputVertex& v1,
- const VertexShader::OutputVertex& v2);
+void ProcessTriangle(const Shader::OutputVertex& v0,
+ const Shader::OutputVertex& v1,
+ const Shader::OutputVertex& v2);
} // namespace Rasterizer
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e7c1cfeb7..9f1552adf 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -202,9 +202,9 @@ void RasterizerOpenGL::Reset() {
res_cache.FullFlush();
}
-void RasterizerOpenGL::AddTriangle(const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) {
+void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
+ const Pica::Shader::OutputVertex& v1,
+ const Pica::Shader::OutputVertex& v2) {
vertex_batch.push_back(HardwareVertex(v0));
vertex_batch.push_back(HardwareVertex(v1));
vertex_batch.push_back(HardwareVertex(v2));
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ae7b26fc6..9018b5e88 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -9,7 +9,7 @@
#include "common/common_types.h"
#include "video_core/hwrasterizer_base.h"
-#include "video_core/vertex_shader.h"
+#include "video_core/shader_interpreter.h"
#include "gl_state.h"
#include "gl_rasterizer_cache.h"
@@ -27,9 +27,9 @@ public:
void Reset() override;
/// Queues the primitive formed by the given vertices for rendering
- void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) override;
+ void AddTriangle(const Pica::Shader::OutputVertex& v0,
+ const Pica::Shader::OutputVertex& v1,
+ const Pica::Shader::OutputVertex& v2) override;
/// Draw the current batch of triangles
void DrawTriangles() override;
@@ -82,7 +82,7 @@ private:
/// Structure that the hardware rendered vertices are composed of
struct HardwareVertex {
- HardwareVertex(const Pica::VertexShader::OutputVertex& v) {
+ HardwareVertex(const Pica::Shader::OutputVertex& v) {
position[0] = v.pos.x.ToFloat32();
position[1] = v.pos.y.ToFloat32();
position[2] = v.pos.z.ToFloat32();
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/shader_interpreter.cpp
index 5f66f3455..3cce26d36 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/shader_interpreter.cpp
@@ -12,7 +12,7 @@
#include "common/profiler.h"
#include "pica.h"
-#include "vertex_shader.h"
+#include "shader_interpreter.h"
#include "debug_utils/debug_utils.h"
using nihstro::OpCode;
@@ -23,9 +23,9 @@ using nihstro::SwizzlePattern;
namespace Pica {
-namespace VertexShader {
+namespace Shader {
-struct VertexShaderState {
+struct ShaderState {
u32 program_counter;
const float24* input_register_table[16];
@@ -60,7 +60,7 @@ struct VertexShaderState {
} debug;
};
-static void ProcessShaderCode(VertexShaderState& state) {
+static void ProcessShaderCode(ShaderState& state) {
const auto& uniforms = g_state.vs.uniforms;
const auto& swizzle_data = g_state.vs.swizzle_data;
const auto& program_code = g_state.vs.program_code;
@@ -90,7 +90,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
const Instruction instr = { program_code[state.program_counter] };
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
- static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions,
+ static auto call = [](ShaderState& state, u32 offset, u32 num_instructions,
u32 return_offset, u8 repeat_count, u8 loop_increment) {
state.program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
ASSERT(state.call_stack.size() < state.call_stack.capacity());
@@ -413,7 +413,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
default:
{
- static auto evaluate_condition = [](const VertexShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) {
+ static auto evaluate_condition = [](const ShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) {
bool results[2] = { refx == state.conditional_code[0],
refy == state.conditional_code[1] };
@@ -547,7 +547,7 @@ static Common::Profiling::TimingCategory shader_category("Vertex Shader");
OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
Common::Profiling::ScopeTimer timer(shader_category);
- VertexShaderState state;
+ ShaderState state;
state.program_counter = config.main_offset;
state.debug.max_offset = 0;
diff --git a/src/video_core/vertex_shader.h b/src/video_core/shader_interpreter.h
index 97f9250dd..942a30841 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/shader_interpreter.h
@@ -12,7 +12,7 @@
namespace Pica {
-namespace VertexShader {
+namespace Shader {
struct InputVertex {
Math::Vec4<float24> attr[16];
@@ -70,4 +70,3 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs:
} // namespace
} // namespace
-