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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2022-11-26 21:39:43 +0100
committerGitHub <noreply@github.com>2022-11-26 21:39:43 +0100
commit701ca96827fdeadce65d01ad9bc32d265a5f2f1c (patch)
tree089e9ee4a14038407152523c355d198e129451f8
parentReplace GLSL as the default OpenGL shader backend (diff)
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-rw-r--r--src/common/settings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index d330076e8..cf1c00b75 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -442,7 +442,7 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
- SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
+ SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};