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authorFengChen <vonchenplus@gmail.com>2023-01-12 15:42:56 +0100
committerFeng Chen <vonchenplus@gmail.com>2023-01-28 05:53:05 +0100
commit818631a412dde27dba1b34ab0858c8d1f29ea19c (patch)
tree8414eb07600d9e8b2ec8db6bda1218d453afef40
parentMerge pull request #9677 from Morph1984/sleep-one (diff)
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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/vulkan_color_clear.frag14
-rw-r--r--src/video_core/host_shaders/vulkan_color_clear.vert10
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp126
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h10
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp10
6 files changed, 152 insertions, 20 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index dad7b07d4..52cd5bb81 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -45,6 +45,8 @@ set(SHADER_FILES
smaa_neighborhood_blending.vert
smaa_neighborhood_blending.frag
vulkan_blit_depth_stencil.frag
+ vulkan_color_clear.frag
+ vulkan_color_clear.vert
vulkan_fidelityfx_fsr_easu_fp16.comp
vulkan_fidelityfx_fsr_easu_fp32.comp
vulkan_fidelityfx_fsr_rcas_fp16.comp
diff --git a/src/video_core/host_shaders/vulkan_color_clear.frag b/src/video_core/host_shaders/vulkan_color_clear.frag
new file mode 100644
index 000000000..617bf01e1
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_color_clear.frag
@@ -0,0 +1,14 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 460 core
+
+layout (push_constant) uniform PushConstants {
+ vec4 clear_color;
+};
+
+layout(location = 0) out vec4 color;
+
+void main() {
+ color = clear_color;
+}
diff --git a/src/video_core/host_shaders/vulkan_color_clear.vert b/src/video_core/host_shaders/vulkan_color_clear.vert
new file mode 100644
index 000000000..d85883141
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_color_clear.vert
@@ -0,0 +1,10 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 460 core
+
+void main() {
+ float x = float((gl_VertexIndex & 1) << 2);
+ float y = float((gl_VertexIndex & 2) << 1);
+ gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
+}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index dd00d3edf..cf2964a3f 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -12,6 +12,8 @@
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
+#include "video_core/host_shaders/vulkan_color_clear_frag_spv.h"
+#include "video_core/host_shaders/vulkan_color_clear_vert_spv.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@@ -69,10 +71,11 @@ constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CRE
.bindingCount = static_cast<u32>(TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.size()),
.pBindings = TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.data(),
};
-constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
- .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
+template <VkShaderStageFlags stageFlags, size_t size>
+inline constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
+ .stageFlags = stageFlags,
.offset = 0,
- .size = sizeof(PushConstants),
+ .size = static_cast<u32>(size),
};
constexpr VkPipelineVertexInputStateCreateInfo PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
@@ -125,10 +128,8 @@ constexpr VkPipelineMultisampleStateCreateInfo PIPELINE_MULTISAMPLE_STATE_CREATE
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
-constexpr std::array DYNAMIC_STATES{
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR,
-};
+constexpr std::array DYNAMIC_STATES{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS};
constexpr VkPipelineDynamicStateCreateInfo PIPELINE_DYNAMIC_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -205,15 +206,15 @@ inline constexpr VkSamplerCreateInfo SAMPLER_CREATE_INFO{
};
constexpr VkPipelineLayoutCreateInfo PipelineLayoutCreateInfo(
- const VkDescriptorSetLayout* set_layout) {
+ const VkDescriptorSetLayout* set_layout, vk::Span<VkPushConstantRange> push_constants) {
return VkPipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
- .setLayoutCount = 1,
+ .setLayoutCount = (set_layout != nullptr ? 1u : 0u),
.pSetLayouts = set_layout,
- .pushConstantRangeCount = 1,
- .pPushConstantRanges = &PUSH_CONSTANT_RANGE,
+ .pushConstantRangeCount = push_constants.size(),
+ .pPushConstantRanges = push_constants.data(),
};
}
@@ -302,8 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
}
-void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
- const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
+void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
const VkOffset2D offset{
.x = std::min(dst_region.start.x, dst_region.end.x),
.y = std::min(dst_region.start.y, dst_region.end.y),
@@ -325,6 +325,13 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
.offset = offset,
.extent = extent,
};
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+}
+
+void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
+ const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
+ BindBlitState(cmdbuf, dst_region);
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
static_cast<float>(src_size.width);
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
@@ -335,8 +342,6 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
static_cast<float>(src_region.start.y) /
static_cast<float>(src_size.height)},
};
- cmdbuf.SetViewport(0, viewport);
- cmdbuf.SetScissor(0, scissor);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
}
@@ -408,13 +413,20 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
descriptor_pool.Allocator(*one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)},
two_textures_descriptor_allocator{
descriptor_pool.Allocator(*two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)},
- one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(
- PipelineLayoutCreateInfo(one_texture_set_layout.address()))),
- two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
- PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
+ one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ one_texture_set_layout.address(),
+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
+ two_textures_pipeline_layout(
+ device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ two_textures_set_layout.address(),
+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
+ clear_color_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
+ clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)),
+ clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
@@ -553,6 +565,30 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
}
+void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
+ const std::array<f32, 4>& clear_color,
+ const Region2D& dst_region) {
+ const BlitImagePipelineKey key{
+ .renderpass = dst_framebuffer->RenderPass(),
+ .operation = Tegra::Engines::Fermi2D::Operation::BlendPremult,
+ };
+ const VkPipeline pipeline = FindOrEmplaceClearColorPipeline(key);
+ const VkPipelineLayout layout = *clear_color_pipeline_layout;
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record(
+ [pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ const std::array blend_color = {
+ (color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
+ (color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
+ cmdbuf.SetBlendConstants(blend_color.data());
+ BindBlitState(cmdbuf, dst_region);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -728,6 +764,58 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
return *blit_depth_stencil_pipelines.back();
}
+VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key) {
+ const auto it = std::ranges::find(clear_color_keys, key);
+ if (it != clear_color_keys.end()) {
+ return *clear_color_pipelines[std::distance(clear_color_keys.begin(), it)];
+ }
+ clear_color_keys.push_back(key);
+ const std::array stages = MakeStages(*clear_color_vert, *clear_color_frag);
+ const VkPipelineColorBlendAttachmentState color_blend_attachment_state{
+ .blendEnable = VK_TRUE,
+ .srcColorBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR,
+ .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
+ .colorBlendOp = VK_BLEND_OP_ADD,
+ .srcAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_ALPHA,
+ .dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
+ .alphaBlendOp = VK_BLEND_OP_ADD,
+ .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
+ };
+ const VkPipelineColorBlendStateCreateInfo color_blend_state_generic_create_info{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .logicOpEnable = VK_FALSE,
+ .logicOp = VK_LOGIC_OP_CLEAR,
+ .attachmentCount = 1,
+ .pAttachments = &color_blend_attachment_state,
+ .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
+ };
+ clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pColorBlendState = &color_blend_state_generic_create_info,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = *clear_color_pipeline_layout,
+ .renderPass = key.renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ }));
+ return *clear_color_pipelines.back();
+}
+
void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass,
bool is_target_depth) {
if (pipeline) {
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index be8a9a2f6..2976a7d91 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -61,6 +61,9 @@ public:
void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
+ void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
+ const std::array<f32, 4>& clear_color, const Region2D& dst_region);
+
private:
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view);
@@ -72,6 +75,8 @@ private:
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
+ [[nodiscard]] VkPipeline FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key);
+
void ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, bool is_target_depth);
void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
@@ -97,9 +102,12 @@ private:
DescriptorAllocator two_textures_descriptor_allocator;
vk::PipelineLayout one_texture_pipeline_layout;
vk::PipelineLayout two_textures_pipeline_layout;
+ vk::PipelineLayout clear_color_pipeline_layout;
vk::ShaderModule full_screen_vert;
vk::ShaderModule blit_color_to_color_frag;
vk::ShaderModule blit_depth_stencil_frag;
+ vk::ShaderModule clear_color_vert;
+ vk::ShaderModule clear_color_frag;
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
@@ -112,6 +120,8 @@ private:
std::vector<vk::Pipeline> blit_color_pipelines;
std::vector<BlitImagePipelineKey> blit_depth_stencil_keys;
std::vector<vk::Pipeline> blit_depth_stencil_pipelines;
+ std::vector<BlitImagePipelineKey> clear_color_keys;
+ std::vector<vk::Pipeline> clear_color_pipelines;
vk::Pipeline convert_d32_to_r32_pipeline;
vk::Pipeline convert_r32_to_d32_pipeline;
vk::Pipeline convert_d16_to_r16_pipeline;
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 86ef0daeb..719edbcfb 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -394,7 +394,15 @@ void RasterizerVulkan::Clear(u32 layer_count) {
cmdbuf.ClearAttachments(attachment, clear_rect);
});
} else {
- UNIMPLEMENTED_MSG("Unimplemented Clear only the specified channel");
+ u8 color_mask = static_cast<u8>(regs.clear_surface.R | regs.clear_surface.G << 1 |
+ regs.clear_surface.B << 2 | regs.clear_surface.A << 3);
+ Region2D dst_region = {
+ Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y},
+ Offset2D{.x = clear_rect.rect.offset.x +
+ static_cast<s32>(clear_rect.rect.extent.width),
+ .y = clear_rect.rect.offset.y +
+ static_cast<s32>(clear_rect.rect.extent.height)}};
+ blit_image.ClearColor(framebuffer, color_mask, regs.clear_color, dst_region);
}
}