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authorbunnei <bunneidev@gmail.com>2018-08-23 23:30:27 +0200
committerbunnei <bunneidev@gmail.com>2018-08-28 00:26:46 +0200
commitb55d8111e66ab909ec932850284a7afd13827303 (patch)
treef98c72d65efc52ef63c151801337a16eafeb4357
parentgl_rasterizer_cache: Update to use RasterizerCache base class. (diff)
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-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp84
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h15
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp131
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h69
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h75
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp29
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h126
9 files changed, 250 insertions, 285 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index c9822f0d8..aa5bc3bbe 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -27,6 +27,8 @@ add_library(video_core STATIC
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
+ renderer_opengl/gl_shader_cache.cpp
+ renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 41a58598b..9951d8178 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -178,19 +178,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
return {array_ptr, buffer_offset};
}
-static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) {
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
-
- // Fetch program code from memory
- GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
- auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
- const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
- const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
- Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
-
- return program_code;
-}
-
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
@@ -224,31 +211,17 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
buffer_ptr += sizeof(ubo);
buffer_offset += sizeof(ubo);
- GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
- GLShader::ShaderEntries shader_resources;
+ const Tegra::GPUVAddr addr{gpu.regs.code_address.CodeAddress() + shader_config.offset};
+ Shader shader{shader_cache.GetStageProgram(program)};
switch (program) {
- case Maxwell::ShaderProgram::VertexA: {
- // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
- // Conventional HW does not support this, so we combine VertexA and VertexB into one
- // stage here.
- setup.SetProgramB(GetShaderProgramCode(Maxwell::ShaderProgram::VertexB));
- GLShader::MaxwellVSConfig vs_config{setup};
- shader_resources =
- shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
- break;
- }
-
+ case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB: {
- GLShader::MaxwellVSConfig vs_config{setup};
- shader_resources =
- shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
+ shader_program_manager->UseProgrammableVertexShader(shader->GetProgramHandle());
break;
}
case Maxwell::ShaderProgram::Fragment: {
- GLShader::MaxwellFSConfig fs_config{setup};
- shader_resources =
- shader_program_manager->UseProgrammableFragmentShader(fs_config, setup);
+ shader_program_manager->UseProgrammableFragmentShader(shader->GetProgramHandle());
break;
}
default:
@@ -257,18 +230,14 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
UNREACHABLE();
}
- GLuint gl_stage_program = shader_program_manager->GetCurrentProgramStage(
- static_cast<Maxwell::ShaderStage>(stage));
-
// Configure the const buffers for this shader stage.
- std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) = SetupConstBuffers(
- buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
- current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
+ std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) =
+ SetupConstBuffers(buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage),
+ shader, current_constbuffer_bindpoint);
// Configure the textures for this shader stage.
- current_texture_bindpoint =
- SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
- current_texture_bindpoint, shader_resources.texture_samplers);
+ current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
+ current_texture_bindpoint);
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
@@ -580,6 +549,7 @@ void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size);
+ shader_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
@@ -669,15 +639,17 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
}
-std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
- u8* buffer_ptr, GLintptr buffer_offset, Maxwell::ShaderStage stage, GLuint program,
- u32 current_bindpoint, const std::vector<GLShader::ConstBufferEntry>& entries) {
+std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_ptr,
+ GLintptr buffer_offset,
+ Maxwell::ShaderStage stage,
+ Shader& shader,
+ u32 current_bindpoint) {
const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D();
-
- // Upload only the enabled buffers from the 16 constbuffers of each shader stage
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
+ const auto& entries = shader->GetShaderEntries().const_buffer_entries;
+ // Upload only the enabled buffers from the 16 constbuffers of each shader stage
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
@@ -716,12 +688,9 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
stream_buffer.GetHandle(), const_buffer_offset, size);
// Now configure the bindpoint of the buffer inside the shader
- const std::string buffer_name = used_buffer.GetName();
- const GLuint index =
- glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
- if (index != GL_INVALID_INDEX) {
- glUniformBlockBinding(program, index, current_bindpoint + bindpoint);
- }
+ glUniformBlockBinding(shader->GetProgramHandle(),
+ shader->GetProgramResourceIndex(used_buffer.GetName()),
+ current_bindpoint + bindpoint);
}
state.Apply();
@@ -729,10 +698,10 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
return {buffer_ptr, buffer_offset, current_bindpoint + static_cast<u32>(entries.size())};
}
-u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
- const std::vector<GLShader::SamplerEntry>& entries) {
+u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) {
const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D();
+ const auto& entries = shader->GetShaderEntries().texture_samplers;
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
"Exceeded the number of active textures.");
@@ -742,12 +711,9 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
u32 current_bindpoint = current_unit + bindpoint;
// Bind the uniform to the sampler.
- GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
- if (uniform == -1) {
- continue;
- }
- glProgramUniform1i(program, uniform, current_bindpoint);
+ glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry.GetName()),
+ current_bindpoint);
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 531b04046..7dd329efe 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -17,6 +17,7 @@
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
@@ -99,26 +100,23 @@ private:
/*
* Configures the current constbuffers to use for the draw command.
* @param stage The shader stage to configure buffers for.
- * @param program The OpenGL program object that contains the specified stage.
+ * @param shader The shader object that contains the specified stage.
* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
- * @param entries Vector describing the buffers that are actually used in the guest shader.
* @returns The next available bindpoint for use in the next shader stage.
*/
std::tuple<u8*, GLintptr, u32> SetupConstBuffers(
u8* buffer_ptr, GLintptr buffer_offset, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- GLuint program, u32 current_bindpoint,
- const std::vector<GLShader::ConstBufferEntry>& entries);
+ Shader& shader, u32 current_bindpoint);
/*
* Configures the current textures to use for the draw command.
* @param stage The shader stage to configure textures for.
- * @param program The OpenGL program object that contains the specified stage.
+ * @param shader The shader object that contains the specified stage.
* @param current_unit The offset at which to start counting unused texture units.
- * @param entries Vector describing the textures that are actually used in the guest shader.
* @returns The next available bindpoint for use in the next shader stage.
*/
- u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
- u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
+ u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
+ u32 current_unit);
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect);
@@ -157,6 +155,7 @@ private:
OpenGLState state;
RasterizerCacheOpenGL res_cache;
+ ShaderCacheOpenGL shader_cache;
Core::Frontend::EmuWindow& emu_window;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
new file mode 100644
index 000000000..3c3d1d35e
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -0,0 +1,131 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_shader_cache.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+
+namespace OpenGL {
+
+/// Gets the address for the specified shader stage program
+static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+
+ GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
+ auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
+ return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+}
+
+/// Gets the shader program code from memory for the specified address
+static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+
+ GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
+ const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
+ Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
+
+ return program_code;
+}
+
+/// Helper function to set shader uniform block bindings for a single shader stage
+static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
+ Maxwell::ShaderStage binding, size_t expected_size) {
+ const GLuint ub_index = glGetUniformBlockIndex(shader, name);
+ if (ub_index == GL_INVALID_INDEX) {
+ return;
+ }
+
+ GLint ub_size = 0;
+ glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
+ ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
+ "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
+ glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
+}
+
+/// Sets shader uniform block bindings for an entire shader program
+static void SetShaderUniformBlockBindings(GLuint shader) {
+ SetShaderUniformBlockBinding(shader, "vs_config", Maxwell::ShaderStage::Vertex,
+ sizeof(GLShader::MaxwellUniformData));
+ SetShaderUniformBlockBinding(shader, "gs_config", Maxwell::ShaderStage::Geometry,
+ sizeof(GLShader::MaxwellUniformData));
+ SetShaderUniformBlockBinding(shader, "fs_config", Maxwell::ShaderStage::Fragment,
+ sizeof(GLShader::MaxwellUniformData));
+}
+
+CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
+ : addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
+
+ GLShader::ProgramResult program_result;
+ GLenum gl_type{};
+
+ switch (program_type) {
+ case Maxwell::ShaderProgram::VertexA:
+ // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
+ // Conventional HW does not support this, so we combine VertexA and VertexB into one
+ // stage here.
+ setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
+ case Maxwell::ShaderProgram::VertexB:
+ program_result = GLShader::GenerateVertexShader(setup);
+ gl_type = GL_VERTEX_SHADER;
+ break;
+ case Maxwell::ShaderProgram::Fragment:
+ program_result = GLShader::GenerateFragmentShader(setup);
+ gl_type = GL_FRAGMENT_SHADER;
+ break;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
+ UNREACHABLE();
+ return;
+ }
+
+ entries = program_result.second;
+
+ OGLShader shader;
+ shader.Create(program_result.first.c_str(), gl_type);
+ program.Create(true, shader.handle);
+ SetShaderUniformBlockBindings(program.handle);
+}
+
+GLuint CachedShader::GetProgramResourceIndex(const std::string& name) {
+ auto search{resource_cache.find(name)};
+ if (search == resource_cache.end()) {
+ const GLuint index{
+ glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, name.c_str())};
+ resource_cache[name] = index;
+ return index;
+ }
+
+ return search->second;
+}
+
+GLint CachedShader::GetUniformLocation(const std::string& name) {
+ auto search{uniform_cache.find(name)};
+ if (search == uniform_cache.end()) {
+ const GLint index{glGetUniformLocation(program.handle, name.c_str())};
+ uniform_cache[name] = index;
+ return index;
+ }
+
+ return search->second;
+}
+
+Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
+ const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
+
+ // Look up shader in the cache based on address
+ Shader shader{TryGet(program_addr)};
+
+ if (!shader) {
+ // No shader found - create a new one
+ shader = std::make_shared<CachedShader>(program_addr, program);
+ Register(shader);
+ }
+
+ return shader;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
new file mode 100644
index 000000000..44156dcab
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -0,0 +1,69 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <unordered_map>
+
+#include "common/common_types.h"
+#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+
+namespace OpenGL {
+
+class CachedShader;
+using Shader = std::shared_ptr<CachedShader>;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+class CachedShader final {
+public:
+ CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
+
+ /// Gets the address of the shader in guest memory, required for cache management
+ Tegra::GPUVAddr GetAddr() const {
+ return addr;
+ }
+
+ /// Gets the size of the shader in guest memory, required for cache management
+ size_t GetSizeInBytes() const {
+ return sizeof(GLShader::ProgramCode);
+ }
+
+ /// Gets the shader entries for the shader
+ const GLShader::ShaderEntries& GetShaderEntries() const {
+ return entries;
+ }
+
+ /// Gets the GL program handle for the shader
+ GLuint GetProgramHandle() const {
+ return program.handle;
+ }
+
+ /// Gets the GL program resource location for the specified resource, caching as needed
+ GLuint GetProgramResourceIndex(const std::string& name);
+
+ /// Gets the GL uniform location for the specified resource, caching as needed
+ GLint GetUniformLocation(const std::string& name);
+
+private:
+ Tegra::GPUVAddr addr;
+ Maxwell::ShaderProgram program_type;
+ GLShader::ShaderSetup setup;
+ GLShader::ShaderEntries entries;
+ OGLProgram program;
+
+ std::unordered_map<std::string, GLuint> resource_cache;
+ std::unordered_map<std::string, GLint> uniform_cache;
+};
+
+class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
+public:
+ /// Gets the current specified shader stage program
+ Shader GetStageProgram(Maxwell::ShaderProgram program);
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 0677317bc..6ca05945e 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -13,7 +13,7 @@ using Tegra::Engines::Maxwell3D;
static constexpr u32 PROGRAM_OFFSET{10};
-ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config) {
+ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += Decompiler::GetCommonDeclarations();
@@ -75,7 +75,7 @@ void main() {
return {out, program.second};
}
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config) {
+ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += Decompiler::GetCommonDeclarations();
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 4e5a6f130..c788099d4 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -6,12 +6,9 @@
#include <array>
#include <string>
-#include <type_traits>
-#include <utility>
#include <vector>
-#include <boost/functional/hash.hpp>
+
#include "common/common_types.h"
-#include "common/hash.h"
namespace OpenGL::GLShader {
@@ -124,18 +121,8 @@ struct ShaderSetup {
ProgramCode code_b; // Used for dual vertex shaders
} program;
- bool program_code_hash_dirty = true;
-
- u64 GetProgramCodeHash() {
- if (program_code_hash_dirty) {
- program_code_hash = GetNewHash();
- program_code_hash_dirty = false;
- }
- return program_code_hash;
- }
-
/// Used in scenarios where we have a dual vertex shaders
- void SetProgramB(ProgramCode program_b) {
+ void SetProgramB(ProgramCode&& program_b) {
program.code_b = std::move(program_b);
has_program_b = true;
}
@@ -145,73 +132,19 @@ struct ShaderSetup {
}
private:
- u64 GetNewHash() const {
- size_t hash = 0;
-
- const u64 hash_a = Common::ComputeHash64(program.code.data(), program.code.size());
- boost::hash_combine(hash, hash_a);
-
- if (has_program_b) {
- // Compute hash over dual shader programs
- const u64 hash_b = Common::ComputeHash64(program.code_b.data(), program.code_b.size());
- boost::hash_combine(hash, hash_b);
- }
-
- return hash;
- }
-
- u64 program_code_hash{};
bool has_program_b{};
};
-struct MaxwellShaderConfigCommon {
- void Init(ShaderSetup& setup) {
- program_hash = setup.GetProgramCodeHash();
- }
-
- u64 program_hash;
-};
-
-struct MaxwellVSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
- explicit MaxwellVSConfig(ShaderSetup& setup) {
- state.Init(setup);
- }
-};
-
-struct MaxwellFSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
- explicit MaxwellFSConfig(ShaderSetup& setup) {
- state.Init(setup);
- }
-};
-
/**
* Generates the GLSL vertex shader program source code for the given VS program
* @returns String of the shader source code
*/
-ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config);
+ProgramResult GenerateVertexShader(const ShaderSetup& setup);
/**
* Generates the GLSL fragment shader program source code for the given FS program
* @returns String of the shader source code
*/
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
+ProgramResult GenerateFragmentShader(const ShaderSetup& setup);
} // namespace OpenGL::GLShader
-
-namespace std {
-
-template <>
-struct hash<OpenGL::GLShader::MaxwellVSConfig> {
- size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const {
- return k.Hash();
- }
-};
-
-template <>
-struct hash<OpenGL::GLShader::MaxwellFSConfig> {
- size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const {
- return k.Hash();
- }
-};
-
-} // namespace std
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 8960afef5..022d32a86 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -3,39 +3,10 @@
// Refer to the license.txt file included.
#include "core/core.h"
-#include "core/hle/kernel/process.h"
-#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
namespace OpenGL::GLShader {
-namespace Impl {
-static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
- Maxwell3D::Regs::ShaderStage binding,
- size_t expected_size) {
- const GLuint ub_index = glGetUniformBlockIndex(shader, name);
- if (ub_index == GL_INVALID_INDEX) {
- return;
- }
-
- GLint ub_size = 0;
- glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
- ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
- "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
- glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
-}
-
-void SetShaderUniformBlockBindings(GLuint shader) {
- SetShaderUniformBlockBinding(shader, "vs_config", Maxwell3D::Regs::ShaderStage::Vertex,
- sizeof(MaxwellUniformData));
- SetShaderUniformBlockBinding(shader, "gs_config", Maxwell3D::Regs::ShaderStage::Geometry,
- sizeof(MaxwellUniformData));
- SetShaderUniformBlockBinding(shader, "fs_config", Maxwell3D::Regs::ShaderStage::Fragment,
- sizeof(MaxwellUniformData));
-}
-
-} // namespace Impl
-
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 0e7085776..533e42caa 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -4,12 +4,9 @@
#pragma once
-#include <tuple>
-#include <unordered_map>
-#include <boost/functional/hash.hpp>
#include <glad/glad.h>
+
#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace OpenGL::GLShader {
@@ -19,10 +16,6 @@ static constexpr size_t NumTextureSamplers = 32;
using Tegra::Engines::Maxwell3D;
-namespace Impl {
-void SetShaderUniformBlockBindings(GLuint shader);
-} // namespace Impl
-
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
@@ -36,102 +29,22 @@ static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure si
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
-class OGLShaderStage {
-public:
- OGLShaderStage() = default;
-
- void Create(const ProgramResult& program_result, GLenum type) {
- OGLShader shader;
- shader.Create(program_result.first.c_str(), type);
- program.Create(true, shader.handle);
- Impl::SetShaderUniformBlockBindings(program.handle);
- entries = program_result.second;
- }
- GLuint GetHandle() const {
- return program.handle;
- }
-
- ShaderEntries GetEntries() const {
- return entries;
- }
-
-private:
- OGLProgram program;
- ShaderEntries entries;
-};
-
-// TODO(wwylele): beautify this doc
-// This is a shader cache designed for translating PICA shader to GLSL shader.
-// The double cache is needed because diffent KeyConfigType, which includes a hash of the code
-// region (including its leftover unused code) can generate the same GLSL code.
-template <typename KeyConfigType,
- ProgramResult (*CodeGenerator)(const ShaderSetup&, const KeyConfigType&),
- GLenum ShaderType>
-class ShaderCache {
-public:
- ShaderCache() = default;
-
- using Result = std::pair<GLuint, ShaderEntries>;
-
- Result Get(const KeyConfigType& key, const ShaderSetup& setup) {
- auto map_it = shader_map.find(key);
- if (map_it == shader_map.end()) {
- ProgramResult program = CodeGenerator(setup, key);
-
- auto [iter, new_shader] = shader_cache.emplace(program.first, OGLShaderStage{});
- OGLShaderStage& cached_shader = iter->second;
- if (new_shader) {
- cached_shader.Create(program, ShaderType);
- }
- shader_map[key] = &cached_shader;
- return {cached_shader.GetHandle(), program.second};
- } else {
- return {map_it->second->GetHandle(), map_it->second->GetEntries()};
- }
- }
-
-private:
- std::unordered_map<KeyConfigType, OGLShaderStage*> shader_map;
- std::unordered_map<std::string, OGLShaderStage> shader_cache;
-};
-
-using VertexShaders = ShaderCache<MaxwellVSConfig, &GenerateVertexShader, GL_VERTEX_SHADER>;
-
-using FragmentShaders = ShaderCache<MaxwellFSConfig, &GenerateFragmentShader, GL_FRAGMENT_SHADER>;
-
class ProgramManager {
public:
ProgramManager() {
pipeline.Create();
}
- ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
- const ShaderSetup& setup) {
- ShaderEntries result;
- std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
- return result;
- }
-
- ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
- const ShaderSetup& setup) {
- ShaderEntries result;
- std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
- return result;
+ void UseProgrammableVertexShader(GLuint program) {
+ vs = program;
}
- GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) const {
- switch (stage) {
- case Maxwell3D::Regs::ShaderStage::Vertex:
- return current.vs;
- case Maxwell3D::Regs::ShaderStage::Fragment:
- return current.fs;
- }
-
- UNREACHABLE();
+ void UseProgrammableFragmentShader(GLuint program) {
+ fs = program;
}
void UseTrivialGeometryShader() {
- current.gs = 0;
+ gs = 0;
}
void ApplyTo(OpenGLState& state) {
@@ -140,35 +53,16 @@ public:
GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
0);
- glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current.vs);
- glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current.gs);
- glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current.fs);
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs);
+ glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs);
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
state.draw.shader_program = 0;
state.draw.program_pipeline = pipeline.handle;
}
private:
- struct ShaderTuple {
- GLuint vs = 0, gs = 0, fs = 0;
- bool operator==(const ShaderTuple& rhs) const {
- return std::tie(vs, gs, fs) == std::tie(rhs.vs, rhs.gs, rhs.fs);
- }
- struct Hash {
- std::size_t operator()(const ShaderTuple& tuple) const {
- std::size_t hash = 0;
- boost::hash_combine(hash, tuple.vs);
- boost::hash_combine(hash, tuple.gs);
- boost::hash_combine(hash, tuple.fs);
- return hash;
- }
- };
- };
- ShaderTuple current;
- VertexShaders vertex_shaders;
- FragmentShaders fragment_shaders;
-
- std::unordered_map<ShaderTuple, OGLProgram, ShaderTuple::Hash> program_cache;
OGLPipeline pipeline;
+ GLuint vs{}, fs{}, gs{};
};
} // namespace OpenGL::GLShader