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authorMorph <39850852+Morph1984@users.noreply.github.com>2021-10-14 20:21:15 +0200
committerMorph <39850852+Morph1984@users.noreply.github.com>2021-10-15 23:34:48 +0200
commitb6719094e69bba468ecbc275fd892c4d412b92a3 (patch)
tree633d5621300ec64c6ed2a2e7cfdff587d5462c0a
parentMerge pull request #7183 from FearlessTobi/translation-ci (diff)
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-rw-r--r--src/core/core.cpp15
-rw-r--r--src/core/core.h18
2 files changed, 5 insertions, 28 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index bb268a319..ae1d56b27 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -428,21 +428,8 @@ struct System::Impl {
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
-System::~System() = default;
-
-System& System::GetInstance() {
- if (!s_instance) {
- throw std::runtime_error("Using System instance before its initialization");
- }
- return *s_instance;
-}
-void System::InitializeGlobalInstance() {
- if (s_instance) {
- throw std::runtime_error("Reinitializing Global System instance.");
- }
- s_instance = std::unique_ptr<System>(new System);
-}
+System::~System() = default;
CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
diff --git a/src/core/core.h b/src/core/core.h
index a796472b2..cae578c69 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -108,22 +108,16 @@ class System {
public:
using CurrentBuildProcessID = std::array<u8, 0x20>;
+ explicit System();
+
+ ~System();
+
System(const System&) = delete;
System& operator=(const System&) = delete;
System(System&&) = delete;
System& operator=(System&&) = delete;
- ~System();
-
- /**
- * Gets the instance of the System singleton class.
- * @returns Reference to the instance of the System singleton class.
- */
- [[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
-
- static void InitializeGlobalInstance();
-
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
Success, ///< Succeeded
@@ -403,12 +397,8 @@ public:
void ApplySettings();
private:
- System();
-
struct Impl;
std::unique_ptr<Impl> impl;
-
- inline static std::unique_ptr<System> s_instance{};
};
} // namespace Core