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authorFreddyFunk <FreddyFunk@users.noreply.github.com>2019-10-10 23:27:00 +0200
committerFreddyFunk <FreddyFunk@users.noreply.github.com>2019-10-10 23:27:00 +0200
commitbe5dc68ca3ee9e28e421b81001ac270aaadd9f1f (patch)
tree19f48bfaafcb31cf22c447bc89bf64e7408f4996
parentyuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers (diff)
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-rw-r--r--src/yuzu/configuration/configure_input_player.cpp50
1 files changed, 24 insertions, 26 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index bfb14bb43..67c9a7c6d 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -245,25 +245,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::clicked, [=] {
- HandleClick(
- button_map[button_id],
- [=](Common::ParamPackage params) {
- // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
- // Analog triggers (from controllers like the XBOX controller) would not work
- // due to a different range of their signals (from 0 to 255 on analog triggers
- // instead of -32768 to 32768 on analog joysticks). The SDL driver misinterprets
- // analog triggers as analog joysticks.
- // TODO: reinterpret the signal range for analog triggers to map the values
- // correctly. This is required for the correct emulation of the analog triggers
- // of the GameCube controller.
- if (button_id == Settings::NativeButton::ZL ||
- button_id == Settings::NativeButton::ZR) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- }
- buttons_param[button_id] = params;
- },
- InputCommon::Polling::DeviceType::Button);
+ HandleClick(button_map[button_id],
+ [=](Common::ParamPackage params) {
+ // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
+ // Analog triggers (from controllers like the XBOX controller) would not
+ // work due to a different range of their signals (from 0 to 255 on
+ // analog triggers instead of -32768 to 32768 on analog joysticks). The
+ // SDL driver misinterprets analog triggers as analog joysticks.
+ // TODO: reinterpret the signal range for analog triggers to map the
+ // values correctly. This is required for the correct emulation of the
+ // analog triggers of the GameCube controller.
+ if (button_id == Settings::NativeButton::ZL ||
+ button_id == Settings::NativeButton::ZR) {
+ params.Set("direction", "+");
+ params.Set("threshold", "0.5");
+ }
+ buttons_param[button_id] = std::move(params);
+ },
+ InputCommon::Polling::DeviceType::Button);
});
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu;
@@ -289,13 +288,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::clicked, [=]() {
- HandleClick(
- analog_map_buttons[analog_id][sub_button_id],
- [=](const Common::ParamPackage& params) {
- SetAnalogButton(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
- },
- InputCommon::Polling::DeviceType::Button);
+ HandleClick(analog_map_buttons[analog_id][sub_button_id],
+ [=](const Common::ParamPackage& params) {
+ SetAnalogButton(params, analogs_param[analog_id],
+ analog_sub_buttons[sub_button_id]);
+ },
+ InputCommon::Polling::DeviceType::Button);
});
connect(analog_button, &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {