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authorJames Rowe <jroweboy@gmail.com>2016-11-05 09:58:11 +0100
committerJames Rowe <jroweboy@gmail.com>2016-11-05 10:46:43 +0100
commitd9305b0a074a255eb484911db70a126a6fe347b1 (patch)
treefcd629c513d4c8d217bf89069b288a39debb594f
parentRework frame layouts to use a max rectangle instead of hardcoded calculations (diff)
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-rw-r--r--src/citra/config.cpp3
-rw-r--r--src/citra_qt/config.cpp3
-rw-r--r--src/citra_qt/configure_graphics.cpp3
-rw-r--r--src/citra_qt/main.cpp8
-rw-r--r--src/citra_qt/main.h1
-rw-r--r--src/common/emu_window.h2
-rw-r--r--src/common/framebuffer_layout.cpp6
-rw-r--r--src/common/framebuffer_layout.h3
-rw-r--r--src/common/math_util.h6
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp5
10 files changed, 27 insertions, 13 deletions
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 305e3ba53..fd30bfc85 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -73,7 +73,8 @@ void Config::ReadValues() {
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
// Layout
- Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
+ Settings::values.layout_option =
+ static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
// Audio
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index f4f1a354d..3d2312619 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -55,7 +55,8 @@ void Config::ReadValues() {
qt_config->endGroup();
qt_config->beginGroup("Layout");
- Settings::values.layout_option = static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
+ Settings::values.layout_option =
+ static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
qt_config->endGroup();
diff --git a/src/citra_qt/configure_graphics.cpp b/src/citra_qt/configure_graphics.cpp
index c6c28197e..29834e11b 100644
--- a/src/citra_qt/configure_graphics.cpp
+++ b/src/citra_qt/configure_graphics.cpp
@@ -32,7 +32,8 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
- Settings::values.layout_option = static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
+ Settings::values.layout_option =
+ static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
Settings::values.swap_screen = ui->swap_screen->isChecked();
Settings::Apply();
}
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 8322e2305..c1589424e 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -196,6 +196,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
+ RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
RegisterHotkey("Main Window", "Start Emulation");
LoadHotkeys();
@@ -203,6 +204,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
+ connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this,
+ SLOT(OnSwapScreens()));
std::string window_title =
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
@@ -550,6 +553,11 @@ void GMainWindow::OnConfigure() {
}
}
+void GMainWindow::OnSwapScreens() {
+ Settings::values.swap_screen = !Settings::values.swap_screen;
+ Settings::Apply();
+}
+
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index 2cf308d80..82eb90aae 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -105,6 +105,7 @@ private slots:
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
+ void OnSwapScreens();
void OnConfigure();
void OnDisplayTitleBars(bool);
void ToggleWindowMode();
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 6fac572f5..835c4d500 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -200,7 +200,7 @@ public:
}
/**
- * Convenience method to update the VideoCore EmuWindow
+ * Convenience method to update the current frame layout
* Read from the current settings to determine which layout to use.
*/
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
index d50c141bb..e8538dcfd 100644
--- a/src/common/framebuffer_layout.cpp
+++ b/src/common/framebuffer_layout.cpp
@@ -51,11 +51,15 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapp
bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
} else {
// Window is narrower than the emulation content => apply borders to the top and bottom
- top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
// Recalculate the bottom screen to account for the width difference between top and bottom
screen_window_area = {0, 0, width, top_screen.GetHeight()};
bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
+ if (swapped) {
+ bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
+ } else {
+ top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
+ }
}
// Move the top screen to the bottom if we are swapped.
res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
index c69a80732..7f88c9463 100644
--- a/src/common/framebuffer_layout.h
+++ b/src/common/framebuffer_layout.h
@@ -33,7 +33,8 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_sw
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
/**
- * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right
+ * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
+ * screen on the right
* This is useful in particular because it matches well with a 1920x1080 resolution monitor
* @param width Window framebuffer width in pixels
* @param height Window framebuffer height in pixels
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 570ec8e56..9e630d93d 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -45,10 +45,8 @@ struct Rectangle {
return Rectangle{left, top + y, right, bottom + y};
}
Rectangle<T> Scale(const float s) const {
- ASSERT(s > 0);
- return Rectangle {
- left, top, static_cast<T>((right + left) * s), static_cast<T>((top + bottom) * s)
- };
+ return Rectangle{left, top, static_cast<T>((right + left) * s),
+ static_cast<T>((top + bottom) * s)};
}
};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index fd0d74ace..93f0ac105 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -406,9 +406,8 @@ void RendererOpenGL::DrawScreens() {
glUniform1i(uniform_color_texture, 0);
if (layout.top_screen_enabled) {
- DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left,
- (float)top_screen.top, (float)top_screen.GetWidth(),
- (float)top_screen.GetHeight());
+ DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
+ (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
}
if (layout.bottom_screen_enabled) {
DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,