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authorbunnei <bunneidev@gmail.com>2018-08-21 07:04:46 +0200
committerbunnei <bunneidev@gmail.com>2018-08-23 17:27:00 +0200
commitebf57683405c12ce7c56d07bed1c040b149ef31f (patch)
tree24df579d43cb9fbc5e694ad69f1f3e9e5a12d2fa
parentMerge pull request #1157 from lioncash/vec (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index b1769c99b..dc582b2df 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -800,8 +800,6 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
// Verify surface is compatible for blitting
const auto& params{surface->GetSurfaceParams()};
ASSERT(params.type == new_params.type);
- ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
- "Compressed texture reinterpretation is not supported");
// Create a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
@@ -818,9 +816,13 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
- glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
- params.SizeInBytes(), nullptr);
-
+ if (source_format.compressed) {
+ glGetCompressedTextureImage(surface->Texture().handle, 0,
+ static_cast<GLsizei>(params.SizeInBytes()), nullptr);
+ } else {
+ glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
+ static_cast<GLsizei>(params.SizeInBytes()), nullptr);
+ }
// If the new texture is bigger than the previous one, we need to fill in the rest with data
// from the CPU.
if (params.SizeInBytes() < new_params.SizeInBytes()) {
@@ -846,9 +848,17 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
const auto& dest_rect{new_params.GetRect()};
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
- glTextureSubImage2D(
- new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
- static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
+ if (dest_format.compressed) {
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
+ static_cast<GLsizei>(dest_rect.GetWidth()),
+ static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
+ static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
+ } else {
+ glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
+ static_cast<GLsizei>(dest_rect.GetWidth()),
+ static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
+ dest_format.type, nullptr);
+ }
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pbo.Release();