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authorGus Caplan <me@gus.host>2022-07-18 09:41:29 +0200
committerLiam <byteslice@airmail.cc>2022-12-13 03:18:32 +0100
commitf44c60321ec767b6e881160d4960345d678edf78 (patch)
tree2b916f8af6d326845feff5c8de8515a383e8ca68
parentMerge pull request #9398 from liamwhite/fail (diff)
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-rw-r--r--src/yuzu/bootmanager.cpp5
-rw-r--r--src/yuzu/bootmanager.h10
-rw-r--r--src/yuzu/main.cpp5
3 files changed, 17 insertions, 3 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 5b5b6fed8..f7321258c 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -80,6 +80,11 @@ void EmuThread::run() {
system.GetCpuManager().OnGpuReady();
+ system.RegisterExitCallback([this]() {
+ stop_source.request_stop();
+ SetRunning(false);
+ });
+
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index f4deae4ee..c2b127f19 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -11,6 +11,7 @@
#include <QImage>
#include <QStringList>
#include <QThread>
+#include <QTimer>
#include <QTouchEvent>
#include <QWidget>
@@ -87,6 +88,15 @@ public:
* Requests for the emulation thread to stop running
*/
void RequestStop() {
+ QTimer::singleShot(5000, this, &EmuThread::ForceStop);
+ }
+
+private slots:
+ void ForceStop() {
+ if (!IsRunning()) {
+ return;
+ }
+ LOG_WARNING(Frontend, "Force stopping EmuThread");
stop_source.request_stop();
SetRunning(false);
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index b11b26f7b..b38957d9a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1707,9 +1707,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
- // Register an Exit callback such that Core can exit the currently running application.
- system->RegisterExitCallback([this]() { render_window->Exit(); });
-
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@@ -1793,6 +1790,8 @@ void GMainWindow::ShutdownGame() {
system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
+
+ RequestGameExit();
emu_thread->RequestStop();
emit EmulationStopping();