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authorNarr the Reg <juangerman-13@hotmail.com>2023-02-13 20:46:51 +0100
committerbunnei <bunneidev@gmail.com>2023-06-03 09:05:30 +0200
commit92fb7cc4e4c0f3cf18c8aa748fb5ae31eef562d9 (patch)
treeaa0c3141ba1122ff500bcef0cd92f47454da6728 /src/android/app
parentandroid: cleanup touch update loop (diff)
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Diffstat (limited to 'src/android/app')
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java52
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java20
-rw-r--r--src/android/app/src/main/jni/emu_window/emu_window.cpp36
-rw-r--r--src/android/app/src/main/jni/emu_window/emu_window.h19
-rw-r--r--src/android/app/src/main/jni/native.cpp67
5 files changed, 104 insertions, 90 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java
index 2ab3a834a..a0f6c1f7b 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.java
@@ -42,9 +42,17 @@ import static android.Manifest.permission.RECORD_AUDIO;
*/
public final class NativeLibrary {
/**
- * Default touchscreen device
+ * Default controller id for each device
*/
- public static final String TouchScreenDevice = "Touchscreen";
+ public static final int Player1Device = 0;
+ public static final int Player2Device = 1;
+ public static final int Player3Device = 2;
+ public static final int Player4Device = 3;
+ public static final int Player5Device = 4;
+ public static final int Player6Device = 5;
+ public static final int Player7Device = 6;
+ public static final int Player8Device = 7;
+ public static final int ConsoleDevice = 8;
public static WeakReference<EmulationActivity> sEmulationActivity = new WeakReference<>(null);
private static boolean alertResult = false;
@@ -90,36 +98,37 @@ public final class NativeLibrary {
* @param Action Mask identifying which action is happening (button pressed down, or button released).
* @return If we handled the button press.
*/
- public static native boolean onGamePadEvent(String Device, int Button, int Action);
+ public static native boolean onGamePadButtonEvent(int Device, int Button, int Action);
/**
- * Handles gamepad movement events.
+ * Handles joystick movement events.
*
* @param Device The device ID of the gamepad.
* @param Axis The axis ID
* @param x_axis The value of the x-axis represented by the given ID.
- * @param y_axis The value of the y-axis represented by the given ID
+ * @param y_axis The value of the y-axis represented by the given ID.
*/
- public static native boolean onGamePadMoveEvent(String Device, int Axis, float x_axis, float y_axis);
+ public static native boolean onGamePadJoystickEvent(int Device, int Axis, float x_axis, float y_axis);
/**
- * Handles gamepad movement events.
+ * Handles motion events.
*
- * @param Device The device ID of the gamepad.
- * @param Axis_id The axis ID
- * @param axis_val The value of the axis represented by the given ID.
+ * @param delta_timestamp The finger id corresponding to this event
+ * @param gyro_x,gyro_y,gyro_z The value of the accelerometer sensor.
+ * @param accel_x,accel_y,accel_z The value of the y-axis
*/
- public static native boolean onGamePadAxisEvent(String Device, int Axis_id, float axis_val);
+
+ public static native boolean onGamePadMotionEvent(int Device, long delta_timestamp, float gyro_x, float gyro_y,
+ float gyro_z, float accel_x, float accel_y, float accel_z);
/**
- * Handles touch events.
+ * Handles touch press events.
*
- * @param x_axis The value of the x-axis.
- * @param y_axis The value of the y-axis
- * @param pressed To identify if the touch held down or released.
- * @return true if the pointer is within the touchscreen
+ * @param finger_id The finger id corresponding to this event
+ * @param x_axis The value of the x-axis.
+ * @param y_axis The value of the y-axis.
*/
- public static native boolean onTouchEvent(float x_axis, float y_axis, boolean pressed);
+ public static native void onTouchPressed(int finger_id, float x_axis, float y_axis);
/**
* Handles touch movement.
@@ -127,7 +136,14 @@ public final class NativeLibrary {
* @param x_axis The value of the instantaneous x-axis.
* @param y_axis The value of the instantaneous y-axis.
*/
- public static native void onTouchMoved(float x_axis, float y_axis);
+ public static native void onTouchMoved(int finger_id, float x_axis, float y_axis);
+
+ /**
+ * Handles touch release events.
+ *
+ * @param finger_id The finger id corresponding to this event
+ */
+ public static native void onTouchReleased(int finger_id);
public static native void ReloadSettings();
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java
index 50c95d1de..e6e91aea1 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java
@@ -345,17 +345,17 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
if (!button.updateStatus(event)) {
continue;
}
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), button.getStatus());
+ NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, button.getId(), button.getStatus());
}
for (InputOverlayDrawableDpad dpad : overlayDpads) {
if (!dpad.updateStatus(event, EmulationMenuSettings.getDpadSlideEnable())) {
continue;
}
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getUpId(), dpad.getUpStatus());
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getDownId(), dpad.getDownStatus());
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getLeftId(), dpad.getLeftStatus());
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.getRightId(), dpad.getRightStatus());
+ NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getUpId(), dpad.getUpStatus());
+ NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getDownId(), dpad.getDownStatus());
+ NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getLeftId(), dpad.getLeftStatus());
+ NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, dpad.getRightId(), dpad.getRightStatus());
}
for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
@@ -363,8 +363,8 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
continue;
}
int axisID = joystick.getJoystickId();
- NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisID, joystick.getXAxis(), joystick.getYAxis());
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, joystick.getButtonId(), joystick.getButtonStatus());
+ NativeLibrary.onGamePadJoystickEvent(NativeLibrary.Player1Device, axisID, joystick.getXAxis(), joystick.getYAxis());
+ NativeLibrary.onGamePadButtonEvent(NativeLibrary.Player1Device, joystick.getButtonId(), joystick.getButtonStatus());
}
if (!mPreferences.getBoolean("isTouchEnabled", true)) {
@@ -381,7 +381,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
if (isActionDown && !isTouchInputConsumed(pointerId)) {
- NativeLibrary.onTouchEvent(xPosition, yPosition, true);
+ NativeLibrary.onTouchPressed(pointerId, xPosition, yPosition);
}
if (isActionMove) {
@@ -390,12 +390,12 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
if (isTouchInputConsumed(fingerId)) {
continue;
}
- NativeLibrary.onTouchMoved(event.getX(i), event.getY(i));
+ NativeLibrary.onTouchMoved(fingerId, event.getX(i), event.getY(i));
}
}
if (isActionUp && !isTouchInputConsumed(pointerId)) {
- NativeLibrary.onTouchEvent(xPosition, yPosition, false);
+ NativeLibrary.onTouchReleased(pointerId);
}
invalidate();
diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp
index cef296037..0f6514a61 100644
--- a/src/android/app/src/main/jni/emu_window/emu_window.cpp
+++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp
@@ -10,32 +10,40 @@ void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
render_window = surface;
}
-bool EmuWindow_Android::OnTouchEvent(float x, float y, bool pressed) {
- if (pressed) {
- input_subsystem->GetTouchScreen()->TouchPressed(NormalizeX(x), NormalizeY(y), 0);
- return true;
- }
+void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
+ const auto [touch_x,touch_y]=MapToTouchScreen(x,y);
+ input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
+}
- input_subsystem->GetTouchScreen()->ReleaseAllTouch();
- return true;
+void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
+ const auto [touch_x,touch_y]=MapToTouchScreen(x,y);
+ input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
}
-void EmuWindow_Android::OnTouchMoved(float x, float y) {
- input_subsystem->GetTouchScreen()->TouchMoved(NormalizeX(x), NormalizeY(y), 0);
+void EmuWindow_Android::OnTouchReleased(int id) {
+ input_subsystem->GetTouchScreen()->TouchReleased(id);
}
-void EmuWindow_Android::OnGamepadEvent(int button_id, bool pressed) {
- input_subsystem->GetVirtualGamepad()->SetButtonState(0, button_id, pressed);
+void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
+ input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
}
-void EmuWindow_Android::OnGamepadMoveEvent(float x, float y) {
+void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
input_subsystem->GetVirtualGamepad()->SetStickPosition(
- 0, InputCommon::VirtualGamepad::VirtualStick::Left, x, y);
+ player_index, stick_id, x, y);
+}
+
+void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
+ float gyro_z, float accel_x, float accel_y,
+ float accel_z) {
+ // TODO:
+ // input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y,
+ // gyro_z, accel_x, accel_y, accel_z);
}
EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem_,
ANativeWindow* surface_)
- : input_subsystem{input_subsystem_} {
+ : input_subsystem{input_subsystem_} {
LOG_INFO(Frontend, "initializing");
if (!surface_) {
diff --git a/src/android/app/src/main/jni/emu_window/emu_window.h b/src/android/app/src/main/jni/emu_window/emu_window.h
index 4af51c517..544924caa 100644
--- a/src/android/app/src/main/jni/emu_window/emu_window.h
+++ b/src/android/app/src/main/jni/emu_window/emu_window.h
@@ -19,10 +19,13 @@ public:
~EmuWindow_Android();
void OnSurfaceChanged(ANativeWindow* surface);
- bool OnTouchEvent(float x, float y, bool pressed);
- void OnTouchMoved(float x, float y);
- void OnGamepadEvent(int button, bool pressed);
- void OnGamepadMoveEvent(float x, float y);
+ void OnTouchPressed(int id, float x, float y);
+ void OnTouchMoved(int id, float x, float y);
+ void OnTouchReleased(int id);
+ void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
+ void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
+ void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
+ float gyro_z, float accel_x, float accel_y, float accel_z);
void OnFrameDisplayed() override {}
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
@@ -33,14 +36,6 @@ public:
};
private:
- float NormalizeX(float x) const {
- return std::clamp(x / window_width, 0.f, 1.f);
- }
-
- float NormalizeY(float y) const {
- return std::clamp(y / window_height, 0.f, 1.f);
- }
-
InputCommon::InputSubsystem* input_subsystem{};
ANativeWindow* render_window{};
diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp
index 2bd908308..0a2a65721 100644
--- a/src/android/app/src/main/jni/native.cpp
+++ b/src/android/app/src/main/jni/native.cpp
@@ -358,60 +358,55 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning([[maybe_unused]] JNIEnv
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
}
-jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadEvent([[maybe_unused]] JNIEnv* env,
- [[maybe_unused]] jclass clazz,
- [[maybe_unused]] jstring j_device,
- jint j_button, jint action) {
+jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz,
+ [[maybe_unused]] jint j_device,
+ jint j_button, jint action) {
if (EmulationSession::GetInstance().IsRunning()) {
- EmulationSession::GetInstance().Window().OnGamepadEvent(j_button, action != 0);
+ EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device,j_button, action != 0);
}
return static_cast<jboolean>(true);
}
-jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMoveEvent([[maybe_unused]] JNIEnv* env,
- [[maybe_unused]] jclass clazz,
- jstring j_device, jint axis,
- jfloat x, jfloat y) {
- // Clamp joystick movement to supported minimum and maximum.
- x = std::clamp(x, -1.f, 1.f);
- y = std::clamp(-y, -1.f, 1.f);
-
- // Clamp the input to a circle.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
+jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadJoystickEvent([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz,
+ jint j_device, jint stick_id,
+ jfloat x, jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) {
- EmulationSession::GetInstance().Window().OnGamepadMoveEvent(x, y);
+ EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(j_device,stick_id, x, y);
}
- return static_cast<jboolean>(false);
+ return static_cast<jboolean>(true);
}
-jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadAxisEvent([[maybe_unused]] JNIEnv* env,
- [[maybe_unused]] jclass clazz,
- jstring j_device, jint axis_id,
- jfloat axis_val) {
- return {};
+jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz, jint j_device,jlong delta_timestamp, jfloat gyro_x, jfloat gyro_y,
+ jfloat gyro_z, jfloat accel_x, jfloat accel_y, jfloat accel_z){
+ if (EmulationSession::GetInstance().IsRunning()) {
+ EmulationSession::GetInstance().Window().OnGamepadMotionEvent(j_device,delta_timestamp, gyro_x, gyro_y,gyro_z,accel_x,accel_y,accel_z);
+ }
+ return static_cast<jboolean>(true);
}
-jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchEvent([[maybe_unused]] JNIEnv* env,
- [[maybe_unused]] jclass clazz, jfloat x,
- jfloat y, jboolean pressed) {
+void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchPressed([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz, jint id, jfloat x,
+ jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) {
- return static_cast<jboolean>(
- EmulationSession::GetInstance().Window().OnTouchEvent(x, y, pressed));
+ EmulationSession::GetInstance().Window().OnTouchPressed(id, x, y);
}
- return static_cast<jboolean>(false);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv* env,
- [[maybe_unused]] jclass clazz, jfloat x,
+ [[maybe_unused]] jclass clazz, jint id, jfloat x,
jfloat y) {
if (EmulationSession::GetInstance().IsRunning()) {
- EmulationSession::GetInstance().Window().OnTouchMoved(x, y);
+ EmulationSession::GetInstance().Window().OnTouchMoved(id, x, y);
+ }
+}
+
+void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz, jint id) {
+ if (EmulationSession::GetInstance().IsRunning()) {
+ EmulationSession::GetInstance().Window().OnTouchReleased(id);
}
}