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authorbunnei <bunneidev@gmail.com>2017-10-10 05:56:20 +0200
committerbunnei <bunneidev@gmail.com>2017-10-10 05:56:20 +0200
commitb1d5db1cf60344b6b081c9d03cb6ccc3264326cd (patch)
treefde377c4ba3c0f92c032e6f5ec8627aae37270ef /src/audio_core/interpolate.h
parentloader: Various improvements for NSO/NRO loaders. (diff)
parentMerge pull request #2996 from MerryMage/split-travis (diff)
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Diffstat (limited to 'src/audio_core/interpolate.h')
-rw-r--r--src/audio_core/interpolate.h31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/audio_core/interpolate.h b/src/audio_core/interpolate.h
index 19a7b66cb..8dff6111a 100644
--- a/src/audio_core/interpolate.h
+++ b/src/audio_core/interpolate.h
@@ -5,40 +5,45 @@
#pragma once
#include <array>
-#include <vector>
+#include <deque>
+#include "audio_core/hle/common.h"
#include "common/common_types.h"
namespace AudioInterp {
/// A variable length buffer of signed PCM16 stereo samples.
-using StereoBuffer16 = std::vector<std::array<s16, 2>>;
+using StereoBuffer16 = std::deque<std::array<s16, 2>>;
struct State {
- // Two historical samples.
+ /// Two historical samples.
std::array<s16, 2> xn1 = {}; ///< x[n-1]
std::array<s16, 2> xn2 = {}; ///< x[n-2]
+ /// Current fractional position.
+ u64 fposition = 0;
};
/**
* No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
* @param state Interpolation state.
* @param input Input buffer.
- * @param rate_multiplier Stretch factor. Must be a positive non-zero value.
- * rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
- * performs upsampling.
- * @return The resampled audio buffer.
+ * @param rate Stretch factor. Must be a positive non-zero value.
+ * rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
+ * @param output The resampled audio buffer.
+ * @param outputi The index of output to start writing to.
*/
-StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier);
+void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
+ size_t& outputi);
/**
* Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
* @param state Interpolation state.
* @param input Input buffer.
- * @param rate_multiplier Stretch factor. Must be a positive non-zero value.
- * rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
- * performs upsampling.
- * @return The resampled audio buffer.
+ * @param rate Stretch factor. Must be a positive non-zero value.
+ * rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
+ * @param output The resampled audio buffer.
+ * @param outputi The index of output to start writing to.
*/
-StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier);
+void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
+ size_t& outputi);
} // namespace AudioInterp