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authorKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-17 00:48:45 +0200
committerKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-22 02:11:32 +0200
commit458da8a94877677f086f06cdeecf959ec4283a33 (patch)
tree583166d77602ad90a0d552f37de8729ad80fd6c1 /src/audio_core/renderer/command/resample/resample.h
parentMerge pull request #8598 from Link4565/recv-dontwait (diff)
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diff --git a/src/audio_core/renderer/command/resample/resample.h b/src/audio_core/renderer/command/resample/resample.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Resample an input buffer into an output buffer, according to the sample_rate_ratio.
+ *
+ * @param output - Output buffer.
+ * @param input - Input buffer.
+ * @param sample_rate_ratio - Ratio for resampling.
+ e.g 32000/48000 = 0.666 input samples read per output.
+ * @param fraction - Current read fraction, written to and should be passed back in for
+ * multiple calls.
+ * @param samples_to_write - Number of samples to write.
+ * @param src_quality - Resampling quality.
+ */
+void Resample(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, u32 samples_to_write, SrcQuality src_quality);
+
+} // namespace AudioCore::AudioRenderer