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authorKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-17 00:48:45 +0200
committerKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-22 02:11:32 +0200
commit458da8a94877677f086f06cdeecf959ec4283a33 (patch)
tree583166d77602ad90a0d552f37de8729ad80fd6c1 /src/audio_core/renderer/voice/voice_info.h
parentMerge pull request #8598 from Link4565/recv-dontwait (diff)
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Diffstat (limited to 'src/audio_core/renderer/voice/voice_info.h')
-rw-r--r--src/audio_core/renderer/voice/voice_info.h378
1 files changed, 378 insertions, 0 deletions
diff --git a/src/audio_core/renderer/voice/voice_info.h b/src/audio_core/renderer/voice/voice_info.h
new file mode 100644
index 000000000..896723e0c
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+++ b/src/audio_core/renderer/voice/voice_info.h
@@ -0,0 +1,378 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <bitset>
+
+#include "audio_core/common/common.h"
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/address_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class PoolMapper;
+class VoiceContext;
+struct VoiceState;
+
+/**
+ * Represents one voice. Voices are essentially noises, and they can be further mixed and have
+ * effects applied to them, but voices are the basis of all sounds.
+ */
+class VoiceInfo {
+public:
+ enum class ServerPlayState {
+ Started,
+ Stopped,
+ RequestStop,
+ Paused,
+ };
+
+ struct Flags {
+ u8 IsVoicePlayedSampleCountResetAtLoopPointSupported : 1;
+ u8 IsVoicePitchAndSrcSkippedSupported : 1;
+ };
+
+ /**
+ * A wavebuffer contains information on the data source buffers.
+ */
+ struct WaveBuffer {
+ void Copy(WaveBufferVersion1& other) {
+ other.buffer = buffer_address.GetReference(true);
+ other.buffer_size = buffer_address.GetSize();
+ other.start_offset = start_offset;
+ other.end_offset = end_offset;
+ other.loop = loop;
+ other.stream_ended = stream_ended;
+
+ if (context_address.GetCpuAddr()) {
+ other.context = context_address.GetReference(true);
+ other.context_size = context_address.GetSize();
+ } else {
+ other.context = CpuAddr(0);
+ other.context_size = 0;
+ }
+ }
+
+ void Copy(WaveBufferVersion2& other) {
+ other.buffer = buffer_address.GetReference(true);
+ other.buffer_size = buffer_address.GetSize();
+ other.start_offset = start_offset;
+ other.end_offset = end_offset;
+ other.loop_start_offset = loop_start_offset;
+ other.loop_end_offset = loop_end_offset;
+ other.loop = loop;
+ other.loop_count = loop_count;
+ other.stream_ended = stream_ended;
+
+ if (context_address.GetCpuAddr()) {
+ other.context = context_address.GetReference(true);
+ other.context_size = context_address.GetSize();
+ } else {
+ other.context = CpuAddr(0);
+ other.context_size = 0;
+ }
+ }
+
+ void Initialize() {
+ buffer_address.Setup(0, 0);
+ context_address.Setup(0, 0);
+ start_offset = 0;
+ end_offset = 0;
+ loop = false;
+ stream_ended = false;
+ sent_to_DSP = true;
+ loop_start_offset = 0;
+ loop_end_offset = 0;
+ loop_count = 0;
+ }
+ /// Game memory address of the wavebuffer data
+ AddressInfo buffer_address{0, 0};
+ /// Context for decoding, used for ADPCM
+ AddressInfo context_address{0, 0};
+ /// Starting offset for the wavebuffer
+ u32 start_offset{};
+ /// Ending offset the wavebuffer
+ u32 end_offset{};
+ /// Should this wavebuffer loop?
+ bool loop{};
+ /// Has this wavebuffer ended?
+ bool stream_ended{};
+ /// Has this wavebuffer been sent to the AudioRenderer?
+ bool sent_to_DSP{true};
+ /// Starting offset when looping, can differ from start_offset
+ u32 loop_start_offset{};
+ /// Ending offset when looping, can differ from end_offset
+ u32 loop_end_offset{};
+ /// Number of times to loop this wavebuffer
+ s32 loop_count{};
+ };
+
+ struct WaveBufferInternal {
+ /* 0x00 */ CpuAddr address;
+ /* 0x08 */ u64 size;
+ /* 0x10 */ s32 start_offset;
+ /* 0x14 */ s32 end_offset;
+ /* 0x18 */ bool loop;
+ /* 0x19 */ bool stream_ended;
+ /* 0x1A */ bool sent_to_DSP;
+ /* 0x1C */ s32 loop_count;
+ /* 0x20 */ CpuAddr context_address;
+ /* 0x28 */ u64 context_size;
+ /* 0x30 */ u32 loop_start;
+ /* 0x34 */ u32 loop_end;
+ };
+ static_assert(sizeof(WaveBufferInternal) == 0x38,
+ "VoiceInfo::WaveBufferInternal has the wrong size!");
+
+ struct BiquadFilterParameter {
+ /* 0x00 */ bool enabled;
+ /* 0x02 */ std::array<s16, 3> b;
+ /* 0x08 */ std::array<s16, 2> a;
+ };
+ static_assert(sizeof(BiquadFilterParameter) == 0xC,
+ "VoiceInfo::BiquadFilterParameter has the wrong size!");
+
+ struct InParameter {
+ /* 0x000 */ u32 id;
+ /* 0x004 */ u32 node_id;
+ /* 0x008 */ bool is_new;
+ /* 0x009 */ bool in_use;
+ /* 0x00A */ PlayState play_state;
+ /* 0x00B */ SampleFormat sample_format;
+ /* 0x00C */ u32 sample_rate;
+ /* 0x010 */ s32 priority;
+ /* 0x014 */ s32 sort_order;
+ /* 0x018 */ u32 channel_count;
+ /* 0x01C */ f32 pitch;
+ /* 0x020 */ f32 volume;
+ /* 0x024 */ std::array<BiquadFilterParameter, MaxBiquadFilters> biquads;
+ /* 0x03C */ u32 wave_buffer_count;
+ /* 0x040 */ u16 wave_buffer_index;
+ /* 0x042 */ char unk042[0x6];
+ /* 0x048 */ CpuAddr src_data_address;
+ /* 0x050 */ u64 src_data_size;
+ /* 0x058 */ u32 mix_id;
+ /* 0x05C */ u32 splitter_id;
+ /* 0x060 */ std::array<WaveBufferInternal, MaxWaveBuffers> wave_buffer_internal;
+ /* 0x140 */ std::array<u32, MaxChannels> channel_resource_ids;
+ /* 0x158 */ bool clear_voice_drop;
+ /* 0x159 */ u8 flush_buffer_count;
+ /* 0x15A */ char unk15A[0x2];
+ /* 0x15C */ Flags flags;
+ /* 0x15D */ char unk15D[0x1];
+ /* 0x15E */ SrcQuality src_quality;
+ /* 0x15F */ char unk15F[0x11];
+ };
+ static_assert(sizeof(InParameter) == 0x170, "VoiceInfo::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ u64 played_sample_count;
+ /* 0x08 */ u32 wave_buffers_consumed;
+ /* 0x0C */ bool voice_dropped;
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "OutStatus::InParameter has the wrong size!");
+
+ VoiceInfo();
+
+ /**
+ * Initialize this voice.
+ */
+ void Initialize();
+
+ /**
+ * Does this voice ned an update?
+ *
+ * @param params - Input parametetrs to check matching.
+ * @return True if this voice needs an update, otherwise false.
+ */
+ bool ShouldUpdateParameters(const InParameter& params) const;
+
+ /**
+ * Update the parameters of this voice.
+ *
+ * @param error_info - Output error code.
+ * @param params - Input parametters to udpate from.
+ * @param pool_mapper - Used to map buffers.
+ * @param behavior - behavior to check supported features.
+ */
+ void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior);
+
+ /**
+ * Update the current play state.
+ *
+ * @param state - New play state for this voice.
+ */
+ void UpdatePlayState(PlayState state);
+
+ /**
+ * Update the current sample rate conversion quality.
+ *
+ * @param quality - New quality.
+ */
+ void UpdateSrcQuality(SrcQuality quality);
+
+ /**
+ * Update all wavebuffers.
+ *
+ * @param error_infos - Output 2D array of errors, 2 per wavebuffer.
+ * @param error_count - Number of errors provided. Unused.
+ * @param params - Input parametters to be used for the update.
+ * @param voice_states - The voice states for each channel in this voice to be updated.
+ * @param pool_mapper - Used to map the wavebuffers.
+ * @param behavior - Used to check for supported features.
+ */
+ void UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
+ u32 error_count, const InParameter& params,
+ std::span<VoiceState*> voice_states, const PoolMapper& pool_mapper,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Update a wavebuffer.
+ *
+ * @param error_infos - Output array of errors.
+ * @param wave_buffer - The wavebuffer to be updated.
+ * @param wave_buffer_internal - Input parametters to be used for the update.
+ * @param sample_format - Sample format of the wavebuffer.
+ * @param valid - Is this wavebuffer valid?
+ * @param pool_mapper - Used to map the wavebuffers.
+ * @param behavior - Used to check for supported features.
+ */
+ void UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info, WaveBuffer& wave_buffer,
+ const WaveBufferInternal& wave_buffer_internal,
+ SampleFormat sample_format, bool valid, const PoolMapper& pool_mapper,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Check if the input wavebuffer needs an update.
+ *
+ * @param wave_buffer_internal - Input wavebuffer parameters to check.
+ * @return True if the given wavebuffer needs an update, otherwise false.
+ */
+ bool ShouldUpdateWaveBuffer(const WaveBufferInternal& wave_buffer_internal) const;
+
+ /**
+ * Write the number of played samples, number of consumed wavebuffers and if this voice was
+ * dropped, to the given out_status.
+ *
+ * @param out_status - Output status to be written to.
+ * @param in_params - Input parameters to check if the wavebuffer is new.
+ * @param voice_states - Current host voice states for this voice, source of the output.
+ */
+ void WriteOutStatus(OutStatus& out_status, const InParameter& in_params,
+ std::span<VoiceState*> voice_states);
+
+ /**
+ * Check if this voice should be skipped for command generation.
+ * Checks various things such as usage state, whether data is mapped etc.
+ *
+ * @return True if this voice should not be generated, otherwise false.
+ */
+ bool ShouldSkip() const;
+
+ /**
+ * Check if this voice has any mixing connections.
+ *
+ * @return True if this voice participes in mixing, otherwise false.
+ */
+ bool HasAnyConnection() const;
+
+ /**
+ * Flush flush_count wavebuffers, marking them as consumed.
+ *
+ * @param flush_count - Number of wavebuffers to flush.
+ * @param voice_states - Voice states for these wavebuffers.
+ * @param channel_count - Number of active channels.
+ */
+ void FlushWaveBuffers(u32 flush_count, std::span<VoiceState*> voice_states, s8 channel_count);
+
+ /**
+ * Update this voice's parameters on command generation,
+ * updating voice states and flushing if needed.
+ *
+ * @param voice_states - Voice states for these wavebuffers.
+ * @return True if this voice should be generated, otherwise false.
+ */
+ bool UpdateParametersForCommandGeneration(std::span<VoiceState*> voice_states);
+
+ /**
+ * Update this voice on command generation.
+ *
+ * @param voice_states - Voice states for these wavebuffers.
+ * @return True if this voice should be generated, otherwise false.
+ */
+ bool UpdateForCommandGeneration(VoiceContext& voice_context);
+
+ /**
+ * Reset the AudioRenderer-side voice states, and the channel resources for this voice.
+ *
+ * @param voice_context - Context from which to get the resources.
+ */
+ void ResetResources(VoiceContext& voice_context) const;
+
+ /// Is this voice in use?
+ bool in_use{};
+ /// Is this voice new?
+ bool is_new{};
+ /// Was this voice last playing? Used for depopping
+ bool was_playing{};
+ /// Sample format of the wavebuffers in this voice
+ SampleFormat sample_format{};
+ /// Sample rate of the wavebuffers in this voice
+ u32 sample_rate{};
+ /// Number of channels in this voice
+ s8 channel_count{};
+ /// Id of this voice
+ u32 id{};
+ /// Node id of this voice
+ u32 node_id{};
+ /// Mix id this voice is mixed to
+ u32 mix_id{};
+ /// Play state of this voice
+ ServerPlayState current_play_state{ServerPlayState::Stopped};
+ /// Last play state of this voice
+ ServerPlayState last_play_state{ServerPlayState::Started};
+ /// Priority of this voice, lower is higher
+ s32 priority{};
+ /// Sort order of this voice, used when same priority
+ s32 sort_order{};
+ /// Pitch of this voice (for sample rate conversion)
+ f32 pitch{};
+ /// Current volume of this voice
+ f32 volume{};
+ /// Previous volume of this voice
+ f32 prev_volume{};
+ /// Biquad filters for generating filter commands on this voice
+ std::array<BiquadFilterParameter, MaxBiquadFilters> biquads{};
+ /// Number of active wavebuffers
+ u32 wave_buffer_count{};
+ /// Current playing wavebuffer index
+ u16 wave_buffer_index{};
+ /// Flags controlling decode behavior
+ u16 flags{};
+ /// Game memory for ADPCM coefficients
+ AddressInfo data_address{0, 0};
+ /// Wavebuffers
+ std::array<WaveBuffer, MaxWaveBuffers> wavebuffers{};
+ /// Channel resources for this voice
+ std::array<u32, MaxChannels> channel_resource_ids{};
+ /// Splitter id this voice is connected with
+ s32 splitter_id{UnusedSplitterId};
+ /// Sample rate conversion quality
+ SrcQuality src_quality{SrcQuality::Medium};
+ /// Was this voice dropped due to limited time?
+ bool voice_dropped{};
+ /// Is this voice's coefficient (data_address) unmapped?
+ bool data_unmapped{};
+ /// Is this voice's buffers (wavebuffer data and ADPCM context) unmapped?
+ bool buffer_unmapped{};
+ /// Initialisation state of the biquads
+ std::array<bool, MaxBiquadFilters> biquad_initialized{};
+ /// Number of wavebuffers to flush
+ u8 flush_buffer_count{};
+};
+
+} // namespace AudioCore::AudioRenderer